Granitefist Clanholding & Mine
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1 Granitefist Clanholding & Mine Written By Anna M. Dobritt Edited By: Anna M. Dobritt Layout: Anna M. Dobritt Cartography: Anna M. Dobritt Additional Graphics: Anna M. Dobritt Artwork: V. Shane APE #1, APE #3, APE #4 Book cover graphic series from John C. Walborn, Dungeon Dwellers Guild Games. Copyright 2007, Dungeon Dwellers Guild Games. All rights reserved. This edition of the Fantasy Community Guide is published under version 1.0a of the Open Game License, version 6.0 of the d20 System Trademark License and version 6.0 of the d20 System Trademark Guide, by permission from Wizards of the Coast. Designation of Product Identity: the following items are hereby designated as product identity in accordiance with section 1 (e) of the open game license, version 1.0a: proper names Brongard Granitefist; Rendain Granitefist; Kroming Granitefist; Umberham; Orlin; Traist; Dagga Granitefist; Dalga Granitefist; Kregar Goldaxe; Barkeln Granitefist; Kegan Goldaxe; Vinthur s Mill; Samgin Quickfoot; all Cartography Unlimited for RPGs trademarks, logos and identifying marks and trade dress, including all product and product line names including but not limited to the Cartography Unlimited for RPGs, The Town of Umberham; all artwork, symbols, designs, depictions, illustrations, likenesses, poses, logos, graphic designs except such elements that already appear in the d20 system reference document and are already Open 1 Game Content by virtue of appearing there. The above product identity is not Open Game Content. Some of the portions of this product which are delineated as OGC originate from other sources of Open Game Content, as credited in Section 15 of the Open Game License in this product. All contents of this publication, regardless of designation, are copyrighted year 2008, Cartography Unlimited for RPGs, all rights reserved. Reproduction or use without the written permission of the publisher is expressly forbidden except for the purpose of review or in accordance with the Open Game License. The mention of or reference to any company or product in this product is not a challenge to the trademark or copyright concerned. d20 system and the d20 system logo are trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License version 5.0. A copy of this license can be found at Dungeons & Dragons and Wizards of the Coast are registered trademarks of Wizards of the Coast, and are used with permission. Copyright 2008, Cartography Unlimited for RPGs OPEN GAME CONTENT DECLARATION: All stat blocks are open game content, including names except proper names in bold italics. In addition, all text except description and background is entirely open content, as is any material inside a table.
2 Entrance to Clanholding 1. Secret entrance to the Crypt of the Granitefist Clan If you travel northeast of Vinthur s Mill, you will come to a large clearing. This clearing is surrounded by eleven standing stones and in the center is a large stone cairn. Any member of the Granitefist Clan knows how to find and open the secret entrance in the cairn that leads to the crypt below. From there a person can travel to the main mine and the clanholding living area located in the mountains. The dwarves who live here are much closed mouth about how extensive the clanholding truly is. About seventy-five years ago, a curious halfling named Samgin Quickfoot managed to gain entrance to some of the clanholding. Samgin had saved the life of the clanchief s eldest son, Rendain, and was invited to stay while new armor and a new short sword were made for Samgin by the finest dwarven sword smiths and armorers. Crypt, Mine, Living Areas This clanholding and mine once belonged to another dwarf clan for three hundred years. They were the Ironfist clan and were somewhat isolated even from other dwarves. Their dealings with other races were strictly limited to trade and non-dwarves were not given access to the clanholding whatsoever. Their isolation and brusque way of dealing with non-dwarves may have led to their demise. An unknown disease swept through the clanholding, killing nearly everyone. The forty-five that survived moved the remains down to a single room in the crypts and left. The survivors believed the disease might have been magical or clerical in nature, possibly revenge by an unscrupulous wizard who the dwarves refused to deal with. The dwarves that survived were working in the mines at the time the disease swept through and were nowhere near the clanholding where the disease seemed centralized. During his stay, Samgin made basic maps of the crypt, main mine, and two levels of the living areas. The maps were never meant to be made public, but after Samgin died and his family took care of his belongings, the maps were sold to a bookseller in Orlin. Since no details were on the map as to what was where, Brongard is not too worried about anyone invading. He knew Samgin drew the maps to keep himself occupied and to keep from getting lost. The mines, living and work areas and the crypt remained unoccupied for a hundred and fifty years. Then the Granitefist clan moved in. They had heard the rumors about the mysterious disease, so they hired wizards from the guild in Orlin to check out the living areas. The wizards found nothing remaining of the disease, but did find a gold box that bore a maker s mark from Orlin. The clanchief - Brongard Granitefist told the wizards to take it away. The wizards took the box back to their Guildhouse in Orlin. Study of the 2
3 box has revealed magic residue, but they have not been able to identify what it is. The wizards declared the clanholding safe for occupancy, but advised the dwarves to seal off one room in the crypt where the bodies from the Ironfist dwarves were placed. Clanchief Brongard agreed and asked the wizards to magically seal that room. The wizards left, promising to let the dwarves know if they discover anything concerning the box and the mystery disease. The Granitefist dwarves then set to work making their new home ready for living and working. dwarven runes etched on them are made here for the stone coffins. 15. Gem Room Gems are polished and etched here for the stone coffins. 16. Storage Gold and silver ingots, along with uncut gems are stored here. 17. Tunnel leading to the Mine. Crypt (below Stone Cairn) 1. Stairs leading to the secret entrance in the stone cairn. Every dwarf of the Granitefist clan knows how to open this doorway. 2. Crypts The clan chiefs are interred here in elaborately carved stone coffins. Clanchief Brongard Granitefist is here. 3. Crypts Army leaders, dwarven heroes and other dwarves of renown are interred here. 4. Body Storage Bodies are kept here until the stone coffins are in place. 5. Escort Area Escort for the body to its final resting place forms here. Area also used to store bodies if many deaths have occurred like from battle. 6. Prayer Room Final prayers and blessings are said over the body of the dead. 7. Family Room Kin of the dead dwarf say their final farewells here, often leaving an item to be interred with the body. 8. Hall of Names The clan gathers here to bid farewell to the dwarf and to watch as the name is added to one of the columns. The name, year of birth, year of death and any great deeds are carved into a column. 9. Armory These rooms usually contain the armor and weapons of the fallen dwarf. If a crisis arises, the armor and weapons are used by the most renowned dwarven fighters in honor of those who have gone before them. 10. Final Prep Area This large area is used for the final preparation of the stone coffins. The priests and priestesses make the final blessings on the coffins here. 11. Sealed Room This room contains the remains of the dwarves who died from the mysterious disease. This is magically sealed and heavily trapped. 12. Gold Room Decorations made of gold with dwarven runes etched on them are made here for the stone coffins. 13. Carving Room Stone coffins are carved out of large blocks of granite here. 14. Silver Room Decorations made of silver with 3
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5 Mine 1. Tunnel leading to Crypts. 2. Assembly Room If the clanholding comes under attack, dwarves working in the Crypt and the Mine area to the north assemble here to receive orders. 3. Ore Sorting Ore that is mined is sorted into bins here, before being sent to the smelters. 4. Smelter Ore that has been separated is brought here by handcarts. Here the ore is melted down and separated from the non-ore material, then poured into ingot molds. 5. Ingot Room Ore ingots are stored here, ready for the smiths on the next level. 6. Mine This is the currently active mine. As an area is mined out, the walls are squared off, and the area eventually used for storage, workrooms or whatever else is needed. 7. Underground Lake 8. Vein of Ore Current ore vein that is being worked. 9. Tool Storage Mining tools are stored here. 10. Barracks Miners on their monthly shift sleep and eat here. 11. Stairs to Tunnel leading to 1 st level of Work Area of the Clanholding. 5
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