Chapter Tactics. make attempt to assault on the same turn the arrive by Deep Strike, but are subject to the following:

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1 Chapter Tactics Though all of the Adeptus Astartes Chapters are united by the strictures of the Codex Astartes, the teachings of their Primarchs run deep. It is this, couples with the unique circumstances and proudly maintained martial doctrine that leads many Chapters to prosecute their wars in their favoured way. The crusading warriors of the Black Templars are no different. Chapter Tactics All units with the Chapter Tactics Rule that are drawn from this supplement must adhere to the following Chapter Tactics for Black Templars. Holy Crusaders Vessels of The Emperor s Divine Will and His vision, the warriors are the pillars of the longest crusade in the history of the Imperium. Black Templars models have the Crusader and Adamantium Will Special Rules. Beware the Mutant Corruptible is the mind and soul to which the Warp-born powers provide a door. Beware the mutant and the witch to whom all manner of foulness from the depths the Warp are drawn. Librarians may not be taken in Detachments of Black Templars. Additionally, any Faction that takes Detachment(s) that contain a Psyker, unit of Psykers, or unit containing Psykers is subject to the Rules found under Allied Detachments [Page 3] and Psykers and the Inquisition [Page 4]. For all purposes relating to these Rules, any and all models and units that are not part of a Formation are, for all intents and purposes of these rules, considered to be their own formation with no Formation Structure, Restrictions, or Specials Rules. Righteous Zeal Zealous is the warrior who embarks upon a crusade in the name of The Emperor, for their purpose is just, their truth undeniable, and their blades ready to smite all those who reject that which the crusade offers. make attempt to assault on the same turn the arrive by Deep Strike, but are subject to the following: They may not manifest any psykic powers during Psykic Phase of the turn they arrive by Deep Strike. They may not make any shooting attacks during the Shooting Phase of the turn the arrive by Deep Strike. They do not benefit from anything that prevents them from scattering (e.g. Teleport Homers), thus they are always required to roll the Scatter Dice. Ferocious Combatants Black Templars are often so zealous in their persecution of the enemies of The Emperor that they will often try to kill the nearest enemy to them, even when shooting a more distant enemy would be more tactically sound. When making a consolidation move for a non-vehicle model or unit after the conclusion of a melee combat, the model or unit may consolidate into close combat with another enemy model or unit, or into an ongoing melee combat. This can only happen if the consolidation distance is greater than or equal to the distance between the model or unit and its target. The target model or unit is allowed to fire Overwatch assuming it is not locked in combat. This Overwatch is always resolved at Ballistic Skill 1, regardless of any Modifiers, Special Rules, or other instances which allow for increased Ballistic Skill when firing Overwatch. Finally, neither the consolidating unit nor the target model or unit can make attacks against the other until the next Assault Phase, until which time both are considered to be locked in combat with each other. However, Hammer of Wrath Hits are resolved as if the consolidating unit had charged. If a Black Templar unit suffers one or more casualties in the Shooting Phase or as a Result of Overwatch, all models in that unit gain the Counter Attack and Rage Special Rules until the end of the turn. Swift Be Thy Sword By virtue of our doctrine and The Emperor s Divine Will, we strike from the darkness with ferocity unmatched. Jump Infantry that come in from Reserve by Deep Strike may

2 Warlord Traits When rolling Warlord Traits for a Warlord with the Black Templars Faction, you may roll on the table below. Alternatively, you may roll on one of the Warlord Traits tables found in the Warhammer 40,000: The Rules book. Black Templars Warlord Traits The Black Templars are fierce warriors of unquestionable honour and unparalleled skill with a blade. It is these qualities and abilities that any aspiring champion of the Chapter hoped to embody. A Warlord for a Black Templars army that may roll on a Warlord Traits Table may roll on the adjacent Warlord Traits Table or the Warlord Traits Table found in any of the following: Codex Adeptus Astartes Space Marines Warhammer 40,000 The Rulebook Codex Supplement: Angels of Death [Black Templars Warlord Traits Table Only] Alternatively, the Warlord Trait may be drawn from any Warlord Traits Table pertaining specifically to the Black Templars found in any official publication not listed above. (1) Deplore the Battlefield Psyker Deep is the hatred for and sever is the mistrust of the battlefield psyker. If the enemy player(s) take one or more Psykers as a HQ Choice, your Warlord gains the Hatred Special Rule against all enemy HQ units. (2) Ferocious Strides Such is the desire to get into combat that nothing can prevent the Crusader from reaching their goal. Your Warlord and his unit gain the Crusader Special Rule. (3) Hammer of Dorn The force by which the Warlord bears down upon his enemies is unmatched by any other. Your Warlord has the Hammer of Wrath Special Rule. If your Warlord receives this Special Rule from another source (e.g. a Jump Pack), Hammer of Wrath hits twice and only twice. (4) (5) (6)

3 Allied Detachments If your Primary Detachment has the Black Templars Faction, you may take an Allied Detachment (see Warhammer 40,000: The Rules) with the Space Marines Faction as long as they are drawn from a Chapter other than the Black Templars with the following restrictions. Regardless of which of the following classifications a given Faction falls under, if any detachment belonging to the given Faction includes one or more psykers or units of psykers, then any and all detachments that belong to that particular Faction may not serve as your Primary Detachment. Battle Brothers Unless stated otherwise under one of the following classifications, all Factions that fall under the banner of Armies of the Imperium are to be considered Battle Brothers as per Warhammer 40,000: The Rulebook on Page 126. Allies of Convenience The introduction of the Codex Astartes did not sit well with the Primarch Rogal Dorn, and the Black Templars share this sentiment. As a result, the following are considered to be Allies of Convenience: Ultramarines [And all Successor Chapters Suspected or Confirmed] White Scars [And all Successor Chapters Suspected or Confirmed] Raven Guard [And all Successor Chapters Suspected or Confirmed] Desperate Allies Their relatively excessive use of psykers lowers their standing within the eyes of the Black Templars. As a result, the following Chapters and other forces are considered to be Desperate Allies: All Successors Chapters of the Thousand Sons Legion [Suspected or Confirmed] [And all Successor Chapters Suspected or Confirmed] Come the Apocalypse No Factions belonging to the Armies of the Imperium, or any other Faction that does not already fall under the Come the Apocalypse classification as per the Warhammer 40,000: The Rulebook on Page 126, can be classified under Come the Apocalypse unless it falls under one of the following lists: Tantamount to the heresy is to claim to be from the Battle Brothers who were Lost and Purged. They were purged from existence in all but reference to the expunging of their records. The following Chapters are to be considered under Come the Apocalypse for claims tantamount to heresy: All Chapters claiming to be Successor Chapters of the II nd Legion or of the XI th Legion. [And all Successor Chapters Suspected or Confirmed] These Chapters are strictly disallowed from taking psykers under any circumstances when allied with Black Templars. The abhorrence of Psykers is absolute, our position unwavering, our suspicion ever-present. A Faction is considered to be allies under Come the Apocalypse if one or more detachments from the given Faction takes one or more Psykers, units of Psykers, or units containing Psykers. To be an exception to this rule, a given Faction must adhere to at least one of the following conditions: The Faction is the Inquisition, or any Sub-Faction or Chamber Militant Faction thereof. β Grey Knights Successor Chapters α [Suspected or Confirmed] [And all Successor Chapters Suspected or Confirmed] α Does not include the Grey Knights themselves. The only Psyker(s) taken as part of the given Faction s army are Astropath(s) and/or Navigator(s). This only applies to Factions which belong to Armies of the Imperium. Tensions run high as a result of wrongdoings and actions tantamount to betrayal, giving the Black Templars reason to look down on the following Chapters: β See Psykers and the Inquisition [Page 4]. Dark Angels [And all Successor Chapters Suspected or Confirmed]

4 Psykers and the Inquisition Black Templars abhor the Battlefield Psyker, but have a solid working relationship with the Inquisition and all of their divisions Chamber Militant forces. The following rules have been developed as a result. The Inquisition The forces of the Inquisition are as follows: Ordos Majoris Ordo Melleus Daemon Hunters Chamber Militant: Grey Knights Ordo Xenos Alien Hunters Chamber Militant: Deathwatch Ordo Hereticus Witch Hunters Chamber Militant: Adepta Sororitas Ordo Minoris Ordo Chronos Warp Travel Investigators [Dead Ordo] Ordo Hyrda Illuminati [Dead Ordo] Ordo Machinum The Judicators of the Forge Ordo Militum The Monitor of Military Bodies Battlefield Psykers A Psyker of any type must adhere to the following rules when allied with Black Templars: Cannot be voluntarily deployed or be voluntarily moved into a position where any model that is a Psyker is within 6 of any model or unit that is part of a Black Templars Army or uses Black Templars Chapter Tactics. If a Psyker summons any model or unit as a result of Perils of the Warp or using their Psykic Powers, then the Psyker and all units that share the same Faction as the Psyker are immediately classified as enemies of the Black Templars and all other remaining allies of the Black Templars. Furthermore, Hatred (Psykers) is conferred upon all units with the Black Templars Chapter Tactics. If your Warlord has the Abhor the Witch* Warlord Trait, then Preferred Enemy (Psykers) is also conferred upon all units with the Black Templars Chapter Tactics. Ordo Obsuletus Investigators of Unexplained Phenomena There are a number of exceptions to the above as detailed below: Ordo Redactus Obscurers of History Ordo Scriptorum Unsleeping Eye Ordo Sepulturum Zombie Hunters Ordo Sicarius Moderators of the Officio Assassinorum Exception: The given model which is a Psyker (whether individual or part of a unit) is an Astropath or Navigator which has a Faction that falls under Armies of the Imperium. Exception: The given model which is a Psyker (whether individual or part of a unit) belongs to a Faction that is the Inquisition, or any Sub- Faction or Chamber Militant Faction thereof. < Unnamed Ordo > Restrictors of the Adeptus Astartes * Abhor the Witch is a Warlord Trait drawn from the Black Templars Warlord Traits Table found in Codex Supplement: Angles of Death.

5 Chapter Relics The sacred artefacts of the Adeptus Astartes are items of incredible rarity, bestowing great power upon the Space Marines who carry them. Only one of each of the following may be chosen per army. The Armour Indomitus The Armour Indomitus is an ancient suit of Artificer Armour forged long before the Horus Heresy. Those Masters of the Forge who have completed a pilgrimage in order to study it first-hand maintain that the battle plate has provided the blueprint for each model of Power Armour since its inception. Unlike the plasteel and ceramite of modern Power Armour, the Armour Indomitus is made from layered plates of Adamantium, making it extremely heavy but all but unbreachable by conventional weaponry. In the face of even heavier fire, it also incorporates a shimmering force field, the secrets of which have long been lost to modern artificers. The Armour Indomitus confers a 2+ Armour Save and a 6+ Invulnerable Save. Once per game, at the beginning of any phase, the wearer can choose to temporarily push the armour s force field to its limit. For the duration of the phase, the Armour Indomitus confers a 2+ Invulnerable Save. The Shatterer A sister weapon to Dorn s Arrow, this Storm Bolter made sacrifices to achieve incredible power, granting the bearer to shred the enemies that lay before them. Assault 2, Hell Fire Hell Fire: Once per game during a Shooting Phase nominated by the controlling player, the bearer may use the following profile: Assault 4, One Use Only Melee, - User 3 Warp Drain Warp Drain: When making attacks against a model which is a Psyker or a unit that contains at least one Psyker, the bearer receives an additional D3 Attacks. The Shield of the Marshals The Shield of the Marshals is believed to have been a gift from Rogal Dorn to his seneschal during the dark days of the Horus Heresy. This magnificently worked Storm Shield is a bulwark against which all the wrath of the hateful galaxy can crash. Its warding powers turn aside the maleficent attentions of the witch and the Daemon, safeguarding its wearer from mental blows and perfidious Warpcraft alike. The Shield of the Marshals is a Storm Shield. In addition, the bearer of the Shield of the Marshals gains the Eternal Warrior Special Rule. Furthermore, the Shield of the Marshals confers a 4+ Deny the Witch rolls. Finally, once per game at the beginning of the Psykic Phase, the bearer may choose to make his personal Deny the Witch rolls to be re-rollable, and confer a +1 Modifier to Deny the Witch rolls for all allied models and units within 6. Dornshard Legends say that, after failing to protect The Emperor, Rogal Dorn broke his sword in anger. Fragments of the sword that were recovered but not used in the Sword of the High Marshals were used to create the legendary Donshard a weapon of immense power and legendary feats. Witch Biter Blade Since the inception of the Codex Astartes, the splitting of the Loyalist Legions, and of the first High Marshal Sigismund, the Black Templars have abhorred the mutant, including the witch. As a result, many Marshals have taken up weapons to slay mutants and the witch in particular. Born of this this practice was the forging of the Witch Biter Blade, which was designed to empower its bearer enough to slay the witch with ease.

6 Chapter Relics The sacred artefacts of the Adeptus Astartes are items of incredible rarity, bestowing great power upon the Space Marines who carry them. Only one of each of the following may be chosen per army Melee, Crusader s Rampage Crusader s Rampage: If the bearer and the unit they are attached to (if applicable) outnumber or a equal in number to the opposition during a given round of close combat, then the bearer receives D3 Bonus Attacks. If the bearer and the unit they are attached to (if applicable) are outnumbered by the opposition during a given round of close combat, the bearer receives +3 Bonus Attacks. Points Costs The following are the points costs for all the aforementioned Chapter Relics for the Black Templars. Dornshard The Shatterer Shield of the Marshals Witch Biter Blade

7 Lord of War Choices The following units are the Lord of War (LoW) Choices that are allowed to be taken by the Black Templars. Unless otherwise stated or at the mercy of Special Rules, each unit is counted as a LoW choice and uses exactly one Force Organisation Slot. High Marshal Helbrecht < Unit > WS BS S T W I A Ld Sv Type Melta Mechanism Assault 1, Melta High Marshal Helbrecht Unit Composition: 1 High Marshal Helbrecht... [180 Points] Unit Types Infantry (Character), Unique [High Marshal Helbrecht] Wargear: Special Rules: Combi-Melta And They Shall Know No Frag Grenades Fear Krak Grenades Independent Character Iron Halo Eternal Warrior Chapter Tactics Options: High Marshal Helbrecht may replace his Combi-Melta with a Combi-Plasma or Combi-Flamer.[free] High Marshal Helbrecht may upgrade his Combi-Weapon to a Righteous Fury Combi-Weapon.. [10 pts] Warlord Trait: The Imperium s Sword: Your Warlord and his unit have the Furious Charge Special Rule. Righteous Fury Combi-Weapon The Righteous Fury Combi-Weapon has two profiles, one of which is always the Bolter Mechanism profile below. The second will depend on whether the weapon is a Righteous Zeal Combi-Flamer, -Melta, or Plasma. Overwatch To-Hit Rolls made using the Righteous Zeal Combi -Weapon with any of the following profiles are resolved at BS 2 rather than BS 1. Type Bolter Mechanism Type Flamer Mechanism Assault 2, Master-Crafted Template 4 5 Assault 1 Type Plasma Assault 1, Mechanism Gets Hot Sword of the High Marshals Legends say that, after failing to protect The Emperor, Rogal Dorn broke his sword in anger. Sigismund decreed that the Sword of High Marshals should incorporate shards of Dorn s shattered weapon, reminding them of their duty. Melee, Legacy of Dorn, Master-Crafted Legacy of Dorn The Sword of the High Marshals gives High Marshal Helbrecht a Charge Bonus of D3 Attacks instead of one. Honour or Death A model with this Special Rule must issue and accept a challenge whenever possible. If there is more than one friendly model in the same combat with this rule, you may select which model issues or accepts the challenge. Slayer of Champions When fighting in a challenge, a model with this Special Rule re-rolls failed To Hit rolls, and any To Wound rolls of 6 are resolved with the Instant Death Special Rule. Crusader Zealotry [Single Use] At the beginning of the Movement Phase, High Marshal Helbrecht may confer the Crusader Zealotry Special rule on all eligible units [See Below]. Units with this Special Rule have a charge range of (2D6 + 3). Furthermore, Difficult Terrain and Dangerous Terrain do not reduce the charge distance, and all units do not suffer the Initiative penalty of charging through Difficult Terrain or Dangerous Terrain. Models are still required to roll Dangerous Terrain Tests, but as previously stated, a given model and its unit are not slowed by Difficult Terrain, regardless whether or not the given model passes the Dangerous Terrain Test. < Continued on the Next Page >

8 Lord of War Choices The following units are the Lord of War (LoW) Choices that are allowed to be taken by the Black Templars. Unless otherwise stated or at the mercy of Special Rules, each unit is counted as a LoW choice and uses exactly one Force Organisation Slot. This Special Rule applies to all non-vehicle models and nonvehicle units with the Chapter Tactics Special Rule and Black Templars Chapter Tactics. The exceptions are any model or unit that contains at least one model with the Bulky, Very Bulky, or Extremely Bulky Special Rule. Note: This Lord of War Choice is designed to replace the HQ Choice of the same name found in the Codex Adeptus Astartes: Space Marines Codex.

9 HQ Choices The following units are the Headquarters (HQ) Choices that are allowed to be taken by the Black Templars. Unless otherwise stated or at the mercy of Special Rules, each unit is counted as a HQ choice and uses exactly one Force Organisation Slot. Castellan < Unit > WS BS S T W I A Ld Sv Note that the profile on the opposite side of the page is used in place of the Captain Unit found in the Codex Adeptus Astartes: Space Marines Codex. Castellan Marshal Unit Composition: 1 Castellan. [90 Points] Unit Types Infantry (Character) [Castellan] Infantry (Character), Unique [Marshal] Wargear: Chainsword Bolt Pistol Frag Grenades Krak Grenades Iron Halo Orbital Strike (Marshal Only) Special Rules: And the Shall Know No Fear Chapter Tactics Independent Character Options: May be upgraded to a Marshal..[50 pts/model] A Castellan or Marshal may replace his Chainsword with a Relic Blade.[10 pts] A Castellan or Marshal may take a Storm Shield. [15 pts] A Castellan or Marshal may take Artificer Armour [20 pts] A Castellan or Marshal may take items from Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Chapter Relics lists. A Castellan or Marshal may replace his Bolt Pistol, Chainsword, Frag Grenades and Krak Grenades with Terminator Armour, a Storm Bolter and a Power Sword [30 pts] A Castellan or Marshal in Terminator Armour may replace his Power Sword with a Relic Blade [25 pts] A Castellan or Marshal in Terminator Armour may only take items from the Terminator Weapons, Special Issue Wargear, and/or Chapter Relics lists.

10 Troops Choices The following units are the troops choices that are allowed to be taken by the Black Templars. Unless otherwise stated or at the mercy of Special Rules, each unit is counted as a Troops choice and uses exactly one Force Organisation Slot. Zealot Squad < Unit > WS BS S T W I A Ld Sv Zealot Zealot Champion Unit Composition: 10 Zealots.. [70 Points] Unit Types Infantry [Zealots] Infantry (Character) [Zealot Champion] Wargear: Special Rules: Bolt Pistol Chapter Tactics Close Combat Weapon Zealot Frag Grenades Furious Followers Krak Grenades Options: May include up to twenty additional Zealots [7 pts/model] For every ten models in the unit, one Zealot may replace their Bolt Pistol and Close Combat Weapon with an item from the Special Weapons list. Any model may replace their Bolt Pistol and Close Combat Weapon with a Space Marine Shotgun.[free] One Zealot may be upgraded to a Zealot Champion.[10 pts] The Zealot Champion may replace his Bolt Pistol with one of the following: Plasma Pistol [10 pts] Grav Pistol.. [15pts] The Zealot Champion may replace his Close Combat Weapon with a Power Sword....[15 pts] The Zealot Champion may take Melta Bombs.[5 pts] The unit may select a Rhino, Razorback, or Land Raider of any type as a Dedicated Transport. Furious Followers [Zealot Squads Only] [Single Use] If the Zealot Squad contains thirty models and suffers fifteen or more losses before they make their first successful assault, then their armour save is subject to a +1 modifier and they receive a 6+ Feel No Pain. The Zealot Champion receives a 5+ Feel No Pain. The Feel No Pain Special Rule applied as a result of this rule is subject to the following conditions: Lasts until the conclusion of their first successful assault. Does not stack with any other modifiers of any type. For Example: A squad of thirty Zealots with one of them upgraded to a Zealot Champion loses sixteen Zealots during shooting attacks before making their first successful assault. This Special Rule is then applied to the squad. During the ensuing Assault Phase, the Zealot Squad makes their first successful assault suffering five wounds and inflicting six. The Zealot Squad wins combat, the target unit flees and the Zealot Squad fails to successfully complete a Sweeping Advance. The assault has now concluded and this Special Rule no longer applies to the Zealot Squad and cannot be applied again.

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