based on Samuel Delaney s Time Considered as a Helix of Semi-Precious Stones

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1 based on Samuel Delaney s Time Considered as a Helix of Semi-Precious Stones

2 Description: Hide, then snatch some jewels, sell them, then avoid being captured by Maud! In a series of strategy games, H.C.E must consistently avoid being captured by law enforcer Maud, so you must work together with Artie the Hawk to make your living and get away with it too.

3 Characters: H.C.E. Arty the Hawk Maud The Hawk

4 Story: H.C.E. is a thief, among other things, you begin by stealing various things, while being followed by an unknown figure. He must find out who he can trust and avoid contact with one Special Services officer, Maud. H.C.E. must find his allies, Arty the Hawk and the Hawk in order to avoid being captured by Maud or her team of officers as he finds a buyer for the goods he has stolen.

5 Gameboard: act one: H.C.E. steals goods, avoids opponent. act two: H.C.E. makes his way to Arty the Hawk act three: H.C.E. & Arty the Hawk escape from Maud

6 Game Objectives: act one: avoid being caught, steal 3 jewels to win/advance act two: avoid being caught, reach Arty the Hawk act three: avoid being caught, use The Hawk s singing abilities and Arty the Hawk s guards to avoid capture from Maud and her team of officers. Escape!

7 Rules: Act One: H.C.E. Needs to collect some jewels Maud H.C.E. (Arty the Hawk) all three players begin playing on the following game board as follows: To Play: - All players move once per turn. H. C. E. goes first. - H.C.E. uses the green team like walls, only being able to steal jewels when behind a green piece. - To win, H.C.E must obtain 3 outer jewels. The game is over if Maud captures H. C. E or the green team first. -Red player needs to get one piece to land behind either green or blue pieces. you can move like this jewels are collected only if H.C.E is hiding behind one of the green players. jewel cannot be collected if red piece is next to blue piece. once jewel is obtained, remove piece. space is no longer usable. players are captured if a red piece is behind green or blue piece.

8 Rules: Act Two: The Hawk takes H.C.E. to Arty the Hawk all three players begin playing on the following game board as follows: win! To Play: - Green and Blue team may move two spaces per turn (either split between two pieces or just one) - may only move diagonally up to three spaces (must always be moving), may only up to three spaces (up,down,left,right) and can not go past - To win, H.C.E must meet arty the hawk by reaching any space next to him, but can only reach him according to which path the hawk takes. The game is over if Maud or her officers reach any space next to arty the hawk. lose - arty the hawk must use his guards as walls to block maud and her officers from reching him, but also so that H.C.E. can reach him without being blocked by Maud or her officers.

9 Rules: Act Three: Escape! all three players begin playing on the following game board as follows: (unplayable) To Play: - All players may move up to three spaces except diagonally, Arty and Maud s team may distribute the 3 moves with more than one piece, but can only be 3 spaces moved collectively. The Hawk does not move. - To win, H.C.E and Arty the Hawk must reach the opposite end of the gameboard. the game is over if Maud lands on a space next to H.C.E or Arty the Hawk. -Arty must use his guards to block Maud and her officers from reaching him or H.C.E before reaching the opposite end of the game board. a turn is lost for arty or H.C.E., should one of maud s officers land on a space next to theirs (only maud can end the game). - The middle panel starts off with only the outer spaces being usable. if a guard/officer lands on a space with an opposing guard/officer, The Hawk will sing when this happens, the team provoking the singing can move all of their team players one space closer to their goal, and may move their opponent s pieces one space to favor their path to their goal. As for the opponent s piece that the space is shared with, the player may move that opponent s piece to any area of their choosing.

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Time as a Helix of Semi-Precious Stones

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