ATTENTION ORGANIZERS!

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1 ATTENTION ORGANIZERS! PLEASE READ ALL THE ENCLOSED MATERIALS CAREFULLY! Players can bring their character from D&D Neverwinter Game Day! The Game Day adventure, Gates of Neverdeath, served as a prelude to this season. Characters that earned XP and treasure can keep their rewards and continue the story with D&D Encounters! Players are encouraged to create their own characters. Players can use the Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, the new (for this season only) Neverwinter Campaign Setting, or any article content in Dragon magazine that supports these products to make a character. D&D Fortune Cards are featured in play. If players use D&D Fortune Cards, it s recommended they pick up 2 boosters, open them up, create a deck, and jump in to play. Later, they can customize further and bring their own deck, or pick up 2 new boosters each week. Remember, you set the ground rules for entry each week. Setting a nominal fee for play, providing purchase incentives, and adding additional perks with a buy-in are all ways in which you can show players that the D&D Encounters experience is valuable and worthwhile certainly worth a bit of investment on their part. Thanks, and have fun with D&D Encounters: Lost Crown of Neverwinter! The D&D Organized Play Team Wizards of the Coast

2 D&D ENCOUNTERS: LOST CROWN OF NEVERWINTER ORGANIZER INSTRUCTIONS SEASON LENGTH: AUGUST 10 TO NOVEMBER 9, 2011 ADVENTURE EVERY WEEK! Inside this kit, you ll have all the materials you need to run an exciting weekly instore play program called D&D Encounters TM. Each Wednesday, players and DMs converge at your store to participate in an ongoing mini-campaign, playing one encounter per session. What follows is a description of the kit contents included, as well as some information on running your event and distributing rewards. KIT CONTENT DESCRIPTION Each kit contains enough materials to run 2 tables. Each table can consist of 1 DM and up to 6 players (4 or 5 per table is OK). Your kit contains the following materials: The entire 14-session adventure Lost Crown of Neverwinter, packaged with double-sided poster maps detailing all the combat encounter locations (2 copies). This season is divided into 4 chapters. Give the adventures to your DMs when you receive them, so they can prepare each week for the sessions. A pack of 6 pre-generated character cards (2 packs). Players are encouraged to create their own characters using featured products, but if they don t want to do so, characters are provided. A token sheet to represent monsters, characters, and battlefield effects (2 sheets). Give these token sheets to your DMs on or before the day of your first session. A poster advertising the program with a Renown Point Tracker on the back. Hang this in your store to promote the program, but make sure that you re able to access the back side of the poster to fill out the Renown Points each player earns from week to week. D&D Fortune Cards for player rewards. There are 20 copies each of the bowl over and great confidence cards in this kit. There are 12 copies of the spellplague surge card in this kit. Hand out these rewards as per the guidance in Distributing Rewards, below. A pack of initiative cards (2 sets of 10 cards) for the DMs. This pack of cards is the DM reward for this season. This instruction sheet and accompanying materials. Hand out the tracking sheets to the DMs so they can fill in the player information for you to report. In addition, make certain that each player has a copy of the Play Tracker. This is essential for the player to track their character s progress as they participate from week to week. You ll need to print out or copy enough Play Trackers for everyone. RUNNING YOUR SESSIONS Follow these steps to ensure a great play experience! REMEMBER: RUN ONLY ONE ENCOUNTER PER WEEK! Set aside Wednesdays and lock in a start time for your D&D Encounters sessions. Keep the same time for the entire season, so players and DMs know when to come into the store. Each session should run about 1-2 hours. Print out or photocopy enough Play Trackers for everyone. Give these to the DMs to distribute to the players. If people need them, print out or photocopy blank character sheets. Give the adventure/map and tokens to your DMs as soon as you get this kit. Your DMs will need to read and prepare the adventure, so you ll want to give them at least a few days to do so. Make sure you fill out the Renown Point Tracker on the poster after each session. Have you or your DMs fill in each player s Renown Point totals for the week on the poster so you know when players have earned their rewards. DON T FORGET TO REPORT AFTER EACH SESSION! Collect the tracking sheets at the end of each session, or keep this information on Wizards Event Reporter. Reporting is critical to proper play tracking, maintaining your good standing as a Wizards Play Network organizer, and to ensure you continue to receive future kits. If you have questions on reporting your play, please contact Wizards of the Coast for assistance. Do not let your reporting lapse! DISTRIBUTING REWARDS In your kit, you have a few rewards and prizes for your players and DMs. Here s how to distribute them: When a player hits 20 Renown Points, give them the bowl over Fortune Card. When a player hits 40 Renown Points, give them the great confidence Fortune Card. When a player hits 60 Renown Points, give them the spellplague surge Fortune Card. There are 12 copies of this card in the kit, as it is assumed that more players will earn the easier-to-obtain rewards, and less will earn this one. Distribute the DM rewards (the packs of initiative cards) to each DM. You can give these out to your DMs at the beginning of the season, or wait until the end. It s your choice. NEXT SEASON: BEYOND THE CRYSTAL CAVE Our next season of D&D Encounters takes you to the wild and dangerous Feywild, as characters make their way through an enchanting adventure with nods to a classic module. This season, character creation features Players Option: Heroes of the Feywild, and a prequel week to help everyone make characters together and get ready for adventure! SCHEDULING NEXT SEASON OPENS SEPTEMBER 16!

3 LOST CROWN OF NEVERWINTER PLAY TRACKER: PRELUDE AND CHAPTER 1 Character Creation: Create a 1st-level character using Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, or the Neverwinter Campaign Setting. Follow the steps presented in the Rules Compendium ( Creating an Adventurer, page 75) or either of the Heroes books. You can use Method 1 or Method 2 to generate your ability scores; you cannot roll for your ability scores. This information is also available through the Character Builder if you re a D&D Insider subscriber. Alternatively, you can use a provided pre-generated character. CHARACTER NAME: PLAYER NAME: PRELUDE (GATES OF NEVERDEATH) PLAY Starting Gold Gold Gained Total Gold Starting Renown N/A Renown Gained N/A Total Renown N/A SESSION 1 PLAY SESSION 2 PLAY END OF THIS CHAPTER Total Gold Total XP Level Total Renown Other Notes RENOWN POINT AWARDS Some accomplishments are awarded only once per season (marked with an *) or per chapter. Check off those accomplishments as they are earned below. The amount of points earned for each accomplishment is available on the Renown Point Tracker and will be awarded by your DM. You earn special D&D Fortune Cards when you hit 20, 40, and 60 points this season. Complete an Encounter 1/Session Survive 8+ Sessions without Dying* Revive a Dying Adventurer Ally Bring a New Player 1/Session Create Your Own Character* Hit for 15+ Damage vs. 1 Enemy Moment of Greatness Use the Character Builder* Kill 3 Minions in 1 Attack Take 50 Enemy Damage in 1 Session

4 LOST CROWN OF NEVERWINTER PLAY TRACKER: CHAPTER 2 Character Creation: Create a 1st-level character using Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, or the Neverwinter Campaign Setting. Follow the steps presented in the Rules Compendium ( Creating an Adventurer, page 75) or either of the Heroes books. You can use Method 1 or Method 2 to generate your ability scores; you cannot roll for your ability scores. This information is also available through the Character Builder if you re a D&D Insider subscriber. Alternatively, you can use a provided pre-generated character. CHARACTER NAME: PLAYER NAME: SESSION 3 PLAY SESSION 4 PLAY SESSION 5 PLAY SESSION 6 PLAY END OF THIS CHAPTER Total Gold Total XP Level Total Renown Other Notes RENOWN POINT AWARDS Some accomplishments are awarded only once per season (marked with an *) or per chapter. Check off those accomplishments as they are earned below. The amount of points earned for each accomplishment is available on the Renown Point Tracker and will be awarded by your DM. You earn special D&D Fortune Cards when you hit 20, 40, and 60 points this season. Complete an Encounter 1/Session Survive 8+ Sessions without Dying* Revive a Dying Adventurer Ally Bring a New Player 1/Session Create Your Own Character* Hit for 15+ Damage vs. 1 Enemy Moment of Greatness Use the Character Builder* Kill 3 Minions in 1 Attack Take 50 Enemy Damage in 1 Session

5 LOST CROWN OF NEVERWINTER PLAY TRACKER: CHAPTER 3 Character Creation: Create a 1st-level character using Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, or the Neverwinter Campaign Setting. Follow the steps presented in the Rules Compendium ( Creating an Adventurer, page 75) or either of the Heroes books. You can use Method 1 or Method 2 to generate your ability scores; you cannot roll for your ability scores. This information is also available through the Character Builder if you re a D&D Insider subscriber. Alternatively, you can use a provided pre-generated character. CHARACTER NAME: PLAYER NAME: SESSION 7 PLAY SESSION 8 PLAY SESSION 9 PLAY SESSION 10 PLAY END OF THIS CHAPTER Total Gold Total XP Level Total Renown Other Notes RENOWN POINT AWARDS Some accomplishments are awarded only once per season (marked with an *) or per chapter. Check off those accomplishments as they are earned below. The amount of points earned for each accomplishment is available on the Renown Point Tracker and will be awarded by your DM. You earn special D&D Fortune Cards when you hit 20, 40, and 60 points this season. Complete an Encounter 1/Session Survive 8+ Sessions without Dying* Revive a Dying Adventurer Ally Bring a New Player 1/Session Create Your Own Character* Hit for 15+ Damage vs. 1 Enemy Moment of Greatness Use the Character Builder* Kill 3 Minions in 1 Attack Take 50 Enemy Damage in 1 Session

6 LOST CROWN OF NEVERWINTER PLAY TRACKER: CHAPTER 4 Character Creation: Create a 1st-level character using Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, or the Neverwinter Campaign Setting. Follow the steps presented in the Rules Compendium ( Creating an Adventurer, page 75) or either of the Heroes books. You can use Method 1 or Method 2 to generate your ability scores; you cannot roll for your ability scores. This information is also available through the Character Builder if you re a D&D Insider subscriber. Alternatively, you can use a provided pre-generated character. CHARACTER NAME: PLAYER NAME: SESSION 11 PLAY SESSION 12 PLAY SESSION 13 PLAY SESSION 14 PLAY END OF THIS SEASON: Total Gold Total XP Level Total Renown RENOWN POINT AWARDS Some accomplishments are awarded only once per season (marked with an *) or per chapter. Check off those accomplishments as they are earned below. The amount of points earned for each accomplishment is available on the Renown Point Tracker and will be awarded by your DM. You earn special D&D Fortune Cards when you hit 20, 40, and 60 points this season. Complete an Encounter 1/Session Survive 8+ Sessions without Dying* Revive a Dying Adventurer Ally Bring a New Player 1/Session Create Your Own Character* Hit for 15+ Damage vs. 1 Enemy Moment of Greatness Use the Character Builder* Kill 3 Minions in 1 Attack Take 50 Enemy Damage in 1 Session

7 Character Name Create a character using the rules provided in Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, the Rules Compendium, and/or the Neverwinter Campaign Setting. Use any method listed for generating ability scores besides rolling. After playing the adventure, record your character s treasure and experience points gained. You may play this character in the upcoming D&D Encounters : Lost Crown of Neverwinter season, starting on August 10. Abilities and Skills Combat Statistics Class: Level: Race: Gender: Alignment: Languages: Strength Modifier Check Strength measures your physical power. Athletics Trained Misc. Check Constitution Modifier Check Constitution represents health, stamina, and vital force. Endurance Trained Misc. Check Dexterity Modifier Check Dexterity measures coordination, agility, and balance. Acrobatics Trained Misc. Check Stealth Trained Misc. Check Thievery Trained Misc. Check Intelligence Modifier Check Intelligence describes how well you learn and reason. Arcana Trained Misc. Check History Trained Misc. Check Religion Trained Misc. Check Wisdom Modifier Check Wisdom measures common sense, self-discipline, and empathy. Dungeoneering Trained Misc. Check Heal Trained Misc. Check Insight Trained Misc. Check Nature Trained Misc. Check Perception Trained Misc. Check Charisma Modifier Check Charisma measures force of personality and leadership. Bluff Trained Misc. Check Diplomacy Trained Misc. Check Initiative Roll initiative to determine the turn order in combat. Speed Your speed is the number of squares you can move with a move action. Attack Bonus Weapon / Power Damage Attack Bonus Weapon / Power Damage When you attack, roll a d20 and add your attack bonus. Compare the result to the monster s defense to see if you hit. If you do hit, roll damage. Hit Points Defenses Armor Class (AC) AC measures how hard it is to physically land an attack on you. Fortitude Fortitude measures your toughness and resilience. Reflex Reflex measures your ability to deflect or dodge attacks. Will Will measures your strength of will, self-discipline, and devotion. Bloodied Your hit points measure the damage you can take before falling unconscious. Your bloodied value is half of your hit points (rounded down). Healing Surge Value Surges Per Day When you spend a healing surge, you regain hit points equal to your healing surge value, which is one-quarter of your hit points (rounded down). Current Hit Points Character Theme Use your character theme card or the Neverwinter Campaign Setting to pick your theme. Neverwinter Noble Oghma s Faithful Harper Agent Dead Rat Deserter Iliyanbruen Guardian Uthgardt Barbarian Pack Outcast Heir of Delzoun Renegade Red Wizard Scion of Shadow Devil s Pawn Spellscarred Harbinger Bregan D aerthe Spy CHARACTER NOTES Intimidate Trained Misc. Check Streetwise Trained Misc. Check Temporary Hit Points Surges Used Powers and Feats Wealth Equipment and Magic Items Actions in Combat On your turn in combat, you can take three actions: F A standard action, which is usually an attack F A move action, which involves movement F A minor action, which is simple and quick You can give up an action to take another action from lower on the list, so you can take a move or a minor action instead of a standard action or a minor action instead of a move action. Use this space however you like: to record what happens on your adventures, track quests, describe your background and goals, note the names of the other characters in your party, or draw a picture of your character. Experience Points (XP) XP for next level: Permission is granted to photocopy this character sheet for home game use only. TM & 2011 Wizards of the Coast LLC in the USA and other countries. Illustration by Ralph Horsley. B9486

8 Event Name: Event Code: Adventure Title: Session Number: Date of Play: / / Start Time: : Month Day Year Hour Minute A legal table has no less than four players, and no more than six players. (This number was given to the organizer when the event was scheduled) (For administrative use only) Give hour in military time standard (p.m. hours = hour +12). Don t record the exact minute the adventure played. Instead list the closest 30- minute interval the game was scheduled to start at (30 or 00). S e s s i o n T r a c k i n g D u n g e o n M as st te er r DM Name: RPGA Number: May be less than a 10-digit number. 1 2 Player Name WIN/DCI Number 3 a b c Dungeons & Dragons is a trademark of Wizards of the Coast LLC Wizards of the Coast LLC Event Name: Event Code: Adventure Title: Session Number: Date of Play: / / Start Time: : Month Day Year Hour Minute A legal table has no less than four players, and no more than six players. (This number was given to the organizer when the event was scheduled) (For administrative use only) Give hour in military time standard (p.m. hours = hour +12). Don t record the exact minute the adventure played. Instead list the closest 30- minute interval the game was scheduled to start at (30 or 00). S e s s i o n T r a c k i n g D u n g e o n M as st te er r DM Name: RPGA Number: May be less than a 10-digit number. 1 2 Player Name WIN/DCI Number 3 a b c Dungeons & Dragons is a trademark of Wizards of the Coast LLC Wizards of the Coast LLC

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