Base. Specialty. Special Ability. Background Story and Special Abilities :

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1 Downloaded from: justpaste.it/backgroundabilitiesadd Background Story and Special Abilities : Base Add is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods. He was sold into slavery and while escaping, Add fell into an Ancient Library and became trapped alone. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the Nasod Dynamo using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, Add finds that the race no longer exists in the world. The library where Add had lived in distorted time inside, and sent him to a timeline far into the future. Thus, Add originally sought to find a way to get back into the past. That was until he found traces of 'that person' from the corrupted Nasod King. Staying true to his concept of being a mechanic, Add fully utilizes his mechanized weapon; the 'Nasod Dynamo', to aid him in battle. The Dynamos are not only able deal physical damage to targets, but are also able to fire rays of electricity as a way of dealing magical damage. As a ranged alternative, his dynamos can also be configured to form a powerful electricity cannon by the same way. Add is able to manipulate the electricity the cannon fires by either using his hands or kicking to fire powerful electrical blasts. This allows his attack style to freely transition between long and close range attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values. Special Ability Main Article: Dynamo Point System Instead of a normal awakening mode, Add gets access to Dynamo Configuration Mode. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of Dynamo Mutation Points and the DP gauge is what makes Add different from others. 1st Job Psychic Tracer

2 After his continuous research on the El, Add succeeds in inventing an object called Nasod Armor that can change its physical appearance according to Add's will. There were some unknown variables, but experiment was a success. Add becomes enchanted by the Nasod Armor's ability to expand just on thought, and its capability to ignore the laws of physics. He continues his experiments to improve his ultimate invention. Psychic Tracer focuses on an aggressive beatdown playstyle. Add's Nasod armor allows him to constantly pound the enemy with a flurry of punches and kicks with superhuman strength and speed. Psychic Tracer's potential power far excels those of other classes. However, the armor can only be activated in DP mode, making the Psychic Tracer heavily reliant on his DP gauge. Arc Tracer Tch, gathering El energy is so annoying.. it s such a chore..! Add continues his research on El energy, but gathering samples proved to be too troublesome. I should fix up my Dynamos so it can do all the annoying tasks for me. While looking into how he could transform his trusty Dynamos into intelligent energy gatherers, Add hears interesting news from the Elder village alchemist, Echo. They were schematics for higher tier technology which let a person command their tools as if they were minions. This is an ancient schematic that my father found during his journey I thought it could be some use to you I m not too interested in this kind of technology and its too hard to implement so you want to try researching this instead? Echo said to Add.

3 Add worked with Echo to research and build the technology from the schematic. The new transformation technology now made it possible for Add s Dynamos to move with ease. Add continues his adventures to collect more El energy, his new Dynamos making the task much easier. Add upgrades the AI of his Dynamos and gains the ability to summon Drones to assist him in battle through Dynamo Factory. Each Drone is unique, and Add can switch to whatever Drone he needs to best fit the situation. In addition to Drones, Arc Tracer uses various mechanical weaponry ranging from laser cannons to flying disks. Time Tracer "Finally.. It's finally complete!!" After tremendous effort, Add finally completed the time travel equation, however, he realizes that he needs a certain substance to apply this time travel formula into his Dynamos. While wondering for a while not knowing what to do next, Add eventually concludes through his Dynamo's calculations that he can extract the ingredient he needed from a special mineral that the Ponggos possessed. "Ah! You can't take that pong! That's important research material pong!!" Using the substance he stole from the Ponggos, Add extracts it and succeeds in applying the ability to jump through time and space through his Dynamos. "Kukukuk!! Now, I'll take back everything!! Kuhahak!!" Having gained the power to move freely through time and space, Add proclaims himself as the "Time Tracer," and continues his journey to find an energy source that will allow him to better calculate his timespace errors. 2nd Job Lunatic Psyker

4 After becoming a Psychic Tracer, Add continued to hunger for more power as he felt that his current Dynamo's energy handling amount had reached its limits and began to search for a way to revamp the energy output mechanism then one day meets Altera village's chief, Adel. "Altera Core is currently storing El-energy Pong! Storing the enormous energy of El is not easy, Pong! It has an impressive energy handling feature Pong!" Add succeeds in upgrading his Dynamos using the clues he gathered from Altera Core... but there was one more problem. "Tch... damn it! Even if I upgrade the Dynamos, it's nothing more than a piece of junk without a strong power source! I need something powerful enough to power the dynamos and perfect the Nasod Armor..." To help Add in his search of power, Adel leads Add to Feita, where the fierce battle against the demons was taking place. There, Add finds a powerful negative energy source that demons used. "This is it! I found the missing piece to my research... khahahahaha!" Through a deal with Lento, Add succeeds in converting the Demon's dark El into a purified Moon Stone, using the pure energy of the Moon Stone as his power source, Add succeeds in creating the perfect Nasod Armor. This was the birth of the Merciless Destroyer annihilating anyone that crosses his path! People named the lunacy drenched warrior: Lunatic Psyker. With his perfected Nasod Armor, a Lunatic Psyker is now capable of executing longer combos with more force and destruction. He also utilizes a new type of weapon, "Plasma". With plasma, he is capable of creating a spinning orb which he uses for offense and defense or channels the plasma into his body. He uses his upgraded Nasod Armor to beat and crush his foes, giving him higher destructive power. Mastermind

5 Add overcomes many trials using the Dynamo transform technology, but starts to get annoyed as his enemies constantly grow stronger. Dynamos aren't good at solving these types of problems.. What a piece of junk, it would be great if they moved on their own like the Nasods. While looking for a way to revamp his Dynamos in Altera, Add finds an interesting piece of information from the Village chief Adel. I heard there are some special Nasods that contains special AI from the Altera Core! Pong! Following Adel s words Add searches every corner of the Core, and using the clues he found, manages redesign his Dynamo to accommodate the AI chip. Disappointingly, however, he was never able to find an actual AI chip. Tch.. without that chip this is just another piece of trash! Adel leads Add to the battlefields of Feita to look for his new power. Add finds that the Demons are able to use their powers to freely move their weapons. Using this, Add manages to create a technology called the Mastermind that lets the weapon move on its own according to its owner s thoughts and wills. Add overcomes more challenges using this more powerful and reactive Dynamo as a result. Upon advancing from an Arc Tracer, Add gains a new array of Drones and several zoning abilities for combat. Diabolic Esper

6 What?! My calculations can't be wrong! They can't be!! Using the El's pure energy, Add succeeded in upgrading his Dynamos so that he could go back in time. However, the world he arrived in was nothing like the one he remembered. The world of this past was similar yet, oddly different. His family wasn't dead, and what was most shocking was that someone who looked exactly like himself was living in this world happily! Calculating discrepancy rate of the past using inputted data. Rate: 42.72%. Due to this high discrepancy rate it's hard to conclude that this is the same world. No matter how many calculations he performed using his Dynamo's World Discrepancy system; it only confirmed that this was the past of a different timeline. After much trial and error, Add realizes that unless he preemptively designates the time coordinates, it would take an astronomical amount of effort to return him to the past that he wanted. All of my effort and time ended up being so worthless, and I was never even rewarded?! In that case, I'll destroy this damned world!! Kuaaaaah!!! Add cursed the world itself and became consumed by extreme madness. He used the knowledge and scientific skills he acquired during his time travels to start a destructive rampage that distorted time and space. People who saw this started to call Add the Diabolic Esper. Note : Color of the path 1st path 2nd path 3rd path

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