Player Responsibilities

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1 Summer Rampage roars back to life in 2012 as a single-day, open-play event! Finishing moves, rampages, and bounties all return as warjacks and warbeasts wreak havoc during a grueling array of tumultuous trials and multiplayer mayhem. Introduced in 2007 as the first organized play event pitting WARMACHINE and HORDES players against each other, the format focused heavily on warjack-on-warbeast combat. Mixed WARMACHINE/HORDES events soon became the norm, and Summer Rampage evolved into a short-format league with global map effects. For the fifth anniversary of Summer Rampage, the event will once again focus on bounties, finishing moves, and rampages. These will be tracked on your Tumultuous Trials sheet, and the player with the most points at the end of the event will be declared the Dominator. Player Responsibilities Any non-privateer Press models, unassembled miniatures, or inappropriately based models are not permitted. Players participating in the event must bring their own models, stat cards, dice, measuring devices, tokens, and templates they require for play. Tokens representing in-game effects such as focus, fury, spells, and abilities are required and must be kept adjacent to the corresponding model on the table. Models that have not yet been released to the general public at the time of the event are not permitted unless those models are readily available at the event venue (such as conventionrelease models in tournaments at that convention). The Extreme versions of models are perfectly acceptable for use in organized play. Players can also use the War Room application during. When using War Room during an event players can: mark damage on War Room cards instead of physical stat cards, reference model and game rules from War Room instead of physical stat cards or rulebooks, and show Event Organizers (EOs) and opponents a theme force s rules on War Room. Players must still share their model stats and so on with their opponent, whether or not that opponent has War Room. If a player s War Room device fails during a game and cannot be recovered in a timely manner the player will concede that game. Privateer Press encourages players to have a fully painted force on the table. Games with painted armies are more interesting to watch and generally enhance the experience for all. Although painting is not required, players should take this chance to show off all aspects of the hobby. Modeling and Painting All models used in Privateer Press organized play events must be Privateer Press miniatures from the WARMACHINE or HORDES ranges. The miniatures must be fully assembled on the appropriately sized base for which the model was designed. Model Conversions Playing with a uniquely individualized and painted force is one of the most rewarding aspects of the hobby. Just as with information disclosure and sportsmanship, players are expected to be unambiguous about model representation. The following rules must be adhered to when using converted models in organized play. These rules are meant not to limit a player s modeling options but rather to allow creativity without generating an environment that could become confusing during game play. At his discretion, an EO can make exceptions to these rules to approve any reasonable conversion.

2 A converted model must contain a majority of parts from the WARMACHINE or HORDES model for which the rules were written. For example, a Testament of Menoth conversion must be composed mostly of parts from the Testament of Menoth model. The end result of any conversion must be clearly identifiable as the intended miniature and accurately represent its weapons and equipment as listed in its rules. Any conversions must be clearly pointed out to your opponent before the game to avoid confusion. On warrior models, converting and swapping weapons is acceptable provided the new weapon represents the same type of weapon replaced (like swapping one sword for another). Anything relating to a weapon s specific rules must be maintained to avoid confusion on the tabletop. For example, a weapon with Chain Weapon must still be modeled as a chain-style weapon, and a weapon s length must be considered when converting weapons with Reach. Weapons cannot be swapped on warjack and warbeast models. Since many of the jacks and beasts utilize the same chassis or torso, the weapons are the most identifiable part of the model when looking across the tabletop. Converting warjacks and warbeasts is still encouraged, but the aesthetics of the weapons must be maintained. Modifying weapons is permitted, as long as the end result is easily identifiable as the intended warjack or warbeast s proper weapon. Models/units with upgrade blisters are an exception to the standard model conversion rules in a number of ways. Because the parts in these blisters define an entirely separate set of stats and abilities, the upgrade parts must be clearly visible on the model/unit matching the upgrade stat card in order to be legal for tournament use. For example, a helljack with one claw and one harpoon is not Malice. The model must have the correct head, harpoon blade, and all three spirit parts from the Malice upgrade in order to be considered Malice. Additionally, once a model/unit has been converted, it can be fielded only as that model/unit. For example, a Warpwolf with the parts from the Ghetorix upgrade is not an acceptable conversion for use with a Warpwolf Stalker stat card. Lastly, in the case of unit attachment or weapon attachment upgrade, the model(s) that use the upgrade stat card must follow these rules to be legal for tournament use, but the base unit follows the standard conversion policy for warrior model conversions, above. For example, a Black Dragon Officer & Standard must always use the Black Dragon upgrade stat card and an Iron Fang Pikemen Officer & Standard must always use the Iron Fang Pikemen Officer & Standard stat card, but an Iron Fang Pikeman unit without a UA uses its standard stat card whether or not they have Black Dragon shields (or any other reasonable conversion). Miniatures must be on their appropriately sized WARMACHINE/HORDES base, but scenic details can be added. The base s perimeter must always be considered when modeling scenic details. While it is acceptable for scenic elements to overhang the base s edge, the base itself and not the scenic elements is used for all measurements. The edge of a model s base must not obscured to the point that accurate measuring becomes difficult or impossible. Sportsmanship A fair and honest in-game environment is required in order for everyone to have fun. Players must accurately execute the rules of the game and fully cooperate with opponents to honestly answer any questions that arise before and during the game. Players are also responsible for holding their opponents to the same standards. The EO will not be able to observe every game. If your opponent is doing something that is making you uncomfortable stalling, bending the rules, or outright cheating tell your opponent about it. Explain what he can do to remedy the situation in order to maintain a fair, honest, and fun in-game environment. If the behavior continues or a dispute arises, call the EO and explain the situation. The EO always has the final word on rules questions or debates. Players must accept all rulings made by the EO whether or not they agree. Players must present a mature and polite demeanor to their opponents and the EO. Failure to do so will result in immediate disqualification. An EO can also disqualify a player for any incident that is deemed unsporting. This includes, but is not limited to, offensive or abusive conduct, bullying, cheating, constant rules arguments, improper play, stalling, and other inappropriate actions. Disqualified players are not eligible for any awards or prizes and are barred from further participation in the event and any other related events. Event Rules This event uses a free-play format that awards players Tumultuous Trials points for accomplishments in games, army construction, and modeling. All games must be played at the 35-point level or greater. Armies must be built with Fight Club restrictions: For every 10 army points of warjack or warbeast models in a Fight Club army list, the list can contain only 5 points of warrior models. Warjacks that would become inert and warbeasts that would become wild instead become autonomous (see WARMACHINE: Prime Mk II, p. 80). Score sheets are provided to track points gained by fulfilling certain requirements. All games should be played using the event scenario. There is no limit to how many games a player may play during the course of the event. Players are welcome to play different factions during the event.

3 Bounties Bounties are plentiful in Summer Rampage. Whether it s destroying a model on a huge base with a warjack or using your warlock to slay the opposing warcaster, there s probably a bounty for you! There are two basic types of bounties: unlimited and limited. Unlimited bounties can be scored multiple times. Limited bounties can be scored once. Finishing moves and rampages are limited bounties and are scored once. Even though they can be scored only once, finishing moves and rampages can be performed any number of times throughout the event. Unlimited Bounties Game On Play a game (1 pt) A New Challenger Play a game against a new opponent (1 pt) Crush Them All Play a game against a new faction (1 pt) Victory Win a game (1 pt) All In Play an Unbound game (8 pts) Limited bounties Masterpiece Play with a fully painted army (2 pts) Epic Duel Warcaster/warlock under your control destroys one or more enemy warcasters/warlocks with an attack (2 pts) Recon A warcaster/warlock under your control enters your opponent s deployment zone (2 pts) Massacre Destroy ten of your opponent s models in one turn (2 pts) Endangered Species All your opponent s warbeasts/warjacks are destroyed or removed from play by the end of the game (2 pts) Genocide All your opponent s trooper models are destroyed or removed from play by the end of the game (2 pts) Safari A warcaster/warlock under your control destroys one or more enemy warbeasts/warjacks with a melee attack (2 pts) Arcane Might - A warcaster/warlock under your control destroys one or more enemy warbeasts/warbeasts with an offensive spell (2 pts) Old School Play with only a battlegroup (2 pts) The Bigger They Are A warjack/warbeast under your control destroys one or more models on a huge base (2 pts) The Harder They Hit A huge-based model under your control destroys one or more warlocks/warcasters or warbeasts/warjacks (2 pts) Theme Machine Play a game with a Tier 4 Theme Force (1 pt) Blitz End a game with no friendly models remaining on your half of the table (1 pt) Clean Sweep End a game with no enemy models remaining on your half of the table (1 pt) Warjack Destruction Finishing Moves (Limited Bounties) When a warjack or warbeast destroys a warjack, its controller may choose to make one of the following finishing moves: Cortex Crusher (1 pt) The attacker destroys its victim with a brutal blow and sends a deadly shockwave back to its controller through the severed link between the battlegroup. The controlling warcaster of a warjack destroyed with a Cortex Crusher finishing move suffers d3 damage. Depressurizer (1 pt) Tearing into the warjack s boiler, the attacker directs a blast of steam at nearby targets. After placing a warjack wreck marker, the attacker can immediately make a ranged attack if it is not engaged. This attack is a RNG SP 6 and POW 10 and is Damage Type: Fire. Heck of a Hat (1 pt) The attacker violently rips pipes and mechanika from the warjack s hull with a teeth-shattering screech of metal... and then proudly wears the remnants as a hat. The attacker gains +1 ARM for one round. Just A Bit Outside (1 pt) The attacker rips the head off an enemy warjack and throws it at an enemy model. After placing a warjack wreck marker, the attacker can immediately make a ranged attack if it is not engaged. This attack is a RNG 8, POW 0 ranged attack with the Thrown ability. (Add a model s STR to the POW of its ranged attack with a thrown weapon.) Disastrous Detonation (1 pt) The warjack detonates with explosive force. Before replacing the destroyed warjack with a wreck marker, all models within 1 of the warjack other than the model performing the Disastrous Detonation are pushed d3 directly away from the destroyed warjack. Warbeast Destruction Finishing Moves (Limited Bounties) When a warjack or warbeast destroys an enemy warbeast, its controller can choose to make one of the following finishing moves: A Leg Up (1 pt) The attacking model rips a leg off its victim and uses it to smash other foes. The improvised weapon is an additional melee weapon with POW 3 (so P+S equal to STR+3) with Reach. The model can immediately make one attack with this weapon without spending focus or being forced. A Leg Up lasts for one turn. Crushed Spirit (1 pt) The warbeast s death is so brutal that it can have a violent effect on the creature s controlling warlock. If a model makes a Crushed Spirit finishing move, an enemy warlock that reaves fury points from the destroyed warbeast suffers 1 point of damage per fury point reaved. Meat Shield (1 pt) The attacker holds up the warbeast s dead carcass and uses it as a meat shield. The attacker gains +2 ARM against damage that does not originate in its back arc. Meat Shield lasts for one round. Skull Crusher (1 pt) With a sickening pop, the warbeast explodes in a tide of blood and gore. Before removing the destroyed warbeast from play, all models within 1 of the warbeast other than the model performing the Skull Crusher are knocked down.

4 Gut Punch (1 pt) The attacker pummels the warbeast so hard its stomach erupts, spewing caustic bile from the gaping wound. Before removing the destroyed warbeast from play, all models within 1 of the warbeast other than the warjack performing the Gut Punch suffer Continuous Effect: Corrosion. Rampages (Limited Bounties) Rampages are maneuvers that can be utilized by a warjack or warbeast during a game. A player can use one rampage per turn. Rampages are limited bounties and are scored once. When a model triggers a rampage, its controller can choose whether to use the rampage. If a model triggers multiple rampages, its controller decides which rampage to use for the turn. Berserker (1 pt) This rampage is triggered when a warjack/ warbeast performs two finishing moves in the same game. When this rampage is used, this model and friendly warjacks/warbeasts Rewards Dominator The player with the most points by the end of the event will be declared the Dominator. Arcane Mechanik The WARMACHINE player with the most points by the end of the event who is not the Dominator will be declared the Arcane Mechanik. Beast Handler The HORDES player with the most points by the end of the event who is not the Dominator will be declared the Beast Handler. Artisan The player with the best painted army will be declared the Artisan. The army must be played in at least one Summer Rampage game for its owner to be eligible for Artisan. Rampager The first player to perform all five rampages will win the Rampager award. within 8 gain Berserk for the remainder of the game. When a model with Berserk destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range. Hit Em Again (2 pts) This rampage is triggered when a warjack/ warbeast destroys three or more enemy models with a single power attack and/or collateral damage from that power attack. When this rampage is used, this warjack/ warbeast can immediately charge an enemy model without spending focus or being forced and gains boosted melee attack rolls this turn. The warjack/warbeast can charge without spending focus or being forced the rest of the game. Kill the Head (2 pts) This rampage is triggered when a single warjack/warbeast destroys two or more character models in a single game. When this rampage is used, this warjack/warbeast immediately makes a full advance. Then this warjack gains up to 3 focus points, or this warbeast discards up to 3 fury points. Mayhem (2 pts) This rampage is triggered when a warjack/warbeast destroys five or more enemy models during a single activation. This model can make one additional melee attack with each of its melee weapons each activation (including this one) for the rest of the game. Tag Team (3 pts) When an enemy warjack/warbeast is destroyed by a friendly warjack/warbeast while in a headlock/weapon lock from another friendly warjack/ warbeast, the warjack/warbeast making the lock and the one that destroyed the locked foe both gain an additional activation at the end of the turn. During the additional activation, the warjacks/ warbeasts gain boosted attack and damage rolls.

5 Scenario Stat Card Relic Raid Summary: Two enemy forces cross paths while transporting ancient and powerful relics from a nearby ruin. The only way to establish battlefield supremacy is via the destruction of the enemy artifact! Summer Rampage Objective Base Size: Large DEF: 5 ARM: Special Rules Each player begins with a 50 mm objective placed in his deployment zone in accordance with the diagram below. These are the relics. 20 Player 1 s Objective Damage: 10 Player 2 s Objective Damage: 10 Circular Vision This model s front arc extends to 360. When a damage roll against this model exceeds its ARM, it suffers 1 damage point instead of the total rolled. Ancient Shroud Each player treats the relic placed in his deployment zone as a non-warrior friendly faction model. When a player destroys the enemy relic, all warjacks/ warbeasts in his army gain boosted attack and damage rolls for the remainder of the game. Victory Conditions A player with the last remaining warcaster or warlock immediately wins the game. All Rights Reserved. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. Relic Raid Diagram Player 2 Deployment Player 2 AD Line Player 1 AD Line Player 1 Deployment Contents and Game Rules Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Cygnar, Khador, Cryx, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

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