Threat Modeling the Minecraft Way
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1 SESSION ID: SPO2-T10 Threat Modeling the Minecraft Way Jarred White Security Architect, VMware AirWatch John Britton Director, Product Marketing EUC Security, VMware
2 Agenda Why Minecraft? Environment Requirements Threat Profiles Building Blocks Threat Modeling
3 Why Minecraft? Capacity for creativity and expansion of ideas through direct environmental manipulation Consequences for bad security through poor design/implementation Encourages approaching problems from many dimensions Creates an intuitive awareness of security Mining!
4 Environment Requirements Security Feeding yourself Protecting yourself/assets Storage and shelter Light Performance Get around safely and quickly Shelters, travel paths, mining must be practical User Experience Convenient access to resources Access to different biomes Free to explore 4
5 Security Sweet, sweet diamonds 5
6 Security Food, farms, and livestock 6
7 Security Shelter, infrastructure, and worksites 7
8 Performance Efficient transportation 8
9 User Experience Permanency 9
10 User Experience Exploration 10
11 About our environment Threats to survival Monsters Lava Falling to your death Starving Getting lost Other players Hubris
12 Threat Profiles Creepers Properties: - Denial of service - Remote access 12
13 Threat Profiles Skeletons Properties: - Remote code execution - Race condition - Remote access 13
14 Threat Profiles Zombies Properties: - Buffer overflow - Remote access - Virus - Brute force 14
15 Threat Profiles Spiders Properties: - Remote access - Backdoor 15
16 Building blocks Blocks Free-form construction using blocks of varying strengths/properties No physics implications for most blocks (exceptions: sand, gravel) Blocks resist explosion (from Creepers, TNT) as well as harvesting (e.g., with a pick axe) Some blocks make better building materials than others Also wear tools at faster rates when harvesting Fencing/gates Wood, stone Stackable Used for perimeter security, slowing down attackers Skeletons can shoot over! Spiders can crawl over!
17 Building blocks
18 Building Blocks Dirt Sand Gravel Wood Sandstone Cobblestone Stone Stone Brick Obsidian Organized by relative resistance to explosion/mining Good structural materials: Cobblestone, Stone, Stone Brick Varying degree of difficulty to harvest
19 Threat Modeling Architecture Subhead if needed
20 20
21 21
22 22
23 23
24 24
25 25
26 26
27 You are here 27
28 1 every 5 blocks gridded out 28
29 29
30 Threat Modeling Storage Subhead if needed
31 Hiiiiiiiiiiii! 31
32 32
33 33
34 3 rd level 2 nd level Ground 34
35 35
36 36
37 Threat Modeling Transport Subhead if needed
38 38
39 39
40 40
41 20 blocks 41
42 42
43 43
44 Threat Modeling Observations Lighting vulnerabilities are easy to overlook and very costly from a security standpoint e.g., Creeper spawning in a dark corner Layered approach is useful for reducing threats but does not permanently eliminate Perimeter landscaping and fencing/walling Easy to miss landscaping vulnerabilities Few single solutions to all attack types We covered 4/15 monsters and 1/2 worlds Efficiency + Security is expensive Railroad materials: Gold, iron, redstone, wood, stone Can exchange food for these properties in some circumstances Defenses centered around monsters only not other players! Obfuscation comes into play
45 Challenge Go play Minecraft! Get a group together Cheap server requirements Set some goals Functional rail system Parliament Automated foundry Giant mobile phone Who cares?! Now work toward the goals (you know, just play the game) You ll experience all the scenarios we discussed first-hand (and more) Limit yourself by not using cheats/admin hacks Consider adding a DM to make things interesting Change conditions on the fly Introduce attackers
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