Caterpillar Chase. Race to the Finish. On the Ferris Wheel

Size: px
Start display at page:

Download "Caterpillar Chase. Race to the Finish. On the Ferris Wheel"

Transcription

1 Caterpillar Chase Objective: To practice basic addition facts Materials: For partners number cube (labeled ) p., red connecting cube, blue connecting cube, or other playing pieces Playing the Game: This activity gives children an opportunity to practice basic addition facts. Partners take turns tossing the number cube and moving his or her playing piece that many spaces. The partner then completes the vertical addition problem on the space on which he or she lands. The other partner then checks the answer. If it is correct, that player stays on the space. If the answer is incorrect, the player goes back to the space on which he or she started. Partners take turns. The first partner to get to wins the game. Caterpillar Chase Put your on. 2 Toss the, and move that many spaces. Find the sum. Your partner checks your answer. The first person to get to the wins. 2 _ 2 _ 2 2 _ Practice Game 2 Race to the Finish Objective: To practice recording data and making graphs. Materials: For partners number cube, (labeled ) p., 2 base-ten unit cubes, paper bag Race to the Finish Put the 2 in a bag. 2 Roll the. Take that many and put them on your ten frame. Take turns. 2 When you collect 0 on your ten frame, color one space on the bar graph. Then put the 0 back in the bag. The first player to color all spaces wins. PLAYER PLAYER 2 Ten Frame Ten Frame 2 Playing the Game: This activity gives children an opportunity to practice recording data on a graph. Instruct partners to toss the number cube and collect that number of base-ten unit cubes. Have children use the ten-frame on the gameboard to place their baseten cubes. If children need to toss a 2 to complete a ten-frame and they toss a number greater than 2, have them take only 2 base-ten cubes from the bag and leave the others. Remind children to shade in spaces on the graph in order from to. When shading in a space on the graph, instruct children to work neatly so they do not color more than one box. PLAYER PLAYER 2 RACE TO THE 0 2 TENS Practice Game 2 Partners take turns. The fi rst player to fi ll in spaces on the graph wins. On the Ferris Wheel Objective: To practice basic subtraction facts. On the Ferris Wheel Put your on. 2 Toss the. Move space for heads. Move 2 spaces for tails. Solve the subtraction problem. Your partner checks your answer. Take turns. The first player to reach wins. Materials: For partners 2 two-color counters or other playing piece, penny Playing the Game: This activity gives children an opportunity to practice basic subtraction facts. Partners take turns tossing the penny and moving their playing piece space if it lands on heads and 2 spaces if it lands on tails. That partner then completes the subtraction problem on the space on which he or she lands. The other partner checks the answer. Partners take turns. The first partner to get to wins the game. Player Player Practice Game Grab-and-Go! Teacher Guide and Activity Resources 2

2 0_2_2MWVEGB.indd 20 //0 ::2 PM Red or Blue? Objective: To practice predicting the likelihood of an event Materials: For partners red connecting cubes, blue connecting cubes, penny, two-color counter Playing the Game: This activity gives children an opportunity to practice predicting the likelihood of an event and apply it to a game. When children land on one of the pictures, ask them to count the red and the blue objects to determine which color would be the more likely outcome. An outcome that is more likely to be red will cause the blue player to lose one blue connecting cube. Likewise, an outcome that is more likely to be blue will cause the red player to lose one red connecting cube. Partners take turns. The game ends when a player reaches the fi nish cloud. Remind children that the winner of the game is the player with the most cubes at the end of the game. This may not be the player who reached the fi nish cloud fi rst. Red or Blue? One player takes. The other player takes. 2 Put the on. Toss the. Move the space for heads and 2 spaces for tails. If blue is the more likely outcome, the player with the loses. If red is the more likely outcome, the player with the loses. Play until the reaches. The player with the most cubes wins. Practice Game Four in a Row Objective: To practice providing different names for numbers Materials: For partners 0 two-color counters, base-ten blocks Playing the Game: This activity gives children an opportunity to practice providing different names for numbers. Partners take turns choosing a leaf and writing a different name for the number on the leaf. The partner then uses base-ten blocks to check the answer. If the answer is correct, the player puts his or her color counter on the leaf. Partners take turns. The fi rst partner to get of his or her color counters across or down wins. Four in a Row tens ones 0 twelve tens tens ten twentyseven ones tens ones ones one sixteen seventythree 2 tens ones Choose a leaf. Say another name for the number on the leaf. 2 Your partner uses to check your answer. Then put your on the leaf. Take turns. Try to get in a row. The first player with in a row wins. tens tens tens 0 2 ones ones one thirtytwo sixtytwo fortyfour 0 Practice Game Tic-Tac-Total Objective: To practice showing the same amount of money in another way Materials: For partners red counters, yellow counters, play coins Playing the Game: This activity gives children an opportunity to practice showing money amounts and representing the same amount in more than one way. When children choose a space, encourage them to fi rst fi nd the total value of coins represented in the square. Then have them show that amount in another way. Children can help each other correct their work if an incorrect total was counted for a square. Partners take turns. Remind them that the game is similar to tic-tac-toe. The object of the game is to place a counter on three spaces either across, down, or diagonally while blocking their opponent from doing the same. Tic-Tac-Total! Choose a space on the board. 2 Use coins. Show the value another way. coins Your partner finds the total value of your coins to check your work. Then put your on that space. Take turns. The first player to get in a row wins the game. Practice Game Grab-and-Go! Teacher Guide and Activity Resources 22

3 0_2_2MWVEGB.indd 0_2_2MWVEGB.indd //0 :: PM //0 ::02 PM Number Train Objective: To practice comparing and ordering 2-Digit numbers Materials: 2-color counters or other playing pieces, number cube (labeled ) p., base-ten blocks Playing the Game: This activity gives children an opportunity to practice comparing and ordering 2-digit numbers. Partners take turns rolling the number cube and moving their counters or playing piece the correct number of spaces. Once they have moved their counter, they compare and order the number on the space with the numbers before and after the space. They should order the 2-digit numbers from least to greatest. The other partner then checks the answer to make sure that it is correct. If not correct, the player returns to his or her previous position on the game board. Partners take turns. The first player to reach wins. Number Train Put your on. 2 Roll the. Move that many spaces. Compare your number to the number just before it and the number after it. Say the three numbers in order from least to greatest. Your partner uses to check your answer. Take turns. The first player to reach wins Practice Game Just in Time! Objective: To practice telling time to the hour and to the half hour without the minute hand Materials: red counter, yellow counter, number cube (labeled ) p., manipulative clock or Workmat p. 0 Playing the Game: This activity gives children an opportunity to practice telling time to the hour and to the half hour without the minute hand. Remind children to look closely at the position of the hour hand and think about how far the minute hand has moved away from the time on the hour. Instruct partners to toss the number cube and move the appropriate number of spaces. When they land on a clock, guide them to tell the time on the clock. The partner shows the same time on a manipulative clock to check. Partners take turns. The fi rst player to reach the fi nish circle wins. Just in Time! Put your on. 2 Roll the Look at the hour hand. Estimate the time. Your partner uses a to check. Take turns. The first player to reach wins. and move that number of spaces. Practice Game 2-Digit Shuffle Objective: To practice addition with 2-digit numbers Materials: For partners number cards 0 0 pp. 0, 0 two-color counters, base-ten blocks, Workmat p. 0 2-Digit Shuffle Place the number cards face down in a pile. number cards Take 2 cards. Use Workmat and to find the sum of the 2 numbers. Then place one of your on a button. If you used regrouping to solve, place one of Workmat your on another button. Take turns. Cover all the buttons. The player with the most on the board wins. Playing the Game: This activity gives children an opportunity to practice addition with 2-digit numbers. Instruct partners to shuffl e the number cards and stack them face down in a pile. One partner should then take two cards from the pile, model the numbers using base-ten blocks, and fi nd the sum of the two numbers. The other partner may use base-ten blocks to check the answer. Having a correct sum, the player puts a counter on a button. If regrouping was involved in the problem, the player puts a counter on an additional button. Partners take turns until all buttons are covered. The player to cover the most buttons on the board wins the game. Practice Game Grab-and-Go! Teacher Guide and Activity Resources 2

4 0 Hidden Figures Objective: To practice identifying plane fi gures within shapes Materials: For partners 20 two-color counters, red connecting cube, blue connecting cube, penny Hidden Figures Put your on Toss the. Move space for tails. Move 2 spaces for heads. Count the number of 2-dimensional figures on your space. If there are or more 2-dimensional figures collect. Take turns. Play until you both reach. The player with the most wins. 0 Playing the Game: This activity gives children an opportunity to apply their understanding of plane fi gures and spatial sense. Instruct children to toss a penny and move one space for tails or two spaces for heads. When children stop on a space, have them count every plane fi gure they can fi nd in that space. Remind children that a fi gure can be divided into several smaller fi gures and to count the larger fi gure as well. If children count six or more fi gures, have them collect one counter. Partners take turns. When both players reach the fi nish line, the player with the most counters wins. Practice Game 0 Soccer Sums Objective: To fi nd sums of two 2-digit numbers. Materials: Workmat p. 0 Playing the Game: This activity gives children an opportunity to practice adding 2-digit numbers. One partner will toss the penny and move space if it lands on heads and 2 spaces if it lands on tails. The partner should then solve the addition problem they land on. The other partner checks the answer. If the sum is correct, the partner fl ips again. If not, it is the other partner s turn. Partners take turns. The fi rst player to reach the opposite goal wins. Soccer Sums Put your on. 2 Toss the. Move space for heads. Move 2 spaces for tails. Solve the problem. Your partner uses to check your answer. The first player to reach the GOAL wins. Player GOAL! 2 _ 2 _ 2 _ 2 2 _ 2 2 Workmat _ 2 _ 2 _ GOAL! 2 2 _ Player 2 Practice Game 2 Pattern Pursuit! Objective: To practice fi nding and making patterns Materials: For partners red connecting cubes, blue connecting cubes, two-color counters, paper bag Pattern Pursuit! Put and in a bag. 2 Pull cubes from the bag. Use your cubes to continue a pattern. Then take. If the cubes do not continue a pattern, put them back in the bag. Do not take a. Take turns. The first to get wins. 2 Playing the Game: This activity gives children an opportunity to practice fi nding and making patterns. Instruct children to put all the connecting cubes in a bag and shake the bag to mix them. Children should remove three cubes, one at a time and place them in the Work Station at the bottom of the page in the order in which they were pulled from the bag. Ask children if the order of cubes they pulled extends any of the patterns shown on the page. If the cubes match a pattern unit, have children put the cubes on those squares to complete the pattern. Then collect one counter to represent one point. They should not get one counter for drawing a pattern that has already been extended. Partners take turns. The first player to get three counters, or points, wins. Work Station Practice Game 2 Grab-and-Go! Teacher Guide and Activity Resources 2

5 What Is the Difference? Objective: To practice subtraction with 2-digit numbers. Materials: For partners 2 red counters, 2 yellow counters, number cube (labeled ) p., base-ten blocks, Workmat p. 0 Playing the Game: This activity gives children an opportunity to practice subtraction with 2-digit numbers. Instruct partners to toss the number cube and move that many spaces. When children land on a problem, have them use Workmat and base-ten blocks to solve the problem. The difference for the problem will be found on one of the squares. Have children put their color counter on the corresponding square. If children cannot fi nd the answer on one of the squares in the center of the board, have them try again and have their partner check their answer. Partners take turns. The player with the most counters on the board at the end of the game wins. Put your on Toss the. Move that many spaces. Use Workmat and to solve. Find that number on a square. Put one of Workmat your on that square. Take turns until both players reach. The player with the most on the board wins. 2 _ 2 2 _ 2 _ What is the Difference? 2 _ _ 2 _ _ 2 2 _ 2 2 _ 2 2 _ 2 2 _ 2 _ 2 2 _ 2 _ 2 2 _ Practice Game How Long? Objective: To practice predicting and measuring length Materials: For partners 2 red connecting cubes, 2 blue connecting cubes, inch ruler or Workmat p. How Long? Choose a picture on the board. Find the real object that matches the picture. 2 You and your partner guess the length of the object. Use to measure the real object. The player with the closest guess puts a on that space. Take turns until all the pictures have. The player with the most on the board wins. crayon book 2 2 shoe Playing the Game: This activity gives children an opportunity to practice predicting the length of everyday objects and then measuring the objects. Instruct children to look around the classroom to fi nd the objects shown on the gameboard. If they cannot locate any of the items, children may substitute them for other classroom objects. Have children record their predictions and their actual measurements. The player with the closest prediction puts his or her color of connecting cube on that space. Partners take turns. After all the spaces have connecting cubes on them, the player with the most connecting cubes wins. paper marker notebook pencil pencil box scissors glue paintbrush stapler Practice Game Subtraction Action Objective: To practice subtraction with 2-digit numbers Materials: For partners number cards 0 pp., 0 counters Playing the Game: This activity gives children an opportunity to practice subtraction with 2-digit numbers. Instruct partners to shuffl e the number cards before taking four of them. Have them put the greatest and least digits on the spaces provided, and then put the other two digits below them so that they have a 2-digit subtraction problem. Guide children to put the correct number of counters on the toy boxes. For example, if children subtract and get an answer of, counters should be put on the player s toy box. Partners take turns. The first player to get 20 counters on his or her toy box wins. Subtraction Action Shuffle the number cards. Take cards. number cards 0 2 Find the greatest digit and the least digit. Put 0 them on the board. Put the other two cards on the yellow spaces. Subtract. Take for each ten in your answer. Put the on your toy box. Take turns. The first to collect 20 wins. Greatest Least digit digit Player toy box Player 2 toy box Practice Game Grab-and-Go! Teacher Guide and Activity Resources 2

6 Mass Match Up Objective: To practice measuring and comparing the mass of objects Materials: For partners 20 counters, platform scale Playing the Game: This activity gives children an opportunity to practice measuring and comparing the mass of objects. Instruct partners to each place one counter on the gameboard. Have children use the platform scale to compare the mass of their objects. The player having the object of greater mass leaves his or her counter on the gameboard. The player having the object of lesser mass removes his or her counter. Partners take turns. When there is only one space left on the board, the player with the most counters on the board wins the game. Mass Match-Up Place your on a picture. Your partner places a on another picture. 2 Find the objects. Use. Compare. The object with the greater mass wins that space. Play until there is only one picture without a. The player with the most on the board wins. 20 Practice Game Fish for Digits! Objective: To practice identifying the place value of digits in -digit numbers Materials: For partners number cube (labeled ) p., 2 two-color counters Playing the Game: This activity gives children an opportunity to practice identifying different place values. Instruct children to name a place value: for example, the tens place. Then they toss the number cube and fi nd a fi sh with that digit in the tens place. When they fi nd the number, they put a counter on that fi sh. They will only put a counter on a fi sh if they fi nd the digit they tossed in the place value they named. Partners take turns. When all fi sh are covered with counters, the player with the most counters wins. Fish for Digits! Name a value of a digit. You can say hundreds, tens, or ones. Roll the 2 Match the and the fish with the place. 2 value that you named. Put a on that fish. Take turns. Match all the fish. The player with the most wins Practice Game Underwater Fractions Objective: To practice working with fractions Underwater Fractions Put your on. 2 Roll the. Move that many spaces. Use and to model the fraction. If the model shows more than, move ahead two spaces. The first player to reach wins. 0 0 Materials: number cube (labeled ) p., red counter, yellow counter, 0 red connecting cubes, 0 blue connecting cubes blue red 2 blue red 0 red blue red Playing the Game: This activity gives children an opportunity to practice making fractions. Instruct children to roll the number cube and move that many spaces. When they land on a space, have them use the connecting cubes to put together a fraction as described on the space. If more red cubes than blue cubes are used, children move ahead 2 spaces. Partners take turns. The first player to reach the finish wins. 2 red red 0 red red 0 blue blue red red blue red 2 0 red blue 2 blue Practice Game Grab-and-Go! Teacher Guide and Activity Resources 2

7 Climb the Steps Objective: To practice comparing -digit numbers Materials: For partners number cards 0 pp., red connecting cube, blue connecting cube Climb the Steps Put your on. Place the number cards Number Cards 0 face down in a pile. 2 Each player chooses number cards and makes a -digit number. The player with the greater -digit number moves up step. The first player to reach wins. Playing the Game: This activity gives children an opportunity to practice comparing -digit numbers. Instruct children to each place a connecting cube on. Help them to shuffl e the cards and have each child draw three cards and make a -digit number with the cards. Children compare the numbers and the player with the greater number moves forward space. PLAYER PLAYER 2 Practice Game Be sure that children collect and shuffl e the cards again after each trial. The first player to reach wins. 20 Around the World! Objective: To practice subtraction with -digit numbers Materials: For partners red connecting cube, blue connecting cube, number cube (labeled ) p., 0 counters, Workmat p. 0, base-ten blocks Playing the Game: This activity gives children an opportunity to practice subtraction with -digit numbers. Instruct partners to place their connecting cube on any space to start. Players take turns tossing the number cube and each move the same number of spaces shown on the cube. The player with the greater number must fi nd the difference of the two numbers. Provide scrap paper for children to show their work. Have children count the number of hundreds in the answer. The player who had the greater number and found the difference, gets a counter for each hundred in the answer. Encourage children to check their work using base-ten blocks and Workmat. The fi rst player to collect 20 counters wins. Around the World! Each player puts a on a space. 2 Toss the. Each player moves around the world that many spaces. 0 The player with the greater number finds Workmat the difference of the two numbers. That player gets a for each hundred in the answer. The partner uses Workmat and to check. The first player with 20 wins Practice Game Grab-and-Go! Teacher Guide and Activity Resources 2

Grade 3. Summer Math Packet. This packet is optional for those students who just completed Grade 2 and who will be in Grade 3 in September.

Grade 3. Summer Math Packet. This packet is optional for those students who just completed Grade 2 and who will be in Grade 3 in September. Grade 3 Summer Math Packet This packet is optional for those students who just completed Grade 2 and who will be in Grade 3 in September. It includes review games and fluency practice for students who

More information

LEARNING ABOUT MATH FOR GR 1 TO 2. Conestoga Public School OCTOBER 13, presented by Kathy Kubota-Zarivnij

LEARNING ABOUT MATH FOR GR 1 TO 2. Conestoga Public School OCTOBER 13, presented by Kathy Kubota-Zarivnij LEARNING ABOUT MATH FOR GR 1 TO 2 Conestoga Public School OCTOBER 13, 2016 6:30 pm 8:00 pm presented by Kathy Kubota-Zarivnij kathkubo@gmail.com TODAY S MATH TOOLS FOR counters playing cards dice interlocking

More information

Nine hundred eighty-six One hundred forty-four One thousand, one hundred thirty Eight hundred forty-fi ve

Nine hundred eighty-six One hundred forty-four One thousand, one hundred thirty Eight hundred forty-fi ve 0-0_5_78537MWVEMC_CM.indd 78537MWVEMC CM 3//09 9:7:8 four hundred six thousand, three hundred fifty-two Number Explosion Number Explosion Objective: Students will use place value to represent whole numbers.

More information

Counters in a Cup In and Out. The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup.

Counters in a Cup In and Out. The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup. Counters in a Cup In and Out Cup Counters Recording Paper The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup. 3 + 4 =7 2 + 5 =7 For subtraction, take

More information

1-20 Diagnostic Interview Assessment

1-20 Diagnostic Interview Assessment Chapter 1 Diagnostic Interview ment Materials ten frames (see eteacher Resources) two-color counters hundred chart (see eteacher Resources) base-ten blocks (tens) Model Numbers to 20 Place 2 ten frames

More information

Math Games Ideas. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved.

Math Games Ideas. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved. Math Games Ideas For School or Home Education by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser

More information

Ready Made Mathematical Task Cards

Ready Made Mathematical Task Cards Mathematical Resource Package For Number Sense and Numeration, Grades 4 to 6 Ready Made Mathematical Task Cards Made For Teachers By Teachers Developed By: J. Barretto-Mendoca, K. Bender, A. Conidi, T.

More information

Hundreds Grid. MathShop: Hundreds Grid

Hundreds Grid. MathShop: Hundreds Grid Hundreds Grid MathShop: Hundreds Grid Kindergarten Suggested Activities: Kindergarten Representing Children create representations of mathematical ideas (e.g., use concrete materials; physical actions,

More information

Dice Activities for Time and Money

Dice Activities for Time and Money Dice Activities for Time and Money Foreword Contents Successful math students construct their own strategies for solving problems and performing mathematical operations. The activities in Dice Activities

More information

Instruction Cards Sample

Instruction Cards Sample Instruction Cards Sample mheducation.com/prek-12 Instruction Cards Table of Contents Level A: Tunnel to 100... 1 Level B: Race to the Rescue...15 Level C: Fruit Collector...35 Level D: Riddles in the Labyrinth...41

More information

Geometry 5. G. Number and Operations in Base Ten 5. NBT. Pieces of Eight Building Fluency: coordinates and compare decimals Materials: pair of dice, gameboard, paper Number of Players: - Directions:. Each

More information

Differentiating with Tiered Lessons and Small-Group Instruction

Differentiating with Tiered Lessons and Small-Group Instruction Dr. Carrie S. Cutler University of Houston carriecutler@hotmail.com NCTM 2015 Boston Differentiating with Tiered Lessons and Small-Group Instruction (many ideas came from Good Questions: Great Ways to

More information

Make Math Meaningful!

Make Math Meaningful! Make Math Meaningful! I hear, and I forget. I see, and I remember. I do, and I understand. Knowledge comes easily to those who understand. Proverbs 14:6 B-A-T Place Value Game B = Brilliant; right number

More information

ON A ROLL TO FACT FLUENCY

ON A ROLL TO FACT FLUENCY Box Cars and One-Eyed Jacks ON A ROLL TO FACT FLUENCY PRIMARY MATH GAMES JOHN FELLING MPTCA 2016 john@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284 boxcarsandoneeyedjacks.com BoxCarsEduc

More information

Example: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins.

Example: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins. Odds and Evens Skill: Identifying even and odd numbers Materials: 1 die to share 1. Each player takes 5 counters and puts the rest in a pile between them. 2. Player 1 predicts whether he will roll ODD

More information

Essentials. Week by. Week. Calculate! What is the largest product you can compute on your calculator? largest quotient?

Essentials. Week by. Week. Calculate! What is the largest product you can compute on your calculator? largest quotient? Week by Week MATHEMATICS Essentials Grade WEEK 5 Calculate! What is the largest product you can compute on your calculator? largest quotient? Is the answer the same for all the calculators in your class?

More information

1st Grade Math. Please complete the activity below for the day indicated. Day 1: Double Trouble. Day 2: Greatest Sum. Day 3: Make a Number

1st Grade Math. Please complete the activity below for the day indicated. Day 1: Double Trouble. Day 2: Greatest Sum. Day 3: Make a Number 1st Grade Math Please complete the activity below for the day indicated. Day 1: Double Trouble Day 2: Greatest Sum Day 3: Make a Number Day 4: Math Fact Road Day 5: Toy Store Double Trouble Paper 1 Die

More information

Essentials. Week by. Week

Essentials. Week by. Week Week by Week MATHEMATICS Essentials 9 Nifty Numbers Flash models of -digit numbers on overhead using bean sticks, or needlepoint canvas. Have students color in the corresponding number on a hundred board

More information

by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved.

by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. Making Math More Fun Math Games Ideas

More information

Essentials. Week by. Week

Essentials. Week by. Week Week by Week MATHEMATICS Essentials 5 4 3 3 Nifty Numbers Working in groups, have students group three or four different types of objects into tens and ones. Students will label each group, indicating

More information

2017 Object Exchange List Grade 3

2017 Object Exchange List Grade 3 07 Object Exchange List Grade All accommodations/adjustments used during the administration of the Florida Standards Alternate Assessment (FSAA) must align with what the student uses during daily instruction.

More information

Milton Public Schools Elementary Summer Math

Milton Public Schools Elementary Summer Math Milton Public Schools Elementary Summer Math Did you know that the average American child loses between 1 and 3 months of learning in reading and math each summer? You can continue to love and enjoy your

More information

Essentials. Week by. Week

Essentials. Week by. Week Week by Week MATHEMATICS Essentials Grade WEEK 2 = 9 Fun with Multiplication If you had six of each of these polygons, how many angles would you have? Seeing Math Describe your observations about the number

More information

Targets - Year 3. By the end of this year most children should be able to

Targets - Year 3. By the end of this year most children should be able to Targets - Year 3 By the end of this year most children should be able to Read and write numbers up to 1000 and put them in order. Know what each digit is worth. Count on or back in tens or hundreds from

More information

BALTIMORE COUNTY PUBLIC SCHOOLS. Rock n Roll

BALTIMORE COUNTY PUBLIC SCHOOLS. Rock n Roll Number cube labeled 1-6 (A template to make a cube is at the back of this packet.)36 counters Rock n Roll Paper Pencil None The first player rolls the number cube to find out how many groups of counters

More information

Coin Combinations. Crayons. 1. Mark the coins you need to buy an eraser. 2. Mark the coins you need to buy a box of crayons. $0.70.

Coin Combinations. Crayons. 1. Mark the coins you need to buy an eraser. 2. Mark the coins you need to buy a box of crayons. $0.70. HOME LINK 8 1 Coin Combinations 88 89 Family Note In the next lesson, we will extend our work with money to include dollars. In preparation for this, we have been practicing counting coins. If your child

More information

Essentials. Week by. Week. Investigations. Let s Write Write a story about. Seeing Math $ $ $ $ What Do You Think? Patterns, Patterns, Patterns

Essentials. Week by. Week. Investigations. Let s Write Write a story about. Seeing Math $ $ $ $ What Do You Think? Patterns, Patterns, Patterns Week by Week MATHEMATICS Essentials Grade 2 WEEK 21 Let s Write Write a story about 1 2 Seeing Math What Do You Think? Suppose you hit the target with three darts. How could you score 15? Is there more

More information

Operation Target. Round Number Sentence Target How Close? Building Fluency: creating equations and the use of parentheses.

Operation Target. Round Number Sentence Target How Close? Building Fluency: creating equations and the use of parentheses. Operations and Algebraic Thinking 5. OA.1 2 Operation Target Building Fluency: creating equations and the use of parentheses. Materials: digit cards (0-9) and a recording sheet per player Number of Players:

More information

17 9 = = = = = = = = = 12. Choose the correct answer.

17 9 = = = = = = = = = 12. Choose the correct answer. Page 1 Choose the correct answer. 1. Which shows a related addition fact? 17 9 = 8 17 + 9 = 26 9 8 = 1 8 + 9 = 17 25 8 = 17 2. There are 7 big dogs and 6 small dogs. Which number sentence shows how many

More information

SECOND EDITION HOME CONNECTIONS KGRADE

SECOND EDITION HOME CONNECTIONS KGRADE SECOND EDITION HOME CONNECTIONS KGRADE Bridges in Mathematics Second Edition Kindergarten Home Connections Volumes 1 & 2 The Bridges in Mathematics Kindergarten package consists of: Bridges in Mathematics

More information

7 = Part-Part-Whole. Games = 6 + 1

7 = Part-Part-Whole. Games = 6 + 1 Part-Part-Whole Games 7 = 6 + 1 5 + 2 = 6 + 1 Capture 4 Materials: Regular dice, Capture 4 board game, and cubes or whiteboard markers Play Capture 4 with 2 dice or 1 die. Kids can capture as many spaces

More information

Essentials. Week by. Week. Seeing Math. Fun with Multiplication

Essentials. Week by. Week. Seeing Math. Fun with Multiplication Week by Week MATHEMATICS Essentials Grade WEEK = 9 Fun with Multiplication JANUARY S M T W T F S 7 9 0 7 9 0 7 9 0 A rectangle of dates is boxed. Write the multiplication fact for this array. (.0a) Writing

More information

fraction. Explain how you found Is ½ equivalent to 0.5? Explain

fraction. Explain how you found Is ½ equivalent to 0.5? Explain Write ¾ as a decimal. Explain how you found your answer. Write the steps you would take to write 3 and ¼ as a decimal. Write the decimal 0.8 as a fraction. Explain how you found your solution. 0.8 = Is

More information

Pick a number from 6 to 10. Draw and color that many fl owers. Write the number of fl owers you drew.

Pick a number from 6 to 10. Draw and color that many fl owers. Write the number of fl owers you drew. 1 Computation and Mental Math Pick a Number! Pick a number from 6 to 10. Draw and color that many fl owers. Write the number of fl owers you drew. Write the name of the number of flowers you drew. 37 Use

More information

This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us.

This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us. UNIT 5 WEEK 11 This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us. Email: helpdesk@starfall.com Phone: 1-888-857-8990

More information

Essentials. Week by. Week. Investigations. Let s Write Write a note to explain to your teacher how you and your partner played Race to a Dollar.

Essentials. Week by. Week. Investigations. Let s Write Write a note to explain to your teacher how you and your partner played Race to a Dollar. Week by Week MATHEMATICS Essentials Grade 2 WEEK 17 Let s Write Write a note to explain to your teacher how you and your partner played Race to a Dollar. Seeing Math What Do You Think? The students wanted

More information

Multiplication What s Inside?

Multiplication What s Inside? 1. Cover Up! Partner Game - doubling strategy (x2) - place 4 markers in a row - differentiated instruction strategic game Multiplication What s Inside? 2. Double or Double-Double Individual Activity -

More information

Cu ul tive Review. for Chapters 5 and 6. Concepts and Skills

Cu ul tive Review. for Chapters 5 and 6. Concepts and Skills Name: Date: Cu ul tive Review for Chapters 5 and 6 Concepts and Skills Complete. Use the data in the table. (Lesson 5.1) The ages of four cousins are shown. 8, 12, 10, 6 1. The sum of their ages is years.

More information

Games for Drill and Practice

Games for Drill and Practice Frequent practice is necessary to attain strong mental arithmetic skills and reflexes. Although drill focused narrowly on rote practice with operations has its place, Everyday Mathematics also encourages

More information

TABLE OF CONTENTS. The Box Cars and One-Eyed Jacks Philosophy How to Use This Book adding integers adding integers...

TABLE OF CONTENTS. The Box Cars and One-Eyed Jacks Philosophy How to Use This Book adding integers adding integers... TABLE OF CONTENTS The Box Cars and One-Eyed Jacks Philosophy... 7 How to Use This Book.... 9 Back To Basics Do Your Decimals Operation Decimal Decimal Dance What s Your Number? Expander Roll On Decimals

More information

Making Middle School Math Come Alive with Games and Activities

Making Middle School Math Come Alive with Games and Activities Making Middle School Math Come Alive with Games and Activities For more information about the materials you find in this packet, contact: Chris Mikles 916-719-3077 chrismikles@cpm.org 1 2 2-51. SPECIAL

More information

Making Middle School Math Come Alive with Games and Activities

Making Middle School Math Come Alive with Games and Activities Making Middle School Math Come Alive with Games and Activities For more information about the materials you find in this packet, contact: Sharon Rendon (605) 431-0216 sharonrendon@cpm.org 1 2-51. SPECIAL

More information

MAKING MATHEMATICS COUNT

MAKING MATHEMATICS COUNT MAKING MATHEMATICS COUNT By Kerry Dalton Using manipulatives from Early Years Foundation Stage to Year 6 10 minutes per day, in addition to the daily mathematics lesson Covers Early Years Foundation Stage

More information

Saxon Math Manipulatives in Motion Primary. Correlations

Saxon Math Manipulatives in Motion Primary. Correlations Saxon Math Manipulatives in Motion Primary Correlations Saxon Math Program Page Math K 2 Math 1 8 Math 2 14 California Math K 21 California Math 1 27 California Math 2 33 1 Saxon Math Manipulatives in

More information

saying the 5 times, 10 times or 2 times table Time your child doing various tasks, e.g.

saying the 5 times, 10 times or 2 times table Time your child doing various tasks, e.g. Can you tell the time? Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock. Also ask: What time will it be one hour

More information

Pattern and Place Value Connections

Pattern and Place Value Connections Pattern and Place Value Connections Susan Kunze Teacher, Bishop Elementary School Bishop Unified School District 2008 Awardee: Presidential Award for Excellence in Mathematics and Science Teaching Our

More information

Playdough to Plato Graphics: Pixel Paper Prints and Cupcake Cutiees

Playdough to Plato Graphics: Pixel Paper Prints and Cupcake Cutiees Preschool Math Activity Pack www.playdoughtoplato.com Graphics: Pixel Paper Prints and Cupcake Cutiees Preschool Math Activity Pack {Number Recognition} Making 5, 6, 7, 8, and 9 Page 23 Number Bingo Page

More information

Polygon Quilt Directions

Polygon Quilt Directions Polygon Quilt Directions The Task Students attempt to earn more points than an opponent by coloring in more four-piece polygons on the game board. Materials Playing grid Two different colors of pens, markers,

More information

Essentials. Week by. Week. Calculate!

Essentials. Week by. Week. Calculate! Week by Week MATHEMATICS Essentials Grade WEEK 7 Calculate! Find two numbers whose product would be between 0 and 50. Can you find more solutions? Find two numbers whose product would be between,500 and,600.

More information

Grade 8 Math Assignment: Probability

Grade 8 Math Assignment: Probability Grade 8 Math Assignment: Probability Part 1: Rock, Paper, Scissors - The Study of Chance Purpose An introduction of the basic information on probability and statistics Materials: Two sets of hands Paper

More information

MATH Learning On The Go!!!!

MATH Learning On The Go!!!! MATH Learning On The Go!!!! Math on the Go Math for the Fun of It In this busy world, we spend a lot of time moving from place to place in our cars, on buses and trains, and on foot. Use your traveling

More information

MATH GAMES THAT SUPPORT SINGAPORE MATH GRADES

MATH GAMES THAT SUPPORT SINGAPORE MATH GRADES Box Cars and One-Eyed Jacks MATH GAMES THAT SUPPORT SINGAPORE MATH GRADES 3-5 JOHN FELLING SMART TRAINING SCOTTSDALE, AZ July 9, 2015 john@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284

More information

15 8 = = = = = = = = = 9. Choose the correct answer.

15 8 = = = = = = = = = 9. Choose the correct answer. Page 1 Choose the correct answer. 1. Which shows a related addition fact? 15 8 = 7 15 + 7 = 22 8 7 = 1 7 + 8 = 15 23 8 = 15 2. There are 9 bugs on the grass and 5 bugs on a leaf. Which number sentence

More information

Essentials. Week by. Week

Essentials. Week by. Week Week by Week MATHEMATICS Essentials 9 4 23 3 2 Nifty Numbers Prepare a deck of cards with sets and numbers. See Blackline Masters. Play concentration, matching set and numeral. Look And See (.0g) Have

More information

SUMMER MATH-LETES. Math for the Fun of It!

SUMMER MATH-LETES. Math for the Fun of It! SUMMER MATH-LETES Math for the Fun of It! During this busy summer take some time to experience math! Here are some suggested activities for you to try during vacation. Also, take advantage of opportunities

More information

Lesson Lesson 3.7 ~ Theoretical Probability

Lesson Lesson 3.7 ~ Theoretical Probability Theoretical Probability Lesson.7 EXPLORE! sum of two number cubes Step : Copy and complete the chart below. It shows the possible outcomes of one number cube across the top, and a second down the left

More information

Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock.

Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock. Can you tell the time? Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock. Also ask: What time will it be one hour

More information

The Mathematics of Playing Tic Tac Toe

The Mathematics of Playing Tic Tac Toe The Mathematics of Playing Tic Tac Toe by David Pleacher Although it has been shown that no one can ever win at Tic Tac Toe unless a player commits an error, the game still seems to have a universal appeal.

More information

Series. Student. Numbers. My name

Series. Student. Numbers. My name Series Student My name Copyright 2009 3P Learning. All rights reserved. First edition printed 2009 in Australia. A catalogue record for this book is available from 3P Learning Ltd. ISN 978-1-921860-10-2

More information

FAMILY MATH ACTIVITIES

FAMILY MATH ACTIVITIES Toronto Catholic District School Board from the Mathematics Department FAMILY MATH ACTIVITIES for Kindergarten to Grade 8 using Math Learning Tools cards/dice 2 colour counters interlocking cubes pattern

More information

Round Away. ten. Number created: 5,678 Round to the nearest ten

Round Away. ten. Number created: 5,678 Round to the nearest ten Round Away Objective - Create numbers that will round to your side of the game board. Materials - Game board Rounding Die Deck of digit cards, 0-sided dice, or decimal dice Progression of Games - Round

More information

Roll & Make. Represent It a Different Way. Show Your Number as a Number Bond. Show Your Number on a Number Line. Show Your Number as a Strip Diagram

Roll & Make. Represent It a Different Way. Show Your Number as a Number Bond. Show Your Number on a Number Line. Show Your Number as a Strip Diagram Roll & Make My In Picture Form In Word Form In Expanded Form With Money Represent It a Different Way Make a Comparison Statement with a Greater than Your Make a Comparison Statement with a Less than Your

More information

Chapter 5 Integers. 71 Copyright 2013 Pearson Education, Inc. All rights reserved.

Chapter 5 Integers. 71 Copyright 2013 Pearson Education, Inc. All rights reserved. Chapter 5 Integers In the lower grades, students may have connected negative numbers in appropriate ways to informal knowledge derived from everyday experiences, such as below-zero winter temperatures

More information

Thank You for Downloading this Resource from MathGeekMama.com!

Thank You for Downloading this Resource from MathGeekMama.com! Thank You for Downloading this Resource from MathGeekMama.com! I sincerely hope you find this resource to be helpful and enjoyable for you and your students! I only ask that you abide by Math Geek Mama

More information

NAME DATE PERIOD. Study Guide and Intervention

NAME DATE PERIOD. Study Guide and Intervention 9-1 Section Title The probability of a simple event is a ratio that compares the number of favorable outcomes to the number of possible outcomes. Outcomes occur at random if each outcome occurs by chance.

More information

Let s Make. Math Fun. Volume 19 January/February Dice Challenges. Telling the Time. Printable Games. Mastering Multiplication.

Let s Make. Math Fun. Volume 19 January/February Dice Challenges. Telling the Time. Printable Games. Mastering Multiplication. Let s Make Volume 19 January/February 2013 Math Fun Dice Challenges Printable Games Telling the Time Mastering Multiplication Bingo Math Fun Help Them to Fall in Love with Math THE LET S MAKE MATH FUN

More information

GRADE 3 TEXAS. Subtraction WORKSHEETS

GRADE 3 TEXAS. Subtraction WORKSHEETS GRADE 3 TEXAS Subtraction WORKSHEETS Subtraction mental strategies related facts Knowing one addition fact means you also know two related subtraction facts. Because 7 + 3 = 10 you also know that 10 7

More information

Meaningful Ways to Develop Math Facts

Meaningful Ways to Develop Math Facts NCTM 206 San Francisco, California Meaningful Ways to Develop Math Facts -5 Sandra Niemiera Elizabeth Cape mathtrailblazer@uic.edu 2 4 5 6 7 Game Analysis Tool of Game Math Involved in the Game This game

More information

Correlation of Nelson Mathematics 2 to The Ontario Curriculum Grades 1-8 Mathematics Revised 2005

Correlation of Nelson Mathematics 2 to The Ontario Curriculum Grades 1-8 Mathematics Revised 2005 Correlation of Nelson Mathematics 2 to The Ontario Curriculum Grades 1-8 Mathematics Revised 2005 Number Sense and Numeration: Grade 2 Section: Overall Expectations Nelson Mathematics 2 read, represent,

More information

Work Place 1A. Unifix Cubes

Work Place 1A. Unifix Cubes Blackline WP 1A Work Place 1A Unifix Cubes H about 1000 Unifix cubes H counting H comparing lengths of objects H identifying more or less 1. What do you think you ll be able to do with the cubes? 2. Do

More information

Dear Parents,

Dear Parents, Dear Parents, This packet of math activities was created to help your child engage with and become excited about Math over the summer months. All projects in this packet are based upon the Connecticut

More information

SERIES Addition and Subtraction

SERIES Addition and Subtraction D Teacher Student Book Name Series D Contents Topic Section Addition Answers mental (pp. 48) strategies (pp. 4) look addition for a mental ten strategies_ look subtraction for patterns_ mental strategies

More information

AB Seas Players: 4. Copyright 2007 Kristen Poindexter

AB Seas Players: 4. Copyright 2007 Kristen Poindexter Zingo: Players: 4-5 1. Give each child a Zingo card and decide what color side will be facing up (green or blue). 2. Make sure all the Zingo chips are back inside the Zingo chip holder (lift the lid off

More information

Addition and Subtraction

Addition and Subtraction D Student Book Name Series D Contents Topic 1 Addition mental strategies (pp. 114) look for a ten look for patterns doubles and near doubles bridge to ten jump strategy split strategy version 1 split strategy

More information

Addition and Subtraction with Rational Numbers

Addition and Subtraction with Rational Numbers Addition and Subtraction with Rational Numbers Although baseball is considered America's national pastime, football attracts more television viewers in the U.S. The Super Bowl--the championship football

More information

Operations and Algebraic Thinking: Fluency within 5

Operations and Algebraic Thinking: Fluency within 5 Unit 13 Operations and Algebraic Thinking: Fluency within 5 Introduction In this unit, students will develop fluency in addition and subtraction within 5. By this point, they have learned several methods

More information

Building Computational Fluency, Grades 5 & 6 A Math Learning Center Publication

Building Computational Fluency, Grades 5 & 6 A Math Learning Center Publication BOBCF5 Building Computational Fluency, Grades 5 & A Math Learning Center Publication by Allyn Fisher illustrated by Tyson Smith Bridges Breakout Units Building Computational Fluency, Grade Building Computational

More information

By: Cara Carroll. Graphics courtesy of Scrappin Doodles

By: Cara Carroll.  Graphics courtesy of Scrappin Doodles By: Cara Carroll http://thefirstgradeparade.blogspot.com Graphics courtesy of Scrappin Doodles Tens and more For this individual activity, prepare several different baggies or containers with a set of

More information

Home Connection 8 Activity

Home Connection 8 Activity Blackline HC 8. Use after Unit, Session. Home Connection 8 Activity NOTE TO FAMILIES One of the very best ways to learn addition and subtraction facts is to play games. This game is particularly interesting

More information

Part 1: I can express probability as a fraction, decimal, and percent

Part 1: I can express probability as a fraction, decimal, and percent Name: Pattern: Part 1: I can express probability as a fraction, decimal, and percent For #1 to #4, state the probability of each outcome. Write each answer as a) a fraction b) a decimal c) a percent Example:

More information

Mathematics Expectations Page 1 Grade 04

Mathematics Expectations Page 1 Grade 04 Mathematics Expectations Page 1 Problem Solving Mathematical Process Expectations 4m1 develop, select, and apply problem-solving strategies as they pose and solve problems and conduct investigations, to

More information

Use the following games to help students practice the following [and many other] grade-level appropriate math skills.

Use the following games to help students practice the following [and many other] grade-level appropriate math skills. ON Target! Math Games with Impact Students will: Practice grade-level appropriate math skills. Develop mathematical reasoning. Move flexibly between concrete and abstract representations of mathematical

More information

K-2 TRAY GAMES JANE FELLING. Box Cars and One-Eyed Jacks. PALLISER TEACHERS CONVENTION Calgary, AB. February 19-20, 2015

K-2 TRAY GAMES JANE FELLING. Box Cars and One-Eyed Jacks. PALLISER TEACHERS CONVENTION Calgary, AB. February 19-20, 2015 Box Cars and One-Eyed Jacks K-2 TRAY GAMES JANE FELLING PALLISER TEACHERS CONVENTION Calgary, AB February 19-20, 2015 jane@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284 boxcarsandoneeyedjacks.com

More information

This Probability Packet Belongs to:

This Probability Packet Belongs to: This Probability Packet Belongs to: 1 2 Station #1: M & M s 1. What is the sample space of your bag of M&M s? 2. Find the theoretical probability of the M&M s in your bag. Then, place the candy back into

More information

More Activities to Reinforce and Teach Sight Words

More Activities to Reinforce and Teach Sight Words More Activities to Reinforce and Teach Sight Words Bean Bag Toss Materials: One shower curtain liner divided into 20 boxes with a permanent marker Bean Bag Words on large cards Attach the words to the

More information

Looking for a fun math ipad app? The Tic Tac Math series is available in the App Store on itunes. Check it out!

Looking for a fun math ipad app? The Tic Tac Math series is available in the App Store on itunes. Check it out! Copyright 009, IPMG Publishing IPMG Publishing 183 Erin Bay Eden Prairie, Minnesota 37 phone: (1) 80-9090 www.iplaymathgames.com ISBN 978-1-9318-0-0 IPMG Publishing provides Mathematics Resource Books

More information

Essentials. Week by. Week. Investigations. Let s Write Write a story about what you can do in one minute. Seeing Math

Essentials. Week by. Week. Investigations. Let s Write Write a story about what you can do in one minute. Seeing Math . Week by Week MATHEMATICS Essentials Grade 2 WEEK 9 Let s Write Write a story about what you can do in one minute. 4 1 2 Investigations Given this number, what number would you add to get the sum of 15?

More information

Unit 6: Probability Summative Assessment. 2. The probability of a given event can be represented as a ratio between what two numbers?

Unit 6: Probability Summative Assessment. 2. The probability of a given event can be represented as a ratio between what two numbers? Math 7 Unit 6: Probability Summative Assessment Name Date Knowledge and Understanding 1. Explain the difference between theoretical and experimental probability. 2. The probability of a given event can

More information

Measuring in Centimeters

Measuring in Centimeters MD2-3 Measuring in Centimeters Pages 179 181 Standards: 2.MD.A.1 Goals: Students will measure pictures of objects in centimeters using centimeter cubes and then a centimeter ruler. Prior Knowledge Required:

More information

Take one! Rules: Two players take turns taking away 1 chip at a time from a pile of chips. The player who takes the last chip wins.

Take one! Rules: Two players take turns taking away 1 chip at a time from a pile of chips. The player who takes the last chip wins. Take-Away Games Introduction Today we will play and study games. Every game will be played by two players: Player I and Player II. A game starts with a certain position and follows some rules. Players

More information

Summer Math Learning Packet Students Entering Grade 2

Summer Math Learning Packet Students Entering Grade 2 Summer Math Learning Packet Students Entering Grade 2 The daily activities in this summer math packet will review math concepts and skills of the grade that has just been completed during the 2013-2014

More information

Name. Is the game fair or not? Prove your answer with math. If the game is fair, play it 36 times and record the results.

Name. Is the game fair or not? Prove your answer with math. If the game is fair, play it 36 times and record the results. Homework 5.1C You must complete table. Use math to decide if the game is fair or not. If Period the game is not fair, change the point system to make it fair. Game 1 Circle one: Fair or Not 2 six sided

More information

CPM Educational Program

CPM Educational Program CC COURSE 2 ETOOLS Table of Contents General etools... 5 Algebra Tiles (CPM)... 6 Pattern Tile & Dot Tool (CPM)... 9 Area and Perimeter (CPM)...11 Base Ten Blocks (CPM)...14 +/- Tiles & Number Lines (CPM)...16

More information

This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us.

This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us. UNIT 7 WEEK 16 This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us. Email: helpdesk@starfall.com Phone: 1-888-857-8990

More information

Game 1 Count em Skill to be learnt What you will need: How to play: Talk points: Extension of this game:

Game 1 Count em Skill to be learnt What you will need: How to play: Talk points: Extension of this game: A set of maths games provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare necessities in maths skills that children will need to be confident with

More information

Essentials. Week by. Week

Essentials. Week by. Week Week by Week MATHEMATICS Essentials Grade 5 WEEK Math Trivia The ancient Greeks believed that if you studied numbers you had to be a peson who did not need to work because you would probably be a person

More information

Presentation by Toy Designers: Max Ashley

Presentation by Toy Designers: Max Ashley A new game for your toy company Presentation by Toy Designers: Shawntee Max Ashley As game designers, we believe that the new game for your company should: Be equally likely, giving each player an equal

More information

Math Board Game "2014"BRITTNEY"FIELD,"

Math Board Game 2014BRITTNEYFIELD, Math Board Game "2014"BRITTNEY"FIELD,"WWW.GAMESFORGAINS.COM" Instructions for Setup In this packet, you will find: Game directions Game board (1 color version and 1 grayscale version) 32 game cards (double-sided)

More information

Use the table above to fill in this simpler table. Buttons. Sample pages. Large. Small. For the next month record the weather like this.

Use the table above to fill in this simpler table. Buttons. Sample pages. Large. Small. For the next month record the weather like this. 5:01 Drawing Tables Use the picture to fill in the two-way table. Buttons Red Blue Green Use the table above to fill in this simpler table. Buttons Red Blue Green Show the data from Question 1 on a graph.

More information

Lesson 3: Chance Experiments with Equally Likely Outcomes

Lesson 3: Chance Experiments with Equally Likely Outcomes Lesson : Chance Experiments with Equally Likely Outcomes Classwork Example 1 Jamal, a 7 th grader, wants to design a game that involves tossing paper cups. Jamal tosses a paper cup five times and records

More information