Quasar PRESENT FIRST SURVIVAL MMORPG SHOOTER WITH SOUL OF OLDSCHOOL GAMEPLAY WHITEPAPER V0.1

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1 Quasar PRESENT FIRST SURVIVAL MMORPG SHOOTER WITH SOUL OF OLDSCHOOL GAMEPLAY WHITEPAPER V

2 CONTENT INTRODUCTION... 2 ZERA... 4 PLAYER EDITION. DAO. AI Visuals... 7 CHARACTER... 8 PERFORMANCE... 9 AI... 9 QUASAR TOKEN ROADMAP HOW WE MAKE IT POSSIBLE? TEAM LINKS

3 INTRODUCTION 7 billion people living on the planet today are citizens of 258 countries. These 7 billion people speak about 5-6 thousand languages, And these 7 billion people communicate, cooperate and coexist. And only in games people can communicate with each other despite being part of different nations and speaking different languages. There are 1.8 billion gamers in the world and PC gaming started to dominate the market. Every gamer has a different opinion about consoles and PC's. According to ESA studies - 62% of gamers prefer to game on PC. Especially shooter games are mostly popular on PC because of traditional controls with mouse for aiming and keybord for moving. Looking upon these facts, platform for our game was chosen without any doubts. First goal is to create a game where people can get to the different aspects of the game play and switch to other without any looses in gaming experience. We position our game as RPG shooter, at moment we can t find any competitor to our genre, our game content include open world experience, pvp and pve gameplay. Second important goal is to bring game to e-sports arena, beside pve and open world, pvp aspect of the game will have different balance for players abilities, weapon damage and gaming obstacles. Balancing pvp and pve aspect of the game at same time is hard and useless work, so we separate these aspects of the game. Professional pvp league that will include different game types at moment is under NDA to save interest of early investors. Professional PvP league will have same balance as Quick matches in pvp. 2

4 EXPERIMENTAL PROJECT. As an innovation-focused studio, we work on AI and its implementation it to the game. So far we achieved big progress in this sphere and are ready to present our innovation in a ZERA game. Bringing survival aspect to the game was our priority, when players wish to spend time outside of pvp battles and want to explore the ZERA world to learn story of its world, it won t be easy, beside main towns and small villages only protection that player can expect is its only himself. When player leaves the town he can lose everything he got, so better leave all unnecessary items in your stash in nearest city, all stashes are connected between cities. Hardcore aspect of the game is important to bring back old good memories to new gamers, and on horizon of nowadays casual games ZERA will take best spot under the spotlights. Main goal of our project is to create survival shooter game that will involve different hardcore game modes and give players opportunity to choose their next steps 3

5 ZERA Project ZERA is a survival MMORPG shooter that includes «free play open world», «Player versus environment (dungeon zones)», «Player versus Player(e-Sports)». The game takes place on island archipelago. Due to unknown circumstances people on islands do not communicate with the outside world, and the governments of the countries notice changes in the radiation background in this zone. Of particular concern is the absence of communication with the nuclear power plant. International organizations decide to send various groups, including troops, to collect data on what happened. Marauders and treasure seekers head there as well. City prototype is Volgodonsk Experimental game was secretly developed for last 2 years and finally we are ready to present it to community. We want to make this game not only commercially successful but also fun to play for our fellow players, casual or hardcore, professional gamers or not, we want everyone to have fun in it. E-sport arena: is our main goal to hit during summer 2018! Recognition among experienced players in the e-sports arena will be a sign that our sleepless nights were worth it. Project ZERA Survival open world MMORPG with different types of gameplay: «Free play», «Player Versus Environment», «Player Versus Player». Old school hardcore (if you are killed by other player in the open world you lose all items that you have with you at the moment) We heard you liked Ultima Online? We too! Project ZERA was created using Unreal Engine, which represents high graphics standards and performance of AAA projects. Including SpatialOS platform. 3 different game modes: Dungeon zone (Player versus Environment) COOP with your friends. We were inspired by such games as: left 4 dead, Warcraft mythic+, Destiny. Solo and team rating. Battleground zone (Player versus Player (FFA mode, team battle mode). E-sports (fair play and rating). We were inspired by such 4

6 games as: Battlefield, PUBG, DayZ. FFA / free play & open world (quest s, world discover, collecting). Features: Using AI to balance the game. Game affected by community decisions. Wide game customization including UI, characters, weapons, items, vehicles. Enroviment zone changes, like custom houses edited by players will be added later. Dynamic living world that has its own history, interesting for research. Session gameplay (fast battles starting from scratch) and the possibility of character growth without burdening routine. Monetization does not affect the game. Easy to play. Different factions, animals, monsters and anomalies, quests and zones, and of course "BIG BAGS OF LOOT"! 5

7 PLAYER EDITION. DAO. AI. We know that no matter how much time and opportunities any studio has, the community will always have much more. Therefore, we are the first studio that will encourage the development and editing of the game directly by players. Any participant of community can suggest a model / quest / game mechanic / some kind of game improvement, improvement will be tested by the community and added to the game, authors of new content will receive a reward (analogue of outsourcing). We introduce this to involve community in game development. All changes in the game will presented to community and followed by open voting. Decentralization of solutions will allow us to avoid actions that will cause dissatisfaction. CrowdDev Any participant of community can suggest a model / quest / game mechanic / some kind of game improvement, it will be tested by the community and added to the game, authors of new content will receive a reward (analogue of outsourcing). We introduce this to involve community in the game development. 6

8 Visuals The game is created on engine which provide the highest class (AAA) - Unreal Engine. With help of engine, the studio has truly limitless capabilities and a full set of tools to create delightful visual aspects of the game. 7

9 CHARACTER We present wide opportunities to customize your character. You can choose appearance, colors of equipment and accessories. Our task was to create maximum connection between the player and his Avatar. High quality textures, high polygonal geometry, high quality animation was set as our goal and we are moving in this direction. 8

10 PERFORMANCE We are gamers, so we know how important performance is in competitive aspect of the game. We do not have problems with developing AAA project, we are optimizing our game on every stage putting a lot of time and effort, that s why we using UnrealEngine. We will provide you a game with high performance. We won t be some forever early accesses overhyped game with low optimization level, if you know what we mean! AI We are first in the industry to use Artificial Intelligence to develope the game. Artificial intelligence has much more capabilities than any human being. AI help us with the balancing aspects of the game, models, mechanics, based on the collected data. For example, the ratio of kills to shots, damage inflicted and hits among weapons, to identify weakest or most powerful weapons and their optimization. 9

11 QUASAR TOKEN Quasar Token token of Zera game developers. Our game studio offers investors to participate in a project in various ways - advertising, financial support, direct assistance in game development, for all kind of activities you can receive QSR Token. Quasar Token presents company shares, fixes the rights of its owners to receive part of the profit in the form of dividends. Shares holders can participate in project management. QSR Token is meant not only for ZerA game. All subsequent projects will use QSR token. All unused tokens will be burned. All financial statements will be available to investors (tokens holders). 20% of profits go to buyback token from the market and later get burned 60% of profits go to direct dividends in using a smart contract 20% of profit goes to the development of the project Token is company share, but it can also be used as a means of payment in our project (game store, copy of the game, services) and provides access to unique content, for example special transport like little bird and unique camouflage. 10

12 11

13 TOKEN TOTAL SUPPLY CIRCULATION SUPPLY MAX ICO ALLOCATION 4,000,000 1ETH = 600 QSR 1BTC =15.000QSR 1QSR =0.50 cents 12

14 ROADMAP 11/2017 PROJECT ANNOUNCMENT BUSINESS PLAN 11/2017 QSR ICO START IN 5 STAGES 11/2017 QSR TOKENS DRAW FOR BOUNTIES, SUPPORTERS 12/2017 QSR TOKEN PUBLISHING ON EXCHANGES 12/2017 CLOSED BETA TEST FOR INTERESTED TOKEN HOLDERS (NDA BETA TEST) 01-02/2018 OPEN BETA, START OF PRE-ORDERS 03/2018 GAME RELEASEON STEAM AND PHYSICAL COPIES. 13

15 HOW WE MAKE IT POSSIBLE? Project transparency and decision making Largest token holders, will be selected to enter the board of directors and ensure transparency of the project's operation. Decisions about the project will be done by majority vote. 5 initial participants, 5 token holders (directors), 1 vote will be in the form of a smart contract for voting (by shareholders). Why we do not invite outside "experts"? As we could see, every expert or authority can be bribed, so we think that it's simply impossible to have a better solution than to invite directly interested people, people outside of QSR team. in the success of project. Why ICO format and blockchain? Attraction of attention, advertising A more interesting and transparent way to attract investments Earlier listing of a company on stock exchange not need to buy shares of oil companies to buy gasoline. How long has development been going on? 19 months 14

16 What has been done already? Stage of project? Friends and Family Alpha stage has been done. We are preparing for public alpha and switch to beta version. Content is complete on 80%. Maps and landscape, cities, interface, objects, mechanics, weapons, characters, primary factions and quests. Is the primary gameplay ready? Yes, the main aspects of the game are finished and available, available content is being reviewed and tested, servers are being debugged. How much is already invested in the project? $ When is Steam release? Steam release will be after the end of open beta test, approximately 03/

17 Will there be more game content presented before release? Yes, we will gradually publish new game materials to warm up interest. Next to release we will provide cinematic teaser and gameplay video. Follow our social network to find more about it. What will happen if the ICO goals are not met? All unused tokens will be burned, and the project will continue roadmap anyway, since we can continue our project even if ICO completely fails. How profit will be generated? Income part of the project: Project revenues will consist of: Game copies sale on digital distribution websites: 10$ 20$ 50$ DLC: 10 $ 20 $ Items and services in the gamestore: ($ 5, $ 10, $ 15) Market won t bring imbalance to the game and will not affect the gameplay. Game will have Steam Market What are the goals of the project for sold copies? We hope to sell 500,000 copies of the game (average selling of $ 12) and 50,000 (average selling of 7 $) services and items in stores in the first year. 16

18 Where will money flow? Expenditure part of the project Advertisements, twitch/youtube promotion, promo competitions Localization Studio office E-sport tournaments Community support Market making We are looking for new and talented 3d-artist and AIenthusiast programmers 17

19 TEAM Atanas Wouters CEO/Game Designer Big fan of ultima online and Fallout game series. I believe our game is something more than just a timespender. Stojan Dubois FX Artist/World Environment, Artists/Concept artist I made mistake 7 years ago and I keep doing it Arsène Beckers Software Engineer,Ui / Front-end developer Spoiler alert! My ex-wife is a first boss that you will meet. Yes, I'm still stalking her Instagram. 18

20 Stanislas Wuyts Graphic/Video/Ui Designer/3d Modeler "Some painters transform the sun into a yellow spot, others transform a yellow spot into the sun" - This is not my quote, but you will see sun in this game not a yellow spot! Rene Denis Community Specialist / Advertisement and Marketing. Pink hair, don't care. But for some reason people actualy do Quasar Team We gathered a big family for this 2 years. We got professional AI Developers/Animators/Character Artists/World Environment Artists/Sound Supervisor/Network Engineers and many more! 19

21 LINKS Official web-page. Bitcoin talk ANN THREAD Bitcoin talk BOUNTY THREAD Telegram Twitter 20

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