HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com

Size: px
Start display at page:

Download "HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com"

Transcription

1 HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com This game is playable by 1-4 people. There are a total of four characters, divided evenly between the players (if you are playing with 3, one person should play 2 characters). Characters start out all the same, with the following base stats: Attack (A): 2 Defense (D): 2 Move (Mv): 4 Life (L): 4 Mind (Mnd): 2 Each character also gets 500 gp to spend on weapons and training. Characters may purchase training from the following list; spend the gold and add the training to your character sheet. Basic Melee Training (100 gp): A+1, adjacent only Basic Ranged Training (100 gp): A+1, non-adjacent only Basic Dodge Training (100 gp): D+1 Basic Speed Training (100 gp): Mv+1 Basic Hardiness Training (150 gp): L+1 Basic Scholastic Training (100gp): Mnd+1 Basic Locksmith Training (75GP): Character may unlock doors; roll an attack against the lock s defense (described on random event card), using Mind in place of Attack. A successful hit unlocks the door; a failure means you may draw another RE card to try again. Takes 4 Mv. Basic Medicine Training (75GP): Character may try to heal wounded allies and self. Roll an attack using Mind instead of Attack, and the target s # of wounds instead of Defense. Success indicates one Life is restored. In any case, may not try to heal again until target takes another wound. Takes 4 Mv. Basic Trapfixing Training (75GP): Character may try to disarm traps. If the trap is on a RE card when opening a door, roll an attack using Mind vs a Defense of 2. Success indicates the trap is bypassed; failure indicates the trap triggers. If the trap is marked on the map, and the attempt indicates failure, draw a card; if the card shows a trap, it is triggered. Takes 4 Mv. Basic Arcane Training (50GP): This character may purchase Arcane spells that do not have a prerequisite. Basic Holy Training (50GP): This character may purchase Holy spells that do not have a prerequisite. Advanced Training - These skills require the character to have purchased the previous training; for example, you may not acquire Advanced Melee Training until you have purchased Basic Melee Training. Advanced training for melee, ranged, dodge, speed, hardiness and scholastic adds an additional +1 to the stat. Advanced Arcane or Holy Training allows the character to purchase spells that have prerequisites. Spells A character may cast each spell in his repertoir once per adventure. If a character wishes to cast a particular spell multiple times, he must purchase multiple copies of it. For now, simply mark down which spells your character has bought, and how many. Later I will make spell cards. Arcane Spells: Mystic Bolt (50GP) 2Mv - Make an attack against any foe you can see; Use your Mind as your Attack score. Shock Fist (50GP) 2Mv - Make an attack against an adjacent foe, using Mind+2 as Attack. Vanishing Mist (50GP) 2Mv - No monsters may attack or move toward the target for the duration of the spell; lasts a # of rounds equal to Mind. Safe Passage (50GP) 2Mv - Eliminate all traps on door or trap space, no roll required Protective Aura (50GP) 2Mv - Target gains +1D for (Mind) rounds Guided Blade (50GP) 2Mv - Target gains +1A for (Mind) rounds Sparrow Speed (50GP) 2Mv - Target gains +1Mv for (Mind) rounds Minds Eye (50GP) 2Mv - Draw the next RE card and place the room as normal, but do not open the door. If the card shows a trap, it is detected, but not disarmed. Exploding Burst (100GP) 2Mv - Target a square you can see. Any creature in that square or any of the surrounding 8 squares is attacked, using your Mind score as your Attack. Prerequisite: Mystic Bolt. Lightning Bolt (100GP) 2Mv - Attack each figure in a straight line out from you. If on a straight path, range

2 is 6; if on a diagonal, range is 4. Roll an attack using Mind rather than Attack for each creature in that line. Holy Spells Prayer of First Aid (50GP) 2Mv: Restore 2 Life to a wounded ally. Prayer of Righteous Rage (50GP) 2Mv: Attack one adjacent foe with Mind instead of Attack. Prayer of Deliverance (50GP) 2Mv: Protect the target with +1 D for (Mind) rounds. Prayer of Aid (50GP) 2Mv: Place one [summoned monster] adjacent to the caster. It acts on the caster s turn, at his command. It remains for (Mind) rounds. Prayer of Confidence (50GP) 2Mv: Target gains +1 A for (Mind) Rounds. Prayer of Holiness (50GP) 2Mv: Make an attack (using Mind instead of Attack) against all undead creatures in sight. Successfully attacked creatures may not act for as long as the caster does not take an action. Prayer of Healing (100GP) 2Mv: Restore 4 Life to a wounded ally. Prerequisite: Prayer of First Aid. Weapons, Armor and Equipment: Dagger (25GP): +1A; may be thrown as a ranged attack Staff (100GP): +1A; may attack diagonally Sword (75GP): +2A Battle Axe (100GP): +3A Two-Handed Sword (200GP): +3A; may attack diagonally Bow (50GP): +2A; may not be used against adjacent foes (diagonal is OK) Crossbow (150GP): +3A (may be used against adjacent foes) Leather Armor (100GP): +1D Chain Armor (200GP): +2D Plate Armor (300GP): +3D Healing Salve (25GP): Discard to restore 2 Life. Healing Potion (75GP): Discard to restore 4 Life. Rules Characters take turns acting. Each character completes his turn, then any monsters take their turn. On a player s turn, he spends his Mv to perform actions, as follows: Move 1 space (not diagonal): 1 Mv Attack Melee: 3 Mv Shoot: 4 Mv Use a Skill: As per the skill Open a Door: 2 Mv Cast a Spell: As per the spell A character may attack a monster with a melee attack only if he is next to it, not on a diagonal. Some weapons allow diagonal attacks. Monsters must also be adjacent to attack, though some have the ability to attack diagonally. To perform an attack, roll a number of attack dice equal to your modified attack score. The monster rolls defense dice equal to its defense score. All skulls in excess of shields are wounds; when a monster has as many wounds as its life score, it is dead. The same applies to a hero. When a monster dies, remove it from the map. When a hero dies, the other characters may pick up that hero s equipment. A new hero may be generated and given the equipment, but the new hero will not have training to begin. Monsters attack after all heroes have had their turns. Monsters follow strict prioritization rules, as outlined here. Melee monsters (monsters without ranged attacks or spells) move to the closest hero and attack. They will not change targets until they or their first targets are dead. In a case where two or more heroes are equidistant, roll a die to determine the target. Ranged monsters (monsters with ranged attacks) will move only as needed to avoid melee and gain line of sight to preferred targets, giving priority to avoiding melee heroes. They will then fire on heroes they can see. They will fire first at heroes with arcane spellcasting training, then at heroes with holy spellcasting training, then at heroes with ranged weapons, and finally at any other available target. They will switch targets if their target dies, if their target leaves their sight, or if a higher priority target becomes available. In the case that more than one viable target exists, roll a die. Spellcasting monsters will cast their spells in the order they are listed in the monster description. Boost spells will be cast on the most powerful monster. Spells that hurt stats (but not Life) will be cast on the most

3 powerful melee hero. Spells that cause damage will be cast at targets as if the spellcaster is a ranged monster. Spells that damage and require adjacency will be cast at the closest hero. Once a spellcasting monster has cast all its spells, it becomes a melee monster. Exploring To begin the game, heroes set up in front of a door. They then roll on the random event table, ignoring the random event to determine the size of the room they will enter. The room is placed on the table. Characters take turns placing the rooms. There are two kinds of room - basic and objective. Objective rooms should be placed at the bottom of each stack of rooms, and basic rooms are shuffled and placed face-down on top of them. The objective room may not be drawn and placed until the rooms on top of it have been placed. Monsters are indicated by skull piles. The more skulls in a pile, the more powerful the monster. Roll on the appropriate monster table to determine the monster to place in each space. A four-skull pile is an objective monster; if the scenario does not have an objective, use the three-skull table. Once all monsters are defeated, heroes may search for treasure. A hero adjacent or atop a treasure space may roll on the appropriate treasure table. If the scenario does not have an objective treasure, chalice spaces are treated as gem spaces. Each treasure space may only be searched once. Monetary treasure must be split by all heroes after the adventure, so one hero s sheet can be used to record treasure. Each monster earns the heroes bounty. This is additional treasure, though it is not usually much. However, it can add up, especially in a larger dungeon. Monsters 1-skull Monsters Goblin Bolt: A2, D1, Mv6, L1, Mnd3, Bty1 (crossbow) Goblin Blade: A2, D1, Mv6, L1, Mnd3, Bty1 Orc Slasher: A2, D2, Mv5, L2, Mnd3, Bty1 Orc Shooter: A2, D2, Mv5, L2, Mnd3, Bty1 (bow) 2-skull monsters Orc Enforcer: A4, D3, Mv6, L3, Mnd4, Bty2 Orc Bodyguard: A3, D4, Mv6, L3, Mnd4, Bty2 Orc Medicine Man: A2, D3, Mv7, L3, Mnd4. Bty2 (*spells) Goblin Taskmaster: A3, D3, Mv8, L2, Mnd3. Bty2 (**whip) 3-skulls monsters Ogre: A5, D4, Mv6, L5, Mnd3, Bty3 (**reach) Orc Chieftain: A4, D5, M7, L4, Mnd4, Bty3 (**large axe) Orc Shaman: A3, D3, Mv6, L4, Mnd5, Bty3 (***spells) A: Attack, D: Defense, Mv: Move, L: Life, Mnd: Mind, Bty: Bounty *Orc Medicine Man has the following spells, which he may cast once per game: --Dread Cloud of Defeat: -1A, -1D on one target; will cast on biggest melee fighter --Sickly Touch: If adjacent to a hero, this spell automatically causes -1L **These monsters may attack diagonally ***Orc Shaman has the following spells, each of which he may use once per game: --Slavering Fearlessness: +1A, +1D for all allies until end of fight --Dread Cloud of Defeat --Miasma: Attack with Mind-1 instead of attack; target a space and all spaces adjacent (but not diagonal) --Kargoch s Helping Hand: +2 Life to adjacent monster --Sickly Touch The game is over when a RE table result indicates a room size from a depleted stack of rooms. If the heroes have found the objective, they get the scenario s payoff. Otherwise they failed to find their objective and have failed. They also fail if they all die.

4 Tables Monster Tables 1 Skull (roll d4): 1: Goblin Bolt 2: Goblin Blade 3: Orc Slasher 4: Orc Shooter 2 Skulls (roll d4) 1: Orc Enforcer 2: Orc Bodyguard 3: Orc Medicine Man 4: Goblin Taskmaster 3 Skulls (roll d6) 1-2: Ogre 3-4: Orc Chieftain 5-6: Orc Shaman Treasure Tables Copper Coins (roll d8) 1: 5 gp 2: 10 gp 3: Dagger 4: Shield 5: Healing Salve (discard to restore 2 L) 6: Protect Potion (+1D until end of battle) 7: Attack Potion (+1A until end of battle) 8: Healing Potion (discard to restore 4L) Gem (roll d8) 1: 50 gp 2: 75 gp 3: 100 gp 4: Scroll of Shock Fist (one use, any hero) 5: Magic Sword (+3A instead of +2A) 6: Magic Leather Armor (+2D instead of +1D) 7: Protection Ring (+1D) 8: Scroll of Restoration (Return a dead hero to life at full health; cannot be used on a dead hero once the adventure has ended, though the scroll may be kept for later) Random Event Table (roll d12) 1: No event; room size 4X4 2: Trapped door; room size 4X4 3: Wandering monster; room size 4X4 (place 1-skull monster at farthest door into current room) 4: No event; room size 4X4 5-6: No event; 4X6 7: Trap; 4X6 8: Wandering monster; 4X6 9-10: No event; room size 6X8 11: Trap; 6X8 12: Wandering monster; 6X8 Gold Coins (roll d10) 1: 15 gp 2: 25 gp 3: 20 gp gem 4: 50 gp gem 5: Potion of Double Attack (until end of battle, when a hero performs a melee attack, he may attack twice) 6: Potion of Healing 7: Scroll of Mystic Bolt (any hero may use once) 8: Sword 9: Chain Armor 10: 75 gp gem

5 short hall guard room

6 vault t-intersection

7 barracks medium hall

8 torture chamber bedroom

9 mess hall storage room

10 jail

11 kitchen

12 long hall

13 throne room

14 common room

Introduction. Contents

Introduction. Contents Introduction Side Quest Pocket Adventures is a dungeon crawling card game for 1-4 players. The brave Heroes (you guys) will delve into the dark depths of a random dungeon filled to the brim with grisly

More information

2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A.

2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. 2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. by Hasbro, Inc., Pawtucket, RI 02862. Distributed in

More information

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3 Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn

More information

Shaun Austin Jim Hartman

Shaun Austin Jim Hartman RULEBOOK Shaun Austin Jim Hartman V 1.3.1 Copyright 2005 Shaun Austin & Jim Hartman Lost Treasures Introduction Lost Treasures is a simple two player game where each player must hire a party of adventurers

More information

Mice & Mystics FAQ Most of the questions are answered by the designer, Jerry Hawthorne Characters Tilda Maginos Filch Lily

Mice & Mystics FAQ Most of the questions are answered by the designer, Jerry Hawthorne Characters Tilda Maginos Filch Lily Mice & Mystics FAQ Most of the questions are answered by the designer, Jerry Hawthorne Note: A few questions are deliberately repeated under different headings Characters Tilda Can Tilda heal herself?

More information

Dwarf Quest Pack. Dragon s Lair By: ChaosOrc

Dwarf Quest Pack. Dragon s Lair By: ChaosOrc Dwarf Quest Pack Dragon s Lair By: ChaosOrc A note from the author: The ideas and overall design of this Quest Pack was done by myself. All pictures used, maps and card layouts were designed by MB and

More information

The Triquetra. By: MACE

The Triquetra. By: MACE The Triquetra By: MACE An important artifact has been stolen from a secret monastery. It is Redrick's Chalice. As legend has it, this is the cup that King Redrick mixed medicine in for his dying son. His

More information

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle

More information

Goblin Warrior. Core: Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Attacks: Goblin Sword: Melee, 1d6+1 OR Goblin Bow: 30, 1d6+1

Goblin Warrior. Core: Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Attacks: Goblin Sword: Melee, 1d6+1 OR Goblin Bow: 30, 1d6+1 Goblin Warrior Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Goblin Sword: Melee, 1d6+1 Goblin Bow: 30, 1d6+1 Strength: +1 Agility: +1 Intelligence: -1 Charisma: -1 Swarm If two or more goblins

More information

Tiny Quest: Races: Choose one of the 4 races, which has the listed effect: * Human: Class skills +1.

Tiny Quest: Races: Choose one of the 4 races, which has the listed effect: * Human: Class skills +1. Tiny Quest: Basics of Tabletop RPG's: A tabletop RPG is a roleplaying game played with other people. One of those people takes on the role of the GM, who creates the world and controls all the characters

More information

The dragons also have breath weapons and their bite is poisonous. (See Player's Handbook)

The dragons also have breath weapons and their bite is poisonous. (See Player's Handbook) A. - Heal Potion B. - Heal Potion C. - When the Heroes search for treasure, ask them if they want to open the tomb. If not, all they find is 300 gold in the chest. If they do open the tomb, they find another

More information

DWA R F! CLERIC! Cool! Here are some of the things you can do: You gain 1d10 HP at every level!

DWA R F! CLERIC! Cool! Here are some of the things you can do: You gain 1d10 HP at every level! DWA R F! Cool! Here are some of the things you can do: You gain 1d10 HP at every level! You can wield a battleaxe, club, dagger, handaxe, longsword, mace, short sword, spear, two-handed sword, warhammer,

More information

Contents. Dragon Rampage

Contents. Dragon Rampage Contents Object of the Game 2 Setting up the Game 2 Game Length 3 Playing the Game 3 I. Heroes Action Phase 3 II. Dungeon Phase 4 III. Rest Phase 6 Ending the Game 6 I. Hero is Slain 6 II. Heroes Escape

More information

Tonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you.

Tonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you. For 2-5 players ages 4+, including at least one adult Average game time: 30-40 minutes for one map level Heroes & Treasure is a fantasy role-playing game system that can be used with a number of different

More information

Roar of the Crowd. Gladiatorial Combat Rules for one to four players. Copyright 2006 Youngdale Productions $3.

Roar of the Crowd. Gladiatorial Combat Rules for one to four players. Copyright 2006 Youngdale Productions  $3. Roar of the Crowd TABLE OF CONTENTS Introduction...2 Abilities. 2 Skills.2 Movement.3 Health Points.3 Rules for Combat..3 Movement Phase...3 Range Fire Phase...4 Melee Combat Phase.4 Experience.5 Magic

More information

DUNGEON CRAWLER LABYRINTH

DUNGEON CRAWLER LABYRINTH Gifted Vision inc 2015 Welcome to Dungeon Crawler Labyrinth! Deep in the crust of Ara lies twisting tunnels that only the denizens of the deep know, and there lie the untold treasures of all of the would-be

More information

Advanced Heroica Re-written Heroica rules by: Jason Glover

Advanced Heroica Re-written Heroica rules by: Jason Glover Advanced Heroica Re-written Heroica rules by: Jason Glover Playing the game The youngest player goes first. Play then continues clockwise. Each player should have a Hero Pack/Back Pack with 4 Health (4

More information

Dungeon Module D3 Vault of the Drow

Dungeon Module D3 Vault of the Drow Dungeon Module D3 Vault of the Drow by Gary Gygax AN ADVENTURE FOR CHARACTER LEVELS 10-14 This module provides a complete setting for play of the ADVANCED DUNGEONS &. DRAGONS rules, Contained herein is

More information

When a random or pre-set encounter occurs, use the special

When a random or pre-set encounter occurs, use the special When a random or pre-set encounter occurs, use the special Females: There will be 7-10 fighters of 3rd level (HP.: 15 each; +1 chain,+1 shield,+2 for dexterity of 16, for an overall AC of 0). They are

More information

Another boardgame player aid by

Another boardgame player aid by Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com

More information

1 1 NA NA NA NA NA NA NA NA NA NA NA NA 4. Hunter NA 5 NA NA 5 NA NA 6 NA 8 7

1 1 NA NA NA NA NA NA NA NA NA NA NA NA 4. Hunter NA 5 NA NA 5 NA NA 6 NA 8 7 At 6 th level, each chooses to specialize in one of the following fields: Battle, Healer, or Monster Hunter; once chosen, this specialization may never be changed. Damage Level Melee Damage Marginal Archery

More information

Starting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less.

Starting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less. Holy Knight The compassion to pursue good, the will to uphold law, and the power to defeat evil these are the three weapons of the holy knight. Few have the purity and devotion that it takes to walk the

More information

WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS

WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS ple m Sa file ple m Sa file file ple m Sa WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS TABLE OF CONTENTS 1.0 INTRODUCTION 1 2.0 NEEDED TO

More information

Quests Created By Jordan Hawkey

Quests Created By Jordan Hawkey Quests Created By Jordan Hawkey C. As you approach the door, you hear a rumbling sound, as There have been some mysterious disappearances in the past week in the town of Perfection. Something here just

More information

Dungeoneer! Introduction. The Setting. Dungeon-bashing Rules.

Dungeoneer! Introduction. The Setting. Dungeon-bashing Rules. Introduction. These are a set of very simple dungeon-bashing rules for youngsters and the young at heart. This is classic kick-in-the-door, kill the monsters and steal their treasure stuff. One player

More information

Appendix B. Acquired Abilities. List

Appendix B. Acquired Abilities. List Attack Appendix B Acquired Abilities List Universal Abilities (Useable by both Force Sensitive and Non-Force Sensitive characters) Close Quarters Fighting: (Level 1); Mobile Attack: (Level 1); This character

More information

Rules. Game Overview. Introduction. Rules Objective. Audience & Number of Players. Play Time. Object of the Game. Page 1.

Rules. Game Overview. Introduction. Rules Objective. Audience & Number of Players. Play Time. Object of the Game. Page 1. Rules Version 2 Game Overview Introduction Heroes of Karth: Deathmatch is a fantasy deck-building card game with lore based on the Heroes of Karth book series. When you play a match it feels like you become

More information

Hybrid role play / cards A simple ruleset to have a quick and intuitive role-playing game.

Hybrid role play / cards A simple ruleset to have a quick and intuitive role-playing game. Hybrid role play / cards A simple ruleset to have a quick and intuitive role-playing game. The same cards can be used for a cooperative or competitive card game. Every aspect of the game is regulated by

More information

ROGUELIKE SOLITAIRE THE HACK'N'SLASH ADVENTURE

ROGUELIKE SOLITAIRE THE HACK'N'SLASH ADVENTURE ------------------ROGUELIKE SOLITAIRE THE HACK'N'SLASH ADVENTURE---------------- BY MORGAN McCOY Version 1.4 - Playable demo Dedicated to my loving sister Dragell --------------------------------STEP 1

More information

Of Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring

Of Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring Of Dungeons Deep! Table of Contents (1) Components (2) Setup (3) Goal (4) Game Play (5) The Dungeon (6) Ending & Scoring (1) Components 32 Hero Cards 16 Henchmen Cards 28 Dungeon Cards 7 Six Sided Dice

More information

The Halls of Durrag-Dol

The Halls of Durrag-Dol The Halls of Durrag-Dol N E K A V S H A Group Quest This Quest can be played as a single adventure or as part of a campaign. The Halls of Durrag-Dol In the First War, Dimrond-a-Durrag, Earl King of Clan

More information

1 1 NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA 3

1 1 NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA 3 At 6 th level, each Magic User chooses to specialize in one of the following fields: Archmagis, Battle Mage, or Meta Mage; once chosen, this specialization may never be changed. Damage Level Melee Damage

More information

Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices.

Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices. Errata, Clarifications, and FAQ Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices. Chapter 1: Wizards and Warbands Shooting Stat The

More information

Components. Matching Travel Markers. Brother Gherinn

Components. Matching Travel Markers. Brother Gherinn Welcome to Dragonfire Dungeon! Vast wealth awaits the adventurer who is strong enough to face the creatures that dwell within and clever enough to avoid the many pitfalls that await. But one must be quick,

More information

The Rescue of Lord Nallus

The Rescue of Lord Nallus The Rescue of Lord Nallus A Group Quest by: Dewayne Agin Monster Map Symbol Movement Squares Monster Chart Attack Dice Defend Dice Body Points Mind Points The Haunter 1 0 Manticore 6 // 5 Ogre 4 6 4 10

More information

WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS

WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS TABLE OF CONTENTS 1.0 INTRODUCTION 1 2.0 NEEDED TO PLAY 1 2.1 Where s the Cool Bling? 1 2.2 Dungeon

More information

Dungeon Cards. The Catacombs by Jamie Woodhead

Dungeon Cards. The Catacombs by Jamie Woodhead Dungeon Cards The Catacombs by Jamie Woodhead A game of chance and exploration for 2-6 players, ages 12 and up where the turn of a card could bring fortune or failure! Game Overview In this game, players

More information

The Sword of the Skull By Willow Palecek. Prologue

The Sword of the Skull By Willow Palecek. Prologue The Sword of the Skull By Willow Palecek Prologue When looking over the ingredients for the Ronnies, I was naturally trying different combinations until I found one that resonated with me. The entries

More information

THE RULES 1 Copyright Summon Entertainment 2016

THE RULES 1 Copyright Summon Entertainment 2016 THE RULES 1 Table of Contents Section 1 - GAME OVERVIEW... 3 Section 2 - GAME COMPONENTS... 4 THE GAME BOARD... 5 GAME COUNTERS... 6 THE DICE... 6 The Hero Dice:... 6 The Monster Dice:... 7 The Encounter

More information

Contents. Introduction

Contents. Introduction Rules of Play Introduction 2 Game Components 3 Game Overview 4 Game Setup 5 The Golden Rule 8 The Hero Area 9 Dungeon Room Features 9 Player Turn 9 Action Phase 9 Boosting Actions 10 Skill Symbols 10 Contents

More information

WARRIOR HEROES -LEGENDS TABLE OF CONTENTS GAME BASICS 4 MALE OR FEMALE 8 REPUTATION 8 INTRODUCTION 1 CLASS 8 NEEDED TO PLAY 2 SKILLS 9 ATTRIBUTES 11

WARRIOR HEROES -LEGENDS TABLE OF CONTENTS GAME BASICS 4 MALE OR FEMALE 8 REPUTATION 8 INTRODUCTION 1 CLASS 8 NEEDED TO PLAY 2 SKILLS 9 ATTRIBUTES 11 TABLE OF CONTENTS INTRODUCTION 1 Traditional Turn Sequence 1 IGO UGO 1 THW Reaction System 1 NEEDED TO PLAY 2 Dice 2 Passing Dice 2 Counting Successes 2 Possibilities 2 Reading &Adding the Dice 3 1/2D6

More information

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party.

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party. It is recommended you use the Quick Reference Booklet to lookup Map tiles, Creature abilities, Quests and Tokens as you encounter them on your adventure You will only encounter a small selection of the

More information

Dungeon Crawler Card Game

Dungeon Crawler Card Game Dungeon Crawler Card Game Design by: Nadun J Players will choose a class at the start of the game. Hearts = Healer Spades = Warrior Diamond = Wizard Clubs = Trickster Once the classes have been chosen,

More information

Blackguard/Necromancer Spell List:

Blackguard/Necromancer Spell List: Blackguard/Necromancer Spell List: Minor Life Tap: Damages a Living creature for 5 points of damage and heals you for 2 Hit Points. Open Lock: Able to instantly unlock any lock that has a level of 3 or

More information

Overview A game of Gauntlet of Fools consists of two phases the Boasting phase and the Gauntlet phase.

Overview A game of Gauntlet of Fools consists of two phases the Boasting phase and the Gauntlet phase. Overview A game of Gauntlet of Fools consists of two phases the Boasting phase and the Gauntlet phase. First you will select a Hero from available Class/Weapon pairings in the Boasting phase. Then your

More information

BASE RULEBOOK - v1.14

BASE RULEBOOK - v1.14 BASE RULEBOOK - v1.14 A Game by James Van Niekerk TABLE OF CONTENTS GAME COMPONENTS 1 Spell & Treasure Decks 1 Map Tiles 1 Creature Cards 2 Minion Decks 2 GAME OVERVIEW 3 Character Sheets 3 Ally Objectives

More information

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE STOP! This Rules Reference Guide does not teach players how to play the game. Players should first read the Learn to Play booklet, then use this Rules Reference Guide as needed when playing the game. INTRODUCTION

More information

Defenders of the Realm: Battlefields 1. Player seating arrangement -

Defenders of the Realm: Battlefields 1. Player seating arrangement - Defenders of the Realm: Battlefields is a competitive fantasy battle game for 2 to 4 players. In the game, one side takes the role of the Dark Lord s invading army and minions while the other side represents

More information

Created by Michael Browning

Created by Michael Browning Created by Michael Browning For Aiden The story so far... King Pensinor once again has a problem, a huge blue dragon has taken up residence in a volcano, and is terrifying the land eating the livestock

More information

1. INTRODUCTION TWERPS

1. INTRODUCTION TWERPS . INTRODUCTION Welcome to TWERPS, The World's Easiest Role-Playing System. To play, you'll need a Gamemaster (GM), at least one Player, some paper and pencils, and some 0-sided dice (d0). Now start playing..

More information

Fantasy and Magic Casting spells Casters level Blocking Spells Continuing spells Summoned Creatures

Fantasy and Magic Casting spells Casters level Blocking Spells Continuing spells Summoned Creatures Fantasy and Magic For those that wish to add powerful magic casters and fantastic units, characters and armies to their Ancients D6 game, the following rules should allow them to do just that. Casting

More information

Swords Against Owlbears Print Book Errata - 17 June 2017

Swords Against Owlbears Print Book Errata - 17 June 2017 Swords Against Owlbears Print Book Errata - 17 June 2017 Revised Monster Mutant Boar Piggy shouldn t be! Piggy shouldn t be! Large 7th level wrecker [BEAST] Initiative: +10 Smash and Gore +12 vs. AC (two

More information

DUNGEON THE ADVENTURE OF THE RINGS

DUNGEON THE ADVENTURE OF THE RINGS DUNGEON THE ADVENTURE OF THE RINGS CONTENTS 1 Game board, 1 Sticker Pad, 8 Character Standees, 6 Plastic Towers, 110 Cards (6 rings, 6 special weapons, 6 dragons, 48 treasures, 50 monsters) 2 Dice. OBJECTIVE

More information

The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne.

The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne. The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne. NOTE: Class requires player to use a standard 52 deck-of-cards, (+2 Optional Jokers). Recommended Abilities: CHA (Spell-casting modifier),

More information

In the event that rules differ in the app from those described here, follow the app rules.

In the event that rules differ in the app from those described here, follow the app rules. In the event that rules differ in the app from those described here, follow the app rules. Setup In the app, select the number of players and the quest. Place the starting map tiles as displayed in the

More information

Prepare the Adventure Begin Play Sample file

Prepare the Adventure Begin Play Sample file 1. 5 6 people, including one person known as the Dungeon Master (that s you!), to lead the story and control the monsters. 2. A print-out of this adventure. 3. Pencils for all the heroes and the dungeon

More information

1 AR. of Rebellion. encounter maps Orgoth villains. web extras 1

1 AR. of Rebellion. encounter maps Orgoth villains. web extras 1 QUICK SHT SCENARI 1 AR The Synthesis of Rebellion encounter maps rgoth villains web extras 1 ENCUNTER MAP the corpse pit area S S S S G G: Galiz : rgoth Soldier S: Slave 2 ENCUNTER MAP the warwitch lair

More information

BASE RULEBOOK - v3.1. A Game by James Van Niekerk

BASE RULEBOOK - v3.1. A Game by James Van Niekerk BASE RULEBOOK - v3.1 A Game by James Van Niekerk Game Components This page contains an exaustive list of all of the game components included in, and needed to play Minions of Mordak. Mini Decks There are

More information

The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012

The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 Created May 1st, 2012 Final Version - May 1st, 2012 The Arena is an Alternative Ending where the Emperor

More information

Allied HeroQuest Questbook Against the Ogre Horde

Allied HeroQuest Questbook Against the Ogre Horde This book is a tribute to HeroQuest. Inspired by the huge community of fans, this compilation came to life. The author is in no way affiliated to MB, Games-Workshop or Fantasy Flight Games. The rules presented

More information

Albion Barbarian Warband

Albion Barbarian Warband Albion Barbarian Warband By Martin Greminger. Edited by The Mordheimer. WebMaster's Notes: This experimental warband is in FINAL development stages. It was originally developed by Martin Greminge, as part

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Dev Ashish Warlock,99 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Male 4 lb. Unaligned Race Size Age Gender Height Weight Alignment Deity Adventuring Company

More information

P a g e Realms v1.2 Copyright 2010 Ignazio Corrao

P a g e Realms v1.2 Copyright 2010 Ignazio Corrao P a g e 1 P a g e 2 Siegfried, Snow White, D Artagnan, Red Riding Hood, and the other 12 Realms heroes are being reunited for one last great adventure. The Dark Lords have joined forces to completely conquer

More information

A Message from Mentor

A Message from Mentor THE SLAVE CITY A Quest By: Roberto De Moraes The Quest was originally published in Dragão Brasil Magazine, Annual 1, Number 4, in Portuguese. The TM text has been translated using Google Translator and

More information

TYRION 14" WARSCROLLS. Sunfang 8" Sunfang 1" D3 Mighty Hooves 1" HIGH ELF, HERO, TYRION

TYRION 14 WARSCROLLS. Sunfang 8 Sunfang 1 D3 Mighty Hooves 1 HIGH ELF, HERO, TYRION TYRION 14" 6 3+ 9 Sunfang 8" 6 3+ 4+ - 1 Sunfang 1" 6 2+ 3+ -2 D3 Mighty Hooves 1" 2 3+ 3+ - 1 Tyrion is a named character that is a single model. He is armed with Sunfang. MOUNT: This model s steed, Malhandhir,

More information

RULES DUNGEON TWISTER TM EXPANSION #1. ASMODEE editions LLC

RULES DUNGEON TWISTER TM EXPANSION #1. ASMODEE editions LLC A CHRISTOPHE BŒLINGER GAME PALADINS &DRAGONS TM RULES DUNGEON TWISTER TM EXPANSION #1 ASMODEE editions LLC PALADINS &DRAGONS Warning: you will need a copy of the Dungeon Twister Basic Set Rules to play

More information

Dwarves v Warband Special Rules. Warband Special Rules

Dwarves v Warband Special Rules. Warband Special Rules Dwarves v.2.4.1 Warband Special Rules Treasure Hunters Whenever a Dwarf warband acquires a Magic Item, it may re-roll the result. The second result must be accepted. This ability cannot be used where the

More information

Reign of terror - Single Player Rules Version 3

Reign of terror - Single Player Rules Version 3 Reign of terror - Single Player Rules Version 3 Game Overview Story From deep in the bowels of the Mines of Taas to the human kingdom of Hathaway, the Curse of the Undead is spreading across Green Valley

More information

SorCerer Card deck SPeLLS CLaSS features * talents

SorCerer Card deck SPeLLS CLaSS features * talents SorCerer Card deck SPeLLS CLaSS features talents Customizable Character Class Deck compatible with 13th Age, and The Archmage Engine Sorcerer Card deck Design by Kazekami kazekami303@gmail.com Version

More information

Quest Night. How The Game Works. You have all evening to complete as many quests as you can!

Quest Night. How The Game Works. You have all evening to complete as many quests as you can! Quest Night! s e o r He ted n a W r ry o of o l g ks ds o see, the Go ght! h w i e d e on eeks gol u this n ds y e s B n yo who l to grou d one uest cal ouded r e an ngs. h Q r s u e t r th vi en ou hin

More information

Rulebook Errata. Tables vs. Text Any discrepancy between the text and tables in the rulebooks should refer to the text as the correct ruling.

Rulebook Errata. Tables vs. Text Any discrepancy between the text and tables in the rulebooks should refer to the text as the correct ruling. NERO LARP 9th Edition Errata Ver. 2 Updated April 9, 2018 Authored By Ian Petley, Jerry Boyd and Nick Denny Approved By Joseph Valenti Ver. 1 Authored by Noah Mason Rulebook Errata Tables vs. Text Any

More information

Introduction. Game Overview. Object of the Game. Component List

Introduction. Game Overview. Object of the Game. Component List Introduction They crept down the stone stairs as silently as possible, not daring to announce their presence to whatever foul minions lurked in the shadows. The faint glow from Leoric s enchanted stone

More information

RANDOM ENCOUNTERS RULE BOOK

RANDOM ENCOUNTERS RULE BOOK RANDOM ENCOUNTERS RULE BOOK Created by Regular People Gaming 2013-2014 Josh Garrett and Jordan Basaldua GAME DETAILS Number of Players: 1-4 Playing Time: 20 minutes per player. Ages: 13 and up INTRODUCTION

More information

Wizards of Zargon. Contents: Plastic Figures:

Wizards of Zargon. Contents: Plastic Figures: WIZARDS OF ZARGON Wizards of Zargon The adventure continues! Wizards of Zargon is an expansion set used with your original Hero Quest Game System. You must have the Game System in order to play the adventures

More information

PUBLISHED DUNGEON TWISTER EXPANSION SETS

PUBLISHED DUNGEON TWISTER EXPANSION SETS DT1 P&D 3/4 F&W FoD MER 2 THE FIRE & THE BLOOD* F&S SYLVAN CREATURES* PUBLISHED DUNGEON TWISTER EXPANSION SETS *published in French only SYL ICE AGE* TdG How to mix and match components from multiple Dungeon

More information

GAME COMPONENTS CREDITS

GAME COMPONENTS CREDITS RULEBOOK GAME COMPONENTS 42 figures: (5 Dark Blue Heroes, 9 Purple Villains & Monsters, and 28 Green Monsters) 3 Misty Arch standees 2 Devil Face standees 5 Hero tiles 4 Villain tiles 1 rulebook 1 adventure

More information

Lord of the Rings - AoA style (2 / 17 / 04 and likely to be revised a few times) LOTR is essentially a low fantasy universe in that there are

Lord of the Rings - AoA style (2 / 17 / 04 and likely to be revised a few times) LOTR is essentially a low fantasy universe in that there are Lord of the Rings - AoA style (2 / 17 / 04 and likely to be revised a few times) LOTR is essentially a low fantasy universe in that there are mystical and mythical races and monsters, but not a lot of

More information

FAQ v.2.2. Q: Does a model that is currently fighting with a Great Weapon get free hacks if he's also carrying a hand weapon?

FAQ v.2.2. Q: Does a model that is currently fighting with a Great Weapon get free hacks if he's also carrying a hand weapon? FAQ v.2.2 Q: Several skills and abilities give a 4+ ward save vs. the effects of harmful spells. Does this include hex / nerf spells, like spells that lower characteristics values, give minuses to hit

More information

Imrijka. Imrijka. Gravecharge Keeper. Female Half-Orc Inquisitor. Female Half-Orc Inquisitor. PFS Number: PFS Number: Played by: Played by: SKILLS

Imrijka. Imrijka. Gravecharge Keeper. Female Half-Orc Inquisitor. Female Half-Orc Inquisitor. PFS Number: PFS Number: Played by: Played by: SKILLS +3 OR BLESSING When you defeat a monster on your turn, you may recharge a card ( then you may draw a card). When you would discard or bury a card that has the Ranged trait for its power, you may recharge

More information

RULE BOOK. Kickstarter Version 1

RULE BOOK. Kickstarter Version 1 RULE BOOK Kickstarter Version 1 1 2 Expansion Components 43 Amber Mine Cards New Mine/Mystic s Hut Tile 24 Spell Cards New General Store Tile 13 New Threat Cards Magic Track Tile 3 Introduction Golden

More information

GAME COMPONENTS CREDITS

GAME COMPONENTS CREDITS RULEBOOK GAME COMPONENTS 43 figures: (5 Dark Blue Heroes, 7 Purple Villains, and 31 Green Monsters) 5 Hero tiles 4 Villain tiles 1 rulebook 1 adventure book 1 die 40 interlocking Dungeon tiles 4 double-sized

More information

- Rulebook Be ta Edit io n

- Rulebook Be ta Edit io n - Rulebook Be ta Edit io n Welcome Hero! Venture the Fog is a fast-paced fantasy game of exploration, strategy, gambling and wits for 2 to 4 Heroes. Your mission: save your home city by defeating the Hydra

More information

8 Weapon Cards (2 Sets of 4 Weapons)

8 Weapon Cards (2 Sets of 4 Weapons) A Game by Pedro P. Mendoza (Note: Art, graphics and rules are not final) The way of the warrior is known as Bushido. It is a code that guides the life of a warrior and promotes values of sincerity, frugality,

More information

DRACONIANS IN PATHFINDER

DRACONIANS IN PATHFINDER DRACONIANS IN PATHFINDER DRACONIAN TRAITS Disease Immunity (Ex) All draconians possess immunity to disease. Dragon Sight All draconians possess darkvision 120 ft., low-light vision, blindsense 60 ft.,

More information

Amaryllis. Amaryllis. Primalist. Female Halfling Sorceress. Female Halfling Sorceress. PFS Number: PFS Number: Played by: Played by: SKILLS

Amaryllis. Amaryllis. Primalist. Female Halfling Sorceress. Female Halfling Sorceress. PFS Number: PFS Number: Played by: Played by: SKILLS Female Halfling Sorceress Amaryllis ACROBATICS: DEXTERITY +2 CONSTITUTION d8 +1 +2 FORTITUDE: CONSTITUTION +2 INTELLIGENCE d4 +1 +2 WISDOM d4 +1 +2 WEAPON SPELL 5 6 7 ARMOR 1 ITEM 4 5 6 BLESSING 3 4 5

More information

Dragon Phoenix Games

Dragon Phoenix Games Dragon Phoenix Games Game: Near and Far Developer: Ryan Laukat Publisher: Red Raven Games Year: 2017 Variant Developer: Harvey and Carlie Cornell Status: Released Version: 1.2 Date: 8/7/2017 Overview:

More information

A Supplement For PERILOUS REALMS

A Supplement For PERILOUS REALMS 2 A Supplement For PERILOUS REALMS Suggestions for Pick-up Sessions and Otherwise Rollicking Fantastic Medieval Wargames Campaigns Playable with Original Edition Rules and Their Various Simulacra A Helpful

More information

Sorcerer-Prophet. Dwarf Pistol MELEE ATTACKS Range Attacks To Hit To Wound Rend Damage Darkforged Weapon

Sorcerer-Prophet. Dwarf Pistol MELEE ATTACKS Range Attacks To Hit To Wound Rend Damage Darkforged Weapon Sorcerer-Prophet RANGED ATTACKS Range Attacks To Hit To Wound Rend Damage Dwarf Pistol 8 1 3+ 3+ -1 1 Darkforged Weapon 1 3 4+ 4+ - 1 3 points The Sorcerer Prophet is equipped with a Dwarf Pistol and a

More information

QUICKSTART. Game Modes. Combat Roles. Customizing and Learning. Assembling your Team. PvP - Competitive: PvE - Cooperative:

QUICKSTART. Game Modes. Combat Roles. Customizing and Learning. Assembling your Team. PvP - Competitive: PvE - Cooperative: QUICKSTRT Welcome, hero! re you ready to enter the rena and experience epic battles? This is your First Match guide, with all essential rules you need to play the game. Solve specific doubts in the Rulebook,

More information

KUNG CHI. By Stone Mage Games RULES. Sample file

KUNG CHI. By Stone Mage Games RULES. Sample file KUNG CHI By Stone Mage Games RULES There are 15 Chi Markers per player, a 4 sided die, 15 Scroll Skrypt cards, 15 Sword Skrypt cards, and 15 Army cards. GAME COMPONENTS GAME SETUP The object of Kung Chi

More information

Dramatis Personae v.0.9

Dramatis Personae v.0.9 Dramatis Personae v.0.9 Personae Special Rules Only One of Each Personae Your warband may hire any number of Dramatis Personae, but there can only be a single instance of each type of Personae in a campaign

More information

BEGIN YOUR ADVENTURE HERE!

BEGIN YOUR ADVENTURE HERE! ALLEN MORRIS & 07 WIZARDS 9/6 TM QUICK-START RULES BEGIN YOUR ADVENTURE HERE! NEW TO DECK-BUILDING GAMES? A deck-building game starts each player with a small deck of cards. Then, during the game, players

More information

Table of Contents. Pygmies FINAL page 1

Table of Contents. Pygmies FINAL page 1 Pygmies Table of Contents Overview...2 Introduction...2 Pygmies Design Elements...2 Opposed Rolls...3 Colored Game Dice...4 Rolling Dice...4 Measuring...4 Characteristics...5 The Game Turn...7 1. Initiative...7

More information

DRAGONS FROM AN ANCIENT ERA HAVE RISEN FROM A SLUMBER THAT HAS LASTED MILLIONS OF YEARS.

DRAGONS FROM AN ANCIENT ERA HAVE RISEN FROM A SLUMBER THAT HAS LASTED MILLIONS OF YEARS. DRAGONS FROM AN ANCIENT ERA HAVE RISEN FROM A SLUMBER THAT HAS LASTED MILLIONS OF YEARS. Their protective sleep saved them from a comet impact, yet they awoke to a changed world. Continental drift and

More information

Created by Michael Browning

Created by Michael Browning Created by Michael Browning for Jasper The story so far... You Have Travelled to Zerenia, you hear tales of a deadly pirate called Captain Blood and his ship The El Cor'ed. He is terrorising the seas,

More information

Titan Games and Hobbies AOS Tournament Rules

Titan Games and Hobbies AOS Tournament Rules Titan Games and Hobbies AOS Tournament Rules Army Building 6-12 Warscrolls 1-2 Hero Warscrolls 0-1 Named Character Warscrolls are allowed. 0-2 Monster Warscrolls 0-2 War Machine All Warscrolls taken for

More information

ERRATA. Pg Special Locations 11 Special Locations

ERRATA. Pg Special Locations 11 Special Locations ERRATA Hello, fellow Accursed. It seems a Vile Gobbler has taken a bite out of our Rulebook! But fear not, this Errata will put to rights everything our wonderful community has found which was either missing

More information

WIZARD. The Power Gamer s 3.5. Strategy Guide. Credits. The 100% Official Guide to Kicking Monster Butt and Winning the Game _ Mage Style!

WIZARD. The Power Gamer s 3.5. Strategy Guide. Credits. The 100% Official Guide to Kicking Monster Butt and Winning the Game _ Mage Style! The Power Gamer s 3.5 WIZARD Strategy Guide The 100% Official Guide to Kicking Monster Butt and Winning the Game _ Mage Style! Concept Joseph Goodman Credits Cover & Interior Diagrams Andy Hopp Project

More information

Allocating a Hero cube to a piece of equipment or a Treasure card allows you to use its effect.

Allocating a Hero cube to a piece of equipment or a Treasure card allows you to use its effect. The Knight How to Win 1) Pick Up Hero Cubes Kill the Dragon by reducing his Health to 0. If there is no Dragon, smash 5 Crystal tokens, then escape the Cave by entering the Entrance tile. Pick up all Hero

More information

How to play Underworld. It isn t as simplistic as you may think!

How to play Underworld. It isn t as simplistic as you may think! How to play Underworld It isn t as simplistic as you may think! Underworld is a full-fledged 80s style 3D perspective adventure game If you just got here, the video introduction will help you master the

More information