Initiative. Hit-Points
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1 Name Classes/Levels Character Level Race Alignment Height Weight Description Campaign Ability Scores STR CON MOD Temp Score Temp Initiative ifier Misc HitPoints HitDice Max Wounds Healing ( / ) Nonlethal /3 Hero Points AC 10 Size Armor Shield Natural Deflect. Dodge FlatFoot Touch Saves Fortitude Reflex (CON) () Base Save Ability Magic Misc Temporary Conditional ifiers Resistances DR SR Will () Combat Melee Ranged (STR) () Base Attack Bonus Ability Size CMB CMD BAB STR Size Misc 10 CMB Dodge Deflect. Misc Weapons & Attacks Weapon MW ENH MISC TOTAL ATTACK TYPE DAMAGE CRITICAL RANGE. Ammunition Notes: Type: Type: Type: Type:
2 Feat Reference casting Feats s Known s per Day Bonus s Save DC 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Conditional ifiers: Specialty School/Bloodline: Prohibited Schools: Ability Lvl Reference Racial Abilities Ability Reference Class/Special Abilities
3 Character Traits Languages Proficiencies Weapons: Simple Martial Armor: Light Medium Heavy Shields Specific/Exotic Weapons: Character History & Notes Experience Chart class plan level Experience Point slow medium fast feats ability score 1 st 2 nd 3 rd 4 th 5 th 6 th 7 th 8 th 9 th EXP. 10 th 11 th 12 th 13 th 14 th 15 th 16 th 17 th 18 th 19 th 20 th 0 3,000 7,500 14,000 23,000 35,000 53,000 77, , , , , , , ,000 1,350,000 1,900,000 2,700,000 3,850,000 5,350, ,000 5,500 9,000 15,000 23,000 35,000 51,000 75, , , , , , , ,000 1,300,000 1,800,000 2,550,000 3,600, ,300 3,300 6,000 10,000 15,000 23,000 34,000 50,000 71, , , , , , , ,000 1,200,000 1,700,000 2,400,000 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 1st 2nd 3rd 4th 5th Skill Points Per Level Class : Class : Class : Class : Class : Skills class *Trained Only skill Acrobatics Appraise Bluff Climb Craft ( ) Craft ( ) Craft ( ) Diplomacy Disable Device* Disguise Escape Artist Fly Handle Animal* Heal Intimidate Know (arcana)* Know (Dungeoneer)* Know (Engineering)* Know (Geography)* Know (History)* Know (Local)* Know (Nature)* Know (Nobility)* Know (Planes)* Know (Religion)* Linguistics* Perception Perform ( ) Perform ( ) Prof ( ) Prof ( ) Sense Motive Sleight of Hand* craft* Stealth Survival Swim Use Magic Device* Concentration key ability total STR STR ability mod ranks misc
4 Carrying Capacity Load Max Max Check Speed Run Location Encumberance LIGHT MEDIUM HEAVY NORM 3 1 NORM 3 6 Use worst penalties from armor worn and weight carried Current Load Feats of Strength heavy heavy x2 NORM NORM heavy x5 x4 x3 Lift Overhead Lift Off Ground Push or Drag Armor & Shield type: spell fail: don time: ac: max dex: check: speed: wt: type: spell fail: don time: ac: max dex: check: speed: wt: Mundane Euipment Currency Coinage platinum gold silver copper Location Description Location/Slot Magical Euipment Potions, Scrolls, and other Miscellany:
5 Preperation Sheet for
6 Animal Information Familiar Name: Speed: Species: Align/Size/Type: Senses: Perception: Ability Scores CMB STR CON AC total BAB STR Size Misc CMD Size Natural Other Health hp max current hitdice dr Initiative(dex) 10 CMB Misc touch flatfoot Special Qualities: Mount/Animal Companion Name: Speed: Species: Align/Size/Type: Senses: Perception: Ability Scores CMB STR CON AC total BAB STR Size Misc CMD Size Natural Other Health hp max current hitdice dr Initiative(dex) 10 CMB Misc touch flatfoot Special ifiers: lvl ac int abilities Saves ATK Fort. Reflex Will base ab. misc attack bonus damage Melee ( ) Familiar Abilities Alertness, imp. evasion, share spells, emp. link Deliver touch spells Speak with master Speak with like animals resistance Scry on familiar attack bonus damage range Ranged ( ) ( ) ( ) Special: Skills: _ Feats: _ Saves Attacks base ab. misc Special ifiers: Companion Abilities Special Qualities: Tricks: Carrying Capacity: Light Medium Heavy Current Load Load with Rider HORSE, RIDING N Large animal; Init 2; Senses lowlight vision, scent; Perception 6 DEFENSE AC 11, touch 11, flatfooted 9 (2 Dex,1 size); HP 15 (2d86) Fort 6, Ref 5, Will 1 OFFENSE Speed 50 ft.; Melee 2 hooves 2 (1d41); Space 10 ft.; Reach 5 ft. STATISTICS Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7; Base Atk 1 CMB 5; CMD 17 (21 vs. trip) Feats Endurance, Run B Skills Perception 6; SQ docile SPECIAL ABILITIES Docile (Ex): Unless specifically trained for combat (see the Handle Animal skill), a horse s hooves are treated as secondary attacks. Fort. Reflex Will attack bonus damage Melee ( ) ( ) Ranged ( ) ( ) Special: lvl ac trick abilities Skills: Feats: Link, share spells Evasion Ability score increase Devotion Abl. Inc., Multiattack Ability score increase Improved evasion Ability score increase HORSE, PONY N Med. animal; Init 1; Senses lowlight vision, scent; Perception 5 DEFENSE AC 11, touch 11, flatfooted 10 (1 Dex); HP 13 (2d84) Fort 5, Ref 4, Will 0 OFFENSE Speed 40 ft.; Melee 2 hooves 3 (1d3) STATISTICS Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4; Base Atk 1 CMB 2; CMD 13 (17 vs. trip) Feats Endurance, Run B Skills Perception 5; SQ docile SPECIAL ABILITIES Docile (Ex): Unless specifically trained for combat (see the Handle Animal skill), a pony s hooves are treated as secondary attacks.
7 Handy Haversack Acts as a Bag of Holding with a main section and two uartsized pouches. Always weighs 5 pounds. Wearer does not need to sear for stored material. Removing an item is a move action that does not provoke Attacks of Opportunity. The Haversack and all contents get a 2 resistance bonus to all saves. Left Pouch Main Pouch Right Pouch Storage Space Used /20 lbs Storage Space Used /80 lbs Storage Space Used /20 lbs
8 Bag of Holding/Portable Hole Bag of Holding: appears to be a 2 x4 cloth sack. 10 minutes of air. Retrieving items is a moveaction or a fullround action if it holds more than a standard backpack. Portable Hole: 6 diameter, 10 deep. 10 minutes of air. Placing Bag of Holding into Portable Hole opens portal to Astral Plane & destroys both items. Bag of Holding Portable Hole Bag of Holding Portable Hole bag type: weight: weight limit: bag type: weight: weight limit: Storage Space Used / Storage Space Used /
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