OpenViBE Software for Brain-Computer Interfaces

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1 1 OpenViBE Software for Brain-Computer Interfaces Anatole Lécuyer (INRIA) 10th Libre Software Meeting 09/07/09, Nantes A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 1

2 Resume Dr. Anatole Lécuyer INRIA Research scientist Bunraku team, INRIA Rennes 50 people Topic : Virtual Reality Research interest : Interaction with Virtual worlds Force-feedback Interfaces Brain-Computer Interfaces RENNES PARIS Immersion Cyberkinetics A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 2

3 3 Brain-Computer Interfaces (BCI)? Communication system Messages via cerebral activity Activity measured with electroencephalography (EEG) A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 3

4 4 Video >> BCI A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 4

5 5 OpenViBE software A software platform to design and use Brain-Computer Interfaces A software platform for real-time and on-line processing of cerebral data (EEG, ECoG, MEG, etc) >> acquisition, pre-processing, processing and display of cerebral data A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 5

6 6 OpenViBE development Initial consortium : INRIA (leader), INSERM, CEA, GIPSA-LAB, AFM, FRANCE-TELECOM R&D Manpower : 9 m.y (INRIA, INSERM) Applications : Disabled people, Research (cognitive processes, neuroscience, signal-processing, computer-human interaction, etc), Medical applications : diagnosis, therapy (neurofeedback, rehabilitation) Multimedia : videogames, virtual reality, computer-human interaction Robotics, Domotics, etc A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 6

7 7 Key features Modularity and re-usability set of software modules, >> easily add new modules and extend functionalities Multiple-users facilities programmers vs. non-programmers >> researchers in signal-processing, medical doctors, videogame designers, etc Portability independent from hardware, acquisition machine, operating systems, etc High-performance should take advantage from multithread or multi-core architectures or computer clusters to decrease computation time Connection with virtual reality (VR) compatible with VR software and hardware, includes virtual reality displays A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 7

8 8 OpenViBE functionalities A generic signal acquisition server Compatible with several machines VSM-CTF VSM-CTF (MEG 275 channels) NeXus32 (EEG 32 channels) BrainAmps (EEG 64 channels) NeXus32 Brain Amps A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 8

9 9 OpenViBE functionalities A scenario designer Non-programmers Graphical User Interface User-friendly To create, monitor and tune BCI scenarios A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 9

10 10 OpenViBE functionalities Visualization tools 2D and 3D displays of cerebral activity A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 10

11 11 Demonstrators Entertaining applications Mental speller Neurofeedback A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 11

12 12 Demo >> Demo A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 12

13 13 FAQ Available on INRIA gforge Official website : License LGPL V2+ C++, GTK, OGRE3D Hardware independent ; LINUX, Windows ; EEG, MEG, etc Usable with MATLAB On-line documentation, FAQ Installation kits (>> designer.exe for windows) Tutorials (videos, examples) A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 13

14 14 OpenViBE Users INRIA Renne - Bretagne Atlantique, France (Bunraku team) INRIA Nancy - Grand Est Research Centre, France (Cortex team) INRIA Sophia Antipolis - Mediterranee, France (Odysee team) INSERM, France GIPSA-Lab, France CEA-List, France LAGIS, France College de France, France INSA Rouen, France Fraunhofer, Germany I2R A-Star, Singapore LENA, France Swinburne University of Technology, Australia University of Sharjah, United Arab Emirates University of Twente, Netherlands Université de Bordeaux 2, France Etc First training to OpenViBE software (Rennes, January ) A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 14

15 15 OpenViBE2 ARN Project Topic : BCI and Videogames Ten Partners : INRIA, INSERM, CEA, GIPSA-Lab, CHART, CLARTE, BLACKSHEEP, KYLOTONN, CGAMES, UBISOFT 3 years Start Dec Supported by «pôles de compétitivité Images & Réseaux et Cap Digital» >> To be continued.. A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 15

16 16 Thank you! Contact Website >> Questions? A. Lécuyer, OpenViBE Project, RMLL 2009, Nantes 16

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