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2 TM Written by Coranth Gryphon, Jess Heinig and Cynthia Summers

3 Laws of the Hunt Player s Guide Credits Written by: Coranth Gryphon, Jess Heinig and Cynthia Summers Development by: Cynthia Summers and Jess Heinig Editing by: Lindsay Woodcock Previously published material has appeared in: Laws of the Night, Laws of the Wild, Laws of the Hunt, Oblivion, Halls of the Arcanum, The Inquisition, World of Darkness: Sorcerer, The Shining Host, The Autumn People, World of Darkness: Mummy Art direction by: Richard Thomas Layout and typsetting by: Aaron Voss Art by: Laura Robles Playtesters: Nathan Brown, Michael Dent, Earle Glas Durboraw, Kenndra Durboraw, Randy Edmonds, Bernadette Groves, Tim Harris, Christopher Hooker, James Lai, Anthony Macedo, Jennifer Joie Martin, Jeremiah McCoy, Kevin Scheidt, Billy Trozzo, Chris White Special Thanks To: Richard Big Bird Dansky, for many productive late-night discussions, frequently involving food. Jess Streltsy Heinig, for offering to teach the Brujah Thaumaturgy. Ian Siouxie Dunteman, for finally correcting me on Eat That Bug White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire the Masquerade, Vampire the Dark Ages, Mage the Ascension and World of Darkness are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Werewolf the Wild West, Trinity, Laws of the Hunt Players Guide, Laws of the Night, Laws of the Wild, Laws of the Hunt, Oblivion, The Shining Host, Halls of the Arcanum, The Inquisition, World of Darkness Sorcerer, The Autumn People and World of Darkness Mummy are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised. Check out White Wolf online at alt.games.whitewolf and rec.games.frp.storyteller PRINTED IN THE USA. 2

4 Contents TM Table of Contents Introduction 4 Chapter One: Magical Society 16 Chapter Two: Character Creation 32 Chapter Three: Hedge Paths and Theurgy 112 Chapter Four: Rules, Systems and Drama 186 Chapter Five: The Dauntain 224 Chapter Six: Mummies The Reborn 236 Appendix: FAQ 288 3

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6 Introduction Introduction But when the darkness sets in, their true beauty Is revealed only if there is a light from within. Elizabeth Kübler-Ross Think back to when you were a child. Games were full of make-believe. Cowboys and Indians, hide and seek, even playing with trucks and dolls all involved dreaming up worlds of adventure each day. As you got older, complex rules often replaced free-floating imagination as the basis for your amusement. With Mind s Eye Theatre, you can have both. Instead of sitting around a table describing what your character is doing, you become your character, acting out the scenes in which you are involved. If you have never done any sort of roleplaying, you can think of it as a long-running improvised play, with the world as your stage. Origins Laws of the Hunt Players Guide is part of the Mind s Eye Theatre series. It contains all the information necessary to create and run mortal characters but occasionally refers back to other MET supplements. To make best use of this supplement, you should have Laws of the Hunt and one other MET book, such as Laws of the Night, Laws of the Wild, Oblivion or The Shining Host. 5

Sample file WW50000 $22.99US. Game Studio PRINTED IN CANADA

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