MATHEMATICS. Level of Achievement : D. Sekolah Victory Plus Secondary School Jl. Kemang Pratama Raya AN 2 3 Kemang Pratama Bekasi

Size: px
Start display at page:

Download "MATHEMATICS. Level of Achievement : D. Sekolah Victory Plus Secondary School Jl. Kemang Pratama Raya AN 2 3 Kemang Pratama Bekasi"

Transcription

1 Sekolah Victory Plus Secondary School Jl. Kemang Pratama Raya AN 2 3 Kemang Pratama Bekasi MATHEMATICS Unit /Sem : 1 / 2 Name Due Date STATISTICS Chapter 15 Probability Teacher s Comment Level of Achievement : D Date Grade VII Australia Teacher Ibu Nuri Martini Teacher s Signature Parents Signature Special Instruction/TaskGuide : Instruction : In this assignment, you will be designing your own game on your own in groups of 2. The game should be the type of game that you would play at a carnival, amusement park or casino. It cannot be a game that already exists your group must create a unique game. You must be able to explain the probability of your game, so don t make it too complicated! Example: Final Products: 1). Game Include all game boards, playing pieces, cards, balls, etc. for your game. COMPLETED AT SCHOOL!

2 2). Instructions You must create a set of written or typed instructions to clearly explain your game. They must be easy to follow so that anyone can pick them up, read them and begin playing your game. 3). Written Report See below. 1. Introduction Provide an overview of your game. What type of game is it? Where would you play this type of game? 2. Instructions Step by Step instructions for how to play the game. 3. Game Description What do you need to play the game? List all materials needed to play (dice, spinner, plastic darts, ball, etc.) Build your activity or game board. COMPLETED AT SCHOOL! 4. Probability Analysis What is the theoretical probability of your game? (Include all of the outcomes.) Is the game fair? Explain how you know. If the game is not fair, how could you change the game to make it fair? 5. Individual Reflection (1 Per Person) Your work will be assessed against criterion D Task Guide Criterion D : Applying mathematics in real life contexts Achievemen Level descriptor Task specific descriptions t Level 0 The student does not reach a standard described by any of the descriptors below The student is able to: i. Identify some of the elements of the authentic real life situation ii. Apply mathematical strategies to find a solution to the authentic real life situation, with limited success The student is able to: i. Identify the relevant elements of the authentic real life situation ii. Apply mathematical strategies to reach a solution to the authentic real life situation iii. State, but not always correctly, whether the solution makes sense in the context of the authentic real life situation The student is able to: Identify the relevant elements of the authentic real life situation Select adequate mathematical strategies to model the authentic real life situation Apply the selected mathematical strategies to reach a valid solution to the authentic real life situation Describe the degree of accuracy of the solution State correctly whether the solution makes sense in the context of the authentic real life situation Instructions are Incomplete Students attempts some sort of analysis of their probability. Some attempt at a reflection is made. The work appears sloppy and unorganized. It is hard to know what information goes together. Has written instructions but they are unclear and a verbal description of the game is necessary. Provides some analysis of the math behind their game. The idea of fair game is mentioned. Reflection attempts to explain students thought process during the project. The work is presented in an organized fashion but may be hard to read at times. Instructions are somewhat clear and easy to follow. The game can be played by others with minimal interaction with creators of the game. Provides somewhat accurate analysis of the math behind their game. The idea of a fair game is explained in terms of their project. An attempt at providing an alternative for making their game fair is presented. Reflection attempts to explain students thought process during the project. The relevance of the project is described. The work is presented in a neat and organized fashion that is usually easy to read.

3 7 8 The student is able to: Identify the relevant elements of the authentic real life situation Select adequate mathematical strategies to model the authentic real life situation Apply the selected mathematical strategies to reach a correct solution to the authentic real life situation Explain the degree of accuracy of the solution Describe correctly whether the solution makes sense in the context of the authentic real life situation Instructions are clear and easy to follow. The game can be played by others without referring to the game creators for help Has comprehensive written report including : introduction, instructions, game descriptions and probability analysis Provides accurate analysis of the math behind their game. The idea of a fair game is clearly explained in terms of their project and an alternative for making their game fair is presented. Reflection clearly explains students thought process during the project. The relevance of the project is clearly described. The work i s presented in a neat, clear, organized fashion that is easy to read. Members: Timothy Andaru PROBABILITY JOURNAL Title : Rescue The Peoples! Description: The type of the game is inspired by snake and ladder. It will be played by maximum 4 peoples and minimum 2 players. It will be played at school. The game needs a the board, 4 characters, papers with numbers 1 12 with it, magical card, and a place to keep the numbers. The Player will need to choose 1 character from 4 characters, then decide the first player to start, then take a number while closing their eyes, then move their character based on the number they get. If the player lands on the magical card box, they need to take the magical card and do what the card says. The design will be like this: Planning: No. Day and date Planning 1 Monday, 2 May Research about type of games and planning for the games Have a name of the games

4 2 Thursday, 5 May 3 Monday, 9 May 4 Thursday, 12 May 5 Monday, 16 May Prepare materials such as : Cardboard A4 Paper Markers Origami Pencil Eraser Ruler Jar Start creating board Scout camp Continue to create the board Start making the numbers, instructions, magical card, magical cards and characters All materials are prepared and bring when maths 50% of the board done Excursion (no math lessons) Board done Number done Instruction done Character done Magical card doneracters done Magical cards done 6 Thursday, 19 May Final touching, presentation and play games Finish presenting our games to our teacher and our class WRITTEN REPORT I. Introduction Snakes and Ladders is originated in ancient India, where it was known with the name Mokshapat or Moksha Patamu. It is believed that the game was played at a time as early as 2nd century BC. The title of the game is Rescue The Peoples. This game is inspired by snake and ladder but the form of the boxes and the way to move the character is modified. It will be played by maximum 4 peoples and minimum 2 players. It will be played at school. The game needs a the board, 4 characters, papers with numbers 1 12 with it, magical card, and a place to keep the numbers. II. Instructions

5 III. 1. Choose 1 character from 4 characters. 2. Decide the first player to start. 3. The player will need to take a number in a jar while closing their eyes. 4. The player will move their character based on the number that the player get. 5. If the player go to the magical card box, the player need to take one of the magical card randomly and then follow what is written in the magical card. Game description Materials needed: Cardboard A4 Paper Markers Origami paper Pencil Eraser Ruler Jar Steps of making: 1. We will make the game board first. We need 3 cardboards from a box. We stick all of the cardboards and cover one side of it with origami papers. 2. We will make the numbers (for play), numbers (to be sticked at the board), magical card and characters. We will print all of it. 3. After we print the numbers (to be sticked at the board), we cut it and then stick at the board. 4. After we print the magical card, we cut it.

6 5. After we print the numbers (for play) we cut it and put it in a jar. 6. After we print the characters, we cut it and then form it. From these materials and steps of making, the things that we need to play the game are: Game board Number Character Magical card IV. Probability analysis Probability: Outcomes: Numbers: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 Box numbers: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32, 33,34,35, 36,37,38,39,40,41,42,43,44,45,46,47,48,49,50, 51, 52, 53, 54, 55, 56, 57, 58,

7 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84 Magical card: Move two steps forward, move two steps backward, go to start box, move five steps forward, move one steps backward, move three steps backward, move ten steps forward, go to box 10, go to box 45, go to box 32, move ten steps backward, go to box 23, move five steps backward, move ten steps forward, take another card In this game, if we land at the magical card box and take the card that is written go to box /go to box, we need to go to that box. If we land at the magical card box and take the card that is written move steps forward, we need to move the character forward based on the card s instruction. If we land at the magical card box and take the card that is written move steps backward, we need to move the character backward based on the card s instruction. If we land at the magical card box and take the card that is written take another card, we need to take another card. 1. Find the probability that after taking the number your character will be at box number: a. 5 Answer: b. 15 Answer: 0 c. 9 Answer: 2. Find the probability that the magical card that you take is: a. Move steps forward: b. Move steps backward: c. Go to box /go to box: d. Take another card: V. Individual reflection

8 References: Who invented the board game Snakes and Ladders? (2008, October 12). Retrieved from THE TIMES OF INDIA: _and_ladders/articleshow/ cms

Soybean Spelling Board Game By Connie Douglas

Soybean Spelling Board Game By Connie Douglas Soybean Spelling Board Game By Connie Douglas Grade Level: 6 th grade Basic Agricultural Concept It is important for kids to know words associated with agriculture. These words have to do with soybeans.

More information

Grade 8 Math Assignment: Probability

Grade 8 Math Assignment: Probability Grade 8 Math Assignment: Probability Part 1: Rock, Paper, Scissors - The Study of Chance Purpose An introduction of the basic information on probability and statistics Materials: Two sets of hands Paper

More information

Probability and Statistics

Probability and Statistics Probability and Statistics Activity: TEKS: Mystery Bags (3.13) Probability and statistics. The student solves problems by collecting, organizing, displaying, and interpreting sets of data. The student

More information

Basic Probability Ideas. Experiment - a situation involving chance or probability that leads to results called outcomes.

Basic Probability Ideas. Experiment - a situation involving chance or probability that leads to results called outcomes. Basic Probability Ideas Experiment - a situation involving chance or probability that leads to results called outcomes. Random Experiment the process of observing the outcome of a chance event Simulation

More information

One and Two Point Perspectives

One and Two Point Perspectives One and Two Point Perspectives Name(s): Sarah Hunter Title of lesson: How do you sketch a three dimensional object on a two dimensional piece of paper? Date of lesson: Week 5, Day 1-2 Day 1: Engagement,

More information

Presentation by Toy Designers: Max Ashley

Presentation by Toy Designers: Max Ashley A new game for your toy company Presentation by Toy Designers: Shawntee Max Ashley As game designers, we believe that the new game for your company should: Be equally likely, giving each player an equal

More information

YEAR 8 Mathematics. Assessment 2: Pythagoras Theorem and Geometry

YEAR 8 Mathematics. Assessment 2: Pythagoras Theorem and Geometry Finds correct answer Finds correct answer YEAR 8 Mathematics Assessment : Pythagoras Theorem and Geometry Name: Class: DUE DATE: Thursday 9 th June (Week 10) MARK : Pythagoras (Ques 1-3): /13 ASSESSMENT

More information

GRADE 1 SUPPLEMENT. December Calendar Pattern C4.1

GRADE 1 SUPPLEMENT. December Calendar Pattern C4.1 GRADE 1 SUPPLEMENT Set C4 Geometry: Symmetry Calendar Pattern Includes December Calendar Pattern C4.1 Skills & Concepts H recognize and create shapes that are congruent or have symmetry H identify a line

More information

10-7 Simulations. 5. VIDEO GAMES Ian works at a video game store. Last year he sold 95% of the new-release video games.

10-7 Simulations. 5. VIDEO GAMES Ian works at a video game store. Last year he sold 95% of the new-release video games. 1. GRADES Clara got an A on 80% of her first semester Biology quizzes. Design and conduct a simulation using a geometric model to estimate the probability that she will get an A on a second semester Biology

More information

Ready Made Mathematical Task Cards

Ready Made Mathematical Task Cards Mathematical Resource Package For Number Sense and Numeration, Grades 4 to 6 Ready Made Mathematical Task Cards Made For Teachers By Teachers Developed By: J. Barretto-Mendoca, K. Bender, A. Conidi, T.

More information

Comparing Numbers on a Place Value Chart

Comparing Numbers on a Place Value Chart Comparing Numbers on a Place Value Chart Students will: Objective Identify the place value of specific digits in a number Represent numbers on a place vale chart Utilize place value charts to compare numbers

More information

This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us.

This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us. UNIT 5 WEEK 11 This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us. Email: helpdesk@starfall.com Phone: 1-888-857-8990

More information

If event A is more likely than event B, then the probability of event A is higher than the probability of event B.

If event A is more likely than event B, then the probability of event A is higher than the probability of event B. Unit, Lesson. Making Decisions Probabilities have a wide range of applications, including determining whether a situation is fair or not. A situation is fair if each outcome is equally likely. In this

More information

This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us.

This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us. UNIT 6 WEEK 15 This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us. Email: helpdesk@starfall.com Phone: 1-888-857-8990

More information

Lesson Objective: Students will practice addition and subtraction through the art of mosaics. 21st Century Skills: Content Standards:

Lesson Objective: Students will practice addition and subtraction through the art of mosaics. 21st Century Skills: Content Standards: KEY STANDARDS CONTENT CCSS.MATH. C.K.OA.A.1 ARTS Art: VA:Cr2.1.Ka Lesson Objective: Students will practice addition and subtraction through the art of mosaics. 21st Century Skills: Vocabulary Mosaic Tesserae

More information

A Shower of Shapes. Exemplars. Exemplars

A Shower of Shapes. Exemplars. Exemplars A Shower of Shapes Fold, and cut a 4-inch square of paper into 4 rectangles that are the same size and shape, and 4 triangles that are the same size and shape. Tell how you did this. Then arrange the pieces

More information

Scale Drawing. Blowing up a Candy Bar

Scale Drawing. Blowing up a Candy Bar Name: Date: Period: Standards: Standards for Mathematical Practice Scale Drawing Blowing up a Candy Bar 2. Reason abstractly and quantitatively 4. Model with mathematics. 5. Use appropriate tools strategically.

More information

+ Probability MATHEMATICS MANIPULATIVES RESOURCE GUIDE

+ Probability MATHEMATICS MANIPULATIVES RESOURCE GUIDE Chance, Data + Probability MANIPULATIVES MATHEMATICS RESOURCE GUIDE Spinners provide an alternative to dice and cards in the classroom. These quality 115mm spinners will not warp or bend. Economical and

More information

Sample pages. Skip Counting. Until we know the pattern of numbers, we can count on from the last answer. Skip count and write the numbers as you go.

Sample pages. Skip Counting. Until we know the pattern of numbers, we can count on from the last answer. Skip count and write the numbers as you go. 1:01 Skip Counting Until we know the pattern of numbers, we can from the last answer. When I count on, I my fingers. Skip count and write the numbers as you go. a Each time, three more. 3 6 b Each time,

More information

THE PYTHAGOREAN SPIRAL PROJECT

THE PYTHAGOREAN SPIRAL PROJECT THE PYTHAGOREAN SPIRAL PROJECT A Pythagorean Spiral is a series of right triangles arranged in a spiral configuration such that the hypotenuse of one right triangle is a leg of the next right triangle.

More information

0-50. Bev Dunbar. Activities, blackline masters & assessment pages that are fun and easy to use

0-50. Bev Dunbar. Activities, blackline masters & assessment pages that are fun and easy to use 0-50 Exploring Bev Dunbar Activities, blackline masters & assessment pages that are fun and easy to use N U M B E R L O W E R P R I M A R Y 5 Introduction Exploring 0-50 Operations At last! Here are over

More information

Prepared by the YuMi Deadly Centre Faculty of Education, QUT. YuMi Deadly Maths Year 6 Teacher Resource: SP Loaded dice

Prepared by the YuMi Deadly Centre Faculty of Education, QUT. YuMi Deadly Maths Year 6 Teacher Resource: SP Loaded dice YuMi Deadly Maths Year 6 Teacher Resource: SP Loaded dice Prepared by the YuMi Deadly Centre Faculty of Education, QUT YuMi Deadly Maths Year 6 Teacher Resource: SP Loaded dice ACKNOWLEDGEMENT We acknowledge

More information

Tile 1 would have an area of 1 square inch and a perimeter of 4 inches. Tile 2 would have an area of 3 square inches and a perimeter of 8 inches.

Tile 1 would have an area of 1 square inch and a perimeter of 4 inches. Tile 2 would have an area of 3 square inches and a perimeter of 8 inches. Sarah s little sister asked her to decorate a wall in her bedroom. Sarah decided to make 15 cardboard tiles so that her little sister could put pictures on them. Each tile would be a different size. Tile

More information

GRADE 3 SUPPLEMENT. Set C3 Geometry: Coordinate Systems. Includes. Skills & Concepts

GRADE 3 SUPPLEMENT. Set C3 Geometry: Coordinate Systems. Includes. Skills & Concepts GRADE SUPPLEMENT Set C Geometry: Coordinate Systems Includes Activity Coordinate Place Four C. Activity Dragon s Gold C.7 Independent Worksheet Coordinate Dot-to-Dots C. Independent Worksheet Robot Programs

More information

Maths Weekly Plan Year 1/2 Teacher: D. Orr Autumn 1 week 2: Number & Place Value w/c

Maths Weekly Plan Year 1/2 Teacher: D. Orr Autumn 1 week 2: Number & Place Value w/c M Write numbers to 100 in figures and words. I will call out a series of numbers and the children have to write the number on their whiteboard. Challenge children to write in words as well as numbers.

More information

Activity 1: Play comparison games involving fractions, decimals and/or integers.

Activity 1: Play comparison games involving fractions, decimals and/or integers. Students will be able to: Lesson Fractions, Decimals, Percents and Integers. Play comparison games involving fractions, decimals and/or integers,. Complete percent increase and decrease problems, and.

More information

Simplifying Non-perfect Square Roots. Arlena Miller. Sullivan County. 9/Algebra 1

Simplifying Non-perfect Square Roots. Arlena Miller. Sullivan County. 9/Algebra 1 Simplifying Non-perfect Square Roots Arlena Miller Sullivan County 9/Algebra 1 Lesson Title: Simplifying Non-perfect Square Roots Grade: 9(Algebra I) Alignment with state standards: CLE 3102.2.1 Understand

More information

Competitors must be in official HOSA uniform or proper business attire. Bonus points will be awarded for proper dress.

Competitors must be in official HOSA uniform or proper business attire. Bonus points will be awarded for proper dress. Purpose: Description: Dress To encourage Health Science students to improve their ability to analyze and interpret current health and HOSA-related issues and express and communicate this interpretation

More information

HLS Indy ~ Student Supply List. Junior Kindergarten - 6th Grade

HLS Indy ~ Student Supply List. Junior Kindergarten - 6th Grade 2016 2017 HLS Indy ~ Student Supply List Junior Kindergarten - 6th Grade Please bring your supplies on Meet the Teacher Day, Thursday, September 1st. Backpacks: Students may carry any style backpack (no

More information

C, 3. Home Connection 26 H Activity. 1 Set out your game board and place your deck of coordinate cards face down.

C, 3. Home Connection 26 H Activity. 1 Set out your game board and place your deck of coordinate cards face down. Home Connections Home Connection 26 H Activity NOTE TO FAMILIES This week we played an exciting game to practice mapping skills. In the game, both players are searching for buried treasure. Coordinate

More information

10-7 Simulations. Do 20 trials and record the results in a frequency table. Divide the frequency by 20 to get the probabilities.

10-7 Simulations. Do 20 trials and record the results in a frequency table. Divide the frequency by 20 to get the probabilities. 1. GRADES Clara got an A on 80% of her first semester Biology quizzes. Design and conduct a simulation using a geometric model to estimate the probability that she will get an A on a second semester Biology

More information

Unit 6: Probability Summative Assessment. 2. The probability of a given event can be represented as a ratio between what two numbers?

Unit 6: Probability Summative Assessment. 2. The probability of a given event can be represented as a ratio between what two numbers? Math 7 Unit 6: Probability Summative Assessment Name Date Knowledge and Understanding 1. Explain the difference between theoretical and experimental probability. 2. The probability of a given event can

More information

Probability and Statistics

Probability and Statistics Probability and Statistics Activity: Do You Know Your s? (Part 1) TEKS: (4.13) Probability and statistics. The student solves problems by collecting, organizing, displaying, and interpreting sets of data.

More information

Example: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins.

Example: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins. Odds and Evens Skill: Identifying even and odd numbers Materials: 1 die to share 1. Each player takes 5 counters and puts the rest in a pile between them. 2. Player 1 predicts whether he will roll ODD

More information

Fair Game Review. Chapter 9. Simplify the fraction

Fair Game Review. Chapter 9. Simplify the fraction Name Date Chapter 9 Simplify the fraction. 1. 10 12 Fair Game Review 2. 36 72 3. 14 28 4. 18 26 5. 32 48 6. 65 91 7. There are 90 students involved in the mentoring program. Of these students, 60 are girls.

More information

MATH STUDENT BOOK. 7th Grade Unit 6

MATH STUDENT BOOK. 7th Grade Unit 6 MATH STUDENT BOOK 7th Grade Unit 6 Unit 6 Probability and Graphing Math 706 Probability and Graphing Introduction 3 1. Probability 5 Theoretical Probability 5 Experimental Probability 13 Sample Space 20

More information

Summer Math Learning Packet Students Entering Grade 2

Summer Math Learning Packet Students Entering Grade 2 Summer Math Learning Packet Students Entering Grade 2 The daily activities in this summer math packet will review math concepts and skills of the grade that has just been completed during the 2013-2014

More information

Painting Circles Grade(s): 5

Painting Circles Grade(s): 5 Title: Painting Circles Grade(s): 5 Subject(s): Mathematics Author: ICAC Team Overview: The teacher will review with the students the definition of the center, radius, and diameter of a circle. Students

More information

GRADE 1 SUPPLEMENT. Set C5 Geometry: 3-D Shapes Around Us Calendar Pattern. Includes. Skills & Concepts. January Calendar Pattern C5.

GRADE 1 SUPPLEMENT. Set C5 Geometry: 3-D Shapes Around Us Calendar Pattern. Includes. Skills & Concepts. January Calendar Pattern C5. GRADE 1 SUPPLEMENT Set C5 Geometry: 3-D Shapes Around Us Calendar Pattern Includes January Calendar Pattern C5.1 Skills & Concepts H identify, name, and describe 3-D objects in everyday situations H identify,

More information

MATH PACKET. for Students Entering First Grade. Students Name: First and Last. Student s Kindergarten Teacher: Parent s Signature:

MATH PACKET. for Students Entering First Grade. Students Name: First and Last. Student s Kindergarten Teacher: Parent s Signature: MATH PACKET for Students Entering First Grade Students Name: First and Last Student s Kindergarten Teacher: Parent s Signature: INTRODUCTION Welcome to the summer math packet for students completing kindergarten.

More information

Supply List

Supply List 2017-2018 Supply List Please note that there may be items not on this list that teachers notify students about after school begins but this is designed to be a fairly comprehensive list of what is needed

More information

Always ask yourself, How are the players learning about geometry by using it in the game?

Always ask yourself, How are the players learning about geometry by using it in the game? Project Goal You are to create a board game that will use a coordinate grid and transformations (reflections, translations, and rotations). The board game can be of any theme and will include other game

More information

Foundations to Algebra In Class: Investigating Probability

Foundations to Algebra In Class: Investigating Probability Foundations to Algebra In Class: Investigating Probability Name Date How can I use probability to make predictions? Have you ever tried to predict which football team will win a big game? If so, you probably

More information

Stage 2 - Assessment

Stage 2 - Assessment Stage 2 - Assessment Position Outcomes: SGS2.3 Uses simple maps and grids to represent position and follow routes. WMS2.3 Uses appropriate terminology to describe, and symbols to represent, mathematical

More information

Grade 2 supplement. Set A6 Number & Operations: Money. Includes. Skills & Concepts

Grade 2 supplement. Set A6 Number & Operations: Money. Includes. Skills & Concepts Grade 2 supplement Set A6 Number & Operations: Money Includes Activity 1: Dollar & Cents A6.1 Activity 2: Three Spins to Win A6.9 Independent Worksheet 1: Mr. Mole s Money A6.15 Skills & Concepts H determine

More information

KINDERGARTEN SUPPLEMENT

KINDERGARTEN SUPPLEMENT KINDERGARTEN SUPPLEMENT Set D7 Measurement: Coins Calendar Pattern Includes March Calendar Pattern D7.1 Skills & Concepts H identify pennies, nickels, dimes, and quarters by name and worth H describe and

More information

Patterns, Functions & Algebra

Patterns, Functions & Algebra Patterns, Functions & Algebra A B A B Y=x +30-(x-2) X=2(y +5) Vocabulary List Patterns, Relations and Functions Equation- an equation is a mathematical statement, in symbols, that two things are the same

More information

Project Goal Game Design & Creation Process type theme MUST BE prototype board artistically rule book Flowchart prototype Test feedback Modify

Project Goal Game Design & Creation Process type theme MUST BE prototype board artistically rule book Flowchart prototype Test feedback Modify Project Goal You are to create a board game that will use a coordinate grid and transformations (slides and reflections). The board game can be of any theme and will include other game features such as

More information

KINDERGARTEN SUPPLEMENT

KINDERGARTEN SUPPLEMENT KINDERGARTEN SUPPLEMENT Set D7 Measurement: Coins Calendar Pattern Includes March Calendar Pattern D7.1 Skills & Concepts H identify pennies, nickels, dimes, and quarters by name and worth H describe and

More information

Cave Painting. All Grades ART ~ Lesson A CYCLE 1. Before the Lesson: Materials Needed: Classroom Preparation (always plan at least 30 minutes):

Cave Painting. All Grades ART ~ Lesson A CYCLE 1. Before the Lesson: Materials Needed: Classroom Preparation (always plan at least 30 minutes): All Grades ART ~ Lesson A Cave Painting CYCLE 1 UNIT 1!! Students will create a cave painting using charcoal and acrylic. Before the Lesson: 1.! Review Lesson and Art Handout (below) to understand philosophy

More information

intermediate Division Competition Paper

intermediate Division Competition Paper A u s t r a l i a n M at h e m at i c s C o m p e t i t i o n a n a c t i v i t y o f t h e a u s t r a l i a n m at h e m at i c s t r u s t thursday 4 August 2011 intermediate Division Competition Paper

More information

M o s a i c a E d u c a t i o n

M o s a i c a E d u c a t i o n M o s a i c a E d u c a t i o n Week of: 8-16-2010 Teacher: Schubert Grade Level: 3 Subject: PARAGON Unit: 1 Investigation 2 Monday Tuesday Wednesday Thursday Friday Lesson & Question: 2- How did people

More information

Teacher Sourcebook. Sample Unit. Authors Rosemary Reuille Irons M Sc Brian Tickle BA James Burnett M Ed

Teacher Sourcebook. Sample Unit. Authors Rosemary Reuille Irons M Sc Brian Tickle BA James Burnett M Ed Teacher Sourcebook Sample Unit Authors Rosemary Reuille Irons M Sc Brian Tickle BA James Burnett M Ed Series Consultants Judith Anderson Ph D Jan Glazier MA Bruce Llewellyn B Sc Counting On Basic Facts

More information

#2. A coin is tossed 40 times and lands on heads 21 times. What is the experimental probability of the coin landing on tails?

#2. A coin is tossed 40 times and lands on heads 21 times. What is the experimental probability of the coin landing on tails? 1 Pre-AP Geometry Chapter 14 Test Review Standards/Goals: A.1.f.: I can find the probability of a simple event. F.1.c.: I can use area to solve problems involving geometric probability. S.CP.1: I can define

More information

Anansi and the Pot of Beans

Anansi and the Pot of Beans Lesson Plans and Teacher Guides Lesson Type: Differentiated Learning Anansi and the Pot of Beans Written by Bobby and Sherry Norfolk Outcome ABOUT THE BOOK GUIDED READING: K LEXILE LEVEL: 540L CHARACTER

More information

Mathematics Success Grade 8

Mathematics Success Grade 8 T936 Mathematics Success Grade 8 [OBJECTIVE] The student will find the line of best fit for a scatter plot, interpret the equation and y-intercept of the linear representation, and make predictions based

More information

P Strand. Probability & Statistics

P Strand. Probability & Statistics P Strand Probability & Statistics PROBABILITY AND STATISTICS TABLE OF CONTENTS Introduction...P-1 Content Overview...P-1 Probability...P-1 Statistics...P-2 P-Lessons P1 Bruceʼs Games #1...P-3 P2 Marriage

More information

Name Date. Sample Spaces and Probability For use with Exploration 12.1

Name Date. Sample Spaces and Probability For use with Exploration 12.1 . Sample Spaces and Probability For use with Exploration. Essential Question How can you list the possible outcomes in the sample space of an experiment? The sample space of an experiment is the set of

More information

St. Catharine of Siena School Stationery List

St. Catharine of Siena School Stationery List St. Catharine of Siena School Stationery List 2017-2018 Dear Parents, This is a comprehensive list of stationery needs that is required for the upcoming school year. Below is listed the stationery fee

More information

Health in Action Project

Health in Action Project Pillar: Active Living Division: III Grade Level: 7 Core Curriculum Connections: Math Health in Action Project I. Rationale: Students engage in an active game of "Divisibility Rock n Rule" to practice understanding

More information

20 - #2 Pencils Sharpened Scissors Sharp 1- Container Disinfecting Wipes Count box of Kleenex 3-Wide Ruled Spiral Notebooks

20 - #2 Pencils Sharpened Scissors Sharp 1- Container Disinfecting Wipes Count box of Kleenex 3-Wide Ruled Spiral Notebooks Edgerton Public Schools School Supply Packages School will begin on September 4, 2018 The following is a list of supplies your child should bring to school. You are invited to have us order and collect

More information

Evaluation. n Scale and. Specificc Talent Aptitude: Music, Dance, Psychomotor, Creativity, Leadership. to identification. criterion or available to

Evaluation. n Scale and. Specificc Talent Aptitude: Music, Dance, Psychomotor, Creativity, Leadership. to identification. criterion or available to Specificc Talent Aptitude: Visual Arts Examples of Performance Evaluation Rubrics & Scales: Visual Arts 1 Office of Gifted Education Examples of Performance Evaluation Rubrics and Scales Identification

More information

* How many total outcomes are there if you are rolling two dice? (this is assuming that the dice are different, i.e. 1, 6 isn t the same as a 6, 1)

* How many total outcomes are there if you are rolling two dice? (this is assuming that the dice are different, i.e. 1, 6 isn t the same as a 6, 1) Compound probability and predictions Objective: Student will learn counting techniques * Go over HW -Review counting tree -All possible outcomes is called a sample space Go through Problem on P. 12, #2

More information

Contents. The Counting Stick 2. Squashy Boxes 5. Piles of Dominoes 6. Nelly Elephants 7. Sneaky Snakes 9. Data in Games 11. Day and Night Game 12

Contents. The Counting Stick 2. Squashy Boxes 5. Piles of Dominoes 6. Nelly Elephants 7. Sneaky Snakes 9. Data in Games 11. Day and Night Game 12 Contents Title Page The Counting Stick 2 Squashy Boxes 5 Piles of Dominoes 6 Nelly Elephants 7 Sneaky Snakes 9 Data in Games 11 Day and Night Game 12 Favourite Instrument 14 2 The Counting Stick A counting

More information

San Diego Museum of Man Lesson Plan Play the Game of Senet. Teacher Lesson Plan

San Diego Museum of Man Lesson Plan Play the Game of Senet. Teacher Lesson Plan Teacher OBJECTIVES MATERIALS DIRECTIONS Students will learn how to play the ancient Egyptian game of Senet. Students can also create their own Senet board and playing pieces. Provided by Classroom Teacher:

More information

Summer Math Calendar Second Grade

Summer Math Calendar Second Grade Summer Math Calendar Second Grade Get ready to discover math all around you this summer! Just as teachers encourage students to continue reading throughout the summer to solidify and retain reading skills,

More information

Pair counting. Maths focus: Counting on in ones, tens or hundreds from any number. What you need: Instructions

Pair counting. Maths focus: Counting on in ones, tens or hundreds from any number. What you need: Instructions Cambridge University Press 978-1-107-69401-9 Cambridge Primary Mathematics Stage 3 Cherri Moseley and Janet Rees Excerpt More information Place value games Largest and smallest Maths focus: To understand

More information

Making Middle School Math Come Alive with Games and Activities

Making Middle School Math Come Alive with Games and Activities Making Middle School Math Come Alive with Games and Activities For more information about the materials you find in this packet, contact: Sharon Rendon (605) 431-0216 sharonrendon@cpm.org 1 2-51. SPECIAL

More information

SEP Carnival. Mini marshmallows Paper plates Paper bowls Plastic spoons Plastic cups Paper clips

SEP Carnival. Mini marshmallows Paper plates Paper bowls Plastic spoons Plastic cups Paper clips Page 1 of 7 SEP Carnival (Science and Engineering Practices) Problem: You and your group will design a working carnival game to explore the major practices that scientists and engineers use to investigate

More information

I can represent numbers using coins. Students will be expected to use ten frames to represent numbers.

I can represent numbers using coins. Students will be expected to use ten frames to represent numbers. I can represent numbers using coins Lesson Plan Title I can represent numbers using coins Lesson Summary Students will be expected to use ten frames to represent numbers. *Please note that you will be

More information

Name. Is the game fair or not? Prove your answer with math. If the game is fair, play it 36 times and record the results.

Name. Is the game fair or not? Prove your answer with math. If the game is fair, play it 36 times and record the results. Homework 5.1C You must complete table. Use math to decide if the game is fair or not. If Period the game is not fair, change the point system to make it fair. Game 1 Circle one: Fair or Not 2 six sided

More information

LESSONS FOR LEARNING FOR THE COMMON CORE STATE STANDARDS IN MATHEMATICS

LESSONS FOR LEARNING FOR THE COMMON CORE STATE STANDARDS IN MATHEMATICS GRADE 8 LESSONS FOR LEARNING FOR THE COMMON CORE STATE STANDARDS IN MATHEMATICS PUBLIC SCHOOLS OF NORTH CAROLINA State Board of Education Department of Public Instruction Word Document versions of the

More information

Georgia Department of Education Common Core Georgia Performance Standards Framework CCGPS Analytic Geometry Unit 7 PRE-ASSESSMENT

Georgia Department of Education Common Core Georgia Performance Standards Framework CCGPS Analytic Geometry Unit 7 PRE-ASSESSMENT PRE-ASSESSMENT Name of Assessment Task: Compound Probability 1. State a definition for each of the following types of probability: A. Independent B. Dependent C. Conditional D. Mutually Exclusive E. Overlapping

More information

MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question.

MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question. 6. Practice Problems Name MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question. Find the probability. ) A bag contains red marbles, blue marbles, and 8

More information

Game Board Project. This project will require you to create a game board that includes story elements.

Game Board Project. This project will require you to create a game board that includes story elements. Game Board Project This project will require you to create a game board that includes story elements. Requirements: 1. Complete the Game Board Planning Sheet. Turn these sheets in with your game board.

More information

Jessica Fauser EDUC 352 October 21, 2011 Unit Lesson Plan #3. Lesson: Permutations and Combinations Length: 45 minutes Age/Grade Intended: Algebra II

Jessica Fauser EDUC 352 October 21, 2011 Unit Lesson Plan #3. Lesson: Permutations and Combinations Length: 45 minutes Age/Grade Intended: Algebra II Jessica Fauser EDUC 352 October 21, 2011 Unit Lesson Plan #3 Lesson: Permutations and Combinations Length: 45 minutes Age/Grade Intended: Algebra II Academic Standard(s): A2.8.4 Use permutations, combinations,

More information

JK, SK, GRADE 2 LESSON PLAN INSECTS CLAY SCULPTING

JK, SK, GRADE 2 LESSON PLAN INSECTS CLAY SCULPTING JK, SK, LESSON PLAN INSECTS CLAY SCULPTING Lesson Plan Information Grade: JK/SK, 2 Subject JK/SK: Problem solving and innovating Subject Grade 2: Arts (Visual Arts), Science and Technology (Understanding

More information

COMPOUND EVENTS. Judo Math Inc.

COMPOUND EVENTS. Judo Math Inc. COMPOUND EVENTS Judo Math Inc. 7 th grade Statistics Discipline: Black Belt Training Order of Mastery: Compound Events 1. What are compound events? 2. Using organized Lists (7SP8) 3. Using tables (7SP8)

More information

Tango Player 1 picks a card from either of the two active-piles and dumps it face up calling out loud the total value of the dumping-pile

Tango Player 1 picks a card from either of the two active-piles and dumps it face up calling out loud the total value of the dumping-pile Tango20 About Tango20 Tango20 is a math strategy card game for 2 players. The game consists of 32 cards; 20 cards valuing 1 point; 10 cards valuing 2 point; 2 Tango20 cards (1 for each player) Each card

More information

Copyright Digital Lesson.com

Copyright Digital Lesson.com SQUAREA Note: All answers should include appropriate units such as square inches (in. 2 ) or cubic feet (ft. 3 ). I. SQUARE FOOT 1. Cut out a square foot. 2. Draw square inches on your square foot. 3.

More information

PRESENTATION POLICY SEPTEMBER 2014

PRESENTATION POLICY SEPTEMBER 2014 PRESENTATION POLICY SEPTEMBER 2014 1 Copperfield Primary Academy Presentation Policy Purpose The purpose of this policy is to ensure a consistently high standard of presentation across the whole school

More information

Summer Math Learning Packet Students Entering Grade 2

Summer Math Learning Packet Students Entering Grade 2 Summer Math Learning Packet Students Entering Grade 2 Discover mathematics all around you this summer Just as with reading, regular practice over the summer with problem solving, computation, and math

More information

Story Writing & Modeling Clay Figures

Story Writing & Modeling Clay Figures Story Writing & Modeling Clay Figures Optional Introduction: Read to the students the Russian Folktale Clay Boy by Mirra Ginsburg Clay Boy Mouse at Food Bowl by Hope Target Grade: Fourth Grade Goal (Terminal

More information

VCE Media: Administration information for School-based Assessment in 2018

VCE Media: Administration information for School-based Assessment in 2018 VCE Media: Administration information for School-based Assessment in 2018 Units 3 and 4 School-assessed Task The School-assessed Task contributes 40 per cent to the study score and is commenced in Unit

More information

1st Grade Math. Please complete the activity below for the day indicated. Day 1: Double Trouble. Day 2: Greatest Sum. Day 3: Make a Number

1st Grade Math. Please complete the activity below for the day indicated. Day 1: Double Trouble. Day 2: Greatest Sum. Day 3: Make a Number 1st Grade Math Please complete the activity below for the day indicated. Day 1: Double Trouble Day 2: Greatest Sum Day 3: Make a Number Day 4: Math Fact Road Day 5: Toy Store Double Trouble Paper 1 Die

More information

Making Middle School Math Come Alive with Games and Activities

Making Middle School Math Come Alive with Games and Activities Making Middle School Math Come Alive with Games and Activities For more information about the materials you find in this packet, contact: Chris Mikles 916-719-3077 chrismikles@cpm.org 1 2 2-51. SPECIAL

More information

MEMORY GAMES ROUND TO THE NEAREST TEN OR HUNDRED

MEMORY GAMES ROUND TO THE NEAREST TEN OR HUNDRED MEMORY GAMES ROUND TO THE NEAREST TEN OR HUNDRED Table of Contents Game rules... 1 Answer key: Round to the nearest 10, game 1... 2 Game cards: Round to the nearest 10, game 1... 3 Answer key: Round to

More information

3rd Grade Benchmark 4 Review

3rd Grade Benchmark 4 Review 3rd Grade Benchmark 4 Review Some questions (c) 2012 by NWEA. Some questions (c) 2012 by Region 10 Educational Service Center. Some questions (c) 2012 by STAAR Test Maker. Page 2 1 LaShawn needs 30 cents

More information

Independent Events B R Y

Independent Events B R Y . Independent Events Lesson Objectives Understand independent events. Use the multiplication rule and the addition rule of probability to solve problems with independent events. Vocabulary independent

More information

Unit 1: Statistics and Probability (Calculator) Wednesday 6 November 2013 Morning Time: 1 hour 15 minutes

Unit 1: Statistics and Probability (Calculator) Wednesday 6 November 2013 Morning Time: 1 hour 15 minutes Write your name here Surname Other names Pearson Edexcel GCSE Centre Number Candidate Number Mathematics B Unit 1: Statistics and Probability (Calculator) Wednesday 6 November 2013 Morning Time: 1 hour

More information

Art II Drawing, Painting, and Sculpture Syllabus CHS Art Department

Art II Drawing, Painting, and Sculpture Syllabus CHS Art Department Art II Drawing, Painting, and Sculpture Syllabus CHS Art Department Contact Information: Parents may contact me by phone, email or visiting the school. Teacher: Lori Dana Email Address: lori.dana@ccsd.us

More information

1. Theoretical probability is what should happen (based on math), while probability is what actually happens.

1. Theoretical probability is what should happen (based on math), while probability is what actually happens. Name: Date: / / QUIZ DAY! Fill-in-the-Blanks: 1. Theoretical probability is what should happen (based on math), while probability is what actually happens. 2. As the number of trials increase, the experimental

More information

New for HOSA shall provide white poster board [size: 22" x 28"] (1 per competitor).

New for HOSA shall provide white poster board [size: 22 x 28] (1 per competitor). Extemporaneous Health Poster New for 2017-2018 Editorial updates and clarifications have been made to guidelines. Chalk and sponges have been added to the list of acceptable art supplies. Posters must

More information

Unit 1B-Modelling with Statistics. By: Niha, Julia, Jankhna, and Prerana

Unit 1B-Modelling with Statistics. By: Niha, Julia, Jankhna, and Prerana Unit 1B-Modelling with Statistics By: Niha, Julia, Jankhna, and Prerana [ Definitions ] A population is any large collection of objects or individuals, such as Americans, students, or trees about which

More information

St. Catharine of Siena School Stationery List

St. Catharine of Siena School Stationery List St. Catharine of Siena School Stationery List 2018-19 Dear Parents, This is a comprehensive list of stationery needs that is required for the upcoming school year. The Stationery fee will cover the listed

More information

FIRST GRADE SUPPLY LIST

FIRST GRADE SUPPLY LIST FIRST GRADE SUPPLY LIST Welcome to a new school year! First grade will prove to be a highly enriching and exciting time for your children. We are looking forward to a great year! Below is a short list

More information

Grade 6 Math Circles Fall Oct 14/15 Probability

Grade 6 Math Circles Fall Oct 14/15 Probability 1 Faculty of Mathematics Waterloo, Ontario Centre for Education in Mathematics and Computing Grade 6 Math Circles Fall 2014 - Oct 14/15 Probability Probability is the likelihood of an event occurring.

More information

Key Concepts. Theoretical Probability. Terminology. Lesson 11-1

Key Concepts. Theoretical Probability. Terminology. Lesson 11-1 Key Concepts Theoretical Probability Lesson - Objective Teach students the terminology used in probability theory, and how to make calculations pertaining to experiments where all outcomes are equally

More information

4.2.4 What if both events happen?

4.2.4 What if both events happen? 4.2.4 What if both events happen? Unions, Intersections, and Complements In the mid 1600 s, a French nobleman, the Chevalier de Mere, was wondering why he was losing money on a bet that he thought was

More information

Welcome to Post-16 Fine Art at JCSFC

Welcome to Post-16 Fine Art at JCSFC Welcome to Post-16 Fine Art at JCSFC AS Course Structure Component 1: Portfolio (The Festival) 96 Marks 60% of AS Grade Component 2: Externally Set Assignment 96 Marks 40% of AS Grade Includes 10 Hour

More information