SINCE 1916 SMPTE 2018 INNOVATION AND TECHNOLOGY IN MEDIA AND ENTERTAINMENT SURVEY RESULTS

Size: px
Start display at page:

Download "SINCE 1916 SMPTE 2018 INNOVATION AND TECHNOLOGY IN MEDIA AND ENTERTAINMENT SURVEY RESULTS"

Transcription

1 SINCE 1916 SMPTE 2018 INNOVATION AND TECHNOLOGY IN MEDIA AND ENTERTAINMENT SURVEY RESULTS

2 MEDIA & ENTERTAINMENT COMPANIES ARE BETTING ON EMERGING TECHNOLOGIES

3 M&E Companies are Betting on Emerging Technologies From AI and VR, Streaming, and Better Pixels. According the results of the SMPTE 2018 Innovation and Technology in Media Entertainment Survey, organizations across the media and entertainment (M&E) industry are planning to increase investment levels in emerging technologies as the industry continues to embrace an aggressive approach to its digital transformation Post Production Production Research & Development Distribution Other Pre Production Consumption The survey captured input from a broad cross-section of the industry, with respondents representing all segments of the content creation, distribution and consumption value chain. The results reveal an industry that is actively exploring how emerging technologies -- like artificial intelligence (AI), virtual reality (VR), new Internet streaming techniques and better pixels (HDR, WCG, HFR, etc.) -- are changing the ways storytellers connect with consumers.

4 INVESTMENTS IN PEOPLE, PROCESSES, AND TECHNOLOGIES

5 The industry is making new investments in people, processes, and technologies that will further transform the way content is created, distributed, and consumed between now and the end of the decade. The survey confirms that the industry is making new investments in people, processes, and technologies that will further transform the way content is created, distributed, and consumed between now and the end of the decade. It also highlights the importance of engaging with technologists in emerging areas of innovation to build new business relationships while developing technical standards and workflow conventions that ensure the industry is able to absorb new technologies into its operations in the most effective manner possible. ORGANIZATIONS PLANNING TO INCREASE INVESTMENTS IN EMERGING TECHNOLOGIES OVER NEXT 12 MONTHS 35.78% Immerse Media (VR, AR, MR) NEXT 12 MONTHS 40.87% 56.28% Artificial Intelligence & Machine Learning Better Pixels Projects (4K, UHD, HDR, WCG, HFR) 61.58% Professional Media Over Manages IP Networks

6 ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING (AI/ML) 80 % 80% Surveyed say AI/ML is a vital issue for the M&E tech industry. 61 Although nearly 70% of respondents say they are not personally involved in AI/ML, 60% say it is an important issue for their organization, and 80% say it s a vital issue for the M&E tech industry. Not all respondents were aware of investment in AI/ML, but in two questions asking about each nearly 50% indicated that their organization is not dedicating either financial or human resources into AI/ML. That said, 40% of respondents anticipated increased investment in the coming year. AI/ML is considered emerging by 70% of respondents and nascent by 27%; fewer than 4% of respondents view it as being mature or very mature. IMMERSIVE MEDIA % More than 61% say they are not personally involved with immersive media (including Virtual, Augmented, and Mixed Realities). More than 61% say they are not personally involved with immerse media (including Virtual, Augmented, and Mixed Realities), but 54% do say it s an important issue for their organization and 77% say it s important for the industry. About 45% of respondents indicated that their organization is not investing financial or human resources in immersive media. Respondents were fairly evenly split between Yes, No, and I Don t Know when asked about the likelihood of increased investment in the coming year. Nearly 75% of respondents view immersive media as emerging, more than 15% see it as nascent, and about 10% see it as mature or very mature.

7 90 % More than 90% view it as an essential issue for the future of the M&E tech industry. PROFESSIONAL MEDIA OVER MANAGED IP NETWORKS More than 60% of respondents are personally involved with professional media over managed IP networks; 80% see it as an important issue for their organization; and more than 90% view it as an essential issue for the future of the M&E tech industry. Investment of financial and human resources is at about 65%, and more than 60% expect to see increased investment over the coming year. Nearly 60% of respondents view professional media over managed IP networks as being emerging; 40% see it as being mature. 90 % Nearly 80% see this as an important issue for their organization, and almost 90% believe it s essential for the industry. BETTER PIXELS PROJECT When asked about their involvement in the better pixels project, 62% answered in the affirmative. Nearly 80% see this as an important issue for their organization, and almost 90% believe it s essential for the industry. About 60% of respondents indicated that their organizations are investing financial and human resources in better pixels project initiatives. While almost 20% of respondents do not know about plans for future investment, 56% expect that their organization will increase its investment in the coming year. When asked about the maturity of different aspects of the better pixels project, respondents rated 4K the most mature element, followed in the rankings by ultra high definition (UHD), high dynamic range (HDR), wide color gamut (WGC), and high frame rate (HFR).

8 THE SURVEY DREW 200 RESPONSES FROM ENGINEERS, MANAGERS, DIRECTORS, AND C-SUITE EXECUTIVES

9 ABOUT THE SURVEY The SMPTE 2018 Innovation and Technology in Media and Entertainment Survey is part of SMPTE s ongoing work to provide insight on the critical issues that are transforming the media and entertainment (M&E) technology industry. The survey drew 216 responses from engineers, managers, directors, and C-suite executives whose companies operate in the postproduction, production, R&D, distribution, pre-production, and consumption. Respondents reported having substantial expertise in engineering, postproduction, R&D, and production, and more than 70% indicated that they have more than 20 years in the industry. Nearly a third of respondents companies have 20 or fewer employees, and 60% have 500 or fewer employees. Almost 80% of these companies do business in North America, 50% in EMEA, 43% in Asia-Pacific, and 36% in Latin America. The survey examined artificial intelligence and machine learning (AI/ML), immersive media, professional media over managed IP networks, and the better pixels project. ABOUT SMPTE For more than a century, the people of the Society of Motion Picture and Television Engineers, or SMPTE (pronounced "simp-tee"), have sorted out the details of many significant advances in media and entertainment technology, from the introduction of "talkies" and color television to HD and UHD (4K, 8K) TV. Since its founding in 1916, SMPTE has received an Oscar and multiple Emmy Awards for its work in advancing moving-imagery engineering across the industry. SMPTE has developed thousands of standards, recommended practices, and engineering guidelines, more than 800 of which are currently in force today. SMPTE Time Code and the ubiquitous SMPTE Color Bars are just two examples of SMPTE's notable work. Now in its second century, SMPTE is shaping the next generation of standards and providing education for the industry to ensure interoperability as the industry evolves further into IT- and IP-based workflows. SMPTE is a global professional association of technologists and creatives who drive the quality and evolution of motion imaging. Its membership today includes more than 7,000 members: motion-imaging executives, creatives, technologists, researchers, and students who volunteer their time and expertise to SMPTE's standards development and educational initiatives. A partnership with the Hollywood Professional Association (HPA) connects SMPTE and its membership with the businesses and individuals who support the creation and finishing of media content. Information on joining SMPTE is available at All trademarks appearing herein are the properties of their respective owners.

10 SINCE Hamilton Ave, Ste 601 White Plains NY

Sky Italia & Immersive Media Experience Age. Geneve - Jan18th, 2017

Sky Italia & Immersive Media Experience Age. Geneve - Jan18th, 2017 Sky Italia & Immersive Media Experience Age Geneve - Jan18th, 2017 Sky Italia Sky Italia, established on July 31st, 2003, has a 4.76-million-subscriber base. It is part of Sky plc, Europe s leading entertainment

More information

Venture Capital Search Highlights

Venture Capital Search Highlights Venture Capital Venture funding continued at the strongest pace witnessed over the past decade in 2016, and recruiting the future leaders of the industry s emerging growth companies has never been more

More information

SEIZING THE POWER OF VIRTUAL REALITY WITH REWIND. Your guide to the ins and outs of our business and how we can help you succeed.

SEIZING THE POWER OF VIRTUAL REALITY WITH REWIND. Your guide to the ins and outs of our business and how we can help you succeed. SEIZING THE POWER OF VIRTUAL REALITY WITH REWIND. Your guide to the ins and outs of our business and how we can help you succeed. REWIND is a leading immersive solutions company with a proven track record

More information

Are your company and board ready for digital transformation?

Are your company and board ready for digital transformation? August 2017 Are your company and board ready for digital transformation? Going digital means change. Having the right skills is a critical part of the process. As overseers of company strategy, the board

More information

Storytelling For Virtual Reality Methods And Principles For Crafting Immersive Narratives

Storytelling For Virtual Reality Methods And Principles For Crafting Immersive Narratives Storytelling For Virtual Reality Methods And Principles For Crafting Immersive Narratives We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online

More information

Trends Impacting the Semiconductor Industry in the Next Three Years

Trends Impacting the Semiconductor Industry in the Next Three Years Produced by: Engineering 360 Media Solutions March 2019 Trends Impacting the Semiconductor Industry in the Next Three Years Sponsored by: Advanced Energy Big data, 5G, and artificial intelligence will

More information

Virtual Reality Industry Survey. Conducted by VR Intelligence in conjunction with the VRX event series

Virtual Reality Industry Survey. Conducted by VR Intelligence in conjunction with the VRX event series Virtual Reality Industry Survey Conducted by VR Intelligence in conjunction with the VRX event series VR Intelligence is the world s leading global network of senior-level decision makers in the virtual

More information

Trends Report R I M S

Trends Report R I M S Trends Report R I M S 2 0 1 8 Changing technology Changing workplaces Changing risk Progress is a good thing. But, with evolution and change comes risk. Fast-moving technology and super-charged innovation

More information

Bringing the revolution to SMEs. Report for stakeholders August 2018

Bringing the revolution to SMEs. Report for stakeholders August 2018 Bringing the revolution to SMEs Report for stakeholders August 2018 Executive Summary 4Manufacturing is the Knowledge Transfer Network (KTN) s approach to helping manufacturers, particularly SMEs, understand

More information

INTEL INNOVATION GENERATION

INTEL INNOVATION GENERATION INTEL INNOVATION GENERATION Overview Intel was founded by inventors, and the company s continued existence depends on innovation. We recognize that the health of local economies including those where our

More information

Disrupting our way to a Very Human City

Disrupting our way to a Very Human City Disrupting our way to a Very Human City Zagreb Forum 2017 Technology Park Zagreb 20 th November 2017 Steve Wells COO, Fast Future Publishing steve@fastfuturepublishing.com Image: http://www.bbc.com Through

More information

How can boards tackle the Essential Eight and other emerging technologies?

How can boards tackle the Essential Eight and other emerging technologies? How can boards tackle the Essential Eight and other emerging technologies? are transforming companies. What should your board know about them? Companies are looking at the next generation of digital technologies

More information

THE INTELLIGENT REFINERY

THE INTELLIGENT REFINERY THE INTELLIGENT REFINERY DIGITAL. DISTILLED. DIGITAL REFINING SURVEY 2018 THE INTELLIGENT REFINERY SURVEY explained This deck provides highlights from the second annual Accenture Digital Refining Survey,

More information

FOREST PRODUCTS: THE SHIFT TO DIGITAL ACCELERATES

FOREST PRODUCTS: THE SHIFT TO DIGITAL ACCELERATES FOREST PRODUCTS: THE SHIFT TO DIGITAL ACCELERATES INTRODUCTION While the digital revolution has transformed many industries, its impact on forest products companies has been relatively limited, as the

More information

Realizing Augmented Reality

Realizing Augmented Reality Realizing Augmented Reality By Amit Kore, Rahul Lanje and Raghu Burra Atos Syntel 1 Introduction Virtual Reality (VR) and Augmented Reality (AR) have been around for some time but there is renewed excitement,

More information

LETTER FROM THE EXECUTIVE DIRECTOR FOREWORD BY JEFFREY KRAUSE

LETTER FROM THE EXECUTIVE DIRECTOR FOREWORD BY JEFFREY KRAUSE LETTER FROM THE EXECUTIVE DIRECTOR Automation is increasingly becoming part of our everyday lives, from self-adjusting thermostats to cars that parallel park themselves. 18 years ago, when Automation Alley

More information

Connecting Commerce. Professional services industry confidence in the digital environment. Written by

Connecting Commerce. Professional services industry confidence in the digital environment. Written by Connecting Commerce Professional services industry confidence in the digital environment Written by About the research This article is part of the Connecting Commerce research programme from The Economist

More information

Seeing things clearly: the reality of VR for women. Exploring virtual reality opportunities for media and technology companies

Seeing things clearly: the reality of VR for women. Exploring virtual reality opportunities for media and technology companies Seeing things clearly: the reality of VR for women Exploring virtual reality opportunities for media and technology companies Our survey of adult men and women in the UK suggests that women are less likely

More information

FREELANCING IN AMERICA: 2017

FREELANCING IN AMERICA: 2017 FREELANCING IN AMERICA: 2017 An independent, annual study commissioned by Freelancers Union & Upwork Freelancing In America: 2017 1 Freelancers are on track to be the majority of the workforce within a

More information

TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017

TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017 TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017 MEDIA & TECH TRENDS FOR 2017 There were several noticeable tech and video trends in 2016 that impacted consumers and marketers; they may become even more prominent

More information

Aiming to Realize People-Oriented IoT and an 8K Ecosystem

Aiming to Realize People-Oriented IoT and an 8K Ecosystem Aiming to Realize People-Oriented IoT and an 8K Ecosystem Sharp's Vision for the Future Sharp envisions a society in which people-oriented devices will enrich our lives as new partners. A future where

More information

One Size Doesn't Fit All Aligning VR Environments to Workflows

One Size Doesn't Fit All Aligning VR Environments to Workflows One Size Doesn't Fit All Aligning VR Environments to Workflows PRESENTATION TITLE DATE GOES HERE By Show of Hands Who frequently uses a VR system? By Show of Hands Immersive System? Head Mounted Display?

More information

2016 GLOBAL GAMES MARKET REPORT

2016 GLOBAL GAMES MARKET REPORT FREE 2016 GLOBAL GAMES MARKET REPORT AN OVERVIEW OF TRENDS & INSIGHTS JUNE 2016 TABLE OF CONTENTS 1. Introduction 3 2. Key Global Trends 5 3. The Global Games Market Per 9 Region, Segment & Screen 4. Regional

More information

Nokia Technologies in 2016 Technology to move us forward.

Nokia Technologies in 2016 Technology to move us forward. Business overview Nokia Technologies in 2016 Technology to move us forward. Our advanced technology development and licensing business group, Nokia Technologies, was established with two main objectives:

More information

HOW AUGMENTED REALITY CAN TRANSFORM THE GAMBLING INDUSTRY. ENTERTAIN YOUR PLAYERS THRILL THEM KEEP THEM

HOW AUGMENTED REALITY CAN TRANSFORM THE GAMBLING INDUSTRY. ENTERTAIN YOUR PLAYERS THRILL THEM KEEP THEM HOW AUGMENTED REALITY CAN TRANSFORM THE GAMBLING INDUSTRY. ENTERTAIN YOUR PLAYERS THRILL THEM KEEP THEM AR + POTENTIAL ACCORDING TO BtoBet Mobile Augmented Reality games such as Niantic s Pokemon GO gave

More information

Forward Looking Information

Forward Looking Information Innovation April 4, 2018 Kalev Ruberg, Vice President, Digital Systems and Chief Information Officer Greg Brouwer, General Manager, Technology and Innovation Forward Looking Information Both these slides

More information

Managing Risk in the Digital Age. Mechanical Contractors Association of Houston September 26, 2018

Managing Risk in the Digital Age. Mechanical Contractors Association of Houston September 26, 2018 Managing Risk in the Digital Age Mechanical Contractors Association of Houston September 26, 2018 If you don t like change, you re going to like irrelevance even less. General Eric Shinseki, U.S. Army

More information

GAMR CASE. Investment INTRO GAMR INVESTMENT CASE

GAMR CASE. Investment INTRO GAMR INVESTMENT CASE GAMR TM Investment CASE INTRO The video game industry has come a long way from the advent of Pong in the 1970s. Consistently adapting to changing consumer preferences and product cycles, gaming companies

More information

March, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research

March, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research March, 2019 Global Video Games Industry Strategies, Trends & Opportunities Animation, VFX & Games Market Research Global Video Games Industry OVERVIEW The demand for gaming has expanded with the widespread

More information

VIRTUAL NATION SHIFTING THE CULTURAL TOURISM PARADIGM WITH VIRTUAL REALITY PRESENTED TO THE INTERNATIONAL ABORIGINAL TOURISM CONFERENCE

VIRTUAL NATION SHIFTING THE CULTURAL TOURISM PARADIGM WITH VIRTUAL REALITY PRESENTED TO THE INTERNATIONAL ABORIGINAL TOURISM CONFERENCE VIRTUAL NATION SHIFTING THE CULTURAL TOURISM PARADIGM WITH VIRTUAL REALITY PRESENTED TO THE INTERNATIONAL ABORIGINAL TOURISM CONFERENCE ERIC CHRISTMAS AND WILLIE STEVENSON VIRTUAL NATION VIRTUAL REALITY:

More information

VR NOW Con & Awards. VR NOW Con & Awards - Cinematic VR Showcase

VR NOW Con & Awards. VR NOW Con & Awards - Cinematic VR Showcase VR NOW Con & Awards 2-day-conference about trends in immersive media: Virtual Reality, Mixed Reality, Cinematic VR. Launched in 2016. Including first European award dedicated to VR with five categories:

More information

Gateway Tower by Gensler Tomorrow 2017 ARCHITECTURAL VISUALIZATION TECHNOLOGY REPORT

Gateway Tower by Gensler Tomorrow 2017 ARCHITECTURAL VISUALIZATION TECHNOLOGY REPORT Gateway Tower by Gensler Tomorrow 2017 ARCHITECTURAL VISUALIZATION TECHNOLOGY REPORT CONTENTS 2017 ARCHITECTURAL VISUALIZATION TECHNOLOGY REPORT Executive summary 3 Survey participants 4 Industry changes

More information

where creativity meets technology and global success stories take shape USAEUROPE CHINAINDIA MEXICOUAE INDONESIAB RAZILCANAD SINGAPORE

where creativity meets technology and global success stories take shape USAEUROPE CHINAINDIA MEXICOUAE INDONESIAB RAZILCANAD SINGAPORE where creativity meets technology and global success stories take shape USAEUROPE CHINAINDIA MEXICOUAE INDONESIAB RAZILCANAD SINGAPORE Source: www.thecreativeindustries.co.uk The UK s Createch opportunity:

More information

Global Video Game Software Market: Size, Trends & Forecasts ( ) February 2018

Global Video Game Software Market: Size, Trends & Forecasts ( ) February 2018 Global Video Game Software Market: Size, Trends & Forecasts (2018-2022) February 2018 Global Video Game Software Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market

More information

Australian Institute for Machine Learning: Catching the wave of the next industrial revolution

Australian Institute for Machine Learning: Catching the wave of the next industrial revolution Australian Institute for Machine Learning: Catching the wave of the next industrial revolution Artificial Intelligence is driving a Fourth Industrial Revolution: World Economic Forum Artificial Intelligence

More information

Privacy and the EU GDPR US and UK Privacy Professionals

Privacy and the EU GDPR US and UK Privacy Professionals Privacy and the EU GDPR US and UK Privacy Professionals Independent research conducted by Dimensional Research on behalf of TrustArc US 888.878.7830 EU +44 (0)203.078.6495 www.trustarc.com 2017 TrustArc

More information

BI TRENDS FOR Data De-silofication: The Secret to Success in the Analytics Economy

BI TRENDS FOR Data De-silofication: The Secret to Success in the Analytics Economy 11 BI TRENDS FOR 2018 Data De-silofication: The Secret to Success in the Analytics Economy De-silofication What is it? Many successful companies today have found their own ways of connecting data, people,

More information

Tech Pro Survey: Australia

Tech Pro Survey: Australia Tech Pro Survey: Australia A World Powered by Tech Pros and a Celebration of IT Pro Day 2018 Conducted by C White Consulting July 2018 @solarwinds Study Overview Areas of discussion What data can help

More information

Session 6: The role of the international copyright framework and its benefits

Session 6: The role of the international copyright framework and its benefits High-level Seminar on the Creative Economy and Copyright as Pathways to Sustainable Development Bangkok, Thailand, December 6 to 8, 2017 Session 6: The role of the international copyright framework and

More information

THE ROLE OF AI IN A VR WORLD

THE ROLE OF AI IN A VR WORLD In partnership with THE ROLE OF AI IN A VR WORLD Nirmal Mehta - @normalfaults - Bayesian by Birth Drew Farris - @drewfarris Grudgingly Bayesian Cameron Kruse - @camkruse Bayesian by Default OCTOBER 2018

More information

Liferay as a headless CMS for Robotics & VR/AR environments

Liferay as a headless CMS for Robotics & VR/AR environments Liferay as a headless CMS for Robotics & VR/AR environments Innovation Initial Consideration Informational channels History at a glance 30 40 s 50 s 60 s 70 s Reading the newspaper The first ebook DEC

More information

TECHNOLOGICAL COOPERATION MISSION COMPANY PARTNER SEARCH

TECHNOLOGICAL COOPERATION MISSION COMPANY PARTNER SEARCH TECHNOLOGICAL COOPERATION MISSION COMPANY PARTNER SEARCH The information you are about to provide in this form will be distributed among GERMAN companies matching your company profile and that might be

More information

Innovation Report: The Manufacturing World Will Change Dramatically in the Next 5 Years: Here s How. mic-tec.com

Innovation Report: The Manufacturing World Will Change Dramatically in the Next 5 Years: Here s How. mic-tec.com Innovation Report: The Manufacturing World Will Change Dramatically in the Next 5 Years: Here s How mic-tec.com Innovation Study 02 The Manufacturing World - The Next 5 Years Contents Part I Part II Part

More information

Visual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved

Visual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved Visual & Virtual Configure-Price-Quote (CPQ) Report June 2017, Version 2 2017 Novus CPQ Consulting, Inc. All Rights Reserved Visual & Virtual CPQ Report As of April 2017 About this Report The use of Configure-Price-Quote

More information

2016 China s VR Marketing Trends Report. www. i r e s e arc h.com.cn

2016 China s VR Marketing Trends Report. www. i r e s e arc h.com.cn 2016 China s VR Marketing Trends Report www. i r e s e arc h.com.cn VR For Consuming and Application in Various Industries The VR Application in Various Industries And Consumer VR VR Application in Various

More information

End User Awareness Towards GNSS Positioning Performance and Testing

End User Awareness Towards GNSS Positioning Performance and Testing End User Awareness Towards GNSS Positioning Performance and Testing Ridhwanuddin Tengku and Assoc. Prof. Allison Kealy Department of Infrastructure Engineering, University of Melbourne, VIC, Australia;

More information

2018 ACCENTURE TECHNOLOGY VISION. #TechVision2018

2018 ACCENTURE TECHNOLOGY VISION. #TechVision2018 2018 ACCENTURE TECHNOLOGY VISION #TechVision2018 The Accenture Technology Vision 2018 predicts the rapid technology advancements that will improve how people work and live. INTELLIGENT ENTERPRISE UNLEASHED

More information

The Workspace of the Future

The Workspace of the Future The Workspace of the Future @DACBeachcroft DAC Beachcroft LLP www.dacbeachcroft.com/realestate @DACBeachcroft DAC Beachcroft LLP www.dacbeachcroft.com/realestate Future workspace is about flexible, responsive,

More information

Framework Programme 7

Framework Programme 7 Framework Programme 7 1 Joining the EU programmes as a Belarusian 1. Introduction to the Framework Programme 7 2. Focus on evaluation issues + exercise 3. Strategies for Belarusian organisations + exercise

More information

interactive laboratory

interactive laboratory interactive laboratory ABOUT US 360 The first in Kazakhstan, who started working with VR technologies Over 3 years of experience in the area of virtual reality Completed 7 large innovative projects 12

More information

Introduction. digitalsupercluster.ca

Introduction. digitalsupercluster.ca Introduction digitalsupercluster.ca Government of Canada s Innovation Supercluster Initiative Federal government investing $950MM into superclusters to drive growth, prosperity, jobs and global leadership.

More information

Digital Excellence Study

Digital Excellence Study Digital Excellence Study Key findings - Slovenia In cooperation with Združenje Manager September 2016 Marko Derča Vice president, Head of Digital Transformation EE A.T. Kearney / Digital Excellence Study

More information

Mission Space. Value-based use of augmented reality in support of critical contextual environments

Mission Space. Value-based use of augmented reality in support of critical contextual environments Mission Space Value-based use of augmented reality in support of critical contextual environments Vicki A. Barbur Ph.D. Senior Vice President and Chief Technical Officer Concurrent Technologies Corporation

More information

LEVERAGING VIRTUAL REALITY Visualizing Risk & Opportunity Mike Prefling & Greg Martin Autodesk Join the conversation #AU2016

LEVERAGING VIRTUAL REALITY Visualizing Risk & Opportunity Mike Prefling & Greg Martin Autodesk Join the conversation #AU2016 LEVERAGING VIRTUAL REALITY Visualizing Risk & Opportunity Mike Prefling & Greg Martin Join the conversation #AU2016 To over use the not used often enough baseball analogy, we don t even think we are in

More information

The future of work. Artificial Intelligence series

The future of work. Artificial Intelligence series The future of work Artificial Intelligence series The future of work March 2017 02 Cognition and the future of work We live in an era of unprecedented change. The world s population is expected to reach

More information

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real... v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)

More information

Virtual Reality: The next big transformational learning technology. Kallidus VR in L&D Study. kallidus.com/vr

Virtual Reality: The next big transformational learning technology. Kallidus VR in L&D Study. kallidus.com/vr Virtual Reality: The next big transformational technology Kallidus VR in L&D Study kallidus.com/vr Executive Summary (41%) are the subject areas that virtually every industry sector. VR: The game-changer

More information

Digital Transformation Delivering Business Outcomes

Digital Transformation Delivering Business Outcomes Global Digital Transformation Survey Report AUSTRALIA Digital Transformation Delivering Business Outcomes 2 Contents Introduction: Australia... 3 Key findings. 4 What is the focus of digital transformation?.

More information

Tech Pro Survey: Hong Kong A World Powered by Tech Pros and a Celebration of IT Pro Day 2018

Tech Pro Survey: Hong Kong A World Powered by Tech Pros and a Celebration of IT Pro Day 2018 Tech Pro Survey: Hong Kong A World Powered by Tech Pros and a Celebration of IT Pro Day 2018 Conducted by C White Consulting July 2018 Study Overview asdf Areas of discussion What data can help demonstrate

More information

Harnessing the 4th Industrial Revolution. Professor Mark Esposito Harvard University & Nexus

Harnessing the 4th Industrial Revolution. Professor Mark Esposito Harvard University & Nexus Harnessing the 4th Industrial Revolution Professor Mark Esposito Harvard University & Nexus FrontierTech @Exp_Mark Technology Foresight Series Summary 4 th Industrial Revolution Five emerging technologies

More information

CAUTIOUS OPTIMISM MARKS THE ADOPTION OF AI AT PROXIMUS

CAUTIOUS OPTIMISM MARKS THE ADOPTION OF AI AT PROXIMUS Renew-New CAUTIOUS OPTIMISM MARKS THE ADOPTION OF AI AT PROXIMUS Dominique Leroy, CEO and Member of the Board, Proximus, in conversation with Rajesh Krishnamurthy, President and Head of Energy, Utilities,

More information

The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a

The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a International Conference on Education Technology, Management and Humanities Science (ETMHS 2015) The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a 1 School of Art, Henan

More information

CHARACTERIZATION OF PROCESSING ARTIFACTS IN HIGH DYNAMIC RANGE, WIDE COLOR GAMUT VIDEO

CHARACTERIZATION OF PROCESSING ARTIFACTS IN HIGH DYNAMIC RANGE, WIDE COLOR GAMUT VIDEO CHARACTERIZATION OF PROCESSING ARTIFACTS IN HIGH DYNAMIC RANGE, WIDE COLOR GAMUT VIDEO O. Baumann, A. Okell, J. Ström Ericsson ABSTRACT A new, more immersive, television experience is here. With higher

More information

Enhancing Shipboard Maintenance with Augmented Reality

Enhancing Shipboard Maintenance with Augmented Reality Enhancing Shipboard Maintenance with Augmented Reality CACI Oxnard, CA Dennis Giannoni dgiannoni@caci.com (805) 288-6630 INFORMATION DEPLOYED. SOLUTIONS ADVANCED. MISSIONS ACCOMPLISHED. Agenda Virtual

More information

Need the fourth screen here with pixel readouts - check wilth Bilbo. Waveform, Histogram and Vectorscope Monitoring for HDR

Need the fourth screen here with pixel readouts - check wilth Bilbo. Waveform, Histogram and Vectorscope Monitoring for HDR Need the fourth screen here with pixel readouts - check wilth Bilbo Waveform, Histogram and Vectorscope Monitoring for HDR $15,995 US MSRP* Find a Reseller Waveform, Histogram and Vectorscope Monitoring

More information

COMPTON CLASH AND TECH WEEK

COMPTON CLASH AND TECH WEEK COMPTON CLASH touchup esports TOUCHUP PRESENTS COMPTON CLASH AND TECH WEEK JUNE 8TH-14TH 2019 ABOUT US TouchUp Inc., dba itouchup is a 501(c)(3) designated non-profit organization with a mission to reduce

More information

A Guide to Virtual Reality for Social Good in the Classroom

A Guide to Virtual Reality for Social Good in the Classroom A Guide to Virtual Reality for Social Good in the Classroom Welcome to the future, or the beginning of a future where many things are possible. Virtual Reality (VR) is a new tool that is being researched

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements

More information

Globo and Accenture Tracking the future of technology

Globo and Accenture Tracking the future of technology Globo and Accenture Tracking the future of technology Grupo Globo is the largest media group in Latin America and Brazil s undisputed leader across print, radio, broadcast TV and online channels. To maximize

More information

Computer Vision at the Edge and in the Cloud: Architectures, Algorithms, Processors, and Tools

Computer Vision at the Edge and in the Cloud: Architectures, Algorithms, Processors, and Tools Computer Vision at the Edge and in the Cloud: Architectures, Algorithms, Processors, and Tools IEEE Signal Processing Society Santa Clara Valley Chapter - April 11, 2018 Jeff Bier Founder, Embedded Vision

More information

HIGH IMPACT INNOVATIONS TRANSFORMING AUSTRALIAN AGRICULTURE

HIGH IMPACT INNOVATIONS TRANSFORMING AUSTRALIAN AGRICULTURE NATIONAL RURAL ISSUES HIGH IMPACT INNOVATIONS TRANSFORMING AUSTRALIAN AGRICULTURE Horizon Scan Agriculture is being transformed by technologies that have the capacity to make the entire agricultural supply

More information

Expo Milano 2015, Smart City of the Future

Expo Milano 2015, Smart City of the Future Expo Milano 2015, Smart City of the Future Valerio Zingarelli CTO Expo 2015 S.p.A. July 2 nd, 2012 EXPO 2015 The Theme Feeding the Planet, Energy for Life will be split in 7 Sub-Themes Food safety, security

More information

Technologies Worth Watching. Case Study: Investigating Innovation Leader s

Technologies Worth Watching. Case Study: Investigating Innovation Leader s Case Study: Investigating Innovation Leader s Technologies Worth Watching 08-2017 Mergeflow AG Effnerstrasse 39a 81925 München Germany www.mergeflow.com 2 About Mergeflow What We Do Our innovation analytics

More information

State of VR in the German Video Industry. veed snapshot September 2016

State of VR in the German Video Industry. veed snapshot September 2016 State of VR in the German Video Industry veed snapshot September 2016 Almost half of the German video services are experimenting with VR - Broadcasters are the most active players on the VR playground

More information

Executive Summary FUTURE SYSTEMS. Thriving in a world of constant change

Executive Summary FUTURE SYSTEMS. Thriving in a world of constant change Executive Summary FUTURE SYSTEMS Thriving in a world of constant change WELCOME We invite you to explore Future Systems our view of how enterprise technology will evolve over the next three years and the

More information

About Us and Our Expertise :

About Us and Our Expertise : About Us and Our Expertise : Must Play Games is a leading game and application studio based in Hyderabad, India established in 2012 with a notion to develop fun to play unique games and world class applications

More information

VR/AR with ArcGIS. Pascal Mueller, Rex Hansen, Eric Wittner & Adrien Meriaux

VR/AR with ArcGIS. Pascal Mueller, Rex Hansen, Eric Wittner & Adrien Meriaux VR/AR with ArcGIS Pascal Mueller, Rex Hansen, Eric Wittner & Adrien Meriaux Agenda Introduction & Terminology Pascal Mobile VR with ArcGIS 360VR Eric Premium VR with CityEngine & Game Engines Pascal Dedicated

More information

HOW AI BOOSTS INDUSTRY SPOTLIGHTS INDUSTRY PROFITS AND INNOVATION

HOW AI BOOSTS INDUSTRY SPOTLIGHTS INDUSTRY PROFITS AND INNOVATION HOW AI BOOSTS INDUSTRY SPOTLIGHTS INDUSTRY PROFITS AND INNOVATION THE 16 INDUSTRIES IN OUR SAMPLE We modeled the economic impact of artificial intelligence (AI) in 16 industries: Agriculture, Forestry

More information

Digital Swarming. Public Sector Practice Cisco Internet Business Solutions Group

Digital Swarming. Public Sector Practice Cisco Internet Business Solutions Group Digital Swarming The Next Model for Distributed Collaboration and Decision Making Author J.D. Stanley Public Sector Practice Cisco Internet Business Solutions Group August 2008 Based on material originally

More information

Critical Communications State of the Play

Critical Communications State of the Play Critical Communications State of the Play Mladen Vratonjić, Chairman mladen.vratonjic@tcca.info Control Rooms Use Critical Communications CRITICAL COMMUNICATIONS are the ones that are vital for performing

More information

Media & Entertainment. Shaping tomorrow with you

Media & Entertainment. Shaping tomorrow with you Media & Entertainment Shaping tomorrow with you Welcome to a world of Connected Media & Entertainment Connected Digital Media Experience The world is experiencing a digital revolution. The Internet of

More information

Dynamic Dual Mode for ASTRO 25 Systems:

Dynamic Dual Mode for ASTRO 25 Systems: SOLUTION PAPER Dynamic Dual Mode for ASTRO 25 Systems: Greater Capacity and Seamless Interoperability with Project 25 Phase 1 New technology promises to boost the capacity of your radio communications

More information

Put your best ideas forward.

Put your best ideas forward. Improve the way people view your brand. High-performance optical polymers and films for the electronics market Put your best ideas forward. The world is increasingly connected by technology that uses electronic

More information

ARTEMIS The Embedded Systems European Technology Platform

ARTEMIS The Embedded Systems European Technology Platform ARTEMIS The Embedded Systems European Technology Platform Technology Platforms : the concept Conditions A recipe for success Industry in the Lead Flexibility Transparency and clear rules of participation

More information

Cognizanti. Illuminating the Digital Journey Ahead. The First Word. An annual journal produced by Cognizant VOLUME 10 ISSUE

Cognizanti. Illuminating the Digital Journey Ahead. The First Word. An annual journal produced by Cognizant VOLUME 10 ISSUE Cognizanti An annual journal produced by Cognizant VOLUME 10 ISSUE 1 2017 The First Word Illuminating the Digital Journey Ahead First Word Illuminating the Digital Journey Ahead By Reshma Trenchil Digital

More information

Connecting Commerce. Manufacturing industry confidence in the digital environment. Written by

Connecting Commerce. Manufacturing industry confidence in the digital environment. Written by Connecting Commerce Manufacturing industry confidence in the digital environment Written by About the research This article is part of the Connecting Commerce research programme from The Economist Intelligence

More information

The Tech Megatrends: 2018

The Tech Megatrends: 2018 The Tech Megatrends: 2018 April 17, 2018 Cristina CK Kerley http://allthingsck.comhttp://allthingsck.com TECH MEGATRENDS 2018: Trends & Imperatives 2018 Christina CK Kerley http://allthingsck.com Apr 18,

More information

Is VR the auto industry s sleeping giant?

Is VR the auto industry s sleeping giant? pointofview Is VR the auto industry s sleeping giant? The world s leading companies are using virtual reality (VR) to a major advantage, and that will only increase in the future. Vehicle makers need to

More information

The Internet of Buildings: A Technological Boon for Healthcare Building Systems, Operations and Medical Equipment

The Internet of Buildings: A Technological Boon for Healthcare Building Systems, Operations and Medical Equipment The Internet of Buildings: A Technological Boon for Healthcare Building Systems, Operations and Medical Equipment Learning Objectives 1. Understand the rise of the Internet of Things and how it will forever

More information

The digital journey 2025 and beyond

The digital journey 2025 and beyond The digital journey 2025 and beyond The digital effect We are all, both personally and professionally, increasingly relying on digital services. As consumers, we are benefiting in many different aspects

More information

AI-READY OR NOT: ARTIFICIAL INTELLIGENCE HERE WE COME!

AI-READY OR NOT: ARTIFICIAL INTELLIGENCE HERE WE COME! AI-READY OR NOT: ARTIFICIAL INTELLIGENCE HERE WE COME! MILLENNIALS EDITION AI-Ready or Not: Artificial Intelligence Here We Come! Millennial Edition 1 In October 2016, Weber Shandwick and KRC Research

More information

SYED ALAM GREGG ALBERT SVEN WAHLE TIMOTHY CHU

SYED ALAM GREGG ALBERT SVEN WAHLE TIMOTHY CHU SYED ALAM GREGG ALBERT SVEN WAHLE TIMOTHY CHU Traditional organic growth in the semiconductor industry is dead. The rising cost of R&D, the speed of technology turnover and a more demanding, diverse customer

More information

ACES Update IMAGO 2017

ACES Update IMAGO 2017 ACES Update IMAGO 2017 Alexander Forsythe Imaging Engineering Manager ACES Technical Lead Academy Science and Technology Council \ ACEScentral.com \ ACES news Released ACES 1.0 in Fall of 2014 2017 New

More information

TO LEARN MORE ABOUT MULLENLOWE MEDIAHUB VISIT mullenlowemediahub.com

TO LEARN MORE ABOUT MULLENLOWE MEDIAHUB VISIT mullenlowemediahub.com TO LEARN MORE ABOUT VISIT mullenlowemediahub.com FOR INQUIRIES, PLEASE CONTACT DAVID SWAEBE david.swaebe@mullenlowe.com 2018 RECAP Image Source technologyreview.com/s/601519/how-to-create-a-malevolent-artificial-intelligence/

More information

INDUSTRY X.0 DIGITAL REINVENTION OF INDUSTRY

INDUSTRY X.0 DIGITAL REINVENTION OF INDUSTRY INDUSTRY X.0 DIGITAL REINVENTION OF INDUSTRY 14.Ročník odborné konference na téma : Očekávaný vývoj automobilového průmyslu 25.10. 2017 Brno Holiday Inn Michal Málek Senior manager, Accenture, Products,

More information

UNIVERSITY. TECHNOLOGY is changing the construction industry. Is your firm equipped to deliver the SOLUTIONS customers are demanding today?

UNIVERSITY. TECHNOLOGY is changing the construction industry. Is your firm equipped to deliver the SOLUTIONS customers are demanding today? UNIVERSITY LATEST TRENDS INDUSTRY EXPERTS EDUCATION SALES TOOLS TECHNOLOGY is changing the construction industry Is your firm equipped to deliver the SOLUTIONS customers are demanding today? The adoption

More information

Abstract. Keywords: virtual worlds; robots; robotics; standards; communication and interaction.

Abstract. Keywords: virtual worlds; robots; robotics; standards; communication and interaction. On the Creation of Standards for Interaction Between Robots and Virtual Worlds By Alex Juarez, Christoph Bartneck and Lou Feijs Eindhoven University of Technology Abstract Research on virtual worlds and

More information

AMERICAN MADE. experience INNOVATION. We are American Made

AMERICAN MADE. experience INNOVATION. We are American Made AMERICAN MADE INNOVATION We are American Made experience INNOVATION Quality and Innovation with American-Made Values American innovation and ingenuity are known around the world. At Phillips Precision

More information

Broadcasting ITU-D and BDT activities. ITU Workshop, Rome, May 2017

Broadcasting ITU-D and BDT activities. ITU Workshop, Rome, May 2017 Broadcasting ITU-D and BDT activities 1 Broadcasting Broadcasting - summary Guidelines for Transition to Digital Broadcasting (E, F, S) Assistance for the preparation of national roadmap (more than 40

More information

Beyond Buzzwords: Emerging Technologies That Matter

Beyond Buzzwords: Emerging Technologies That Matter Norm Rose President Beyond Buzzwords: Emerging Technologies That Matter Demystifying Emerging Technologies for the Global Travel Industry April 26, 2018 Overview otechnology Evolution and Hype oemerging

More information