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1 is back! May 22, #Vulkanized Copyright Khronos Group Page 1

2 The Schedule 10:00 Welcome and Introduction Tom Olson, Arm 10:20 Porting to Vulkan: Lessons Learned Alex Smith, Feral Interactive 11:00 Break 11:15 Memory Management in Vulkan Steven Tovey, AMD 12:00 Lunch 13:00 SPIR-V Cross: The War Stories Hans-Kristian Arntzen, Arm 13:45 The Low-Level Mysteries of Pipeline Barriers Andrew Garrard, Samsung Frederic Garnier, Samsung 14:30 How to Keep Your GPU Fed without Getting Bitten Tobias Hector, AMD 15:00 Break 15:15 RenderDoc, or How I Learned to Stop Worrying and Love the Debugger Baldur Karlsson, RenderDoc Copyright Khronos Group Page 2

3 The Rest of the Schedule 15:45 Another year on: Results of giving developers explicit control of graphics via Vulkan API (Panel) 16:30 Board buses for the Cambridge Beer Festival 17:00 Find a beer; regroup in the Arm/Khronos marquee 17:30 Vulkan Pub Quiz win awesome prizes! Jan-Harald Fredriksen (ARM), Baldur Karlsson (RenderDoc), Yuriy O Donnell (Epic Games), Rys Sommefelt (AMD), Moderator: Alon Or-bach (Samsung) Alon Or-bach (Samsung) Tobias Hector (AMD) Copyright Khronos Group Page 3

4 Vulkan Today Tom Olson Vulkan WG Chair May 22, 2018 Copyright Khronos Group Page 4

5 Availability Platforms Support from the major GPU vendors Now standard in desktop driver drops Hardware and Drivers ANV RADV Supported on the major open OSes Hundreds of millions of Android devices Copyright Khronos Group Page 5

6 Game Engines Vulkan rendering paths in most of the leading engines Croteam Serious Engine Copyright Khronos Group Page 6

7 Content is shipping on desktop Vulkan-only AAA Titles on PC Dota 2 on PC and macos AAA titles on Linux Copyright Khronos Group Page 7

8 and Mobile Plus. Lineage 2 Revolution Heroes of Incredible Tales Dream League Soccer Copyright Khronos Group Page 8

9 Developer Interest LunarG Vulkan SDK Vulkan-related GitHub Repositories in May 2018 Trend over time SIGGRAPH 2016 GDC 2017 SIGGRAPH 2017 GDC 2018 Vulkanised 2018 Copyright Khronos Group Page 9

10 We re happy! but we re not satisfied. Us We want Vulkan to be the API of choice on every platform where it is available* and we want it to be available everywhere* Copyright Khronos Group Page 10

11 Challenges and what we re doing about them Copyright Khronos Group Page 11

12 Challenge: Functionality Gaps Vulkan 1.1 is here! Hurray! Actually not very exciting. (It wasn t meant to be) VK_KHR_16bit_storage VK_KHR_bind_memory2 VK_KHR_dedicated_allocation VK_KHR_descriptor_update_template VK_KHR_device_group* VK_KHR_external_memory* VK_KHR_external_semaphore* VK_KHR_external_fence* VK_KHR_get_memory_requirements2 VK_KHR_get_physical_device_properties2 VK_KHR_maintenance* VK_KHR_multiview VK_KHR_relaxed_block_layout VK_KHR_sampler_ycbcr_conversion VK_KHR_shader_draw_parameters VK_KHR_storage_buffer_storage_class VK_KHR_variable_pointers VK_KHR_get_memory_requirements2 Subgroups Protected Memory Plus a robust pipeline of new tech, prioritized by developer / ecosystem feedback Copyright Khronos Group Page 12

13 Challenge: Implementation Quality Ongoing CTS investments Khronos s single largest engineering project Increased focus on shader testing Tooling improvements to aid test case capture Please help! Raise issues and PRs at Copyright Khronos Group Page 13

14 Challenge: Closed Platforms (macos, ios, UWP) Vulkan Portability Initiative Enable running a subset of Vulkan over another API via shim library MoltenVK shim available for macos / ios Open source library: macos SDK: Give us feedback at Caveat Coder WIP. Conformance test program in development GFX-RS shim in development for UWP Copyright Khronos Group Page 14

15 Valve - Dota 2 on macos via MoltenVK Up to 50% performance increase with Vulkan vs native OpenGL Copyright 2018 The Khronos Group Inc. - Page 15

16 Challenge: Issues we don t know about This is where you come in What (if anything) makes it hard for you to use Vulkan successfully? What are the most important problems for us to focus on? We ll take feedback anywhere, any time General issues: Spec issues: Here, on the street, slack, reddit, in the pub, We look forward to hearing from you! Copyright Khronos Group Page 16

17 Thanks! Questions? Copyright Khronos Group Page 17

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