Title Screen. Instructions Screen. Character Screen. GameBoard
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1 Title Screen Instructions Screen Character Screen GameBoard Player 1 Turn Katamari Turn Player 2 Turn Katamari Turn Player 3 Turn Katamari Turn Player 4 Turn Katamari Turn any Player has 5 stars Win Screen
2 PLAYER TURN RULES check if Player is on Katamari Switch to Camera: DiePlane Die roll Creates DieValue Switch to Camera: GameBoard Player must move number of spaces equal to DieValue (Die Roll: Player presses/holds SPACE to shake up die, releases to launch it) using ASDF or arrow keys, Player plots out potential move. Presses ENTER to accept and enact, presses BACKSPACE to cancel and restart. disallow, start again DOES MOVE: go uphill enter same space twice enter space of dominant color end in space of dominant or neutral color? move one space (DieValue subtracts 1) does move collide with Katamari? check Katamari-Player rules object moved 1 space backwards does move collide with own Star? collect Star DieValue = 0? does move end on submissive Object?
3 KATAMARI TURN Switch to Camera: DiePlane Automatic die roll Creates DieValue Switch to Camera: GameBoard Check Katamari size SMALL computer randomly generates number between : Katamari moves towards the board center. 2: Katamari stays on present track. 3. Katamari moves out towards the board edge. MEDIUM computer randomly generates number between : Katamari moves towards the board center. 2. Katamari moves out towards the board edge. LARGE action if Katamari cant move any further towards or away from edge, it stays on its present track. Katamari moves the DieValue forward incrementally, shifting tracks if appropriate on first movement. On each move, check if Katamari is colliding with a Player or Star. if more spaces to move, next move player star if more moves, check Rider Rules interact with player (see Player-Katamari Rules) pick up star (see Katamari Arrangement Rules) more moves check Katamari size (see Size Rules), adjust accordingly more moves TURN
4 PLAYER-KATAMARI RULES when Player and Katamari first collide: JUMP ON dialogue box: Vault over or Jump on? is the collided Katamari space dominantly colored? space is uccupied or occupied by Player s star space occupied by submissive Star space occupied by submissive Player space is neutrally colored VAULT OVER VAULT: randomly generate a number between 1-2. Player enters space, collects Star if present submissive Player is placed behind the Katamari, and drops 1 Star behind the space where they end (if they have at least 1 star). Player may select any number of other Players on Katamari. Kcked off players are placed behind the Katamari and leave 1 Star in their Katamari spaces (if they have at least 1 star) Player enters space, neutral Object is pushed one space check Katamari Arrangement rules 1 Player vaults Katamari. Collects any stars in that row of Katamari. is it this Player s turn? 2 The Player is trampled. When the Player lands, he/she drops 1 Star in the space directly behind. DieValue = 0. submissive Star is pushed one space; Check Katamari Arrangement rules Player is placed on opposite side of Katamari in same row. Player must move remaining number of moves. Player is placed as close to his/her original space as possible. If the Katamari has t completely passed the space, the Player lands in the same row as close to the back of the Katamari as possible. When Player lands on Katamari, DieValue = 0; turn ends. check Katamari Size rules
5 RIDER RULES check which Players are on the Katamari ne? select highest ranking Player (Player 1 = highest, Player 4 = lowest) Randomly generate number between Player may move one space on Katamari in any direction (even diagonally). Players on Katamari are free from color rules and may end (without effect) on a space occupied by any other colored star. If Player lands on star of his/her own color, Player collects star. May t move into a space occupied by ather player. If on edge, Player May move off the Katamari onto the gameboard (provided this does t violate color rules). 3 select next highest ranking Player Player is removed (without penalty) from Katamari. Placed in first available space behind Katamari (in same row). other Players on Katamari?
6 KATAMARI ARRANGEMENT RULES is Player colliding with own color Star? Player collects Star when Object is pushed one space on Katamari, any other Object it collides with is also pushed one space in the direction the first Object is moving. So, if an Object enters from the bottom, it will push a collided Object upwards. Color rules do t apply. is any Object on edge of Katamari and pushed in that direction? Object is pushed off Katamari and onto game board.
7 KATAMARI SIZE RULES how many spaces occupied? Katamari = small (2x2, 4 spaces) Katamari = medium (3x3, 9 spaces) Katamari = large (4x4, 16 spaces) does size!= size during previous check? adjust Katamari to new size. shuffle Objects on Katamari and randomly distribute them on new Katamari size.
8 START KATAMARI RIDER Fire Water Earth Wind Katamari Size 0-2 spaces filled: small (2x2) 3-8 spaces filled: medium (3x3) 9-16 spaces filled: large (4x4) KATAMARI START
9 KATAMARI RIDERS
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