User s Manual. Version June

Size: px
Start display at page:

Download "User s Manual. Version June"

Transcription

1 User s Manual Version June 2

2 Summary Introduction... 4 Notice... 4 Achievements blocked... 4 Repairing the base game... 4 Where to start?... 4 The 3 types of mods... 5 Multiplayer games... 5 Steam Workshop... 6 Managing mods... 7 Using Steam Workshop (recommended)... 7 Manual installation... 7 Mod Manager... 8 What are the limits?... 9 Mods folder... 9 Starter Pack Structure Gabarit.XML Documentation Folder DataTypes.txt Interpreter.txt Simulation.txt Schemas Folder Notes: Assets Export Introduction Structure Sealed properties Create or modify an effect Create or modify a GUI element

3 Introduction Welcome to Endless Space 2! This tutorial provides an initial, very basic set of instructions to help you to mod the game. More detailed information will be added in the upcoming months. If you have further questions, please visit our forums: Notice Achievements blocked By installing a mod you will automatically prevent the game from completing Steam achievements. This is done because mods can change the gameplay balance and difficulty, making many achievements too easy to obtain. Repairing the base game The base version of Endless Space 2 (latest updated version with no mods active) may become unstable after deactivating a mod that you were using. Should this occur, you will have to verify the game files using the following process: Right-click on the game in your Steam library, then click on Properties Go to the "Local Files" tab Click on the option Verify integrity of game files Any missing or corrupted files will be repaired or downloaded The repaired game should function normally Where to start? If you would like to create your own mod but are not sure where to start, the best place to begin is by sharing ideas and information with the community on our modding forums. Modding tutorials will be added in the weeks after the game launch by both the developers and the community. In addition, some community members may have good ideas but lack the time or skills to do the mod themselves. You might even end up working together with other modders to create more ambitious projects! Forum Modding G2G : Forum Steam Workshop : 4

4 The 3 types of mods There are three types of mods that are possible: Standalone: This type of mod should be used for large-scale mods with a lot of different content additions and changes. They are completely independent and cannot be launched with other mods. They replace the Steam Public folder, which means everything in the public folder should be present in your mod along with your modifications. Conversion: This type of mod implies a major change to existing files. Only 1 conversion can be launched at a time, but you can add Extension mods in parallel if you want. Extension: This type of mod is used for minor changes. You can launch as many as you want, but pay attention to the number next to each Extension as it will determine the order in which it is processed during launch of the game. Multiplayer games All participants in a multiplayer game must have the same mods installed to be able to take part in the game. In the Multiplayer Lobby you can easily see what mods need to be either installed or deactivated in order to join a particular game. 5

5 Steam Workshop The Steam Workshop for Endless Space 2 has mods created by the community that will allow you to change different aspects of the game from new gameplay mechanics to changes in the game graphics. On this page you can see the list of available mods and select the ones you want to try by subscribing to them. Mods you select will be downloaded and ready for use in your next game session. The mods have tags to help categorize or filter them and simplify your searches. For example, if you are looking for mods that will change the skins on ships, you should choose the Art tag. 6

6 Managing mods Using Steam Workshop (recommended) The easiest way to install a mod is to pass via the Steam Workshop, as explained above. Mods you subscribe to will be automatically downloaded when the game starts, and placed in the Workshop directory of your Steam installation. These mods will be updated automatically when a new version is available. To remove a mod, simply unsubscribe from it in the Steam Workshop. Manual installation You have the choice of installing mods yourself, if you prefer. Create a new directory called Community if it does not already exist: For PC installations, put the directory here: My Documents\Endless Space 2\Community For Mac installations: go in Library then open/create the folder Application Support\Endless Legend\Community Put the contents of your modding folder into the Community directory to make them visible to the game. 7

7 Mod Manager You can access the Mod Manager from the Game Start screen by clicking on "Mods. 1. The left column is a list of all the mods that are installed and available (all the mods for which you have a Steam Workshop subscription). To activate one or more mods, click on them and then click the "Confirm" button to reload the game with these mods. To remove the mods, unselect them and click "Confirm" again. 2. The button to the right of the mod title is used to upload the mod to the Steam Workshop. If you have not created the mod, the button will not be available. 3. Mouse over a mod to see its description in the right-hand column. 4. The "Steam Workshop" button lets you access the mods directly from the game, using the Steam Overlay. 5. The "Confirm" button allows you to reload the game with the selected mods. 6. The "Accept the Steam Subscriber Agreement button allows you to open this page directly from the Steam Overlay. Note: It is necessary to accept the Steam Subscriber Agreement in order to upload or update a mod. 8

8 How to create a mod This section contains information that will be helpful for learning how to do basic mods of the game. What are the limits? All of the files in your "Public" installation directory can be modified: C:\Program Files (x86)\steam\steamapps\common\endless Space 2\Public You can play around with them, using their structure and their functions as inspiration to try different things. If you aren t sure how to proceed or want more information, you can ask for help from the community and the mod developers on our web site: Forum Modding G2G : Forum Steam Workshop : Mods folder Create a new folder called Community if it does not already exist: For PC installations, put the folder here: My Documents\Endless Space 2\Community For Mac installations, go to Library then open or create the folder Application Support\Endless Legend\Community Put the contents of your modding directory into the Community folder to make them visible to the game. 9

9 Starter Pack We have put together a starter pack of all the basic elements that you need to start modding. You can download the pack here: StarterPack.zip We also have four sample mods that you can download to see the way that the data is organized and to inspire you to find other ideas: - ExampleReskin.zip - ExampleTechnology.zip - ExampleSimpleQuests.zip - ExampleModule.zip Structure Unzip the Starter Pack when you have downloaded it. The pack contains the following elements that will be useful for your Endless Space 2 modding project: Gabarit.XML This file contains the tags and file structures that you will need to use to make your mod visible to and usable by the game engine. All of the fields showing #########" will have to be replaced by the appropriate data for your mod (Runtime mod name, Type, Version, etc.). The comments in this file explain what the meaning of these different elements are and provide a sample called "ExampleTechnology". Documentation Folder This folder contains various documents that will be helpful in your quest to develop your mod. DataTypes.txt This file lists all the different data types that can be edited through XML, as well as their respective files, located in ES2's installation folder's subfolder "Public". It also contains the DatabasePlugin that needs to be called in your XML. 10

10 The DataTypes document is regularly updated and new types are added; we will keep this document updated on the forum to be sure that the modding community has all the information they need to mod the features of their choice. Link to the most recent version of DataTypes : 2/forums/75-modding/threads/25943-manual-for-modding-endless-space-2?page=1 Interpreter.txt This is a list of the calculations and formulas used in the game. Simulation.txt This is information about the game simulation; it will be explained in the next section of this document. Schemas Folder This folder contains all of the XML files that you can mod. This should help you understand which value are required, and in what format they need to be, for the mods that you make. For this to function, the correct file must be called in the header of the XML file that you want to modify. For example, for the "palette.xml file, you must have this in the header: <Datatable XMLns:xsi=" XMLns:xsd=" xsi:nonamespaceschemalocation="../schemas/palette.xsd"> Notes: We recommend that you respect this organization of the files and directories; it uses the same structure as the Public directory of the game and will help you to easily update and upgrade your mod. C:\Program Files (x86)\steam\steamapps\common\endless Space 2\Public After you upload your first mod to the Steam Workshop, a file called PublishedFile.Id will be created and placed in the root of your XML file. Do not delete or modify this as it is needed to make the link with the Steam Workshop and to determine if it is a new mod or an upgrade to an existing mod. 11

11 Assets Export On the game start screen, we have added the ability to export different game assets to facilitate your modding efforts. If you mouse-over the Mods button the Game asset export button will appear: Loading all of the available assets in the game can take a long time, and may give the impression that the game has frozen. Please be patient, as there is a lot of content to load! The following screen will eventually appear, allowing you to export the assets you want to work with: Selected assets will be exported to the following directory: Documents\Endless Space 2\Temporary Files 12

12 Simulation Basics Introduction This introduction to the simulation will attempt to cover as much of the basics as possible without diving too deep in terms of complexity. While this guide will get you started, nothing will ever be as good an example as looking into the files of the game to see how it s done. There are so many cases, exceptions and conditions that it would be impossible to cover everything. So, if you have an idea and can t find what you need in this guide, you should not hesitate to look into the game s XML files to find bits and snippets that you can reuse and modify! Also, you can find very useful syntax information in the Simulation.md and Interpreter.md files (found in Public\Documentation; you can open them with any text editor such as Notepad++). Here are a few of the most basic concepts used in the simulation: Property: A Property is kind of like a variable it s an element that contains a value. For example, EmpireManpower is a Property and if its Value is 200 it means you have 200 Manpower in your Empire. A property can be initialized in various ways to fit your needs, using elements like MaxValue, MinValue, BaseValue, RoundingFunction, etc. Modifier: A Modifier is an element that operates a modification on the Value of a Property. For that it uses a bunch of elements, the most common being TargetProperty (the Property you want to modify), Operation (Addition, Subtraction, Multiplication, Percent ), Value (the value of the Operation) and Path (the path of your targeted Property). BinaryModifier: A BinaryModifier is a basically a modifier except it does a two-stage operation (such as multiplying the Values of two Properties before adding the result to a third Property), hence its name. GuiElement: A GuiElement is what you use to properly display information in the GUI such as names, descriptions, icons etc.. Structure In most XML files you will see text like <PathPrerequisite> or Path="". What follows is a path indicating which element is being targeted or checked. The structure follows a hierarchy, starting from the Empire and its child elements which may have child elements themselves. It can look like this: -ClassEmpire ClassResearch ClassColonizedStarSystem ClassColonizedPlanet ClassPopulationPlanet ClassSenate ClassLaw 13

13 So, if you want to reach the population on your planets the path will be:../classempire/ ClassColonizedStarSystem / ClassColonizedPlanet/ ClassPopulationPlanet It s sort of similar to the way you d browse folders and sub-folders on a computer. Of course, this path will not be the same depending where you are trying to access the ClassPopulationPlanet from, and you might need to navigate upward in the hierarchy to go back down on the right path. This is what the periods at the beginning of the path are for: Let s say you have a hierarchy like ClassA>ClassB>>ClassC ClassA/ClassB/ClassC means the check starts at A then ensures B and C are children../classc means that it checks the parent only.../classb/classc means it will look at where is B, wherever that may be, then see if C is a child..../classa = means it will go to the root of the simulation, whatever the location of A is. You can also check for a specific SimulationDescriptor (SimulationDescriptors are often carrying effects, modifiers or serve as tags) by appending it at the end of your path, with a comma like this: ClassEmpire/ClassColonizedStarSystem,ColonizedStarSystemStateColony (to check if a colonized star system is a colony (as opposed to an outpost)) What you have to remember is that each time you create an object it has to have a Descriptor to work correctly (a SimulationDescriptor often contains game effects). The last bit of information to take into consideration is that each class has properties that can also be checked through calculations, rather than by using a path. You can then enter your formulas in <InterpreterPrerequisite> instead of <PathPrerequisite> For example, in ClassEmpire, you can check several numbers: AllianceCount, WarCount, HeroCount, EmpirePointStock, CurrentTurn, EmpireApproval, etc. An Interpreter formula would look like this: Property(Context,@'ClassColonizedStarSystem/PopulationParasited', PopulationCount) ge 1 Sealed properties Sometimes you will find a Property that is defined as sealed (by IsSealed="true") This means the Property can be used but not modified by the simulation, often because they re computed in the code. For example, the maximum movement points of a ship will be defined in a simulation Property but the current movement points of a ship (what it has used and what is left) will be stored and computed in code which mean you won t be able to access it (and you shouldn t try to!). 14

14 Basics Create or modify an effect The first thing you might want to know as a modder is how to change an effect or how to create a new one. For that you will need a SimulationDescriptor, containing one (or more) Modifier or BinaryModifier that affects a Property. As an example, let s consider the trait Businessmen I that gives +10% Dust on Systems: <SimulationDescriptor Name="FactionTraitBusinessmen1" Type="FactionTrait"> <Modifier TargetProperty="SystemMoney" Operation="Percent" Value="0.1" Path="ClassEmpire/ClassColonizedStarSystem"/> </SimulationDescriptor> Let s look at the different elements here one by one: Name: The name of the SimulationDescriptor is pretty much self-explanatory. It s the name you use to refer to it or search for it. Type: Every SimulationDescriptor must have a Type. It is "FactionTrait" in this case. o o o o o TargetProperty: The Property you want to modify basically what you want to change. Here, we re talking about the Dust on a System Operation: The type of modification you want to apply on this Property basically how you want to change it. Here, we have a Percent but it can be Addition, Subtraction, Multiplication, Division, Percent or Power. Value: The value of the modification basically by how much you want to change it. Note that for our example the value is 0.1 due to how Percent works. Percent increases a value by a percentage that is expressed in on a decimal scale; this means 0.1 is +10%, -0.3 is -30% and 1 is +100%. Path: The Path is the location of the TargetProperty you want to modify in the simulation (this was covered above under the Structure heading). More stuff: If you don t want your effect to be shown in tooltips, you can add TooltipHidden="true" after the path. If you want an operation to take place before or after another you can add something like Priority="0" where you replace 0 by another positive or negative number. The higher the number is, the later it will be computed. 15

15 For a BinaryModifier, see this example: <BinaryModifier TargetProperty="SystemMoney Operation="Addition" Left="$(WreckedMothershipCount)" BinaryOperation="Multiplication" Right="25" /> You will notice the Left and Right parts along with BinaryOperation. These are the components, the two parts of the BinaryModifier. In a more straightforward form it means adding 25 Dust per Mothership Wreck (Vodyani Ark wreck) on a system. In further details, the Left and Right values are computed together using the BinaryOperation, then the result is computed with the TargetProperty using the Operation. Also, you will note the absence of a Path. This is because this BinaryModifier can be found in SimulationDescriptors[ColonizedStarSystem].XML and it targets a Property SystemMoney that is also located in ClassColonizedStarSystem: there is thus no need to indicate a path. 16

16 Create or modify a GUI element Modifying elements or creating new ones is one thing, but getting them to display correctly is quite another! Let s say you create a shiny new trait! However, when you launch the game, all you see is an ugly pink debug text that says missing GuiElement This is because we have not yet set up anything that tells the game how to render this trait in the GUI. For that you ll need to create a GuiElement. Let s keep the example of the Buisnessmen I trait here s its GuiElement: <GuiElement Name="FactionTraitBusinessmen1"> <Title>%FactionTraitBusinessmen1Title</Title> <Description>%FactionTraitBusinessmenDescription</Description> <Icons> <Icon Size="Small" Path="Bitmaps/Atlased/Headers/HeaderTraits" /> </Icons> </GuiElement> Name: Again, it s self-explanatory. Give your GuiElement the exact same name as the element you want it to feedback. The trait is named FactiontraitBusinessmen1 and so is the GuiElement. o Title: This is the name of the localization key associated with the title of your element. It must start with the symbol % and could technically be anything, although we strongly recommend to follow the existing convention: %NameOfYourGuiElementTitle o Description: This is the name of the localization key associated with the description of your GuiElement. The description is often a more narration-oriented text, usually found in tooltips although there are many different applications all over the game. This is not mandatory; a GuiElement can be valid without a description. o Icons: This is the icon you want to associate with your GuiElement. You need to indicate a Size (Small, Medium and Large are the most common) and a Path so the game knows which icon to display and where it s located. Note: The Path of an icon has nothing to do with the Path we covered in the simulation introduction. For icons, it is the actual path in the game files on your computer. For the moment, you can t import your own icon or picture in the game but we are working on it. Now you might be wondering how to make your cool new trait display its effects in a tooltip Worry not, Amplitude has you covered! The tooltip effects are interpreted from the modifiers and automatically generated (as long as the TargetProperty has a GuiElement, usually found in GuiElements[GameVariables].XML) 17

17 So now you know how to make a GuiElement Ready for extended knowledge? Here comes the extended GuiElement! The ExtendedGuiElement is a GuiElement on steroids that has additional features, one of which can be pretty useful for you modders: The TooltipElement and its EffectOverride. Basically, this is a lifesaver for cases where an effect is a bit convoluted or exotic and the automated tooltip generation doesn t create proper feedback. For our example, imagine the trait Businessmen I had effects that failed to be properly displayed in the tooltip; you would then have to write something like this: <ExtendedGuiElement Name="FactionTraitBusinessmen1"> <Title>% FactionTraitBusinessmen1Title</Title> <Description>%FactionTraitBusinessmen1Description</Description> <Icons> </Icons> <Icon Size="Small" Path="Bitmaps/Atlased/Headers/HeaderTraits"/> Path="Bitmaps/Dynamic/Improvements/FakeImprovements/EmpireImprovementPlanetLa rge" /> <TooltipElement> <EffectOverride>%FactionTraitBusinessmen1EffectOverride</EffectOverride> </TooltipElement> </ExtendedGuiElement> This will override the tooltip effect, using the content of the provided localization key instead. You will then have to manually write the effect in the localization file. Of course, this shouldn t be the standard way to display an effect since it means that every time you change the effect (say you change it from 10% to 5%) you will have to manually modify it in the localization files. Thanks for reading this guide, and best of luck with your modding efforts! 18

Set Up Your Domain Here

Set Up Your Domain Here Roofing Business BLUEPRINT WordPress Plugin Installation & Video Walkthrough Version 1.0 Set Up Your Domain Here VIDEO 1 Introduction & Hosting Signup / Setup https://s3.amazonaws.com/rbbtraining/vid1/index.html

More information

Introduction. Modding Kit Feature List

Introduction. Modding Kit Feature List Introduction Welcome to the Modding Guide of Might and Magic X - Legacy. This document provides you with an overview of several content creation tools and data formats. With this information and the resources

More information

Second version (March 2014) by Telenil

Second version (March 2014) by Telenil Second version (March 2014) by Telenil This document is a step-by-step installation guide for the Starcraft 1 and Brood War campaigns remake, with all necessary links and screenshots. The process does

More information

JoneSoft Generic Mod Enabler v2.6

JoneSoft Generic Mod Enabler v2.6 JoneSoft Generic Mod Enabler v2.6 User Guide 8 August 2010 Contents Introduction... 2 Installation... 3 1. Central installation... 3 2. Separate installation... 4 Installing over an existing installation...

More information

Legacy FamilySearch Overview

Legacy FamilySearch Overview Legacy FamilySearch Overview Legacy Family Tree is "Tree Share" Certified for FamilySearch Family Tree. This means you can now share your Legacy information with FamilySearch Family Tree and of course

More information

Mod Kit Instructions

Mod Kit Instructions Mod Kit Instructions So you ve decided to build your own Hot Lava Level Mod. Congratulations! You ve taken the first step in building a hotter, more magmatic world. So what now? Hot Lava Tip: First off,

More information

Welcome to JigsawBox!! How to Get Started Quickly...

Welcome to JigsawBox!! How to Get Started Quickly... Welcome to JigsawBox!! How to Get Started Quickly... Welcome to JigsawBox Support! Firstly, we want to let you know that you are NOT alone. Our JigsawBox Customer Support is on hand Monday to Friday to

More information

The Joy of SVGs CUT ABOVE. pre training series. svg design Course. Jennifer Maker. CUT ABOVE SVG Design Course by Jennifer Maker

The Joy of SVGs CUT ABOVE. pre training series. svg design Course. Jennifer Maker. CUT ABOVE SVG Design Course by Jennifer Maker CUT ABOVE svg design Course pre training series The Joy of SVGs by award-winning graphic designer and bestselling author Jennifer Maker Copyright Jennifer Maker page 1 please Do not copy or share The Joy

More information

Civ 6 Unit Asset Tutorials Level 2 - Change your behavior! By Leugi

Civ 6 Unit Asset Tutorials Level 2 - Change your behavior! By Leugi Civ 6 Unit Asset Tutorials Level 2 - Change your behavior! By Leugi Mixing and tinting ingame assets is usually enough for making Civ6 units, but sometimes you will meet up with some issues. If you wanted

More information

Term Definition Introduced in:

Term Definition Introduced in: 60 Minutes of Access Secrets Key Terms Term Definition Introduced in: Calculated Field A field that displays the results of a calculation. Introduced in Access 2010, this field allows you to make calculations

More information

RAGE TOOL KIT FAQ. Terms and Conditions What legal terms and conditions apply to the RAGE Tool Kit?

RAGE TOOL KIT FAQ. Terms and Conditions What legal terms and conditions apply to the RAGE Tool Kit? RAGE TOOL KIT FAQ Terms and Conditions What legal terms and conditions apply to the RAGE Tool Kit? Editing and Building Maps What are the recommended system specifications for running the RAGE Tool Kit?

More information

BLACKBOARD LEARN 9.1: BASIC TRAINING- PART 1

BLACKBOARD LEARN 9.1: BASIC TRAINING- PART 1 BLACKBOARD LEARN 9.1: BASIC TRAINING- PART 1 Beginning of Part 1 INTRODUCTION I m Karissa Greathouse, for those of you that don t know me. I think I know almost everybody in here, but some of you may not

More information

Introduction to R Software Prof. Shalabh Department of Mathematics and Statistics Indian Institute of Technology, Kanpur

Introduction to R Software Prof. Shalabh Department of Mathematics and Statistics Indian Institute of Technology, Kanpur Introduction to R Software Prof. Shalabh Department of Mathematics and Statistics Indian Institute of Technology, Kanpur Lecture - 03 Command line, Data Editor and R Studio Welcome to the lecture on introduction

More information

Civ 6 Unit Asset Tutorials Level 1 - Hello World

Civ 6 Unit Asset Tutorials Level 1 - Hello World Civ 6 Unit Asset Tutorials Level 1 - Hello World By Leugi So making units is pretty much a basic and much necessary knowledge for almost all possible Civilization VI mods; whether Leaders, Civilizations

More information

Organizing and Customizing Content

Organizing and Customizing Content Organizing and Customizing Content JUMPSTART Session 2: Organizing and Customizing Content Welcome to this Jumpstart session on Organizing and Customizing Content. We hope you have had a chance to explore

More information

Creating Transparent Floors. Creating Transparent Floors. Contents. Introduction. Requirements. By Cyclonesue, 1 July 2006

Creating Transparent Floors. Creating Transparent Floors. Contents. Introduction. Requirements. By Cyclonesue, 1 July 2006 Creating Transparent Floors Contents SECTION 1: INSTALLING AND PREPARING YOUR TOOLS SECTION 2: CREATING A FLOOR TILE GRAPHIC SECTION 3: CLONE A FLOOR TILE PACKAGE IN HOMECRAFTER SECTION 4: COMPLETE YOUR

More information

Applications & Tools. Sample Blocks for STEP 7 and WinCC flexible - Supplements. WinCC flexible. Application description September 2010

Applications & Tools. Sample Blocks for STEP 7 and WinCC flexible - Supplements. WinCC flexible. Application description September 2010 Cover Sample Blocks for STEP 7 and WinCC flexible - Supplements WinCC flexible Application description September 2010 Applications & Tools Answers for industry. Industry Automation and Drives Technologies

More information

PHOTOSHOP PUZZLE EFFECT

PHOTOSHOP PUZZLE EFFECT PHOTOSHOP PUZZLE EFFECT In this Photoshop tutorial, we re going to look at how to easily create a puzzle effect, allowing us to turn any photo into a jigsaw puzzle! Or at least, we ll be creating the illusion

More information

Have you ever been playing a video game and thought, I would have

Have you ever been playing a video game and thought, I would have In This Chapter Chapter 1 Modifying the Game Looking at the game through a modder s eyes Finding modding tools that you had all along Walking through the making of a mod Going public with your creations

More information

SAVING, LOADING AND REUSING LAYER STYLES

SAVING, LOADING AND REUSING LAYER STYLES SAVING, LOADING AND REUSING LAYER STYLES In this Photoshop tutorial, we re going to learn how to save, load and reuse layer styles! Layer styles are a great way to create fun and interesting photo effects

More information

Annex IV - Stencyl Tutorial

Annex IV - Stencyl Tutorial Annex IV - Stencyl Tutorial This short, hands-on tutorial will walk you through the steps needed to create a simple platformer using premade content, so that you can become familiar with the main parts

More information

Choosing Your Niche. Of course, this is just the gist of it. However, as you can see, it is super simple no matter how you put it.

Choosing Your Niche. Of course, this is just the gist of it. However, as you can see, it is super simple no matter how you put it. Introduction I d like to thank you for purchasing my course, CPA Traffic Burst. Here s a little background on how I During the past few months, I have made it a big goal of mine to find a free traffic

More information

Welcome to Storyist. The Novel Template This template provides a starting point for a novel manuscript and includes:

Welcome to Storyist. The Novel Template This template provides a starting point for a novel manuscript and includes: Welcome to Storyist Storyist is a powerful writing environment for ipad that lets you create, revise, and review your work wherever inspiration strikes. Creating a New Project When you first launch Storyist,

More information

Getting Started Guide

Getting Started Guide SOLIDWORKS Getting Started Guide SOLIDWORKS Electrical FIRST Robotics Edition Alexander Ouellet 1/2/2015 Table of Contents INTRODUCTION... 1 What is SOLIDWORKS Electrical?... Error! Bookmark not defined.

More information

TABLE OF CONTENTS. Logging into the Website Homepage and Tab Navigation Setting up Users on the Website Help and Support...

TABLE OF CONTENTS. Logging into the Website Homepage and Tab Navigation Setting up Users on the Website Help and Support... TABLE OF CONTENTS Logging into the Website...02 Homepage and Tab Navigation...03 Setting up Users on the Website...08 Help and Support...10 Uploding and Managing Photos...12 Using the Yearbook Ladder...16

More information

Be sure to print this out for easy use. Let s get you started!

Be sure to print this out for easy use. Let s get you started! Before you use this guide I highly recommend that you watch the install video at least one time all the way through that walks you through this guide. You can see the video at http://resalerightsfornewbies.com/installwalk-through-video

More information

PRO VIDEO ANNOUNCEMENTS

PRO VIDEO ANNOUNCEMENTS the guide PRO VIDEO ANNOUNCEMENTS TAB Introduction Table of Contents 1. Upload Your Logo 2. Send in Your Announcements 3. Unlimited Title Graphics 4. Sermon Bumper Packages 5. Church Ads 6. Church Video

More information

uiulearn TUTORIAL INTEGRATIONS> HOW TO USE PANOPTO (STUDENT)

uiulearn TUTORIAL INTEGRATIONS> HOW TO USE PANOPTO (STUDENT) uiulearn TUTORIAL INTEGRATIONS> HOW TO USE PANOPTO (STUDENT) This tutorial covers how to record a Panopto video for your course. IN ORDER TO DO THIS, YOUR INSTRUCTOR MUST COMPLETE SEVERAL STEPS TO ALLOW

More information

Please stand by for realtime captions. [Captioner is on hold, waiting for event to begin.]

Please stand by for realtime captions. [Captioner is on hold, waiting for event to begin.] Please stand by for realtime captions. [Captioner is on hold, waiting for event to begin.] >> Welcome to today's webinar, understanding your National Healthcare Safety Network Clostridium Difficile data,

More information

The Basics. Introducing PaintShop Pro X4 CHAPTER 1. What s Covered in this Chapter

The Basics. Introducing PaintShop Pro X4 CHAPTER 1. What s Covered in this Chapter CHAPTER 1 The Basics Introducing PaintShop Pro X4 What s Covered in this Chapter This chapter explains what PaintShop Pro X4 can do and how it works. If you re new to the program, I d strongly recommend

More information

Clickteam Fusion 2.5 [Fastloops ForEach Loops] - Guide

Clickteam Fusion 2.5 [Fastloops ForEach Loops] - Guide INTRODUCTION Built into Fusion are two powerful routines. They are called Fastloops and ForEach loops. The two are different yet so similar. This will be an exhaustive guide on how you can learn how to

More information

How to import and sync your Scrivener projects from your computer via Dropbox?

How to import and sync your Scrivener projects from your computer via Dropbox? SCRIVO PRO HOW TO CREATE AND SYNC SCRIVENER PROJECTS Scrivo Pro can create, import and sync Scrivener projects on your ipad or iphone. This document explains how to create and sync your Scrivener projects

More information

Heuristic Evaluation of Spiel

Heuristic Evaluation of Spiel Heuristic Evaluation of Spiel 1. Problem We evaluated the app Spiel by Addison, Katherine, SunMi, and Joanne. Spiel encourages users to share positive and uplifting real-world items to their network of

More information

First Steps in Unity3D

First Steps in Unity3D First Steps in Unity3D The Carousel 1. Getting Started With Unity 1.1. Once Unity is open select File->Open Project. 1.2. In the Browser navigate to the location where you have the Project folder and load

More information

SIMS Autumn Census COMPLETION Document for Primary Schools

SIMS Autumn Census COMPLETION Document for Primary Schools SIMS Autumn Census COMPLETION Document for Primary Schools Census Day 4 th October 2018 1 Contents Overview... 3 Census Flow Chart... 4 Completion Document... 5 Check SIMS Version... 5 SIMS Backup... 6

More information

Meteor Game for Multimedia Fusion 1.5

Meteor Game for Multimedia Fusion 1.5 Meteor Game for Multimedia Fusion 1.5 Badly written by Jeff Vance jvance@clickteam.com For Multimedia Fusion 1.5 demo version Based off the class How to make video games. I taught at University Park Community

More information

The Joy of SVGs CUT ABOVE. pre training series 3. svg design Course. Jennifer Maker. CUT ABOVE SVG Design Course by Jennifer Maker

The Joy of SVGs CUT ABOVE. pre training series 3. svg design Course. Jennifer Maker. CUT ABOVE SVG Design Course by Jennifer Maker CUT ABOVE svg design Course pre training series 3 The Joy of SVGs by award-winning graphic designer and bestselling author Jennifer Maker Copyright Jennifer Maker page 1 please Do not copy or share Session

More information

Oculus Rift Getting Started Guide

Oculus Rift Getting Started Guide Oculus Rift Getting Started Guide Version 1.23 2 Introduction Oculus Rift Copyrights and Trademarks 2017 Oculus VR, LLC. All Rights Reserved. OCULUS VR, OCULUS, and RIFT are trademarks of Oculus VR, LLC.

More information

The original image. Let s get started! The final light rays effect. Photoshop adds a new layer named Layer 1 above the Background layer.

The original image. Let s get started! The final light rays effect. Photoshop adds a new layer named Layer 1 above the Background layer. Add Rays Of Light To A Photo In this photo effects tutorial, we ll learn how to quickly and easily add rays of sunlight to an image with Photoshop! I ll be using Photoshop CS5 throughout this tutorial

More information

Following this guide will make step 1 a snap. FOLLOW IT CLOSELY And This Is Elementary SIMPLE!

Following this guide will make step 1 a snap. FOLLOW IT CLOSELY And This Is Elementary SIMPLE! Following this guide will make step 1 a snap. FOLLOW IT CLOSELY And This Is Elementary SIMPLE!. (You can print this by right clicking you mouse and clicking print, going up to File>Print, or using the

More information

SIMS Autumn Census COMPLETION Document for Primary Schools

SIMS Autumn Census COMPLETION Document for Primary Schools SIMS Autumn Census COMPLETION Document for Primary Schools Census Day 5 th October 2017 1 Contents Overview... 3 Census Flow Chart... 5 Preparation Document... 6 Check SIMS Version... 6 SIMS Backup...

More information

Let s dive in and get your site up and running!

Let s dive in and get your site up and running! Hi there, welcome to Flywheel! We re thrilled to help you build, launch, and manage your WordPress site, and ultimately, help you scale your business. With this ebook, you ll learn everything you need

More information

3 CHOPS - CAPTURING GEOMETRY

3 CHOPS - CAPTURING GEOMETRY 3 CHOPS - CAPTURING GEOMETRY In this lesson you will work with existing channels created in CHOPs that is modified motion capture data. Because there is no capture frame in the motion capture data, one

More information

Programming Project 2

Programming Project 2 Programming Project 2 Design Due: 30 April, in class Program Due: 9 May, 4pm (late days cannot be used on either part) Handout 13 CSCI 134: Spring, 2008 23 April Space Invaders Space Invaders has a long

More information

Physical Inventory System User Manual. Version 19

Physical Inventory System User Manual. Version 19 Physical Inventory System User Manual Version 19 0 Physical Inventory System User Manual 1 Table of Contents 1. Prepare for Physical Inventory... 2. Chapter 1: Starting Inventory... 2.1. CDK/ADP... 3.

More information

The Joy of SVGs CUT ABOVE. pre training series 2. svg design Course. Jennifer Maker. CUT ABOVE SVG Design Course by Jennifer Maker

The Joy of SVGs CUT ABOVE. pre training series 2. svg design Course. Jennifer Maker. CUT ABOVE SVG Design Course by Jennifer Maker CUT ABOVE svg design Course pre training series 2 The Joy of SVGs by award-winning graphic designer and bestselling author Jennifer Maker Copyright Jennifer Maker page 1 please Do not copy or share Session

More information

Depositing a student thesis in the Epsilon Archive for Student Theses :

Depositing a student thesis in the Epsilon Archive for Student Theses : Depositing a student thesis in the Epsilon Archive for Student Theses : This step-by-step guide presupposes that you have already created a user account in the archive. If you haven t already done so,

More information

Online Courses with the Writers Workshop

Online Courses with the Writers Workshop Online Courses with the Writers Workshop Welcome Thank you for booking a course with the Writers Workshop. You ve made a good choice! We ve got passionate, expert tutors and we have a formidable record

More information

ParentZone. Your guide to accessing your child s account and their learning journey.

ParentZone. Your guide to accessing your child s account and their learning journey. ParentZone Your guide to accessing your child s account and their learning journey. Accessing ParentZone Shortly after your child has started, you will receive an email to one or both of your registered

More information

Overview. The Game Idea

Overview. The Game Idea Page 1 of 19 Overview Even though GameMaker:Studio is easy to use, getting the hang of it can be a bit difficult at first, especially if you have had no prior experience of programming. This tutorial is

More information

Wordpress Wizard... 3 Section 1 Wordpress Getting Your Domain... 4 Get Your Hosting Plan... 5 Updating Your Name Servers in NameCheap...

Wordpress Wizard... 3 Section 1 Wordpress Getting Your Domain... 4 Get Your Hosting Plan... 5 Updating Your Name Servers in NameCheap... Wordpress Wizard... 3 Section 1 Wordpress 101... 4 Getting Your Domain... 4 Get Your Hosting Plan... 5 Updating Your Name Servers in NameCheap... 6 Using Your Hosting Account... 6 Keyword Research... 7

More information

2809 CAD TRAINING: Part 1 Sketching and Making 3D Parts. Contents

2809 CAD TRAINING: Part 1 Sketching and Making 3D Parts. Contents Contents Getting Started... 2 Lesson 1:... 3 Lesson 2:... 13 Lesson 3:... 19 Lesson 4:... 23 Lesson 5:... 25 Final Project:... 28 Getting Started Get Autodesk Inventor Go to http://students.autodesk.com/

More information

Amazon Money Maker... 2 Section 1 - Amazon Heat Seeker... 3 Star Rating... 3 Reviews... 3 Cost... 3 Finding Products... 4 Keyword Research...

Amazon Money Maker... 2 Section 1 - Amazon Heat Seeker... 3 Star Rating... 3 Reviews... 3 Cost... 3 Finding Products... 4 Keyword Research... Amazon Money Maker... 2 Section 1 - Amazon Heat Seeker... 3 Star Rating... 3 Reviews... 3 Cost... 3 Finding Products... 4 Keyword Research... 5 Section 2 Create Your Amazon Affiliate Website... 7 Setting

More information

Obviously, this is after you start to get some traffic, but that is one of the steps, so I want to get that in there.

Obviously, this is after you start to get some traffic, but that is one of the steps, so I want to get that in there. Traffic Generation We ve built our authority site our squeeze page, and we may or may not have created a niche site, if you wanted to go that way. All of these traffic sources that I m going to get into

More information

OzE Field Modules. OzE School. Quick reference pages OzE Main Opening Screen OzE Process Data OzE Order Entry OzE Preview School Promotion Checklist

OzE Field Modules. OzE School. Quick reference pages OzE Main Opening Screen OzE Process Data OzE Order Entry OzE Preview School Promotion Checklist 1 OzE Field Modules OzE School Quick reference pages OzE Main Opening Screen OzE Process Data OzE Order Entry OzE Preview School Promotion Checklist OzESchool System Features Field unit for preparing all

More information

Experiment 02 Interaction Objects

Experiment 02 Interaction Objects Experiment 02 Interaction Objects Table of Contents Introduction...1 Prerequisites...1 Setup...1 Player Stats...2 Enemy Entities...4 Enemy Generators...9 Object Tags...14 Projectile Collision...16 Enemy

More information

Episode 6: Can You Give Away Too Much Free Content? Subscribe to the podcast here.

Episode 6: Can You Give Away Too Much Free Content? Subscribe to the podcast here. Episode 6: Can You Give Away Too Much Free Content? Subscribe to the podcast here. Hey everybody! Welcome to episode number 6 of my podcast. Today I m going to be talking about using the free strategy

More information

Fiery Color Profiler Suite Calibrator

Fiery Color Profiler Suite Calibrator 2017 Electronics For Imaging, Inc. The information in this publication is covered under Legal Notices for this product. 11 July 2017 Contents 3 Contents...5 Select a task...5 Create calibration for the

More information

PAGE 1 THE PERFECT WORDPRESS DEVELOPMENT WORKFLOW

PAGE 1 THE PERFECT WORDPRESS DEVELOPMENT WORKFLOW PAGE 1 THE PERFECT WORDPRESS DEVELOPMENT WORKFLOW There are a lot of steps in the development process, so to help you jump exactly where you need to be, here are the different topics we ll cover in this

More information

guitarlayers Getting Started Guide A FEW MINUTES READING TO SPEED UP YOUR GUITARLAYERS LEARNING

guitarlayers Getting Started Guide A FEW MINUTES READING TO SPEED UP YOUR GUITARLAYERS LEARNING guitarlayers Getting Started Guide A FEW MINUTES READING TO SPEED UP YOUR GUITARLAYERS LEARNING moreorless music Rev. 2.4-20180404 GuitarLayers enables you to study and analyze any kind of musical structure

More information

1)After you click the Join Big Cash button you will be here:

1)After you click the Join Big Cash button you will be here: Step 2 Written Instructions (You can print this by right clicking you mouse and clicking print, going up to File>Print, or using the print icon in the upper left. If you ll notice, this ALSO OPENED IN

More information

Stratigraphy Modeling Boreholes and Cross Sections

Stratigraphy Modeling Boreholes and Cross Sections GMS TUTORIALS Stratigraphy Modeling Boreholes and Cross Sections The Borehole module of GMS can be used to visualize boreholes created from drilling logs. Also three-dimensional cross sections between

More information

Official Documentation

Official Documentation Official Documentation Doc Version: 1.0.0 Toolkit Version: 1.0.0 Contents Technical Breakdown... 3 Assets... 4 Setup... 5 Tutorial... 6 Creating a Card Sets... 7 Adding Cards to your Set... 10 Adding your

More information

Term Definition Introduced in: Tab(s) along the ribbon that show additional programs or features (e.g. Acrobat )

Term Definition Introduced in: Tab(s) along the ribbon that show additional programs or features (e.g. Acrobat ) 60 Minutes of Excel Secrets Key Terms Term Definition Introduced in: Tab(s) along the ribbon that show additional programs or features (e.g. Acrobat ) Add-Ins AutoCorrect Module 1 Corrects typographical,

More information

STARPLANNER INTRODUCTION INSTALLATION INSTALLATION GUIDE & MANUAL. Last Update: June 11, 2010

STARPLANNER INTRODUCTION INSTALLATION INSTALLATION GUIDE & MANUAL. Last Update: June 11, 2010 STARPLANNER INSTALLATION GUIDE & MANUAL Last Update: June 11, 2010 INTRODUCTION StarPlanner is an Artificial Intelligence System that plays StarCraft: Brood War TM using a technique known as Automated

More information

AS How to Use Dynamo to Visibly Show Navisworks Clashes into Revit

AS How to Use Dynamo to Visibly Show Navisworks Clashes into Revit AS125109 How to Use Dynamo to Visibly Show Navisworks Clashes into Revit Felix Tan Stantec Ryan Wells Stantec Learning Objectives Learn how to simplify a coordination workflow between Navisworks and Revit

More information

INTRODUCTION Welcome to this guide on how to use the Extension Manager built into Clickteam Fusion 2.5.

INTRODUCTION Welcome to this guide on how to use the Extension Manager built into Clickteam Fusion 2.5. INTRODUCTION Welcome to this guide on how to use the Extension Manager built into Clickteam Fusion 2.5. Welcome to another guide for Clickteam Fusion 2.5! Some (if not all) of the information in this guide

More information

digitization station DIGITAL SCRAPBOOKING 120 West 14th Street

digitization station DIGITAL SCRAPBOOKING 120 West 14th Street digitization station DIGITAL SCRAPBOOKING 120 West 14th Street www.nvcl.ca techconnect@cnv.org DIGITAL SCRAPBOOKING With MyMemories Suite 6 The MyMemories Digital Scrapbooking software allows you to create

More information

To Easily Navigate this Presentation See that the Full Page is Showing and then Use Page Up and Page Down Keys or Right and Left Keyboard Arrow Keys

To Easily Navigate this Presentation See that the Full Page is Showing and then Use Page Up and Page Down Keys or Right and Left Keyboard Arrow Keys Top Left Top Right To Easily Navigate this Presentation See that the Full Page is Showing and then Use Page Up and Page Down Keys or Right and Left Keyboard Arrow Keys Bottom Left Bottom Right Unite with

More information

RosterPro by Demosphere International, Inc.

RosterPro by Demosphere International, Inc. RosterPro by INDEX OF PAGES: Page 2 - Getting Started Logging In About Passwords Log In Information Retrieval Page 3 - Select Season League Home Page Page 4 - League Player Administration Page 5 - League

More information

1. Signing In. *Note: You must have a Guest Editor role. Fig (1)

1. Signing In. *Note: You must have a Guest Editor role. Fig (1) 1 Contents 1.Signing In.... 4 2. The Guest Editor Dashboard... 5 3. New Proposal Submission Process... 9 4. Manuscript Submission in Thematic Issue... 16 5. Peer Review Process... 24 2 3 1. Signing In.

More information

Contents. Published in the United States

Contents. Published in the United States Macintosh Edition Contents Introduction.... 1 Installing the software.... 2 The series page.. 3 Selecting favorite series. 5 Viewing coin type details... 6 The pricing page.. 7 Modifying the price list...

More information

My Earnings from PeoplePerHour:

My Earnings from PeoplePerHour: Hey students and everyone reading this post, since most of the readers of this blog are students, that s why I may call students throughout this post. Hope you re doing well with your educational activities,

More information

Create Or Conquer Game Development Guide

Create Or Conquer Game Development Guide Create Or Conquer Game Development Guide Version 1.2.5 Thursday, January 18, 2007 Author: Rob rob@createorconquer.com Game Development Guide...1 Getting Started, Understand the World Building System...3

More information

SCRIVENER TUTOR SCRIVENER 102 Customizing Scrivener for the Advanced Writer

SCRIVENER TUTOR SCRIVENER 102 Customizing Scrivener for the Advanced Writer SCRIVENER TUTOR SCRIVENER 102 Customizing Scrivener for the Advanced Writer Introduction I don t have to tell you that Scrivener is an amazing writing program--you know that because you re taking this

More information

Pianola User Guide for Players How to analyse your results, replay hands and find partners with Pianola

Pianola User Guide for Players How to analyse your results, replay hands and find partners with Pianola Pianola User Guide for Players How to analyse your results, replay hands and find partners with Pianola Pianola is used by the American Contract Bridge League, the English Bridge Union, and clubs large

More information

Oculus Rift Getting Started Guide

Oculus Rift Getting Started Guide Oculus Rift Getting Started Guide Version 1.7.0 2 Introduction Oculus Rift Copyrights and Trademarks 2017 Oculus VR, LLC. All Rights Reserved. OCULUS VR, OCULUS, and RIFT are trademarks of Oculus VR, LLC.

More information

Creating Photo Borders With Photoshop Brushes

Creating Photo Borders With Photoshop Brushes Creating Photo Borders With Photoshop Brushes Written by Steve Patterson. In this Photoshop photo effects tutorial, we ll learn how to create interesting photo border effects using Photoshop s brushes.

More information

Pianola User Guide for Players How to analyse your results, replay hands and find partners with Pianola

Pianola User Guide for Players How to analyse your results, replay hands and find partners with Pianola Pianola User Guide for Players How to analyse your results, replay hands and find partners with Pianola Pianola is used by the American Contract Bridge League, the English Bridge Union, the Australian

More information

LAUNCHPAD. Getting Started Guide

LAUNCHPAD. Getting Started Guide LAUNCHPAD Getting Started Guide Overview Launchpad Thank you for buying Launchpad, the iconic grid instrument for Ableton Live. You re now part of the evolution in the creation of electronic music! The

More information

EG1003 Help and How To s: Revit Tutorial

EG1003 Help and How To s: Revit Tutorial EG1003 Help and How To s: Revit Tutorial Completion of this tutorial is required for Milestone 1. Include screenshots of it in your Milestone 1 presentation. Downloading Revit: Before beginning the tutorial,

More information

Photoshop CS part 2. Workshop Objective. Getting Started Quit all open applications Single click Adobe Photoshop from the Dock

Photoshop CS part 2. Workshop Objective. Getting Started Quit all open applications Single click Adobe Photoshop from the Dock pg. 1 Photoshop CS part 2 Photoshop is the premier digital photo editor application used for photo retouching, creating web images, film/video compositing, and other pixel/vector-based imagery. Workshop

More information

Super HUD- User Guide

Super HUD- User Guide - User Guide From Poker Pro Labs Version - 2 1. Introduction to Super HUD... 1 2. Installing Super HUD... 2 3. Getting Started... 7 3.1 Don t have an Account?... 8 3.2 Super HUD Membership(s)... 9 4. Super

More information

Star Defender. Section 1

Star Defender. Section 1 Star Defender Section 1 For the first full Construct 2 game, you're going to create a space shooter game called Star Defender. In this game, you'll create a space ship that will be able to destroy the

More information

Microsoft Excel Lab Three (Completed 03/02/18) Transcript by Rev.com. Page 1 of 5

Microsoft Excel Lab Three (Completed 03/02/18) Transcript by Rev.com. Page 1 of 5 Speaker 1: Hello everyone and welcome back to Microsoft Excel 2003. In today's lecture, we will cover Excel Lab Three. To get started with this lab, you will need two files. The first file is "Excel Lab

More information

American Writers & Artists Inc.

American Writers & Artists Inc. 1 American Writers & Artists Inc. Wealthy Web Writer How to Create Your First Wordpress Blog Speaker: Sid Smith Recorded: May 12, 2010. Denise Ford: Welcome to the Wealthy Web Writer webinar series. My

More information

How to Blog to the Vanguard Website

How to Blog to the Vanguard Website How to Blog to the Vanguard Website Guidance and Rules for Blogging on the Vanguard Website Version 1.01 March 2018 Step 1. Get an account The bristol vanguard website, like much of the internet these

More information

AMS KEYWORD PLAYBOOK

AMS KEYWORD PLAYBOOK AMS KEYWORD PLAYBOOK Introduction No shenanigans: AMS ads are a great way to promote your book. But if you re here, you know that already. What I promised you is a complete list of ALL my keyword-finding

More information

Copyright 2017 MakeUseOf. All Rights Reserved.

Copyright 2017 MakeUseOf. All Rights Reserved. Make Your Own Mario Game! Scratch Basics for Kids and Adults Written by Ben Stegner Published April 2017. Read the original article here: http://www.makeuseof.com/tag/make-mario-game-scratchbasics-kids-adults/

More information

Pianola User Guide for Players How to analyse your results, replay hands and find partners with Pianola

Pianola User Guide for Players How to analyse your results, replay hands and find partners with Pianola Pianola User Guide for Players How to analyse your results, replay hands and find partners with Pianola I finished classes two years ago having retired. I love bridge just wish I had started years ago

More information

Easy Input Helper Documentation

Easy Input Helper Documentation Easy Input Helper Documentation Introduction Easy Input Helper makes supporting input for the new Apple TV a breeze. Whether you want support for the siri remote or mfi controllers, everything that is

More information

FMJD Draughts Arbiter Pro page 1

FMJD Draughts Arbiter Pro page 1 FMJD Draughts Arbiter Pro page 1 Part A starting the use of the program 1. How do you get a licence and download and install the program: a. Get a licence Click on the Draughts Arbiter logo on the FMJD

More information

1/31/2010 Google's Picture Perfect Picasa

1/31/2010 Google's Picture Perfect Picasa The Picasa software lets you organize, edit, and upload your photos in quick, easy steps. Download Picasa at http://picasa.google.com You'll be prompted to accept the terms of agreement. Click I Agree.

More information

QueeRomance Ink Author Instructions

QueeRomance Ink Author Instructions QueeRomance Ink Author Instructions Thanks for deciding to join QueeRomance Ink. We ve compiled a comprehensive guide to signing up and then adding your Author Profile page and books. The site runs on

More information

CBCL Limited Sheet Set Manager Tutorial 2013 REV. 02. CBCL Design Management & Best CAD Practices. Our Vision

CBCL Limited Sheet Set Manager Tutorial 2013 REV. 02. CBCL Design Management & Best CAD Practices. Our Vision CBCL Limited Sheet Set Manager Tutorial CBCL Design Management & Best CAD Practices 2013 REV. 02 Our Vision To be the most respected and successful Atlantic Canada based employeeowned firm, delivering

More information

Space Invadersesque 2D shooter

Space Invadersesque 2D shooter Space Invadersesque 2D shooter So, we re going to create another classic game here, one of space invaders, this assumes some basic 2D knowledge and is one in a beginning 2D game series of shorts. All in

More information

Math Spring 2014 Proof Portfolio Instructions And Assessment

Math Spring 2014 Proof Portfolio Instructions And Assessment Math 310 - Spring 2014 Proof Portfolio Instructions And Assessment Portfolio Description: Very few people are innately good writers, and that s even more true if we consider writing mathematical proofs.

More information

GOSYSTEM TAX 2016 RS E-FILE GUIDE LAST UPDATED: DECEMBER 22, 2016 TAX.THOMSONREUTERS.COM

GOSYSTEM TAX 2016 RS E-FILE GUIDE LAST UPDATED: DECEMBER 22, 2016 TAX.THOMSONREUTERS.COM GOSYSTEM TAX 2016 RS E-FILE GUIDE LAST UPDATED: DECEMBER 22, 2016 TAX.THOMSONREUTERS.COM Note: Please note that all screen images are valid as of December 22, 2016 and are subject to change at Thomson

More information

EZDOME User Guide v.1.2

EZDOME User Guide v.1.2 EZDOME User Guide v.1.2 EZDome is an environment tool for Poser. It will create an environment sphere which will add global lighting to your scene. EZDome can import standard sibl sets as well as standard

More information

In this chapter, you find out how easy scripting is. The scripting basics set

In this chapter, you find out how easy scripting is. The scripting basics set 05_574949 ch01.qxd 7/29/04 10:45 PM Page 11 Chapter 1 A Cannonball Dive into the Scripting Pool In This Chapter Writing a simple script Writing a more complex script Running a script In this chapter, you

More information