Sergi Fernández (i2cat), Project Coordinator Luk Overmeire, VRT Senior Researcher. IBC 2016 Innovation Theatre 11 th of September 2016
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1 Sergi Fernández (i2cat), Project Coordinator Luk Overmeire, VRT Senior Researcher IBC 2016 Innovation Theatre 11 th of September 2016
2 Call Start January Months Budget 3.8M
3
4 VR-T
5 Exploring VR is exploding VR content NextVR LiveNation, Fox & NBC Sports, CNN virtual seat concept BBC Taster: 360 Rio 2016 Olympics
6 Main VR challenges good storytelling interaction new (pre)production tools VR storyboard, instant preview, adding interactivity, simplify the production flow how does VR fit in a broadcast workflow? distribution and reaching the audience
7
8 Consortium Research institutions Broadcaster Tooling SMEs Production SME
9
10 ImmersiaTV: challenges
11 ImmersiaTV: challenges Broadcast quality rigs
12 ImmersiaTV: challenges Stiching Edition tool
13 ImmersiaTV: challenges Multiplatform Edition Tool
14 ImmersiaTV: challenges Multiplatform live production tool
15 ImmersiaTV: challenges Codification. Extening JPEG XS scope to Omnidirectional video
16 ImmersiaTV: challenges Adaptive streaming. Reducing latencies, ensuring highest video quality, enabling video interaction.
17 ImmersiaTV: challenges Multiplatorm synchronization and other interoperability problems
18 ImmersiaTV: challenges Professional users & Content creation
19 ImmersiaTV: challenges Professional users & Content creation
20 ImmersiaTV: challenges Content Creators. Tooling companies. Broadcasters. Content agregators. TV/STB Manufacturers.
21
22
23
24 Content edition, encoding and publication Content consumption Video Edition Station DASH Server Wi-Fi router Android phone or tablet HMD display Samsung Gear VR PC or AndroidTV
25 General production workflow
26
27
28
29
30 Current challenges Image quality Sync Optimization of decoding and rendering HW bottlenecks (receive, decode and render multiple video streams) HMD isolation and features for social interaction Storytelling Audience feedback
31 Pilot 1 VR documentary
32 360º IMAGE 2D PORTAL 2D PORTAL WORKFLOW new approaches 360º RIG 2D CAMERA 2D CAMERA
33 Creative input paradigm shift Opportunities & restrictions Every take has to be fully synchronized between 2D and 360; Microphones, lights and other tools must be hiding in plain sight; Simultaneous storytelling allows for new points of view in terms of narrative; The user chooses what to see and discover within the world they are presented; Novel way of storytelling The portals are a new organic way to present multi-platform content; Transitioning between 360º views has the potential to innovate even further; By using TV, HMD and Tablet for different types of narrative media, the user will choose the type of device they feel more comfortable with;
34 Lessons learned Creating the narrative, one must think of multiple platforms which by nature will have different types of storytelling: what works well for tablet might not be suited for a TV; Producing content that mixes 2D images with 360º requires a different approach to production but most of all to post-production - editing becomes a whole different task;
35 FUTURE WORK
36 Pilot 2 interactive live VR
37 Pilot 3 Interactive docu
38 Contact info Web:
39
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