Advantages: Disadvantages: Equipment: Description: Body Points

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1 Character Name: Type: Place of Birth: Physical Description: Reflexes: Knowledge: Coordination: Perception: Equipment: Physique: Presence: Strength Damage: Dumb Luck: Character Points: Gold: Move: Description: Body Points Stunned Wounded Severely Wounded Incapacitated Mortally Wounded Dead

2 Character Name: Type: Bounty Hunter Place of Birth: Physical Description: Reflexes: 3D+2 Knowledge: 2D Brawling: First Aid: Climbing: Languages: Dodge: Navigation: Jumping: Melee combat: Riding: Coordination: 4D Marksmanship: Missile Weapons: Physique: 3D Perception: 3D Investigation: Search: Survival: Tracking: Presence: 2D+1 Strength Damage: 2D Command: Character Points: 5 Con: Gold: Intimidation: Move: 10 Willpower: Equipment: Blanket, canteen, scatter gun, 40 shot shells, Colt revolver, Derringer, 50 bullets, Bowie knife, horse, manacles, 100 rope Scatter gun 6D 1 20 / 40 / 60 2 Colt revolver 3D / 30 / 40 6 Derringer 2D / 10 / 15 1 Bowie Knife +1D+1-5 / 10 / 15 - Description: Nobody wants you around until they need some dirty work done and that suits you just fine. You don t care who you re working for, so long as you get paid. Body Points 38 Stunned Wounded Severely Wounded 8-15 Incapacitated 4-8 P

3 Character Name: Type: Entertainer Place of Birth: Physical Description: Reflexes: 2D Acrobatics: Contortion: Dodge: Riding: Knowledge: 3D Business: Forgery: Coordination: 3D+2 Lockpicking: Marksmanship: Sleight of hand: Throwing: Perception: 3D+1 Physique: 1D+2 Presence: 4D+1 Strength Damage: 1D Charm: Dumb Luck: 1 Con: Character Points: 5 Disguise: Gold: Persuasion: Move: 10 Contacts (R1), you ve met several interesting individuals in your travels, many of which will never forget your name. Employed (R1), though you have free reign in the town, you are obligated to your employer for taking you in and giving you a chance. Equipment: Fancy clothes, small dagger, Derringer, 25 bullets Derringer 2D / 10 / 15 2 Dagger +1D Description: You came west with big dreams but everywhere you turned your dreams were shattered. You had a special talent that folks back East just didn t appreciate. Luckily, the Western folk accepted you with open arms. Body Points 26 Stunned Wounded Severely Wounded 6-10 Incapacitated 3-5 Mortally Wounded 1-2

4 Character Name: Type: Frontiersman Place of Birth: Physical Description: Reflexes: 3D+1 Brawling: Climbing: Dodge: Jumping: Melee Combat: Riding: Knowledge: 1D+2 First Aid: Languages: Navigation: Coordination: 3D+2 Marksmanship: Missile Weapons: Physique: 4D Perception: 3D+1 Repair: Search: Survival: Tracking: Presence: 2D Strength Damage: 2D Con: Character Points: 5 Intimidation: Gold: Willpower: Move: 10 Equipment: Musket (4D), Bowie knife, tomahawk, buckskin clothing and boots, animal skin hat, bed roll, cooking utensils, powder horn, musket balls (50) Musket 4D 1/2 25 / 40 / Bowie knife +1D Tomahawk +1D+2-7 / 15 / 20 - Description: You were always the adventurous one and didn t mind going it alone when no one else would follow. You came to the west not for gold or a piece of land, but for the wide open spaces and the freedom of the wilderness. You ve met many different types of folks. Some you made friends with, others you ve tolerated but none of them would call you their enemy more than once. Body Points 33 Stunned Wounded Severely Wounded 7-13 P

5 Character Name: Type: Gambler Place of Birth: Physical Description: Reflexes: 3D Brawling: Dodge: Melee combat: Riding: Knowledge: 3D Business: First Aid: Languages: Navigation: Coordination: 3D+1 Lockpicking: Marksmanship: Sleight of Hand: Physique: 2D Perception: 4D Investigation: Search: Presence: 2D+2 Strength Damage: 1D Charm: Dumb Luck: 1 Con: Character Points: 5 Persuasion: Gold: Move: 10 Equipment: Fancy clothes, deck of cards, gold watch, Derringer, Colt revolver, 30 bullets, knife Derringer 2D / 10 / 15 1 Colt revolver 3D / 30 / 40 6 Knife +1D - 5 / 10 / 15 - Description: Bored with the slim pickings back east, you headed for the west coast to try your luck. Go where the money is, you always say. Hopping from one town to the next, you figure you can make a fortune here if you play your cards right. Body Points 34 Stunned Wounded Severely Wounded 7-13

6 Character Name: Type: Old Prospector Place of Birth: Physical Description: Reflexes: 2D+2 Brawling: Climbing: Dodge: Riding: Coordination: 2D+2 Marksmanship: Missile Weapons: Knowledge: 3D+2 Business: First Aid: Languages: Navigation: Scholar: (Geology) Perception: 3D+1 Repair: Search: Survival: Equipment: Prospector s kit, tent, bed roll, canteen, scattergun (6D), knife (Phys +1D), 25 shot shells, old donkey Scatter Gun 6D / 4D+1 / 2D / 24 / 48 1 Knife +1D - 5 / 10 / 15 - Physique: 3D Presence: 2D+2 Strength Damage: 2D Con: Character Points: 5 Gold: Move: 10 Description: Life back east had become dull. When gold was discovered in California, you sold all you had and bought yourself some prospecting gear and headed west and you ve been hunting your fortune ever since. You don t know if you ll ever strike gold, but that doesn t bother you. You re in it for the adventure of it all! Body Points 31 Stunned Wounded Severely Wounded 7-12 P

7 Character Name: Type: Veteran Place of Birth: Physical Description: Reflexes: 3D+1 Knowledge: 2D Brawling: First Aid: Climbing: Languages: Dodge: Navigation: Jumping: Scholar: (Military Strategy) Melee combat: Riding: Coordination: 4D Driving: Marksmanship: Missile Weapons: Physique: 3D Perception: 3D Investigation: Search: Survival: Presence: 2D+2 Strength Damage: 2D Command: Character Points: 5 Con: Gold: Intimidation: Move: 10 Willpower: Equipment: Uniform, blanket, canteen, service musket, 100 musket balls, flask of powder, Colt revolver, 30 bullets, knife Service musket 4D / 75 / Colt revolver 3D / 30 / 40 6 Knife +1D - 5 / 10 / 15 - Description: You served your country during the war and won the west for your efforts. Now you just want a piece of it to call your own. It won t be easy, but a man with your expertise is sure to carve out a niche for himself. Body Points 34 Stunned Wounded Severely Wounded 7-13

8 Character Name: Type: Stranger Place of Birth: Physical Description: Reflexes: 2D+2 Knowledge: 2D+2 Brawling: Business: Climbing: First Aid: Dodge: Languages: Jumping: Navigation: Melee combat: Riding: Coordination: 4D Driving: Lockpicking: Marksmanship: Missile Weapons: Throwing: Physique: 3D Perception: 2D+2 Investigation: Search: Survival: Tracking: Presence: 3D Strength Damage: 2D Command: Character Points: 5 Con: Gold: Intimidation: Move: 10 Willpower: Fame (R1), no matter where you go, word of your good deeds usually precedes you. Trademark Specialization (R1), you re good at your job and it shows. Quirk (R1); Secret, there is something in your past that if folks found out it could result in dire consequences for you and possibly for them too. Advantage Flaw (R1); Fame, because your good deeds precede you, your dark past is most likely to follow. Equipment: Sharps rifle (5D+2), Walker-Colt.44 (5D), Bowie knife, bed roll, powder horn, paper cartridges (50), bullets (30) Sharps Rifle 5D+2 1/2 125 / 300 / Walker-Colt.44 5D 2 15 / 30 / 50 6 Bowie knife +1D Description: You re a drifter, wandering from place to place and trying to keep a low profile. But somehow, you always get dragged into local affairs. You re happy to help, as long as nobody asks too many questions. Body Points 33 Stunned Wounded Severely Wounded 7-13 P

9 Character Name: Type: Town Drunk Place of Birth: Physical Description: Reflexes: 2D Brawling: Contortion: Dodge: Knowledge: 3D+2 Business: Forgery: Coordination: 2D+1 Marksmanship: Sleight of hand: Throwing: Perception: 3D+1 Physique: 3D+2 Presence: 3D Strength Damage: 2D Con: Dumb Luck: 1 Persuasion: Character Points: 5 Gold: Move: 10 Contacts (R1), you know everyone in town and they know you very well, since everyone has bought you a drink at one time or another. Quirk (R1); Dependency, you ve gotten used to the liquor and need it in order to make it through the day. Equipment: Deed to a useless mine, half a bottle of whiskey Description: You put all your money on a stake that an old prospector told you wouldn t miss. After months of digging and scraping, the only thing you found was dirt. Now, with nothing left but your name, you ve turned to the bottle and you ve vowed to never turn back. Body Points 31 Stunned Wounded Severely Wounded 6-10 Incapacitated 3-5 Mortally Wounded 1-2

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