Sweet Rhymes. Number of players: 2 to 4. Materials: Directions:

Size: px
Start display at page:

Download "Sweet Rhymes. Number of players: 2 to 4. Materials: Directions:"

Transcription

1 10 Sweet Rhymes Number of players: 2 to 4 Materials: gameboard 1 picture spinner and 1 number spinner 1 marker for each player (coins, buttons, etc.) Directions: 1. Print one copy of the gameboard 2. Decide which player goes first. 3. The first player spins the picture spinner and says the name of the picture he or she lands on. The player then says a word that rhymes with the picture name and spins the number spinner. He or she then moves his or her marker the number of spaces shown on the spinner. If a player cannot name the picture on which he or she landed or cannot think of a rhyming word, the player must return to his or her previous space. 4. Players take turns spinning, identifying the names of pictures and rhyming words, and moving their markers the correct number of spaces. 5. The first player who can finish the course and move his or her marker into the barrel wins. EELN Sort 10: Rhyming Sort Jar, Crate, Bell, Grape 1

2

3 EELN Sort 10: Rhyming Sort Jar, Crate, Bell, Grape 3

4 EELN Sort 10: Rhyming Sort Jar, Crate, Bell, Grape 4

5 1 2 3 EELN Sort 10: Rhyming Sort Jar, Crate, Bell, Grape 5

6 11 Rhyming Go Fish Number of pla yers: 3 Materials: 44 playing cards Directions: 1. Print one copy of the cards. 2. Mix the cards and give four to each player. Set the rest of the stack face down. Decide which player goes first. 3. Before play begins, players look for pairs of rhyming words or pairs of rhyming picture names in their hands. If they have any pairs, they place them face up and take cards to replace them. 4. The first player chooses another player and asks him or her for a rhyming match to a card in his or her hand: Give me a word that rhymes with fall or Give me a picture whose name rhymes with bell. If the player receives a matching card, he or she places the pair face up and goes again. If the other player does not have the requested card, that player says Go fish. The first player takes a card from the stack and his or her turn is over. 5. Play continues around the circle until one player runs out of cards. 6. Each pair is worth one point. The first player to run out of cards gets one bonus point. The player with the most points wins the game. EELN Sort 11: Rhyming Sort Pairs 1 1

7 tip rip still bill sit fit fell well hot dot hall fall EELN Sort 11: Rhyming Sort Pairs 1 2

8 big hug Greg clap wag nap mug bag Meg dig EELN Sort 11: Rhyming Sort Pairs 1 3

9 EELN Sort 11: Rhyming Sort Pairs 1 4

10 EELN Sort 11: Rhyming Sort Pairs 1 5

11 12 Think of Rh ymes Number of players: 3 or 4 Materials: gameboard spinner 1 marker for each player (coins, buttons, etc.) Directions: 1. Print one copy of the gameboard. 2. Decide which player goes first. 3. The first player spins and moves the number of spaces shown on the spinner. The player reads the word in the space where he or she lands. The player must say two words that rhyme with the word in the space in order to place a marker on the space. If the player can only think of one word, he or she puts a marker on the space behind the one he or she landed on. If the player cannot think of any rhyming words or says a word that does not rhyme, he or she goes back to his or her last space. 4. The next player spins, moves the correct number of spaces, and reads the word in the space where he or she lands. The player then puts a marker in the correct space depending on the number of rhyming words he or she comes up with. Encourage players not to use the same rhyming word for more than one turn. Play continues until someone reaches the end of the path. The first person to reach the end is the winner. Variation: Make the game more challenging. After placing their marker on a space, have players think of a sentence using one of the rhyming words they came up with. EELN Sort 12: Rhyming Sort Pairs 2 1

12 sun sand fish gap dug wet rag frog EELN Sort 12: Rhyming Sort Pairs 2 2

13 nut dust tub wig pin red past spot EELN Sort 12: Rhyming Sort Pairs 2 3

14 EELN Sort 12: Rhyming Sort Pairs 2 4

15 13 Color Rhymes Number of players: 2 Materials: gameboard 18 cards pencils Directions: 1. Print one copy of the gameboard and cards. 2. Mix the cards and give nine cards to each player. Have each player write his or her name on each of the cards. Then have players set their stack of nine cards face down. 3. The first player takes a card from his or her stack and reads the color aloud. The player then finds a rhyming word on the gameboard and covers it with the card. If the player cannot find a rhyming word or chooses a word that does not rhyme with the word on the card, he or she cannot put a card on the board. Have the player place the card face down at the bottom of the stack in such a case. 4. The next player takes a card, reads the word, and places the card over a word that rhymes on the gameboard. Play continues with each player drawing one card per turn. 5. When all spaces are covered, have players count the cards with their names on them. The player who has the most cards on the board wins. EELN Sort 13: Rhyming Sort Colors 1

16 clue bed sow seen due shed teen Ted crow mow

17 true bow slow value glue fed low Ned EELN Sort 13: Rhyming Sort Colors 3

18 blue red green yellow blue red green yellow blue EELN Sort 13: Rhyming Sort Colors 4

19 blue red green yellow blue red green yellow blue EELN Sort 13: Rhyming Sort Colors 5

20 1 Find the Picture Number of players: 2 to 4 Materials: 12 playing cards spinner Directions: 1. Shuffle the playing cards, and spread them out faceup. Players decide who goes first. 2. The first player spins the spinner and names the letter on which he or she lands. The player then picks up a card with a picture whose name begins with the sound of that letter. If the player picks up an incorrect card, he or she puts the card back. 3. If a player lands on a letter for which there are no more playing cards, the player must pass. 4. Play continues until all the cards have been chosen. 5. The winner is the player with the most cards. EELN Sort 14: Beginning Sounds b, m 1

21 EELN Sort 14: Beginning Sounds b, m 2

22 Bb Mm Mm Bb Bb Mm EELN Sort 14: Beginning Sounds b, m 3

23 15 Go Fish Number of pla yers: 3 Materials: 24 playing cards Directions: 1. Shuffle the cards, and deal three to each player. Stack the rest of the deck facedown. Decide which player goes first. 2. Before play begins, players look through their cards for pairs of pictures whose names begin with the same sound. If they have any pairs, they lay them faceup and draw cards to replace them. 3. The first player chooses another player and asks him or her for a beginning sound match to a card in his or her hand: Give me a card with a picture whose name begins like six. If the player receives a matching card, he or she lays the pair faceup and goes again. If the other player does not have the requested card, that player says, Go fish. The first player draws a card from the draw pile and his or her turn is over. 4. Play continues around the circle until one player runs out of cards. 5. Each pair is worth one point. The first player to run out of cards gets one bonus point. The player with the most points wins the game. EELN Sort 15: Beginning Sounds r, s 1

24 EELN Sort 15: Beginning Sounds r, s 2

25 EELN Sort 15: Beginning Sounds r, s 3

26 16 Let s Race! Number of players: 2 to 4 Materials: gameboard 16 cards 1 marker for each player (coins, buttons, etc.) Directions: 1. Print one copy of the gameboard and cards. 2. Mix the cards and place them face down in a stack next to the gameboard. Decide which player goes first. 3. The first player takes a card and says the picture name. The player moves his or her marker to the nearest space that contains the letter for the beginning sound of the picture name. If the player selects the wrong beginning letter, the player goes back to his or her last space. Have the player place the card face down at the bottom of the stack after each turn. Play passes to the next player. 4. Players take turns taking cards and moving their marker. 5. When a player reaches Finish, he or she must name one additional word that begins with b, m, r, or s. The first player to do this is the winner. EELN Sort 16: Beginning Sounds b, m, r, s 1

27 b m s r m b b m r s

28 r s b m r s b m r EELN Sort 16: Beginning Sounds b, m, r, s 3

29 EELN Sort 16: Beginning Sounds b, m, r, s 4

30 EELN Sort 16: Beginning Sounds b, m, r, s 5

31 17 Find the Letter Number of players: 2 to 4 Materials: 12 cards spinner Directions: 1. Print one copy of the cards. 2. Mix the cards and place them face up in three rows of four cards each. 3. The first player spins the spinner and names the capital letter on which he or she lands. The player then picks up a card with the same letter in lowercase form. As the player picks up the card, he or she says the letter name. If the player picks up a card with the wrong letter or says an incorrect letter name, then he or she must put the card back. 4. If a player lands on a capital letter for which there are no more lowercase cards, the player must pass. 5. Play continues until all the cards have been chosen. 6. The winner is the player with the most cards. EELN Sort 17: Letter Recognition Bb, Mm, Aa 1

32 a b m m a b b m a m b a EELN Sort 17: Letter Recognition Bb, Mm, Aa 2

33 M A B A M B EELN Sort 17: Letter Recognition Bb, Mm, Aa 3

34 18 Letter Eggs Number of players: 2 Materials: 12 egg puzzle pieces Directions: 1. Print one copy of the egg puzzle pieces. 2. Mix up the puzzle pieces and place them face up. Decide which player goes first. 3. The first player chooses two egg pieces that he or she thinks show the uppercase and lowercase form of the same letter. The player then names the letter on the egg pieces. If the player has matched the pieces correctly, the pieces will fit together to form an egg, which the player keeps. If the puzzle pieces do not match, the player puts them back. 4. Players take turns choosing egg pieces. Play continues until all the puzzle pieces have been matched. 5. The player with the most eggs wins. EELN Sort 18: Letter Recognition Rr, Ss, Ee 1

35 R S E r s e EELN Sort 18: Letter Recognition Rr, Ss, Ee 2

36 M A B m a b EELN Sort 18: Letter Recognition Rr, Ss, Ee 3

37 19 Bingo! Number of players: 2 to 4 Materials: 1 game card for each player 9 markers (coins, buttons, etc.) for each player 36 playing cards Directions: 1. Shuffle the playing cards, and stack them facedown. Choose a player to go first. 2. The first player draws a playing card from the stack and calls out the picture name. All players search their game card for the letter that stands for the beginning sound of the picture name. If they find the letter on their card, players cover the space in which the letter appears with a marker. If the letter is found more than once on the game card, players should cover only one of the spaces in which the letter appears. 3. Players take turns drawing cards and calling names. The winner is the first player to cover three spaces in a row in any direction or the first player to fill the entire game card. Variation: You can also use these playing cards to play Go Fish. See Sort 18 for game directions. EELN Sort 19: Beginning Sounds t, g 1

38 Bb Rr Tt Tt Gg Mm Gg Tt Ss Mm Bb Gg Tt Ss Tt Rr Gg Tt EELN Sort 19: Beginning Sounds t, g 2

39 Ss Rr Bb Gg Tt Mm Tt Gg Gg Mm Gg Gg Bb Tt Tt Gg Tt Rr EELN Sort 19: Beginning Sounds t, g 3

40 Tt Tt Tt Ss Gg Bb Gg Mm Gg Gg Rr Gg Mm Tt Bb Gg Ss Tt EELN Sort 19: Beginning Sounds t, g 4

41 EELN Sort 19: Beginning Sounds t, g 5

42 EELN Sort 19: Beginning Sounds t, g 6

43 EELN Sort 19: Beginning Sounds t, g 7

Example: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins.

Example: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins. Odds and Evens Skill: Identifying even and odd numbers Materials: 1 die to share 1. Each player takes 5 counters and puts the rest in a pile between them. 2. Player 1 predicts whether he will roll ODD

More information

BALTIMORE COUNTY PUBLIC SCHOOLS. Rock n Roll

BALTIMORE COUNTY PUBLIC SCHOOLS. Rock n Roll Number cube labeled 1-6 (A template to make a cube is at the back of this packet.)36 counters Rock n Roll Paper Pencil None The first player rolls the number cube to find out how many groups of counters

More information

Multiplication What s Inside?

Multiplication What s Inside? 1. Cover Up! Partner Game - doubling strategy (x2) - place 4 markers in a row - differentiated instruction strategic game Multiplication What s Inside? 2. Double or Double-Double Individual Activity -

More information

Counters in a Cup In and Out. The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup.

Counters in a Cup In and Out. The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup. Counters in a Cup In and Out Cup Counters Recording Paper The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup. 3 + 4 =7 2 + 5 =7 For subtraction, take

More information

Children count backwards. Children count from 0 or 1, or any given number. Increase the range of numbers used as appropriate.

Children count backwards. Children count from 0 or 1, or any given number. Increase the range of numbers used as appropriate. Getting Started Number Number and place value Counting voices Resource 91: 0 20 number track (per class) Ask the class to recite the number sequence 0, 1, 2, 3, etc. in the following ways: very slowly;

More information

select the 4 times tables and then all the number tiles used would be 4 x something

select the 4 times tables and then all the number tiles used would be 4 x something Notes for the User: This resource contains the instructions for 6 multiplication games as well as the resources to make the games. These games are appropriate for students in Grade 3 and up who are working

More information

What the Teacher Needs to Know about Feature A: Initial and Final Consonants (Description pp , Word Lists pp )

What the Teacher Needs to Know about Feature A: Initial and Final Consonants (Description pp , Word Lists pp ) What the Teacher Needs to Know about Feature A: Initial and Final Consonants (Description pp. 114-118, Word Lists pp. 201-203) This feature intensively uses pictures for sorts. The students will listen

More information

Grade 3. Summer Math Packet. This packet is optional for those students who just completed Grade 2 and who will be in Grade 3 in September.

Grade 3. Summer Math Packet. This packet is optional for those students who just completed Grade 2 and who will be in Grade 3 in September. Grade 3 Summer Math Packet This packet is optional for those students who just completed Grade 2 and who will be in Grade 3 in September. It includes review games and fluency practice for students who

More information

2013 Created by Kindergarten Squared

2013 Created by Kindergarten Squared 2013 Created by Kindergarten Squared Short e Book Short e Label, Cut, and Glue Short e Word Search Draw pictures of words that have the short e sound like in net or nest. Write a sentence to go with your

More information

Stirring Up Sentence Sense!

Stirring Up Sentence Sense! Stirring Up Sentence Sense! Skill: using parts of speech to construct sentences RONI GRAMMAR Number of players: Materials for each player: copy of page 6 scissors lined paper glue pencil Object of the

More information

Instruction Cards Sample

Instruction Cards Sample Instruction Cards Sample mheducation.com/prek-12 Instruction Cards Table of Contents Level A: Tunnel to 100... 1 Level B: Race to the Rescue...15 Level C: Fruit Collector...35 Level D: Riddles in the Labyrinth...41

More information

MATHEMATICAL RELATIONAL SKILLS AND COUNTING 0 20

MATHEMATICAL RELATIONAL SKILLS AND COUNTING 0 20 MATHEMATICAL RELATIONAL SKILLS AND COUNTING 0 20 Mathematical relational skills and counting 0-20 ThinkMath 2016 MATHEMATICAL RELATIONAL SKILLS AND COUNTING 0 20 The Mathematical relational skills and

More information

arvelous Patterning Activities Tens and Ones BINGO

arvelous Patterning Activities Tens and Ones BINGO mm arvelous & s e i t i ath Activ Mix and Match N umber Cards d Tally n a t r o S, Estimate olor C a n Spi e gam d r a o B Patterning Activities Add em U p Do mino Tens and Ones BINGO Card s www.legeol.com

More information

Playdough to Plato Graphics: Pixel Paper Prints and Cupcake Cutiees

Playdough to Plato Graphics: Pixel Paper Prints and Cupcake Cutiees Preschool Math Activity Pack www.playdoughtoplato.com Graphics: Pixel Paper Prints and Cupcake Cutiees Preschool Math Activity Pack {Number Recognition} Making 5, 6, 7, 8, and 9 Page 23 Number Bingo Page

More information

1. Layout all 20 cards face down in 4 rows of This game is played just like Memory or

1. Layout all 20 cards face down in 4 rows of This game is played just like Memory or Ten-Frame Concentration You need: Ten Frame and Dot Pattern Cards (ten pairs of cards, each pair are numbers that Make 10) (download Subitizing Cards at www.mathematicallyminded.com) 1. Layout all 20 cards

More information

AB Seas Players: 4. Copyright 2007 Kristen Poindexter

AB Seas Players: 4. Copyright 2007 Kristen Poindexter Zingo: Players: 4-5 1. Give each child a Zingo card and decide what color side will be facing up (green or blue). 2. Make sure all the Zingo chips are back inside the Zingo chip holder (lift the lid off

More information

Caterpillar Chase. Race to the Finish. On the Ferris Wheel

Caterpillar Chase. Race to the Finish. On the Ferris Wheel Caterpillar Chase Objective: To practice basic addition facts Materials: For partners number cube (labeled ) p., red connecting cube, blue connecting cube, or other playing pieces Playing the Game: This

More information

SECOND EDITION HOME CONNECTIONS KGRADE

SECOND EDITION HOME CONNECTIONS KGRADE SECOND EDITION HOME CONNECTIONS KGRADE Bridges in Mathematics Second Edition Kindergarten Home Connections Volumes 1 & 2 The Bridges in Mathematics Kindergarten package consists of: Bridges in Mathematics

More information

Phonics 2 Workbook Answer Key. Unit 1

Phonics 2 Workbook Answer Key. Unit 1 Phonics 2 Workbook Answer Key Unit 1 Look and circle the correct ending sound. 1. an 2. at 3. ap 4. at Look and circle the correct picture. 1. right 2. left 3. left 4. right Check and write the correct

More information

More Activities to Reinforce and Teach Sight Words

More Activities to Reinforce and Teach Sight Words More Activities to Reinforce and Teach Sight Words Bean Bag Toss Materials: One shower curtain liner divided into 20 boxes with a permanent marker Bean Bag Words on large cards Attach the words to the

More information

Essentials. Week by. Week. Investigations. Let s Write Write a note to explain to your teacher how you and your partner played Race to a Dollar.

Essentials. Week by. Week. Investigations. Let s Write Write a note to explain to your teacher how you and your partner played Race to a Dollar. Week by Week MATHEMATICS Essentials Grade 2 WEEK 17 Let s Write Write a note to explain to your teacher how you and your partner played Race to a Dollar. Seeing Math What Do You Think? The students wanted

More information

Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock.

Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock. Can you tell the time? Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock. Also ask: What time will it be one hour

More information

Moon Madness. Number of players: 2 to 4. Materials: Directions:

Moon Madness. Number of players: 2 to 4. Materials: Directions: 10 Moon Madness Number of players: 2 to 4 Materials: game board 1 Moon Madness sheet for each player 1 pencil for each player 1 marker for each player (coins, buttons, etc.) spinner Directions: 1. Print

More information

Geometry 5. G. Number and Operations in Base Ten 5. NBT. Pieces of Eight Building Fluency: coordinates and compare decimals Materials: pair of dice, gameboard, paper Number of Players: - Directions:. Each

More information

Summer Homework. Trace each number. Count to 10. Complete the picture. Tell a story about your picture..

Summer Homework. Trace each number. Count to 10. Complete the picture. Tell a story about your picture.. Week 1 {June 4} Read every day! Parent Initial Week 2 {June 11} Read every day! Parent Initial June Summer Homework Monday Tuesday Wednesday Thursday Trace the letters. Color each of the pictures. Match

More information

Pick a number from 6 to 10. Draw and color that many fl owers. Write the number of fl owers you drew.

Pick a number from 6 to 10. Draw and color that many fl owers. Write the number of fl owers you drew. 1 Computation and Mental Math Pick a Number! Pick a number from 6 to 10. Draw and color that many fl owers. Write the number of fl owers you drew. Write the name of the number of flowers you drew. 37 Use

More information

Spell Well! Letter Tiles

Spell Well! Letter Tiles Spell Well! Selected Spelling Activities For Practice at School or at Home Letter Tiles Use the letter tiles to spell out your spelling words. After you have arranged the letters, check to see that you

More information

Meaningful Ways to Develop Math Facts

Meaningful Ways to Develop Math Facts NCTM 206 San Francisco, California Meaningful Ways to Develop Math Facts -5 Sandra Niemiera Elizabeth Cape mathtrailblazer@uic.edu 2 4 5 6 7 Game Analysis Tool of Game Math Involved in the Game This game

More information

Games and activities A fun way to practice English To accompany The English Club Levels (red book 2)

Games and activities A fun way to practice English To accompany The English Club Levels (red book 2) Games and activities A fun way to practice English To accompany The English Club Levels 11-20 (red book 2) Instructions: Print this document. Follow preparation instructions for each game. You can make

More information

Round Away. ten. Number created: 5,678 Round to the nearest ten

Round Away. ten. Number created: 5,678 Round to the nearest ten Round Away Objective - Create numbers that will round to your side of the game board. Materials - Game board Rounding Die Deck of digit cards, 0-sided dice, or decimal dice Progression of Games - Round

More information

Letter Blast Off! Materials Needed:

Letter Blast Off! Materials Needed: Letter Blast Off! Materials Needed: Photo stacking blocks - If you would like to purchase them, you can find them here. Otherwise, you could tape the letter cards to the sides of those big foam dice they

More information

By: Cara Carroll. Graphics courtesy of Scrappin Doodles

By: Cara Carroll.  Graphics courtesy of Scrappin Doodles By: Cara Carroll http://thefirstgradeparade.blogspot.com Graphics courtesy of Scrappin Doodles Tens and more For this individual activity, prepare several different baggies or containers with a set of

More information

All activity guides can be found online. Helping Teachers Make A Difference

All activity guides can be found online. Helping Teachers Make A Difference Helping Teachers Make A Difference All activity guides can be found online. Feed the Spiders Reproducible Helping Teachers Make A Difference 2014 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com

More information

Operations and Algebraic Thinking: Fluency within 5

Operations and Algebraic Thinking: Fluency within 5 Unit 13 Operations and Algebraic Thinking: Fluency within 5 Introduction In this unit, students will develop fluency in addition and subtraction within 5. By this point, they have learned several methods

More information

Only and are worth points. The point value of and is printed at the bottom of the card.

Only and are worth points. The point value of and is printed at the bottom of the card. Game can be played with or without a playmat. Print your free downloadable playmat at Send your Agents on missions to Locations to collect Secrets and Founders and earn points. Sabotage your opponent s

More information

Home Connection 8 Activity

Home Connection 8 Activity Blackline HC 8. Use after Unit, Session. Home Connection 8 Activity NOTE TO FAMILIES One of the very best ways to learn addition and subtraction facts is to play games. This game is particularly interesting

More information

Roll & Make. Represent It a Different Way. Show Your Number as a Number Bond. Show Your Number on a Number Line. Show Your Number as a Strip Diagram

Roll & Make. Represent It a Different Way. Show Your Number as a Number Bond. Show Your Number on a Number Line. Show Your Number as a Strip Diagram Roll & Make My In Picture Form In Word Form In Expanded Form With Money Represent It a Different Way Make a Comparison Statement with a Greater than Your Make a Comparison Statement with a Less than Your

More information

Addition and Subtraction

Addition and Subtraction D Student Book Name Series D Contents Topic 1 Addition mental strategies (pp. 114) look for a ten look for patterns doubles and near doubles bridge to ten jump strategy split strategy version 1 split strategy

More information

Classic Dominoes. Number of Players: 2-4

Classic Dominoes. Number of Players: 2-4 Classic Dominoes Number of Players: 2-4 First, all dominoes must be turned face down and mixed. Each player then draws five dominoes and stands them up on end in front of them so the backs of the dominoes

More information

Probability 1. Name: Total Marks: 1. An unbiased spinner is shown below.

Probability 1. Name: Total Marks: 1. An unbiased spinner is shown below. Probability 1 A collection of 9-1 Maths GCSE Sample and Specimen questions from AQA, OCR and Pearson-Edexcel. Name: Total Marks: 1. An unbiased spinner is shown below. (a) Write a number to make each sentence

More information

1st Grade Math. Please complete the activity below for the day indicated. Day 1: Double Trouble. Day 2: Greatest Sum. Day 3: Make a Number

1st Grade Math. Please complete the activity below for the day indicated. Day 1: Double Trouble. Day 2: Greatest Sum. Day 3: Make a Number 1st Grade Math Please complete the activity below for the day indicated. Day 1: Double Trouble Day 2: Greatest Sum Day 3: Make a Number Day 4: Math Fact Road Day 5: Toy Store Double Trouble Paper 1 Die

More information

MONEY BY THE HANDFUL (BEST FOR TWO OR MORE PLAYERS)

MONEY BY THE HANDFUL (BEST FOR TWO OR MORE PLAYERS) MATH MATTERS DEENA S LUCKY PENNY PRINTABLE PAGE 1 WWW.KANEPRESS.COM MONEY BY THE HANDFUL (BEST FOR TWO OR MORE PLAYERS) Players will need a sizeable collection of play or real pennies and nickels. Players

More information

Game Rules. Triple Trouble Game. Object: Multiply your spinner number by the number on your card. Larger (or smaller) product wins.

Game Rules. Triple Trouble Game. Object: Multiply your spinner number by the number on your card. Larger (or smaller) product wins. Game Rules Triple Trouble Game Object: Multiply your spinner number by the number on your card. Larger (or smaller) product wins. How to Play: 1. Players take turns. On your turn: Spin the spinner to get

More information

Domino Games. Variation - This came can also be played by multiplying each side of a domino.

Domino Games. Variation - This came can also be played by multiplying each side of a domino. Domino Games Domino War This is a game for two people. 1. Place all the dominoes face down. 2. Each person places their hand on a domino. 3. At the same time, flip the domino over and whisper the sum of

More information

zero. Numbers to ten 0 (zero) 1 Say and trace. 2 What are some words you know that also mean zero? Write them or tell a partner.

zero. Numbers to ten 0 (zero) 1 Say and trace. 2 What are some words you know that also mean zero? Write them or tell a partner. Numbers to ten 0 (zero) Say and trace. 0 0 0 0 0 zero What are some words you know that also mean zero? Write them or tell a partner. nought none nil nothing 3 Loop the container with nothing in it. 4

More information

SHUFFLING INTO MATH JANE FELLING. Box Cars and One-Eyed Jacks RSA ILLINOIS. Day Presenting: Tuesday Room: Marsalis 2 Time: 10:45-11:45

SHUFFLING INTO MATH JANE FELLING. Box Cars and One-Eyed Jacks RSA ILLINOIS. Day Presenting: Tuesday Room: Marsalis 2 Time: 10:45-11:45 Box Cars and One-Eyed Jacks SHUFFLING INTO MATH JANE FELLING RSA ILLINOIS Day Presenting: Tuesday Room: Marsalis 2 Time: 10:45-11:45 jane@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284

More information

SANTA FE RAILS. for 2-5 Players by Alan R. Moon. SANTA FE is a game about the western expansion of railroads in the United States.

SANTA FE RAILS. for 2-5 Players by Alan R. Moon. SANTA FE is a game about the western expansion of railroads in the United States. SANTA FE RAILS for 2-5 Players by Alan R. Moon INTRODUCTION SANTA FE is a game about the western expansion of railroads in the United States. COMPONENTS Map of the western USA 66 City Cards 3 Boomtown

More information

Rhyme Time. Look at that cat! It has a hat!

Rhyme Time. Look at that cat! It has a hat! Rhyme Time hildren love to be silly. When you need a quieter activity, like during a car ride or at the table, play a rhyming game with your child. Start with a simple sentence that ends in a word that

More information

Targets - Year 3. By the end of this year most children should be able to

Targets - Year 3. By the end of this year most children should be able to Targets - Year 3 By the end of this year most children should be able to Read and write numbers up to 1000 and put them in order. Know what each digit is worth. Count on or back in tens or hundreds from

More information

FREE Math & Literacy Centers. Created by: The Curriculum Corner.

FREE Math & Literacy Centers. Created by: The Curriculum Corner. FREE Math & Literacy Centers Created by: The Curriculum Corner 1 + 3 9 + 9 4 + 5 6 + 7 2 + 1 3 + 7 8 + 4 5 + 9 4 + 6 8 + 8 7 + 2 9 + 3 1 + 5 4 + 4 8 + 3 4 + 8 8 + 10 5 + 5 1 + 8 4 + 3 6 + 6 8 + 9 7 + 5

More information

1 Place value (1) Quick reference. *for NRICH activities mapped to the Cambridge Primary objectives, please visit

1 Place value (1) Quick reference. *for NRICH activities mapped to the Cambridge Primary objectives, please visit : Core activity 1.2 To 1000 Cambridge University Press 1A 1 Place value (1) Quick reference Number Missing numbers Vocabulary Which game is which? Core activity 1.1: Hundreds, tens and ones (Learner s

More information

ON A ROLL TO FACT FLUENCY

ON A ROLL TO FACT FLUENCY Box Cars and One-Eyed Jacks ON A ROLL TO FACT FLUENCY PRIMARY MATH GAMES JOHN FELLING MPTCA 2016 john@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284 boxcarsandoneeyedjacks.com BoxCarsEduc

More information

Grade Eight. Classroom. Strategies

Grade Eight. Classroom. Strategies Grade Eight Classroom Strategies Book 2 Grade 8 Classroom Strategies 1 2 Grade 8 Classroom Strategies The learner will understand and compute with real numbers. Notes 1and textbook 1.01 Identify subsets

More information

Building Successful Problem Solvers

Building Successful Problem Solvers Building Successful Problem Solvers Genna Stotts Region 16 ESC How do math games support problem solving for children? 1. 2. 3. 4. Diffy Boxes (Draw a large rectangle below) 1 PIG (Addition & Probability)

More information

Celebrate the Seasons. Language Arts. Can you fill in the missing vowels? gr _ss. spr_ng. a e. fl_w_r. b_sk_t

Celebrate the Seasons. Language Arts. Can you fill in the missing vowels? gr _ss. spr_ng. a e. fl_w_r. b_sk_t Celebrate the Seasons Language Arts Can you fill in the missing vowels? spr_ng gr _ss r_bb_t _gg fl_w_r a e b_sk_t Table of Contents Celebrate the Seasons: Language Arts Happy New Year Coloring Sheet Social

More information

Data Collection Sheet

Data Collection Sheet Data Collection Sheet Name: Date: 1 Step Race Car Game Play 5 games where player 1 moves on roles of 1, 2, and 3 and player 2 moves on roles of 4, 5, # of times Player1 wins: 3. What is the theoretical

More information

1 Summer Math Booklet

1 Summer Math Booklet Summer Math Booklet 1 More, Fewer, As Many As Frogs More Frogs! Fewer Frogs! As Many Frogs! Fill in the chart at the top. Fill in your own at the bottom. Item More Fewer As Many 2 Graphing Make a bar graph.

More information

GAME GUIDE. The Classic Mystery Game HOW TO PLAY SCARLET WHITE PLUM MUSTARD PEACOCK GREEN

GAME GUIDE. The Classic Mystery Game HOW TO PLAY SCARLET WHITE PLUM MUSTARD PEACOCK GREEN HOW TO PLAY 2 6 PLAYERS GAME GUIDE PLUM WHITE SCARLET The Classic Mystery Game GREEN MUSTARD PEACOCK CONTENTS Mansion Gameboard 1 Yellow Murder Envelope 1 Detective Notepad 6 Character tokens 21 Black

More information

2004 Education Inspired Homophones For grades 2-5; Groups of 2-4

2004 Education Inspired Homophones For grades 2-5; Groups of 2-4 2004 Education Inspired Homophones For grades 2-5; Groups of 2-4 Materials Needed: The Suit Up! game board Game pieces Sets of people pieces 1 die Game cards How to Construct: 1. Laminate the game board

More information

penguin pairs Contents: 32 penguin cards Setting up Spread the cards face down on the table. How to play

penguin pairs Contents: 32 penguin cards Setting up Spread the cards face down on the table. How to play 32 penguin cards Spread the cards face down on the table. penguin pairs Take it in turns to try and find a penguin pair by turning over two cards, leaving them face up on the table. If the cards are identical,

More information

Polygon Quilt Directions

Polygon Quilt Directions Polygon Quilt Directions The Task Students attempt to earn more points than an opponent by coloring in more four-piece polygons on the game board. Materials Playing grid Two different colors of pens, markers,

More information

Use repeated addition to find the total number of fingers. Find the total of each group by using repeated addition. Multiplication and Division

Use repeated addition to find the total number of fingers. Find the total of each group by using repeated addition. Multiplication and Division Introducing multiplication groups of 5 Use repeated addition to find the total number of fingers. 5 + 5 + 5 = 5 groups of 5 is equal to 5. Find the total of each group by using repeated addition. a How

More information

Kindergarten - SLED Day 1

Kindergarten - SLED Day 1 Complete 4 units of Lexia. Kindergarten - SLED Day 1 Count aloud to 100 (by ones and tens) to an adult. I can count to by ones. synergized on your snow day. (example, I shared my sled with my neighbor.)

More information

The Human Calculator: (Whole class activity)

The Human Calculator: (Whole class activity) More Math Games and Activities Gordon Scott, November 1998 Apart from the first activity, all the rest are untested. They are closely related to others that have been tried in class, so they should be

More information

Write silly sentences using a spelling word in each sentence. Please underline your spelling words! Write neatly!

Write silly sentences using a spelling word in each sentence. Please underline your spelling words! Write neatly! First write each word in pencil. Then trace over each word three times. Each time you trace, you must use a DIFFERENT colour crayon. Trace neatly and you will see a rainbow! Write silly sentences using

More information

Composing and Decomposing Whole Numbers to 10

Composing and Decomposing Whole Numbers to 10 Mathematical Ideas The ability to compose and decompose numbers is foundational to understanding numbers and their relationships. Composing is when numbers are combined to create a larger number. For example,

More information

3. If you can t make the sum with your cards, you must draw one card. 4. Players take turns rolling and discarding cards.

3. If you can t make the sum with your cards, you must draw one card. 4. Players take turns rolling and discarding cards. 1 to 10 Purpose: The object of the game is to get rid of all your cards. One player gets all the red cards, the other gets all the black cards. Players: 2-4 players Materials: 2 dice, a deck of cards,

More information

On a loose leaf sheet of paper answer the following questions about the random samples.

On a loose leaf sheet of paper answer the following questions about the random samples. 7.SP.5 Probability Bell Ringers On a loose leaf sheet of paper answer the following questions about the random samples. 1. Veterinary doctors marked 30 deer and released them. Later on, they counted 150

More information

High-Impact Games and Meaningful Mathematical Dialog Grades 3-5

High-Impact Games and Meaningful Mathematical Dialog Grades 3-5 NCTM 2017 San Antonio, Texas High-Impact Games and Meaningful Mathematical Dialog Grades 3-5 Elizabeth Cape Jennifer Leimberer Sandra Niemiera mathtrailblazers@uic.edu Teaching Integrated Math and Science

More information

For 2-4 Players Ages 8 & Up. "Knock Knock" "Who's There?" "Leaf." "Leaf who?" "Leaf me alone, I'm playing a really fun card game!"

For 2-4 Players Ages 8 & Up. Knock Knock Who's There? Leaf. Leaf who? Leaf me alone, I'm playing a really fun card game! For 2-4 Players Ages 8 & Up CONTENTS: 104 Cards Games Rules GAME RULES: "Knock Knock" "Who's There?" "Leaf." "Leaf who?" "Leaf me alone, I'm playing a really fun card game!" GAME #1 THE "GRAB IT QUICK"

More information

Multiplication and Division

Multiplication and Division D Student Book Name Series D Contents Topic 1 Introducing multiplication (pp. 1 7) groups of 5 5 times table 10 times table multiplying any number by 10 multiplying numbers by 0 and 1 Date completed Topic

More information

The Game Kit. American Printing House for the Blind, Inc. Eleanor Pester Project Director. Debbie Willis Assistant Project Director

The Game Kit. American Printing House for the Blind, Inc. Eleanor Pester Project Director. Debbie Willis Assistant Project Director The Game Kit Eleanor Pester Project Director Debbie Willis Assistant Project Director American Printing House for the Blind, Inc. Louisville, Kentucky 40206-0085 1988 Most children enjoy playing games

More information

Object of the game: to make the standard form of the number for that round. To play:

Object of the game: to make the standard form of the number for that round. To play: 0 3 5 9 6 0 7 Go Fish! This variation of Go Fish will reel student pairs into reinforcing number forms! In advance, make four copies of page on tagboard and cut apart the cards. For each game card, program

More information

Addition and Subtraction

Addition and Subtraction Series Student Addition and Subtraction My name D Copyright 2009 3P Learning. All rights reserved. First edition printed 2009 in Australia. A catalogue record for this book is available from 3P Learning

More information

Work Place 1A. Unifix Cubes

Work Place 1A. Unifix Cubes Blackline WP 1A Work Place 1A Unifix Cubes H about 1000 Unifix cubes H counting H comparing lengths of objects H identifying more or less 1. What do you think you ll be able to do with the cubes? 2. Do

More information

Kindergarten Math. Kindergarten Round-Up Lakeview Public Schools

Kindergarten Math. Kindergarten Round-Up Lakeview Public Schools Kindergarten Math Lakeview Public Schools Common Core State Standards Instructional time in kindergarten focuses on two critical areas: Representing, relating, and operating on whole numbers, initially

More information

Go Fish (Addition facts to Ten)

Go Fish (Addition facts to Ten) Go Fish 'Go Fish' is a well known game that can be adapted to reinforce concepts of addition. If playing Addition to Ten then selected cards from a standard playing deck can be used. However some sets

More information

saying the 5 times, 10 times or 2 times table Time your child doing various tasks, e.g.

saying the 5 times, 10 times or 2 times table Time your child doing various tasks, e.g. Can you tell the time? Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock. Also ask: What time will it be one hour

More information

PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson

PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson For Two to Six Players Object: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.

More information

SERIES Addition and Subtraction

SERIES Addition and Subtraction D Teacher Student Book Name Series D Contents Topic Section Addition Answers mental (pp. 48) strategies (pp. 4) look addition for a mental ten strategies_ look subtraction for patterns_ mental strategies

More information

Bugs & Activity Pack. Blog Teachers Pay Teachers Facebook Pinterest

Bugs & Activity Pack. Blog Teachers Pay Teachers Facebook Pinterest Bugs & B u t t e r f l i e s Activity Pack Blog Teachers Pay Teachers Facebook Pinterest Teacher/Parent Instructions for BUGS & Butterflies Playful literacy and math activities about bugs and butterflies.

More information

Reading and Understanding Whole Numbers

Reading and Understanding Whole Numbers Reading and Understanding Whole Numbers Student Book Series D Mathletics Instant Workbooks Copyright Contents Series D Reading and Understanding Whole Numbers Topic Looking at whole numbers reading and

More information

Classroom Games Large Group

Classroom Games Large Group Classroom Games Large Group *Flashlight Words Turn off the lights and point a flashlight at a particular word on the Word Wall. Call on a student to read the word, and then it is the student s turn to

More information

Helping your child with Maths at the end of Reception and in Year 1

Helping your child with Maths at the end of Reception and in Year 1 Shape activity At home, or when you are out, look at the surface of shapes. Ask your child what shape is this plate, this mirror, the bath mat, the tea towel, the window, the door, the red traffic light,

More information

Sample. Teaching With Games. Lori Verstegen. First Edition March 2007 Institute for Excellence in Writing, Inc.

Sample. Teaching With Games. Lori Verstegen. First Edition March 2007 Institute for Excellence in Writing, Inc. Teaching With Games Lori Verstegen First Edition March 2007 Institute for Excellence in Writing, Inc. Copyright 2007 Lori Verstegen ISBN-10: 0-9779860-7-1 ISBN-13: 978-0-9779860-7-1 No part of this publication

More information

NOVEMBER 24, 2018 WEEKLY MAIN POINTS

NOVEMBER 24, 2018 WEEKLY MAIN POINTS NOVEMBER 24, 2018 SERIES OVERVIEW When we stop and notice them, we ll see that we are surrounded by helpers who deserve a big thank you for all the ways they help us. They are making the world we live

More information

OH! THE MATH THAT THEY'LL KNOW

OH! THE MATH THAT THEY'LL KNOW Box Cars and One-Eyed Jacks OH! THE MATH THAT THEY'LL KNOW JANE FELLING CCTCA 2016 jane@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284 boxcarsandoneeyedjacks.com fax 1-780-440-1619 BoxCarsEduc

More information

Making Middle School Math Come Alive with Games and Activities

Making Middle School Math Come Alive with Games and Activities Making Middle School Math Come Alive with Games and Activities For more information about the materials you find in this packet, contact: Sharon Rendon (605) 431-0216 sharonrendon@cpm.org 1 2-51. SPECIAL

More information

ALL ABOUT THE ALPHABET

ALL ABOUT THE ALPHABET ALL ABOUT THE ALPHABET Alphabet Activities Created by Travis Hutchens Introduction Literacy Foundations For students to be successful in literacy, they must start with a strong foundation. The first step

More information

Win It in a Minute Christmas Roll

Win It in a Minute Christmas Roll Christmas Roll Items: giftwrapped shirt box, Christmas ornaments, and masking tape to make a square Set Up: Make a start mark and at the end of the playing area create a square as the goal mark. Vary the

More information

Magnificent Manipulatives

Magnificent Manipulatives Magnificent Manipulatives Presented by Kerbi Blake Winter PTAC 2011 Counting Manipulatives number recognition and counting Use a container with compartments (a chip and dip tray works well) Place a number

More information

Work Place 2A. Unifix Cube Growing Patterns

Work Place 2A. Unifix Cube Growing Patterns Blackline WP 2A.1 Run back-to-back with WP 2A.2 Work Place 2A WORK PLACES GAMES & ACTIVITIES Unifix Cube Growing Patterns This Work Place basket will need Unifix cubes Unifix Cube Growing Pattern Cards

More information

K-2 TRAY GAMES JANE FELLING. Box Cars and One-Eyed Jacks. PALLISER TEACHERS CONVENTION Calgary, AB. February 19-20, 2015

K-2 TRAY GAMES JANE FELLING. Box Cars and One-Eyed Jacks. PALLISER TEACHERS CONVENTION Calgary, AB. February 19-20, 2015 Box Cars and One-Eyed Jacks K-2 TRAY GAMES JANE FELLING PALLISER TEACHERS CONVENTION Calgary, AB February 19-20, 2015 jane@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284 boxcarsandoneeyedjacks.com

More information

Essentials. Week by. Week

Essentials. Week by. Week Week by Week MATHEMATICS Essentials 9 4 23 3 2 Nifty Numbers Prepare a deck of cards with sets and numbers. See Blackline Masters. Play concentration, matching set and numeral. Look And See (.0g) Have

More information

Pre-Writing Activity Pack

Pre-Writing Activity Pack Pre-Writing Activity Pack Activities that strengthen hand-eye coordination, hand muscles and fine motor skills. Cutting Straight Lines Page 5 The Great Hole Punch Race Page 8 Cupcake Creations Page 9 Ladybug

More information

The Joker Types of Sentences Review Game

The Joker Types of Sentences Review Game The Joker Types of Sentences Review Game Materials Decks of cards (You can buy them at the dollar store! We found two packs for a dollar there.) Types of Sentences Review Game PowerPoint - Contains slides

More information

2016 Confessions of an Empty Cubicle

2016 Confessions of an Empty Cubicle Goals of Session Provide workstation ideas and activities for place value, number operations, and algebraic reasoning that can easily be incorporated into classrooms Meet the needs of ALL students while

More information

Go to Kindergarten Everyday Mathematics Sample Lessons

Go to Kindergarten Everyday Mathematics Sample Lessons McGraw-Hill makes no representations or warranties as to the accuracy of any information contained in this McGraw-Hill Material, including any warranties of merchantability or fitness for a particular

More information

Unicorn Printable Pack

Unicorn Printable Pack Unicorn Printable Pack !"#$%&"'()*+,"-./+0")("'1234+"5161/78"9:+)(16+"5+):/1/7 ;44":17."3):(".?"(

More information