BLACK BOX WHITE BOX. designing flexible high tech learning spaces. Kristin Antelman Maurice York NCSU Libraries

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1 BLACK BOX WHITE BOX designing flexible high tech learning spaces Kristin Antelman Maurice York NCSU Libraries

2 context

3 James B. Hunt Jr. Library NC State University, Centennial Campus Engineering, Computer Science, Textiles Corporate Affiliates Signature building for the university Technology Incubator and High Tech library

4

5

6

7 RAIN GARDEN

8

9

10 Technology Vision Make emerging technologies available to the entire NC State community Provide diverse, technology-rich learning spaces Empower users to engage actively and creatively Provide technologies that are open, integrated, and accessible

11

12 corporate academic

13 competitive advantage

14 technology incubator

15 new modes of learning participatory learning content creation collaboration customization mobility interactive technologies

16 new modes of learning participatory learning content creation collaboration customization mobility interactive technologies

17 future of library spaces

18 future of library spaces

19 future of library technology

20 future of library technology

21

22 Advanced Computing Spaces & Infrastructure

23 Advanced Computing Spaces & Infrastructure Core Focus Areas: Graphics intensive applications Large-scale display Interactive computing Communications and collaboration Preparing highly skilled NC State Grads Piloting & developing new technologies

24 Large-Scale Interactive Display Spaces Immersion Theater, Game Lab

25 Large-Scale Interactive Display Spaces Immersion Theater, Game Lab Game research Simulation & Visualization Presentation Data analysis and problem solving

26 Black box / White box Spaces Teaching & Viz Lab, Creativity Studio

27 Black box / White box Spaces Teaching & Viz Lab, Creativity Studio Teaching and research Technology R&D Virtual environments Active collaboration

28 1. Develop a Narrative

29

30 D.H. Hill Library

31 D.H. Hill Library printers lending devices video conferencing staff machines laptops digital signage staff machines book scanner POE web cam multitouch computers multimedia production server room presentation web-only staff practice thin clients machines room standard desktops map scanner

32 Hunt Library

33 Hunt Library visualization and innovation staff computing media production engagement & community display technology-rich learning spaces server room & AV/media hub classroom technology

34 Hunt Technology Use Cases Engineering Bioengineering Mechanical & Aerospace Materials Science Nuclear Engineering Fluid mechanics Thermodynamics 3D modeling CAD Mathematics Equations Friday Institute Film ROTC Battlefield simulation Command/Control Computer Science Simulation methods Computational engineering Data structures Parallel computing Game Design and AI Centennial Partners Social Sciences Census & Population data GIS, Mapping Business Analytics Big Data Design Hi-Res Digital Imagery Digital Content Creation Digital Animation Modeling CAD Landscape Architecture Game Design Institute for Advanced Analytics Textiles Textiles Engineering Crime lab forensics Fashion development Computer integrated manufacturing Polymer Science Hard Sciences Scientific & research data Chemistry & BioChem Vet Med Marine & Atmospheric Weather modeling Ocean currents Physics simulations Protein Modeling Star formation

35

36 2. Find the Right Metaphor (no one has seen it before... or have they?)

37 Black Box Theater

38 3. Find Models (somebody else s idea...)

39 Office / Commercial

40 Office / Commercial PRINCIPLES Flexible Reconfigurable Move on the fly Store when not in use

41 Academic University of Sussex, Creativity Lab

42 Academic PRINCIPLES Hard and soft dividers Project on walls Open rack ceilings White board everywhere Multi-color lighting University of Sussex, Creativity Lab

43 Studio University of Washington, dxarts

44 Studio PRINCIPLES Open Utilitarian Functional University of Washington, dxarts

45 Viz / Research Lab RENCI Social Computing Room Harvard Viz Center

46 Viz / Research Lab RENCI Social Computing Room PRINCIPLES Immersive panoramas Social collaboration Reconfigurable seating Harvard Viz Center

47 Control Room / Simulation

48 Control Room / Simulation PRINCIPLES Large-scale visuals Multi-source display Textual and visual data

49 4. Prepare to Advocate...and draw pictures (if you don t, no one else will)

50 Early Floorplans (iphone capture) BEFORE Lots of clutter Tight placement of rooms AFTER Combine rooms Move doors, open space

51 Next design iteration...things change (another iphone capture) Teaching & Viz Creativity

52 Focus on infrastructure...

53 Focus on infrastructure... Access flooring for entire floor Open grid ceiling in black box rooms

54 ...and remember the big picture...

55 ...and remember the big picture...

56 BLACK BOX WHITE BOX Teaching & Visualization Lab Creativity Studio

57 Teaching and Visualization Lab

58 Teaching and Visualization Lab Flexible classroom for hands-on, computer-rich interactive learning Large-scale HD visualization & simulation Immersive interactive computing & gaming research Decision theater for big data analytics Comparative & "social computing" Remote collaboration

59

60 Creativity Studio

61 Creativity Studio Flexible classroom for hands-on interactive learning Brainstorming Simulated physical or digital environments Gallery and product review space Remote collaboration, capture, and engagement Green screen and motion capture

62 Creativity Studio

63 Creativity Studio white box design revolving walls sliding screens write-on surfaces curtain track and panels portable seating theater lighting kit real-time capture and broadcast green screen movable projectors surround sound

64 Creativity Studio

65 Start to fill the white box...

66 ...and be prepared for questions

67 ...and be prepared for questions how do you build that? what technology is that? how does that work?

68

69 5. Design Services and Support

70 Proof of Concept Faculty Projects Big Data Harvester and Business Analytics College of Management Interaction Design & Large-scale graphics rendering College of Design Game Design, Game AI & HCI Computer Science, Electrical & Computer Engineering, Design Thunderstorm Simulations, GIS Visualization Marine, Earth, and Atmospheric Sciences Virtual Recreation: St. Paul s Cathedral, c.1660 Department of English

71

72

73

74

75 Two (of many!) lessons learned...

76 Flexibility is a principle, not a rule

77 Prepare to be surprised

78 Prepare to be surprised... and adapt

79 learningspacetoolkit.org

80 Thank you

81 Thank you questions?

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