Dungeons & Dragons 3.5 Edition Index Base Classes

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1 Dungeons & Dragons 3.5 Edition Index Base Classes Collected by Chet Erez Report Suggestions or Errors at May 7, 2006 Table of Contents Index...2 Standard Base Classes...3 Artificer...3 Racial Substitution...3 Barbarian...5 Alternate Base Classes...5 Racial Substitution...8 Bard...2 Alternate Base Classes...2 Racial Substitution...4 Schools for Bards...7 Cleric...8 Alternate Base Classes...8 Racial Substitution...23 Peripheral Beliefs...25 Tokens of Faith...26 Improved Domain Powers...27 Druid...28 Alternate Base Classes...28 Racial Substitution...35 Environment-based Weapon Lists...40 Organizations for Druids...40 Fighter...4 Alternate Base Classes...4 Racial Substitution...46 Monk...50 Alternate Base Classes...50 Racial Substitution...55 Astrological Substitutions...56 Fighting Styles...57 Martial Arts Schools...58 Weapon Schools...58 Paladin...59 Alternate Base Classes...59 Racial Substitution...66 Astrological Substitutions...69 Specific Domains for Paladins...7 Ranger...72 Alternate Base Classes...72 Racial Substitution...76 Astrological Substitution...80 Combat Styles for Rangers...8 Rogue...82 Alternate Base Classes...82 Racial Substitution...83 Astrological Substitution...88 Special Abilities for Rogues...89 Sorcerer...9 Alternate Base Classes...9 Racial Substitution...93 Spheres for Sorcerers...95 Wizard...96 Alternate Base Classes...96 Racial Substitution...98 Sub-Specializations for Wizards...02 New Base Classes Hexblade...04 Ninja...06 Samurai...07 Scout...08 Spellthief...09 Spirit Shaman...0 Swashbuckler... Warlock...2 Warmage...5 NPC Classes...6 Skipped Base Classes...6 Psionic Base Classes... 6 Oriental Adventure Classes... 6 Spell Lists...7 Adept Spell List... 7 Anarch Spell List... 8 Anti-Paladin Spell List... 8 Avenger Spell List... 9 Bardic Sage Supplemental Spell List.. 20 Cloistered Cleric Supplemental Spell List Corrupter Spell List... 2 Despot Spell List Divine Bard Supplemental Spell List. 23 Enforcer Spell List Hexblade Spell List Incarnate Spell List Magewright Spell List Paladin of Freedom Spell List Paladin of Slaughter Spell List Paladin of Tyranny Spell List Savage Bard Spell List... 3 Sentinel Spell List Urban Adept Spell List Urban Druid Spell List Urban Ranger Spell List War Mage Spell List Witch Spell List Miscellaneous...42 Cross-Class Examples Class Progression Appendix...43 Revision History Key to Sourcebooks... 43

2 Index A Adept...6 Adept, Urban...6 Anarch...59 Ancestral Speaker...8 Anti-Paladin...59 Ape Totem Barbarian...5 Arcane Disciple...8 Aristocrat...6 Artificer...3 Artificer, Warforged...3 Aspirant...8 Avenger...59 B Barbarian...5 Barbarian, Ape Totem...5 Barbarian, Bear Totem...5 Barbarian, Boar Totem...5 Barbarian, Dragon Totem...5 Barbarian, Eagle Totem...6 Barbarian, Goliath...8 Barbarian, Halfling...0 Barbarian, Half-Orc... Barbarian, Horse Totem...6 Barbarian, Jaguar Totem...5 Barbarian, Lion Totem...7 Barbarian, Serpent Totem...7 Barbarian, Wolf Totem...7 Bard...2 Bard, Divine...2 Bard, Gnome...4 Bard, Half-Elf...6 Bard, Savage...2 Battle Sorcerer...9 Bear Totem Barbarian...5 Benevolent...20 Boar Totem Barbarian...5 Bodyguard...4 C Changeling Egoist...6 Changeling Rogue...83 Changeling Wizard...98 Chaos Monk...50 Cleric...8 Cleric, Cloistered...20 Cleric, Dwarven...23 Cleric, Rage...22 Cleric, Raptoran...24 Cloistered Cleric...20 Commander...4 Commoner...6 Corrupter...60 Corsair...4 Crusader...20 D Deathwalker...96 Despot...60 Divine Bard...2 Draconic Ray Sorcerer...9 Dragon Totem Barbarian...5 Druid...28 Druid, Goliath...35 Druid, Halfling...36 Druid, Half-Orc...37 Druid, Shifter...38 Druid, Storm...30 Druid, Totem...30 Druid, Urban...30 Druidic Avenger Dwarf Rogue Dwarven Cleric Dwarven Fighter Dwarven Sorcerer E Eagle Totem Barbarian... 6 Egoist, Changeling... 6 Elf Paladin Elf Ranger Elf Wizard Enforcer Evangelist Exoticist Expert... 6 F Favored Soul Fencer Fighter, Dwarven Fighter, Half-Elf Fighter, Raptoran Fighter, Warforged Filidh Fleshcrafter G Gnome Bard... 4 Gnome Illusionist Gnome Paladin... 6 Gnome Ranger Goliath Barbarian... 8 Goliath Druid Goliath Rogue H Half-Elf Bard... 6 Half-Elf Fighter Half-Elf Ranger Halfling Barbarian... 0 Halfling Druid Halfling Monk Halfling Rogue Halfling Wizard... 0 Half-Orc Barbarian... Half-Orc Druid Half-Orc Paladin Harbinger... 2 Hexblade Holy Monk Horse Totem Barbarian... 6 Horselord... 6 Horseman Hunting Monk I Illuminated Monk Illusionist, Gnome Implacable... 7 Incarnate... 6 J Jaguar Totem Barbarian... 5 Janissary K Kalashtar Monk... 6 Kalashtar Soulknife... 6 Kalashtar Telepath... 6 Kensai...43 Knight...43 L Lion Totem Barbarian...7 Lunar Rogue...88 M Magewright...6 Martial Monk...52 Metal Master...28 Monk...50 Monk, Chaos...50 Monk, Halfling...55 Monk, Holy...50 Monk, Hunting...50 Monk, Illuminated...56 Monk, Kalashtar...6 Monk, Martial...52 Monk, Raging...52 Monk, Sidewinder...52 Monk, Steadfast...54 Monk, Vigilant...54 Monk, Wild...54 Moon-Warded Ranger...80 Mystic Ranger...72 N Ninja...06 Non-Spellcasting Paladin...6 Non-Spellcasting Ranger...72 P Paladin...59 Paladin of Freedom...62 Paladin of Honor...62 Paladin of Light...69 Paladin of Slaughter...62 Paladin of Tyranny...62 Paladin, Elf...66 Paladin, Gnome...6 Paladin, Half-Orc...67 Paladin, Non-Spellcasting...6 Paladin, Warforged...68 Planar Ranger...72 Poltergeist...9 Pugilist...44 R Rage Cleric...22 Raging Monk...52 Ranger...72 Ranger, Elf...76 Ranger, Gnome...77 Ranger, Half-Elf...78 Ranger, Moon-Warded...80 Ranger, Mystic...72 Ranger, Non-Spellcasting...72 Ranger, Planar...72 Ranger, Shifter...79 Ranger, Urban...74 Raptoran Cleric...24 Raptoran Fighter...48 Raptoran Sorcerer...94 Religious Adept...6 Rogue...82 Rogue, Changeling...83 Rogue, Dwarf...84 Rogue, Golaith...85 Rogue, Halfling...86 Rogue, Lunar...88 Rogue, Wilderness...82 S Samurai...07 Savage Bard...2 Scout...08 Sentinel...63 Serpent Totem Barbarian... 7 Shield Bearer...44 Shifter Druid...38 Shifter Ranger...79 Shifter Wilder...6 Shugenja...6 Sidewinder Monk...52 Sidhe Scholar...28 Solstice Knight...70 Sorcerer...9 Sorcerer, Battle...9 Sorcerer, Draconic Ray...9 Sorcerer, Dwarven...93 Sorcerer, Raptoran...94 Soul Reaper...96 Soulknife, Kalashtar...6 Soulknife, Umbragen...6 Spellthief...09 Spirit Shaman...0 Steadfast Monk...54 Storm Druid...30 Survivalist...44 Swashbuckler... T Targetteer...45 Telepath, Kalashtar...6 Thug...45 Totem Druid...30 U Umbragen Soulknife...6 Urban Adept...6 Urban Druid...30 Urban Ranger...74 V Vigilant Monk...54 W Warforged Artificer... 3 Warforged Fighter...49 Warforged Paladin...68 Warlock...2 Warmage...5 Warrior...6 Wild Defender...74 Wild Monk...54 Wild Reaper...33 Wilder, Shifter...6 Wilderness Rogue...82 Wind Walker...33 Winter Warden...33 Witch...9 Wizard...96 Wizard, Changeling...98 Wizard, Elf...99 Wizard, Halfling...0 Wolf Totem Barbarian... 7 Wu Jen...6 Wyrmslayer...63 Index Page 2

3 Standard Base Classes Artificer Racial Substitution Common Features: Attack on the Rogue combat chart. Will is their good save. Have d6 Hit-Dice. Proficient in Light, & Medium armor, Shields, & all Simple Weapons. 4 skill points per level. any alignment. In-Class Skills: Dex: Open Lock. Int: Appraise, Craft, Disable Device, Know(arcana), Know(architecture & engineering), Know(the planes), Search, Spellcraft. Wis: Profession. Cha: Use Magical Device Artificer (Eb p29) (EbErrata)+ Intelligence-based Infusions Artificer Knowledge Artisan Bonus Disable Trap Item Creation Feat: Scribe Scroll Craft Reserve: 20 Feat: Brew Potion Craft Reserve: 40 Feat: Craft Wondrous Item Craft Reserve: 60 Feat: Craft homunculus Bonus Feat Craft Reserve: 80 Feat: Craft Arms and Armor Retain Essence Craft Reserve: 00 Warforged Artificer st level substitution (RoE p29) Intelligence-based Infusions Artificer Knowledge Artisan Bonus Disable Trap Item Creation Feat: Scribe Scroll Infuse Self Craft Reserve: 20 Feat: Brew Potion Craft Reserve: 40 Feat: Craft Wondrous Item Craft Reserve: 60 Feat: Craft homunculus Bonus Feat Craft Reserve: 80 Feat: Craft Arms and Armor Retain Essence Craft Reserve: 00 Warforged Artificer 4 th level substitution (RoE p29) Intelligence-based Infusions Artificer Knowledge Artisan Bonus Disable Trap Item Creation Feat: Scribe Scroll Craft Reserve: 20 Feat: Brew Potion Craft Reserve: 40 Feat: Craft Wondrous Item Craft Reserve: 60 Feat: Craft homunculus Tools of War Bonus Feat Craft Reserve: 80 Feat: Craft Arms and Armor Retain Essence Craft Reserve: 00 Warforged Artificer 5 th level substitution (RoE p29) Intelligence-based Infusions Artificer Knowledge Artisan Bonus Disable Trap Item Creation Feat: Scribe Scroll Craft Reserve: 20 Feat: Brew Potion Craft Reserve: 40 Feat: Craft Wondrous Item Craft Reserve: 60 Feat: Craft homunculus Bonus Feat Craft Reserve: 80 Feat: Craft Arms and Armor Retain Essence Craft Weapon Familiar Craft Reserve: 00 Metamagic Spell Trigger Craft Reserve: 00 Feat: Craft Wand Craft Reserve: 50 Bonus Feat Craft Reserve: 200 Feat: Craft Rod Craft Reserve: 250 Warforged Artificer all level substitutions (RoE p29) Intelligence-based Infusions Artificer Knowledge Artisan Bonus Disable Trap Item Creation Feat: Scribe Scroll Infuse Self Craft Reserve: 20 Feat: Brew Potion Craft Reserve: 40 Feat: Craft Wondrous Item Craft Reserve: 60 Feat: Craft homunculus Tools of War Bonus Feat Craft Reserve: 80 Feat: Craft Arms and Armor Retain Essence Craft Weapon Familiar Craft Reserve: 00 Metamagic Spell Trigger Craft Reserve: 00 Feat: Craft Wand Craft Reserve: 50 Bonus Feat Craft Reserve: 200 Feat: Craft Rod Craft Reserve: 250 Metamagic Spell Trigger Metamagic Spell Trigger Metamagic Spell Trigger 6 Craft Reserve: 00 Craft Reserve: 00 Craft Reserve: 00 Feat: Craft Wand Feat: Craft Wand Feat: Craft Wand 7 Craft Reserve: 50 Craft Reserve: 50 Craft Reserve: 50 Bonus Feat Bonus Feat Bonus Feat 8 Craft Reserve: 200 Craft Reserve: 200 Craft Reserve: 200 Feat: Craft Rod Feat: Craft Rod Feat: Craft Rod 9 Craft Reserve: 250 Craft Reserve: 250 Craft Reserve: Craft Reserve: 300 Craft Reserve: 300 Craft Reserve: 300 Craft Reserve: 300 Craft Reserve: 300 Metamagic Spell Completion Metamagic Spell Completion Metamagic Spell Completion Metamagic Spell Completion Metamagic Spell Completion Craft Reserve: 500 Craft Reserve: 500 Craft Reserve: 500 Craft Reserve: 500 Craft Reserve: Feat: Craft Staff Bonus Feat Craft Reserve: 700 Feat: Craft Staff Bonus Feat Craft Reserve: 700 Feat: Craft Staff Bonus Feat Craft Reserve: 700 Feat: Craft Staff Bonus Feat Craft Reserve: 700 Feat: Craft Staff Bonus Feat Craft Reserve: 700 Skill Mastery Skill Mastery Skill Mastery Skill Mastery Skill Mastery 3 Craft Reserve: 900 Craft Reserve: 900 Craft Reserve: 900 Craft Reserve: 900 Craft Reserve: 900 Feat: Forge Ring Feat: Forge Ring Feat: Forge Ring Feat: Forge Ring Feat: Forge Ring 4 Craft Reserve:,200 Craft Reserve:,200 Craft Reserve:,200 Craft Reserve:,200 Craft Reserve:,200 Bonus Feat Bonus Feat Bonus Feat Bonus Feat Bonus Feat 5 Craft Reserve:,500 Craft Reserve:,500 Craft Reserve:,500 Craft Reserve:,500 Craft Reserve:,500 6 Craft Reserve: 2,000 Craft Reserve: 2,000 Craft Reserve: 2,000 Craft Reserve: 2,000 Craft Reserve: 2,000 7 Craft Reserve: 2,500 Craft Reserve: 2,500 Craft Reserve: 2,500 Craft Reserve: 2,500 Craft Reserve: 2,500 8 Craft Reserve: 3,000 Craft Reserve: 3,000 Craft Reserve: 3,000 Craft Reserve: 3,000 Craft Reserve: 3,000 9 Craft Reserve: 4,000 Craft Reserve: 4,000 Craft Reserve: 4,000 Craft Reserve: 4,000 Craft Reserve: 4, Bonus Feat Craft Reserve: 5,000 Bonus Feat Craft Reserve: 5,000 Bonus Feat Craft Reserve: 5,000 Bonus Feat Craft Reserve: 5,000 Bonus Feat Craft Reserve: 5,000 Artificer Variants Page 3

4 Warforged Artificer Class Abilities: Infuse Self Any Infusion you cast that effect you (even if it effects others too) is cast at + level. Tools of War When you cast an Infusion on a Construct, a Living Construct (including yourself), a magic weapon, magic shield, or magic armor, the target is also repaired hit-point per Charisma-modifier (minimum ) automatically. When using your Craft Reserve to add magical properties to a Construct, Living Construct (including yourself), magic weapon, magic shield, or magic armor, each Craft Reserve point counts as 2 XP. Craft Weapon Familiar You may make a Weapon Familiar, which is a magical weapon that has some of the properties of a Wizard s Familiar. You may only have one Weapon Familiar at a time. To gain a Weapon Familiar, craft a Magical Weapon. Then spend,000 extra XP and extra day. You may add / upgrade magical features to your Weapon Familiar. If you die, your Weapon Familiar looses its sentience and familiar abilities, but retains its normal magical features. If you are then returned to life, you must spend,000 XP to reconnect to your Weapon Familiar. Weapon Familiar Details: Ability Scores: The creator of the weapon familiar assigns its Intelligence, Wisdom, and Charisma. Two are 4, and the last is a 0. Hits Points: Normal weapon hit-points + ½ Creator s hit-points. Saving Throw: Receives the better of (2 + ½ Creator level) or Creator s base save bonus. Senses: Darkvision 60 and normal hearing. Communication: Telepathically with its master while held, and verbally in Common, plus extra language per point of Intelligence modifier. Alignment: Same as Creator s. Ego: TBD Advantages to the Creator when holding the Weapon Familiar (one from each table weapon with more than once damage type get one advantage when created): Size Creator gains Damage Type Creator gains Light +3 bonus on Disable Device checks Bludgeoning +2 bonus on Fortitude saves One-Handed +3 bonus on Use Magic Device checks Piercing +2 bonus on Reflex saves Slashing +3 bonus on Concentration checks Slashing +3 hit points Level-based abilities: Creator Artificer Hardness Bonus Special Abilities 5 th 6 th + Creator gains Feat: Alertness when weapon is held Can deliver touch Infusions Weapon Familiar has Improved Evasion Share Infusions when appropriate, Infusions cast by the Creator while he/she/it holds the Weapon Familiar apply to both. 7 th 8 th +2 9 th 0 th +3 th 2 th +4 Weapon gains Spell Resistance equal to Creator s Artificer level th 4 th +5 Creator can cast Scry on his/her/its Weapon Familiar. Usable /day. 5 th 6 th +6 7 th 8 th +7 9 th 20 th +8 Artificer Variants Page 4

5 Barbarian Alternate Base Classes The following are specialized types of Barbarians, in the same way a Necromancer is a specialized type of Wizard. The decision to become a specialized Barbarian must be done when the st level of Barbarian is taken. A character can only be the member of one Barbarian class. Class Features 2 3 Barbarian (aka Jaguar Totem Barbarian) (PH p24) (UA p49) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Uncanny Dodge Ape Totem Barbarian (UA p48) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Climb speed at ½ move Uncanny Dodge +2 bonus on Intimidate checks Trap Sense + Trap Sense + Feat: Power Attack Bear Totem Barbarian (UA p48) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Feat: Toughness Uncanny Dodge Feat: Improved Grapple Trap Sense + Feat: Great Fortitude Boar Totem Barbarian (UA p48) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day When raging, gain Feat: Diehard Uncanny Dodge Trap Sense + Rage last +2 rounds Dragon Totem Barbarian (UA p48) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Feat: Blind-Fight 4 Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day 5 Improved Uncanny Dodge Improved Uncanny Dodge Climb speed, full move Improved Uncanny Dodge +4 bonus on Grapple checks when Raging Improved Uncanny Dodge Uncanny Dodge +2 bonus on saves vs. paralysis & sleep Trap Sense + Improved Uncanny Dodge Gain Frightful Presence (DC is Charisma-based) 6 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 7 DR / DR / DR / DR 2 / DR / 8 Rage, 3/day Rage, 3/day Rage, 3/day Rage, 3/day Rage, 3/day 9 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 0 DR 2 / DR 2 / DR 2 / DR 2 3 / DR 2 / Greater Rage Greater Rage Greater Rage Greater Rage Greater Rage 2 Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 3 DR 3 / DR 3 / DR 3 / DR 3 4 / DR 3 / 4 Indomitable Will Indomitable Will Indomitable Will Indomitable Will Indomitable Will 5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 6 DR 4 / Rage, 5/day DR 4 / Rage, 5/day DR 4 / Rage, 5/day DR 4 5 / Rage, 5/day DR 4 / Rage, 5/day 7 Tireless Rage Tireless Rage Tireless Rage Tireless Rage Tireless Rage 8 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 9 DR 5 / DR 5 / DR 5 / DR 5 6 / DR 5 / 20 Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Barbarian Variants Page 5

6 Alternate Base Classes (continued) Class Features Barbarian (PH p24) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Eagle Totem Barbarian (UA p48) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day +2 bonus on Spot checks Horse Totem Barbarian Barbarian Variants Page 6 (UA p49) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Horselord (DR337 p88) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Battle Ecstasy, /day Horselord Skills Uncanny Dodge Uncanny Dodge Uncanny Dodge Feat: Run Uncanny Dodge Trap Sense + Trap Sense + Trap Sense + Trap Sense + Feat: Lightning Reflexes +2 on Handle Animal & Ride checks with horses Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day Battle Ecstasy, 2/day Horse Companion Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge Feat: Endurance 6 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 Gain Feat: Improved Mounted Archery 7 DR / DR / DR / DR / 8 Rage, 3/day Rage, 3/day Rage, 3/day Rage, 3/day Battle Ecstasy, 3/day 9 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 0 DR 2 / DR 2 / DR 2 / DR 2 / 2 Greater Rage Greater Rage Greater Rage Greater Rage Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 Rage, 4/day Battle Ecstasy, 4/day Trap Sense +4 3 DR 3 / DR 3 / DR 3 / DR 3 / 4 Indomitable Will Indomitable Will Indomitable Will Indomitable Will 5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 6 DR 4 / Rage, 5/day DR 4 / Rage, 5/day DR 4 / Rage, 5/day DR 4 / Rage, 5/day Battle Ecstasy, 5/day 7 Tireless Rage Tireless Rage Tireless Rage Tireless Rage Tireless Battle Ecstasy 8 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 9 DR 5 / DR 5 / DR 5 / DR 5 / 20 Mighty Rage Rage, 6/day Horselord Class Abilities Battle Ecstasy, N/day You gain +4 bonus to Dexterity and Constitution, a +2 bonus on Will saves, & a + bonus to your Damage Reduction (DR / if you do not have any yet). You may use any skill or feat, but all skill checks except for Handle Animal and Ride are at 2. Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Horselord Skills You take no penalty for making a Ride check without a saddle, but receive a +2 bonus if there is a saddle. With a specific breed of horses (usually the ones your tribe raises), you receive +2 bonus on Handle Animal checks. Tireless Battle Ecstasy You are no longer Fatigued at the end of Battle Ecstasy. Mighty Rage Mighty Rage Rage, 6/day Battle Ecstasy, 6/day Horse Companion Same as the Animal Companion of a Ranger of the same level, except for the following: ) It must be a horse. 2) Your companion stays an Animal (instead of becoming a Magical Beast). 3) It takes d4 months and a Handle Animal check vs. DC 5 to find a new companion if the previous one dies. Once located, it takes 2 months to bond with a new companion.

7 Alternate Base Classes (continued) Class Features Barbarian (PH p24) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Implacable (DR330 p84) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Resilient Rage, /day Lion Totem Barbarian (UA p49) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Feat: Run Serpent Totem Barbarian (UA p49) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day +2 save vs. poison Wolf Totem Barbarian (UA p49) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Uncanny Dodge Uncanny Dodge Uncanny Dodge +2 on Hide checks Uncanny Dodge +2 on Move Silently checks Uncanny Dodge Feat: Improved Trip Trap Sense + Trap Sense + Trap Sense + Trap Sense + Trap Sense + Feat: Improved Grapple Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day Resilient Rage, 2/day Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge +2 damage on a Charge Improved Uncanny Dodge Feat: Improved Initiative Improved Uncanny Dodge Feat: Track 6 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 7 DR / DR / DR / DR / DR / 8 Rage, 3/day Rage, 3/day Resilient Rage, 3/day Rage, 3/day Rage, 3/day Rage, 3/day 9 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 0 DR 2 / DR 2 / DR 2 / DR 2 / DR 2 / 2 Greater Rage Rage, 4/day Trap Sense +4 Greater Rage Greater Resilient Rage Rage, 4/day Resilient Rage, 4/day Trap Sense +4 Greater Rage Greater Rage Greater Rage Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 3 DR 3 / DR 3 / DR 3 / DR 3 / DR 3 / 4 Indomitable Will Indomitable Will Indomitable Will Indomitable Will Indomitable Will 5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 6 DR 4 / Rage, 5/day DR 4 / Rage, 5/day Resilient Rage, 5/day DR 4 / Rage, 5/day DR 4 / Rage, 5/day DR 4 / Rage, 5/day 7 Tireless Rage Tireless Rage Tireless Rage Tireless Rage Tireless Rage 8 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 9 DR 5 / DR 5 / DR 5 / DR 5 / DR 5 / 20 Mighty Rage Rage, 6/day Implacable Class Abilities Mighty Rage Mighty Rage Mighty Resilient Rage Rage, 6/day Resilient Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Resilient Rage You gain +4 bonus to Dexterity and Constitution, a +2 bonus on Will saves, and a + bonus to your Damage Reduction (DR / if you do not have any yet). Greater Resilient Rage When you are in a Resilient Rage, you gain a +6 bonus to Dexterity and Constitution, a +2 bonus on Will saves, and a +2 bonus to your Damage Reduction (i.e., at 3 th level, goes from DR 3 / to DR 5 / ). Mighty Resilient Rage When you are in a Resilient Rage, you gain a +8 bonus to Dexterity and Constitution, a +2 bonus on Will saves, and a +3 bonus to your Damage Reduction (i.e., goes from DR 5 / to DR 8 / ). Barbarian Variants Page 7

8 Racial Substitution Class Features Barbarian (PH p24) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Goliath Barbarian st level substitution (RoS p50) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft, Know(nature). Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Mountain Rage, /day Goliath Barbarian 5 th level substitution (RoS p50) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft, Know(nature). Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Goliath Barbarian 7 th level substitution (RoS p50) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft, Know(nature). Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Goliath Barbarian all level substitutions (RoS p50) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft, Know(nature). Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Mountain Rage, /day 2 Uncanny Dodge Uncanny Dodge Uncanny Dodge Uncanny Dodge Uncanny Dodge 3 Trap Sense + Trap Sense + Trap Sense + Trap Sense + Trap Sense + 4 Rage, 2/day Rage, 2/day Mountain Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day Mountain Rage, 2/day Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge 5 Fortification Fortification 6 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense DR / DR / DR / DR / DR 2 / adamantine Rage, 3/day Rage, 3/day Mountain Rage, 3/day DR / DR 2 / adamantine Rage, 3/day Rage, 3/day Rage, 3/day Mountain Rage, 3/day 9 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense DR 2 / DR 2 / DR 2 / DR 2 / DR 4 / adamantine Greater Rage Rage, 4/day Trap Sense +4 Greater Rage Greater Mountain Rage Rage, 4/day Mountain Rage, /day Trap Sense +4 DR 2 / DR 4 / adamantine Greater Rage Greater Rage Greater Rage Greater Mountain Rage Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 DR 3 / DR 3 / DR 3 / DR 3 / DR 6 / adamantine Rage, 4/day Mountain Rage, /day Trap Sense +4 DR 3 / DR 6 / adamantine 4 Indomitable Will Indomitable Will Indomitable Will Indomitable Will Indomitable Will 5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense DR 4 / Rage, 5/day Tireless Rage DR 4 / Rage, 5/day Mountain Rage, 5/day Tireless Rage Tireless Mountain Rage DR 4 / Rage, 5/day DR 4 / DR 8 / adamantine Rage, 5/day DR 4 / Rage, 5/day DR 8 / adamantine Mountain Rage, 5/day Tireless Rage Tireless Rage Tireless Rage Tireless Mountain Rage 8 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense DR 5 / DR 5 / DR 5 / DR 5 / DR 0 / adamantine Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Mountain Rage Mountain Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day DR 5 / DR 0 / adamantine Mighty Rage Rage, 6/day Mighty Mountain Rage Mountain Rage, 6/day Barbarian Variants Page 8

9 Racial Substitution (continued) Goliath Barbarian Class Abilities Mountain Rage When you Mountain Rage, the following apply: +6 Strength, +4 Constitution, +2 Morale bonus on Will saves, 2 penalty to AC, increase to Large-size (see below), lasts for (3 + new Constitution modifier) rounds, & Fatigued at end. Due to your Powerful Build Racial feature, increasing to Large-size only results in a few additional changes. - gain 0 reach - receive a penalty to attacks & AC - increase in height & mass Greater Mountain Rage When you Mountain Rage, the following apply: +8 Strength, +6 Constitution, +3 Morale bonus on Will saves, 2 penalty to AC, increase to Large-size (see above), lasts for (3 + new Constitution modifier) rounds, & Fatigued at end. Tireless Mountain Rage When you Mountain Rage, the following apply: +8 Strength, +6 Constitution, +3 Morale bonus on Will saves, 2 penalty to AC, increase to Large-size (see above), lasts for (3 + new Constitution modifier) rounds. Mighty Mountain Rage When you Mountain Rage, the following apply: +0 Strength, +8 Constitution, +4 Morale bonus on Will saves, 2 penalty to AC, increase to Large-size (see above), lasts for (3 + new Constitution modifier) rounds. Fortification 25% chance that Sneak Attacks and Critical Hits will not do their extra damage. Barbarian Variants Page 9

10 Racial Substitution (continued) Class Features Barbarian (PH p24) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Halfling Barbarian st level substitution (DR342 p90) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Halfling Rage, /day Halfling Barbarian 3 rd level substitution (DR342 p90) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Halfling Barbarian 5 th level substitution (DR342 p90) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Halfling Barbarian all level substitutions (DR342 p90) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Halfling Rage, /day 2 Uncanny Dodge Uncanny Dodge Uncanny Dodge Uncanny Dodge Uncanny Dodge Trap Sense + Trap Sense + Trap Sense + Intimidating Presence + Rage, 2/day Rage, 2/day Halfling Rage, 2/day Trap Sense + Trap Sense + Intimidating Presence + Rage, 2/day Rage, 2/day Rage, 2/day Halfling Rage, 2/day Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge Bigger Than Life Improved Uncanny Dodge Bigger Than Life Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 6 Intimidating Presence +2 Intimidating Presence +2 7 DR / DR / DR / DR / DR / 8 Rage, 3/day Rage, 3/day Halfling Rage, 3/day Rage, 3/day Rage, 3/day Rage, 3/day Halfling Rage, 3/day Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 9 Intimidating Presence +3 Intimidating Presence +3 0 DR 2 / DR 2 / DR 2 / DR 2 / DR 2 / Greater Rage Greater Rage Greater Rage Greater Rage Greater Rage 2 Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 Halfling Rage, 4/day Rage, 4/day Trap Sense +4 Intimidating Presence +4 Rage, 4/day Trap Sense +4 3 DR 3 / DR 3 / DR 3 / DR 3 / DR 3 / Rage, 4/day Halfling Rage, 4/day Trap Sense +4 Intimidating Presence +4 4 Indomitable Will Indomitable Will Indomitable Will Indomitable Will Indomitable Will 5 6 Trap Sense +5 Trap Sense +5 Trap Sense +5 Intimidating Presence +5 DR 4 / Rage, 5/day DR 4 / Rage, 5/day Halfling Rage, 5/day DR 4 / Rage, 5/day Trap Sense +5 Trap Sense +5 DR 4 / Rage, 5/day DR 4 / Rage, 5/day Halfling Rage, 5/day 7 Tireless Rage Tireless Rage Tireless Rage Tireless Rage Tireless Rage Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 8 Intimidating Presence +6 Intimidating Presence +6 9 DR 5 / DR 5 / DR 5 / DR 5 / DR 5 / 20 Mighty Rage Rage, 6/day Halfling Barbarian Class Abilities Mighty Rage Rage, 5/day Halfling Rage, 5/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 5/day Halfling Rage, 5/day Halfling Rage, N/day As the Rage class ability, except the Halfling is treated as a Medium-sized creature when beneficial (such as Grapple checks, Bull Rush checks, etc.), but looses the + Size bonus to AC & attack. Intimidating Presence +N +N bonus on Intimidate checks. Bigger Than Life May make Intimidate check as a Medium-sized creature (i.e., no size penalty). Barbarian Variants Page 0

11 Racial Substitution (continued) Class Features 2 Barbarian (PH p24) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Uncanny Dodge Half-Orc Barbarian 2 nd level substitution (RoD p59) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Uncanny Dodge Reckless Charge Half-Orc Barbarian 5 th level substitution (RoD p59) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Half-Orc Barbarian 7 th level substitution (RoD p59) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Half-Orc Barbarian all level substitutions (RoD p59) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Uncanny Dodge Uncanny Dodge Uncanny Dodge Reckless Charge 3 Trap Sense + Trap Sense + Trap Sense + Trap Sense + Trap Sense + 4 Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day 5 Improved Uncanny Dodge Improved Uncanny Dodge Uncanny Dodge Improved Uncanny Dodge Insightful Rage Improved Uncanny Dodge Improved Uncanny Dodge Insightful Rage 6 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 7 DR / DR / DR / DR / Two-Handed Strike DR / Two-Handed Strike 8 Rage, 3/day Rage, 3/day Rage, 3/day Rage, 3/day Rage, 3/day 9 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 0 DR 2 / DR 2 / DR 2 / DR 2 / DR 2 / Greater Rage Greater Rage Greater Rage Greater Rage Greater Rage Rage, 4/day Rage, 4/day Rage, 4/day Rage, 4/day Rage, 4/day 2 Trap Sense +4 Trap Sense +4 Trap Sense +4 Trap Sense +4 Trap Sense +4 3 DR 3 / DR 3 / DR 3 / DR 3 2 / DR 3 2 / 4 Indomitable Will Indomitable Will Indomitable Will Indomitable Will Indomitable Will 5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 DR 4 / DR 4 / DR 4 / DR 4 3 / DR 4 3 / 6 Rage, 5/day Rage, 5/day Rage, 5/day Rage, 5/day Rage, 5/day 7 Tireless Rage Tireless Rage Tireless Rage Tireless Rage Tireless Rage 8 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 9 DR 5 / DR 5 / DR 5 / DR 5 4 / DR 5 4 / 20 Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Half-Orc Barbarian Class Abilities Reckless Charge When charging, a Half-Orc Barbarian receives a +4 bonus on attack rolls and takes a 4 penalty to AC (instead of the normal +2 on attack & 2 on AC). Insightful Rage When Raging, the Half-Orc Barbarian receives a +4 bonus on Will saves to Disbelieve Illusion spells. Two-Handed Strike The Half-Orc Barbarian does +2 damage with any two-handed melee weapon he/she wields. Barbarian Variants Page

12 Bard Alternate Base Classes The following are specialized types of Bards, in the same way a Necromancer is a specialized type of Wizard. The decision to become a specialized Bard must be done when the st level of Bard is taken. A character can only be the member of one Bard class. Common Features: Attack on the Rogue combat chart. Have d6 Hit-Dice. Proficient in Light Armor & Shields. Proficient with all Simple weapons, plus Longsword, Rapier, Sap, Shortbow, Shortsword, & Whip. Class Features Bard (PH p26) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Countersong Bardic Music Fascinate Bardic Music Inspire Courage + Known Spells 4 Divine Bard (UA p50) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane Divine spells based on Charisma from the Bard Spell List + the Divine Bard Supplemental List. Cannot cast spells with an alignment subtype that he/she does not have. Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Countersong Bardic Music Fascinate Bardic Music Inspire Courage + Known Spells 4 Harbinger (DR337 p93) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Countersong Bardic Music Fascinate Bardic Music Inspire Courage + Bardic Music Instill Fear Known Spells 4 Savage Bard (UA p50) Alignment: NG, CG, N, CN, NE, CE. Good Save: Fort, Ref, Will Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive, Survival. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Countersong Bardic Music Fascinate Bardic Music Inspire Courage + Illiterate Known Spells Bardic Music Inspire Competence Bardic Music Inspire Competence Bardic Music Inspire Competence Bardic Music Inspire Competence Bardic Music Encourage Failure Bardic Music Suggestion Bardic Music Suggestion Bardic Music Suggestion Bardic Music Suggestion Bardic Music Inspire Courage +2 Bardic Music Inspire Courage +2 Bardic Music Inspire Courage +2 Bardic Music Inspire Courage +2 Bardic Music Instill Fear Bardic Music Inspire Greatness Bardic Music Inspire Greatness Bardic Music Inspire Greatness Bardic Music Inspire Greatness Bardic Music Dishearten Bardic Music Song of Freedom Bardic Music Song of Freedom Bardic Music Song of Freedom Bardic Music Song of Freedom Bardic Music Dirge of Binding Bardic Music Inspire Courage +3 Bardic Music Inspire Courage +3 Bardic Music Inspire Courage +3 Bardic Music Inspire Courage +3 Bardic Music Instill Fear Bardic Music Inspire Heroics Bardic Music Inspire Heroics Bardic Music Inspire Heroics Bardic Music Inspire Heroics Bard Variants Page 2

13 8 Bard (PH p26) Bardic Music Mass Suggestion Divine Bard (UA p50) Bardic Music Mass Suggestion Harbinger (DR337 p93) Bardic Music Mass Suggestion Bardic Music Drain Prowess Savage Bard (UA p50) Bardic Music Mass Suggestion Bardic Music Inspire Courage +4 Bardic Music Inspire Courage +4 Bardic Music Inspire Courage +4 Bardic Music Inspire Courage Bardic Music Instill Fear Harbinger Class Features Bardic Music Instill Fear N Requires at least 3 ranks in Perform. All opponents that can see & hear you receive a N penalty on saving throws vs. charm & fear effects, and on attacks & weapon damage (WillNeg, DC is Charisma-based). Effect lasts as long as you continue the song and the opponent can hear you plus 5 rounds. This is a Mind-Affecting Fear effect. Bardic Music Encourage Failure Requires at least 6 ranks in Perform. One opponent that can see & hear and is within 30 receives a 2 penalty on all rolls for round (WillNeg, DC is Charisma-based). This is a Mind-Affecting effect. Bardic Music Dishearten Requires at least 2 ranks in Perform. One opponent (plus one per three levels above 5 th ) that can see & hear you for one full round and is within 30 receives a 4 penalty on saving throws and AC (WillNeg, DC is Charisma-based). Effect lasts as long as you continue the song and the opponent(s) can hear you plus 5 rounds. This is a Mind-Affecting effect. Bardic Music Dirge of Binding Requires at least 5 ranks in Perform. One opponent becomes paralyzed (WillNeg, DC is Charisma-based). Effect lasts as long as you continue the song and the opponent can hear you. Bardic Music Drain Prowess Requires at least 2 ranks in Perform. One opponent (plus one per three levels above 8 th ) that can hear you for one full round and is within 30 receives 2 Negative Levels (WillNeg, DC is Charismabased). Effect lasts as long as you continue the song and the opponent(s) can hear you. The negative levels never result in permanent level loss. Bard Variants Page 3

14 Racial Substitution Class Features Bard (PH p30) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Music Countersong Music Fascinate Music Inspire Courage + Known Spells 4 Gnome Bard st lvl substitution (RoS p47) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Music Countersong Music Fascinate Music Inspire Courage + Music Counter Fear Gnome Cantrips Known Spells 2 Gnome Bard 3 rd lvl substitution (RoS p47) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Music Countersong Music Fascinate Music Inspire Courage + Known Spells 4 Gnome Bard 6 th lvl substitution (RoS p47) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Music Countersong Music Fascinate Music Inspire Courage + Known Spells 4 Gnome Bard th lvl substitution (RoS p47) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Music Countersong Music Fascinate Music Inspire Courage + Known Spells 4 Gnome Bard all lvl substitution (RoS p47) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Music Countersong Music Fascinate Music Inspire Courage + Music Counter Fear Gnome Cantrips Known Spells Music Inspire Competence Music Inspire Defiance 6 3 Music Inspire Competence Music Inspire Defiance Music Inspire Competence Music Inspire Competence Music Inspire Competence Music Inspire Competence Music Suggestion Music Phantasmal Song Music Suggestion Music Phantasmal Song Music Suggestion Music Suggestion Music Suggestion Music Suggestion Music Inspire Courage Music Inspire Greatness Music Inspire Courage Music Inspire Greatness Music Inspire Courage Music Inspire Greatness Music Inspire Courage Music Inspire Greatness Music Inspire Courage Music Inspire Greatness Music Inspire Courage Music Inspire Greatness Secrets of Bardic Trickery Music Song of Freedom Secrets of Bardic Trickery Music Song of Freedom Music Song of Freedom Music Song of Freedom Music Song of Freedom Music Song of Freedom Music Inspire Courage Music Inspire Heroics Music Inspire Courage Music Inspire Heroics Music Inspire Courage Music Inspire Heroics Music Inspire Courage Music Inspire Heroics Music Inspire Courage Music Inspire Heroics Music Inspire Courage Music Inspire Heroics Music Mass Suggestion Music Mass Suggestion Music Mass Suggestion Music Mass Suggestion Music Mass Suggestion Music Mass Suggestion Music Inspire Courage Music Inspire Courage Music Inspire Courage Music Inspire Courage Music Inspire Courage Music Inspire Courage Bard Variants Page 4

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