The Business of Video Games. Table of Contents

Size: px
Start display at page:

Download "The Business of Video Games. Table of Contents"

Transcription

1 The Business of Video Games Comprehensive Market Overview April 2016

2 Contents Table of Contents CONDITIONS OF PURCHASE... 2 ABOUT THIS REPORT... 3 TABLE OF CONTENTS... 4 INDEX OF TABLES... 7 I. OVERVIEW... 9 A. VIDEO GAME MARKET SIZE... 9 B. SOFTWARE PUBLISHING VALUE CHAIN OVERVIEW II. HISTORY A. OVERVIEW B. ARCADE ERA C. RISE OF NINTENDO D. CONSOLE COMPETITION E. MULTIMEDIA AND PC GAMES PHASE ONE: RISE AND COLLAPSE F. RISE OF SONY G. STEADY RISE OF PC ONLINE GAMES H. GROWTH IN ASIA I. THE MMOG ERA J. THE WII CONSUMER AND RISE OF MICROSOFT K. GROWTH OF SOCIAL AND BROWSER GAMES L. GROWTH OF MOBILE GAMES M. NEW CONSOLE SYSTEMS AND DECLINE OF NINTENDO N. DIGITAL DISTRIBUTION, INDIE DEVELOPERS, VIRTUAL REALITY & ESPORTS III. GAME INDUSTRY FOOD CHAIN AND BUSINESS MODELS A. HIGH-END GAME FOOD CHAIN High-End Business Model Developers Publisher Developer/Publisher Straight Developer Publishers Affiliate Label Developers Publisher/Distributors Retailer Online Distribution Console Manufacturers Content Providers PC Titles: Revenue Breakdown Console Titles: Revenue Breakdown B. GAMES AS A SERVICE/FREEMIUM/F2P BUSINESS MODEL Overview GAS/Freemium Revenue Side Analysis Published by DFC Intelligence

3 Revenue Model 1: Modest Success Freemium Game /Optional Subscription Revenue Model 2: Solid Hit Freemium Game /Optional Subscription Revenue Model 3: Slow Build Big Hit Freemium Game /Optional Subscription Revenue Model 4: Major Hit Freemium Game/Optional Subscription Revenue Model 5: Solid Hit Pure Virtual Goods Model Revenue Model 6: Major Hit Pure Virtual Goods Model Simplified Freemium Revenue Business Models Freemium Cost Side Analysis Overview Development Cost Marketing and User Acquisition Cost Client Delivery Costs Payment Methods and Financial Infrastructure Costs Ongoing Costs Freemium Cost Model C. SUBSCRIPTION MODELS/STREAMING GAME SERVICES IV. GAME INDUSTRY MARKET LEADERS A. MARKET LEADERS IN GAME HARDWARE AND DISTRIBUTION Alphabet Inc/Google Amazon Apple Electronic Arts/Activision Blizzard Facebook GameFly GameStop Gree/DeNA Microsoft Nintendo NVIDIA Razer Sony Samsung Tencent Valve B. MARKET LEADERS IN GAME PUBLISHING AND DEVELOPMENT Leading Diversified Game Companies Activision Blizzard Electronic Arts Tencent Leading Premium Game Publishers Japanese Publishers: Capcom/Square Enix/Konami/Sega Sammy Take-Two Interactive Time Warner Ubisoft Valve ZeniMax Media Leading Mobile Game Companies EA Mobile/Jamdat Published by DFC Intelligence

4 Gameloft Glu Mobile GungHo Kabam King Digital Entertainment Machine Zone SoftBank/Supercell Walt Disney Company Leading PC Game Companies Big Fish Games/Churchill Downs Bigpoint Gameforge Goodgame Studios National Geographic Animal Jam NCSoft Netease Netmarble/CJ Games Nexon Riot Games Valve Wargaming.net WildTangent Zynga V. GAME CONSUMER AND GAME GENRES A. OVERVIEW Published by DFC Intelligence

5 Index of Tables Table 1 Global Video Game Software Revenue: Physical versus Digital Table 2 Global Game Software Revenue by Major Platform Type: Table 3 Video Game Console Hardware Unit Sales by Generation: Table 4 Global Console Video Game Software Physical vs. Digital: Table 5 Worldwide PC Game Revenue by Source: Table 6 Worldwide PC Game Revenue by Region: Table 7 Worldwide Console Physical Game Revenue by Region: Table 8 Worldwide Smartphone and Tablet Revenue by Region: Table 9 Worldwide Mobile and PC Gamers by Region Table 10 PC Game Digital Distributors Table 11 Console Game Digital Distributors Table 12 Mobile Game Digital Distributors Table 13 Key Game Industry Sub-Segments Table 14 Traditional Publishing Revenue Split Table 15 Traditional Console Publishing Revenue Splits Table 16 Modest Success Scenario for a Freemium Game with Optional Subscription Table 17 Five Year Cumulative Revenue for Modest Success Scenario for a Freemium Game with Optional Subscription Table 18 Solid Hit Scenario for a Freemium Game with an Optional Subscription Table 19 Five Year Cumulative Revenue for Solid Hit Scenario for a Freemium Game with Optional Subscription Table 20 Slow Build Big-Hit Scenario for a Freemium Game with an Optional Subscription Table 21 Five Year Cumulative Revenue for Slow Build Big Hit Scenario Freemium Game with Optional Subscription Table 22 Major Hit Scenario for a Freemium Game with an Optional Subscription Table 23 Five Year Cumulative Revenue for Major Hit Scenario Freemium Game with Optional Subscription Table 24 Solid Hit Scenario for a Freemium Game with a Pure Virtual Goods Model Table 25 Five Year Cumulative Revenue for Solid Hit Scenario Freemium Game with Pure Virtual Goods Model Table 26 Major Hit Scenario for a Freemium Game with a Pure Virtual Goods Model Table 27 Five Year Cumulative Revenue for Major Hit Scenario Freemium with Pure Virtual Goods Model Table 28 Basic Revenue Model at 2% Conversion Rate Table 29 Basic Revenue Model at 5% Conversion Rate Table 30 Basic Revenue Model at 10% Conversion Rate Table 31 Basic Revenue Model at 15% Conversion Rate Table 32 Freemium Game Marketing Funnel Table 33 Standard Transaction Fee Comparison between U.S. and Korea Table 34 Client-Based Freemium Customer Acquisition Cost Model Table 35 Client-Based Freemium First-Year Profit/Loss Analysis Table 36 Examples of Online Game Subscription Services Circa Table 37 Examples of Game Streaming and Subscription Services Table 38 DFC Intelligence Top 10 Market Leaders in the Video Game Industry: Table 39 DFC Intelligence Video Game Market Leader Ranking Metrics Table 40 Global Game Industry Software Market Leaders by Segment Table 41 Worldwide Video Game Consumers by Region Published by DFC Intelligence

6 Table 42 Global Video Game Consumers by Region Table 43 DFC Intelligence Game Type Classification Categories Table 44 Example of Leading Cross Category Games Table 45 Top Games by Category Published by DFC Intelligence

The Business of Video Games Report. About DFC Intelligence s The Business of Video Games Report

The Business of Video Games Report. About DFC Intelligence s The Business of Video Games Report About DFC Intelligence s The Business of Video Games report consists of two pdf documents 1) a 140-slide presentation created in Microsoft PowerPoint and 2) a 180-page report created in Microsoft Word.

More information

Niko Partners Market Intelligence

Niko Partners Market Intelligence Your Trusted Source For Data, Insights and Analysis on the Digital Games Markets Of Asia Niko Partners provides insight, data and analysis on the games industry in China and Southeast Asia. We deliver

More information

Online Game Market: Table of Contents

Online Game Market: Table of Contents DFC Intelligence DFC Intelligence Phone 858-780-9680 9320 Carmel Mountain Rd Fax 858-780-9671 Suite C www.dfcint.com San Diego, CA 92129 Online Game Market: Table of Contents June 2006 Table of Contents

More information

Global MMORPG Gaming Market: Size, Trends & Forecasts ( ) November 2017

Global MMORPG Gaming Market: Size, Trends & Forecasts ( ) November 2017 Global MMORPG Gaming Market: Size, Trends & Forecasts (2017-2021) November 2017 Global MMORPG Gaming Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market Analysis Dynamics

More information

Jun 18. Game Development in Ukraine: Industry Guide

Jun 18. Game Development in Ukraine: Industry Guide Jun 18 Game Development in Ukraine: Industry Guide WHY GAMEDEV? Newzoo forecasts that in 2018 the games market revenue will reach $137.9 billion which is 13. more than in 2017.The revenue of the gaming

More information

Strategic Assessment of Worldwide esports Market Forecast Till 2021

Strategic Assessment of Worldwide esports Market Forecast Till 2021 Report Information More information from: https://www.wiseguyreports.com/reports/402152-strategic-assessment-of-worldwide-esports-marketforecast-till-2021 Strategic Assessment of Worldwide esports Market

More information

Global Video Game Software Market: Size, Trends & Forecasts ( ) February 2018

Global Video Game Software Market: Size, Trends & Forecasts ( ) February 2018 Global Video Game Software Market: Size, Trends & Forecasts (2018-2022) February 2018 Global Video Game Software Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market

More information

Casual Gaming Market Update

Casual Gaming Market Update Synopsis U.S. Consumers Online Activities (2006 vs. 2007) Casual Gaming Market Update provides indepth analysis of the current dynamics and future directions of the rapidly growing casual gaming industry,

More information

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry:

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry: DFC Intelligence DFC Intelligence Phone 858 780-9680 9320 Carmel Mountain Rd Fax 858-780-9671 Suite C www.dfcint.com San Diego, CA 92129 Worldwide Market Forecasts for the Video Game and Interactive Entertainment

More information

Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang

Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang Company Overview Thesis Blizzard Synergies Solid Pipeline e 09 10 0 Competitive Advantage Risks DCF World s largest third party game publisher

More information

Global Esports Market: Size, Trends & Forecasts ( Edition) May 2018

Global Esports Market: Size, Trends & Forecasts ( Edition) May 2018 Global Esports Market: Size, Trends & Forecasts (2018-2022 Edition) May 2018 Global Esports Market: Coverage Executive Summary and Scope Introduction/Market Overview Market Analysis Regional Analysis Competitive

More information

Evolution of video game industry ecosystem(s)

Evolution of video game industry ecosystem(s) Laurent Michaud Head of Consumer Electronics & Digital Entertainment Tel: +33 467 144 439 l.michaud@idate.org Evolution of video game industry ecosystem(s) Business models and trends in the evolving market

More information

Electronic Arts Inc. January 18th, Michael Gude Portfolio Manager. Chase Westenfelder Quantitative Model Developer

Electronic Arts Inc. January 18th, Michael Gude Portfolio Manager. Chase Westenfelder Quantitative Model Developer Electronic Arts Inc. EA January 18th, 2018 Michael Gude Portfolio Manager Chase Westenfelder Quantitative Model Developer Taylor Crawford Private Equity Analyst Table of Contents Investment Thesis Competitor

More information

Strategic analysis by fredi fernandez This report is a basic study on Activision Blizzard s strategy, with focus on Blizzard Entertainment.

Strategic analysis by fredi fernandez This report is a basic study on Activision Blizzard s strategy, with focus on Blizzard Entertainment. Strategic analysis by fredi fernandez This report is a basic study on Activision Blizzard s strategy, with focus on Blizzard Entertainment. By fredi fernandez fredi@alphaorigins.com 1 Blizzard s mission

More information

2016 GLOBAL GAMES MARKET REPORT

2016 GLOBAL GAMES MARKET REPORT FREE 2016 GLOBAL GAMES MARKET REPORT AN OVERVIEW OF TRENDS & INSIGHTS JUNE 2016 TABLE OF CONTENTS 1. Introduction 3 2. Key Global Trends 5 3. The Global Games Market Per 9 Region, Segment & Screen 4. Regional

More information

The Mobile Gaming Landscape in Germany. Gamescom Special Report

The Mobile Gaming Landscape in Germany. Gamescom Special Report The Mobile Gaming Landscape in Germany Gamescom Special Report Table of Contents 1. Freemium Gaming Dominates Germany s App Economy 2. Google Play Drives Mobile Gaming in Germany 3. Strategy and Casual

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements

More information

Case M ACTIVISION BLIZZARD / KING. REGULATION (EC) No 139/2004 MERGER PROCEDURE. Article 6(1)(b) NON-OPPOSITION Date: 12/02/2016

Case M ACTIVISION BLIZZARD / KING. REGULATION (EC) No 139/2004 MERGER PROCEDURE. Article 6(1)(b) NON-OPPOSITION Date: 12/02/2016 EUROPEAN COMMISSION DG Competition Case M.7866 - ACTIVISION BLIZZARD / KING Only the English text is available and authentic. REGULATION (EC) No 139/2004 MERGER PROCEDURE Article 6(1)(b) NON-OPPOSITION

More information

UBISOFT REPORTS FIRST-QUARTER SALES

UBISOFT REPORTS FIRST-QUARTER SALES UBISOFT REPORTS FIRST-QUARTER 2018-19 SALES A solid performance, led by sharp back-catalog growth and continued strong momentum for digital Sales : 400.0 M Net bookings up 88.8% to 381.5 million, outstripping

More information

Global Social Casino Market: Size, Trends & Forecasts ( ) March 2018

Global Social Casino Market: Size, Trends & Forecasts ( ) March 2018 Global Social Casino Market: Size, Trends & Forecasts (2018-2022) March 2018 Global Social Casino Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market Analysis Regional

More information

EXPLORE OPPORTUNITIES IN JAPAN S GAME MARKET

EXPLORE OPPORTUNITIES IN JAPAN S GAME MARKET EXPLORE OPPORTUNITIES IN JAPAN S GAME MARKET INTRODUCTION TO THE JAPANESE GAME INDUSTRY BUSINESS SWEDEN, JANUARY 2019 INTRODUCTION TO THE JAPANESE GAME INDUSTRY BUSINESS SWEDEN 1 Billion USD THE JAPANESE

More information

BSAC Business Briefing. Games Consumption Trends. October Gaming connects with consumers from across the demographic spectrum

BSAC Business Briefing. Games Consumption Trends. October Gaming connects with consumers from across the demographic spectrum BSAC Business Briefing Games Consumption Trends October 2014 Gaming connects with consumers from across the demographic spectrum The games sector continues to grow as more people play; this has been helped

More information

A (Very) Brief History

A (Very) Brief History Game Industry A (Very) Brief History Spacewar! Courtesy of Joi Ito 1961 Spacewar! by Steve Russell on a PDP-1 at MIT the first widely available game 1971 Computer Space by Bushnell and Dabney based on

More information

Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014

Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014 Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014 Image courtesy of Turtle Entertainment /ESL Sizing & Profiling esports Popularity

More information

G5 Entertainment. Investor Presentation

G5 Entertainment. Investor Presentation G5 Entertainment Investor Presentation G5 Entertainment in Brief Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones Global company operating in the global market of

More information

UConn Student Managed Fund 2017 Analyst Report. Taishi Kato and Tommy Stodolski

UConn Student Managed Fund 2017 Analyst Report. Taishi Kato and Tommy Stodolski UConn Student Managed Fund 2017 Analyst Report Taishi Kato and Tommy Stodolski 1 TABLE OF CONTENTS Report Highlights... 2 Business Description... 2 Business Overview: Developing into an Interactive Entertainment

More information

Introduction to Computer Games

Introduction to Computer Games Introduction to Computer Games Doron Nussbaum Introduction to Computer Gaming 1 History of computer games Hardware evolution Software evolution Overview of Industry Future Directions/Trends Doron Nussbaum

More information

G5 Entertainment. Investor Presentation

G5 Entertainment. Investor Presentation G5 Entertainment Investor Presentation G5 Entertainment in Brief Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones Global company operating in the global market of

More information

The Online Game Market 2004 Table of Contents

The Online Game Market 2004 Table of Contents DFC Intelligence DFC Intelligence Phone 858-780-9680 9320 Carmel Mountain Rd Fax 858-780-9671 Suite C www.dfcint.com San Diego, CA 92129 The Online Game Market 2004 Table of Contents August 2004 Conditions

More information

Ministry for Culture and Heritage

Ministry for Culture and Heritage Submission to Ministry for Culture and Heritage Subject Exploring Digital Convergence: Issues for Policy and Legislation Date 16 October, 2015 Overview IGEA welcomes the government s discussion paper on

More information

Joint Research Centre. The European Commission s in-house science service

Joint Research Centre. The European Commission s in-house science service Joint Research Centre The European Commission s in-house science service 1 Digital Games for Empowerment & Inclusion (DGEI) DGEI Policy Workshop, 24 September 2012, Brussels Shaping DGEI: video games,

More information

Game Industry Presented by: Marcin Chady

Game Industry Presented by: Marcin Chady Game Industry Presented by: Marcin Chady A (Very) Brief History Spacewar! Courtesy of Joi Ito 1961 Spacewar! by Steve Russell on a PDP-1 at MIT the first widely available game 1971 Computer Space by Bushnell

More information

EUROPE ONLINE GAMING MARKET April 2015

EUROPE ONLINE GAMING MARKET April 2015 EUROPE ONLINE GAMING MARKET 2015 April 2015 Europe Online Gaming2015 General Information Product Details Language: English Format: PDF & Power Point Number of Pages/Charts: 104 Covered Countries/Regions:

More information

The Business of Games. Or How To Make a Living Doing What You Love To Do

The Business of Games. Or How To Make a Living Doing What You Love To Do The Business of Games Or How To Make a Living Doing What You Love To Do Who I Am. 2001 to 2011 - Helped grow Stardock into a major PC game publisher 2011 to 2013 - Business Development Manager for GameStop,

More information

Game Industry Presented by: Pam Chow

Game Industry Presented by: Pam Chow Game Industry Presented by: Pam Chow GAME INDUSTRY A (Very) Brief History 1961 SpaceWar: Steve Russell on a PDP-1 at MIT 1971 Computer Space: First coin-op game 1972 Pong: Arcade and home - the first hit

More information

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions Provided by RESEARCH ON INTERNATIONAL MARKETS March 2014 PREFACE Market reports by ystats.com inform top managers about recent market trends and assist with strategic company decisions. A list of advantages

More information

Game Monetization Report for 2012

Game Monetization Report for 2012 Game Monetization Report for 2012 With executive insights from: Paul Thelen, CEO BIG FISH David Reid, CMO CCP GAMES Carig Relyea, SVP Global Marketing WALT DISNEY INTERACTIVE MEDIA GROUP Michael Pachter,

More information

Ubisoft reports full-year sales

Ubisoft reports full-year sales Ubisoft reports full-year 2007-08 sales Full-year sales up 36% to 928 million. Target for 2008-09 current operating income 1 revised upwards. Paris, April 24, 2008 Today, Ubisoft reported its sales for

More information

Activision Blizzard Reports December Quarter and Calendar Year 2009 Financial Results

Activision Blizzard Reports December Quarter and Calendar Year 2009 Financial Results Activision Blizzard Reports December Quarter and Calendar Year 2009 Financial Results - Company Announces $1 Billion Share Repurchase Program - - Annual Cash Dividend of $0.15 per Common Share - - For

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements

More information

FREE 2018 GLOBAL GAMES MARKET REPORT FREE VERSION 2018 GLOBAL GAMES TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 MARKET REPORT

FREE 2018 GLOBAL GAMES MARKET REPORT FREE VERSION 2018 GLOBAL GAMES TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 MARKET REPORT FREE VERSION TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 2018 GLOBAL GAMES MARKET REPORT 1 TABLE OF CONTENTS 1. KEY GLOBAL TRENDS 2. NEW SEGMENTATION 3. THE GLOBAL GAMES MARKET 4. REGIONAL OVERVIEW 4

More information

Activision Blizzard Announces Better-Than-Expected First Quarter CY 2009 Financial Results

Activision Blizzard Announces Better-Than-Expected First Quarter CY 2009 Financial Results Activision Blizzard Announces Better-Than-Expected First Quarter CY 2009 Financial Results First Quarter Net Revenues and EPS Significantly Ahead of Prior Outlook Company Increases CY 2009 Net Revenues

More information

TORUS INVESTMENT RESEARCH

TORUS INVESTMENT RESEARCH COOL RESEARCH REPORT: February 4, 2015 I. OVERVIEW: Symbol Name Instrument Sector Industry Currency Exchange COOL Majesco Entertainment Co. USA Stock Technology Multimedia and Graphics Software USD Nasdaq

More information

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2016

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2016 Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2016 0 Forward-looking Statements Strategies, plans, outlooks and other statements that are not historical

More information

Electronic Gaming in the Digital Home: Game Advertising

Electronic Gaming in the Digital Home: Game Advertising Synopsis Forecast of Spending (2006-2012) Electronic in the Digital Home: paints a complete picture of the fledging game advertising industry. The report includes analysis and forecast for different game

More information

Annual results 2005/06

Annual results 2005/06 Annual results 2005/06 June 28, 2006 Yves Guillemot, Chief Executive Officer Alain Martinez, Chief Finance Officer Agenda Introduction Arrival of next-generation platforms: Evolutions and potential Ubisoft's

More information

Third Quarter 2014 Results

Third Quarter 2014 Results Third Quarter 204 Results November 4, 204 Safe Harbor Disclosure Please review our SEC filings on Form 0-K and Form 0-Q The statements contained in this presentation that are not historical facts are forward-looking

More information

Activision Blizzard Announces Better-Than-Expected Second Quarter 2012 Financial Results

Activision Blizzard Announces Better-Than-Expected Second Quarter 2012 Financial Results Activision Blizzard Announces Better-Than-Expected Second Quarter 2012 Financial Results Company Had The Top Three Best-Selling Games in North America and Europe For First Six Months of 20121 SANTA MONICA,

More information

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions Provided by April 2015 PREFACE Market reports by ystats.com inform top managers about recent market trends and assist with strategic company decisions. A list of advantages ystats.com provides secondary

More information

Activision Blizzard Announces Better-than-expected First Quarter 2012 Financial Results

Activision Blizzard Announces Better-than-expected First Quarter 2012 Financial Results Activision Blizzard Announces Better-than-expected First Quarter 2012 Financial Results - Skylanders Spyro's Adventure was #1 Kids Video Game for First Quarter 2012 with 30+ Million Toys Sold Life to Date

More information

COMPETITIVE GAMING DIVISION PETER MOORE CHIEF COMPETITION OFFICER

COMPETITIVE GAMING DIVISION PETER MOORE CHIEF COMPETITION OFFICER COMPETITIVE GAMING DIVISION PETER MOORE CHIEF COMPETITION OFFICER SAFE HARBOR STATEMENT This presentation contains forward-looking statements that are subject to change. Statements including words such

More information

CHINA MOBILE GAME MARKET REPORT 2013

CHINA MOBILE GAME MARKET REPORT 2013 CHINA MOBILE GAME MARKET REPORT 2013 August 2013 4th Report in Niko s 2013 Market Research Subscription on China s Games Industry ABOUT NIKO PARTNERS Our Focus Niko Partners specializes in market research

More information

Activision Blizzard Announces Better-Than-Expected Second Quarter CY 2009 Financial Results

Activision Blizzard Announces Better-Than-Expected Second Quarter CY 2009 Financial Results Activision Blizzard Announces Better-Than-Expected Second Quarter CY 2009 Financial Results -Company Increases CY 2009 GAAP EPS Outlook and Reaffirms CY 2009 Non-GAAP EPS Outlook- -Board of Directors Increases

More information

The Road to E-Services: Online and Mobile Games as Enablers

The Road to E-Services: Online and Mobile Games as Enablers The Road to E-Services: Online and Mobile Games as Enablers Giuditta De Prato, Claudio Feijoo and Jean Paul Simon Abstract In this chapter, De Prato, Feijoo and Simon discuss the growth of the video games

More information

Digital Games. Lecture 17 COMPSCI 111/111G SS 2018

Digital Games. Lecture 17 COMPSCI 111/111G SS 2018 Digital Games Lecture 17 COMPSCI 111/111G SS 2018 What are Digital Games? Commonly referred to as video games People who play video games are called gamers Rapidly growing industry Generated close to USD

More information

CHINA S PC ONLINE GAMES MARKET REPORT

CHINA S PC ONLINE GAMES MARKET REPORT CHINA S PC ONLINE GAMES MARKET REPORT MARKET SIZE, 5- YEAR FORECAST, & ANALYSIS April 2013 The 2 nd report in Niko s 2013 market research subscription ABOUT NIKO PARTNERS Our Focus Niko Partners specializes

More information

Paradigm Shifts in the Video Game Industry. You-Sun Ko Embedded Systems Languages & Compilers Lab Yonsei University

Paradigm Shifts in the Video Game Industry. You-Sun Ko Embedded Systems Languages & Compilers Lab Yonsei University Paradigm Shifts in the Video Game Industry You-Sun Ko Embedded Systems Languages & Compilers Lab Yonsei University Contents Introduction Background Paradigm Shifts Reflection 2 Yousun Ko @ ELC lab Introduction

More information

The Reed Report. Company Spotlight Take Two Interactive 11/29/2016

The Reed Report. Company Spotlight Take Two Interactive 11/29/2016 The Reed Report Company Spotlight Take Two Interactive 11/29/2016 Business Overview Take Two Interactive Software (Ticker: TTWO) ( Take Two ) is a leading developer, publisher and marketer of interactive

More information

March, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research

March, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research March, 2019 Global Video Games Industry Strategies, Trends & Opportunities Animation, VFX & Games Market Research Global Video Games Industry OVERVIEW The demand for gaming has expanded with the widespread

More information

The Henry Fund Henry B. Tippie School of Management Luv Bhagria

The Henry Fund Henry B. Tippie School of Management Luv Bhagria The Henry Fund Henry B. Tippie School of Management Luv Bhagria [luv-bhagria@uiowa.edu] Activision Blizzard (ATVI) October 16, 2017 Information Technology- Video-game Software and Services Stock Rating

More information

To purchase this report or receive an excerpt, please or call (+1)

To purchase this report or receive an excerpt, please  or call (+1) To purchase this report or receive an excerpt, please email research@pearlresearch.com or call (+1) 415-738-7660 A Pearl Research Exclusive Report China: Games Market/Games Development and Outsourcing

More information

Activision Blizzard Announces Record First Quarter Financial Results

Activision Blizzard Announces Record First Quarter Financial Results Activision Blizzard Announces Record First Quarter Financial Results - Q1 and EPS Ahead of Prior Year and Prior - - Q1 GAAP EPS Increased 40% and Non-GAAP EPS Up 44% Over Prior Year - - Q1 from Digital

More information

Video games. Casual gaming, especially appbased gaming has the highest growth rates

Video games. Casual gaming, especially appbased gaming has the highest growth rates Video games Casual gaming, especially appbased gaming has the highest growth rates Traditional gaming still dominates the video games market by market revenue share E-Sports as a business innovation will

More information

INDUSTRY OVERVIEW REDACTED REDACTED Sources of Information REDACTED REDACTED The Newzoo report

INDUSTRY OVERVIEW REDACTED REDACTED Sources of Information REDACTED REDACTED The Newzoo report Certain information, including statistics and estimates, set forth in this section and elsewhere in this document have been derived from two industry reports, namely the Newzoo Report and the Frost & Sullivan

More information

Peter Moore, President

Peter Moore, President EA SPORTS Peter Moore, President November 13, 2008 1 Safe Harbor Statement During the course of this meeting EA may make forward-looking statements regarding future events and the future financial performance

More information

Computer Games 2014 Introduction

Computer Games 2014 Introduction Computer Games 2014 Introduction Assoc. Prof. Dr. Mathias Lux Klagenfurt University This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Agenda Business of Games Age

More information

Running head: NINTENDO SWOT ANALYSIS 1

Running head: NINTENDO SWOT ANALYSIS 1 Running head: NINTENDO SWOT ANALYSIS 1 Nintendo SWOT Analysis Name: Institution: NINTENDO SWOT ANALYSIS 2 Nintendo SWOT Nintendo is a Japanese media entertainment company that focuses on manufacturing

More information

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2015

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2015 Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2015 0 Forward-looking Statements Strategies, plans, outlooks and

More information

INTRODUCTION MARKET OVERVIEW

INTRODUCTION MARKET OVERVIEW CHINESE ONLINE GAMING 216 Essex Street, Salem, MA 01970 (978) 745-9233 (800) 888-MGMT www.ecabot.com info@ecabot.com Nearly 100 million people in China are playing online games. These users spent about

More information

Second Quarter CY 2012 Results. August 2, 2012

Second Quarter CY 2012 Results. August 2, 2012 Second Quarter CY 2012 Results August 2, 2012 1 Safe Harbor Disclosure Please review our SEC filings on Form 10-K and Form 10-Q The statements contained in this presentation that are not historical facts

More information

Gaming. Everyone s a. Gamer!

Gaming. Everyone s a. Gamer! Gaming Everyone s a Gamer! The gaming industry in India is growing at a CAGR of over 70 per cent and is expected to touch the half-a-billion-dollar mark in just two years, says Dipta Joshi. 50 Gaming is

More information

A (Very) Brief History

A (Very) Brief History GAMES INDUSTRY A (Very) Brief History 1961 SpaceWar: Steve Russell on a PDP-1 at MIT 1971 Computer Space: First coin-op game 1972 Pong: Arcade and home - the first hit 1978-1981: Golden age of the arcade

More information

Activision Blizzard Announces September Quarter Results

Activision Blizzard Announces September Quarter Results Activision Blizzard Announces September Quarter Results - September Quarter Net Revenues and EPS Exceed Prior Outlook - - Company Reaffirms Full Year 2008 Outlook - - Company's Board of Directors Authorizes

More information

Entertainment Retailers Association

Entertainment Retailers Association Entertainment Retailers Association UK Market Briefing 2014 October 2014 1 CONTENTS Entertainment Market Overview Retail Landscape Video in Detail Games in Detail ERA Tracking Study Winners / Losers 2014-15

More information

To Our Shareholders 2 SQUARE ENIX CO., LTD.

To Our Shareholders 2 SQUARE ENIX CO., LTD. To Our Shareholders I am proud to present the annual report of SQUARE ENIX for fiscal 2004, ended March 31, 2005. Fiscal 2004 was the Company s second year of business since we were formed through the

More information

Second Quarter CY 2010 Results. August 05, 2010

Second Quarter CY 2010 Results. August 05, 2010 Second Quarter CY 2010 Results August 05, 2010 Safe Harbor Disclosure The statements contained in this presentation that are not historical facts are forward-looking statements. The company generally uses

More information

GameStop Corp. NASDAQ:GME. HOLD Price Target: $28.74 Key Statistics as of 10/13/2016. Catalysts: Company Description:

GameStop Corp. NASDAQ:GME. HOLD Price Target: $28.74 Key Statistics as of 10/13/2016. Catalysts: Company Description: GameStop Corp. NASDAQ:GME Analyst: Sector: Christian Henderson Services HOLD Price Target: $28.74 Key Statistics as of 10/13/2016 Catalysts: Short Term ( less than a year) any change in the distribution

More information

11 Video. Games. More than just a game. Summary

11 Video. Games. More than just a game. Summary 11 Video Games More than just a game Summary The video games market in the Netherlands rose by 23.2 percent in 2007, an improvement from the 21.6 percent rise in 2006. Except for 2005 when growth moderated

More information

Individual Test Item Specifications

Individual Test Item Specifications Individual Test Item Specifications 8208110 Game and Simulation Foundations 2015 The contents of this document were developed under a grant from the United States Department of Education. However, the

More information

Southeast Asia Games Market. The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015

Southeast Asia Games Market. The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015 Southeast Asia Market The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015 Why focus on Southeast Asia? Revenues of the Southeast Asia games market will double to $2.2 Bn by 2017 Key reasons

More information

Equity Research ACTIVISION, INC. (ATVI-NASDAQ)

Equity Research ACTIVISION, INC. (ATVI-NASDAQ) Equity Research May 28, 2008 Abdul Saleh www.zacks.com 111 North Canal Street, Chicago, IL 60606 ACTIVISION, INC. (ATVI-NASDAQ) ATVI: Zacks Company Report - HOLD Current Recommendation Hold Prior Recommendation

More information

2018 SALES, DEMOGRAPHIC, AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY

2018 SALES, DEMOGRAPHIC, AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY 2018 SALES, DEMOGRAPHIC, AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY The spectacular growth of our industry proves video game developers, artists, and storytellers are the

More information

The Future of Mobile & Portable Gaming. An E3 Panel June 12, 2013

The Future of Mobile & Portable Gaming. An E3 Panel June 12, 2013 The Future of Mobile & Portable Gaming An E3 Panel June 12, 2013 1 2 3 Opening Themes All-Star Panel Conclusions and Q&A 2 Worldwide Installed Base Shares of Mobile & Portable Gaming Devices, 2012 & 2014

More information

The Value of an App Store Feature When (And Where) to Pursue Getting Featured on the App Store

The Value of an App Store Feature When (And Where) to Pursue Getting Featured on the App Store The Value of an App Store Feature When (And Where) to Pursue Getting Featured on the App Store Report Highlights Featuring had a clear positive impact on app downloads (both game and non-game), with a

More information

Kristin Southey Senior Vice President Investor Relations and Treasury

Kristin Southey Senior Vice President Investor Relations and Treasury Kristin Southey Senior Vice President Investor Relations and Treasury Safe Harbor Disclosure The statements contained in this presentation that are not historical facts are forward-looking statements.

More information

XBOX Live INTRODUCTION CHAPTER INFORMATION IN THIS CHAPTER

XBOX Live INTRODUCTION CHAPTER INFORMATION IN THIS CHAPTER CHAPTER XBOX Live 3 INFORMATION IN THIS CHAPTER Introduction What is XBOX Live? Creating an XBOX Live account Getting connected INTRODUCTION XBOX Live is a two-prong Web portal that provides a portal for

More information

Study on Videogame Industry and Its General Developing Trend

Study on Videogame Industry and Its General Developing Trend 2018 5th International Conference on Business, Economics and Management (BUSEM 2018) Study on Videogame Industry and Its General Developing Trend Jingjing Che 1 1 Business Administration, Concentration

More information

Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT

Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT Will mobile gaming continue to lead global growth? Five key reasons why mobile gaming is fueling global growth of the games industry 1. Two screens

More information

E-Sports: An Olympic Sized Opportunity

E-Sports: An Olympic Sized Opportunity E-Sports: An Olympic Sized Opportunity Early Days in a Fast Growing Phenomenon In mid-january 2018, Activision Blizzard s Overwatch League made its debut, with 12 franchises representing major cities around

More information

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta TRANSLATED FROM THE FINNISH ORIGINAL Translated from the Finnish original. Finnish version prevails. Contents

More information

Should all future kids contents be interactive? What are the best games and TV coproduction models?

Should all future kids contents be interactive? What are the best games and TV coproduction models? Should all future kids contents be interactive? What are the best games and TV coproduction models? Global Kids Media Congress March 10, 2016 Joëlle CAROLINE UBISOFT MOTION PICTURES PARTIE 2 UBISOFT AT

More information

SUR PRIS INGLY INGE NIOUS

SUR PRIS INGLY INGE NIOUS SUR PRIS INGLY INGE NIOUS Gamescom 2014 Köln 13.-17.08.2014 (13.-15.08. business area) www.advantageaustria.org The Austrian Exhibitors Hall 4.2 Stand D028 INFORMATION PREFACE ADVANTAGE AUSTRIA Frankfurt

More information

WE GOT GAME. Investment Opportunity in Interactive Entertainment

WE GOT GAME. Investment Opportunity in Interactive Entertainment WE GOT GAME. Investment Opportunity in Interactive Entertainment The Opportunity Company mission and background Product portfolio Business model Special relationships Licenses The opportunity Addressable

More information

HashCash in Gaming. Gaming is now more Exciting with HC Net Blockchain. HashCash Consultants All Rights Reserved HashCash Gaming

HashCash in Gaming. Gaming is now more Exciting with HC Net Blockchain. HashCash Consultants All Rights Reserved HashCash Gaming HashCash in Gaming Gaming is now more Exciting with HC Net Blockchain HashCash Consultants All Rights Reserved HashCash Gaming AN OVERVIEW CURRENT GAMING INDUSTRY The computer and video game industry has

More information

ELECTRONIC ARTS E3 INVESTOR BREAKFAST. Westin Bonaventure Hotel Los Angeles, CA June 12, 2013

ELECTRONIC ARTS E3 INVESTOR BREAKFAST. Westin Bonaventure Hotel Los Angeles, CA June 12, 2013 ELECTRONIC ARTS E3 INVESTOR BREAKFAST Westin Bonaventure Hotel Los Angeles, CA June 12, 2013 Safe Harbor Statement Please review our risk factors on Form 10-K filed with the SEC. Some statements set forth

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2016

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2016 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2016 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements

More information

Written by Greenlight VR, Inc. & UploadVR, Inc.

Written by Greenlight VR, Inc. & UploadVR, Inc. VR INDUSTRY REPORT: JULY 2015 VR INDUSTRY REPORT: JULY 2015 Written by Greenlight VR, Inc. & UploadVR, Inc. Version 1.0 Release Date: July 23, 2015 info@greenlightvr.com info@uploadvr.com 2015 Greenlight

More information

RAZER INC. CORPORATE PRESENTATION

RAZER INC. CORPORATE PRESENTATION RAZER INC. CORPORATE PRESENTATION LEGAL DISCLAIMER Potential investors and shareholders (the Potential Investors and Shareholders ) of Razer Inc. (the Company ) are reminded that information contained

More information

2008 San Francisco Money Show August 7-10, GRAVITY Co., Ltd. (NASDAQ: GRVY)

2008 San Francisco Money Show August 7-10, GRAVITY Co., Ltd. (NASDAQ: GRVY) 2008 San Francisco Money Show August 7-10, 2008 GRAVITY Co., Ltd. (NASDAQ: GRVY) Disclaimer These materials have been prepared by GRAVITY Co., Ltd. ( Gravity or the Company ), solely for use at the Company

More information

Playing xbox 360 games on laptop

Playing xbox 360 games on laptop Playing xbox 360 games on laptop current issue I have followed this steps by step and when i go into Device manager and update driver and but there is not an option for xbox 360 peripherals. what do i

More information