Mastering Math Facts with Card Games!
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1 Mastering Math Facts with Card Games! Joan A. Cotter, Ph.D. Sioux Empire Christian Home Educators Homeschool Conference Sioux Falls, SD Saturday, May 2, :30 a.m. 12:30 p.m.
2 Number Sense Some considerations to keep in mind when helping young children learn about numbers are: recognizing quantities, visualizing quantities, and naming quantities.
3 Grouping in 5s Just as our fingers group in 5s, our brains require grouping in fives to recognize and visualize quantities.
4 Number Sense Games v Cards in Order
5 Finger Cards in Order *
6 Bead Cards in Order
7 Number Sense Games v Cards in Order v Memory
8 Memory
9 Memory
10 Memory with Different Sets
11 Number Sense Games v Cards in Order v Memory v Matching Numbers
12 Matching Numbers to Fingers 5" 1" 10"
13 Matching Fingers to Numbers 9" 1" 10" 4" 6" 2" 3" 7" 8" 5"
14 Addition Games
15 Adding =
16 Adding = 10
17 Addition Games v Go to the Dump
18 Go to the Dump Purpose: To learn and master the facts that total 10:!!1 + 9!!!2 + 8!!!3 + 7!!!4 + 6!!!5 + 5!
19 Addition Games v Go to the Dump v Addition War
20 Addition War Purpose: To give the players practice in adding two numbers. Goal: To collect all the cards from the other player.
21 Addition War is 12 and is
22 Addition War For a simpler game, only use the numbers 1 to 5, or 1 to 6. For concentrating on more difficult facts, use cards 4 to 9 or 5 to 9.
23 Addition Games v Go to the Dump v Addition War v Rows & Columns
24 Rows and Columns Purpose: To give the players practice in adding up to fifteen. Goal: To collect the most cards in rows or columns that add up to fifteen.
25 Rows and Columns
26 Rows and Columns
27 Addition Games v Go to the Dump v Addition War v Rows & Columns v Corners
28 Corners Purpose: To practice the facts that total 5, 10, 15, and 20. To practice mental math.
29 Corners Scoring is done mentally
30 Mental Addition = =
31 Corners Rules: Match the colors. To score, sum must equal 5, 10, 15 or 20. Play on the last card played, or play to any Corner (all sides must match as above).
32 Corners
33 Corners
34 Corners
35 Corners
36 Corners
37 Corners
38 Corners
39 Corners
40 Corners
41 Corners
42 Corners *
43 Corners Players learn the facts that total 5, 10, 15, and 20. Working in the 100s gives the players a better understanding of larger quantities. Each player benefits from doing accumulative scoring. Twenty variations of the game are available.
44 Addition Games v Go to the Dump v Rows & Columns v Addition War v Corners v Top and Bottom Corners
45 Top and Bottom Corners Purpose: To practice scoring for positive and negative numbers.
46 Top and Bottom Corners Rules: Sum must equal 5, 10, 15 or 20. Tops and bottoms are positive numbers; sides are negative numbers Corners will create both positive and negative numbers. Final result will vary depending on values.
47 Addition Games v Go to the Dump v Rows & Columns v Addition War v Corners v Top and Bottom Corners v Short Chain Solitaire
48 Short Chain Solitaire Purpose: To provide reinforcement of addition facts. Goal: To build the following four columns:
49 Short Chain Solitaire Purpose: To provide reinforcement of addition facts. Goal: To build the following four columns:
50 Short Chain Solitaire Chain is composed of links. Each link (after the first two) is formed by adding the previous two numbers, while disregarding the the tens place
51 Short Chain Solitaire Chain is composed of links. Each link (after the first two) is formed by adding the previous two numbers, while disregarding the the tens place
52 Short Chain Solitaire Chain is composed of links. Each link (after the first two) is formed by adding the previous two numbers, while disregarding the the tens place
53 Short Chain Solitaire Chain is composed of links. Each link (after the first two) is formed by adding the previous two numbers, while disregarding the the tens place
54 Short Chain Solitaire Chain is composed of links. Each link (after the first two) is formed by adding the previous two numbers, while disregarding the the tens place
55 Short Chain Solitaire Chain is composed of links. Each link (after the first two) is formed by adding the previous two numbers, while disregarding the the tens place
56 Short Chain Solitaire Chain is composed of links. Each link (after the first two) is formed by adding the previous two numbers, while disregarding the the tens place
57 Short Chain Solitaire Chain is composed of links. Each link (after the first two) is formed by adding the previous two numbers, while disregarding the the tens place
58 Short Chain Solitaire
59 Short Chain Solitaire
60 Short Chain Solitaire
61 Short Chain Solitaire
62 Short Chain Solitaire
63 Short Chain Solitaire *
64 Chain Games 97 of the 100 addition facts are used. Only 0 + 0, and are omitted. Cannot be won if an error is made. Using some strategy, a player can win about three-fourths of the time. Several players can work together to win. Nine variations available. Best of all, these Chain Solitaire games provide hours of fun.
65 Money Games v Make 16 Cents
66 Make 16 Cents Purpose: To practice finding the correct coins to form 16 cents. Goal: To collect the most cards.
67 Make 16 Cents
68 Make 16 Cents
69 Money Games v Make 16 Cents v Race to the Amount
70 Race to the Amount Purpose: To practice making an amount quickly using as few coins as possible. Goal: To have the most points. One point is awarded to the first player to make the amount correctly.
71 Race to the Amount 46
72 Clock Games v O Clock Memory
73 O Clock Memory Purpose: To learn to read the clock in the o clock position. Goal: To collect the most pairs.
74 O Clock Memory
75 Clock Games v O Clock Memory v Place the Minute
76 Placing the Minute Card Purpose: To gain confidence in placing the minute cards around the clock. Goal: To be the first player to complete the clock.
77 Placing the Minute Card :55 :35
78 Placing the Minute Card :55 :35
79 Multiplication Games
80 Skip Counting Patterns Twos
81 Skip Counting Patterns Fours
82 Skip Counting Patterns Sixes and Eights
83 Skip Counting Patterns Sixes and Eights
84 Skip Counting Patterns Nines
85 Skip Counting Patterns Threes
86 Skip Counting Patterns Threes
87 Skip Counting Patterns Threes
88 Skip Counting Patterns Threes
89 Skip Counting Patterns Threes
90 Skip Counting Patterns Sevens
91 Skip Counting Patterns Sevens
92 Skip Counting Patterns Sevens
93 Skip Counting Patterns Sevens
94 Multiplication Games v Mystery Multiplication Card
95 Mystery Multiplication Card What s missing?
96 Mystery Multiplication Card
97 Multiplication Games v Mystery Multiplication Card v Multiples Memory
98 Multiples Memory Purpose: To help the players learn the multiples patterns. Goal: To be the first player to collect all ten cards of a multiple in order.
99 Multiples Memory The 7s envelope contains 10 cards, each with one of the numbers listed.
100 Multiples Memory The 8s envelope contains 10 cards, each with one of the numbers listed.
101 Multiples Memory
102 Multiples Memory 14
103 Multiples Memory
104 Multiples Memory
105 Multiples Memory 40
106 Multiples Memory
107 Multiples Memory
108 Multiples Memory 8
109 Multiples Memory
110 Multiples Memory
111 Multiples Memory 8
112 Multiples Memory 8
113 Multiples Memory 56 8
114 Multiples Memory 8
115 Multiples Memory 8
116 Multiples Memory 7 8
117 Multiples Memory 8 7
118 Multiples Memory
119 Multiples Memory
120 Multiples Memory
121 Multiples Memory *
122 Multiples Memory
123 Multiplication Games v Mystery Multiplication Card v Multiples Memory v Multiplication Memory
124 Multiplication Memory Purpose: To help the players master the multiplication facts. Goal: To collect the most cards by matching the multiplier with the product.
125 Multiplication Memory 3 = 15
126 Multiplication Memory 3 5 = 15 3 taken 5 times equals 15.
127 Multiplication Games v Mystery Multiplication Card v Multiples Memory v Multiplication Memory v Multi-Fun
128 Multi-Fun Purpose: To recognize multiples. Goal: To have the highest score by placing the most cards in the multiplication table.
129 Multi-Fun Rules: Each player draws six cards from the stock, then replaces cards used, keeping six cards in hand. Lay as many cards as possible in the proper spaces in either a row or column. Only one row or column can be used during a turn. One point is awarded for each card played. Use tally marks to keep score.
130 Multi-Fun
131 Multi-Fun
132 Multi-Fun lll
133 Multi-Fun lll
134 Short Multiplication Chart
135 Short Multiplication Chart 6 6 = 36
136 Short Multiplication Chart 4 8 = 32
137 Short Multiplication Chart 7 9 = 63
138 Memorizing Math Percentage Recall Immediately After 1 day After 4 wks Rote Concept Math needs to be taught so 95% is understood and only 5% memorized. Richard Skemp major pioneer in Mathematics Education who first integrated the disciplines of mathematics, education and psychology
139 Fraction Chart
140 Fraction Chart How many fourths in a whole?
141 Fraction Chart How many fourths in a whole? How many sixths?
142 Fraction Games v Concentrating on One
143 Concentrating on One Purpose: To realize and understand that two halves, three thirds, four fourths, and so on, equal one.
144 Concentrating on One 3 5
145 Concentrating on One 3 5
146 Fraction Games v Concentrating on One v Fraction War
147 Partial Fraction Chart
148 Partial Fraction Chart
149 Fraction War Purpose: To provide practice in comparing two fractions from the 1s, halves, fourths, and eighths, the fractions needed for reading a ruler.
150 Fraction War
151 Why Games Games Math = Books Reading Games provide interesting repetition needed for automatic responses. Games provide instant feedback. More importantly, games provide an application for the new information!
152 Mastering Math Facts with Card Games! Joan A. Cotter, Ph.D. Sioux Empire Christian Home Educators Homeschool Conference Sioux Falls, SD Saturday, May 2, :30 a.m. 12:30 p.m.
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