A video game by Nathan Savant
|
|
- David Clarke
- 5 years ago
- Views:
Transcription
1 A video game by Nathan Savant
2 Elevator Pitch Mage Ball! A game of soccer like you've never seen, summon walls, teleport, and even manipulate gravity in an intense multiplayer battle arena. - Split screen local multiplayer - 17 different abilities - 10 unique levels - Environmental traps - Online multiplayer (would require additional funding) Business Brief Mage Ball is aimed at a core gaming audience with player creativity being the primary focus of the gameplay. A family-friendly, non-violent multiplayer game that s fun for everyone! Menus - Play - Play Match - Server Select - Options -Video/Audio -Controls - Achievements - Credits - Quit Game
3 Gameplay Game plays from a top-down perspective at a similar angle and field of view as the zelda series of games. Player controls with joystick or d-pad directional input, and has one permanent interact button, and one permanent menu button. Four additional inputs come in the form of abilities for the player. These abilities can be dropped (by pressing Interact + [ability button]) and regained (by pressing the empty ability button) throughout the game. A selection of abilities can be stored in menus for use as needed, the rest must be picked up from shrines spread throughout the level. Control layout: WIP Multiplayer Screenshot:
4 Mage Ball Rules Players compete to get points by putting the ball into their opponents goal. To do so, they must overcome the obstacles spread throughout the level, as well as the other players themselves. Each multiplayer map consists of two goals at opposing ends of a field, and a ball in the center. Each map s area of play focuses on the flat path between the goals, but there are also areas outside of that linear path that can be traversed for the sake of powerups and other advantages. Each match lasts until a team earns a certain number of points, after which a score screen provides players with leaderboard data. I would like leaderboard data to include some way of tracking supporting characters. Perhaps every time a player blocks or scores a goal, the game could check for buffs on that player, and reward the person who gave them that buff a support point? Hosts of a multiplayer game will be given a choice of maps, powerup distribution on that map, number of players present, overall game rules, etc. Other players will then join their game and play based on the rules setup by the host. Player counts will range from 2v2 to 4v4. Powerups that are chosen by the server host will be present in various locations on the map. Game rules can also be defined by the host and include things like everyone runs twice as fast or start with 1 hp. Game Design of Mage Ball follows traditional sports. Each player should take a role as a member of a four-person team. 4 v 4 matches will be the focus of the design, with intended roles being 1 goal defender, 1 ball handler, and 2 mid fielders to control the flow of the match.
5 Abilities All abilities have a function when the button is held and another when the button is let go. For many, this will either be a charge attack or a simple aim assist (sometimes both), but for some, the function of the ability changes completely when held or when pressed. Held = GetButtonDown. Press = GetButtonUp. Preferably there would be a short lag before hold starts so that pressing doesn t cause it. All abilities have a time-based cooldown and all characters have a stamina bar that refills quickly. The cooldown prevents the same spell from being used too often, and the stamina bar prevents too many spells from being used at one time. Stamina should refill very quickly to keep the pace of the game moving forward. In the below images, the blue square is the player, the orange squares show the area of effect for a press, the red squares show the area effect of a hold.
6
7
8 Metrics/Best Practices For the sake of consistency and ease, this game will be created on a grid system. Each in-engine unit should be the size of 1 in-game tile. So if Unity s engine defines 1 unit along the x axis, that 1 unit should equal 1 tile in the game. The player character will occupy 1 unit in width and depth, and will be 2 units high. The player character will generate ranged spells from the second unit of height, meaning that if an obstacle is placed blocking a player s path, that obstacle should be 1 unit high, so the player will still be able to shoot spells over the top of that obstacle. Levels should be designed with a top-down 2D approach, meaning that tiles should be placed as in a 2D game so that no two tiles overlap each other (unless specifically hidden). For reference, think Link Between Worlds. Standard paths should be 3 or 5 units in width, giving players enough room to maneuver. 1 unit paths may be used, but only sparingly, for the most chaotic environments. More open spaces may be whatever width is necessary. 2 or 4-tile paths will create asymmetrical walkways, and should only be used when asymmetry is desired. Abilities should all function based on full or half metrics. A spell s range should be 3 or 4 units, rather than 3.2. This is to keep abilities intuitive for players. They will understand the feel of an ability without the need for in-depth scrutiny. Maintain openness and consistency in the game s code. Each variable needs to be editable by anyone. Similarly, abilities should be quickly usable by any entity. If the player casts a fireball spell, or places a fireball trap, or runs across a fireball launching statue, those fireballs should all be identical (preferably the same prefab). Cool colors represent enemies and danger, warm colors represent safety.
9 Level Design Rules Every level will have two goals and a critical path. The ball will be placed equidistant from the two goals, and the critical path will be flat and without obstruction. The critical path can follow any shape, but must be free from all obstacles. In each multiplayer level, a set of powerups is available at specific points off the critical path. These powerups offer the player a reward for taking the time off the main path to explore the level. The side paths can also be explored with the ball, but only the critical path is devoid of traps and obstacles. The location of powerups is defined by the level designer. What powerups are IN those locations is defined by the player through a menu (think Perfect Dark or Goldeneye guns in multiplayer).
10 Powerups Powerups are items that are found throughout the multiplayer levels that will benefit the person who activates them. Activating a powerup is done by tossing a spell stone into the powerup object. Once a powerup is active, its effect will take place. Some powerups will give the player who activated it a large boost. Others will give their whole team a smaller boost. Still others will hinder the opposing team. In all of these cases, the spell stone used to activate the powerup becomes locked, and the player is unable to use that ability slot for the duration of the powerup. Once the powerup has ended, the player may return to the powerup location to retrieve their spell stone, or pick up a new one from the environment. Player Powerups: Invisibility - Player becomes invisible for 10 seconds Invulnerability - Player becomes immune to spells for 10 seconds Team Powerups: Haste - Teammates speed is increased by 25% for 7 seconds Stamina - Teammates don t lose stamina while casting spells for 7 seconds Enemy Team Powerups: Slow - Enemy team s movement is slowed by 25% for 7 seconds Screen Warp - A disorienting effect is applied to the camera of the enemy team
Mage Arena will be aimed at casual gamers within the demographic.
Contents Introduction... 2 Game Overview... 2 Genre... 2 Audience... 2 USP s... 2 Platform... 2 Core Gameplay... 2 Visual Style... 2 The Game... 3 Game mechanics... 3 Core Gameplay... 3 Characters/NPC
More informationThis board game adaptation of Team Fortress 2 puts two players controlling 6 Team Fortress 2 class units from Team RED and Team BLU against each
1 2 This board game adaptation of Team Fortress 2 puts two players controlling 6 Team Fortress 2 class units from Team RED and Team BLU against each other in a battle for Capture Points. Team RED defends
More informationGame Design Document TEQUILA RUMBLE. Group 10 Clash of Clans-like without village building
TEQUILA RUMBLE Game Design Document Group 10 Clash of Clans-like without village building Genre: Strategy game Plateform: Smartphone/tablet Target: 15-30 strategy players Online multiplayer Page 1/26 INDEX
More informationShaun Austin Jim Hartman
RULEBOOK Shaun Austin Jim Hartman V 1.3.1 Copyright 2005 Shaun Austin & Jim Hartman Lost Treasures Introduction Lost Treasures is a simple two player game where each player must hire a party of adventurers
More informationSUPER-COLLOSAL TITAN WARFARE
Lokaverkefni 2017 Háskólinn í Reykjavík SUPER-COLLOSAL TITAN WARFARE user manual Hermann Ingi Ragnarsson Jón Böðvarsson Örn Orri Ólafsson table of Contents 1. System Requirements...3 Minimum System Requirements...
More informationTeam: Couch Potato Gaming. Ohio State Computer Science/Engineering 5912 Capstone. Game Design Document
Team: Couch Potato Gaming Ohio State Computer Science/Engineering 5912 Capstone Game Design Document Matt Bartholomew, Jack Butts, John Cramer, Kyle Powers, Connor Swick Table of Contents Introduction.....
More informationAnalysis of Game Balance
Balance Type #1: Fairness Analysis of Game Balance 1. Give an example of a mostly symmetrical game. If this game is not universally known, make sure to explain the mechanics in question. What elements
More informationFATE WEAVER. Lingbing Jiang U Final Game Pitch
FATE WEAVER Lingbing Jiang U0746929 Final Game Pitch Table of Contents Introduction... 3 Target Audience... 3 Requirement... 3 Connection & Calibration... 4 Tablet and Table Detection... 4 Table World...
More informationOrbital Delivery Service
Orbital Delivery Service Michael Krcmarik Andrew Rodman Project Description 1 Orbital Delivery Service is a 2D moon lander style game where the player must land a cargo ship on various worlds at the intended
More informationGnome Wars User Manual
Gnome Wars User Manual Contents Game Installation... 2 Running the Game... 2 Controls... 3 The Rules of War... 3 About the Game Screen... 3 Combat Progression... 4 Moving Gnomes... 5 Fighting... 5 Characters...
More informationAll-Stars Dungeons And Diamonds Fundamental. Secrets, Details And Facts (v1.0r3)
All-Stars Dungeons And Diamonds Fundamental 1 Secrets, Details And Facts (v1.0r3) Welcome to All-Stars Dungeons and Diamonds Fundamental Secrets, Details and Facts ( ASDADFSDAF for short). This is not
More informationTeam Chess Battle. Analog Games in a Digital Space
Team Chess Battle Analog Games in a Digital Space Board games have largely missed out on the esports craze, and yet, their familiarity might hold a key to moving esports into the more mainstream market
More informationOfficial Documentation
Official Documentation Doc Version: 1.0.0 Toolkit Version: 1.0.0 Contents Technical Breakdown... 3 Assets... 4 Setup... 5 Tutorial... 6 Creating a Card Sets... 7 Adding Cards to your Set... 10 Adding your
More informationNotes about the Kickstarter Print and Play: Components List (Core Game)
Introduction Terminator : The Board Game is an asymmetrical strategy game played across two boards: one in 1984 and one in 2029. One player takes control of all of Skynet s forces: Hunter-Killer machines,
More informationSUPER-COLLOSAL TITAN WARFARE
Lokaverkefni 2017 Háskólinn í Reykjavík SUPER-COLLOSAL TITAN WARFARE Game Design Report Hermann Ingi Ragnarsson Jón Böðvarsson Örn Orri Ólafsson Table of contents 1. Introduction...3 2. Target Audience...3
More informationGAME DESIGN DOCUMENT HYPER GRIND. A Cyberpunk Runner. Prepared By: Nick Penner. Last Updated: 10/7/16
GAME UMENT HYPER GRIND A Cyberpunk Runner Prepared By: Nick Penner Last Updated: 10/7/16 TABLE OF CONTENTS GAME ANALYSIS 3 MISSION STATEMENT 3 GENRE 3 PLATFORMS 3 TARGET AUDIENCE 3 STORYLINE & CHARACTERS
More informationCONTROLS THE STORY SO FAR
THE STORY SO FAR Hello Detective. I d like to play a game... Detective Tapp has sacrificed everything in his pursuit of the Jigsaw killer. Now, after being rushed to the hospital due to a gunshot wound,
More informationSteamalot: Epoch s Journey
Steamalot: Epoch s Journey Game Guide Version 1.2 7/17/2015 Risen Phoenix Studios Contents General Gameplay 3 Win conditions 3 Movement and Attack Indicators 3 Decks 3 Starting Areas 4 Character Card Stats
More informationPrimo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points
Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle
More informationMage Tower Rulebook Ver 0.1
Mage Tower Rulebook Ver 0.1 This is a very early version of the rulebook, and is one of the last things being worked on while the Kickstarter is happening. All the text to play the game is here, but the
More informationCreating Generic Wars With Special Thanks to Tommy Gun and CrackedRabbitGaming
Creating Generic Wars With Special Thanks to Tommy Gun and CrackedRabbitGaming Kodu Curriculum: Getting Started Today you will learn how to create an entire game from scratch with Kodu This tutorial will
More informationSpelunker Party! Online Manual
Spelunker Party! Online Manual Getting Started Playing for the First Time When you start the game, the title demo/title screen will appear. Press any button on the title screen. To Continue This game uses
More informationWhen placed on Towers, Player Marker L-Hexes show ownership of that Tower and indicate the Level of that Tower. At Level 1, orient the L-Hex
Tower Defense Players: 1-4. Playtime: 60-90 Minutes (approximately 10 minutes per Wave). Recommended Age: 10+ Genre: Turn-based strategy. Resource management. Tile-based. Campaign scenarios. Sandbox mode.
More informationRules & Regulations RAINBOW SIX SIEGE
Rules & Regulations RAINBOW SIX SIEGE This document outlines the rules and regulations pertaining to RAINBOW SIX SIEGE Tournaments hosted by Playtonia esports. Failing to adhere to these rules and regulations
More informationSentinel tactics: skirmishes
These are suggestions for alternate skirmish modes, proposed by members of the GtG online forum. the original post can be found here https://greaterthangames.com/forum/topic/alternate-skirmishes-super-poweredfriendlies-5763
More informationTable of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3
Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn
More informationCannon Ball User Manual
Cannon Ball User Manual Darrell Westerinen Jae Kim Youngwouk Youn December 9, 2008 CSS 450 Kelvin Sung Cannon Ball: User Manual Page 2 of 8 Table of Contents GAMEPLAY:... 3 HERO - TANK... 3 CANNON BALL:...
More informationDUNGEON CRAWLER LABYRINTH
Gifted Vision inc 2015 Welcome to Dungeon Crawler Labyrinth! Deep in the crust of Ara lies twisting tunnels that only the denizens of the deep know, and there lie the untold treasures of all of the would-be
More informationMathScore EduFighter. How to Play
MathScore EduFighter How to Play MathScore EduFighter supports up to 8 simultaneous players. There are 2 ships with up to 4 players on each ship. Each player sits in a command station. Currently, we are
More informationWRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS
ple m Sa file ple m Sa file file ple m Sa WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS TABLE OF CONTENTS 1.0 INTRODUCTION 1 2.0 NEEDED TO
More informationTower Defense. CSc 335 Fall Final Project
Tower Defense CSc 335 Fall 2013 - Final Project Overview RTS (Real-Time Strategy) games have become popular due to their demanding nature in requiring players to employ a long-term strategy with upkeep
More informationHierarchical Controller for Robotic Soccer
Hierarchical Controller for Robotic Soccer Byron Knoll Cognitive Systems 402 April 13, 2008 ABSTRACT RoboCup is an initiative aimed at advancing Artificial Intelligence (AI) and robotics research. This
More informationDUNGEON THE ADVENTURE OF THE RINGS
DUNGEON THE ADVENTURE OF THE RINGS CONTENTS 1 Game board, 1 Sticker Pad, 8 Character Standees, 6 Plastic Towers, 110 Cards (6 rings, 6 special weapons, 6 dragons, 48 treasures, 50 monsters) 2 Dice. OBJECTIVE
More informationCREATURE INVADERS DESIGN DOCUMENT VERSION 0.2 MAY 14, 2009
L CREATURE INVADERS DESIGN DOCUMENT VERSION 0.2 MAY 14, 2009 INDEX VERSION HISTORY... 3 Version 0.1 May 5th, 2009... 3 GAME OVERVIEW... 3 Game logline... 3 Gameplay synopsis... 3 GAME DETAILS... 4 Description...
More informationBasic Information. Getting Started. How to Play
1 Important Information Basic Information 2 Information Sharing Precautions 3 Parental Controls Getting Started 4 Beginning the Game 5 Saving/Deleting Data How to Play 6 Basic Play 7 Field Screen 8 Dungeon
More informationTrade Offs in Game Design
Trade Offs in Game Design Trade Offs in Game Design Quite often in game design, there are conflicts between different design goals. One design goal can be achieved only through sacrificing others. Sometimes,
More informationUnity Certified Programmer
Unity Certified Programmer 1 unity3d.com The role Unity programming professionals focus on developing interactive applications using Unity. The Unity Programmer brings to life the vision for the application
More informationTeam 11. Flingshot. An infinite mobile climber game which uses the touch screen to control the character.
Team 11 Dylan Herrig James Glass Zach Bruennig Kate Ramge Ryan Kass Flingshot Project Synopsis An infinite mobile climber game which uses the touch screen to control the character. Project Description
More informationDEFENCE OF THE ANCIENTS
DEFENCE OF THE ANCIENTS Assignment submitted in partial fulfillment of the requirements for the degree of MASTER OF TECHNOLOGY in Computer Science & Engineering by SURESH P Entry No. 2014MCS2144 TANMAY
More informationIntroduction. Modding Kit Feature List
Introduction Welcome to the Modding Guide of Might and Magic X - Legacy. This document provides you with an overview of several content creation tools and data formats. With this information and the resources
More informationRules & Regulation. COUNTER STRIKE GLOBAL OFFENSIVE (1v1)
Rules & Regulation COUNTER STRIKE GLOBAL OFFENSIVE (1v1) This document outlines the rules and regulations pertaining to COUNTER STRIKE GLOBAL OFFENSIVE(1v1) Tournaments hosted by Playtonia esports. Failing
More informationThe Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012
The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 Created May 1st, 2012 Final Version - May 1st, 2012 The Arena is an Alternative Ending where the Emperor
More informationTonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you.
For 2-5 players ages 4+, including at least one adult Average game time: 30-40 minutes for one map level Heroes & Treasure is a fantasy role-playing game system that can be used with a number of different
More informationWelcome to Family Dominoes!
Welcome to Family Dominoes!!Family Dominoes from Play Someone gets the whole family playing everybody s favorite game! We designed it especially for the ipad to be fun, realistic, and easy to play. It
More informationLightseekers Trading Card Game Rules
Lightseekers Trading Card Game Rules 1: Objective of the Game 3 1.1: Winning the Game 3 1.1.1: One on One 3 1.1.2: Multiplayer 3 2: Game Concepts 3 2.1: Equipment Needed 3 2.1.1: Constructed Deck Format
More informationWorkshop 4: Digital Media By Daniel Crippa
Topics Covered Workshop 4: Digital Media Workshop 4: Digital Media By Daniel Crippa 13/08/2018 Introduction to the Unity Engine Components (Rigidbodies, Colliders, etc.) Prefabs UI Tilemaps Game Design
More informationRevision for Grade 6 in Unit #1 Design & Technology Subject Your Name:... Grade 6/
Your Name:.... Grade 6/ SECTION 1 Matching :Match the terms with its explanations. Write the matching letter in the correct box. The first one has been done for you. (1 mark each) Term Explanation 1. Gameplay
More informationJoe Weaver. Gabe Ervin. NC Elementary PE Teacher of the Year NC Elementary PE Teacher of the Year National Board Certified Teacher 2017
Gabe Ervin NC Elementary PE Teacher of the Year 2016 National Board Certified Teacher 2013 Startown Elementary School 4119 Startown Road Newton, NC 28658 (828) 464-1257 (828) 234-7378 Cell gabe_ervin@catawbaschools.net
More informationGame Design Document 11/13/2015
2015 Game Design Document 11/13/2015 Contents Overview... 2 Genre... 2 Target Audience... 2 Gameplay... 2 Objective... 2 Mechanics... 2 Gameplay... 2 Revive... 3 Pay Slips... 3 Watch Video Add... 3 Level
More informationRules Summary: 3D Class
Rules Summary: 3D Class Classcraft is a game you and your teacher play together that transforms how you experience class every day. Soon, you'll create a character in the game and meet your new team. By
More informationthe gamedesigninitiative at cornell university Lecture 5 Rules and Mechanics
Lecture 5 Rules and Mechanics Lecture 5 Rules and Mechanics Today s Lecture Reading is from Unit 2 of Rules of Play Available from library as e-book Linked to from lecture page Not required, but excellent
More informationHERO++ DESIGN DOCUMENT. By Team CreditNoCredit VERSION 6. June 6, Del Davis Evan Harris Peter Luangrath Craig Nishina
HERO++ DESIGN DOCUMENT By Team CreditNoCredit Del Davis Evan Harris Peter Luangrath Craig Nishina VERSION 6 June 6, 2011 INDEX VERSION HISTORY 4 Version 0.1 April 9, 2009 4 GAME OVERVIEW 5 Game logline
More informationMobile and web games Development
Mobile and web games Development For Alistair McMonnies FINAL ASSESSMENT Banner ID B00193816, B00187790, B00186941 1 Table of Contents Overview... 3 Comparing to the specification... 4 Challenges... 6
More informationCMS.608 / CMS.864 Game Design Spring 2008
MIT OpenCourseWare http://ocw.mit.edu CMS.608 / CMS.864 Game Design Spring 2008 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms. 1 Sharat Bhat, Joshua
More informationSpellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices.
Errata, Clarifications, and FAQ Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices. Chapter 1: Wizards and Warbands Shooting Stat The
More informationGame Design Document. Plataforms: Platformer / Puzzle
Plataforms: Genre: Platformer / Puzzle Target Audience: Young / Adult 1 CONTENTS 2 VISUAL APPEAL... 3 2.1 Character Appeal... 3 2.2 Lighting and effects animation... 3 3 INOVATION... 4 3.1 Technical...
More informationRummikub Competition Start-up Kit
Rummikub Competition Startup Kit Rummikub Competition / Event Set Up Wellorganized Rummikub events can attract many people. Keep in mind that competitors may not always be from a homogenous group (i.e.
More informationAd Specifications July, 2016
Ad Specifications 2016 July, 2016 Advertising Specifications General Spil Games Requirements 1. All final campaign assets must be received according to spec 3 business days in advance in order to guarantee
More informationNewton Mining Co. A Teacher s Guide for the MinecraftEdu World Created by Joey Glatt All Rights Reserved Page 1
Newton Mining Co. A Teacher s Guide for the MinecraftEdu World Created by Joey Glatt 2015 All Rights Reserved Page 1 Contents Introduction... 3 Overview... 3 Before You Start... 4 Walkthrough... 5 Starting
More information05 ARCADIA MAXIMILLE & CHARACTERS 04STORY SULLIVAN BRYCE BOLTZMANN ALEX NIKKI SUMMERFIELD
04STORY 05 ARCADIA MAXIMILLE & CHARACTERS BRYCE BOLTZMANN Bryce is an immortal demon hunter left with no hope and no family. Although eating and other basic human needs are irrelevant to him, he works
More informationCAPSTONE PROJECT 1.A: OVERVIEW. Purpose
CAPSTONE PROJECT CAPSTONE PROJECT 1.A: Overview 1.B: Submission Requirements 1.C: Milestones 1.D: Final Deliverables 1.E: Dependencies 1.F: Task Breakdowns 1.G: Timeline 1.H: Standards Alignment 1.I: Assessment
More informationSystem Requirements...2. Installation...2. Main Menu...3. New Features...4. Game Controls...8. WARRANTY...inside front cover
TABLE OF CONTENTS This manual provides details for the new features, installing and basic setup only; please refer to the original Heroes of Might and Magic V manual for more details. GETTING STARTED System
More informationBattle. Table of Contents. James W. Gray Introduction
Battle James W. Gray 2013 Table of Contents Introduction...1 Basic Rules...2 Starting a game...2 Win condition...2 Game zones...2 Taking turns...2 Turn order...3 Card types...3 Soldiers...3 Combat skill...3
More informationSpells are cast by linking together a series or one or more wand movements and finishing with a spell casting word.
Ka-Zing Rules booklet V2.4 Redwell Games Summary The aim of Ka-Zing is to be a better spell caster than your opponents. This is either by scoring more points than them in the Thaumaturgy game type, or
More informationJarl 3 Freeman 3 Spearman Chieftain Vala Berserker
In the long winters between the glorious summers of raids and exploration, warriors scheme and keep their intellects sharp through games of wits and chance. Ragnar, Rollo, Floki and even the Earl challenge
More informationThe Green Dragon Adventure Player s Guide is for the use of a play by post game hosted at
This book is a work of fiction. Names, characters, places, and incidents are the product of the authors' imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living
More informationACER PREDATOR INDIA DOTA 2 RULE BOOK
ACER PREDATOR INDIA 2018 - DOTA 2 RULE BOOK Format Online Qualifiers: An Online Qualifiers will be held with 128 slots where top 4 teams will be qualified for Decider Qualifiers. Registration Dates - 22nd
More informationDevelopment Outcome 2
Computer Games: F917 10/11/12 F917 10/11/12 Page 1 Contents Games Design Brief 3 Game Design Document... 5 Creating a Game in Scratch... 6 Adding Assets... 6 Altering a Game in Scratch... 7 If statement...
More informationDragon Canyon. Solo / 2-player Variant with AI Revision
Dragon Canyon Solo / 2-player Variant with AI Revision 1.10.4 Setup For solo: Set up as if for a 2-player game. For 2-players: Set up as if for a 3-player game. For the AI: Give the AI a deck of Force
More informationSpell Casting Motion Pack 8/23/2017
The Spell Casting Motion pack requires the following: Motion Controller v2.50 or higher Mixamo s free Pro Magic Pack (using Y Bot) Importing and running without these assets will generate errors! Why can
More informationUno online unblocked multiplayer
P ford residence southampton, ny Uno online unblocked multiplayer Splix.io is a mass player game.play Splixio Game online at Splix-io.net. Gain as much land as possible by closing off an area to fill it
More information::
www.adepticon.org :: www.adeptuswindycity.com NOTE: Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It is your responsibility
More informationIntroduction. Index. 1. Introduction & Index 2. Core Rules 3. Ship Components 4. Advanced Ship Components 5. Special Fleets
Introduction From the creative mind of Austin Peasley we bring you Orion s Gate, a single-page ruleset played with papercraft miniatures that was designed to be fast to learn and simple to play. Gameplay
More informationObstacle Dodger. Nick Raptakis James Luther ELE 408/409 Final Project Professor Bin Li. Project Description:
Nick Raptakis James Luther ELE 408/409 Final Project Professor Bin Li Obstacle Dodger Project Description: Our team created an arcade style game to dodge falling objects using the DE1 SoC board. The player
More informationLORE WAR A Fantasy War Game
LORE WAR A Fantasy War Game TABLE OF CONTENTS: OVERVIEW....3 SUPPLIES......3 SETUP........3 RULES OF PLAY......3 WINNING CONDITIONS. 5 THE LORE BOOK....5 https://loregamescom.wordpress.com/ 2 OVERVIEW:
More informationRules. Game Overview. Introduction. Rules Objective. Audience & Number of Players. Play Time. Object of the Game. Page 1.
Rules Version 2 Game Overview Introduction Heroes of Karth: Deathmatch is a fantasy deck-building card game with lore based on the Heroes of Karth book series. When you play a match it feels like you become
More informationTHE STUFF OF LEGEND!!!
Zeta City, USA THIS JUST IN... A dark cloud looms over Zeta City, one that speaks with a forked tongue and tells of ill omens and other generally bad stuff. In the wake of the retirement of Fastodon, the
More informationLCN New Player Guide
LCN New Player Guide Welcome to Mob Wars. Now that you ve found your feet it s time to get you moving upwards on your way to glory. Along the way you are going to battle tough underworld Bosses, rival
More informationLineage2 Revolution s Gameplay Tips for Beginners
Lineage2 Revolution s Gameplay Tips for Beginners Tip 1. Complete your Daily Quests, Weekly Quests, and Quest Scrolls! One of the key ways to level up your character is to complete quests. While working
More informationIMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE
STOP! This Rules Reference Guide does not teach players how to play the game. Players should first read the Learn to Play booklet, then use this Rules Reference Guide as needed when playing the game. INTRODUCTION
More informationCoop Design for an Open World. David G. Bowring
Coop Design for an Open World David G. Bowring David Bowring Gameplay Designer for Saints Row 2 COOP systems design Mission design Level design and scripting Volition Inc Saint s Row 2(XBOX360/PS3/PC)
More informationWARHAMMER LEGENDARY BATTLES
WARHAMMER LEGENDARY BATTLES Welcome Most games of Warhammer are two player games between armies with equal points values of anywhere from 500 to 3000 points. However, while games like these are great fun,
More informationpla<orm-style game which you can later add your own levels, powers and characters to. Feel free to improve on my art
SETTING THINGS UP Card 1 of 8 1 These are the Advanced Scratch Sushi Cards, and in them you ll be making a pla
More informationCONTENTS. 1. Number of Players. 2. General. 3. Ending the Game. FF-TCG Comprehensive Rules ver.1.0 Last Update: 22/11/2017
FF-TCG Comprehensive Rules ver.1.0 Last Update: 22/11/2017 CONTENTS 1. Number of Players 1.1. This document covers comprehensive rules for the FINAL FANTASY Trading Card Game. The game is played by two
More informationInterface in Games. UNM Spring Topics in Game Development ECE 495/595; CS 491/591
Interface in Games Topics in Game Development UNM Spring 2008 ECE 495/595; CS 491/591 User Interface (UI) is: The connection between game & player How player receives information How player takes action
More informationDARK EGYPT Hints, Tips & Tricks
DARK EGYPT Hints, Tips & Tricks Introduction I have created this PDF in order for you to get the maximum benefits and use from your copy of the Dark Egypt. During the creation of the pack I came across
More informationStory Platforms. A 3d Print and play tabletop game system
Story Platforms A 3d Print and play tabletop game system What's needed? 1 Platform per player 4 CPR Dice per player 2 six sided die per player 1 deck of 50 Story Platform Cards 10 Hit Point markers per
More informationWhile there are lots of different kinds of pitches, there are two that are especially useful for young designers:
Pitching Your Game Ideas Think you ve got a great idea for the next console blockbuster? Or the next mobile hit that will take the app store by storm? Maybe you ve got an innovative idea for a game that
More informationCylinder of Zion. Design by Bart Vossen (100932) LD1 3D Level Design, Documentation version 1.0
Cylinder of Zion Documentation version 1.0 Version 1.0 The document was finalized, checking and fixing minor errors. Version 0.4 The research section was added, the iterations section was finished and
More information3D Modelling and Animation (F21MA) Flex Project Professor Mike Chantler. Drew Forster Ulysse Vaussy
Professor Mike Chantler 062446228 085167164 3D Modelling and Animation (F21MA) Professor Mike Chantler Part 1: Group Report 2 2009 Executive Summary In their very first game; two robots, Bip and Bobot,
More informationWORMHOLES. a game of starship tactics for the piecepack. The Story. Summary. Setup
WORMHOLES a game of starship tactics for the piecepack by Marty Hale-Evans (marty@martynet.org) and Ron Hale-Evans (rwhe@ludism.org) [version 0.6, 2001-10-01] 2 players Approx. 20 minutes The Story In
More informationCISC 1600, Lab 2.2: More games in Scratch
CISC 1600, Lab 2.2: More games in Scratch Prof Michael Mandel Introduction Today we will be starting to make a game in Scratch, which ultimately will become your submission for Project 3. This lab contains
More informationThe Halls of Durrag-Dol
The Halls of Durrag-Dol N E K A V S H A Group Quest This Quest can be played as a single adventure or as part of a campaign. The Halls of Durrag-Dol In the First War, Dimrond-a-Durrag, Earl King of Clan
More informationSATURDAY APRIL :30AM 5:00PM
SATURDAY APRIL 20 ------------------ 8:30AM 5:00PM 7:00PM 2:00AM ------------------ 9:00AM 5:00PM MALIFAUX STORY ENCOUNTER TOURNAMENT Do not lose this packet! It contains all necessary missions and results
More informationCOCA-I Best Of Show Camp Program: The Camp No Worries Monkey Hunt!
COCA-I Best Of Show Camp Program: The Camp No Worries Monkey Hunt! Description of activity: Possibly the largest pitfall of a full-camp scavenger hunt is its timing and coordination. Scavenger hunt stations
More informationWelcome to the Break Time Help File.
HELP FILE Welcome to the Break Time Help File. This help file contains instructions for the following games: Memory Loops Genius Move Neko Puzzle 5 Spots II Shape Solitaire Click on the game title on the
More informationContents. Scrolls...9. Standard attacks Combos...14
User Manual Epilepsy Warning Certain individuals have a condition which may cause them to experience epileptic fits and which could also include loss of consciousness, particularly when exposed to certain
More informationBOLT ACTION DOUBLES: WORLD AT WAR
FRIDAY :: MARCH 24 8:00 AM 6:00 PM BOLT ACTION DOUBLES: WORLD AT WAR Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament.
More informationO M N I V E R S E GAMES. Welcome to Omniverse, your home for more than 15 top virtual reality titles, optimized for commercial gameplay on the Omni.
O M N I V E R S E Welcome to Omniverse, your home for more than 15 top virtual reality titles, optimized for commercial gameplay on the Omni. Omniverse is Virtuix s proprietary content delivery and arcade
More informationKUNG CHI. By Stone Mage Games RULES. Sample file
KUNG CHI By Stone Mage Games RULES There are 15 Chi Markers per player, a 4 sided die, 15 Scroll Skrypt cards, 15 Sword Skrypt cards, and 15 Army cards. GAME COMPONENTS GAME SETUP The object of Kung Chi
More information