Issues in the translation of online games David Lakritz, Language Automation, Inc.
|
|
- Andrew Simpson
- 5 years ago
- Views:
Transcription
1 Issues in the translation of online games David Lakritz, Language Automation, Inc. This whitepaper discusses important issues to consider when translating an online video game: How the translation of online games is different from that of other games How to balance the conflicting constraints of cost, quality and speed What you must do to ensure a successful localization of your online game, and Guidelines to follow when choosing a translation vendor Note: in this whitepaper, we use the terms translation and localization interchangeably to refer to the process of adapting a game's language and content for a foreign market. Background With the rapid growth of online gaming worldwide, the business case for making games available in multiple languages has never been greater. The chart below shows the growth of the worldwide online gaming market. As can be seen, the areas experiencing greatest growth are outside the U.S. $14 $12 $10 $8 Worldwide online gaming market ($B) 13.0 U.S. market 12.1 International markets The broadening of the online gaming market has increased the demand for translation. When online games were played mostly by dedicated groups of hardcore gamers, those gamers were perfectly happy playing games that were not in their native language. Now that online games have become a mass market phenomenon, making a game available in the local language is no longer a luxury; it has become a requirement to reach a worldwide audience. This can be seen in the chart below which shows the breakdown of World of Warcraft gamers by continent in March, $6 6.1 $ $2 $ Source: DFC Intelligence
2 With publishers and developers competing for the mindshare of gamers, online games that have been localized into the language and culture of the target market will enjoy a significant competitive advantage over those that have not. Gamers prefer to play games in their native language because localized games offer a greatly enhanced and more personal experience. This is particularly true if the game contains idiomatic language or cultural context that would not be understood or would be considered inappropriate for the target market (cultural context is explained in more detail below). How online game translation is different There are a few aspects of online games that make them particularly challenging for translation and localization. Large number of languages Online games typically reach a larger worldwide audience than conventional games. This is due to the wide availability of broadband, the ubiquity of the Web and the worldwide penetration of the PC. As a result, online games are typically translated into more languages than games deployed on other platforms or through other channels. High cultural context Another challenging aspect of online games is their high degree of cultural context. Cultural context refers to implicit or explicit references in the game that would only be understood by gamers immersed in the source culture of the game. Examples of cultural context might be references to old TV shows, historical figures or pop-culture icons. Since a large number of online games are RPGs with historical or mythological storylines, they frequently contain a high degree of cultural context making them particularly difficult to translate and adapt between cultures and languages. Frequent updates Because online games are primarily distributed digitally, updates and new content can be made available over the Internet quickly and easily. This is great for the gaming audience, but it also puts an increased responsibility on the developer to constantly refresh and deliver new content together with the corresponding localized versions, to encourage gamers to return to the game. Consequently, online games typically require faster and more frequent localizations compared to conventional games. This can be particularly challenging if the game has been localized into a large number of languages. Large volume Online games are typically much larger in terms of content than conventional games. This can make them more expensive to translate, especially when they are localized into a large number of languages. To reduce the cost of translation and maximize ROI, it is critically important to have an efficient localization process in place that keeps overhead to a minimum. This will be discussed in more detail later. Another important consideration is that online games typically have more items, NPCs, etc. making it essential to ensure consistency in terminology throughout the localization process, both initially and in later updates. In summary, online games are larger, more difficult and more costly to translate than conventional games, and they need to be translated into more languages. In spite of this additional complexity, updates need to be fast and frequent and must be localized in order to retain gamers and for the game to remain competitive. Achieving the right balance among the constraints of quality, cost and speed is critical to the successful localization of an online game. This is discussed in more detail in the next section. Balancing Quality, Cost and Speed In this section, we discuss each of these constraints in more detail along with tradeoffs to consider when developing an online game localization strategy.
3 Quality The quality of a translation is usually thought of as the degree to which text in a source language is rendered in a target language so that it remains faithful to the original. However, in game translation, quality is far more encompassing than that. It must also reflect the quality of storytelling in the target language, raising the bar even higher. Machine (automatic) translation is sometimes considered when translating a game because of its low cost compared to human translation, however, game content is not well-suited to machine translation and the results can be quite poor. Even experienced human translators find game translation to be particularly challenging. Needless to say, machines do not make particularly good storytellers. Another idea is to use gamers in the target market who know the game and have played it to also translate it. Although these gamers might know the game intimately, that doesn't automatically make them good translators since their writing and storytellling skills might be lacking. Another consideration is that managing a crowdsourcing project can be difficult, especially if your game is on a tight schedule. Unless you have the right translators, tools and infrastructure in place, quality and consistency will be issues. A third idea is to use professional translators who are also experienced game localizers. These folks are gamers themselves so they understand game content and are skilled writers and storytellers as well. They can be expected to produce good quality translations, but they might not capture the spirit of a particular game since they won t know the game intimately. Given these tradeoffs, a best of both worlds strategy is to have professional translators with game localization experience perform the initial translation and then have gamers in the target market who know the game intimately do any revising or editing. If the initial text has been translated well, it is a much easier task to revise it as needed, compared to having to retranslate it from scratch because the quality was unacceptable. In addition, if you're taking your game into multiple languages, it's usually more cost-effective to have a translation vendor handle the entire process compared to doing it all yourself. Not only can a vendor manage the process in a repeatable and scaleable manner, but with the proper tools, infrastructure and QA, they will be able to achieve a high degree of quality that would be unattainable on your own. In a later section we ll discuss in more detail issues to consider in choosing a translation vendor. As a final step towards achieving good quality, you might consider testing the localized game to make sure the translations are appropriate for the context. Even after your gamers have completed their revision and editing, there could still be inappropriate translations remaining since all the work will have been done outside the context of the actual game. Depending on your business objectives, an open or closed beta program directed towards the target market can be very important before the general release of the game to ensure that the translations fit well within the actual game. Depending on your budget, you might also consider having a specialized testing company test the game. These companies can follow a specific test plan so they can achieve better coverage than random or ad hoc testing. Often, the localization vendor can provide this level of testing as well. Cost Human translation is a labor-intensive activity and its cost can only be reduced so far without compromising quality. However, if the total cost of localization is considered and not just the cost of an individual translator, then there are many ways in which cost can be reduced. For example. implementing a more efficient workflow, particularly in the communication path between you and the translation vendor, can have a significant effect on the total cost of translation. There are three main areas where efficiency can be improved in the overall translation workflow: Before translation starts, getting content to be translated to the translation vendor quickly and efficiently
4 During translation, having good communication with the vendor so that questions can be resolved quickly before they become problems After translation completes, obtaining the translated content from the vendor quickly and without delay If there are communication bottlenecks between you and the translation vendor, or if questions arise from the translation team that can t be answered in a timely fashion, the translators may make incorrect assumptions about the text, which can result in incorrect or inappropriate translations. Once these errors find their way into the translation, the amount of effort required and the associated cost of revising the text later can dramatically increase the total cost of translation. This is illustrated in the chart below Relative cost of fixing translation errors ($) Translation Revision Testing Release As can be seen, costs can be mitigated by finding and correcting errors early. The later that errors are discovered, the more costly it is to fix them. By having smooth and efficient communication between you and the translation vendor, questions from the translation team can be answered quickly before they will become problems. Process efficiency applies not just to the ability to communicate efficiently with the vendor. The vendor also needs to have an efficient process internally as well. Ideally, the vendor s infrastructure should serve to facilitate the communication of information across and between all linguistic teams. The proper use of tools by the vendor can also help to reduce cost and improve quality. Translation memory is an example of a class of tools that can reduce cost by enabling previous translations to be reused, minimizing the amount of retranslation required. Automated QA tools inserted in the vendor s workflow can also reduce cost and improve quality when used properly. Speed Frequent updates are one of the characteristics of online games. Having a flexible, efficient and agile localization process that can respond rapidly to change is critical to keeping all the content fresh, up to date and in-sync. If the target languages can be updated soon after the source by translating them quickly and efficiently, it will give the game a competitive advantage since gamers will return more often, increasing revenue and improving the overall ROI. Furthermore, speed and cost are related since a faster, more efficient process will have less overhead and lower operating cost.
5 How to ensure a successful localization of your online game With the goals of reduced cost, improved quality and faster speed in mind, here are some guidelines on what you need to do to in ensure a successful localization of your game: Implement an efficient localization pipeline so that content and assets can be sent to the localization vendor with minimal overhead, directly out of your database. Minimize unnecessary overhead when communicating with the vendor. Respond promptly to questions as they arise so that questions can be answered quickly before they become problems. Make sure your process is scaleable both in terms of content volume (vertically) as well as number of languages (horizontally). Streamline and automate the process as much as possible, particularly when exporting/importing data from/to your asset database. Provide as much information about the game as possible before starting localization. This could include: Concept diagrams and flowcharts Playable copy of the game (ideally a development version with cheats ) As much context as possible. Translators will be translating text out of context, so be sure to provide as much additional context and explanations about obscure terms as possible. Detailed character descriptions including artwork. This will enable the translators to make good choices when rendering each characters voice. Glossary or dictionary of items, names and other game elements. This can be translated first then reviewed by your in-country team so it can be used as a reference throughout the rest of the translation. Build in a revision/editing step so that gamers in the target market who know your game intimately can revise the translation as needed. Consider options for testing the localized version including using a dedicated testing service or implementing an open/closed beta program. Provide feedback to the translation vendor as soon as possible about any incorrect or inappropriate translations, especially those resulting from misunderstanding of the context. This will prevent these errors from being repeated later. Establish a single point of contact with the translation vendor. Avoid adding unnecessary layers in the interface. Set clear expectations as to deadlines and deliverables. Finally, think of the translation vendor and the linguistic team as simply an extension of your own team. In addition to following these guidelines, selecting a suitable localization vendor is critical to the success of any localization project. The next section discusses criteria you can use to help you with this important decision. Choosing a localization vendor Now that you ve taken the necessary steps to ensure a successful localization, how can you choose the right localization vendor to execute on the process? Below is a list of general guidelines to follow to help you make the right decision. Experience and Team Check the vendor's background and experience carefully. The linguistic team should consist of translators and reviewers who themselves are gamers and game localization should be their primary focus. Building quality in up front will help to minimize the amount of rewriting and editing that you'll need to do later after delivery.
6 Ask the vendor to write a sample translation to get an idea of the writing style. Remember that providing more information up front (including artwork, storyboards, character info, etc.) will help to improve the overall quality of translation by helping to establish context and minimize any problems. Process Be sure the vendor has a flexible, open and scaleable localization process that can respond rapidly to changes and updates. The ideal vendor s process should be tightly integrated with your own asset management system so when new content becomes available, it can be immediately sent out for translation. The process should be scaleable both in terms of volume and by the number of languages. Tools and Infrastructure The vendor needs to have a solid process that supports: Good communication between you and the team A high degree of responsiveness to translate updates quickly Proper tools and infrastructure such as a networked translation memory, terminology management and QA tools to ensure high quality. Good QA tools can help ensure good quality. Make sure that the translation vendor is using translation memory to ensure consistency throughout the translation. With large, complex, multiplayer online games, the likelihood of inconsistencies will increase due to a) the larger volume of text, b) more items, characters and game elements to keep track of, and c) the use of multiple linguists working on a single project. Furthermore, since the individual team members may change during the course of the project (and subsequent updates) the use of a networked translation memory is critical to ensure consistency. Additional downstream QA tools that check for compliance with a glossary as well as conventions such as punctuation and case should be mandatory. However, even with the best technology and tools, in the end it is still human translators ultimately making choices. This is why the translation vendor needs to have a good communication infrastructure in place to streamline the information flow and minimize any errors caused by missing or incorrect information. Cost Cost is important, but it should not be the only criteria used when choosing a localization vendor. In fact, cost is really just a consequence of the other factors mentioned above. If a vendor has an efficient process, their cost will naturally be lower since overhead and bottlenecks are minimized. Be careful of a vendor whose cost seems too low. You should ask the right questions and understand their team, process, tools and infrastructure as these factors will better determine overall quality, and not just cost alone. Conclusions The increasing popularity of online gaming throughout the world means that localization is no longer an option. Aspects of online games that are particularly challenging for translation include a high degree of cultural context, frequent updates, more languages and larger volumes. Choosing the right localization vendor is critical for the success of a game. Factors to look for include experience, efficient and responsive workflow, and tools including QA and networked translation memory. Language Automation, Inc. ( has over 15 years of experience localizing video games and providing technical translation services for the gaming industry. David Lakritz is President and CEO, and can be reached at dave@lai.com.
Where does architecture end and technology begin? Rami Razouk The Aerospace Corporation
Introduction Where does architecture end and technology begin? Rami Razouk The Aerospace Corporation Over the last several years, the software architecture community has reached significant consensus about
More informationHow to choose a marketing agency
Marketing for Technology Businesses How to choose a marketing agency The IT Marketing Agency Guide STRATEGY DESIGN EVENTS CONTENT SOCIAL The reason we ve entitled this guide How to choose a marketing agency
More informationThe Real Secret Of Making Passive Income By Using Internet At Your Spare Time!
Internet Marketing - Quick Starter Guide The Real Secret Of Making Passive Income By Using Internet At Your Spare Time! FILJUN TEJANO Table of Contents About the Author 2 Internet Marketing Tips For The
More informationSerious Game Secrets. What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally
Serious Game Secrets What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally SERIOUS GAME SECRETS What, Why, Where, How, Who Cares? Andrew Hughes President Designing Digitally, Inc. Serious
More informationSoftware Maintenance Cycles with the RUP
Software Maintenance Cycles with the RUP by Philippe Kruchten Rational Fellow Rational Software Canada The Rational Unified Process (RUP ) has no concept of a "maintenance phase." Some people claim that
More informationIndividual Test Item Specifications
Individual Test Item Specifications 8208110 Game and Simulation Foundations 2015 The contents of this document were developed under a grant from the United States Department of Education. However, the
More informationPhD Student Mentoring Committee Department of Electrical and Computer Engineering Rutgers, The State University of New Jersey
PhD Student Mentoring Committee Department of Electrical and Computer Engineering Rutgers, The State University of New Jersey Some Mentoring Advice for PhD Students In completing a PhD program, your most
More informationSEPTEMBER, 2018 PREDICTIVE MAINTENANCE SOLUTIONS
SEPTEMBER, 2018 PES: Welcome back to PES Wind magazine. It s great to talk with you again. For the benefit of our new readerswould you like to begin by explaining a little about the background of SkySpecs
More informationThe Five Phases of the Translation Workflow
The Five Phases of the Translation Workflow Val Swisher, Founder & CEO, Content Rules, Inc. 1 The Five Phases of the Translation Workflow By Val Swisher Recently, I was asked to streamline the translation
More informationINTRODUCTION WHY CI/CD
+1 919-667-9958 WHITEPAPER CONTINUOUS INTEGRATION & DELIVERY WITH ANSIBLE INTRODUCTION Ansible is a very powerful open source automation language. What makes it unique from other management tools, is that
More informationVerizon Wireless Albemarle County s Wireless Policy on Co-locations. August 31, Executive Summary
Verizon Wireless Albemarle County s Wireless Policy on Co-locations August 31, 2011 Executive Summary Since Albemarle County s Wireless Policy was developed a decade ago, demand for wireless services has
More informationEarn money with your knowledge!
Earn money with your knowledge! The world s first block chain based game in which your win depends on your knowledge Table Of Contents What Is Coinquiztador And Why You Should Play... 4 Why Coinquiztador?...4
More informationDreamCatcher Agile Studio: Product Brochure
DreamCatcher Agile Studio: Product Brochure Why build a requirements-centric Agile Suite? As we look at the value chain of the SDLC process, as shown in the figure below, the most value is created in the
More informationUNIT-III LIFE-CYCLE PHASES
INTRODUCTION: UNIT-III LIFE-CYCLE PHASES - If there is a well defined separation between research and development activities and production activities then the software is said to be in successful development
More informationComments of Shared Spectrum Company
Before the DEPARTMENT OF COMMERCE NATIONAL TELECOMMUNICATIONS AND INFORMATION ADMINISTRATION Washington, D.C. 20230 In the Matter of ) ) Developing a Sustainable Spectrum ) Docket No. 181130999 8999 01
More informationAppendix H - What Goes Into a Milestone Definition
Appendix H - What Goes Into a Milestone Definition Here's an example of what a milestone description might look like for an actionadventure game based upon a hypothetical license called AdventureX. Sample
More informationThe Importance of Professional Editing
The Importance of Professional Editing As authors prepare to publish their books, they are faced with the question of whether or not to pay a professional editor to help polish their manuscript. Since
More informationSeaman Risk List. Seaman Risk Mitigation. Miles Von Schriltz. Risk # 2: We may not be able to get the game to recognize voice commands accurately.
Seaman Risk List Risk # 1: Taking care of Seaman may not be as fun as we think. Risk # 2: We may not be able to get the game to recognize voice commands accurately. Risk # 3: We might not have enough time
More informationImproving Application Development with Digital Libraries
Improving Application Development with Digital Libraries How on-demand access to trusted information is used to overcome costly delays and rework in the application development process - through timeliness
More informationTHINGS. before hiring a web design company. dont build a website, build your business
THINGS before hiring a web design company dont build a website, build your business Websites can be one of the greatest tools for a business... but if you go down a path that is not a good match for your
More informationACTIVISION BLIZZARD ANNOUNCES BETTER-THAN-EXPECTED SECOND QUARTER 2011 FINANCIAL RESULTS
Contacts: Kristin Southey SVP, Investor Relations (310) 255-2635 ksouthey@activision.com Maryanne Lataif SVP, Corporate Communications (310) 255-2704 mlataif@activision.com FOR IMMEDIATE RELEASE ACTIVISION
More informationndash Customer Success Guide
ndash Customer Success Guide Introduction (Page 3) Basic Setup (Page 3) o Completing Profile (info and payment) Groups o Adding your team members o Setting preferences Getting Started (Page 8) o Building
More informationOur Corporate Strategy Digital
Our Corporate Strategy Digital Proposed Content for Discussion 9 May 2016 CLASSIFIED IN CONFIDENCE INLAND REVENUE HIGHLY PROTECTED Draft v0.2a 1 Digital: Executive Summary What is our strategic digital
More informationHOW TO FIND THE PERFECT EDITOR
P U B L I S H A P R O F I T A B L E B O O K. C O M BOOK WRITING HOW TO FIND THE PERFECT EDITOR AN INSIDER'S GUIDE E D I T I N G IS BOTH AN ART AND A SCIENCE If you spend much time talking with me about
More informationLINKS DON T WORK ON PDF
DEADLINES FILM* Applications for Film open on Friday 18 January 2019, 12pm. To apply for Film please submit a completed online application form along with your supporting materials by Wednesday 20 February
More informationGENERAL GUIDELINES. Conducting informational interviews and job shadowing. This is the priority for responding to a job opening:
Career Services Center 1700 W. Hillsdale Blvd., Building 1, Room 213, San Mateo, CA 94402 P: (650) 574-6116, F: (650) 378-7222, www.collegeofsanmateo.edu/career CSM JobLinks - free online job/internship
More informationDRAWING MANAGEMENT MISTAKES
5 DRAWING MANAGEMENT MISTAKES You re Making and How to Avoid Them Everything from the site plan, to punch lists and RFIs, to detailed call-outs are part of construction drawings the life blood of the AEC
More information1X-Advanced: Overview and Advantages
1X-Advanced: Overview and Advantages Evolution to CDMA2000 1X QUALCOMM INCORPORATED Authored by: Yallapragada, Rao 1X-Advanced: Overview and Advantages Evolution to CDMA2000 1X Introduction Since the first
More informationBest practices in product development: Design Studies & Trade-Off Analyses
Best practices in product development: Design Studies & Trade-Off Analyses This white paper examines the use of Design Studies & Trade-Off Analyses as a best practice in optimizing design decisions early
More informationDigital Swarming. Public Sector Practice Cisco Internet Business Solutions Group
Digital Swarming The Next Model for Distributed Collaboration and Decision Making Author J.D. Stanley Public Sector Practice Cisco Internet Business Solutions Group August 2008 Based on material originally
More informationAgile Project Management for Writers. David R Slayton
Agile Project Management for Writers David R Slayton 1 What is Agile? Agile Project Management was developed to speed up software development. Rather than creating an entire application and delivering
More informationDelete Current Exhibit VI and replace with this Exhibit VI Keep same Title
Delete Current Exhibit VI and replace with this Exhibit VI Keep same Title PURPOSE -Provide measurable criteria for image exchange -Alert receiving bank personnel -Allow for automated detection and flagging
More informationInstrumentation and Control
Program Description Instrumentation and Control Program Overview Instrumentation and control (I&C) and information systems impact nuclear power plant reliability, efficiency, and operations and maintenance
More information5 Drawing Management Mistakes You re Making. And How to Avoid Them
5 Drawing Management Mistakes You re Making And How to Avoid Them 2 Table of Contents THE TOP FIVE MOST COMMON DRAWING MANAGEMENT MISTAKES I. Paper-based Drawings II. Drawing Management System Without
More informationApplying classic game production principles to game productions with short development times
Maximilian Maximilian Eibl, Martin Eibl, Gaedke Martin (Hrsg.): Gaedke. Informatik (Hrsg.): INFORMATIK 2017: CAAI4Games, 2017, Lecture Lecture Notes Notes in Informatics in (LNI), (LNI), Gesellschaft für
More informationAll submissions are read anonymously and every writer gets a submission feedback report.
All submissions are read anonymously and every writer gets a submission feedback report. Please Note: We now only accept entries submitted electronically through our Application Form. 1. DATES AND DEADLINES
More informationEsri and Autodesk What s Next?
AN ESRI VISION PAPER JANUARY 2018 Esri and Autodesk What s Next? Copyright 2018 Esri All rights reserved. Printed in the United States of America. The information contained in this document is the exclusive
More informationInformation Memo. Trading Technology August 2 nd, 2007 (Update to June 4th, 2007 NYSE Group Equities Streamlining Info Memo)
Information Memo 11 Wall Street New York, NY 10005 Trading Technology August 2 nd, 2007 (Update to June 4th, 2007 NYSE Group Equities Streamlining Info Memo) TO: ALL MEMBERS, MEMBER ORGANIZATIONS and Vendors
More informationFirst Quarter 2013 Results May 8, 2013
First Quarter 2013 Results May 8, 2013 Safe Harbor Disclosure Please review our SEC filings on Form 10-K and Form 10-Q The statements contained in this presentation that are not historical facts are forward-looking
More informationUCLA Extension Writers Program Public Syllabus
1 UCLA Extension Writers Program Public Syllabus Note to students: this public syllabus is designed to give you a glimpse into this course and instructor. If you have further questions about our courses
More informationDEMIGOD DEMIGOD. characterize stalls and pop-ups during game play. Serious gamers play games at their maximum settings driving HD monitors.
Intel Solid-State Drives (Intel SSDs) are revolutionizing storage performance on desktop and laptop PCs, delivering dramatically faster load times than hard disk drives (HDDs). When Intel SSDs are used
More informationA team LEAP Response is required for this event and must be submitted at event check-in (see LEAP Program).
VIDEO GAME DESIGN OVERVIEW Participants develop, build, and launch an E-rated, online game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing, and
More informationVideo Games Funding. January 18th Orla Clancy Creative Europe Desk Ireland
Video Games Funding January 18th 2017 Orla Clancy Creative Europe Desk Ireland What is Creative Europe? 7 year Programme (2014-2020) combines CULTURE and MEDIA under one umbrella 38 participating EU countries
More informationDATA AT THE CENTER. Esri and Autodesk What s Next? February 2018
DATA AT THE CENTER Esri and Autodesk What s Next? February 2018 Esri and Autodesk What s Next? Executive Summary Architects, contractors, builders, engineers, designers and planners face an immediate opportunity
More informationGet Compliant and Stay Compliant with Department of Labor (DOL) Final Rule Fiduciary Regulations. White Paper
Get Compliant and Stay Compliant with Department of Labor (DOL) Final Rule Fiduciary Regulations White Paper Get Compliant and Stay Compliant with the New Department of Labor (DOL) Final Rule Fiduciary
More informationA FRAMEWORK FOR PERFORMING V&V WITHIN REUSE-BASED SOFTWARE ENGINEERING
A FRAMEWORK FOR PERFORMING V&V WITHIN REUSE-BASED SOFTWARE ENGINEERING Edward A. Addy eaddy@wvu.edu NASA/WVU Software Research Laboratory ABSTRACT Verification and validation (V&V) is performed during
More informationYour work as a translator at lengoo What can you expect from your journey with lengoo? What is most important to us and our customers?
Your work as a translator at lengoo What can you expect from your journey with lengoo? What is most important to us and our customers? What is most important to us and our customers? lengoo GmbH 2015 Quality
More informationReport on the impact of the convergence of telecommunication, broadcasting and information technologies
International Telecommunication Union QUESTION 10-1/1 Impact of the convergence of telecommunication, broadcasting and information technologies ITU-D STUDY GROUP 1 3rd STUDY PERIOD (2002-2006) Report on
More informationChapter 4: Sampling Design 1
1 An introduction to sampling terminology for survey managers The following paragraphs provide brief explanations of technical terms used in sampling that a survey manager should be aware of. They can
More informationSAMPLE. Lesson 1: Introduction to Game Design
1 ICT Gaming Essentials Lesson 1: Introduction to Game Design LESSON SKILLS KEY TERMS After completing this lesson, you will be able to: Describe the role of games in modern society (e.g., education, task
More informationTime Management for Writers How to write faster, find the time to write your book, and be a more prolific writer
Time Management for Writers How to write faster, find the time to write your book, and be a more prolific writer by Sandra Gerth EXERCISE #1 Find the time to write a) Take a look at the above list of strategies.
More informationPurpose of this project. What is expected. Essentials of Digital Media. The Team Assignment. Comm-101. Create Your Organization
Purpose of this project Communications professionals work in teams. Sometimes the teams are assembled for a particular project and sometimes they are on-going teams, such as an ad agency. The team project
More informationIMPORTANT: PLEASE DO NOT USE THIS DOCUMENT WITHOUT READING THIS PAGE
IMPORTANT: PLEASE DO NOT USE THIS DOCUMENT WITHOUT READING THIS PAGE This document is designed to be a template for a document you can provide to your employees who will be using TimeIPS in your business
More informationA GUIDE TO EFFECTIVE COMMUNICATION WITH MAIN CONTRACTORS
A GUIDE TO EFFECTIVE COMMUNICATION WITH MAIN CONTRACTORS A GUIDE TO EFFECTIVE COMMUNICATION WITH MAIN CONTRACTORS While working together on a project, effective communication between subcontractors and
More informationSubmission to the Productivity Commission inquiry into Intellectual Property Arrangements
Submission to the Productivity Commission inquiry into Intellectual Property Arrangements DECEMBER 2015 Business Council of Australia December 2015 1 Contents About this submission 2 Key recommendations
More informationBlock Delete techniques (also called optional block skip)
Block Delete techniques (also called optional block skip) Many basic courses do at least acquaint novice programmers with the block delete function As you probably know, when the control sees a slash code
More informationRECOMMENDATION ITU-R M.1167 * Framework for the satellite component of International Mobile Telecommunications-2000 (IMT-2000)
Rec. ITU-R M.1167 1 RECOMMENDATION ITU-R M.1167 * Framework for the satellite component of International Mobile Telecommunications-2000 (IMT-2000) (1995) CONTENTS 1 Introduction... 2 Page 2 Scope... 2
More informationCreation of New Manufacturing Diagnostic Process by Co-creation with Customer
Creation of New Manufacturing Diagnostic Process by Co-creation with Customer Tomohiro Aoyagi Yojiro Numata A key issue at manufacturing sites is how to ensure that manufactured products are consistent
More informationAnalysis on Digital Radio Service Deployment in Thailand TIME Consulting, 13 December 2017
Analysis on Digital Radio Service Deployment in Thailand TIME Consulting, 13 December 2017 Contents 1 Radio Development Plan and Digital Switch Over 2 Regulatory Impact Assessment 2 About 46% of population
More informationANALYSIS OF BENEFITS AND CHALLENGES TOWARDS MALAY TECHNOLOGICAL TERMINOLOGIES IN HIGHER SKILL LEARNING
Volume: 3 Issues: 9 [March, 2018] pp.10-16 International Journal of Education, Psychology and Counseling eissn: 0128-164X Journal website: www.ijepc.com ANALYSIS OF BENEFITS AND CHALLENGES TOWARDS MALAY
More informationDesigning for recovery New challenges for large-scale, complex IT systems
Designing for recovery New challenges for large-scale, complex IT systems Prof. Ian Sommerville School of Computer Science St Andrews University Scotland St Andrews Small Scottish town, on the north-east
More informationQ&A with Jaime Hildreth
JANUARY 2018 V OL. 6 ISS U E 160 R E P O R T Q&A with Jaime Hildreth Managing Director, Head of PE & LP Market Strategy at Ipreo. Principle Series: Family Office Insights sits down with Jaime Hildreth,
More informationwelcome & introduction
welcome & introduction 2section one contents letter from the senior vice chancellor...3 contents... 4-6 terminology... 7-8 the importance of an identity...9 design standards and freedom of expression at
More informationSUPPORT FOR THE DEVELOPMENT OF EUROPEAN VIDEO GAMES
SUPPORT FOR THE DEVELOPMENT OF EUROPEAN VIDEO GAMES F.A.Q. - Frequently Asked Questions Call for Proposals EACEA/20/2015 Deadline for submitting applications: 03/03/2016 This document is intended to provide
More informationGAME PRODUCTION HANDBOOK Second Edition
THE GAME PRODUCTION HANDBOOK Second Edition BY HEATHER MAXWELL CHANDLER INFINITY SCIENCE PlliSS INFINITY SCIENCE PRESS LLC Hingham, Massachusetts New Delhi, India TABLE OF CONTENTS Foreword Preface Acknowledgments
More informationASTRO 25 MISSION CRITICAL DATA YOUR LIFELINE FOR SUCCESSFUL MISSIONS
ASTRO 25 MISSION CRITICAL DATA YOUR LIFELINE FOR SUCCESSFUL MISSIONS ALWAYS AVAILABLE Your mission critical operations depend on reliable voice PTT communications all the time, everywhere you operate.
More information39 Years of Learning the Hard Way. Mark A Etrheim, Mastercraft Homes Inc
39 Years of Learning the Hard Way Mark A Etrheim, Mastercraft Homes Inc Marketing- You need to tell the world how good you are! Clear and consistent message. What makes you unique? Sales- You must be able
More informationSELLING YOUR BOOKS ON AMAZON...3 GETTING STARTED...4 PUBLISHING YOUR BOOK...5 BOOK STATUS REVIEW, PUBLISHING & LIVE... 13
Table of Contents SELLING YOUR BOOKS ON AMAZON 3 GETTING STARTED 4 PUBLISHING YOUR BOOK 5 BOOK STATUS REVIEW, PUBLISHING & LIVE 13 THE POWER OF AUTHOR CENTRAL 15 LINKING MULTIPLE PEN NAMES 17 SECURING
More informationStudent Ability Success Center (SASC) Procedures for Receiving Test Accommodations. effective 8/9/18
1 Student Ability Success Center (SASC) Procedures for Receiving Test Accommodations effective 8/9/18 2 Table of Contents: Getting Started pg. 3 Contact Information and Hours pg.3 Checking Out Test Accommodation
More informationGaming. Everyone s a. Gamer!
Gaming Everyone s a Gamer! The gaming industry in India is growing at a CAGR of over 70 per cent and is expected to touch the half-a-billion-dollar mark in just two years, says Dipta Joshi. 50 Gaming is
More informationRequired Text: Beginnings, Middles, and Ends by Nancy Kress Recommended Text: The Scene Book by Sandra Scofield
Note to students: this public syllabus is designed to give you a glimpse into this course and instructor. If you have further questions about our courses or curriculum, please contact the Writers Program
More informationCountry Paper : Macao SAR, China
Macao China Fifth Management Seminar for the Heads of National Statistical Offices in Asia and the Pacific 18 20 September 2006 Daejeon, Republic of Korea Country Paper : Macao SAR, China Government of
More informationThe Key to It All: YOUR PERSONAL MONEY MAP NUMBERS
MODULE 2 * TO USE THE INTERACTIVE FIELDS IN THIS DOCUMENT, PLEASE DOWNLOAD AND OPEN WITH ADOBE READER The Key to It All: YOUR PERSONAL MONEY MAP NUMBERS Hi and welcome to module 2! You are about to begin
More informationIn-House vs. Outsourced Content Creation
In-House vs. Outsourced Content Creation Which Strategy is Right For You? The Big Question People are always asking us which is the better option writing content in house, or outsourcing it? This is an
More informationGOALS! Brian Tracy. How to get everything you want faster than you ever thought possible!
How to get everything you want faster than you ever thought possible. GOALS! How to get everything you want faster than you ever thought possible! Brian Tracy WWW.BRIANTRACY.COM GOALS! BRIAN TRACY 1 GOALS!
More informationIntroductory Psychology (1030H, 1101, & 2101) Spring 2016 Research Participation (RP) Information
Introductory Psychology (1030H, 1101, & 2101) Spring 2016 Research Participation (RP) Information Jacqueline Newbold, RP Coordinator Office: Room 434, Psychology Building Office Hours: by appointment E-mail:
More informationLeverage 3D Master. Improve Cost and Quality throughout the Product Development Process
Leverage 3D Master Improve Cost and Quality throughout the Product Development Process Introduction With today s ongoing global pressures, organizations need to drive innovation and be first to market
More informationWhat is Nonlinear Narrative?
Nonlinear Narrative in Games: Theory and Practice By Ben McIntosh, Randi Cohn and Lindsay Grace [08.17.10] When it comes to writing for video games, there are a few decisions that need to be made before
More informationCase Study. Nikon by Kanban. "Varnish API & Web Acceleration, it s lightning fast, and flexible"
Case Study Nikon by Kanban "Varnish API & Web Acceleration, it s lightning fast, and flexible" About Nikon Nikon is the world leader in digital imaging, precision optics and photo imaging technology and
More informationAnalysis of the electrical disturbances in CERN power distribution network with pattern mining methods
OLEKSII ABRAMENKO, CERN SUMMER STUDENT REPORT 2017 1 Analysis of the electrical disturbances in CERN power distribution network with pattern mining methods Oleksii Abramenko, Aalto University, Department
More informationPassive Revenue For Coaches Lesson #25. Sample R&D Team memos
Page 1 of 5 Lesson #25 The theme for this week is launching, managing and benefiting from having your own R&D Team Sample R&D Team Memos Dear Coach... Are you wondering what to say or ask for in the memos
More informationTECHNICAL AND OPERATIONAL NOTE ON CHANGE MANAGEMENT OF GAMBLING TECHNICAL SYSTEMS AND APPROVAL OF THE SUBSTANTIAL CHANGES TO CRITICAL COMPONENTS.
TECHNICAL AND OPERATIONAL NOTE ON CHANGE MANAGEMENT OF GAMBLING TECHNICAL SYSTEMS AND APPROVAL OF THE SUBSTANTIAL CHANGES TO CRITICAL COMPONENTS. 1. Document objective This note presents a help guide for
More informationMethodology for Agent-Oriented Software
ب.ظ 03:55 1 of 7 2006/10/27 Next: About this document... Methodology for Agent-Oriented Software Design Principal Investigator dr. Frank S. de Boer (frankb@cs.uu.nl) Summary The main research goal of this
More informationMOBILIZE AND MAXIMIZE THE POTENTIAL OF P25 DIGITAL LMR
WHITE PAPER MOBILIZE AND MAXIMIZE THE POTENTIAL OF P25 DIGITAL LMR PAGE 1 ARE YOU LEVERAGING THE POTENTIAL OF YOUR P25 LMR NETWORK? Your customers expect you to be ready, capable and equipped for power
More informationACCELERATED POST FREQUENTLY ASKED QUESTIONS
ACCELERATED POST FREQUENTLY ASKED QUESTIONS Thank you for your interest in Accelerated Post! These FAQ s will clarify how this unique program works. Providing you with a talented editor, an acclaimed story
More informationRoleplay Technologies: The Art of Conversation Transformed into the Science of Simulation
The Art of Conversation Transformed into the Science of Simulation Making Games Come Alive with Interactive Conversation Mark Grundland What is our story? Communication skills training by virtual roleplay.
More informationBIM FOR INFRASTRUCTURE THE IMPACT OF TODAY S TECHNOLOGY ON BIM
BIM for Infrastructure The Impact of Today s Technology on BIM 1 BIM FOR INFRASTRUCTURE THE IMPACT OF TODAY S TECHNOLOGY ON BIM How Technology can Transform Business Processes and Deliver Innovation 8
More informationInternetMarketingWithBarb.com
How to Outsource Like A Pro Unless you have unlimited funds, chances are you won't be able to hire many full-time employees to handle the various essential functions when you first start your business.
More informationBI TRENDS FOR Data De-silofication: The Secret to Success in the Analytics Economy
11 BI TRENDS FOR 2018 Data De-silofication: The Secret to Success in the Analytics Economy De-silofication What is it? Many successful companies today have found their own ways of connecting data, people,
More informationTLC ENGINE. Our complete Digital Change Management platform. Training. Testing. Certification. Compliance. Communication
Our complete Digital Change Management platform Training Testing Certification Compliance Communication What the market says The need for digital change is greater than ever to cope with rapidly changing
More information2015 HSC Industrial Technology Graphics Technologies Marking Guidelines
2015 HSC Industrial Technology Graphics Technologies Marking Guidelines Section I Multiple-choice Answer Key Question Answer 1 A 2 C 3 B 4 B 5 C 6 C 7 C 8 D 9 D 10 C 1 Section II Question 11 Correctly
More informationEngineering for Success in the Space Industry
Engineering for Success in the Space Industry Objectives: Audience: Help you understand what it takes to design, build, and test a spacecraft that works, given the unique challenges of the space industry
More informationFood for thought about a profession whose relevance cannot be overlooked in the age of digitalization.
Food for thought about a profession whose relevance cannot be overlooked in the age of digitalization. FOREWORD Digitalization still feels like a buzzword. However, the fact that the term is being used
More informationHow to Build Your Audience
How to Build Your Audience Copyright 2017 Lulu Press All rights reserved This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License To view a copy of this license, visit
More informationAlternative English 1010 Major Assignment with Activities and Handouts. Portraits
Alternative English 1010 Major Assignment with Activities and Handouts Portraits Overview. In the Unit 1 Letter to Students, I introduced you to the idea of threshold theory and the first two threshold
More informationWhile there are lots of different kinds of pitches, there are two that are especially useful for young designers:
Pitching Your Game Ideas Think you ve got a great idea for the next console blockbuster? Or the next mobile hit that will take the app store by storm? Maybe you ve got an innovative idea for a game that
More informationAgile Software Development
Agile Software Development ENGI 5895: Software Design Faculty of Engineering & Applied Science Memorial University of Newfoundland March 5, 2018 Software Failures Figures from Why Software Fails by Robert
More informationPublic Art Network Best Practice Goals and Guidelines
Public Art Network Best Practice Goals and Guidelines The Public Art Network (PAN) Council of Americans for the Arts appreciates the need to identify best practice goals and guidelines for the field. The
More informationSAMPLE SCRIPTS FOR INVITING
SAMPLE SCRIPTS FOR INVITING If you feel at a loss for words when you send an invite, or you want a simple go-to script ready so you don t miss out on an inviting opportunity, then review this script tool
More informationEnhancing industrial processes in the industry sector by the means of service design
ServDes2018 - Service Design Proof of Concept Politecnico di Milano 18th-19th-20th, June 2018 Enhancing industrial processes in the industry sector by the means of service design giuseppe@attoma.eu, peter.livaudais@attoma.eu
More information