Cloud Computing & Virtual Worlds: the next revolution for the gaming industry

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1 Cloud Computing & Virtual Worlds: the next revolution for the gaming industry

2 DAREWISE ENTERTAINMENT & ME We are AAA industry leaders crafting immense multiplayer worlds that combine disruptive technologies with mind-blowing art and innovative gameplay. Strategy & Creative Direction Benjamin Charbit Ex Ubisoft, Lazard Game Design Randy Smith Ex EA, Looking Glass Visual Identity Viktor Antonov BAFTA Award winner Ex Valve, Bethesda Operations & Creative Direction Vincent Marty Ex Entrepreneur, Ubisoft Graphics Bradley Jeansonne Ex Certain Affinity, NC Soft Systems Design Remy Boicherot Ex 2K Games Engineering Samuel Kahn Ex Massive, Crytek

3 CLOUD COMPUTING: GAME CHANGING INNOVATION FOR OUR INDUSTRY SINCE ONLINE GAMING Technology innovation Game Revolution 1970s Home TV 1980s Sprites & Colors 1990s 3D Graphics Electronic games Colored games Graphic games 2000s Internet Online multiplayer games 2020s Cloud Computing Simulated Virtual Worlds

4 WHAT IS CLOUD COMPUTING APPLIED TO GAMES? The Current approach: 1 server = 1 game world with a limited number of concurrent users Cloud computing approach: Multiple servers powering one single game world

5 DIFFERENT APPROACH FOR DIFFERENT NEEDS Physics Simulation Artificial Intelligence Entities All things in your world exist as entities. Worlds can contain millions of entities. Device Game Logic Lighting Components Entities consist of components, which define their state and how other entities interact with them. Compute Power Animation Audio Processing Workers Workers are micro-services that simulate the components of entities across the world.

6 A LIVING AND BREATHING AND NEVER-ENDING GAME WORLD CREATED BY DESIGNERS BUT DEVELOPED AND ANIMATED BY PLAYERS. WHAT IS A SIMULATED VIRTUAL WORLD? SHARED SPACE. The world allows many users to participate at once. IMMEDIACY. Interaction takes place in real time. INTERACTIVITY. The world allows users to alter, develop, build, or submit customized content. PERSISTENCE. The world's existence continues regardless of whether individual users are logged in. COMMUNITY. The world allows and encourages the formation of in-world social groups like teams, guilds, clubs, housemates, or neighbourhoods.

7 In order to revolutionize the industry and create the truly next-gen gameplay, we need four core elements. MASSIVE SCALE Enables seamless cross-server worlds and huge player populations. SIMULATED VIRTUAL WORLDS: THE NEXT BIG THING IN THE GAMING INDUSTRY MEANINGFUL PERSISTENCE Enables player actions with lasting impact, real change & consequence, and worlds with living histories and battlescars. RICH SIMULATION Enables massive-scale physics & destruction, smarter, more engaging Artificial Intelligence, and dynamic weather and world systems. MODERN STORY TELLING Non linear story impacted by players actions and continuously progressing to leverage the Game-As-A- Service model

8 WHY SIMULATED VIRTUAL WORLDS MEET THE NEEDS OF TOMORROW S GAMERS WITH INCREASED LEISURE TIME, PLAYERS WILL BE SEARCHING FOR MORE ENGAGING INTERACTIVE EXPERIENCES Technological advancements are increasing leisure time for consumers According to the National Bureau of Economic Research, men s leisure time grew by 2.3 hours per week between 2004 and 2015, and roughly 60% of that time, has gone to video games PEOPLE ARE LOOKING FOR MEANINGFUL EXPERIENCE ; THEY ARE MORE INTERESTED IN A LONG-TERM INVESTMENT THAN A DISPOSABLE ENTERTAINMENT Industry majors are shifting their portfolio from fire and forget products to games-as-a-service By providing regular content updates, publishers in-game sales will surpass upfront sales by 2020 (vs. 35% in 2016) according to Goldman Sachs Which comes with obvious benefits: Reduces cyclicality of the industry with steady revenues Enhances margins as i) it eliminates the need for physical game production and ii) un-caps the revenue per user thanks to micro-transactions WITH THE RISE OF CLOUD-GAMING, PLAYERS CAN TRULLY HAVE A PERSISTENT EXPERIENCE Removing the need of a console or a high-end PC, cloud-gaming enables to interact with their games from any device at anytime

9 OUR NEW FLAGSHIP PROJECT DEVELOPED USING IMPROBABLE S SPATIALOS P R O J E C T Project C is a persistent Sci-Fi third person action online game, combining the richness of a fully simulated world populated by AI-driven ecosystems together with AAA asymmetrical combat on a truly massive scale. Project C puts all its players into one huge, persistent and ever-changing planet, shaped by both the players and our simulation, powered by the revolutionary SpatialOS. Project C offers players to create content for each others with an innovative missions design and leadership system.

10 THANK YOU!

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