Funcom. June Gaute Godager. OECD Working Party of the Information Economy Digital Broadband Content Panel Paris, 3rd June 2004
|
|
- Cathleen Lyons
- 5 years ago
- Views:
Transcription
1 Funcom OECD Working Party of the Information Economy Digital Broadband Content Panel Paris, 3rd June 2004 June 2004 Gaute Godager
2 Agenda 1) Funcom highlights 2) Online market and business models 3) Online players, who are they? 4) Summary
3 Funcom at a glance Developer and publisher of online games Founded in employees, 63 in development Offices in Oslo, Norway and in Durham, North Carolina Me: Game Director. In Funcom since Educated Psychologist.
4 Funcom has long experience from developing world class games 2004: 3 Games in production / development: Anarchy-Online, Alien Invasion + The Longest Journey 2: Dreamfall & secret online project 2003: Shadowlands AO Expansion pack 2002: Anarchy Online Special Edition and Booster Pack 2001: Anarchy Online, PC Online Game of the year PC Gamer US 2000: The Longest Journey, PC ~ copies sold Adventure game of the year Christmas gift of the year New York Times, Amazon 1999: Speed Freaks, Playstation ~ copies sold Better than Mario Cart 1999: CMX, Playstation ~ copies sold 1997: Pocahontas, Sega Genesis ~ copies sold 1996: Casper (the friendly ghost) ~ copies sold : NBA Hangtime, Wintergold etc etc
5 Anarchy Online Game overview World leading Massively Online Multiplayer Game among 5 biggest in WW More than 120 million hours of entertainment roughly 60 million movie tickets or 6 million books? 720 thousand players since launch Groundbreaking graphics and sound and first MMOG with Sci Fi setting The most Massive of all MMOGs different items, 5000 different monsters, square meter territory, 4000 spells etc etc - More players in one dimension than any other MMOG Large number of unique game play features - Flying - Landcontrol with revolutionary PVP gameplay - Dynamically tailored content and dungeons - Unparalleled character customization system etc etc - Deep and involving back story Dante s Inferno Highly acclaimed MMOG of the year, PC Gamer 2002 Editors Choice Award, IGN.com Expansion of the Year, CGW March 2003
6 Highlights of gaming industry The market World wide, gaming revenues surpass 25 billion euros Electronic Arts (EA), the worlds largest gaming publisher, is valued at 80 billion NOK and is the world s 4 th largest software company after Microsoft, Oracle and SAP. EA has a return on invested capital of 42% In the US, video game sales revenue is higher than Movie Box Office revenue 100% of the college students in the US has played video games, 70% play regularly Online game segment Online gaming is by far the fastest growing segment, with a growth rate of % Everquest, the western world s largest massive online game, has players and revenues of 8-9 million euros per month NC Soft, the only pure online publisher, has revenues of 120 million euros per year, and profits of more than 60 million euros per year Only game type without any piracy Source: Fortune, Analysis reports
7 Gaming is big - and online gaming is the fastest growing segment in the industry USDm 3500 Online game revenue (excl. advertising) Main growth drivers Consoles going online PCs more powerful and integrated network cards Flatrate access Source: Broker estimates Growth in online population Broadband
8 Massive Online Games: Limited Competition TOP 5 GAMES IN WESTERN WORLD: Competitor: Company Game: Game Release Date date: Status: Numbers Sony Everquest March customers Lucas Arts Star Wars Galaxies July customers Mythic Dark Age of Camelot Oct customers Electronic Arts Ultima Online customers UbiSoft Shadowbane customers Asia: NC Soft Lineage customers
9 The Pay-to to-play rationale Business model Purchase of the game: US$20-50 Recurring revenues Monthly subscription: US$15 Discounted subscription fees by paying up front for 3 or 6 months Direct ownership of customer
10 But what do you actually do in a MMO? Develops our characters / avatars Socializing Exploring Go on adventure Defend our homeland or PvP
11 What is fun about an MMO? Everything fun is social To be the best: competition and status To control and master: to be seen as competetent by you and others. To own: gathering the best possible equipment. To be useful: class interdependence Building positive relations Friends, Team, Guild / Organization, Side Believing in something bigger Player vs. Player, political struggles. Creating your own meaning with others: Stories and narratives
12 What do we know of the AO Player? Average Age: % Males, 15% Females (40% Female Characters!) 3 million characters on 750 player accounts. Average playing time 3 three hours per day. Average timespan about a year 85% have characters from more than one side. En karakter: 50% achiever, 30% explorer, 15% PvP, 15% socializer (gridfeed_04 video)
13 MMO culture and language Their own language: W00t, in l337 5p33k, ph4t l3wt, w8 4 m3! Their own cultural rules Nerf <-> Reversenerf (wedding video) Twink, uber, phat l00t Their own creations Long stories, Role-Playing focus Their own ethics Advisors of Rubi-Ka, testers Message boards, fan sider, lore, radio stream, comics etc Manchester United fans?
14 Online Gaming Challenges Inflated R&D cost Korea & Canada offering targeted R&D tax breaks. 60% of R&D cost tax deductable Extremely hard to do: $50 million US for high profile games? 50+ people for 3 years? Uneven broadband penetration Scandinavian success stories, a conincidence? Lack of entertainement investments Content stagnation = burned out customers?
15 Summary Fastest growing type of game, % per year. Solid earnings per customer Fun and involving The future of gaming? Thank you very much!
Q Results Nov 2, 2006
Q3 2006 Results Nov 2, 2006 Agenda 1. Highlights in Q3 2. Market update 3. Financials 2 Key financial summary Revenue development Revenues of TUSD 2,217 in Q3/06, up from TUSD 1,111 in Q3/05 (excluding
More informationQ Results May 3, 2006
Q1 2006 Results May 3, 2006 Agenda 1. Financial summary 2. Background 3. Operations update 4. Financials 2 Financial summary Increased revenues from Anarchy Online Revenues of TUSD 1,287 in Q1/06 (up from
More informationQ Results July 27, 2006
Q2 2006 Results July 27, 2006 Agenda 1. Highlights in Q2 2. Market update 3. Financials 4. Game demo 2 Key financial summary Revenue growth from Dreamfall and Anarchy Online Revenues of TUSD 4,611 in Q2/06,
More informationNishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang
Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang Company Overview Thesis Blizzard Synergies Solid Pipeline e 09 10 0 Competitive Advantage Risks DCF World s largest third party game publisher
More informationQ November 12th 2008
Q3 2008 November 12th 2008 Disclaimer Forward looking statements This presentation contains forward-looking statements that involve risks and uncertainties. All statements other than statements of historical
More informationOnline Game Market: Table of Contents
DFC Intelligence DFC Intelligence Phone 858-780-9680 9320 Carmel Mountain Rd Fax 858-780-9671 Suite C www.dfcint.com San Diego, CA 92129 Online Game Market: Table of Contents June 2006 Table of Contents
More informationQ July 26, 2007
Q2 2007 July 26, 2007 Agenda 1. Company highlights 2. Project Status 3. Financials 2 Key financial summary, Q2 2007 TUSD Revenue EBIT EAT Q2,2007 Q2,2006 1,593 4,611-1,460-1,221 776 722 Revenue Q2, 2007
More informationGlobal MMORPG Gaming Market: Size, Trends & Forecasts ( ) November 2017
Global MMORPG Gaming Market: Size, Trends & Forecasts (2017-2021) November 2017 Global MMORPG Gaming Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market Analysis Dynamics
More information4Q February 2011
4Q 2010 28 February 2011 2 Disclaimer forward looking statements This presentation contains forward-looking statements that involve risks and uncertainties. All statements other than statements of historical
More informationWe Value Your Business
We Value Your Business 1 Freemium Business Model Description Fred Wilson, Venture Capitalist Give your service away for free, possibly ad supported but maybe not, acquire a lot of customers very efficiently
More informationA (Very) Brief History
GAMES INDUSTRY A (Very) Brief History 1961 SpaceWar: Steve Russell on a PDP-1 at MIT 1971 Computer Space: First coin-op game 1972 Pong: Arcade and home - the first hit 1978-1981: Golden age of the arcade
More informationDisclaimer forward looking statements
1Q 2011 25 May 2011 Disclaimer forward looking statements This presentation contains forward-looking statements that involve risks and uncertainties. All statements other than statements of historical
More informationPrivate and confidential intended solely for use by the recipient
This presentation contains forward-looking statements that involve risks and uncertainties. All statements other than statements of historical facts are forward-looking. You should not place undue reliance
More informationCloud Computing & Virtual Worlds: the next revolution for the gaming industry
Cloud Computing & Virtual Worlds: the next revolution for the gaming industry DAREWISE ENTERTAINMENT & ME We are AAA industry leaders crafting immense multiplayer worlds that combine disruptive technologies
More informationGame Industry Presented by: Pam Chow
Game Industry Presented by: Pam Chow GAME INDUSTRY A (Very) Brief History 1961 SpaceWar: Steve Russell on a PDP-1 at MIT 1971 Computer Space: First coin-op game 1972 Pong: Arcade and home - the first hit
More informationUConn Student Managed Fund 2017 Analyst Report. Taishi Kato and Tommy Stodolski
UConn Student Managed Fund 2017 Analyst Report Taishi Kato and Tommy Stodolski 1 TABLE OF CONTENTS Report Highlights... 2 Business Description... 2 Business Overview: Developing into an Interactive Entertainment
More information4Q February 2012
4Q 2011 28 February 2012 2 Disclaimer forward looking statements This presentation contains forward-looking statements that involve risks and uncertainties. All statements other than statements of historical
More informationG5 Entertainment. Investor Presentation
G5 Entertainment Investor Presentation G5 Entertainment in Brief Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones Global company operating in the global market of
More information11 Video. Games. More than just a game. Summary
11 Video Games More than just a game Summary The video games market in the Netherlands rose by 23.2 percent in 2007, an improvement from the 21.6 percent rise in 2006. Except for 2005 when growth moderated
More informationThe Online Game Market 2004 Table of Contents
DFC Intelligence DFC Intelligence Phone 858-780-9680 9320 Carmel Mountain Rd Fax 858-780-9671 Suite C www.dfcint.com San Diego, CA 92129 The Online Game Market 2004 Table of Contents August 2004 Conditions
More informationG5 Entertainment. Investor Presentation
G5 Entertainment Investor Presentation G5 Entertainment in Brief Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones Global company operating in the global market of
More informationH1 FY16 Earnings presentation November 4th, 2015
H1 FY16 Earnings presentation November 4th, 2015 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, SVP Investor Relations D I S C L A I
More informationIt's Game Time... Plug Yourself In... Enter the Hero... WOW SIMULATION CASE STUDY
It's Game Time... Plug Yourself In... "VU Games[Vivendi Universal Games, Inc.] strategy of releasing fewer games of higher quality based on bigger, better franchises is clearly reflected in our E3 [the
More informationCHINA S PC ONLINE GAMES MARKET REPORT
CHINA S PC ONLINE GAMES MARKET REPORT MARKET SIZE, 5- YEAR FORECAST, & ANALYSIS April 2013 The 2 nd report in Niko s 2013 market research subscription ABOUT NIKO PARTNERS Our Focus Niko Partners specializes
More informationRovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta
Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta TRANSLATED FROM THE FINNISH ORIGINAL Translated from the Finnish original. Finnish version prevails. Contents
More informationTake-Two Interactive Software, Inc.
Take-Two Interactive Software, Inc. (NASDAQ: TTWO) Wedbush Technology, Media & Telecommunications Conference March 7, 2012 Forward-Looking Statements The statements contained herein which are not historical
More informationPrivate and confidential intended solely for use by the recipient
This presentation contains forward-looking statements that involve risks and uncertainties. All statements other than statements of historical facts are forward-looking. You should not place undue reliance
More informationWHO PLAYS COMPUTER AND VIDEO GAMES? 65% OF AMERICAN HOUSEHOLDS PLAY COMPUTER VIDEO GAMES
GAMING TRENDS DEMOGRAPHIC SHIFTS WHO PLAYS COMPUTER AND VIDEO GAMES? 65% OF AMERICAN HOUSEHOLDS PLAY COMPUTER VIDEO GAMES Source: ESA Essential Facts, 2008 3 57 COMING UP NEXT A society born in gaming
More informationElectronic Arts Inc. January 18th, Michael Gude Portfolio Manager. Chase Westenfelder Quantitative Model Developer
Electronic Arts Inc. EA January 18th, 2018 Michael Gude Portfolio Manager Chase Westenfelder Quantitative Model Developer Taylor Crawford Private Equity Analyst Table of Contents Investment Thesis Competitor
More informationMmorpg unblocked free
P ford residence southampton, ny Mmorpg unblocked free 8-3-2018 Play Unblocked Games. Unblocked Games has free arcade Play here! A lot of the fun with Unblocked Games at School Our Aim to deliver Daily
More informationHONOR. What is Won when Honor is Lost?
HONOR What is Won when Honor is Lost? What is HONOR? Honor is an action-packed, science fiction, 3rd Person, open world Role Playing Game Uses existing tabletop assets and converts them into game assets
More informationCapcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019
Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements
More informationGaming. not just for kids! Gaming & your Library. 42% of all adults own a console. Almost 2/3 of adults own a console
Gaming & your Library Scott Kehoe, Advisor - Technology Specialist Massachusetts Library System (MLS), Waltham, Mass. 866-627-7228 x308 / scott@masslibsystem.org / www.masslibsystem.org IM me on AIM -
More informationJUNE 2014 MAIN EXAMINATION MODULE: MARKETING MANAGEMENT PROGRAMME: POST GRADUATE DIPLOMA IN MANAGEMENT
JUNE 2014 MAIN EXAMINATION MODULE: MARKETING MANAGEMENT PROGRAMME: POST GRADUATE DIPLOMA IN MANAGEMENT DATE: 13 June 2014 TIME: 13h30 16h30 DURATION: 3 hours MARKS: 100 EXAMINER: A Sangham MODERATOR: D
More informationGAMR CASE. Investment INTRO GAMR INVESTMENT CASE
GAMR TM Investment CASE INTRO The video game industry has come a long way from the advent of Pong in the 1970s. Consistently adapting to changing consumer preferences and product cycles, gaming companies
More informationSales of computer and video games increase by 11 per cent in the first six months of 2017
Press release BIU, the German Games Industry Association Sales of computer and video games increase by 11 per cent in the first six months of 2017 Nearly 18 million people in Germany play games with others
More informationBSAC Business Briefing. Games Consumption Trends. October Gaming connects with consumers from across the demographic spectrum
BSAC Business Briefing Games Consumption Trends October 2014 Gaming connects with consumers from across the demographic spectrum The games sector continues to grow as more people play; this has been helped
More informationPrepared Remarks FISCAL 2018 Q2
Prepared Remarks FISCAL 2018 Q2 October 31, 2017 CHRIS: Thank you. Welcome to EA s second quarter fiscal 2018 earnings call. With me on the call today are Andrew Wilson, our CEO, and Blake Jorgensen, our
More informationLONG TERM VALUE CREATION BLAKE JORGENSEN, CFO
LONG TERM VALUE CREATION BLAKE JORGENSEN, CFO SAFE HARBOR STATEMENT This presentation contains forward-looking statements that are subject to change. Statements including words such as anticipate, "believe,
More informationPeter Moore, President
EA SPORTS Peter Moore, President November 13, 2008 1 Safe Harbor Statement During the course of this meeting EA may make forward-looking statements regarding future events and the future financial performance
More informationBellairs Games Workshop. Massively Multiplayer Games
Bellairs Games Workshop Massively Multiplayer Games Jörg Kienzle McGill Games Workshop - Bellairs, 2005, Jörg Kienzle Slide 1 Outline Intro on Massively Multiplayer Games Historical Perspective Technical
More informationStrategic analysis by fredi fernandez This report is a basic study on Activision Blizzard s strategy, with focus on Blizzard Entertainment.
Strategic analysis by fredi fernandez This report is a basic study on Activision Blizzard s strategy, with focus on Blizzard Entertainment. By fredi fernandez fredi@alphaorigins.com 1 Blizzard s mission
More information2016 GLOBAL GAMES MARKET REPORT
FREE 2016 GLOBAL GAMES MARKET REPORT AN OVERVIEW OF TRENDS & INSIGHTS JUNE 2016 TABLE OF CONTENTS 1. Introduction 3 2. Key Global Trends 5 3. The Global Games Market Per 9 Region, Segment & Screen 4. Regional
More informationGood afternoon. I m Kazuharu Watanabe. I will be presenting an overview of the Company s financial results for 1Q FY2019/3.
We would now like to begin the Financial Results Briefing Session of SQUARE ENIX HOLDINGS (the Company ) for the first quarter of the fiscal year ending March 31, 2019 ( 1Q FY2019/3 ). Today s presenters
More informationCasual Gaming Market Update
Synopsis U.S. Consumers Online Activities (2006 vs. 2007) Casual Gaming Market Update provides indepth analysis of the current dynamics and future directions of the rapidly growing casual gaming industry,
More informationGaming. Everyone s a. Gamer!
Gaming Everyone s a Gamer! The gaming industry in India is growing at a CAGR of over 70 per cent and is expected to touch the half-a-billion-dollar mark in just two years, says Dipta Joshi. 50 Gaming is
More informationThe Business of Video Games Report. About DFC Intelligence s The Business of Video Games Report
About DFC Intelligence s The Business of Video Games report consists of two pdf documents 1) a 140-slide presentation created in Microsoft PowerPoint and 2) a 180-page report created in Microsoft Word.
More informationVideo games. Casual gaming, especially appbased gaming has the highest growth rates
Video games Casual gaming, especially appbased gaming has the highest growth rates Traditional gaming still dominates the video games market by market revenue share E-Sports as a business innovation will
More informationINVESTOR DAY. February 18 th 2016
INVESTOR DAY February 18 th 2016 DISCLAIMER This statement may contain estimated financial data, information on future projects and transactions and future business results/ performance. Such forward-looking
More informationSecond Quarter CY 2010 Results. August 05, 2010
Second Quarter CY 2010 Results August 05, 2010 Safe Harbor Disclosure The statements contained in this presentation that are not historical facts are forward-looking statements. The company generally uses
More informationStrategic Assessment of Worldwide esports Market Forecast Till 2021
Report Information More information from: https://www.wiseguyreports.com/reports/402152-strategic-assessment-of-worldwide-esports-marketforecast-till-2021 Strategic Assessment of Worldwide esports Market
More informationSmartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT
Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT Will mobile gaming continue to lead global growth? Five key reasons why mobile gaming is fueling global growth of the games industry 1. Two screens
More informationCapcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2015
Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2015 0 Forward-looking Statements Strategies, plans, outlooks and
More informationElectronic Gaming in the Digital Home: Game Advertising
Synopsis Forecast of Spending (2006-2012) Electronic in the Digital Home: paints a complete picture of the fledging game advertising industry. The report includes analysis and forecast for different game
More informationGame Industry Presented by: Marcin Chady
Game Industry Presented by: Marcin Chady A (Very) Brief History Spacewar! Courtesy of Joi Ito 1961 Spacewar! by Steve Russell on a PDP-1 at MIT the first widely available game 1971 Computer Space by Bushnell
More informationCapcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017
Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements
More informationG5 ENTERTAINMENT AB. Investor Presentation
G5 ENTERTAINMENT AB Investor Presentation G5 Entertainment in Brief Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones Global company operating in the global market
More informationSafe Harbor Disclosure
Safe Harbor Disclosure Please review our SEC filings on Form 10-K and Form 10-Q The statements contained in this presentation that are not historical facts are forward-looking statements. The company generally
More informationActivision Blizzard Announces Record First Quarter Financial Results
Activision Blizzard Announces Record First Quarter Financial Results - Q1 and EPS Ahead of Prior Year and Prior - - Q1 GAAP EPS Increased 40% and Non-GAAP EPS Up 44% Over Prior Year - - Q1 from Digital
More informationGlobal Video Game Software Market: Size, Trends & Forecasts ( ) February 2018
Global Video Game Software Market: Size, Trends & Forecasts (2018-2022) February 2018 Global Video Game Software Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market
More informationLearning Experience with World of Warcraft (WoW) According to the 4C/ID Model
Learning Experience with World of Warcraft (WoW) According to the 4C/ID Model Buncha Samruayruen University of North Texas, USA bs0142@unt.edu Greg Jones University of North Texas, USA gjones@unt.edu Abstract:
More informationMassively multiplayer games (MMGs) are one of the most exciting innovations
In This Chapter What is an MMG? Chapter 1 Introducing Massively Multiplayer Games What do you need to play an MMG? What happens on your first day, week, and month? Massively multiplayer games (MMGs) are
More informationDigital Games. Lecture 17 COMPSCI 111/111G SS 2018
Digital Games Lecture 17 COMPSCI 111/111G SS 2018 What are Digital Games? Commonly referred to as video games People who play video games are called gamers Rapidly growing industry Generated close to USD
More informationTradeskills for Fun and ROI Who are these players and what do they want??! Emily C. Taylor Daybreak Games
Tradeskills for Fun and ROI Who are these players and what do they want??! Emily C. Taylor Daybreak Games Who am I? Since 2007, shipped 11 AAA MMO titles: 2 new launches, 9 expansions Roles: Game Designer,
More informationCapcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2014
Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2014 0 Forward-looking Statements Strategies, plans, outlooks and
More informationRunning head: NINTENDO SWOT ANALYSIS 1
Running head: NINTENDO SWOT ANALYSIS 1 Nintendo SWOT Analysis Name: Institution: NINTENDO SWOT ANALYSIS 2 Nintendo SWOT Nintendo is a Japanese media entertainment company that focuses on manufacturing
More informationProvided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions
Provided by RESEARCH ON INTERNATIONAL MARKETS March 2014 PREFACE Market reports by ystats.com inform top managers about recent market trends and assist with strategic company decisions. A list of advantages
More informationINTRODUCTION MARKET OVERVIEW
CHINESE ONLINE GAMING 216 Essex Street, Salem, MA 01970 (978) 745-9233 (800) 888-MGMT www.ecabot.com info@ecabot.com Nearly 100 million people in China are playing online games. These users spent about
More informationThe Business of Video Games. Table of Contents
The Business of Video Games Comprehensive Market Overview April 2016 Contents Table of Contents CONDITIONS OF PURCHASE... 2 ABOUT THIS REPORT... 3 TABLE OF CONTENTS... 4 INDEX OF TABLES... 7 I. OVERVIEW...
More informationSTARBREEZE investor Presentation
STARBREEZE investor Presentation Carnegie Nordic Gaming Seminar, 31 May 2018 Slide / 1 Starbreeze today Office locations San Francisco Los Angeles Brussels Stockholm (HQ) 620 employees First listed gaming
More informationTo purchase this report or receive an excerpt, please or call (+1)
To purchase this report or receive an excerpt, please email research@pearlresearch.com or call (+1) 415-738-7660 A Pearl Research Exclusive Report China: Games Market/Games Development and Outsourcing
More informationThe Reed Report. Company Spotlight Take Two Interactive 11/29/2016
The Reed Report Company Spotlight Take Two Interactive 11/29/2016 Business Overview Take Two Interactive Software (Ticker: TTWO) ( Take Two ) is a leading developer, publisher and marketer of interactive
More informationPlayStation 4 500GB Uncharted: The Nathan Drake Collection Bundle - $ delivered
PlayStation 4 500GB Uncharted: The Nathan Drake Collection Bundle - $616.00 delivered The UNCHARTED: The Nathan Drake Collection PS4 Bundle Play Through Three Critically Acclaimed Adventures: Discover
More informationREMEDY ENTERTAINMENT OYJ. Review of H
REMEDY ENTERTAINMENT OYJ Review of H1-2018 14.8.2018 AGENDA 1. CEO Tero Virtala s Review 2. Financial Results H1-2018 3. Questions & Answers H1-2018 REVIEW Tero Virtala C H I E F E X E C U T I V E O F
More informationUBISOFT REPORTS FIRST-QUARTER SALES
UBISOFT REPORTS FIRST-QUARTER 2018-19 SALES A solid performance, led by sharp back-catalog growth and continued strong momentum for digital Sales : 400.0 M Net bookings up 88.8% to 381.5 million, outstripping
More informationIntroduction to Computer Games
Introduction to Computer Games Doron Nussbaum Introduction to Computer Gaming 1 History of computer games Hardware evolution Software evolution Overview of Industry Future Directions/Trends Doron Nussbaum
More informationTHE GAME. GAME TITLE === The Smurfs 2 GENRE ====== 2D Platformer PLATFORMS ====== X360 ====== PS3 ====== WiiU
EXECUTIVE SUMMARY Multiplatform release of a movie-based game with the Smurfs license, based on and timed with the Smurfs 2 Movie (Sony Pictures Entertainment) THE GAME GAME TITLE === The Smurfs 2 GENRE
More informationAristocrat Leisure Limited Acquisition of Plarium Global Limited Supporting information. August 2017
Aristocrat Leisure Limited Acquisition of Plarium Global Limited Supporting information August 2017 Disclaimer This document and any oral presentation accompanying it has been prepared in good faith, however,
More informationSTARBREEZE investor Presentation
STARBREEZE investor Presentation GP Bullhound Nordic Tech Tour, 7 December 2017 Slide / 1 Introduction to starbreeze outline Starbreeze games and publishing Virtual reality Slide / 2 Financial overview
More informationTECMO, LTD. (Tokyo Stock Exchange/First Section: 9650) August 23, 2007
CORPORATE PROFILE TECMO, LTD. (Tokyo Stock Exchange/First Section: 9650) August 23, 2007 Company Profile Company: Established: Business Category No. of Employees Capital Stock Listing Issued No. of Shares
More informationElectronic Arts Fourth Quarter Fiscal Year 2010 Earnings Call Prepared Comments May 11, 2010
Electronic Arts Fourth Quarter Fiscal Year 2010 Earnings Call Prepared Comments May 11, 2010 1 Peter Ausnit: Thank you all for joining us this afternoon. Welcome to EA s fiscal 2010 fourth quarter earnings
More informatione-sports - New horizons for Hong Kong and the world
www.pwchk.com e-sports - New horizons for Hong Kong and the world Wilson Chow Global and China/Hong Kong Telecommunications, Media & Technology (TMT) Leader Agenda 1. Overview of global e-sports market
More information[ENVIRONMENTAL SCAN NEED FOR SPEED]
2014 BUS1345-1 Anela Tomac [ENVIRONMENTAL SCAN NEED FOR SPEED] Levi Johns 6778849, Fahmiad Miah 6786867, Nathan Bowern 6814867, Mark Gawlikowski - 6833164 INTRODUCTION Need For Speed is the most successful
More informationFY13 Earnings Presentation May 15, 2013
FY13 Earnings Presentation May 15, 2013 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, Head of Investor Relations Disclaimer This statement
More informationActivision Blizzard Announces Better-than-expected First Quarter 2012 Financial Results
Activision Blizzard Announces Better-than-expected First Quarter 2012 Financial Results - Skylanders Spyro's Adventure was #1 Kids Video Game for First Quarter 2012 with 30+ Million Toys Sold Life to Date
More informationPrepared Remarks FISCAL 2018 Q3
Prepared Remarks FISCAL 2018 Q3 January 30, 2018 CHRIS: Thank you. Welcome to EA s third quarter fiscal 2018 earnings call. With me on the call today are Andrew Wilson, our CEO, and Blake Jorgensen, our
More informationCOMS 465: Computer Mediated Communication
COMS 465: Computer Mediated Communication Computer Games and Gaming Issues Terminology History Characteristics Statistics Terminology Video Game A video game is an electronic game that involves human interaction
More informationA (Very) Brief History
Game Industry A (Very) Brief History Spacewar! Courtesy of Joi Ito 1961 Spacewar! by Steve Russell on a PDP-1 at MIT the first widely available game 1971 Computer Space by Bushnell and Dabney based on
More informationAbout Creative Assembly
Report (2500) Words Introduction Creative Assembly is a Multiple award-winning BAFTA British video game developer who have created successful triple A game titles. This report is designed to give a clear
More informationXbox 360 canada sale
P ford residence southampton, ny Xbox 360 canada sale The best games, multiplayer, and entertainment. Get your Xbox One console today. Left: Original model Xbox 360 Premium (2005) Center: Redesigned slim
More informationNEXON Co., Ltd. Q Earnings Prepared Remarks. Feb 12, 2019
NEXON Co., Ltd. Q4 2018 Earnings Prepared Remarks Feb 12, 2019 Owen Mahoney, Representative Director, President and Chief Executive Officer, NEXON Co., Ltd. Thank you all for joining Nexon s FY2018 4th
More information2 Q P R E S E N TAT I O N 3 1 A U G U S T
2 Q 2 0 1 7 P R E S E N TAT I O N 3 1 A U G U S T 2 0 1 7 D I S C L A I M E R F O R W A R D L O O K I N G S T A T E M E N T S This presentation contains forward-looking statements that involve risks and
More informationFirst Quarter 2013 Results May 8, 2013
First Quarter 2013 Results May 8, 2013 Safe Harbor Disclosure Please review our SEC filings on Form 10-K and Form 10-Q The statements contained in this presentation that are not historical facts are forward-looking
More informationINDUSTRY OVERVIEW REDACTED REDACTED Sources of Information REDACTED REDACTED The Newzoo report
Certain information, including statistics and estimates, set forth in this section and elsewhere in this document have been derived from two industry reports, namely the Newzoo Report and the Frost & Sullivan
More informationACTIVISION BLIZZARD ANNOUNCES BETTER-THAN-EXPECTED SECOND QUARTER 2011 FINANCIAL RESULTS
Contacts: Kristin Southey SVP, Investor Relations (310) 255-2635 ksouthey@activision.com Maryanne Lataif SVP, Corporate Communications (310) 255-2704 mlataif@activision.com FOR IMMEDIATE RELEASE ACTIVISION
More informationThe Next Generation of Gaming Consoles
The Next Generation of Gaming Consoles History of the Last Gen Sony had the #1 Console (PS2), was also the oldest and weakest, but had strong developer support Newcomer, Microsoft X-Box, attracted more
More informationMarket Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality
Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented A Parks Associates Snapshot Virtual Snapshot Companies in connected CE and the entertainment IoT space are watching the emergence
More informationSecond Quarter CY 2012 Results. August 2, 2012
Second Quarter CY 2012 Results August 2, 2012 1 Safe Harbor Disclosure Please review our SEC filings on Form 10-K and Form 10-Q The statements contained in this presentation that are not historical facts
More informationCapcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, Overview of Strategies and Plans Fiscal Year ending March 31, 2013
Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, 9697 Overview of Strategies and Plans Fiscal Year ending March 31, 2013 0 0 < Contents > 1.Our Mid-Term Goal 2.Strategies for Growth 3. Forecasts
More informationSony IR Day Game & Network Services Segment. November 25, Andrew House
Sony IR Day 2014 November 25, 2014 Andrew House President and Group CEO Sony Computer Entertainment Inc. Group Executive in Charge of Network Entertainment Business Sony Corporation Agenda 1. Business
More information