Cultural Options: Alliance & Race

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1 Cultural Options: Alliance & Race updated February, 2019 to reflect changes with Wrathstone Cultural attributes are ascribed to characters through the Racial skill line. Each race inherently receives the first skill in the tables below. Upon reaching character level 5 this skill is granted to everyone of that particular race without cost. The other skills may be purchased with skill points as you level your character. The alliance chosen during the race selection portion of character creation cannot ever be changed. The Crown Store does offer an upgrade option called Any Race, Any Alliance but it cannot be retroactively applied and must be purchased prior to character creation if you wish to play a particular race outside of its traditional alliance. Racial changes later purchased in the Crown Store will not change your alliance to that of the new race but rather requires the chosen race to be permitted in your current alliance. This means that unless you also own the "Any Race, Any Alliance" upgrade, a racial change token will only allow changing to either of your alliance's two other default races. Let me stress that again: The choice of an alliance forever locks in which team you will fight for within AvA areas (such as in Cyrodiil, the City, or Battlegrounds). ESO has three alliances and ten player races. By default each alliance is made up of three races, with s given the choice of which alliance to play for. 1/7

2 Aldmeri Dominion Daggerfall Covenant Ebonheart Pact An alliance among the peoples of southern Tamriel formed to protect the continent from further warmongering through order in the rule of law guided by patience & wisdom. Convinced that the younger, less sophisticated races have dominated Tamriel too long, the Dominion seeks to right the course of history. The cultured and typically reclusive High Elves have emerged from their ancestral home beside the Wood Elves and crafty to usher in a new Era of peace and law. An alliance among the peoples of northwest Tamriel formed to create stability and economic prosperity through trade. The s, a disciplined and martial people, have grudgingly agreed to join the s thanks to the cunning s, whose political and economic savvy make victory for the Covenant seem possible. Despite internal struggles, the Covenant believes that only it can provide the strong leadership and plan for prosperity the Empire needs to survive. An alliance among the peoples of eastern Tamriel initially formed in the name of freedom and mutual defense during the Second Akaviri Invasion they believe they've now earned the right to rule based on the power of their militaristic might. Tensions run deep between these unlikely allies, forced to stand together... The dour, magicallygifted Dark Elves have joined the reptilian s former slaves from mysterious Black Marsh and boisterous s in a bid for sovereignty. (High Elf) (Wood Elf) (Orsimer) (Dark Elf) Diplomat Increases Shield skill line experience by 15% and increases gold gained by 1% Tough Increases Maximum Health by 4%-8%-12% Conditioning Increases Maximum Stamina by Red Diamond Melee Direct damage attacks have a 10% chance to always (when not on 5 second cooldown) restore 2%-4%-6% of Maximum Health, Magicka, and Stamina. Also, reduces the cost of your Block and Bash abilities by 1%-2%-5% all abilities by 1%-2%-3%. The racial skills of the s reflect their combat training and perseverance in battle, giving them bonuses to gold drop rates, shield proficiency, base health and stamina, and resource recovery when fighting back to make them resolute fighters. s are well-suited to tanking. This race may play in any alliance but is only available with the version of the game or with the upgrade option purchased in the Crown Store. 2/7

3 Highborn Increases Destruction Staff experience by 15% and increases experience gain by 1% Aldmeri Dominion Spellcharge Increases Magicka Recovery by 3%-6%-9% Restore Magicka or Stamina, whichever has the SMALLER resource pool, after activating a Class Ability (cooldown: 6 seconds). Also, reduces damage taken by 1%-2%-5% while you are using an ability with a cast or channel time. Gift of Magnus Syrabane's Boon Increases Maximum Magicka by Elemental Talent Increases Flame Damage, Frost Damage, and Shock Damage Spell Damage by 2%-3%-4% (high elves) might be chosen for Healer or magicka-based DPS builds, especially if one wanted to stay within the Aldmeri Dominion. Acrobat Increases bow skill line experience by 15% and reduces fall damage by 10% Stealthy Hunter's Eye Increases damage done while stealthed by 3%-6%-10% and decreases the radius of being detected in stealth by meters. Increases your Stealth Detection radius by meters. Also, after using Roll Dodge you gain a 3%-6%-10% bonus to Movement Speed, and an additional Physical & Spell Penetration, for 6 seconds. Aldmeri Dominion Y'ffre's Endurance Increases Stamina Recovery by 7%-14%-21% Resist Affliction Increases Maximum Stamina by 2%-4%-6% , grants immunity to Poisoned & Diseased status effects, and fortifies Resistance against Poison & Disease Damage by (wood elves) fit best as DPS in PvP fights. Their strengths come from defenses against Poison and their bonuses to base stamina & stamina recovery. 3/7

4 Cutpurse Increases Medium Armor skill line experience by 15% and increases chance to pickpocket by 5% Nimble Robustness Increases Health Recovery by 6%-13%-20% as well as increasing Magicka and Stamina Recovery by 3%-6%-10% Aldmeri Dominion Stealthy Lunar Blessings Increases damage done while stealthed by 3%-6%-10% and decreases the radius of being detected in stealth by meters Increases your Maximum Health, Stamina, and Magicka by Carnage Feline Ambush Increases Weapon and Spell Critical chance Critical Damage and Critical Healing by 2%-5%-8% 3%-6%-10%. Also, reduces your detection radius in Stealth by meters. are utility builds (a unique stealth bonus for thievery & assassination) that could survive in any role, perhaps a good option for a healer. Thanks to their Critical Damage boost, consider dual-wielding daggers for DPS and placing 30 Champion Points in Ritual to further expand melee criticals! Opportunist Increases Light Armor skill line experience by 15% and increases Alliance Points gained by 1% Gift of Magnus Increases Maximum Magicka Daggerfall Covenant Spell Attunement Increases Spell Resistance by (doubled if afflicted by Burning, Chilled, or Concussed) and boost Magicka Recovery by Magicka Mastery Reduces the Magicka Cost of your abilities by 1%-2%-3% 2%-4%-7% s fit well with many magicka-based builds, and really shine when making the most of their resistances & recovery. Try them out for any class, although they especially excel as Dragonknights. 4/7

5 Craftsman Increases Heavy Armor skill line experience by 15% and increases crafting inspiration by 10% Brawny Increases Maximum Health and Maximum Stamina by 2%-4%-6% Daggerfall Covenant Unflinching Rage Increases Health Recovery by 6%-13%-20% as well as Healing Received by 1%-3%-5% Increases your Maximum Health by Also, when you deal damage with a weapon you heal Health (cooldown: 4 seconds) Swift Warrior Increases melee Weapon Damage by 2%-3%-4% Also reduces the Cost of Sprint by 4%-8%-12% and increases Sprint's bonus to Movement Speed by 3%-6%-10% With their health options & all-around weapon damage boosts, s are a solid option for tanks or for offensive stamina-based builds. Wayfarer Increases Shield skill line experience by 15% and increases the duration of consumed foods by 15 minutes Exhilaration Martial Training Increases Stamina Recovery by 3%-6%-9% Reduces the cost of Weapon abilities by 2%-4%-8% and reduces the effectiveness of Snares applied to you by 5%-10%-15% Daggerfall Covenant Conditioning Increases Maximum Stamina by Adrenaline Rush Recovers Stamina when dealing Direct Damage in melee. (cooldown: 5 seconds) s are well-suited to stamina-based DPS characters who seek endurance for long single-target battles. 5/7

6 Amphibian Increases Restoration Staff skill line experience by 15% and increases swimming speed by 50% Quick to Mend Life Mender Increases both Healing Received and Healing Done by 1%-3%-5% 1%-3%-6% Ebonheart Pact Resistance Increases Maximum Health by 3%-6%-9% and fortifies your Poison & Disease Resistance by Also grants immunity to Poisoned & Diseased status effects. Resourceful Increases Maximum Magicka by 1%-2%-3% Also, drinking a potion restores Health, Magicka, and Stamina. s strengths play to healers and let them survive as a viable (especially solo/self-healing) tank. Ashlander Increases Dual Wield skill line experience by 15% and reduces damage from environmental lava by 50% Dynamic Increases Maximum Magicka and Maximum Stamina by 2%-4%-6% Ebonheart Pact Resist Flame Increases Maximum Magicka by 1%-2%-3%, and Flame Resistance by Also grants immunity to the Burning status effect. Destructive Ancestry Ruination Increases Flame Damage by 3%-5%-7% as well as increasing both Frost Damage and Shock Damage by 0%-1%-2% Weapon & Spell Damage by (dark elves) suit a variety of DPS builds and their inherent flame resistance makes vampire skills tempting. 6/7

7 Reveler Increases Two-Handed Weapon skill line experience by 15% and increases the duration of beverages by 15 minutes Resist Frost Maximum Health by 3%-6%-9% and fortifies Cold Resistance by Also grants immunity to the Chill status effect. Ebonheart Pact Stalwart Increases Health Recovery by 6%-13%-20% as well as increasing Maximum Stamina by 2%-4%-6% Also, gain Ultimate when you take damage up to once every 10 seconds. Rugged Reduces damage received Increases Physical and Spell Resistance by 2%-4%-6% s offer a strongly defensive and ultimate-reliant build, especially suited for tanks. This page has been brought to you by Sunshine Daydream 7/7

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