P i X Y Z R E V I E W

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2 P i X Y Z R E V I E W GETTING STARTED Copyright PiXYZ Software Version August 2018

3 TABLE OF CONTENTS PiXYZ REVIEW Presentation a. General presentation b. Graphical interface c. Toolbar d. Menu bar 3D Navigation Windows presentation Scene graph and Motion Groups (MG) Visualization Tools a. Measurement tools b. Cutting plane c. Exploded view d. FTA Annotations Material Editor Virtual & Augmented Reality 1. HTC VIVE 2. Microsoft Hololens 3. Powerwalls 4. Magic Window 5. VR Immersive Menu Collaborative Mode Handling Tutorial Project Review set-up Definitions THE AIM OF THIS TUTORIAL IS TO DEMONSTRATE BASIC FUNCTIONALITIES AND HANDLING OF Following items are described : GUI presentation CAD Data loading Desktop functionalities VR project review Advanced VR preparation

4 P i X Y Z R E V I E W D O C U M E N T A T I O N G E N E R A L P R E S E N TAT I O N

5 GENERAL INFORMATION PRODUCTS & PREREQUESITES VERSION PiXYZ REVIEW comes in two differents offers : PiXYZ REVIEW DESKTOP and PiXYZ REVIEW PREMIUM FUNCTIONALITY ALL INPUT FORMATS VISUALIZATION TOOLS MEASUREMENT TOOLS PMI / FTA ANNOTATIONS DISPLAY BOOST FEATURE COLLABORATIVE MODE MAGIC WINDOW (requires a VIVE tracker) VR DEVICES SUPPORT (HTC VIVE, OCULUS, POWERWALL) AR DEVICES SUPPORT (Microsoft HOLOLENS) PiXYZ REVIEW PREMIUM PiXYZ REVIEW PREMIUM PREREQUISITES RECOMMENDED FOR AR/VR Processor Intel core i7 2 GHz or more RAM 16 GB or more Graphics Hardware nvidia Geforce GTX 980Ti or more Disk Space 1 GB or more (with dynamic swap) Operating System Windows 10, 64-bit MINIMUM Processor 86 dual-core 2GHz RAM 4 GB Graphics Hardware OpenGL 4 compatible Disk Space 200 MB Operating System Windows Seven, bit

6 GENERAL INFORMATION FORMATS Compatibility with CAD file formats : COMPATIBLE FORMATS FORMAT PiXYZ REVIEW DETAILS ACIS AutoCAD 3D Autodesk Alias Autodesk FBX Version 2011 to 2017 Autodesk Inventor CATIA V4 V5 CATProduct, CATPart CATIA V5 [3DXML] 3DXML & CGR CATIA V6 [3DXML] MODEL Creo - Pro/E COLLADA CSB Deltagen Partial. Up to DG18 IFC IGES JT Mesh + NURBS Includes PLMXML support OBJ Parasolid PDF PLM XML PLY Point Cloud E57, PTS, PTX, XYZ PRC Rhino3D SketchUp Solid Edge SolidWorks STEP Stereo Lithography (STL) U3D Autodesk REVIT (beta)

7 GRAPHICAL INTERFACE OVERVIEW Product Structure (tree) Toolbar Scene Graph (Motion Groups) Viewer Selected object properties Tools & Collaborative TABS The entire user interface is customizable. You can adjust the position and the size of each window and clip them on every corner of the interface. The viewer displays information regarding the loaded model : occurrences (parts) and triangles (polygons) number.

8 GRAPHICAL INTERFACE OVERVIEW The Toolbar contains shortcuts to main functionalities of PiXYZ REVIEW, available in Desktop mode only or Desktop & VR mode : IMPORT SCENE Import file in PiXYZ (CATIA, 3DXML, NX, FBX, ) 2 SAVE PROJECT Save the scene to a.pxz project 3 RESET SCENE Clean and reset the scene (new project) 4 MATERIAL EDITOR Open the Material Editor 5 MATERIAL OVERRIDE Visual override of all materials on the geometries 6 BOOST Automatically optimize your scene for AR/VR 7 FIT TO VIEW Fit camera view to selected objects 8 CAMERA MODE Switch camera mode from ORBIT to FLY 9 BACKFACE CULLING Backface rendering modes (colored, culled or 2-sided) 10 SHOW / NO SHOW Switch between shown/hidden occurrences & parts Virtual & Augmented Reality compatibility HTC VIVE Oculus RIFT Microsoft HOLOLENS Magic Window (VR tablet mode) FULLSCREEN SCREENSHOT VIEWCUBE Switch to full screen (viewer only) Take a screenshot of the camera view Predefined camera views & camera type 14 ENTER VR/AR Switch to VR/AR mode (with compatible hardware) 15 RENDER MODE Visualization mode (wire, lines, shaded, xray)

9 GRAPHICAL INTERFACE OVERVIEW Details regarding the menu bar and settings : Open Project : Open.pxz project file Save Project : Save.pxz project file Save Project As : Save as a new.pxz project file Import Model : Import CAD file (all formats) Reset Project : Reset PiXYZ scene Quit : Exit PiXYZ REVIEW Select all : Select all occurrences (hidden and shown) Invert Selection : Invert occurrences selection Preferences : Open PiXYZ REVIEW settings Workspace : Use this menu to manage Workspaces (or windows layout) in PiXYZ REVIEW Default: The workspace set by default Reset Current Workspace : Use to restore default workspace layout : Use to add user defined workspace(s) : Use to delete user defined workspace(s) : Use to manage Keyboard Shortcuts Windows List PREFERENCES (F9) Core settings : SotwareUpdateNotifications : If enabled, PiXYZ REVIEW will look for software update, providing an internet connection is established. ThreadCount : PiXYZ solutions are multi-threaded. Manage the maximum number of CPU cores allowed for PiXYZ REVIEW to preserve other applications if necessary. Max CPU use by default. EnableDebugLog : Enable advanced debug log generation. Log file is available here : C:/Users/#NAME#/AppData/Roaming/PiXYZReview/lastSession.log.

10 GRAPHICAL INTERFACE OVERVIEW Details regarding the preferences settings : PREFERENCES (F9) Viewer settings (main settings) : EnableHUD : Display 3D model information (occurrences, polygon count) CatiaLikeNavigation : Switch between «mouse-only» navigation and ALT + Mouse 3D navigation BackFaceCulling : Rendering setting used to display materials on only one side of a surface, the other side will be transparent (overrides DoubleSided DoubleSided : Rendering setting used to display materials on both surfaces sides. EnableTrackball : Enable 3D gizmo for XYZ axis BackgroundTopColor / BackgroundBottomColor : Change the viewer background colors Occlusion Culling : Rendering technology for performances optimization SinglePassStereo : Rendering technology for performances optimization. Early developments, requires nvidia SLI Quadro GPUs PerspectiveProjection : Switch between PERSPECTIVE and ORTHOGRAPHIC camera EnvironmentMap : Browse to use an HDR environment map for the viewport (use with PBR materials only) EnableGrid : Display reference grid in the viewport AutoMeasurementUnit : Automatically convert measurements from millimeters to meters when measures are higher than 999 mm Primitives : Use available settings to change appearance (colors and width) for all geometrical entities

11 GRAPHICAL INTERFACE OVERVIEW Details regarding the preferences settings : PREFERENCES (F9) Import Settings : ConvertZupToYup : Automatically convert any imported model orientation (automatic 90 rotation on X-axis) LoadHidden : Automatically load hidden parts LoadPMI: Use this option to include FTA or PMI when importing a CAD file PreferAlternativeImporters : In case of import issues, try checking this setting to allow alternative import preset Precision PMIReplaceColor : Automatically replace PMI colors. Black by default. White strongly recommended for AR use CreateMotionGroup : Use to automatically create a Motion Group at import on the whole imported model (file name used) PREFERENCES (F9) VRSys : SystemType : Choose the default VR system that should by used PREFERENCES (F9) Collab : VoiceEnabled : Enable voice sharing through PiXYZ REVIEW collaborative mode PREFERENCES (F9) UserProfile : Fill with preferred settings for User profile PREFERENCES (F9) ServerProfile : Fill with preferred settings for Server profile

12 P i X Y Z R E V I E W D O C U M E N T A T I O N 3 D V I E W E R & N AV I G AT I O N

13 3D NAVIGATION «CATIA-LIKE» NAVIGATION (mouse only) To manipulate the camera position and orientation in the viewer with the - navigation, use the following key combinations : Mouse Left Click : Select / Replace selection Shift Key + Mouse Left Click : Remove from Selection CTRL Ctrl Key + Mouse Left Click : Add/remove from selection Center Click + Left Click : Rotate Center Click + Middle Click : Pan Contextual Menu 3D axis gizmo Center Click + Right Click (or Mouse wheel) : Zoom Mouse Middle Click : Change rotation center A 3D move and rotate gizmo is available to help the user manipulate objects. The viewer is oriented Y up. Mouse Right Click : Show contextual menu (only with selection) Mouse Left Click + Selection area : Select visible parts inside the selection Mouse Right Click + Selection area : Select all parts inside the selection (depth-selection)

14 3D NAVIGATION STANDARD ( ALT + mouse) To manipulate the camera position and orientation in the viewer with the Standard navigation (ALT + mouse), use the following key combinations: Mouse Left Click : Select / Replace selection CTRL ALT Shift Key + Mouse Left Click : Remove from Selection Ctrl Key + Mouse Left Click : Add/remove from selection Alt Key + Left Click : Rotate Navigation preferences are chosen at the first opening PiXYZ REVIEW. 3D Viewer navigation settings can be changed through the SETTINGS VIEWER menu : ALT Alt Key + Middle Click : Pan ALT Alt Key + Right Click (or Mouse wheel) : Zoom Mouse Middle Click : Change rotation center (camera pivot point) Mouse Right Click : Show contextual menu (only on selection) Mouse Left Click + Selection area : Select parts inside the selection Mouse Right Click + Selection area : Select all parts inside the selection (depth-selection)

15 P I X Y Z R E V I E W D O C U M E N T A T I O N F U N C T I O N A L I T I E S & W I N D O W S

16 WINDOWS PRODUCT STRUCTURE The PRODUCT STRUCTURE tab is a complete and accurate representation of the CAD file hierarchy, or tree. PiXYZ preserves your CAD model organization, naming and all assemblies, parts, nodes and instances are listed here and easily accessible through the scene or the «Search» engine. Assembly * Instance * Part * Once a part is selected, the highest - not unfolded - node of the scene hierarchy is colored in opaque blue. The surface of this part is also colored to show the selection in the viewer. Scene / Product tree To identify and retrieve a specific element by its NAME, simply use the SEARCH function (case sensitive) For a selected part, position in the scene tree can be shown through the FIND IN TREE function in the contextual menu (RIGHT click) Part selection, from the viewer or directly in the tree Identify a part in the product tree 2 different modes are available to visualize product structure : SIMPLE MODE Simplified view the product structure (concatenation) ADVANCED MODE Fully detailed product structure (assemblies, ) Multi-selection is available by pushing CTRL key while selecting elements in the viewer or in the scene tree

17 WINDOWS PRODUCT STRUCTURE A contextual menu is available directly from the PRODUCT STRUCTURE by right-clicking on part/node in the hierarchy : Right click on selected entity CONTEXTUAL MENU ACTIONS Expand All : Expand the entire product structure Switch View : Fit: Center the camera view on selection Add Light : Add primitive mesh : Create 3D primitive geometry in the scene : cube, sphere, plane. Show : Hide : Switch Invert Visibility : Invert visibility setting for the selection Create Motion Group From Selection: Create a MOTION GROUP entity from the selection (see slide 20) Add Selection To Motion Group: Add selected entities to an existing MOTION GROUP Delete Occurences: Delete selected objects (parts, nodes, lights) Find Selection in Product Structure: Quickly identify part/selection position in the hierarchy from viewer selection 2 different modes are available to visualize product structure : SIMPLE MODE Simplified view the product structure (concatenation) ADVANCED MODE Fully detailed product structure (assemblies, )

18 WINDOWS PROPERTIES The PROPERTY TAB displays all available information regarding the selected element(s). Informations are originally contained directly in the CAD file (CATProduct, CATPart, STEP, JT, FBX, ). Following metadata might be found, depending on the CAD model, its origin and format compatibility with PiXYZ (see slide 6) : PartNumber PartName AssemblyName Definition Nomenclature Source Revision Author Description PiXYZ ID... Other PROPERTIES are displayed and modifiable within PiXYZ, such as : Occurrence Material Part Material Transformation Matrix Occurrence Visibility Part Visibility

19 WINDOWS SCENE GRAPH AND MOTION GROUPS PIXYZ REVIEW introduces the concept of MOTION GROUPS for desktop manipulations and VR/AR interactions or animations. The main idea is to quickly create sub-groups of elements (parts) selected from the product tree or directly from the viewer, and use them as animated entities. Note that Motion Groups are instances of the product : the modifications applied to a Motion Group do not alter the original Product Structure. 4 steps to create Motion Group and VR interaction : 1. Select element or selection to be animated 2. RIGHT click and select CREATE MOTION GROUP FROM SELECTION in the contextual Menu 3. Optional : name your created 3D object (aka Motion Group) and EXECUTE 4. A new Motion Group is available for interaction in the Scene Graph Scene Graph with Motion Groups Create a new Motion ggroup ( = new node in the scene graph ) Advanced parameters «Carter» Motion Group (node) created The Scene graph is editable to create complex animations with parents/children tree and intermediate nodes (pivot nodes, explode nodes, ). For each CAD file imported into REVIEW, a new Motion Group can be automatically created (see page 6). MG with parts from different models remains possible.

20 WINDOWS MOTION GROUPS PROPERTIES Once Motion Groups are created, a selection in the Scene Graph will enable the PROPERTIES window. Note : Multi-selection of Motion Groups will be added soon but is not available at the moment. From this panel, properties allow to : Pivot See/adjust PIVOT position (rotation center for instance) Constraint Edit interactions constraints (translation, rotation) ResponsiveToLaser Set the Motion Group responsive to measures, teleportation target, Grabbable Allows the user to grab the Motion Group in VR and move it Visualization Tools Settings Define Motion Group sensitivity to Visualization tools (Cutting plane, Scale, Exploded view, Explode center) Visible Show/hide selected Motion Group Scene Graph and Properties 2 modes are available for editing the PIVOT position (center of rotation or explode node, ) : MOVE ONLY PIVOT POSITION Check the parameter «MovePivotOnly» at the bottom of the Scene Graph MOVE BOTH PIVOT AND 3D OBJECTS POSITION Uncheck the parameter «MovePivotOnly», then move the gizmo or edit the Properties panel to adjust the 6DOF or scale parameters Pivot / node adjustment

21 WINDOWS MOTION GROUPS CONSTRAINTS Constraints Motion Groups allow to specify constraints on objects movable in VR. Each {XYZ} translations and/or rotations might be defined as : Locked (no displacement allowed) Free (shifting all along a define DOF, translation or rotation) Constraint (movement along the axis in a configurable range) Non-displaceable object Edit custom constraints Additional parameters : ROTATION CENTER ON GRABBER Ignore PIVOT position and use grabbing point as rotation center (VR only) KINEMATIC ANCHOR By default, a Motion Group can be by another grabbed object. If this KINEMATIC ANCHOR is checked, the concerned Motion Group will only move through direct grabbing

22 WINDOWS MOTION GROUPS & VISUALIZATION TOOLS Visualization tools for CAD project reviews are available OOTB in PiXYZ REVIEW, such as CUTTING PLANE, EXPLODED VIEW, MEASUREMENTS, page 23 of this documentation). For some specific usecases and VR project sessions, users may want to set inactive these features on some specific Motion Groups. Examples below : (see CUTTING PLANE SENSITIVE Activate or deactivate cutting plane effect on selected MG SCALE SENSITIVE Activate or deactivate scale adjustment on selected MG EXPLODED VIEW SENSITIVE Activate or deactivate exploded view feature on selected MG SET AS EXPLODE CENTER Set current pivot point as an explode center Illustration of CUTTING PLANE adjustable sensitivity Illustration of EXPLODED VIEW adjustable sensitivity PIVOT POINT adjustment for EXPLODE CENTER or INTERACTION CENTER (rotation)

23 PROJECT REVIEWS FUNCTIONALITIES PiXYZ REVIEW offers several visualization tools for VR project review. All features presented in this section are both available in desktop and VR/AR modes. MEASUREMENT TOOLS Measurement system is available to measure any type of entity : distance, radius, angle, center distance, plane inclination,. REVIEW uses a «primitive» recognition feature (circle, polylines, points) to ease and accelerate the measurement process. Here are the steps to perform quick measurements : 1. SELECT the type of primitive/element you are willing to measure : POLYLINE (patch boundary), CIRCLE or POINT. 2. Perform «FLY-OVER» PRIMITIVE RECOGNITION directly in the 3D Viewer to identify, select and measure elements 3. Use or re-use primitives from the «Measurement» tab to CALCULATE distances, radius, or convert point to primitives (circle center, ) Measurement Tab Fly-over primitive identification and feature measurement Re-use existing primitives to identify other features Administrate, hide, show all measurements Advanced properties for selected measurement SNAPPING FUNCTIONALITY SNAPPING ON LINES Measure point will snap on eventual proximity conception line (green dot ). STANDARD PICKING Orange dot. Line snapping No snapping

24 PROJECT REVIEWS FUNCTIONALITIES CUTTING PLANE The cutting plane feature allows to visualize inside a model. Check the «Enabled» option for activation and choose the cutting axis. Slide the translation cursor to move the cutting plane. Optional visualization parameters Select plane axis (XYZ or camera axis) Translate cutting plane SHOW PLANE : identify* filled or hollow volumes *can take few seconds to calculate Invert visibility Lock (camera axis only) Edges color *use after «Show Plane» Edges thickness *use after «Show Plane» ALIGN CAMERA : align camera with sectional drawing *use after «Show Plane». Consider switching to orthographic camera SHOW PLANE : visualize solids and hollow volumes Sectional view : SHOW PLANE + ALIGN CAMERA + Orthographic view setting Sectional drawing or «footprint» : SHOW PLANE + ALIGN CAMERA + Orthographic view setting + HIDE «Product» motion group + EDGE COLORS red In VR mode, the section plan is a grabbable entity. Just use the VR controller to grab and handle (translate, orient) the cutting plane.

25 PROJECT REVIEWS FUNCTIONALITIES EXPLODED VIEW The «Exploded View» feature spreads outward all the model parts, according to a defined axis (XYZ, planar or single-axis). This tool allows to visualize all components inside an element. Slide the factor cursor to amplify the explode effect. All axis Z-axis explode only In VR mode, the section plan is attached to the VR controller. Just move and orient the controller until obtaining the desired section plan. VR SYSTEMS PiXYZ REVIEW is ready for VR or AR project review sessions. Just select the target immersive device and launch the VR mode through the toolbar button. See VR section. PiXYZ REVIEW is currently compatible with HTC VIVE, Oculus Rift, Microsoft Mixed Reality headsets, Microsoft HOLOLENS & Magic Window. Permanent technology watch is being done for VR or AR devices for potential integration within PiXYZ REVIEW.

26 PROJECT REVIEWS FUNCTIONALITIES FTA or PMI VISUALIZATION AND HANDLING Visualize and manage PMI (Product and Manufacturing Information) or FTA (Functional and Tolerancing Annotations) directly in PiXYZ REVIEW. Annotations are available directly from the Product Tree structure. Look for you wish to display (an icon appears before the Annotation name) : Captures Datums Dimensions Tolerances Notes Views Sectional views Slide the factor cursor to in the first listed nodes, then double-click on the annotation amplify the explode effect. PMI with annotations and predefined sectional view PMI sample visualization Product Structure with PMI

27 P I X Y Z R E V I E W D O C U M E N T A T I O N M AT E R I A L E D I TO R

28 MATERIAL EDITOR OVERVIEW PiXYZ REVIEW allows to manage materials : creation, update... Also, you can affect a material to a mesh when missing. The Material Editor is accessible from the Toolbar by pushing on the button. ADD : Create new material instances, based on different preset shaders. STANDARD : Use to create a standard material with classic 3D settings PBR : Most advanced shader. Compatible with ALLEGORITHMIC SUBSTANCE SOURCE maps and textures. COLOR : Basic color. For transparency, adjust the alpha channel (0 = translucent, 255 = opaque) UNLITTEXTURE : CREATE A BASIC SET OF COLORS : Quickly create a basic list of standard color material for project review HOW TO USE & APPLY MATERIALS : Simply through the PROPERTY tab of a selected part/occurrence :

29 P I X Y Z R E V I E W D O C U M E N T A T I O N V I R T U A L & A U G M E N T E D R E A L I T Y S U P P O R T

30 HTC VIVE & OCULUS VR SETTINGS PiXYZ REVIEW allows a fast and easy access to Virtual Reality CAD reviews. Just load your file, select the VR device, the desired pre-configured environment and ENTER VR! List of compatible VR devices : HTC VIVE OCULUS RIFT MICROSOFT HOLOLENS POWERWALLS with nvidia Quadro GPUs and ART optical racking system Magic Window using a tablet, PiXYZ REVIEW and a VIVE tracker VR immersive reviews are pretty easy to set up, just set the following items before diving in : TRACKING ORIGIN The 3D start position where your VR experience will begin. Just create or select an existing node/mg. ENVIRONMENT PIXYZ REVIEW comes with predefined environments, directly available to enhance your VR sessions. Just select one of the available maps, or none if your CAD model is already suitable for virtual visit (factory, huge facility). Create and place the VR intial position

31 MICROSOFT HOLOLENS SETTINGS PiXYZ REVIEW is compatible OOTB with Microsoft Hololens AR device*. AR immersive reviews are easy to set up, just apply the following procedure: HOLOGRAPHIC REMOTING PLAYER REVIEW is using the Holographic Remoting App from Microsoft. First, you need to download and install this app on your Hololens. CONNECTION Holographic Remoting and wireless streaming between REVIEW and the HOLOLENS requires a common and dedicated WIFI connection. Please connect the main computer (playing REVIEW) and the Hololens to the same WIFI network. For better performances, please prefer using a dedicated router. HOST Enter the IP adress of the Hololens, available after starting the Holographic Remoting Player app directly on the device. ANCHORNAME Hololens tracking and mapping system is using a concept of «anchors» to determine the room and location of the user. Enter a name for the room where the «Hololens learning and environment mapping» have been performed. SHOW MAPPING Allows to visualize within REVIEW viewer the environment mapping captured by the Hololens. This mapping can be used to replace CAD models into the real environment before experiencing AR. Holographic Remoting Player app Complete tutorial for installation and setup of PiXYZ Review with Microsoft Hololens device can be downloaded here : Hololens mapping in PiXYZ REVIEW

32 POWERWALLS SETTINGS PiXYZ REVIEW can be used on VR immersive device such as Powerwalls (stereoscopic screens). Requirements : Only one rendering node (no cluster), ART optical tracking system only, nvidia Quadro GPU for stereoscopy Please contact PiXYZ team for any support or deployment of REVIEW for Powerwalls

33 MAGIC WINDOWS SETTINGS PiXYZ REVIEW introduces the use of : a tablet running PiXYZ REVIEW and allowing to bring a fresh perspective to the VR project review. Magic Window is using a VIVE tracker to colocalize the multiple users, and thus requires an HTC VIVE setup to work properly. Full video presentation available on Youtube : Please contact PiXYZ team for any support or deployment of REVIEW for Magic Window setup

34 HTC VIVE VR IMMERSIVE MENU Once turned into VR, user is still able to interact with the scene through VR controller (depending on the VR HMD used HTC VIVE recommended). CLIP select a feature Display VR menu if held. Use the selection laser to CLIP + TOUCHPAD CLICK (hold and release) Feature validation or submenu opening VIVE controller buttons reminder IR RECEIVER TOUCHPAD CLICK In a specific mode, enable the feature : teleport, MENU pick measure points, TOUCHPAD TRIGGER TOUCHPAD SLIDE Adjust some feature intensity : scale, explode STEAM VR LED STATUS CLIP TRIGGER Hold to grab a Motion Group (if GRABBABLE property checked) Visualization Tools Teleportation Selection laser Measurement Tools VR MENU Easy access to Teleportation, Measurement Tools, Visualization Tools, Screenshots Snapshot Copyright PiXYZ Software

35 HTC VIVE VR IMMERSIVE MENU Detailed information on the immersive Menu : EXPLODE TOUCHPAD contextual information MENU SubMenu - Visualization Tools SubMenu - Measurement Tools Contextual information are available on the controller to identify the selected feature or mode Some features use contextual information to allow effect intensity adjustment Copyright PiXYZ Software

36 VR INTERACTIONS TELEPORTATION In VR mode, natural movements are allowed with dedicated VR device (HTC VIVE). Yet for long range displacements, a teleportation tool is available in PiXYZ. Select TELEPORT in the immersive MENU Touch the PAD to see the pointing laser and the target area CLICK the touchpad to teleport to the target spot GRABBING Using Motion Groups allows to interact with elements in VR. A Motion Group 6DOF freedom is determined by the CONSTRAINT table in the Properties tab. Once in VR mode, collision between the VIVE controller and a grabbable Motion Group is visible through an orange transparency effect : Controller collides with MG «Exhaust» Controller collides with MG «Engine» MG «Filter» grabbed (TRIGGER held) Properties tab If VIVE controller collides with a grabbable MG, hold TRIGGER to grab and move the object along its constraints Copyright PiXYZ Software

37 P I X Y Z R E V I E W D O C U M E N T A T I O N C O L L A B O R AT I V E P R O J E C T R E V I E W S

38 FUNCTIONALITY COLLABORATIVE MODE BRING YOUR PROJECT REVIEW TO A NEW LEVEL From release 1.5.8, PiXYZ REVIEW is offering to all users a fully integrated COLLABORATIVE MODE, allowing to transform REVIEW into a virtual meeting room with attendees from anywhere in the world. Available OOTB with all PiXYZ REVIEW licenses (Desktop and Premium) ACCESS TO OPEN COLLABORATIVE SPACES : from all around the world (multiple servers freely available : Europe, Asia, North America, for latency efficiency) Multiple and private collaborative spaces creation, password secured CROSS-DEVICE COMPATIBLE : join a collaborative room with REVIEW Desktop, in VR with a VIVE, AR or directly from your Powerwall SECURED PLATFORM : No 3D data or video/image shared, only 3D coordinates Listing of connected users and type of devices used ADVANCED SHARING : Switch views and visualize in realtime an other User point of view for enhanced discussions and understandings and more efficient project reviews. PiXYZ REVIEW Collaborative menu IMPORTANT NOTICE PiXYZ Collaborative mode is completely SECURE and IP PROTECTED : no 3D data sharing, no image/video sharing through the connection, Only 3D positional matrices and coordinates are shared through the platform. PREREQUISITES A stable and open network access for all collaborative participants. Any network blip might interrupt the collaborative session.

39 FUNCTIONALITY COLLABORATIVE REVIEW SETUP In few simple steps, create and start working on CAD model revisions in collaboration with distant colleagues : STEP 1 : Start PiXYZ REVIEW and load the PiXYZ project you are about to use with people. Make sure all participant have access and are using to the same *.PXZ project. Different project or model cannot be used for collaborative reviews. STEP 2 : Enter your profile information STEP 3 : Choose a suitable server for collaboration between available options. Please contact PiXYZ for the use of a custom server. STEP 4 : Enter collaborative room informations (name and password) to join a session, or create a new meeting / collaborative space PiXYZ REVIEW procedure to create or join a collaborative meeting room STEP 5 : Join the collaborative review and share your CAD file(s) with distant colleagues Then enjoy all PiXYZ REVIEW functionalities in AR, VR or simply in Desktop mode, share your point of view with colleagues or watch another participant direct view. In case of connection error : remember to check your FIREWALL SETTINGS.

40 P I X Y Z R E V I E W D O C U M E N T A T I O N H A N D L I N G T U TO R I A L

41 HANDLING TUTORIAL BASIC REVIEW SET-UP Objective Native CAD data preparation for Destkop and Virtual Reality reviews STEP 1 CAD file import PIXYZ REVIEW supports tessellated and native CAD formats. To import your model, go to the TOOLBAR and press the following button the file(s) to import in your explorer. Multiple selection (including several formats) can be imported at the same time. then select PiXYZ REVIEW also handles drag & drop loading directly in the viewer (*.PXZ scene for instance) : Processing Drag & drop CAD file File imported in PiXYZ REVIEW SUPPORTED FORMAT See page 6 NOTE Import parameters (quality, tessellation, decimation ) will be editable in a coming release

42 HANDLING TUTORIAL BASIC REVIEW SET-UP STEP 2 Desktop review only In Desktop mode, the scene is already suitable for a working session. Just use all PiXYZ REVIEW features available : Measurement tools, cutting plane or exploded view Show / hide parts and elements PMI/FTA annotations Cutting plane and Measures STEP 3 VR review PiXYZ REVIEW allows to quickly switch your working session into a virtual reality review on HMDs (HTC VIVE, Oculus Rift CV1). To do so, just run through the following steps : Make sure your VR device is connected and powered Launch Steam VR application and make sure the device is well recognized and active Go back to PiXYZ REVIEW and switch to VR Steam VR Environment A standard HANGAR environment is set but modifiable in the settings Tab. Remember that all PiXYZ REVIEW features remain available in VR : measurement tools, cutting plane, explode, part selection,

43 HANDLING TUTORIAL BASIC REVIEW SET-UP STEP 3bis Preparing an enhanced VR review Now data are loaded into PiXYZ REVIEW, few set ups will allow an enriched Virtual Reality experience using Motion Groups (see here) VR preparation steps : Motion Groups added to the Scene Graph Proper 6DOF constraints with correct properties set (grabbable, react with tools, ) VR System choice VR HMD ready for usage Motion Group «Filter» edition First step in VR with VIVE Controller gizmo VR immersive Menu Collision between VIVE controller & a grabbable MG MG grabbed with VIVE controller trigger See page 33 of this tutorial for full description of VR immersive menu features Exploded view in VR

44 VOCABULARY AND DEFINITIONS Assembly a scene node that contains components. It allows to hierarchize the product structure Component part or assembly HTC VIVE a virtual reality headset developed by HTC and Valve Corporation. This HMD is designed to use "room scale" technology allowing the user to navigate naturally HTC VIVE Controller Motion tracked handheld controllers designed to vividly manipulate objects, interact with precision, communicate and experience immersive environments Instance scene node used to instantiate a component Occurrence As parts and assemblies can be instantiated, an occurrence is the instantiated occurrence of a component. For example, if a wheel part is instantiated 4 times, there will be 1 part but 4 occurrence of the wheel Patch CAD surface limited by spline curves Patch boundary A non-discontinuous patch border or edge : Part scene node representing a single object. PMI : PMI (for Product and Manufacturing Information) are non-geometric information that can be contained in a CAD file as complementary data (annotations, dimensions, tolerances...) FTA (for Functional Tolerancing & Annotation) is the name given in Dassault Systèmes CATIA for PMI. Tessellation in surface modeling and solid modeling, the method used to represent 3D objects as a collection of triangles or other polygons. All surfaces, both curved and straight, are turned into triangles either at the time they are first created or in real time when they are rendered. The more triangles used to represent a surface, the more realistic the rendering, but the more computation is required.

45 S U P P O R T P I X Y Z - S O F T W A R E. C O M c o n t a c p i x y z - s o f t w a r e. c o m

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