Published by Rogue Games, Inc. Rogue Games Rogues are Richard Iorio II & James Maliszewski 12 created by Richard Iorio II & James Maliszewski
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5 Credits Written by Graeme Davis & Richard Iorio II Edited by Sean Carrol Art Direction, Graphic Design & Pre-Press by Richard Iorio II Cartography by Gabriel Brouillard, Robert S Conley & Jeff Preston Art by Doug Kovacs. Clipart courtesy of FCIT (Florida Educational Technology Clearinghouse) Colonial Gothic logo by Leanne Buckley Flames of Freedom logo by Bradley K. McDevitt Special thanks to Brendan Davis, Bradley K. McDevitt, Daniel M. Perez, Brian Pedersen, Anthony Ragan, & the members of the Colonial Gothic Gazette discussion group. ISBN Published by Rogue Games, Inc. Rogue Games Rogues are Richard Iorio II & James Maliszewski 12 created by Richard Iorio II & James Maliszewski Visit Rogue Games on the web: Powered by 12. It is time to use your 12-sided dice. Flames of Freedom: Boston Besieged all contents 2010 &2013 by Rogue Games Inc. No part of this book may be reproduced without permission except small parts for review or scholarly criticism. All rights reserved. Without limiting the rights under copyright reserved above, no part of this publication may be reproduced, stored in or introduced into a retrieval system, or transmitted, in any form, or by any means (electronic, mechanical, photocopying, recording, or otherwise) without the prior written permission of both the copyright owner and the above publisher of this book. Rogue Games, Rogue Games logo, 12, 12 logo, Flames of Freedom, Flames of Freedom logo, Colonial Gothic & Colonial Gothic logo are TM and by Rogue Games, Inc. If you have purchased the PDF version of this game, you do have permission to print one copy of it for your use.
6 Table of Contents Introduction 9 Part 1: Boston 13 Boston in Revolt 16 The Sons of Liberty 16 John Hancock 17 The Boston Massacre 17 The Boston Tea Party 19 The Powder Alarm 20 Lexington & Concord 21 Subsequent Events 23 The Green Mountain Boys 24 The Fortifications 25 The Mainland 25 The Neck 25 Castle Street 25 Pleasant Street 25 The Island 25 Boston Commons 25 Fort Hill & the South Battery 27 Barton s Point & Hudson s Point 27 Town Locations 27 Christ Church 27 Old North Meeting House 27 Anabaptist Meeting House 27 Faneuil Hall 28 Town Hall 28 King s Chapel 28 Workhouse 29 Granary Burying Ground 29 Province House 30 Old South Meeting House 30 New South Meeting House 30 Trinity Church 31 Paul Revere s House 31 Copp s Hill Burying Ground 31 Harbor Islands 34 Castle Island 34 Deer Island 34 Grape Island 34 Hangman Island 34 Little Bruster Island 35 Long Island 35 Middle Bruster Island 35 Nix s Mate 36 Noddle s Island 36 Pittock s Island 36 Rainsford Island 36 Spectacle Island 37 Part 2: King s Gambit 39 Sir Richard Southwell 41 Major Harold Winchester 42 Grant De Beers 43 Ho me to chekik 43 Chapter 1 45 GM s Introduction 46 Player s Introduction 46 The Meeting 46 Adversaries & Associates 48 Philip Pullman 48 The Redcoats 49 The Pullman House 49 Adversaries & Associates 50 Thomas 50 Mary 50 The First Attempt 50 Adversaries & Associates 50 Freemason Agents 50 Getting Under Way 51 Routes & Decoys 51 The Second Attempt 51 Adversaries & Associates 52 Freemason Agents 52 The Redcoats 52 Grant De Beers 52 The Delivery 52 Ambush 52 Adversaries & Associates 53 The Redcoats 53 Chapter 2 55 GM s Introduction 56 Players Introduction 56 A Dinner Engagement 57 Investigation 58 The Old Oak Tavern 59 Adversaries & Associates 60 Drunken Loyalist Toughs 60 Figures in the Darkness 60 Adversaries & Associates 60 Ghoul 60 The Common Buying Ground 60 By Day 60 By Night 62 The House 62 The Ghoul Lair 63 1: Entrance Tunnel 63 2 & 3: Shafts 63 4 & 9: Communal Area 63 5: Painted Cave : Small Caves 65 10: Antechamber 65 11: Excavation 65 Adversaries & Associates 65 Ghouls 65 Freemason Agent 65 Mandoag Warrior 65 An Ancient Artifact 66 Aftermath 66
7 Prisoners 66 The Skull 67 Chapter 3 69 GM s Introduction 70 Players Introduction 70 Time to Kill 71 A Letter 71 Getting to Winnismet 73 Winnismet. March 2, The Drunken Fish 73 Adversaries & Acquaintances 76 Freemason Alchemist 76 Freemason Agent 76 Elizabeth Gould 76 The Captives 76 Pulling Point. March 3, Adversaries & Quaintness 77 Josiah Biggs 77 Exploring 78 Night Attack 79 Adversaries & Acquaintances 79 Freemason Agent 79 Mandoag Warrior 79 Chapter 4 81 GM s Introduction 82 Players Introduction 82 Bird Island. March 4 & 5, Preparations 83 Ambush 83 Adversaries & Acquaintances 83 Mandoag Warrior 83 Mandoag Shaman 83 A Final Attempt 84 Adversaries & Acquaintances 84 The Redcoats 84 Back to Winnismet 84 Charles Town 85 Ambush 85 Adversaries & Acquaintances 85 Freemason Agent 85 Major Harold Winchester 85 To Cambridge 86 Ending the Adventure 87 The Freemasons 88 Boston Re-Opened 88 The Ghouls 89 The Mandoag 89 The Templars 89 Southwell s Revenge 89 Appendix 1: New Additions 91 Diseases 92 Grave Rot 92 Smallpox 92 Magic 92 Common Spell 92 The Watchful Eye 92 Arcane Spell 93 The Shroud of Mists 93 Appendix 2: Player Handouts 95
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12 Welcome to Boston Besieged, the first adventure in the Flames of Freedom campaign for Colonial Gothic. The material in this book is divided into two sections. Part 1, Boston, is a sourcebook for Boston during the Siege of Boston. It provides information on historical events and locations, along with adventure seeds for further action in the besieged city. Part 2, King s Gambit, sees the Heroes confront mundane and supernatural threats in the town as shadowy forces plot to weaken the Patriots both those laying siege to the city, and those within it. Getting to Boston If the group plans to play with newly-generated characters, they can be of any background. Patriots are arriving daily from all over the Colonies to take part in the siege, and the Heroes journey to Boston can be abstracted with the action beginning when they arrive. If the group has already played A Surprise for General Gage, the adventure in the Colonial Gothic Gazetteer, they are already in the Boston area and have come to the notice of General Artemas Ward. Since Washington s arrival, Ward is second-in-command of the Continental Army and makes an influential patron. Completing A Surprise for General Gage is not essential for playing the Flames of Freedom campaign, but it does give the Heroes a good start. If the Heroes have adventured together elsewhere in the colonies, their journey to Boston can be played in full, reduced to a succession of encounters along the way, or abstracted entirely, according to the whims of the GM and the preference of the group. 11
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