Gamification is the New galynakey September 2014

Size: px
Start display at page:

Download "Gamification is the New galynakey September 2014"

Transcription

1 Gamification is the New galynakey September 2014

2

3 10,000 hours

4 TL;DR

5 40 Minutes Gamification is FUN YOU can do it!

6 Q: What is that you do? A: I write user documentation. Q: What s that? A: Erm I document software applications. Q: Oh, you are a developer? A: Not really. I write instructions. Q: Zzzzzzzzz A: I write user help. Q: Zzzzzzzzz A: Forget it.

7 Q: What is that you do? A: I gamify user learning experience. Q: Wow. How did you get into it?

8 Once upon a time Disclaimer #1 Domain expertise and Wing Chun primer

9 Disclaimer #2: abusing Games mechanics

10

11

12

13

14

15 Gamification Platforms Disclaimer #3: gamification platforms are not covered

16 Domain Masters Marc LeBlanc Kevin Werbach Jess Schell Richard Bartle Jane McGonigal Gabe Zichermann Amy Jo Kim Yu-kai Chou

17

18 40 Minutes Gamification is FUN YOU can do it!

19 gamification is the use of game elements and game design techniques in non-game contexts Kevin Werbach

20 gamification is the process of using game thinking and game dynamics to engage audiences and solve problems Gabe Zichermann

21 The Key is to think like a game designer

22 Game designers create immersive experiences that: A. Get players to play B. Keep players playing

23 A. Do you like playing games? B. And why do you keep playing games?

24 Mass Effect Trailer

25 Current Business Application Marketing, Sales, Customer Engagement HR, Productivity, Crowdsourcing Behaviour change (health and wellness, sustainability etc.) Adopted from Kevin Werbach

26 Driving customer engagement My Starbucks Rewards Little Big Planet 3 Trailer

27 Improving grades- education Digitally Assisted Class

28 Driving behaviour change social responsibility Augmented Reality

29 Driving behaviour change wellness Piano stairs

30 FUN

31 Eight Kinds of Fun by Marc LeBlanc Sensation Game as sensepleasure Fantasy Game as makebelieve Narrative Game as unfolding story Challenge Game as obstacle course Fellowship Game as social framework Discovery Game as uncharted territory Expression Game as soap box Submission Game as mindless pastime

32 How is it done? gamification towards solving the world s greatest problems

33 How is it done? gamification towards promoting literacy

34 YOU

35 Gamification for Master Builders* Level 1: Define business objectives Level 2: Delineate target behaviours Level 3: Describe your players Level 4: Devise activity loops Level 5: Don t forget the fun Boss Fight: Deploy the appropriate tools *Also known as 6D Gamification Design Framework by Dan Hunter and Kevin Werbach

36 Level 1: Define business objectives Why are we doing gamification? We want to get new users gain foundational knowledge We want to get our users make a habit of following installation instructions

37 Level 2: Delineate target behaviour What are our win states and how do we know? Background analytics T-shirts to ship on completion Certificates of completion printed Something else?

38 Level 3: Describe your players What do we know about the players (traditional audience analysis) + motivation acting killers achievers players socialisers explorers world interacting Bartle s Model of Player Types

39 Level 4: Devise activity loops Plan the player journey: engagement loop Motivation Action Feedback

40 Level 4: Devise activity loops Plan the player journey: progression loop boss fight mastery boss fight onboarding Ground 0

41 Level 5: Remember fun Tap into emotions!

42

43 Boss Fight: Deploy the appropriate tools The Pyramid of Elements* Dynamics Mechanics Components *adopted from Kevin Werbach

44 Dynamics: Big picture Constraints Emotions Narratives Progression Relationships

45 Mechanics: Processes to drive game dynamics forwards Challenges Chance Competition Cooperation Feedback Resource Acquisition Rewards Transactions Turns Win States

46 Components: Basic blocks for both game mechanics and dynamics Achievements Avatars Badges Boss Fights Collections Combat Content Unlocking Gifting Leaderboards Levels Points Quests Social Graphs Teams Virtual Goods

47 Boss Fight: Deploy the appropriate tools What it might look like? Conservative look

48 Boss Fight: Deploy the appropriate tools What it might look like? Brave look

49

50 40 Minutes Gamification is FUN YOU can do it!

51 Thank You!

PROCESS OF GAMIFICATION. Gamifying a Tourism Concept

PROCESS OF GAMIFICATION. Gamifying a Tourism Concept PROCESS OF GAMIFICATION Gamifying a Tourism Concept Amir Abdi Bachelor s thesis March 2016 Degree Programme in Media 2 ABSTRACT Tampereen ammattikorkeakoulu Tampere University of Applied Sciences Degree

More information

What is, what is not and where it is useful Alberto Signoretti Nuno Almeida Diogo Vieira Ana I. Martins António Teixeira

What is, what is not and where it is useful Alberto Signoretti Nuno Almeida Diogo Vieira Ana I. Martins António Teixeira GAMIFICATION What is, what is not and where it is useful Alberto Signoretti Nuno Almeida Diogo Vieira Ana I. Martins António Teixeira FIRST... First of All Just after lunch??? You must be kidding!!! kkkkk

More information

Gamification. Ayça Turhan Hacettepe University Department Of Business Administration

Gamification. Ayça Turhan Hacettepe University Department Of Business Administration Gamification Ayça Turhan Hacettepe University Department Of Business Administration Games Games are: Fun Addictive Challenging Emotionally resonant Studies show that games activate the brain s dopamine

More information

Exploding Kittens, Smart Forks and the Future of Banking

Exploding Kittens, Smart Forks and the Future of Banking 1. BE MEASURABLY -ST Exploding Kittens, Smart Forks and the Future of Banking Matt Davis gamefi -ST BEST PRACTICES BEST PRACTICES 2.2 million Twitter mentions BEST PRACTICES BEST PRACTICES 2.2 million

More information

The most important game design skill

The most important game design skill Game Design The most important game design skill Listening to Team Audience Game Client Self The designer creates an experience Game is not an experience Game creates wonderful compelling memorable experiences

More information

Master Thesis Gamify a Contact Center

Master Thesis Gamify a Contact Center Master Thesis Gamify a Contact Center Chris van den Berg 10326898 Version 1.1 Amsterdam, 14 Juli 2014 Dr E. Peelen Msc Business studies Marketing Track University of Amsterdam Table of Contents Abstract...

More information

Analysis of Engineering Students Needs for Gamification

Analysis of Engineering Students Needs for Gamification Analysis of Engineering Students Needs for Gamification based on PLEX Model Kangwon National University, saviour@kangwon.ac.kr Abstract A gamification means a use of game mechanism for non-game application

More information

10/30/2013. Game User Experience. Langxuan James Yin October 28, A History of Games. The Cathode Ray Amusement Device (1947)

10/30/2013. Game User Experience. Langxuan James Yin October 28, A History of Games. The Cathode Ray Amusement Device (1947) Game User Experience Langxuan James Yin October 28, 2013 A History of Games The Cathode Ray Amusement Device (1947) 1 A History of Games Pong (1972) and Asteroids (1979) A History of Games The Super Mario

More information

GAME DESIGN 101. David J Gagnon University of Wisconsin - Madison ENGAGE Program & Games, Learning and Society Research Community

GAME DESIGN 101. David J Gagnon University of Wisconsin - Madison ENGAGE Program & Games, Learning and Society Research Community GAME DESIGN 101 David J Gagnon University of Wisconsin - Madison ENGAGE Program & Games, Learning and Society Research Community I manage the design and production of: Presentation card games, ARIS, Bacteria,

More information

Partner name: MuLab

Partner name: MuLab Gamification Action Bound Workshop Presentation. Partner name: MuLab www.mulab.it www.talentmatchingeurope.com #TalentMatching fb/twitter @aspire2createeu G+/YouTube +TalentMatching Claudia Matera 05 settembre

More information

From game design elements to Gamefulness. Defining Gamification

From game design elements to Gamefulness. Defining Gamification From game design elements to Gamefulness Defining Gamification Gamification The use of game design elements in non-game context. This commercial deployment of gamified applications to large audiences potentially

More information

11 th - 12 th August Radisson Blu Hotel, Edinburgh

11 th - 12 th August Radisson Blu Hotel, Edinburgh 11 th - 12 th August Radisson Blu Hotel, Edinburgh 11 th - 12 th August Radisson Blu Hotel, Edinburgh Gamification - Building Games - The Mechanics, Rewards and Influences Kam Star, Chief Play Officer,

More information

ATD TechKnowledge Hands-On Learning Workbook. Alexander Salas, CPLP

ATD TechKnowledge Hands-On Learning Workbook. Alexander Salas, CPLP ATD TechKnowledge Hands-On Learning Workbook ATD TechKnowledge 2018 San Jose, CA Creating E-learning Games in Articulate Storyline 3 TH111HOL Thu, Jan 25 10:15 AM 12:30 PM Alexander Salas, CPLP Owner StyleLearn

More information

GAME DESIGN! Intro: Game Designers First Half: Play & Games Second Half: Mechanics/Dynamics/ Aesthetics ( MDA)

GAME DESIGN! Intro: Game Designers First Half: Play & Games Second Half: Mechanics/Dynamics/ Aesthetics ( MDA) GAME DESIGN! Intro: Game Designers First Half: Play & Games Second Half: Mechanics/Dynamics/ Aesthetics ( MDA) Who we? Tara / Mimi / Saskia Who are you? Tell us about yourself! That game you love Objectives

More information

Gamification in Tourism Advertising: Game Mechanics and Practices

Gamification in Tourism Advertising: Game Mechanics and Practices Gamification in Tourism Advertising: Game Mechanics and Practices Ye (Sandy) Shen and Marion Joppe School of Hospitality, Food & Tourism Management University of Guelph, Canada yshen04@uoguelph.ca Abstract

More information

Fundamental theory. In game design

Fundamental theory. In game design Fundamental theory In game design Why theory? Why is theory important? It provides a structure to think in. Thinking about game design without a structure is inefficient As if you re finding your way in

More information

Greenify: Fostering Sustainable Communities Via Gamification

Greenify: Fostering Sustainable Communities Via Gamification Greenify: Fostering Sustainable Communities Via Gamification Joey J. Lee Assistant Professor jlee@tc.columbia.edu Eduard Matamoros em2908@tc.columbia.edu Rafael Kern rk2682@tc.columbia.edu Jenna Marks

More information

Gamification of Certification

Gamification of Certification October 19th, 2016 Gamification of Certification Anthony Santarelli Game Plan What is Gamification? History & Context IGBA Certification Development Certification Recognition Frameworks New IGBA Certification

More information

Kids Choice Awards ios Apps

Kids Choice Awards ios Apps Kids Choice Awards ios Apps Project Submission Title: Kids Choice Awards ios Apps Organization and Client Name: Fantasy Interactive and Nickelodeon Contact Person: Chris Rubin - chris.rubin@f-i.com Project

More information

From ancient times to the present, human

From ancient times to the present, human Explore the theories the games And Using theories in Games to make working and studying more naturally Yide Xie University of Birmingham yxx646@student.bham.ac.uk March 9, 2017 Abstract This paper conclude

More information

A game designer s view of gamification

A game designer s view of gamification A game designer s view of gamification Gamification summit 19 th June 2012 dr Richard A. Bartle University of essex, uk introduction imagine you re a novelist who has developed a way to write better fiction

More information

Chapter 4 Summary Working with Dramatic Elements

Chapter 4 Summary Working with Dramatic Elements Chapter 4 Summary Working with Dramatic Elements There are two basic elements to a successful game. These are the game formal elements (player, procedures, rules, etc) and the game dramatic elements. The

More information

Tradeskills for Fun and ROI Who are these players and what do they want??! Emily C. Taylor Daybreak Games

Tradeskills for Fun and ROI Who are these players and what do they want??! Emily C. Taylor Daybreak Games Tradeskills for Fun and ROI Who are these players and what do they want??! Emily C. Taylor Daybreak Games Who am I? Since 2007, shipped 11 AAA MMO titles: 2 new launches, 9 expansions Roles: Game Designer,

More information

CS798 Games for Health, Fall 2015 Session 1: What are Serious Games? From Jane McGonigal, Reality is Broken

CS798 Games for Health, Fall 2015 Session 1: What are Serious Games? From Jane McGonigal, Reality is Broken CS798 Games for Health, Fall 2015 Session 1: What are Serious Games? From Jane McGonigal, Reality is Broken Why Games Make Us Better and How They Can Change the World Chrysanne Di Marco Cheriton School

More information

LOYALTY, MOTIVATIONAL AND GAMIFICATION PLATFORMS FOR BUSINESS

LOYALTY, MOTIVATIONAL AND GAMIFICATION PLATFORMS FOR BUSINESS LOYALTY, MOTIVATIONAL AND GAMIFICATION PLATFORMS FOR BUSINESS GAMIFICATION HAS MORE THAN ONE NAME When we talk about the topic of gamification, it turns out that every one of us has a different idea of

More information

HOW TO GET STARTED WITH GAME DESIGN

HOW TO GET STARTED WITH GAME DESIGN HOW TO GET STARTED WITH GAME DESIGN By Sharon Boller, president Bottom-Line Performance, Inc. Me! Author, game-lover(!), learner, instructional designer, game designer, dog-lover, Mom, wife, cyclist, hiker,

More information

CS499R/PSYCH482/CS798 Games for Health Winter 2016 Session 1: What are Serious Games? From Jane McGonigal, Reality is Broken

CS499R/PSYCH482/CS798 Games for Health Winter 2016 Session 1: What are Serious Games? From Jane McGonigal, Reality is Broken CS499R/PSYCH482/CS798 Games for Health Winter 2016 Session 1: What are Serious Games? From Jane McGonigal, Reality is Broken Why Games Make Us Better and How They Can Change the World Chrysanne Di Marco

More information

New Challenges of immersive Gaming Services

New Challenges of immersive Gaming Services New Challenges of immersive Gaming Services Agenda State-of-the-Art of Gaming QoE The Delay Sensitivity of Games Added value of Virtual Reality Quality and Usability Lab Telekom Innovation Laboratories,

More information

SGI: A Framework for Increasing the Sustainability of Gamification Impact

SGI: A Framework for Increasing the Sustainability of Gamification Impact SGI: A Framework for Increasing the Sustainability of Gamification Impact Alaa AlMarshedi, Gary B. Wills School of Electronics and Computer Science University of Southampton Southampton, United Kingdom

More information

HOW AUGMENTED REALITY CAN TRANSFORM THE GAMBLING INDUSTRY. ENTERTAIN YOUR PLAYERS THRILL THEM KEEP THEM

HOW AUGMENTED REALITY CAN TRANSFORM THE GAMBLING INDUSTRY. ENTERTAIN YOUR PLAYERS THRILL THEM KEEP THEM HOW AUGMENTED REALITY CAN TRANSFORM THE GAMBLING INDUSTRY. ENTERTAIN YOUR PLAYERS THRILL THEM KEEP THEM AR + POTENTIAL ACCORDING TO BtoBet Mobile Augmented Reality games such as Niantic s Pokemon GO gave

More information

...a stainsquirting. robot in a Stockholm shopping center... p.44

...a stainsquirting. robot in a Stockholm shopping center... p.44 ...a stainsquirting robot in a Stockholm shopping center... p.44 CAROLYN WEI, DAVID HUFFAKER THINK PLAY 40 New research from Google shows how the dynamics of social gaming can help marketers level up their

More information

Project Ideas Team Edelweiss

Project Ideas Team Edelweiss Project Ideas Team Edelweiss FAIRY TALE This is an immersive storytelling experience where the children need to go into different wellknown fairy tale stories to resolve a problem caused by an evil queen

More information

Gamification in Tourism: Analysis of Brazil Quest Game

Gamification in Tourism: Analysis of Brazil Quest Game Gamification in Tourism: Analysis of Brazil Quest Game Cynthia Corrêa a, and Camila Kitano a a School of Arts, Sciences and Humanities University of Sao Paulo, Brazil cynthia.correa@outlook.com, ca.kitano@hotmail.com

More information

THROUGH GAMIFICATION

THROUGH GAMIFICATION INCREASING COLLECTIVE CREATIVITY THROUGH GAMIFICATION Aelita Skaržauskienė Marius Kalinauskas PROBLEM & PURPOSE Problem question: can gamification be used in fostering collective creativity and how it

More information

where ideas blossom into beautiful realities

where ideas blossom into beautiful realities where ideas blossom into beautiful realities gamified labs company profile With innovation at its core and gamification as its soul, Gamified Labs was born to enlighten and enrich people s lives. At Gamified

More information

GAME AUDIENCE DASHBOARD MAIN FEATURES

GAME AUDIENCE DASHBOARD MAIN FEATURES GAME AUDIENCE DASHBOARD MAIN FEATURES WE COMBINED PSYCHOMETRIC METHODS AND A WEB APP TO COLLECT MOTIVATION DATA FROM OVER 300,000 GAMERS An Empirical Model Our motivation model (next slide) was developed

More information

Zombie bullet-hell with crazy characters & weapons

Zombie bullet-hell with crazy characters & weapons Zombie bullet-hell with crazy characters & weapons l A rotational twist on bullet-hell shooters l Survive wave after wave of zombies l Avoid perma-death and rescue new survivors l Purchase and upgrade

More information

Gamification and user types: Reasons why people use gamified services

Gamification and user types: Reasons why people use gamified services Gamification and user types: Reasons why people use gamified services Gamification and user types: Reasons why people use gamified services Laura Sciessere University of Kassel Kassel, Germany 2015 22

More information

CS798 Games for Health Fall 2015 Administrivia

CS798 Games for Health Fall 2015 Administrivia CS798 Games for Health Fall 2015 Administrivia Course Objectives, Schedule, and Grading Chrysanne Di Marco Cheriton School of Computer Science Department of English Language and Literature Games Institute

More information

Incentive design for social computing: Interdisciplinarity time!

Incentive design for social computing: Interdisciplinarity time! Incentive design for social computing: Interdisciplinarity time! ARPITA GHOSH Cornell University June 2015 Incentive design for social computing: Interdisciplinarity time! 1 Hello (world) Question: Please

More information

Serious Game Secrets. What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally

Serious Game Secrets. What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally Serious Game Secrets What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally SERIOUS GAME SECRETS What, Why, Where, How, Who Cares? Andrew Hughes President Designing Digitally, Inc. Serious

More information

Game Experience. from: The art of game design. Game Development - Spring Nintendo

Game Experience. from: The art of game design. Game Development - Spring Nintendo Game Experience from: The art of game design Game Development - Spring 2011 1 Game Development - Spring 2011 2 From The design of everyday things When people have trouble with something, it isn t their

More information

Learning technology trends and implications

Learning technology trends and implications Learning technology trends and implications ISA s 2016 Annual Business Retreat By Anders Gronstedt, Ph.D., President, Gronstedt Group 1.15 pm, March 22, 2016 Disruptive learning trends Gamification Meta

More information

Engines of Play. Jason VandenBerghe. Creative Director

Engines of Play. Jason VandenBerghe. Creative Director Engines of Play Jason VandenBerghe Creative Director I make games. The Situation Games engage with people s motivations. People s motivations are hard to understand. The Problem I need to choose which

More information

student handbook Australian Council for Educational Research

student handbook Australian Council for Educational Research student handbook Australian Council for Educational Research Student Handbook Welcome to the STEM Video Game Challenge! We are very excited to have you take part. The world of video games is an exciting

More information

Table of Contents. Introduction. The Psychology of Gamification 5. Why We Play Games 9. Successfully Applying Gamification 16. Rewarding Games 20

Table of Contents. Introduction. The Psychology of Gamification 5. Why We Play Games 9. Successfully Applying Gamification 16. Rewarding Games 20 The Ultimate Guide to Event Gamification PRESENTED BY Table of Contents Introduction Gamification: Level 1 3 Benefits of Gamification 4 The Psychology of Gamification 5 Old Concept, New Strategy 6 Intrinsic

More information

Digital Games. Lecture 17 COMPSCI 111/111G SS 2018

Digital Games. Lecture 17 COMPSCI 111/111G SS 2018 Digital Games Lecture 17 COMPSCI 111/111G SS 2018 What are Digital Games? Commonly referred to as video games People who play video games are called gamers Rapidly growing industry Generated close to USD

More information

Designing serious games

Designing serious games Designing serious games Fabiano Dalpiaz and Joske Houtkamp f.dalpiaz@uu.nl 1 Outline Lecture contents 1. Basics about game design 2. Designing serious games 3. Serious game design patterns 4. Formal elements

More information

Innovation. Gamification Vision

Innovation. Gamification Vision Innovation Gamification Vision 2 TABLE OF CONTENTS The idea... 3 Background... 4 Opportunities... 4 Making life easier... 6 Issues and challenges... 7 Summary... 7 3 The idea Gamification is the use of

More information

REACH ON SOCIAL MEDIA OVER 200 MENTIONS IN THE MEDIA 8% CLICK THROUGH FROM PRE-EVENT CRM S 34,781 HOME PAGE VIEWS. Tonic all rights reserved

REACH ON SOCIAL MEDIA OVER 200 MENTIONS IN THE MEDIA 8% CLICK THROUGH FROM PRE-EVENT CRM  S 34,781 HOME PAGE VIEWS. Tonic all rights reserved 3,579,606 REACH ON SOCIAL MEDIA OVER 200 MENTIONS IN THE MEDIA 8% CLICK THROUGH FROM PRE-EVENT CRM EMAILS 34,781 HOME PAGE VIEWS 28.1% (10,897) RETURNING VISITORS APPLICATIONS UP BY 66% IN DECEMBER 1,352

More information

(Highly Addictive, socially Optimized) Software Engineering

(Highly Addictive, socially Optimized) Software Engineering HALO 1 (Highly Addictive, socially Optimized) Software Engineering Swapneel Sheth, Jonathan Bell, Gail Kaiser Department of Computer Science, Columbia University New York, NY 10027 {swapneel, jbell, kaiser}@cs.columbia.edu

More information

Balancing Your Game Economy

Balancing Your Game Economy Balancing Your Game Economy Lessons Learned Dan Hart, October 10, 2011 Arkadium October 13, 2011 2 Agenda Creating and Balancing a Profitable Social Game Economy: Case study: Mahjongg Dimensions Blast:

More information

Outside or in the Ballroom!

Outside or in the Ballroom! Outside or in the Ballroom! Step 1: Join the Game Everyone joins the game by taking a team selfie and inputting a team name. Step 2: Locate Activity Hotspots We will drop activity hotspots across the location

More information

Establishing a Culture of Technology Creativity & Innovation. Kevin Iwersen Chief Information Officer Idaho Judicial Branch

Establishing a Culture of Technology Creativity & Innovation. Kevin Iwersen Chief Information Officer Idaho Judicial Branch Establishing a Culture of Technology Creativity & Innovation Kevin Iwersen Chief Information Officer Idaho Judicial Branch When you think courts, do you think. Establishing a Culture of Technology Creativity

More information

Building Immersive Learning Simulations Using Flash and Director

Building Immersive Learning Simulations Using Flash and Director 502 Building Immersive Learning Simulations Using Flash and Director Jennifer Jesse, D10 Interactive Inc. July 19 & 20, 2007 Produced by Strategies and Techniques for Building Immersive Learning Simulations

More information

March, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research

March, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research March, 2019 Global Video Games Industry Strategies, Trends & Opportunities Animation, VFX & Games Market Research Global Video Games Industry OVERVIEW The demand for gaming has expanded with the widespread

More information

Putting the Fun in Functional

Putting the Fun in Functional Putting the Fun in Functional applying game mechanics to functional software Amy Jo Kim www.shufflebrain.com About ShuffleBrain We design games & services for clients on the cutting edge of Entertainment

More information

GamECAR JULY ULY Meetings. 5 Toward the future. 5 Consortium. E Stay updated

GamECAR JULY ULY Meetings. 5 Toward the future. 5 Consortium. E Stay updated NEWSLETTER 1 ULY 2017 JULY The project engine has started and there is a long way to go, but we aim at consuming as less gas as possible! It will be a game, but a serious one. Playing it for real, while

More information

SAMPLE. Lesson 1: Introduction to Game Design

SAMPLE. Lesson 1: Introduction to Game Design 1 ICT Gaming Essentials Lesson 1: Introduction to Game Design LESSON SKILLS KEY TERMS After completing this lesson, you will be able to: Describe the role of games in modern society (e.g., education, task

More information

INTERACTIVE FICTION & GAME DESIGN IDEAS FOR EDUCATORS

INTERACTIVE FICTION & GAME DESIGN IDEAS FOR EDUCATORS INTERACTIVE FICTION & GAME DESIGN IDEAS FOR EDUCATORS NICE TO MEET YOU : ) My name is Miriam Verburg, I am a digital strategist and game designer. My background: I come from a long line of dairy farmers.

More information

Gaming for sustainable futures

Gaming for sustainable futures Gaming for sustainable futures Dr. Ximena López Dr. Carlo Fabricatore Walking the thin line Between sacred and profane 1 Dr. Carlo Fabricatore & Dr. Ximena López - All rights reserved carlo.fabricatore@initiumstudios.com

More information

The Role of Gamification in End-User Development

The Role of Gamification in End-User Development The Role of Gamification in End-User Development Francesco Benzi, Daniela Fogli Dipartimento di Ingegneria dell Informazione Università degli Studi di Brescia, Brescia, Italy {f.benzi, daniela.fogli}@unibs.it

More information

Games: What Are They? Topics in Game Development UNM ECE 495/595; CS 491/591

Games: What Are They? Topics in Game Development UNM ECE 495/595; CS 491/591 Games: What Are They? Topics in Game Development UNM ECE 495/595; CS 491/591 Date back to ancient times Found in virtually every culture Not only for entertainment Also served serious functions Used to

More information

CS449/649: Human-Computer Interaction

CS449/649: Human-Computer Interaction CS449/649: Human-Computer Interaction Winter 2018 Lecture XX Anastasia Kuzminykh User Centered Design Process January 4 - March 1 History of user centered design in HCI March 6, March 8 Course Review March

More information

Gamification & Event Apps

Gamification & Event Apps Gamification & Event Apps TOP LEVEL GAMIFICATION & EVENT APP OVERVIEW Contents 3 Augmented Reality, Fancy a Treasure Hunt? 8 Guest Interaction & Socialization 11 Custom Built Event Specific Apps 13 Event

More information

One Size Doesn't Fit All Aligning VR Environments to Workflows

One Size Doesn't Fit All Aligning VR Environments to Workflows One Size Doesn't Fit All Aligning VR Environments to Workflows PRESENTATION TITLE DATE GOES HERE By Show of Hands Who frequently uses a VR system? By Show of Hands Immersive System? Head Mounted Display?

More information

TC6 : Gamification and free to play Mickaël Martin Nevot

TC6 : Gamification and free to play Mickaël Martin Nevot TC6 : Gamification and free to play Mickaël Martin Nevot 26/12/2014 11:53 The work is provided under the terms of this creative commons public Cette œuvre de Mickaël Martin Nevot est mise à disposition

More information

Innovating by Breaking the Rules. Rob Jagnow Founder & CEO, Lazy 8 Studios

Innovating by Breaking the Rules. Rob Jagnow Founder & CEO, Lazy 8 Studios Innovating by Breaking the Rules Rob Jagnow Founder & CEO, Lazy 8 Studios Extrasolar How do rovers kill each other? WTF?! 8-bit Violence Social Avatar Death Third-person Story Extra Lives Competition

More information

(Re)Defining Gamification

(Re)Defining Gamification University of Pennsylvania From the SelectedWorks of Kevin Werbach 2014 (Re)Defining Gamification Kevin Werbach Available at: https://works.bepress.com/kevin_werbach/3/ (Re)Defining Gamification: A Process

More information

Asura. An Environment for Assessment of Programming Challenges using Gamification

Asura. An Environment for Assessment of Programming Challenges using Gamification Asura An Environment for Assessment of Programming Challenges using Gamification José Paulo Leal CLIS 2018 José Carlos Paiva 16th April 2018 Beijing, China Outline Motivation Proposal Architecture Enki

More information

THE FUTURE OF STORYTELLINGº

THE FUTURE OF STORYTELLINGº THE FUTURE OF STORYTELLINGº PHASE 2 OF 2 THE FUTURE OF STORYTELLING: PHASE 2 is one installment of Latitude 42s, an ongoing series of innovation studies which Latitude, an international research consultancy,

More information

imagine THE POSSIBILITIES

imagine THE POSSIBILITIES imagine THE POSSIBILITIES PLAYING IN THE NEW PHYGITAL WORLD @ HASBRO WHAT WAS A TOY AND GAME COMPANY NOT A CANDY COMPANY WHAT TO COVER BACKGROUND & EXPERIENCE EARLY LEARNINGS BUILDING A TEAM CHANGE SUCCESS

More information

PATTERNS IN GAME DESIGN

PATTERNS IN GAME DESIGN PATTERNS IN GAME DESIGN STAFFAN BJÖRK JUSSI HOLOPAINEN CHARLES R I V E R M E D I A CHARLES RIVER MEDIA Boston, Massachusetts S Contents Acknowledgments xvii Part I Background 1 1 Introduction 3 A Language

More information

encompass - an Integrative Approach to Behavioural Change for Energy Saving

encompass - an Integrative Approach to Behavioural Change for Energy Saving European Union s Horizon 2020 research and innovation programme encompass - an Integrative Approach to Behavioural Change for Energy Saving Piero Fraternali 1, Sergio Herrera 1, Jasminko Novak 2, Mark

More information

Taking gamification to the next level

Taking gamification to the next level Taking gamification to the next level A detailed overview of the past, the present and a possible future of gamification Per Hägglund Per Hägglund VT 2012 Examensarbete, 15 hp Supervisor: Marie Nordström

More information

Taking gamification to the next level

Taking gamification to the next level Taking gamification to the next level A detailed overview of the past, the present and a possible future of gamification Per Hägglund Per Hägglund VT 2012 Examensarbete, 15 hp Supervisor: Marie Nordström

More information

Virtual Reality: The next big transformational learning technology. Kallidus VR in L&D Study. kallidus.com/vr

Virtual Reality: The next big transformational learning technology. Kallidus VR in L&D Study. kallidus.com/vr Virtual Reality: The next big transformational technology Kallidus VR in L&D Study kallidus.com/vr Executive Summary (41%) are the subject areas that virtually every industry sector. VR: The game-changer

More information

A Framework for Analyzing Playability Requirements based on Game Reviews. Zhaodong Fan

A Framework for Analyzing Playability Requirements based on Game Reviews. Zhaodong Fan A Framework for Analyzing Playability Requirements based on Game Reviews Zhaodong Fan University of Tampere Faculty of Natural sciences Computer Sciences/ Software Development M. Sc. thesis Supervisor:

More information

Ingredients of Great Games

Ingredients of Great Games Graphics and Games #WWDC14 Ingredients of Great Games Session 602 Geoff Stahl Director, Games and Graphics Software 2014 Apple Inc. All rights reserved. Redistribution or public display not permitted without

More information

(12) United States Patent (10) Patent No.: US 8,956,218 B2

(12) United States Patent (10) Patent No.: US 8,956,218 B2 USOO895.6218B2 (12) United States Patent () Patent No.: Ducheneault et al. (45) Date of Patent: Feb. 17, 2015 (54) SYSTEMAND METHODS FOR USPC... 463/23 DYNAMICALLY ADJUSTING GAME (58) Field of Classification

More information

FATE WEAVER. Lingbing Jiang U Final Game Pitch

FATE WEAVER. Lingbing Jiang U Final Game Pitch FATE WEAVER Lingbing Jiang U0746929 Final Game Pitch Table of Contents Introduction... 3 Target Audience... 3 Requirement... 3 Connection & Calibration... 4 Tablet and Table Detection... 4 Table World...

More information

Serious Games And Fun: An Analysis

Serious Games And Fun: An Analysis ISSN: 2278 0211 (Online) Serious Games And Fun: An Analysis Roberto Dillon School of Business and IT James Cook Australia Institute of Higher Learning Abstract: This paper addresses the importance for

More information

KNOWLEDGE SPACES: SET-UP VERSION. Co-funded by Horizon 2020

KNOWLEDGE SPACES: SET-UP VERSION. Co-funded by Horizon 2020 KNOWLEDGE SPACES: SET-UP VERSION Co-funded by Horizon 2020 TCBL 646133 DELIVERABLE 1.1 31 st March 2016 Co-funded by Horizon 2020 DELIVERABLE PROJECT ACRONYM: TCBL GRANT AGREEMENT N.: 646133 PROJECT TITLE:

More information

Digital Literacy Training Program for Canadian Educators MediaSmarts

Digital Literacy Training Program for Canadian Educators MediaSmarts Digital Literacy Training Program for Canadian Educators MediaSmarts is a Canadian not-for-profit centre for digital and media literacy. Our vision is to ensure that young people have the critical thinking

More information

Who plays mobile games? Player insights to help developers win

Who plays mobile games? Player insights to help developers win Who plays mobile games? Player insights to help developers win June 2017 Mobile games are an essential part of the Android user experience. Google Play commissioned a large scale international research

More information

Online Game Technology for Space Education and System Analysis

Online Game Technology for Space Education and System Analysis Online Game Technology for Space Education and System Analysis PREPARED BY DATE REVISION MindArk PE AB 2010-03-15 3 1 21 Executive summary Playing video games is a common activity for the youth of today

More information

The language of Virtual Worlds

The language of Virtual Worlds The language of Virtual Worlds E-mails, chatgroups and the Web have all in common the fact of being electronic interactions about real things in the real world. In a virtual world interaction the subject-matter

More information

PRESS RELEASE FROM NORTH TO SOUTH: STARTING TODAY THE MUSEUM ON WHEELS, TO EDUCATE PEOPLE TO A CONSCIOUS USE OF RESOURCES

PRESS RELEASE FROM NORTH TO SOUTH: STARTING TODAY THE MUSEUM ON WHEELS, TO EDUCATE PEOPLE TO A CONSCIOUS USE OF RESOURCES PRESS RELEASE FROM NORTH TO SOUTH: STARTING TODAY THE MUSEUM ON WHEELS, TO EDUCATE PEOPLE TO A CONSCIOUS USE OF RESOURCES A TRUCK EQUIPPED AS AN INTERACTIVE LABORATORY, WITH CONTENTS FROM THE SAVINGS MUSEUM

More information

R&D Activities at the UCI Center for Computer Games and Virtual Worlds

R&D Activities at the UCI Center for Computer Games and Virtual Worlds R&D Activities at the UCI Center for Computer Games and Virtual Worlds Walt Scacchi and others Institute for Software Research and Center for Computer Games and Virtual Worlds University of California,

More information

Level Design & Game Industry landscape

Level Design & Game Industry landscape Level Design & Game Industry landscape Level design Level design Gaming Landscape Indie games Course Recap Level design Game designer Level designer Making the rules Applying the rules Overall Environments

More information

COACH DEVELOPMENT QUESTIONS & SMART GOALS

COACH DEVELOPMENT QUESTIONS & SMART GOALS COACH DEVELOPMENT QUESTIONS & SMART GOALS TotalBodyBurn S.M.A.R.T Goals What Are Smart Goals? Goals should be Specific, Measurable, Realistic, and Timely! In other words, in the goal setting process make

More information

Gamification. Module 1: What is gamification? 1.1: Intro. 1.2: Course overview

Gamification. Module 1: What is gamification? 1.1: Intro. 1.2: Course overview Gamification Kevin Werbach, associate professor of legal studies and business ethics The Wharton School, University of Pennsylvania Module 1: What is gamification? 1.1: Intro We ll discuss how to use the

More information

Industry 4.0: the new challenge for the Italian textile machinery industry

Industry 4.0: the new challenge for the Italian textile machinery industry Industry 4.0: the new challenge for the Italian textile machinery industry Executive Summary June 2017 by Contacts: Economics & Press Office Ph: +39 02 4693611 email: economics-press@acimit.it ACIMIT has

More information

THE ETHERNIA PROJECT

THE ETHERNIA PROJECT ddddd THE ETHERNIA PROJECT Ethernia is the first open world MMO, multi-platform game that is powered by the Ethereum blockchain. It s a new ERA of gaming. Each step of exploration will be at your own

More information

If you are an action-oriented individual and you're ready to discover your Purpose as you fall in love with your life s Vision, this is for you

If you are an action-oriented individual and you're ready to discover your Purpose as you fall in love with your life s Vision, this is for you If you are an action-oriented individual and you're ready to discover your Purpose as you fall in love with your life s Vision, this is for you Imagine: Rediscovering Your Gifts, Talents, and Passions,

More information

Elementary School Curriculum

Elementary School Curriculum Elementary School Curriculum Chadwick International school is at the Candidate stage of becoming a recognized Primary Years Programme school. Chadwick International is using a self generated curriculum

More information

GAMIFICATION FOR SERVITIZATION

GAMIFICATION FOR SERVITIZATION GAMIFICATION FOR SERVITIZATION Victor Guang Shi, Keith Ridgway James Baldwin, Rab Scott AMRC with Boeing, University of Sheffield guang.shi@sheffield.ac.uk Tim Baines, Howard Lightfoot Aston Business School

More information

Version Last Updated

Version Last Updated A Blockchain Based Video-Game Ecosystem that Rewards Gamers with a Competitive-Proof-of-Stake Consensus Model. Version 1.1 - Last Updated 12.27.2017 By. Robert Han Abstract A fair and decentralized blockchain

More information

BEST STUDENT MARKETING CAMPAIGN BNP PARIBAS CODEHUNTER

BEST STUDENT MARKETING CAMPAIGN BNP PARIBAS CODEHUNTER BEST STUDENT MARKETING CAMPAIGN BNP PARIBAS CODEHUNTER 248 players 2,400 Easter eggs given out on campus 13 fast-track interviews A doubling in the number of applications to live jobs in Technology Altogether,

More information

Business Information Review : 82

Business Information Review : 82 Business Information Review http://bir.sagepub.com/ Gamification: Making work fun, or making fun of work? Steve Dale Business Information Review 2014 31: 82 DOI: 10.1177/0266382114538350 The online version

More information