Skyrim Overhaul Mod: Baldur s Gate Galaxy Forge Games, LLC. Jonathan Adams GALAXY FORGE GAMES, LLC. NPC Design Document. Candlekeep Watchers

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1 GALAXY FORGE GAMES, LLC NPC Design Document Candlekeep Watchers Jonathan Adams 2/5/2017 This document contains the required details and information to develop, test, and release the NPC Actor-Type Candlekeep Watchers to the Skyrim Overhaul Mod Project: Baldur s Gate. This document was developed by the design team at GFG, LLC., under the Apache 2.0 License.

2 Contents 1 Overview Document Revision Tracking Purpose Scope Objectives Goals Architecture Glossary NPC Design Overview Description NPC Overview NPC Perspective Location Interfaces Quest Interfaces NPC Interfaces Item Interfaces Script Interfaces Package Interfaces Faction Interfaces NPC Design NPC Appearance NPC Traits NPC Packages NPC AI Data and Combat Behavior NPC Stats, Spells, Abilities, and Skills NPC Items and Inventory NPC Factions NPC Relationships NPC Design Planning Development and Testing Sub-Phases P a g e

3 3.1.2 Tasks Resources Budget Schedule Appendix References License Dialogue References Hello Hello Hello Goodbye Goodbye Idle Idle Idle Idle Idle Attack Attack Hit Hit Death NPC Patrol Routes Candlekeep Outer Patrol Path Candlekeep Inner Patrol Path NPC Named Variants Hull Gatewarden Fuller Keeper of the Portal P a g e

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5 1 Overview 1.1 Document Revision Tracking This document is tracked and organized by the table listing below. Any action made in this document is performed under strict logging to this tracking table. Access to the document is performed in good faith that no action shall be taken on the document without expressly documenting the changes to be performed in the tracking log. Date User Role Activity 01/21/2017 Jonathan Adams Project Lead Initial Creation 01/31/2017 Jonathan Adams Project Lead Revisions to factions, developed appendix. 02/05/2017 Jonathan Adams Project Lead Developed dialogue for appendix. Polish for online posting. 4 P a g e

6 1.2 Purpose The purpose of this document is to provide a reference and development standard for the set of Non- Player Characters, the Candlekeep Watchers, for the Skyrim Overhaul Mod: Baldur s Gate software product. This document shall provide a consistent understanding and reflect changes to the structure and design as required by the functionality of the Game Engine. As well, any configuration changes or specific constraints that are encountered during development will be listed and indexed within this documentation. 5 P a g e

7 1.3 Scope Objectives The objective of this project is completely re-create the NPC Actors and faction members of the Candlekeep Watch from Baldur s Gate 1 into the Skyrim Overhaul Mod project. This document shall outline the NPC details and creation procedures under the perspective of the Actor and Quest Dialogue system present in the Creation Kit Goals The Goal of this project is to create the faction of actors, the Candlekeep Watchers, with an absolute 1- to-1 replication from the Baldur s Gate 1 CRPG into the Skyrim Overhaul Mod project. There are some sections of the NPC which need expansion, and these sections shall be created with respectable quality so as to provide immersion and to replicate the themes and tones of the original Baldur s Gate game design Architecture This NPC shall be created using the TESV Creation Kit (CK) software framework. The CK is a complete Skyrim Modding tool which can be utilized to overhaul the original Skyrim game and replace the majority of content with newly developed and modified content. The CK software is provided to developers and modders by Bethesda Softworks, and works in conjunction with the Creation Engine developed by Bethesda Softworks LLC. 6 P a g e

8 1.4 Glossary These common terms are used throughout the document. Term Quest Player Player Character (PC) Non-Player Character (NPC) Creation Kit (CK) TESV Baldur s Gate (BG) Stage Reference Alias Dialogue Package kmyquest Faction Definition A storyline game function in which the Player interacts with other characters by taking on requests for help and service in exchange for rewards. The Player is another term for the target end user who will utilize this product. The Player specifically refers to the User at the time when they are engaging with the software. The Character that the player controls. The PC is NPC is an acronym for a non-player character, an actor or character that the player interacts with. The development software framework. The Elder Scrolls: Skyrim Creation Kit. An acronym for The Elder Scrolls: V (Skyrim), a series of games developed by Bethesda Softworks. Baldur s Gate is a CRPG video game created in Baldur s Gate was originally created by TSR and Black Isle. A package of functions, values, objectives, conditions, scenes, and dialogue as separate sections of a quest that can be called or initiated. A stage can be started or stopped through script snippets, console commands, and events that occur as part of the quest execution. A pointer-like object that allows a quest to change reference to different locations and actors as required during the quest. A Reference Alias is bundled with items, ai, scripts, and other conditional controls to apply a quest template state to an actor. The written speech, recorded dialogue, and animations that collectively allows a player to speak with another actor. An AI Package of data, schedules, locations, and behavior scripts that control what an actor does at any specific time. Packages tell an actor what to do, where to do it, and when to do it. The Quest Script utilized by the Quest Dialogue. A group of Actors who collectively belong to a group or organization. Their membership in the organization is utilized by the AI system to control their behavior or perform specific actions. 7 P a g e

9 2 NPC Design Overview 2.1 Description The Candlekeep Watchers are a set of NPC Actor-Types that provide security and law enforcement in the Candlekeep Area. The standard Guard Watchers and distinct Storyline Actors shall all inherit from a single Watcher template NPC Overview The proceeding table outlines the major high-level data associated with the NPC. Major Actor Data Name Alignment NPC Type NPC Class NPC Locations Candlekeep Watcher Template Lawful Good NPC Friendly Actor 2-Handed Melee Fighter Candlekeep (All Candlekeep Locations) 8 P a g e

10 2.2 NPC Perspective This section defines the interfaces and perspectives this NPC shares with other objects and functions of the game engine. These processes shall interface in a bi-directional manner unless otherwise defined, and any information related to the structural constraints or limitations of the NPC in conjunction with external facets will be referenced Location Interfaces The Candlekeep Watchers shall spawn in the Candlekeep Barracks, and perform general guard duties as defined in the Appendix. The Watchers shall move around the Candlekeep city area, and have access to every building interior in Candlekeep. Name Cell Name Location Reference Type Candlekeep _BG_CandlekeepBarracks _BG_CandlekeepLocation Interior Barracks Candlekeep (City) _BG_Candlekeep (All) _BG_CandlekeepLocation Exterior Quest Interfaces The Candlekeep Watchers shall interface with the standard Candlekeep Watcher Dialogue quest. The named Candlekeep Watchers shall have their own instances of dialogue, tied to a distinct voice. These NPCs are defined in the Appendix. Quest Quest Name Type Interface Purpose Watcher Dialogue _BG_DialogueWatcher Dialogue Quest Provides Candlekeep Watchers with generic speech. 9 P a g e

11 2.2.3 NPC Interfaces There are many NPC Interfaces that the Candlekeep Watchers utilize. Each of these NPCs inherit the Candlekeep Watcher template. Name Actor Type Functional Usage Hull _BG_Hull Quest Giver, Named NPC Inherits the Watcher Template, and provides a quest to Gatewarden _BG_Gatewarden Quest Giver, Named NPC Fuller _BG_Fuller Quest Giver, Named NPC Keeper of the Portal _BG_KeeperOfThePortal Quest Giver, Named NPC the player. Inherits the Watcher Template, and provides a quest to the player. Inherits the Watcher Template, and provides a quest to the player. Inherits the Watcher Template, and provides a quest to the player. Watcher Guard _BG_CandlekeepWatcherIdle Spawned Guard Spawned when the player or another NPC performs illegal activity. Watcher Patrol _BG_CandlekeepWatcherIdle Patrol Guard Follows patrol routes, and performs guard duty. Watcher Idle _BG_CandlekeepWatcherIdle Flavor Guard Sandboxes in specific locations Item Interfaces This NPC has no item interfaces defined outside of his carried inventory and outfit Script Interfaces This NPC has no script interfaces defined outside of his associated quest interfaces Package Interfaces This NPC has no package interfaces defined outside of his associated quest package interfaces, or at the actor-level Faction Interfaces This NPC has no factions interfaces defined outside of his associated quest interfaces, or at the actorlevel. 10 P a g e

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13 2.3 NPC Design This section describes the overall design of the NPC Actor. All information relevant to the individual design and function of the Actor, and any calls to and from external interfaces are defined within the scope of the NPC design NPC Appearance The Candlekeep Watcher is a tall, muscular, armored guard that is covered from head to toe in plat . The standard Watcher carries a quarterstaff, and a longsword, and wears a full-plate helm that covers his entire head. All of the Candlekeep Watchers are men, and a few of them (Hull, Fuller, etc.) do not wear their helm as ranked officers. Figure 1 - Candlekeep Watcher Appearance NPC Traits The associated table provides a list of Actor traits for the accurate design of the Actor. These traits are only inherited by specific named NPCs, defined in the Appendix, and inherited by all non-named standard Candlekeep Watchers. Trait Data Race NordRace Gender Male Skin Height 1.00 Weight 95.0 Far-Away Model Voice Type _BG_MaleWatcher Weapon List Alignment Disposition Base Death Item Opposite Gender Anims Additionally, the following table displays the Actor properties. 12 P a g e

14 Property CharGen Preset Encumbrance Essential Protected Respawn Unique Summonable Is Ghost Invulnerable Doesn t Bleed Simple Actor Doesn t Affect Stealth Data True The named actors deviate from these properties as Unique, Protected Actors. 13 P a g e

15 2.3.3 NPC Packages There are multiple NPC packages that each Candlekeep Watcher is provided. Each standard Watcher shall act on a specific package as the default package. There are two distinct types of Candlekeep Watchers that actively utilize packages; the Patrol Watcher, and the Idle Watcher. The Patrol Watcher is provided a package that allows them to journey around Candlekeep and perform general guard duties. Package Name Package ID Package Type Conditions Description Location Duration Notes Candlekeep Watcher Patrol Package _BG_CandlekeepWatcherPatrol Patrol Actor is Candlekeep Watcher Patrol The NPC shall path around a patrol route in Candlekeep. _BG_Candlekeep (City) Constant There are multiple patrol routes, and a package for each route shall be constructed (named as _BG_CandlekeepWatcherPatrolPath01-0X). See the Appendix for defined Patrol Routes. The Idle Watcher type is provided a package that allows them to move between specific locations and sandbox within the location while also performing guard duties. Package Name Package ID Package Type Conditions Description Location Duration Notes Candlekeep Watcher Sandbox Package _BG_CandlekeepWatcherSandbox Sandbox Actor is Candlekeep Watcher Idle The NPC shall sandbox within the interior cell. _BG_CandlekeepBarracks, _BG_CandlekeepLibrary 4 hrs There are two locations that the Candlekeep Watchers may Idle. There shall be three Idle-type Watchers that alternate between this package and a sleep package, shifting between both locations. If possible, the guard should keep an eye on the player. The Guard Watcher, which is only spawned in specific instances, is not provided any packages. Additionally, any named NPC is provided packages through their quests, and any actor-level packages are defined in the appendix. Finally, all Watcher NPCs are given a Sandbox package for the Candlekeep Barracks as a default safety package. 14 P a g e

16 Package Name Package ID Package Type Conditions Description Location Duration Notes Candlekeep Watcher Default Sandbox Package _BG_CandlekeepWatcherDefaultSandbox Sandbox Actor is a Candlekeep Watcher The NPC shall sandbox within the interior cell. _BG_CandlekeepBarracks Constant If the NPC is unsure of what package to execute, this package should be the last one which instructs them to return to the Candlekeep Barracks. 15 P a g e

17 2.3.4 NPC AI Data and Combat Behavior In order for the Candlekeep Guards to effectively support guard duties, and participate in law enforcement through their faction, the Guards shall have the following attributes. Attribute Data Aggression Unaggressive Confidence Foolhardy Assistance Helps Friends and Allies Mood Happy Energy 60 Morality No Crime Additionally, the Guards shall use the following combat behavior data. Attribute Data Aggro Radius Behavior True Warn 512 Warn/Attack 512 Attack 128 Combat Style _BG_CandlekeepWatcherCombatData Gift Filter The Candlekeep Watchers shall utilize their own combat style, _BG_CandlekeepWatcherCombatData, which focuses on heavy use of melee assault and defense, while rarely utilizing ranged combat skills or magic. The Named NPCs shall have their own combat data, and will only replicate the AI Data attributes. Combat Styles are defined in the appendix. 16 P a g e

18 2.3.5 NPC Stats, Spells, Abilities, and Skills The Candlekeep Watchers are strong, two-handed melee fighters that will use either their two-handed Quarterstaff or their single-handed longsword in combat. The Watchers have no magical abilities, and rely almost entirely on melee skill. They do not carry any bows or projectile weapons, and have no skill or training in archery. Skill Name Value One-Handed 3 Two-Handed 3 Archery 1 Block 2 Smithing 0 Heavy Armor 3 Light Armor 0 Pickpocket 0 Lockpicking 0 Sneak 0 Alchemy 0 Speech 1 Alteration 0 Conjuration 0 Destruction 0 Illusion 0 Restoration 0 Enchanting 0 The Candlekeep Watchers are extremely resilient guards that utilize high levels of health to wear down their opponent. They resist damage strongly with their heavy armor, and any excess wounds are managed by their large health pool. Attribute Data Health 3 Magika 1 Stamina 2 As guards, the Candlekeep Watchers will scale with the player at all levels. Attribute Data Level Mult 1.00 PC Level Mult True Calc Min 1 Calc Max 100 The Candlekeep Watchers shall also have the following attribute offsets to support their combat skills as guards. 17 P a g e

19 Attribute Data Health Offset 50 Magika Offset 0 Stamina Offset 30 Speed 100 Finally, the Candlekeep Guard are not given any special abilities. Through both their standard fighter class, and lack of magical training, they have no special abilities that allow them to perform better in combat. 18 P a g e

20 2.3.6 NPC Items and Inventory The Candlekeep Watchers are provided with a default list of items, and also given a value of gold as possible loot to steal or obtain from their death. The Candlekeep Watchers utilizes the following outfit list, defined as the _BG_CandlekeepWatcherArmorOutfit. Item Name Item ID Location Plat Helm (Variant 05) _BG_ArmorPlateHelm Head Plat Curiass ArmorPlateCuriass Chest Plat Bracers ArmorPlateGauntlets Arms Plat Boots ArmorPlateBoots Feet The Candlekeep Watchers are given the following items to perform their guard duties. Item Name Item ID Item Type Value Qty Special Conditions One-Handed Iron Sword _BG_IronLongsword Weapon 50 gp 1 Two-Handed _BG_Quarterstaff Weapon 1 gp 1 Quarterstaff Torch LItemTorch05 Item 3 gp 3 Gold _BG_Gold001 Treasure 1-20 gp 1-20 Random Loot NPC Factions The Candlekeep Watchers maintain a set of factions which allow them to perform their specific guard duties and general law enforcement. These are attached in a hard-association at the Actor-level. These factions shall allow the Watchers to perform guard duties, and attack enemies of the faction. The following table identifies the necessary factions that the Watchers shall have in order to perform law enforcement. Faction Name Rank Purpose _BG_CrimeFactionCandlekeep 0 Protect citizens, standard crime faction. _BG_TownFactionCandlekeep 0 Citizenship support. Will attack members that attack any townsperson _BG_GuardFactionCandlekeep 0 Allows for use of ownership-specific triggers, idles, and items by faction. 19 P a g e

21 2.3.8 NPC Relationships The Candlekeep Watcher template has no specialized relationships. 20 P a g e

22 3 NPC Design Planning This section outlines the timetables and development concerns for the planned creation of the quest. 3.1 Development and Testing These NPCs shall be developed under the following development schedule. There are three phases for the development: Actor Development, Unit Testing, and Final Acceptance Testing Sub-Phases With each phase, there are multiple sub-phases Actor Development Actor Development has five sub-phases; Actor Form Creation, Item Creation, Package Development, Faction Development, and Dialogue/Voice Recording. Sub-Phase Actor Form Creation Item Creation Package Development Faction Development Dialogue/Voice Recording Task Scope The Actor form, actor configurations, actor scripts, and actor 3D appearance imports. The Item forms, item configurations, item scripts, and item 3D appearance imports. The Package forms, Package configurations, Idle and Package-based Markers, and any associated scripts. The Faction forms, faction associations, faction configuration changes, Faction Ownership declaration and configurations, Rank designation and creations. Development of the quest writing and dialogue, voice recording, and actor animation events for speaking Unit Testing Unit testing is performed as sub-tasks are completed in the development phase. Each Development Sub- Phase has a corresponding Unit Testing phase Acceptance Testing Acceptance Testing is performed at the end of the NPC creation, during the final weeks of development. Acceptance testing shall validate that all packages and dialogue operate properly, and that conditions managing packages and factions are validated as correctly operating Tasks See the Asana Candlekeep Watchers NPC Actor Webpage for task tracking and management Resources This NPC shall be developed with minimal resources. This project is developed as a hobby project, and team members shall contribute time as available Budget This project is developed under a limited budget. No funding shall be available for the creation of this NPC. 21 P a g e

23 3.1.5 Schedule The following time-scale table shows the development sequence and planned unit-testing phase. Once Full NPC Acceptance Testing is completed, a final phase to capture video recordings for marketing and advertisement will be performed. There is no timescale for completion of this final event. Task Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Actor Development X X Actor Unit Testing X Faction Development X X Faction Unit Testing X Package Development X X X Package Unit Testing X X Item Development X X Item Unit Testing X Dialogue Development X X X Dialogue Unit Testing X X Acceptance Testing X Final Marketing Materials Collected X 22 P a g e

24 4 Appendix 4.1 References Creation Engine. (n.d.). Retrieved January 18, 2017, from Creation Kit Wiki. (n.d.). Retrieved January 18, 2017, from IEEE Standard for Information Technology Systems Design Software Design Descriptions. (n.d.). Retrieved January 18, 2017, from ISO/IEC/IEEE International Standard - Systems and software engineering -- Life cycle processes --Requirements engineering. (n.d.). Retrieved January 18, 2017, from 23 P a g e

25 4.2 License Copyright 2017 Galaxy Forge Games, LLC. NPC Design Document: Candlekeep Watchers A design document developed for the content creation team to lead the development of the Skyrim Overhaul Mod Project: Baldur s Gate. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. 24 P a g e

26 4.3 Dialogue References This section defines the dialogue scripts the generic Candlekeep Watchers will have available. The voices that shall be able to speak these dialogues will be defined in the dialogue available voice list table. The voices listed will each require separate recordings for each of the dialogues. Dialogue Name Dialogue Type Voice Type(s) Special Conditions Hello 01 Hello All Guard Voices Hello 02 Hello _BG_MaleWatcher _BG_MaleHull Only spoken by Low-Ranked Guard. Hello 03 Hello All Guard Voices Only spoken in the Candlkeep Barracks Interior Cell. Goodbye 01 Goodbye All Guard Voices Goodbye 02 Goodbye All Guard Voices Idle 01 Idle All Guard Voices Idle 02 Idle _BG_MaleWatcher _BG_MaleHull Only spoken by Low-Ranked Guard. Idle 03 Idle All Guard Voices Idle 04 Idle All Guard Voices Idle 05 Idle All Guard Voices Attack 01 Attack All Guard Voices Attack 02 Attack All Guard Voices Hit 01 Hit All Guard Voices Hit 02 Hit All Guard Voices Death 01 Death All Guard Voices 25 P a g e

27 4.3.1 Hello 01 This dialogue can be said by any of the guards Hello 02 This dialogue can be said by any of the guards except for the command, such as the Gatewarden and the Keeper of the Portal. This shall controlled by faction rank to the Candlekeep Watcher Guard Faction Hello 03 This dialogue is only said by guards when they are in the Candlekeep Barracks. There are no conditions such that the guard will force the player out, lock the barracks, or arrest the player for being in the barracks, they just show disdain for their presence in the Barracks. 26 P a g e

28 4.3.4 Goodbye 01 This dialogue can be said by any of the guards Goodbye 02 This dialogue can be said by any of the guards Idle 01 This dialogue can be said by any of the guards. 27 P a g e

29 4.3.7 Idle 02 This dialogue can be said by any of the guards except for the command, such as the Gatewarden or the Keeper of the Portal. This shall controlled by faction rank to the Candlekeep Watcher Guard Faction Idle 03 This dialogue can be said by any of the guards Idle 04 This dialogue can be said by any of the guards. 28 P a g e

30 Idle 05 This dialogue can be said by any of the guards Attack 01 This dialogue can be said by any of the guards Attack 02 This dialogue can be said by any of the guards. 29 P a g e

31 Hit 01 This dialogue can be said by any of the guards Hit 02 This dialogue can be said by any of the guards Death 01 This dialogue can be said by any of the guards. 30 P a g e

32 4.4 NPC Patrol Routes There are ultimately two planned patrol routes around Candlekeep for the Candlekeep Watcher Guard Type. A guard for each type of patrol route shall be created, with each patrol route being traversed by a guard during set intervals defined in the interval table. Name Path Name Interval Package Name Guard Name Morning Shift Outer Candlekeep Outer Patrol _BG_Candleke Candlekeep Path 01 epwatcherpatr Guard Outer Afternoon Shift Outer Night Shift Outer Morning Shift Inner Afternoon Shift Inner Night Shift Inner Candlekeep Outer Patrol Path 01 Candlekeep Outer Patrol Path 01 Candlekeep Inner Patrol Path 01 Candlekeep Inner Patrol Path 01 Candlekeep Inner Patrol Path 01 Table I - Guard Patrol Package Interval Table olouter6x _BG_Candleke epwatcherpatr olouter14x _BG_Candleke epwatcherpatr olouter22x _BG_Candleke epwatcherpatr olinner6x _BG_Candleke epwatcherpatr olinner14x _BG_Candleke epwatcherpatr olinner22x9 6x9 Candlekeep Guard Outer 14x9 Candlekeep Guard Outer 22x9 Candlekeep Guard Inner 6x9 Candlekeep Guard 14x9 Candlekeep Guard 22x9 31 P a g e

33 4.4.1 Candlekeep Outer Patrol Path 01 The Candlekeep Outer Patrol Path (01) shall follow the approximate path defined in the associated image. Figure 2 - Candlekeep Outer Patrol Path Candlekeep Inner Patrol Path 01 The Candlekeep Inner Patrol Path (01) shall follow the approximate path defined in the associated image. Figure 3 - Candlekeep Inner Patrol Path P a g e

34 4.5 NPC Named Variants The below sections display the variant NPC types that inherit parts of the Candlekeep Watcher Template. Any variations to the template shall be called out in the NPC s specific data sections Hull Hull is a quest-based NPC in Candlekeep who asks the player to help him get his sword. He is recovering from a night of drinking, and had to work the gates early in the morning. He is insulting and crude to work with, and he gives the player very little reward for completing his quest NPC Appearance Hull is a tall, muscular Candlekeep Guard. He appears similar in appearance to the other guards, and is only uniquely distinguishable due to his lack of a helmet. 33 P a g e

35 NPC Traits Hull has the following trait differences from the Candlekeep Watcher Template NPC. Trait Data Race ImperialRace Gender Male Skin Height 1.00 Weight 95.0 Far-Away Model Voice Type _BG_MaleHull Weapon List Alignment Disposition Base Death Item Opposite Gender Anims As well, Hull has the following property differences from the Candlekeep Watcher Template. Property CharGen Preset Encumbrance Essential Protected Respawn Unique Summonable Is Ghost Invulnerable Doesn t Bleed Simple Actor Doesn t Affect Stealth Data True True True NPC Packages Hull should only be given the Barracks sandbox package and the default 128-Idle-at-current-location package provided by the Creation Engine. See section for the Barracks Sandbox Package. Any packages related to quests shall be applied to this NPC through the quest alias. 34 P a g e

36 NPC AI Data and Combat Behavior Hull has the following differences to his AI behavior. Attribute Data Aggression Unaggressive Confidence Foolhardy Assistance Helps Friends and Allies Mood Angry Energy 90 Morality No Crime NPC Stats, Spells, Abilities, and Skills Hull s Skills, Stats, Spells, and Abilities shall be inherited from the Candlekeep Watcher Template NPC Items and Inventory Hull shall have the following variations to his item set due to his named status and related quests. Hull utilizes the following outfit list, defined as the _BG_CandlekeepWatcherArmorOutfitNoHelm Item Name Item ID Location Plat Curiass ArmorPlateCuriass Chest Plat Bracers ArmorPlateGauntlets Arms Plat Boots ArmorPlateBoots Feet Hull is given the following items to perform any necessary guard duties. Item Name Item ID Item Type Value Qty Special Conditions Two-Handed _BG_Quarterstaff Weapon 1 gp 1 Quarterstaff Torch LItemTorch05 Item 3 gp 3 Gold _BG_Gold001 Treasure 1-20 gp 1-20 Random Loot NPC Factions Hull is given no unique factions, and shall inherit the factions native to the Candlekeep Watcher Template NPC Relationships Hull has no specialized relationships, and shall inherit any relationships native to the Candlekeep Watcher template. 35 P a g e

37 4.5.2 Gatewarden The Gatewarden is a specialty Candlekeep NPC that provides the player with a unique quest to learn about the challenges of large-party combat. The Gatewarden is a highly ranked member of the Candlekeep Watchers, and spends his daily time roaming around the Candlekeep grounds NPC Appearance The Gatewarden is built just as tall and muscular as the other Candlekeep Watchers; however, he is tailored in different clothing that distinguishes him from his peers. The Gatewarden is covered from head to toe in Chainmail armor, and rather than the standard sword and quarterstaff combo, he wields a mace and shield. 36 P a g e

38 NPC Trait The Gatewarden has the following differences in traits from the Candlekeep Watcher Template. Trait Data Race ImperialRace Gender Male Skin Height 1.00 Weight 95.0 Far-Away Model Voice Type _BG_MaleGatewarden Weapon List Alignment Disposition Base Death Item Opposite Gender Anims As well, the Gatewarden has the following property differences from the Candlekeep Watcher Template. Property CharGen Preset Encumbrance Essential Protected Respawn Unique Summonable Is Ghost Invulnerable Doesn t Bleed Simple Actor Doesn t Affect Stealth Data True True True NPC Packages The Gatewarden should only be given the Barracks sandbox package and the default 128-Idle-atcurrent-location package provided by the Creation Engine. See section for the Barracks Sandbox Package. Any packages related to quests shall be applied to this NPC through the quest alias. 37 P a g e

39 NPC AI Data and Combat Behavior The Gatewarden has the following differences to his AI behavior. Attribute Data Aggression Unaggressive Confidence Foolhardy Assistance Helps Friends and Allies Mood Angry Energy 90 Morality No Crime NPC Stats, Spells, Abilities, and Skills The Gatewarden shall have the following alterations to his skill selections separate from the Candlekeep Watcher Template. All other Stats, Spells, and Abilities shall be inherited from the Candlekeep Watcher Template. Skill Name Value One-Handed 3 Two-Handed 2 Archery 1 Block 3 Smithing 0 Heavy Armor 3 Light Armor 2 Pickpocket 0 Lockpicking 0 Sneak 0 Alchemy 0 Speech 1 Alteration 0 Conjuration 0 Destruction 0 Illusion 0 Restoration 0 Enchanting 0 38 P a g e

40 NPC Items and Inventory The Gatewarden shall have the following variations to his item set due to his named status and related quests. The Gatewarden utilizes the following outfit list, defined as the _BG_CandlekeepWatcherArmorChain Item Name Item ID Location Chainmail Curiass ArmorImpChainCuriass Chest Chainmail Bracers ArmorImpGauntlets Arms Chainmail Boots ArmorImpBoots Feet Additionally, the Gatewarden is given the following items to perform any necessary guard duties. Item Name Item ID Item Type Value Qty Special Conditions One-Handed Iron Mace _BG_IronMace Weapon 1 gp 1 Iron Small Shield _BG_IronSmallShield Shield 1 gp 1 Torch LItemTorch05 Item 3 gp 3 Gold _BG_Gold001 Treasure 1-20 gp 1-20 Random Loot NPC Factions The Gatewarden is given no unique factions, and shall inherit the factions native to the Candlekeep Watcher Template NPC Relationships The Gatewarden has no specialized relationships, and shall inherit any relationships native to the Candlekeep Watcher template. 39 P a g e

41 4.5.3 Fuller Fuller is a quest NPC who provides the player with a simple quest to retrieve some bolts during the Candlekeep prologue. Fuller resides in the Candlekeep Barracks, and is recovering from a hangover due to excessive drinking during the previous evening NPC Appearance Fuller looks, and is dressed similar to the other guards. He has his helmet off, noting him as an NPC Guard of Interest. He is otherwise indistinguishable from the other Candlekeep Watchers. 40 P a g e

42 NPC Trait Fuller has the following trait differences from the Candlekeep Watcher Template. Trait Data Race NordRace Gender Male Skin Height 1.00 Weight 95.0 Far-Away Model Voice Type _BG_MaleFuller Weapon List Alignment Disposition Base Death Item Opposite Gender Anims As well, Fuller has the following property differences from the Candlekeep Watcher Template. Property CharGen Preset Encumbrance Essential Protected Respawn Unique Summonable Is Ghost Invulnerable Doesn t Bleed Simple Actor Doesn t Affect Stealth Data True True True NPC Packages Fuller should only be given the Barracks sandbox package and the default 128-Idle-at-current-location package provided by the Creation Engine. See section for the Barracks Sandbox Package. Any packages related to quests shall be applied to this NPC through the quest alias NPC AI Data and Combat Behavior Fuller shall inherit all combat and AI data of the Candlekeep Watcher Template NPC Stats, Spells, Abilities, and Skills Fuller s Skills, Stats, Spells, and Abilities shall be inherited from the Candlekeep Watcher Template. 41 P a g e

43 NPC Items and Inventory Fuller shall have the following variations to his item set due to his named status and related quests. Fuller utilizes the following outfit list, defined as the _BG_CandlekeepWatcherArmorOutfitNoHelm Item Name Item ID Location Plat Curiass ArmorPlateCuriass Chest Plat Bracers ArmorPlateGauntlets Arms Plat Boots ArmorPlateBoots Feet Fuller shall inherit the inventory items provided to the standard Candlekeep Watcher Template NPC Factions Fuller is given no unique factions, and shall inherit the factions native to the Candlekeep Watcher Template NPC Relationships Fuller has no specialized relationships, and shall inherit any relationships native to the Candlekeep Watcher template. 42 P a g e

44 4.5.4 Keeper of the Portal The Keeper of the Portal is a guardian NPC that provides the only form of entry into Candlekeep. Visitors to Candlekeep must give the Keeper of the Portal a unique book to add to the Candlekeep Library in order to access the grounds of Candlekeep NPC Appearance The Keeper of the Portal is dressed similarly to the other Candlekeep Watchers, but bears unique weapons. While most Watchers use a quarterstaff and sword, the Keeper of the Portal is equipped with a sword and shield. 43 P a g e

45 NPC Trait The Keeper of the Portal does not have any trait differences from the Candlekeep Watcher Template. However, the Keeper of the Portal has the following property traits different from the Candlekeep Watcher Template. Property CharGen Preset Encumbrance Essential Protected Respawn Unique Summonable Is Ghost Invulnerable Doesn t Bleed Simple Actor Doesn t Affect Stealth Data True True True Special note: the Keeper of the Portal utilizes the Candlekeep Watcher voice type. He does not have specific recorded variants in his voice NPC Packages The Keeper of the Portal should only be given the Barracks sandbox package and the default 128-Idle-atcurrent-location package provided by the Creation Engine. See section for the Barracks Sandbox Package. Any packages related to quests shall be applied to this NPC through the quest alias NPC AI Data and Combat Behavior Fuller shall inherit all combat and AI data of the Candlekeep Watcher Template. 44 P a g e

46 NPC Stats, Spells, Abilities, and Skills The Keeper of the Portal shall have the following alterations to his skill selections separate from the Candlekeep Watcher Template. All other Stats, Spells, and Abilities shall be inherited from the Candlekeep Watcher Template. Skill Name Value One-Handed 3 Two-Handed 2 Archery 1 Block 3 Smithing 0 Heavy Armor 3 Light Armor 2 Pickpocket 0 Lockpicking 0 Sneak 0 Alchemy 0 Speech 1 Alteration 0 Conjuration 0 Destruction 0 Illusion 0 Restoration 0 Enchanting 0 45 P a g e

47 NPC Items and Inventory The Keeper of the Portal shall have the following variations to his item set due to his named status, rank, and related quests. The Keeper of the Portal utilizes the following outfit list, defined as the _BG_CandlekeepWatcherArmorOutfitNoHelm Item Name Item ID Location Plat Curiass ArmorPlateCuriass Chest Plat Bracers ArmorPlateGauntlets Arms Plat Boots ArmorPlateBoots Feet Additionally, the Keeper of the Portal is given the following items to perform any necessary guard duties. Item Name Item ID Item Type Value Qty Special Conditions One-Handed Iron Mace _BG_IronMace Weapon 1 gp 1 Iron Small Shield _BG_IronSmallShield Shield 1 gp 1 Torch LItemTorch05 Item 3 gp 3 Gold _BG_Gold001 Treasure 1-20 gp 1-20 Random Loot NPC Factions The Keeper of the Portal is given no unique factions, and shall inherit the factions native to the Candlekeep Watcher Template NPC Relationships The Keeper of the Portal has no specialized relationships, and shall inherit any relationships native to the Candlekeep Watcher template. 46 P a g e

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