Let s Make. Math Fun. Volume 19 January/February Dice Challenges. Telling the Time. Printable Games. Mastering Multiplication.

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1 Let s Make Volume 19 January/February 2013 Math Fun Dice Challenges Printable Games Telling the Time Mastering Multiplication Bingo Math Fun Help Them to Fall in Love with Math

2 THE LET S MAKE MATH FUN MAGAZINE is brought to you by Making Math More Fun at Math Board Games at Games 4 Learning at and Copyright 2013 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the subscriber only. Graphics KPM Doodles Graphics Factory Digital Swirls Creations Teresa Evans 2

3 Welcome to the January, February Edition of Let s Make Math Fun. It has been a while since the last edition as I have been focused on other things but it was exciting to once again be creating a new magazine for subscribers. In this issue, I have shared some strategies that can help kids to master multiplication and I ve included some printable math board games that they can use to practice these strategies. Valentine s Day is getting closer so I have a few ideas for math games that you can use in the lead up to Valentine s Day or on the day itself. There is also a printable Valentine s Heart Battleship game that may bring back childhood memories of playing the traditional Battleship game. The very versatile Bingo is also included with many different versions that you can use and there are more games included to motivate and stimulate kids in math! Thanks for being a subscriber! I hope you and the kids enjoy this issue s games and activities! Teresa 2013 Teresa Evans 3

4 Mastering Multiplication Facts Teaching children multiplication facts can drive you mad! I know this because I have often felt frustrated that kids just haven t picked up mastery of these facts like I would have liked them to! But over the years, I have found lots of great ways to help kids master these basic facts. When children are first learning their basic times tables it does help to introduce them to strategies. The strategies can be an intermediate step between not knowing the facts and developing the instant recall that you would like them the have. Strategies are valuable for many reasons. If students don t know the answer to a fact, e.g. 6x3, they can use the strategy to work out the answer. (Double 6 and add another 6 is a good strategy for x3.) But this isn t the only advantage of using strategies. Teaching students strategies helps them to recognize the value of using strategies to help with calculations in math. This refers to not only basic calculations but also more complex calculations. If a student has to calculate , they could use pen and paper to work it out or they might recognize that this can be a simple calculation if they use a simple strategy to help them. Adding 98 to a number isn t easy to do but adding 100 to a number is. If the child recognizes that 98 is only 2 less than 100, they could mentally add 100 to 356 and then take 2 from this to get the correct answer. The more they use strategies, the more likely they are to recognize when to use them and the more likely they will be to develop their own strategies to help themselves. On the following page there are some basic strategies that you can use to help students to calculate multiplication facts for x2, x10, x5 and x9. After this you will find some printable games for these areas of multiplication. The next edition will include strategies and games for other multiplication facts Teresa Evans 4

5 Multiplication Strategies for x2, x10, x5 and x9 When introducing these to students, I prefer to let them work out the strategy for themselves rather than me telling them the strategy. If you ask students how they might work out the answers to this set of facts, e.g. 6x5, 8x5, 3x5, 9x5, they may work out the strategy for themselves or they might suggest a different strategy. If possible let them discover the strategy for themselves rather than telling them the strategy, X2 and 2x Doubles Multiplying by 2 means doubling the number. Students who know their doubles facts can easily multiply by 2. e.g. 2x5 and 5x2 is double 5 or 5+5 X10 and 10x Add 0 To multiply by 10, you add 0 to the number. e.g. 7x10 and 10x7 is 7 with 0 added to it - 70 X5 and 5x X9 and 9x Times 10 Then Half It To multiply by 5 you can multiply by 10 then half the answer. e.g. 8x5 and 5x8 is 8 tens (80) halved - 40 Write one less then take this from 9 for the ones To multiply by 9, take one from the number you are multiplying by and write this for the tens. Then take this number from 9 and write this for the ones. e.g. 7x9 and 9x7 Write 6 for the tens (one less than 7) and then take 6 from 9 which gives 3 and write this for the ones 63. There is also a clever finger trick for multiplying by 9. Children hold up both hands with palms facing out. To multiply a number by nine, put down the finger for the number that is being multiplied by 9, e.g. if doing 7x9, fold down the 7 th finger. The number of fingers to the left of the folded finger (6) tells you the tens digit and the number of fingers to the right (3) tells you the ones digit. The following pages contain 4 printable board games to practice multiplying by 2, 10, 5 and 9. Look out for more multiplication strategies and games in the next edition Teresa Evans 5

6 Four In A Row Multiply by a game for 2 players Need 2 Dice, Counters (each player uses a different color) Players take turns to throw 2 dice. The numbers on the dice are added together and then multiplied by 2, e.g. if a player rolls 6 and 3, they cover 18. (6+3=9 9x2=18) The player covers this number on the board and with one of their counters. If none of these numbers are uncovered, the player doesn t cover a number on this turn. The first player to cover a row of four vertically, horizontally or diagonally, is the winner Teresa Evans Learning 6

7 Going Fishing Multiply by 10 a game for 2-4 players Need Counters, 2 dice Each player puts a counter on the Start. Players take turns to roll 2 dice and add the numbers together. The player then multiplies this number by and moves to the space with this number, e.g. if a 60 player rolls 5 and 3, the player adds these together to get 8 and multiplies 8 by 10 to make 80. The player then moves to the next space with 80. The first player to reach the fish is the winner. The player must roll a total of 7 or 8 to move to the fish START Teresa Evans 7

8 Kitty Cat Covers Multiply by 5 Game a game for 2 players Need: Cat Cards All Cat Cards are placed face down beside the board. Players take turns to choose a Cat Card and cover two spaces on the board that multiply to the number on the card e.g. the card with 30 could cover 5 and 6. The card can be placed vertically or horizontally. A card cannot be placed on top of another card. If a player is unable to place their card the game ends and the other player is the winner Teresa Evans 8

9 Cat Cards for Kitty Cat Covers Cut out cards to play Teresa Evans 9

10 Busy Bees Bump Times Need: 2 dice and 20 counters per player each player uses a different color To Play: Players take turns to roll the 2 dice, add the numbers together and multiply this by 9. They then cover this number with one of their counters covering the large number on the bee. If that number is already covered by one of the other player s counters, you can bump that counter off and put one of your counters on it. If that number is covered by one of your counters, you can add another counter on top and then you have caught the bee. You can only bump if there is only one counter on the number. The game ends when all numbers have been covered. The winner is the one who has caught the most bees with 2 counters Teresa Evans 10

11 More Multiplication Games are available at Multiplication Board Games with Monkey Friends 15 Printable Multiplication Game Boards Tic Tac Toe Multiplication Facts Munching Monkey Multiplication Games 2013 Teresa Evans 11

12 Bingo Math Fun Bingo is a great game for getting kids excited about math practice! Everyone wants to be the winner so the motivation factor is high as children compete to be the first to fill their card or make a line. The obvious way to play is to use the game for number recognition for students who need to review recognizing basic numbers. But this game can also be used to practice many other math skills. You can either create Bingo cards for the kids or the kids can create their own Bingo cards. A good idea is to use a 3x3 grid. This allows the game to have more than one winner. One winner can be the first to complete a line of 3 across. One can be the first to create a line of 3 down. Another can be the first to create a diagonal line and then of course the ultimate winner will be the first to cover all numbers on their card. If children write their own card they can simply cross off the numbers as they are called or if the cards are to be reused, they cover the numbers with counters, seeds, beads or buttons. Outlined below are some of the different ways to use Bingo to practice math. Reading Numbers Practice number recognition by making Bingo cards with a selection of numbers just like in traditional Bingo where the number is called and then covered if the player has that number. Place Value Practice place value by making cards with a selection of about 20 numbers. Children can make their own cards by listing numbers to fit a certain criteria, e.g. you can tell them that they can use any odd numbers between 30 and 80. You then call out the expanded value of the number by either telling the number of 10s and 1s, e.g. 7 tens and 5 ones or by calling out This can be done with 2 digit numbers or 3 digit numbers Teresa Evans 12

13 Multiplication Facts Children can also practice multiplication facts with Bingo. The Bingo card is made with the answers to the multiplication facts that you want to practice. To practice multiplication by 7, you would use a selection of 7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, 84. The caller then calls out a fact, e.g. 3 X 7 and the children calculate the answer and cover it if they have it. Addition Facts Addition facts can also be practiced. For this game cards have a selection of numbers from 2 to 20 and then the caller gives appropriate facts, e.g , Subtraction and Division Facts You can also play Bingo with subtraction facts or division facts. Make Bingo cards with the numbers from 1 to 12 and then the caller calls out facts like 15 8 or Take Away from Another simple bingo game is review subtraction skills by playing a game where students subtract the number called from a set number. For example, you can play the game taking away the called number from 20. For this game, students would record any 9 numbers between 1 and 19. The caller would then randomly call numbers between 1 and 19 and student take away the number called from 20 and cover the result if they have this number. Fractions Bingo can also be used for calculating with fractions. Use the numbers from 1 12 and the caller calls out things like 1/3 of 9 or for a more advanced version 2/5 of 15. Time Bingo One of my favorite bingo games is Time Bingo. For this game, I have children record about 6 times in digital format. I tell them the criteria and let them choose their own times, e.g. I might tell them to write 6 times with :00, :15, :30, or :45 between 2:00 and 6:00. Instead of calling times, I show them times on a play clock. They then have to read the time on the clock and cover it if it is on their bingo card Teresa Evans 13

14 Printable Bingo Games The following pages contain bingo cards with the numbers from 1-9. You will see that each page contains 6 cards. Each one is a different color. The nine numbers on the card may contain a number that has been repeated. There are 24 cards altogether. These can be used for the following Bingo Games - Addition Bingo adding to Subtraction Bingo Subtraction up to Division Bingo Division up to Fraction Bingo Calculating fractions of whole numbers. The suggested equations for the caller are given on the following page. The caller can call equations from one column crossing off the equations as they are called. Children can cover the numbers as they are called using counters, buttons, beads or even candy Teresa Evans 14

15 Addition Bingo Subtraction Bingo Division Bingo Fraction Bingo ½ of /6 of ¼ of /3 of /5 of ½ of ¼ of /3 of ½ of ½ of /3 of /7 of ½ of /3 of /6 of /3 of /7 of /5 of ½ of /6 of ¼ of /5 of ½ of ¼ of /3 of Teresa Evans 15

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20 Dice Challenges In the last edition, we looked at a few different ways to use dice in the classroom for math games and math challenges. In response to that edition, I received an from one of my subscribers who wanted to share her favorite dice game with me. After reading Gillian s game I knew I had to share this game with you. I loved this game because it really makes kids think as it challenges them to create an addition equation with the given total. While they compete to get as close as possible to the total they also have to apply estimation skills and probability skills as they consider the possibility of the numbers that they want being rolled. Here are Gillian s instructions on how to play - Teacher rolls 3 dice. Students have to arrange them into a 3-digit number. Teacher repeats the rolling a total of 5 times, so students end up with five 3-digit numbers. Students are not allowed to change earlier numbers once the teacher has rolled the next set of dice. At the end the students have to add up the five numbers. (I do allow calculators for this step for my junior classes.) The nearest total to 2000 wins. The main aim however, is to get exactly 2000 and I award a prize for this. I usually part with prizes about once in forty or fifty games. I love the simplicity of this game easy to prepare and also easy to teach the game to the students. Variations Off course if the game doesn t suit the ability and skill level of your students, you could create your own variation that will suit. Here are a few that may be more appropriate. Roll 2 dice three times to create three, 2 digit numbers. Add them together. Aim to get as close as possible to 100. Roll 2 dice two times to create two, 2 digit numbers. Multiply them together and aim to get as close as possible to Roll 4 dice two times to create two, 4 digit numbers. Add them together and aim to get as close as possible to Teresa Evans 20

21 What s the Time? I came across this idea on Pinterest. It is a great way to develop identifying the time on clock faces and recording the time. Telling the time is a skill that some children develop easily but others seem to struggle. This activity has children make their own watch and then move around asking others to read the time on their watch. It s a fun way to practice reading clock faces and recording times. Each child creates their own watch with a card clock face and a strip of card to be a watch band. Each clock face has a different time on it. The clock face is glued onto the strip of card and the card ends are stapled or glued together to make a bracelet that children can wear on their wrist. Children then go around the class visiting each other and asking, What s my time? They record each other s times on a piece of paper writing the name and then the time that person is wearing. On the following page there are some clock faces that you can use. Following that there is a page of blank faces if you want the kids to choose their own time or you want to use times that aren t on the first page. Kids will love making their own watches and wearing them. The watch can also be decorated with crayons, markers or colored pencils Teresa Evans 21

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23 2013 Teresa Evans 23

24 Help Them to Fall in Love with Math! As Valentine s Day approaches, you can use this special day to motivate kids in math. Adding a few hearts to your math lessons in the name of Valentine s Day might be just what you need to make your math lessons more exciting and interesting! Here are a few ideas to get you started! Valentine s Battleship This game is based on the old favorite Battleships, a game for 2 players. It is a great game for teaching children to read coordinates. In the Valentine s Day version, you can use a grid of about 7x7 but you can use a larger grid if you choose. Each player will need a sheet with 2 grids one to mark their own hearts and one to mark the numbers they call. Label A-G long the bottom and 1-7 down the left side of both grids. Each player marks 4 hearts that cover 4 squares on their grid. Players take turns to try to find the opponent s hearts by calling out a grid coordinate, e.g. B4. They keep a record of what is called on the empty grid marking an X when they miss and coloring the square when they find part of a heart. Players put a X on their own grid when their opponent hits part of their heart. The first person to find all four of their opponent s hearts is the winner. A printable copy of this game is available on page 26. Valentine Buzz Buzz is a counting game that has been played by kids for ages. It can quickly become a Valentine s game just by changing the word buzz to a Valentine s word. You could use Valentine, Heart or Love. Start with multiples of seven being the banned numbers that have to be replaced by the buzz word Teresa Evans 24

25 To play the students go around the group counting in ones but when they get to the number seven, any multiple of seven or any number that contains a seven, they say the buzz word instead. If they don t they are out. So the counting should sound like this one, two, three, four, five, six, Valentine, eight, nine, ten, eleven, twelve, thirteen, Valentine, fifteen, sixteen, Valentine etc. Sounds easy but it does require concentration and also a good knowledge of multiples. You can make the game easier or harder by using a different banned number. Try using 5 for an easier game or use 8 or 9 for more difficult games. Hearts Equations This game can be played with different ability levels by choosing an equation that is suitable for the skill level of the students. To play this game, you draw an equation by replacing each digit and each symbol with a heart. You can use very simple equations for younger students, e.g. 7+9=16 or move complex equations for advanced students, e.g. 234x16=3744. This is what the above equations will look like = 1 6 would be x would be Once you have drawn the hearts for the equation the game is a bit like Hangman. The students now have 8 chances to give the digits and symbols for the equation. Every time they guess a correct digit or symbol, you write it in corresponding heart or hearts if it appears more than once in the equation. As the digits start to be filled in, they need to apply math skills to predict the other digits. The students have to fill the whole equation before they use up all of their 8 guesses. If you want, you can reduce the number of guesses that they are allowed Teresa Evans 25

26 Valentine s Hearts Battleship a game for 2 players Be the first to find your opponent s hearts! Each player needs one of these sheets. To begin each player draws 4 hearts that cover 4 squares on their top grid Players take turns to try to find the opponent s hearts by calling out a grid coordinate, e.g. B4. Keep a record of what is called on the empty grid marking an X when you miss and coloring the square when you find part of a heart. Put an X on your own grid when your opponent hits part of your heart. The first player to find all four of their opponent s hearts is the winner A B C D E F G A B C D E F G 2013 Teresa Evans 26

27 More Valentine s Math Fun is available at my TeachersPayTeachers Store. Valentine s Math Games, Puzzles and Brain Teasers 7 Printable Math Game Boards, 7 Math Puzzle Sheets and 12 Valentine s Math Brain Teasers Valentine s Math Game Freebie Valentines Math Puzzles Freebie Short Vowel Games and Activities Long Vowel Games and Activities 2013 Teresa Evans 27

28 Heads or Tails Math Game a game for a large group Here is a great math game for large groups so of course it is ideal as a classroom game. It can also be adapted to small groups or even used with an individual child if you prefer. The variation for using it with small groups or individuals is included on the next page. Heads or Tails is a fast paced game that can be used to develop a sense of probability while also using either addition, multiplication or number skills. There are a few different versions that can be played so you can choose the one that best suits the ability of your students. It is a simple game to organize and all that you require are a few dice. Addition of 2 Numbers The players all stand. The teachers rolls 2 dice and adds the numbers together. The total is given told to the players. It can also be recorded on the board for all to see if you like. Players now decide whether they think the total of the next roll will be higher or lower than this total. If they think it will be higher, they put both of their hands on their heads. If they think it will be lower, they put both hands on their tail (their bottom). The teacher then rolls the dice again and calls out the 2 numbers on the dice. The players quickly add the numbers and raise one hand when they have the total. The teachers choose the player who first raised their hand to give the answer. If they are correct, they are saved from being eliminated in this round. If the number is higher than the previous total, those who had their hands on their tail are eliminated and sit down. If it is lower than the previous total, those who had their hands on their heads sit down. The game continues with the new total compared to the previous total in each round. Continue playing until only one player remains. They will be the winner. One the next page there are a few different versions that you might like to try Teresa Evans 28

29 Addition of 3 Numbers This game is played in the same way but 3 dice are rolled and the totals added. Addition of 4 Numbers Play the game with 4 dice and have students add the four numbers each time. Multiply 2 Numbers In this version 2 dice are used. Instead of adding the 2 numbers, the players multiply the numbers on the dice. Multiply by... This game can be used to practice multiplication of a particular number, e.g. you could practice multiplying by 9 for the game. The game is played with 2 dice. Roll the dice together and then add them. This total is then multiplied by 9. Play with any multiplier to review multiplying by Make a Number For this game, you can use as many dice as you like. If you use 2 dice, you will be comparing 2 digit numbers. With 3 dice, you will be comparing 3 digit numbers and so on. In this version the dice are rolled and then the largest possible number is created with the numbers that are thrown, e.g. if you play with 3 dice, and roll, 4, 1 and 5, the number created would be 541. Write the number on the board and then players choose if the next number will be higher or lower. Continue in this way comparing the value of the number created each time with the previous number created. Small Group or Single Player This game can also be adapted for a small group or an individual player. Instead of players being eliminated each time, they can keep score of how many times they guess correctly. For a single player challenge them to guess correctly and see how many times in a row they are right. They can record this as their PB and aim to better it next time they play Teresa Evans 29

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