ESPORTS & ESL AUSTRALIA. The region s largest esports provider. 2017
|
|
- Sandra Stokes
- 6 years ago
- Views:
Transcription
1 ESPORTS & ESL AUSTRALIA The region s largest esports provider. 2017
2 ... Gaming is what every traditional sport league is desperate to become: young, global, digital and increasingly diverse. WHAT ARE ESPORTS? A term for organized video game competitions, especially between professional players.
3 BUILDING THE SPORT OF THE NEXT GENERATION Play Video
4
5 2011 1,700,000 Unique Viewers
6 ,000,000 Unique Viewers
7 GLOBAL FOR 2014, 2015, 2016, 2019 MEDIA RIGHTS, MERCHANDISE & TICKETS, ONLINE ADVERTISING, BRAND PARTNERSHIPS, ADDITIONAL GAME PUBLISHER INVESTMENT China & South Korea will generate $106M in 2016, or 23% of global esports revenues MILLION $463M 2016 MILLION MILLION MILLION CHINA S.KOREA POWERED BY NAM REST OF WORLD Newzoo 2016 Global Esports Market Report
8 GLOBAL FOR 2014, 2015, 2016, 2019 OCCASIONAL VIEWERS ENTHUSIASTS Asia-Pacific will account for 44% of the Esports Audience in 2016 MILLION MILLION MILLION MILLION MILLION MILLION MILLION 256M 2016 MILLION NAM EU APAC POWERED BY Newzoo 2016 Global Esports Market Report REST OF WORLD
9 BUILDING THE SPORT OF THE NEXT GENERATION
10 THE WORLD S LARGEST ESPORTS COMPANY TRUSTED as a source of information and solution PROFESSIONAL as a team of respected industry experts AUTHENTIC we understand the esports ecosystem PROVEN with a history of over 1,000 global activations 5,000,000 REGISTERED USERS 350+ GLOBAL EVENTS HOSTED SINCE ,000,000 USD AWARDED IN CASH PRIZES 24,000 HOURS BROADCASTED 80,000,000 VIEWERS REACHED VIA ONLINE STREAMING PLATFORMS
11 TRULY GLOBAL ESL OFFICES Asia Australia Benelux Brazil Bulgaria China CIS Europe France Germany Greece Hungary India Italy Japan Latin America Nordics Poland Portugal South Africa Spain Turkey United Kingdom United States
12 Position in the market The central position in the ecosystem enables ESL to work with multiple esports stakeholders Owner and operator of major esports events and leagues (ESL, IEM) Operator of game publisher leagues and events (work for hire) Amateur leagues and tournament owner (ESEA, ESL Play) Content production and content sales of ownedand operated events and leagues
13 ESL ACTIVITIES PROFESSIONAL SEASON MEGA EVENTS AMATUER TOURNAMENTS CONTINUOUS ANNUAL PROFESSIONAL SEASONS MASSIVE ARENA EVENTS SOLD OUT STADIUMS AROUND THE WORLD AMATEUR COMPETITIONS FOR EVERYONE
14 Amateur Professional PRODUCT CATEGORIZATION ESL CO-BRANDED / PRODUCED Goal: Lighthouses. LEGENDS The world s best PRO Esports champions Pro League Goal: Content Penetration. MAJOR Prove your skill Play Goal: Brand meets market. OPEN Good luck. Have Fun! Major League Open Ladder Go4 Cup Open Cup Goal: Grassroots.
15 THE AUSTRALIAN STORY ESL Sydney Studios FOUNDATION Nick Vanzetti & JB Hewitt create independent esport event businesses in Brisbane Australia VIM MEDIA & EVENTS JB & Nick create VIM Media & Events, a white label event production company, specialising in esports and tech activations MOVING FORWARD ESL Australia is now the region's largest esport production & events company, with 25+ staff & Australia s only dedicated esport live event arena JOINING FORCES They come together under the ACL banner to create Australia's first ever esport event circuit ESL AUSTRALIA VIM Media & Events is acquired by Turtle Entertainment, AKA ESL Global. ESL Australia is born 2017
16 INCREASING REVENUE & ACCEPTANCE ESL is created IEM is launched Global Market Expansion Mainstream Hype Mainstream Acceptance Growth Underground movement Rejected & neglected Media rights become relevant Non Endemic brands get involved
17 Australian Cyber League:
18 Australian Cyber League:
19 Australian Cyber League:
20 Riot Games OPL Final Aug, 2015
21 Riot Games OPL Final Aug, 2015
22 International Wild Card Allstars - Riot Games - November 2015
23 Oceanic Pro League Finals - For Riot Games - August 2016
24 Oceanic Pro League Finals - For Riot Games - August 2016
25 Oceanic Pro League Finals - For Riot Games - August 2016
26 Oceanic Pro League Finals - For Riot Games - August 2016
27 PROJECT 1 THE REGION S MOST Buying and selling a EXPERIENCED STAFF product lorem service. PROJECT 2 PROJECT 2 REACHING Buying and selling a HUNDREDS OF product lorem service. THOUSAND OF PEOPLE EACH WEEK BROADCASTING MORE GAMES THAN ANYONE ELSE USING AUSTRALIA S MOST TALENTED BROADCAST TEAM TO CREATE THE BIGGEST & BEST EVENTS IN THE REGION WITH THE BACKING OF THE WORLD S LARGEST ESPORTS COMPANY is #1 for esports in Australia.
28 Who we are ESL Australia s team grew to 26 permanent staff in 2017, which expands to 60+ of our regular technical crew during our biggest events and shows.
29 ESL Studios Sydney, Australia
30 Sydney studios ESL s studios in Sydney operate multiple world class broadcasts and plays host to live events for an audience up to 200, as well as weekly online broadcasts.
31 LOCATION & DATE Sydney s Qudos Bank Arena 6th - 7th May, 2017 FOOTPRINT Over 1,000sqm entertainment space Over 7,000 pax attendance per day CONTENT World s best Counter Strike players Experience Zone with 19 exhibitors Freeplay PCs Community Stage & Tournaments Influencers
32
33 IEM SYDNEY
34 Almost 8 Million unique viewers surpassing last year's recorded viewership of IEM Oakland. Online broadcast delivered across 30 digital and linear platforms in 22 languages. 30 million unique users engaged on social media and 92 million impressions across all social media platforms.
35 Exhibition Hall In addition to the action on the main stage, the Intel Extreme Masters brought to Australia the first gaming expo dedicated to esports enthusiasts. The expo hall showcased products and brands popular amongst esports fans, and gave them hands on experience with some of the latest technology. This was a popular area at IEM Sydney, with enthusiasts trying out products in gaming free play and competitions across the weekend. Pro Player signing sessions were also held in this area.
36 Intel Extreme Masters Sydney was already the third consecutive IEM event that was broadcast in VR, solidifying Intel s and ESL s commitment to continue delivering legendary esports moments to fans on-site and online alike using the latest in technology and broadcast innovation. Over 150,000 unique viewers tuned in to watch the competition via SliverTV.
37 Press and Coverage Overview Press coverage across national radio, TV and several games and entertainment sites 150+ pieces of coverage 685,871,476 total audience reach
38 CONTENT, CHALLENGES & OPPORTUNITIES
39 SUPPLEMENTING BROADCAST INSTANT SOCIAL REPLAYS Snappy TV integrated with Twitter and Facebook VR LIVE STREAMING Partnership with Sliver TV HTC Vive, Oculus, Samsung Gear Integration of statistics
40 CHALLENGES AND OPPORTUNITIES BANDWIDTH 720p standard to 1080p (anything less not acceptable) VR requirements will mean even more BROADCAST ENCODING Multiple broadcast platforms with different formats Cloud based distribution and new range of tools to facilitate
41 CHALLENGES AND OPPORTUNITIES LIVE FEEDBACK Instant feedback for production problems Requirement for more monitoring and stronger communication Power to harness audience reactions and interact with fans Ability to tailor content to the audience s preferences
42 2017 INTO THE FUTURE
43 ESPORTS MARKET TRENDS Esports ecosystem is still under development, multiple trends expected to have short-term impact 1 Increasing importance of esports for game publishers 2 Traditional media media companies entering esports ecosystem 3 Professionalization of teams & players 5 Increased interest from nonesports brands 4 Intensified competition in the online distribution segment
44 1 Increasing importance of esports for game publishers
45
46 2 Traditional media companies entering esports ecosystem
47 3 Professionalization of teams & players Huge cubs getting behind esports. Man City had more revenue than esports in total combined, and continued interest from these kinds of clubs will exponentially grow the audience in the next few years.
48 4 Intensified competition in the online distribution segment locking down content rights. 5 Increased interest from nonesports brands Media rights only make a very small portion of the revenue distribution for esports. This revenue stream has the highest potential to grow in the next years. Esports have reached a tipping point in product sponsorships, the next step is to win over major nonendemic brands to sponsor events and leagues.
49 INCREASING REVENUE & ACCEPTANCE ESL is created IEM is launched Global Market Expansion Mainstream Hype Mainstream Acceptance Growth Media rights become relevant Underground movement Rejected & neglected Endemic brands get involved
50 GROWTH SCENARIO S & COMPARISON TO SPORTS POWERED BY GLOBAL NUMBER OF ESPORTS ENTHUSIASTS AVERAGE ANNUAL REVENUE PER ENTHUSIAST TOTAL ESPORTS REVENUES TOTAL ESPORTS REVENUES ALTERNATIVE OPTIMISTIC SCENARIO REPORT SCENARIO VS SPORTS $15 The average annual revenue per fan of basketball $20 The average annual revenue per fan of the NBA $60 The average annual revenue per fan of the NFL Newzoo 2016 Global Esports Market Report
51 TRENDS & PREDICTIONS Sporting Leagues NBA has partnered with game developer 2k to run their own league, and FIFA is springing leagues on national levels. EA is already very integrated with EPL etc. Australian sporting bodies like the AFL, NRL, Cricket Australia and others are looking into how to get involved in esports.
52 TRENDS & PREDICTIONS New Businesses with Esports Focuses Education & Vocational Changes Esports & gaming bars and other purpose fit recreational facilities are popping up all over the world. Games like Minecraft are huge and this audience will transition into esports.
53 TRENDS & PREDICTIONS Kids Minecraft Esports is 19 years old. Any child today grows up knowing what esports is and accept it as normal. Games like Minecraft are huge and this audience will transition into esports.
54 THANK YOU Nick Vanzetti Managing Director
CAPITAL MARKET DAY. Stockholm, March
CAPITAL MARKET DAY Stockholm, March 12 2019 INTRODUCTION ESPORTS HISTORY ESL FROM VISION TO A GLOBAL MARKET 2000-2010 2000-2010 2011-2015 2016-2019+ IEM Global Challenge Los Angeles 2007 ESL One Cologne
More information[MTG Restricted] THIS IS ESPORTS
THIS IS ESPORTS VIDEO VISION & MISSION ESL VISION ESL s vision is to make esports the largest & most attractive global sport across multiple games ESL MISSION ESL is esports 3 WHAT WE SAID DURING THE LAST
More information2016 GLOBAL ESPORTS MARKET REPORT
FREE 2016 GLOBAL ESPORTS MARKET REPORT AN OVERVIEW OF THE ESPORTS MARKET & ITS VALUABLE AUDIENCE MARCH 2016 TABLE OF CONTENTS 1. Introduction 3 2. Overview of the Market 7 3. Live Esports Events in 2015
More informationESPORTS GLOBAL ESPORTS MARKET REPORT
ESPORTS 2016 2016 GLOBAL ESPORTS MARKET REPORT TRENDS, REVENUES & AUDIENCE TOWARD 2019 ESPORTS 2016 CONTENTS 1. Introduction, Scope & Definitions 3 2. Global Esports Trends 11 3. Esports Events 23 4. Global
More informationLive Workflow for Esports
Make.TV, Inc. 500 Yale Avenue North Seattle, WA 98109, USA sales@make.tv www.make.tv Live Workflow for Esports ESL/Turtle Entertainment, 2018 Live Signal Distribution: How ESL distributes PGM signals and
More information2016 GLOBAL GAMES MARKET REPORT
FREE 2016 GLOBAL GAMES MARKET REPORT AN OVERVIEW OF TRENDS & INSIGHTS JUNE 2016 TABLE OF CONTENTS 1. Introduction 3 2. Key Global Trends 5 3. The Global Games Market Per 9 Region, Segment & Screen 4. Regional
More informationLive Workflow for Esports
Make.TV, Inc. 500 Yale Avenue North Seattle, WA 98109, USA sales@make.tv www.make.tv Live Workflow for Esports ESL/Turtle Entertainment Live Signal Distribution: How ESL distributes PGM signals and cleanfeeds
More informationSportradar esports Service. Unlocking the incredible potential of esports
Sportradar esports Service Unlocking the incredible potential of esports esports A global mass phenomenon with a bright future! esports REVENUE GROWTH Total revenue growth 2015-2020 of 35,6 percent CAGR
More informationStrategic Assessment of Worldwide esports Market Forecast Till 2021
Report Information More information from: https://www.wiseguyreports.com/reports/402152-strategic-assessment-of-worldwide-esports-marketforecast-till-2021 Strategic Assessment of Worldwide esports Market
More informationFREE VERSION 2017 GLOBAL ESPORTS TRENDS, REVENUES, AND AUDIENCE TOWARD 2020 MARKET REPORT
FREE VERSION TRENDS, REVENUES, AND AUDIENCE TOWARD 2020 2017 GLOBAL ESPORTS MARKET REPORT ESPORTS 2017 AUDIENCE TABLE OF CONTENTS 1 INTRODUCTION 4 2 A SNAPSHOT OF 8 KEY TRENDS 3 THE GLOBAL 12 ESPORTS MARKET
More informationRIOT GAMES PARTNERSHIP
RIOT GAMES PARTNERSHIP TRADITIONAL SPORTS ESPORTS WHAT IS ESPORTS? RIGHTS HOLDER SPORT WORLD CUP PROFESSIONAL LEAGUE PROFESSIONAL CLUB PROFESSIONAL PLAYER RIOT GAMES PARTNERSHIP PROPOSAL 2 TARGET MARKET
More informationSWEDEN POLAND SPAIN GERMANY
THIS REPORT IS BROUGHT TO YOU BY ESPORTS BAR AN OVERVIEW OF ESPORTS IN EUROPE FEATURING AN IN-DEPTH LOOK AT FOUR OF EUROPE S MOST VIBRANT ESPORTS ECOSYSTEMS SWEDEN POLAND SPAIN GERMANY DECEMBER 2017 TABLE
More informationNonetheless, sponsorship makes up 70 to 85 per cent of esports team revenues, according to Maurer.
Sponsorship plays a particularly important role in esports, as generating revenue from media rights in the sport remains in its infancy. With player wages rising and with ambitions to expand, the introduction
More informationESPORTS XPERTS NEWZOO PRESENTATION KEY INSIGHTS INTO THE DUTCH ESPORTS SCENE
NEWZOO PRESENTATION KEY INSIGHTS INTO THE DUTCH ESPORTS SCENE ESPORTS XPERTS JURRE PANNEKEET HEAD OF ESPORTS jurre@newzoo.com @jurrepannekeet pannekeetjurre MAY 2018 - 1. ABOUT NEWZOO - 2. THE ESPORTS
More informationesports, the Next Big Content Play
esports, the Next Big Content Play Data and insights on media s hottest new topic Peter Warman, Emma McDonald Newzoo BV Cannes, France http://www.miptv.com http://mipcom.com 6/16/2016 The Scope of This
More informationMonetizing traffic through esports betting
Monetizing traffic through esports betting Monetizing traffic through esports betting Esports Betting industry Experts say esports betting expected to surpass $6 billion in 2018 alone. Gambling operators
More informationEVENT REPORT - KEY STATS 58,541 FOOTFALL. 43,693m² TOTAL AREA. 12 Million SOCIAL REACH
MARKETING REPORT EVENT REPORT - KEY STATS 43,693m² TOTAL AREA 58,541 FOOTFALL 12 Million SOCIAL REACH EVENT REPORT - OVERVIEW Insomnia attracts a unique audience that encompasses every sort of gamer across
More informationSizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014
Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014 Image courtesy of Turtle Entertainment /ESL Sizing & Profiling esports Popularity
More informationFROM 40 TO 350,000 VISITORS.
FROM 40 TO 350,000 VISITORS. EVENT ATTENDANCE The first Dreamhack LAN was hosted in Malung 1994 and welcomed 40 visitors, 2019 GLOBAL In 2019, DreamHack will host 15 events in 8 countries on 4 continents.
More informationesports Marketing: Start with the Consumer Photo courtesy of ESL New research sheds light on enigmatic esports players and fans
1 esports Marketing: Start with the Consumer New research sheds light on enigmatic esports players and fans 1 The numbers are incredible esports has experienced double digit growth for several years and
More informationKEY GLOBAL TRENDS 2018 GLOBAL ESPORTS MARKET REPORT Newzoo GLOBAL ESPORTS MARKET REPORT 2018
2018 GLOBAL ESPORTS MARKET REPORT 2018 Newzoo 1 KEY TAKEAWAYS KEY TAKEAWAYS 1. KEY TAKEAWAYS GLOBAL ESPORTS REVENUES UP MORE THAN 38% YEAR ON YEAR Global esports revenues will reach $906 million in 2018,
More informationesports BETTING UNLOCKING THE POTENTIAL
esports BETTING UNLOCKING THE POTENTIAL 1 esports BETTING: UNDERSTANDING THE POTENTIAL esports has arrived. While still a rapidly expanding market, esports is already a huge industry with prize pools worth
More informationRedefining entertnment for Millennials
Redefining entertnment for Millennials 5 truths about Millennials 2 1. Digital influencers gather millions of followers with new video formats Photo: J. Emilio Flores/NY Times/TT Trending Esports Video
More informationTABLE OF CONTENTS TABLE OF CONTENTS
Page 1 Page 1 of 13 TABLE OF CONTENTS TABLE OF CONTENTS 1. Introduction 5 1.1. esports Market Overview 5 1.2. Current esports events 7 1.3. DPLAY Tournaments Market Potential 8 2. esports Tournaments 9
More informationEsports Betting Service Reach the next generation of customers with the #1 esports betting provider
Esports Betting Service Reach the next generation of customers with the #1 esports betting provider Take advantage of the world s quickest growing spectator sport with Betradar Esports Betting Esports
More informationTHE ULTIMATE URBAN FESTIVAL IN THE HEART OF EL SEGUNDO SEPTEMBER 21-22, 2019
THE ULTIMATE URBAN FESTIVAL IN THE HEART OF EL SEGUNDO SEPTEMBER 21-22, 2019 L.A. Street Festival, a new, annual urban event, will feature a world-class 3X3 basketball tournament, esports competitions,
More informationGlobal Esports Market: Size, Trends & Forecasts ( Edition) May 2018
Global Esports Market: Size, Trends & Forecasts (2018-2022 Edition) May 2018 Global Esports Market: Coverage Executive Summary and Scope Introduction/Market Overview Market Analysis Regional Analysis Competitive
More information5G Connectivity and Performance Will Fuel the Growing Esports Industry
5G Connectivity and Performance Will Fuel the Growing Esports Industry 1 Background: Esports had long been considered an afterthought within the athletic community as they struggled to find a mainstream
More informationesports 101 The Game The Business The Partner The Project
esports 101 The Game The Business The Partner The Project What is it? Esports is the accepted term for competitive video game competitions and associated business models. The most common video game genres
More informationGfinity plc ("Gfinity" or the "Company") Final Results for the Year ended 30 June 2015
2 November 2015 Gfinity plc ("Gfinity" or the "Company") Final Results for the Year ended 30 June 2015 Gfinity (AIM: GFIN), a leading esports business, is pleased to announce its full year results for
More informationCreata Business Ventures Limited. Investment Opportunities
Creata Business Ventures Limited Investment Opportunities CEO / Founder of Creata Business Ventures Limited Creata Business Ventures Limited Overview Group Company Brand /IP Rights Contracts Transformation
More informationFITES, a uniquely branded LAN experience. Over a decade of sold out events
FITES, a uniquely branded LAN experience First of all, thank you, thank you for taking the time to get to know FITES and what it is we do. After more than a decade of hosting LAN events we have grown in
More informationCapitalising on the esports Phenomenon
Capitalising on the esports Phenomenon Borislav R. Borisov Chief Operating Officer of UltraPlay 2. Agenda for the session What is esports? How big are the esports and esports betting markets? What are
More informationRovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta
Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta TRANSLATED FROM THE FINNISH ORIGINAL Translated from the Finnish original. Finnish version prevails. Contents
More informationInvestor Conference, 2017
Code:4994 X-Legend Entertainment Co., Ltd. Investor Conference, 2017 President: Chou Chun-Nan 2017/11/23 Legal Disclaimer The information contained in this presentation, including all forward-looking information,
More informationCOMPETITIVE GAMING DIVISION PETER MOORE CHIEF COMPETITION OFFICER
COMPETITIVE GAMING DIVISION PETER MOORE CHIEF COMPETITION OFFICER SAFE HARBOR STATEMENT This presentation contains forward-looking statements that are subject to change. Statements including words such
More informationEsports: The world of competitive gaming
Esports: The world of competitive gaming An overview October 2017 October 2017 CONTENTS 3 What is esports? 4 Is it a sport? 5 How big is it? 6 Who sets the rules? 7 Who is watching? 8 Where to watch 9
More informationINTRODUCTION. Statistics
KEENGAMER MEDIA KIT INTRODUCTION KeenGamer is an international gaming website with more than 40 writers on board. We like video games and write a lot about them. This includes reviews and previews on video
More informationVorwerk Thermomix C O N S U L T A N C Y C A S E S T U D Y
Vorwerk Thermomix C O N S U L T A N C Y C A S E S T U D Y OVERVIEW Click to add text SCALING AN ONLINE COMMUNITY TO A GLOBAL LEVEL Since the release of the Thermomix, a powerful food processor, Vorwerk
More informatione-sports - New horizons for Hong Kong and the world
www.pwchk.com e-sports - New horizons for Hong Kong and the world Wilson Chow Global and China/Hong Kong Telecommunications, Media & Technology (TMT) Leader Agenda 1. Overview of global e-sports market
More informationShaping the future of entertainment
Shaping the future of entertainment Agenda 13.00 Group strategy & financial review Jørgen Madsen Lindemann (President & CEO) & Maria Redin (CFO) 13.50 15.00 15.20 15.40 16.20 17.00 Nordic Entertainment
More informationThe greatest online & offline esports competition in Asia. With HGC s full support to esports. MTGamer Glory Cup-Spring Tournament 2018 is returned
For Immediate Release The greatest online & offline esports competition in Asia With HGC s full support to esports MTGamer Glory Cup-Spring Tournament 2018 is returned (27 November 2017) MTGamer, the greatest
More informationMarket Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality
Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented A Parks Associates Snapshot Virtual Snapshot Companies in connected CE and the entertainment IoT space are watching the emergence
More informationSEPTEMBER 13-15
2013 SEPTEMBER 13-15 WHAT IS ESPORT? ESPORTS MEANS PLAYING VIDEO GAMES ON A COMPETITIVE LEVEL Other terms used frequently to define e-sports on the international scene are: competitive gaming, professional
More informationFESTIGEEK ORGANIZATION sponsoring file
FESTIGEEK ORGANIZATION 2017-2018 sponsoring file -------------------------------------------------------------------------------------------------- HEIG-VD c/o Association FestiGeek Route de Cheseaux 1
More informationKEY GLOBAL TRENDS FREE VERSION FREE 2018 GLOBAL ESPORTS MARKET REPORT Newzoo GLOBAL ESPORTS MARKET REPORT 2018
FREE VERSION FREE 2018 GLOBAL ESPORTS MARKET REPORT 2018 Newzoo 1 TABLE OF CONTENTS 1. FOREWORD & KEY TAKEAWAYS 04 2. METHODOLOGY & TERMINOLOGY 08 3. 14 1. 4. GLOBAL OVERVIEW 18 5. RANKINGS 24 GET THE
More informationWhat Every Lawyer Should Know About. Esports. Brandon J. Huffman Odin Law and Media
What Every Lawyer Should Know About Esports Brandon J. Huffman Odin Law and Media First things first: Spelling Program says esports incorrect. Don t do this. Industry norm: esports Associated Press 2017
More information49ers Value Proposition. No Better Sport No Better Team No Better Partner
49ers Value Proposition No Better Sport No Better Team No Better Partner "Nothing in sports seduces Americans the way the National Football League does. If it seems as if the NFL is bigger, better, smarter
More informationMARCH 15 17, 2019 AUSTIN, TX MARKETING 2019 OVERVIEW
MARCH 15 17, 2019 AUSTIN, TX MARKETING 2019 OVERVIEW Overview SXSW Gaming is a multi-day event that explores and celebrates gaming culture via a one-of-a-kind combination of exhibitions, hands-on play,
More informationMarch, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research
March, 2019 Global Video Games Industry Strategies, Trends & Opportunities Animation, VFX & Games Market Research Global Video Games Industry OVERVIEW The demand for gaming has expanded with the widespread
More informationCABSAT.COM MAR 2019 DUBAI WORLD TRADE CENTRE OFFICIAL SHOW PREVIEW. Organised
CABSAT.COM 12-14 MAR 2019 DUBAI WORLD TRADE CENTRE OFFICIAL SHOW PREVIEW @CABSATofficial Organised by GET READY FOR THE 25TH EDITION OF CABSAT! The region s leading event for the broadcast, satellite,
More informationThe Reed Report. Company Spotlight Take Two Interactive 11/29/2016
The Reed Report Company Spotlight Take Two Interactive 11/29/2016 Business Overview Take Two Interactive Software (Ticker: TTWO) ( Take Two ) is a leading developer, publisher and marketer of interactive
More informationPrepared Remarks FISCAL 2018 Q3
Prepared Remarks FISCAL 2018 Q3 January 30, 2018 CHRIS: Thank you. Welcome to EA s third quarter fiscal 2018 earnings call. With me on the call today are Andrew Wilson, our CEO, and Blake Jorgensen, our
More informationProvided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions
Provided by April 2015 PREFACE Market reports by ystats.com inform top managers about recent market trends and assist with strategic company decisions. A list of advantages ystats.com provides secondary
More informationNot to mention an Award nominated marketing campaign!
SuperCoach is in excellent health. With 510,000 players across all formats (includes Tipping) of the game in 2016 we have bucked the trend of fantasy sport and achieved 3% growth year on year. SuperCoach
More informationCDP-EIF ITAtech Equity Platform
CDP-EIF ITAtech Equity Platform New financial instruments to support technology transfer in Italy TTO Circle Meeting, Oxford June 22nd 2017 June, 2017 ITAtech: the "agent for change" in TT landscape A
More informationEsports Bar & Newzoo:
Esports Bar & Newzoo: Foreword 1. The Market 2. Case Studies 3. Monetization 04 09 07 15 Digital broadcasting rights deal between Twitch and Activision Blizzard for the first two years of the Overwatch
More informationTREND INSIGHTS MEDIA & TECH TRENDS FOR 2017
TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017 MEDIA & TECH TRENDS FOR 2017 There were several noticeable tech and video trends in 2016 that impacted consumers and marketers; they may become even more prominent
More informationCOMPANY UPDATE FEBRUARY 2016
COMPANY UPDATE FEBRUARY 2016 WHOARE WE? The TopBetta business started in 2009 with the vision of developing a platform that incorporates social gaming into sports betting. With the growing market globally
More informationTOKYO GAME SHOW 2019 Exhibition Outline Released!
Press Release March 6, 2019 Theme: One World, Infinite Joy TOKYO GAME SHOW 2019 Exhibition Outline Released! Dates: September 12 (Thursday) to September 15 (Sunday), 2019 / Venue: Makuhari Messe Applications
More informationReports. Omnibus Reports. Just a game? Understanding the existing and future esports market in Australia
Omnibus Reports Just a game? Understanding the existing and future esports market in Australia Introduction This report investigates esports, analysing a market with estimated global revenue of US$745
More informationProfessional Online Gaming: E-Sport
Professional Online Gaming: E-Sport Video games are growing in popularity around the globe, and a new generation of gamers is upgrading to broadband enabling them to compete professionaly. Online Multiplayer
More informationCapcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019
Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements
More informationDISCOVERING THE ESPORTS BUSINESS ZOLTAN ANDREJKOVICS #ESPORTS #PROFESSIONALGAMING #ESPORTSECOSYSTEM #BUSINESS #ESPORTSGAMES #FUTUREOFGAMING
DISCOVERING THE ESPORTS BUSINESS ZOLTAN ANDREJKOVICS #ESPORTS #PROFESSIONALGAMING #ESPORTSECOSYSTEM #BUSINESS #ESPORTSGAMES #FUTUREOFGAMING Copyright 2018 Zoltan Andrejkovics All rights reserved. Edited
More informationTHE STARS GROUP 2017 ANNUAL AND SPECIAL MEETING MANAGEMENT PRESENTATION MAY 10, 2018, TORONTO, 11:30 (ET)
Please Note: THE STARS GROUP 2017 ANNUAL AND SPECIAL MEETING MANAGEMENT PRESENTATION MAY 10, 2018, TORONTO, 11:30 (ET) Some of our comments today will contain forward-looking information and statements
More informationElectronic Arts Inc. January 18th, Michael Gude Portfolio Manager. Chase Westenfelder Quantitative Model Developer
Electronic Arts Inc. EA January 18th, 2018 Michael Gude Portfolio Manager Chase Westenfelder Quantitative Model Developer Taylor Crawford Private Equity Analyst Table of Contents Investment Thesis Competitor
More informationEXHIBITOR INFORMATION BE PART OF THE #VIECC
EXHIBITOR INFORMATION BE PART OF THE November 19th 20th, 2016 #VIECC VIECC Vienna Comic Con This is the premiere pop culture event in Central and Eastern Europe: Thousands of enthusiastic fans; spectacular
More informationA Comparison Between Esports and Traditional Sports
San Jose State University SJSU ScholarWorks ART 108: Introduction to Games Studies Art and Art History & Design Departments Spring 5-1-2018 A Comparison Between Esports and Traditional Sports Mark Filchenko
More informationMAST Academy Gaming Club Constitution
MAST Academy Gaming Club Constitution The club known as Mako Gaming will comprise of the competitive play of videogames, with emphasis on MOBAs (Multiplayer Online Battle Arena) such as League of Legends
More informationFREE 2018 GLOBAL GAMES MARKET REPORT FREE VERSION 2018 GLOBAL GAMES TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 MARKET REPORT
FREE VERSION TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 2018 GLOBAL GAMES MARKET REPORT 1 TABLE OF CONTENTS 1. KEY GLOBAL TRENDS 2. NEW SEGMENTATION 3. THE GLOBAL GAMES MARKET 4. REGIONAL OVERVIEW 4
More informationINTRODUCTION. Overview.
2017 MEDIA KIT INTRODUCTION Overview In 2001, a group was started for Information Technology professionals who wanted to network the right way. 6500+ members, 200+ events and over 2000 people finding new
More informationSPORTS, SPANISH, AND SPENDING
NEWZOO AND ESPORTS BAR: SPORTS, SPANISH, AND SPENDING THIS REPORT IS BROUGHT TO YOU BY ESPORTS BAR 1. Foreword 4 2. Economy vs. Community 5 3. Language Popularity 7 4. Most Popular PC Titles 10 5. The
More informationTOKYO GAME SHOW 2018 Exhibition Outline Released!
Press Release March 5, 2018 Theme: Welcome to the Next Stage. TOKYO GAME SHOW 2018 Exhibition Outline Released! Dates: September 20 (Thursday) to September 23 (Sunday), 2018 / Venue: Makuhari Messe Applications
More informationSmartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT
Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT Will mobile gaming continue to lead global growth? Five key reasons why mobile gaming is fueling global growth of the games industry 1. Two screens
More informationCHINA SPORTS DIGITAL, DATA & INSIGHTS A REPORT BY THE ESPORTS ISSUE NO 03 NOV 2017
CHINA SPORTS DIGITAL, DATA & INSIGHTS A REPORT BY THE ESPORTS ISSUE NO 03 NOV 2017 INTRODUCTION Esports have never been bigger, hotter or more talked about. Over the last 10 years, esports have moved out
More information2018/2019 HCT Transition Period OFFICIAL COMPETITION RULES
2018/2019 HCT Transition Period OFFICIAL COMPETITION RULES 1. INTRODUCTION These HCT Transition Period Official Competition Rules ( Official Rules ) govern how players earn Hearthstone Competitive Points
More informationChartboost Power-Up Report
12 Advanced Tips for Promoting and Monetizing Your Mobile Game Chartboost Power-Up Report February 2015 Google Play Game Sessions Beats ios in the Americas! Middle East Territories Display Dramatic Growth
More informationJust a game? Understanding the existing and future esports market in the UK. August/September 2017 Report
Just a game? Understanding the existing and future esports market in the UK August/September 2017 Report Background, objectives and sampling Why we did the study and who we spoke to 2 Background and objectives
More informationLEGO SHOW TOUR. Location: Alhokair Hall. Location: Holiday inn Date:April: 18-21, days. Date: March-27-31, days
LEGO SHOW TOUR Riyadh Dammam Location: Alhokair Hall Date: March-27-31,2018 5 days Location: Holiday inn Date:April: 18-21,2018 4 days Presented by STACK & EXIT KSA. Riyadh & Dammam 2018 LEGO SHOW SUMMARY
More informationFY2017 Q4 Earnings Presentation (Held on February 8, 2018) Q&A Summary
FY2017 Q4 Earnings Presentation (Held on February 8, 2018) Q&A Summary Q Regarding Dungeon&Fighter in China, particularly what is being well received by users since you conducted content update on February
More informationVideo games. Casual gaming, especially appbased gaming has the highest growth rates
Video games Casual gaming, especially appbased gaming has the highest growth rates Traditional gaming still dominates the video games market by market revenue share E-Sports as a business innovation will
More informationIntroducing Club Conflict
Introducing Club Conflict Club Conflict Online Gaming League began as a private online gaming community tournament. Established in 2002, multiple game titles were hosted including Medal of Honor, Call
More informationCW41 (Oct 10 - Oct 16) ESPORTS ON TWITCH ESPORTS EVENTS. Esports_CW41 17-Oct-16. Report: Date: Event. Prize Pool. Date $5,000 $100,000 $80,000
ESPORTS ON TWITCH CW41 (Oct 10 - Oct 16) ESPORTS EVENTS Event Date Prize Pool Dota 2 - The Summit 6 - Qualifiers Oct 10-16 $100,000 Dota 2 - WCA 2016 - China Qualifier Oct 11-12 $15,000 Dota 2 - Dota2
More informationINDUSTRY OVERVIEW REDACTED REDACTED Sources of Information REDACTED REDACTED The Newzoo report
Certain information, including statistics and estimates, set forth in this section and elsewhere in this document have been derived from two industry reports, namely the Newzoo Report and the Frost & Sullivan
More informationNewsletter. Thank you! Take your chance to win a signed baseball cap! Contents. Lovehurtscrew e.v. February 2017
Contents Behold! Our first give-away is on the way! More ways to stay connected ingame club, WhatsApp and more Be where the hype is! A small guide on how to join us at EU LCS... Brace yourselves, IEM is
More information3 Trends on YouTube That Prove Gaming Culture Isn t So Niche
3 Trends on YouTube That Prove Gaming Culture Isn t So Niche Author Aly Gibson, Ekaterina Petrova Published June 2017 Topics Video, Consumer Insights, Gaming There s an enthusiastic and influential community
More informationWHAT IS WIZARD WORLD?
WHAT IS WIZARD WORLD? Wizard World is the leading producer of Comic Cons in North America bringing together hundreds of thousands of fans annually of all ages featuring the best in: Celebrities (meet &
More informationINTRO. Best Regards, Aaron Elliott. Vice President of Marketing
INTRO At Fantasy Flight Games, we are thrilled to make many of the games that your customers know and love, including our popular line of Star Wars games. As many of you know, we re about to launch the
More informationVirtual Reality Industry Survey. Conducted by VR Intelligence in conjunction with the VRX event series
Virtual Reality Industry Survey Conducted by VR Intelligence in conjunction with the VRX event series VR Intelligence is the world s leading global network of senior-level decision makers in the virtual
More informationINTRODUCTION. What is
INTRODUCTION What is Comicpalooza is texas foremost pop-culture festival drawing fans of art, celebrities, comics, film, gaming, literature and more! Celebrating its 10th anniversary in 2018, Comicpalooza
More informationDVB-H mobile TV for the U.S.
Technology for Innovators TM Overview DVB-H mobile TV for the U.S. In the last sixty years we ve evolved from radio, to black and white TV, to color TV, to cable TV and the satellite TV universe. Now that
More informationDenial. denialesports.com DenialEsports
Denial esports denialesports.com DenialEsports esports monetizing professional gaming esports has seen explosive growth in 2012. Viewership has grown from hundreds to hundreds of thousands. Prize pools
More informationReaching Sport Fans in America
Reaching Sport Fans in America Welcome to Sportrons, the largest digital out of home Sports Network in America. We provide year-round or limited-time solutions for product launches, campaigns or brand
More informationSales of computer and video games increase by 11 per cent in the first six months of 2017
Press release BIU, the German Games Industry Association Sales of computer and video games increase by 11 per cent in the first six months of 2017 Nearly 18 million people in Germany play games with others
More informationOnline Gaming Is NOT Just for Kids Anymore
IBM Electronics Podcast December, 2005 To hear this podcast, go to http://ibm.com/bcs/electronics/podcast. Andreas Neus is a consultant with IBM Germany and an expert in online gaming. Andreas is also
More informationReport on Global Sneaker Market by Player, Region, Type, Application and Sales Channel.pdf
Report Information More information from: https://www.wiseguyreports.com/reports/3405395-2013-2028-report-on-global-sneaker-market-by 2013-2028 Report on Global Sneaker Market by Player, Region, Type,
More informationDAB+ Digital Radio. Global update. Vasant Venkatramani, WorldDAB IFTV Broadcast Istanbul, November 2018
DAB+ Digital Radio Global update Vasant Venkatramani, WorldDAB IFTV Broadcast Istanbul, 15-16 November 2018 2 1. Radio needs DAB+ 2. DAB+ around the world 3. DAB+ in the car and home 4. About WorldDAB
More informationMobile Content & Advertising Perspective
Mobile Content & Advertising Perspective V O L. 1 I S S U E 8 S E P T E M B E R 2008 Not So Virtual: Enhancing Telcos Role in the MMORPG Value Chain Analyst: Guillaume TOUCHARD Email: gtouchard@pyr.com
More information17th 650,000+ fans of Ani-Com & Games HK bring you. Unlimited Opportunities 2015/7/24-28 HONG KONG CONVENTION & EXHIBITION CENTRE.
150306 650,000+ fans of Ani-Com & Games HK bring you Unlimited Opportunities 2015/7/24-28 HONG KONG CONVENTION & EXHIBITION CENTRE www.ani-com.hk The Choice of Animation, Comics & Games Expo ACGHK is the
More informationThank you for your continued support!
On behalf of the Minnesota Vikings and the Wilf ownership group, thank you for your support of a new publicly-owned stadium for the State and the team. With an expired lease at the Metrodome and a construction
More information