Engines of Play. Jason VandenBerghe. Creative Director
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1 Engines of Play Jason VandenBerghe Creative Director
2 I make games. The Situation Games engage with people s motivations. People s motivations are hard to understand.
3 The Problem I need to choose which motivations our game will attempt to engage I need a way to communicate those choices to my team.
4
5 Wow This Slide Is Terrible As investment increases the motivating effectiveness of extrinsic payoffs decreases.
6 The Problem I need to choose which motivations our game will attempt to engage across their entire experience with the game I need a way to communicate those choices to my team. in a way that makes sense to them.
7 Play Engines : The Solution A clear expression of the essential motivations and satisfactions that your game will attempt to engage.
8 Destiny Builds Fantasy Not Work Explores Skilled Work Competence Core Shooting PvP Realism Coop Less Skilled Multiplayer Autonomy Gear Hunting Mission Loops Mechanics Combat Context Calm Solo Thrill Relatedness Strikes & Raids PvP Ranking
9 Cautions This is a top-down technique. It won t work well alone. Use with other, more bottom-up techniques. Do not apply strictly. Stay loose.
10
11 Have you used it on your own project?
12 5 DOMAINS OF PLAY (THE BIG 5)
13 The Big 5 (O.C.E.A.N.) Closedness- Openness to Experience Un-Conscientiousness Conscientiousness Introversion Extraversion Disagreeableness Agreeableness Stability Neuroticism
14 Openness Conscientousness Agreeableness Extraversion
15 Fact-Orientation Imagination Prefer Realism Prefer Fantasy
16 Openness Conscientousness Agreeableness Extraversion
17 Novelty Challenge Harmony Stimulation
18 Novelty Challenge Harmony Stimulation
19 Novelty Challenge Harmony Stimulation
20 PvP Fantasy Solo Skilled Builds Novelty Explores Not Work Challenge Work Realism Less Skilled Team Multiplayer Mechanics Harmony Context Calm Stimulation Thrill
21 Combat Fantasy Solo Skilled Builds Novelty Explores Not Work Challenge Work Realism Less Skilled Coop Multiplayer Mechanics Harmony Context Calm Stimulation Thrill
22 What Worked Predicts gaming taste decisions Predicts certain types of in-game behavior Describes variation among players nicely
23 What Didn t Work Teams care about groups, not individuals Need a way to talk about our players
24 Investment Layers Meh Care a lot Care Care Care a lot Realism Fantasy
25 Care a lot Fantasy Care Care a lot Builds Care Meh Care Care a lot Explores Care Care a lot Realism
26 5% Fantasy 15% Care a lot Builds Care 60% Meh Care Care a lot Explores 15% 5% Realism
27 Combat Fantasy Solo Skilled Builds Explores Not Work Work Realism Coop Less Skilled Multiplayer Mechanics Calm Context Thrill
28 Combat Fantasy Solo Skilled Builds Explores Not Work Work Realism Coop Less Skilled Multiplayer Mechanics Calm Context Thrill
29
30
31
32 Combat Fantasy Solo Skilled Builds Explores Not Work Work Realism Coop Less Skilled Multiplayer Mechanics Calm Context Thrill
33
34
35 Combat Fantasy Solo Skilled Builds Explores Not Work Work Realism Coop Less Skilled Multiplayer Mechanics Calm Context Thrill
36
37
38 Combat Fantasy Solo Skilled Builds Explores Not Work Work Realism Coop Less Skilled Multiplayer Mechanics Calm Context Thrill
39 Combat Fantasy Solo Skilled Builds Explores Not Work Work Realism Coop Less Skilled Multiplayer Mechanics Calm Context Thrill
40 What Else Didn t Work? Long-term satisfaction is missing Quality or Value is missing
41
42 Self-Determination Theory (SDT) Intrinsic motivation Extrinsic motivation
43 SDT (PENS)
44
45 Competence The universal want to seek to control outcomes and experience mastery
46 Competence The universal want to seek to control outcomes and experience mastery Autonomy The universal urge to be causal agents of one's own life and act in harmony with one's integrated self
47 Competence The universal want to seek to control outcomes and experience mastery Autonomy The universal urge to be causal agents of one's own life and act in harmony with one's integrated self Relatedness The universal want to interact, be connected to, and experience caring for others
48 Competence The universal want to seek to control outcomes and experience mastery Autonomy The universal urge to be causal agents of one's own life and act in harmony with one's Relatedness The universal want to interact, be connected to, and experience caring for others
49 PENS Scot Rigby
50 Competence Easy to learn, difficult to master Autonomy Customization, agency Relatedness Social grouping, status feedback systems
51 Competence Autonomy Relatedness
52
53 Destiny Competence Core Shooting PvP Autonomy Gear Hunting Mission Loops Relatedness Strikes & Raids PvP Ranking
54
55 The Stanley Parable Competence Autonomy Relatedness Illusion of challenge IT IS A LIE (Hard-to-find endings?) Illusion of freedom IT IS A LIE (World responsiveness?) YOU ARE ALONE (Direct relationship with the narrator?)
56
57 Don t Starve Competence Core Survival Loop Challenge worlds Autonomy Construction / Loop Characters Relatedness Watercooler Sharing (?)
58 Competence Autonomy Relatedness
59 What Else Didn t Work? Motivation changes over time are missing.
60 Forrester Research CONSUMER JOURNEY
61 The Journey Discovery I ve heard of it I play it Affinity I tried it I played it Evaluation Use
62 The 3 Models Players motives and needs change in a predictable way over time (Consumer s Journey) All players start to play for different reasons (Big 5) But they tend to stay for the same reasons (Self-Determination Theory)
63 GAME PSYCHOLOGY VOLTRON!!
64
65 THE ENGINE OF PLAY
66 Discovery I ve heard of it I play it Affinity I tried it I played it Evaluation Use
67 Play Engine 1.0 Builds Fantasy Not Work Explores Skilled Work Competence Realism Coop Less Skilled Multiplayer Autonomy Mechanics Context Calm Thrill Relatedness Combat Solo
68 Yep This Slide Is Still Terrible As investment increases the motivating effectiveness of extrinsic payoffs decreases.
69
70 Destiny Builds Fantasy Not Work Explores Skilled Work Competence Core Shooting PvP Realism Coop Less Skilled Multiplayer Autonomy Gear Hunting Mission Loops Mechanics Combat Context Calm Solo Thrill Relatedness Strikes & Raids PvP Ranking
71
72 The Stanley Parable Fantasy Skilled uilds Explores Not Work Work Mastery IT IS A LIE Realism Coop Less Skilled Multiplayer Autonomy IT IS A LIE Mechanics Context Calm Thrill Relatedness YOU ARE ALONE Combat Solo
73
74 Don t Starve Fantasy Skilled uilds Explores Not Work Work Competence Core Survival Loop Realism Coop Less Skilled Multiplayer Autonomy Construction / Loop Mechanics Calm Context Thrill Relatedness Watercooler Sharing (?) Combat Solo
75 The Problem I need to choose which motivations our game will attempt to engage. across their entire game experience I need a way to communicate those choices to my team. in a way that makes sense to them.
76 Kinda messy Will fix Problems Drives are poorly represented 4 Fun Keys? Something else? Complicated YP
77 In Closing Don t fuck it up. Jason VandenBerghe
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