Your defence increases when you are hit multiple times.

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1 Singing Blade - Sickle Cut: 878% attack x2 You train the singing blade in a new method and use it vertically with great range. Destruction skill - Aura of Destruction will be used and Aura of Vitality gathered. - As Swordfighter of Destruction, your attack increases. Triple Sabre Rune Sword: 2125% magic attack K.O. value: -30 You inflict damage by placing 3 Rune Swords into produced runes. This reduces the K.O. value of hit enemies. Destruction skill - Aura of Destruction will be used and Aura of Vitality gathered. - As Swordfighter of Destruction, your attack increases. Cornwell Pursuer Sword attack: 76% attack multiple times You summon the piercing power of Cornwell countless times and inflict multiple hits. Destruction skill - Aura of Destruction will be used and Aura of Vitality gathered. - As Swordfighter of Destruction, your attack increases. Freed Will: High Knight With 3 damage, defence and magic defence increase by 5% (can be stacked up to 3x) for 5 seconds. (Cooldown: 15 sec) Your defence increases when you are hit multiple times. Freed Will: Rune Knight Freed Will: Sword Summoner - Speed of mana restoration MP +5 per 1 sec. (for 4 seconds) - All attribute resistances: +150 (for 4 seconds) - Every hit with the Cornwell (combo/active) increases your attack for 7.5 seconds by 2% (can be stacked a max. 10x) Elemental Circle Magic attack: 242%, Faint: 2 sec. Fire: 149% magic attack, burn: 2 sec. Ice: 124% magic attack, freeze: 2 sec. Spectres of the Demon God - Millions Demon God Explosion: 131% magic attack Peg Demon God: 19% magic attack multiple times Air Ram Downward strike: 1690% attack K.O. duration: 2 sec. Freed Will: Elemental Master Upon use of a memorised skill the cooldown time reduces: -90% (PvP -50%). Damage: +90% of present damage If you are suffering from an attribute effect, your MP regeneration and all of your resistances will increase for a while. All simple hits with the Cornwell are critical hits. Every successful hit with the Cornwell increases your attack power for a set period of time. You use three elements to attack enemies in your vicinity. Each of the enemies hit by an element suffer a status effect. (Can also be used while jumping) You summon a Demon god who then summons a bunch of kobolds. The kobolds follow the enemy and then attach to them. Whilst jumping forwards you gather energy for your staff and strike it into the ground. Hit enemies will be K.O. (Can also be used while jumping) The cooldown of memorised skills sinks and their damage increases.

2 Freed Will: Soul Princess Application area: 600 Skill cooldown time -20% Consumed MP -20% Freed Will: Dimension Witch [Energy depletion] - Defence -10% - Duration: 15 sec. - Max stack: 10 - Cooldown time: 7 sec. If there are no enemies in your pre-set range, the cooldown time and MP consumption of the used skill reduce. All enemies hit by staff attacks fall into the [Energy depletion] status (excludes special active and hyper skills). Whirling Sickle Wind: 156% attack With a powerful kick you cause a slow-moving forward gust of wind that inflicts damage on your enemies multiple times. Consumes NF: - with direct hit max. 1 field Storm Arrow Wind Storm: 62% magic attack Arrow: 287% magic attack Wind Seed - Icicle Wind Seed: 404% attack Icicle explosion: 231% attack Freed Will: Windrunner MP regeneration upon use of Nature Force: 10 Probability of Nature Force activation on kick combo: 20% Freed Will: Master Markswoman MP regeneration upon use of Nature Force: 10 Probability of Nature Force activation on arrow combo: 20% Freed Will: Night Watcher MP regeneration upon use of Nature Force: 10 Probability of Nature Force activation on additional skill and Erendil combo: 30% You hold your enemy trapped in a tornado and attack them with arrows. (Can also be used while jumping) Consumes NF: - with direct hit max. 1 field You spread Wind Seeds beneath your enemies which then explode and create upward-growing icicles. Consumes NF: - with direct hit max. 1 field Every time that you use Nature Force (NF), you regenerate MP. Your kick combos inflict additional damage on your enemy with a set probability. Every time that you use Nature Force (NF), you regenerate MP. Your arrow combos inflict additional damage on your enemy with a set probability. Every time that you use Nature Force (NF), you regenerate MP. Your trap skills and Erendil combos inflict additional damage on your enemy with a set probability. Lightning Piercing Stab: 1749% attack You attack your foes with lightning speed. (Can also be used while jumping.) Maximum Charge Explosion: 724% magic attack You storm through the ranks of enemies and cause a series of explosions. (Can also be used while jumping.) Hellfire Rockets: 543% magic attack x4 You unleash Nasod energy and generate multiple explosions around you. Freed Will: Master - Movement speed +20% Get up speed: +50% - Optimises your movement and strengthens skill attacks. Swordsman All skill damages: +5% (excludes hyper skills)

3 Freed Will: Fire Fist Freed Will: Flame Commander Deceitful Thorns - With an additional Power Boost, attack and defence +5% (stackable max 4x) - Speed of Power Boost charge: +20% - Required hits to create/develop the core: 2 - Natural generation of core: roughly every 5 sec. Attack +10% - Probability of Devastation +20% Nasod Sword Breaker: 487% magic attack multiple times Every additional use of Power Boost during activated Power Boosts strengthens you. Power Boost charge with activated Power Boost increases. Required hit count with charging and producing the core reduces and will also be produced again after a set period of time. In addition to the strengthening effect of the overheat during the application duration, the probability of strengthened and maximised attack power increases. You fire Nasod spears out of the ground that inflict damage on your enemies multiple times. Enemies are slowed for the length of time that the energy field is active. Core activation skill: - The core attack is activated with successful attacks in Power Boost mode (only once already summoned). Tesla Light Show Explosion: multiple times 138% magic attack You explode Nasod energy in your vicinity multiple times. Explosions also occur in the vicinity of any summoned assistants. Core activation skill: - The core attack is activated with successful attacks in Power Boost mode (only once already summoned). Needle Stabs Freed Will: Nasod Nemesis Freed Will: Nasod Empress Freed Will: Nasod Battle Seraph Improved Energy Pins: 22% magic attack multiple times - Power Boost charge speed: +20% - Critical hits during Power Boost: +20% - Critical damage during Power Boost: +5% - Core cooldown time: roughly every 5 sec. - Summoning hits MP gain: 3 - Upon use of a summoning skill, -30% for 10 sec. for next summoning skill (excludes hyper skills) - Magic attack per 1x: +5% - Upon use of skills, MP gain per 1x: 10% - Aerial manoeuvre, Z[X] additional entry (special manoeuvre): +2x You unleash needled energy bombs. Core activation skill: - The core attack is activated with successful attacks in Power Boost mode (only once already summoned). With an activated Power Boost your Power Boost charge speed increases along with critical hits and damage. If there is no core available and no target is acquired for a while, the core will regenerate. Activation of the Power Boost resets the cooldown of Recovery - Tricky. The duration of summoned helpers is set to 'unlimited' (excludes hyper skills). You receive MP from hits made by summoned helpers. After carrying out a summon skill, the MP costs for the next 3 summon skills are reduced by 30% (cannot be stacked/excludes hyper skills). Every active Eldrit Crystal Spectrum increases your magic attack and regenerates a set amount of MP upon use of skills. Additionally you can carry out further aerial manoeuvres and more [sprinting jump Z X] combos. Fissure Breaker Cannon strike: 474% attack Projectiles: 2185% You fire an exploding cannonball.(uses 1 cannonball)

4 magic attack Binding Fire Shot: 315% magic attack multiple times You riddle the enemy in front of you with a quick series of shots from the Silver Shooter. This skill can be used again after 2 seconds. Energy Cage Freed Will: Adamant Paladin Freed Will: Deadly Messenger Freed Will: Commando Cannoneer Radiant Lotus Stance Continual damage: 261% magic attack multiple times MP gain with damage in heavy stance: +200% Power Boost display on damage in heavy stance: +400% Movement and jump speed +10% MP consumption of combo magical orbs: -50% Cooldown time for Silver Shooter skills: -1 sec. [Strength of the Silver Shooter] - Silver Shooter damage +20% - Duration: 5 sec MP consumption on wait time for fixed and mobile firing stances: -50% Movement speed during mobile firing stance +50% Thrust: 612% attack Upward strike: 417% attack x2 Smoke: 160% attack multiple times Binding - Energy Spear Cage: 444% magic attack x3 Binding - Immobility: 3 sec. Shadow Bud Spear strike: 1395% attack Shadow explosion: 131% attack multiple times You shoot a target-seeking energy cage. With direct hits, it locks up the enemy and deals damage on them multiple times.(consumes 1 cannonball) If you suffer damage in the Heavy Stance, you will receive more MP and the Power Boost charge is accelerated. In addition [X] attacks in Heavy Stance do not consume any cannonballs. Movement speed and jump power increase. [Sprint X] and [Sprinting jump X] attacks do not consume any cannonballs. Sinks the MP costs of combo magic bullets. Attacks with the Silver Shooter sink the remaining cooldown time of all Silver Shooter skills. (Head Shot, Double Shot, Deadly Shot, Trick Shot, Blitz Bullet, Binding Fire and Stun Shot) Hits with combo magic projectiles will give you the buff [Strength of the Silver Shooter]. Removes the limitation on the shot amount of Target Lock. Reduces the MP costs of Target Lock and Mobile Firing Stance. Increases the movement speed in Mobile Firing Stance. You strike the enemy with your wondrous spear arts. Shining Lotus - With a renewed execution of the skill within 4 seconds, the next attack will be put into effect. - 1 strike: stab - 2 strikes: upward strike - 3 strikes: practice Generates spirit energy - 1 orb You attack the closest enemy with the spear and bind them with spirit energy. Consumes spirit energy: - 1 orb Regenerates spirit energy: - You can activate another skill prior to the final blow. Regenerates 1 orb on a successful attack. You throw the spear into the ground and shadows bloom out from it, inflicting damage on nearby enemies (can also be used when jumping). Generates spirit energy: - 1 orb Regenerates spirit energy: - You can activate another skill prior to the final blow. Regenerates 1 orb on a successful attack.

5 Freed Will: Sakra Devanam Freeze: sec. Probability to ignore defence: 10% All resistances: +200 Debuff duration: -50% Additional gain of spirit energy: 1 orb Freed Will: Yama-raja [Rakshasa Spirit] Summoning probability: 30% Range: +50% Probability to ignore defence: 25% Rakshasa Spirit K.O. value: -2 MP: -5 Freed Will: Asura Additional damage +20% K.O. value: -50% HP restoration: 1% Probability of no spirit energy being used: 5% You strengthen your spear techniques and your body by controlling your spirit energy more effectively. The hit-stun duration of your combo attacks increase and you have a set probability of piercing the enemy's defence. If your spirit energy is maxed, your attribute resistance increases and the debuff time is reduced. If your spirit energy is low, your attacks made without spirit energy will generate new spirit energy. Your body is strengthened or energy is released every time that spirit energy is gathered or consumed. If you are gathering spirit energy, there is a set probability that [Spirit of the Rakshasa] will be summoned. Upon use of the spirit energy the present [Spirit of the Rakshasa] will be unleashed. Additionally your body strengthens when more than half of the spirit energy is available and the range of combo bombs extends. Additionally there is a set probability of getting around the enemy's defences. Spirit of the Rakshasa - There is a chance to receive this with acquisition of spirit energy (max. 5) - Hits the next closest enemy and explodes. - K.O. value and MP of affected enemy sink. You torture enemies with the tenacity of a fox and during the merging with [Eun], there is a set probability of the used spirit energy being absorbed. If you hit an enemy under debuff, the damage bonus increases and the K.O. value sinks. Every time spirit energy is used during Power Boost, a certain amount of HP is regenerated and there is a chance that no spirit energy will be consumed. Cross Strike Swings: 247% attack multiple times You carry out two quick blows that have a large range. Storm skill - Aura of the Storm is consumed and the Aura of Obliteration is gathered. - Your MP consumption and cooldown times are reduced. Flame Strike Flame sword: 401% magic attack multiple times You summon multiple swords that inflict damage on your opponents. Storm skill - Aura of the Storm is consumed and the Aura of Obliteration is gathered. - As a Swordfighter of the Storm your MP consumption and your cooldown times are reduced. Pursuer Sword Push back: 202% attack x4 Sword stab: 1613% attack You push the enemy out of the way with the sword arts of darkness and then stab them fiercely. Storm skill - Aura of the Storm is consumed and the Aura of Obliteration is gathered. - Your MP consumption and your cooldown times are reduced.

6 Freed Will: Grand Master Freed Will: Blazing Heart Freed Will: Red Avenger Psy Charge [Overwhelming majority] - If there are no enemies near you and you wait, your movement speed will increase by 30% (cancels when you are hit) - If only 1 enemy is nearby - Critical hit +10% - Devastation +10% - Attack speed: 10% [Flaming Wisdom] - Your combos and active skills against burning enemies have a 15% probability of ignoring their defence and damage resistance. - Your magic attack rises by 0-10% of the resistance to fire. [Knight of Darkness] - Comes into effect when the path of the knight is activated with HP less that 65% [Obliteration] - Attack +10% - Critical hit +10% - Devastation +10% - Damage bonus +10% [Storm] - Attack +10% - All speeds +10% - MP gain on hit/damage +15% - Magic projectiles are reflected [Avenger] - Comes into effect when more than 1 enemy is in proximity (1x stackable each, max 5 stacks) - Critical damage +5% - 1% HP intake on standard and active skill attacks - Attacks of wind and greed attributes: +5% Energy explosion fist strike: 521% magic attack multiple times Energy explosion kick: 1514% magic attack The advance guard of the battlefield, who are also the Red Knights, overwhelm the enemies in the vicinity. If no enemies are nearby, movement speed increases and your physical abilities increase in a 1 vs. 1 confrontation. Increases your understanding and your powers of resistance to fire and strengthens you. If you attack the ignited enemy with combo/active skills, you have a chance to inflict enormous damage on their defence/defence power/damage resistance. Additionally you extract your fire resistance and use a certain percentage for your own magic attack. All attack stats strengthen enormously upon activation of the path of the knight and with low health. On top of this, the instinct of the avenger kicks in and you receive special abilities if there are a lot of players in your vicinity. You bring the flow of energy to a sudden explosion and attack 3x in Dynamo Mode. Does not consume Dynamo Points during use in Dynamo Mode. Consumes Dynamo Transition: Max. 1 DT (only in Dynamo Mode; available even without DT) With one DT invested the damage increases by 10%. #CD4B5FFNasod Armour Combo: Press Z or X again in Dynamo Mode at the end of a combo.

7 Install - Charged Impulser Explosion: 358% attack x duration of summoned drones (sec.) Explosion range: the longer the duration of the summoned drones (sec.), the larger the explosive range. Dynamo Factory: You switch into the mode [Charged Impulser]. You install a fixed firing drone that produces black holes for a set period of time. The drone explodes when the time expires or if you use up all of your HP. In the instance of an explosion, the explosive radius and the damage increases proportional to the duration. Does not consume Dynamo Points during use in Dynamo Mode. Dynamo Factory Mode: [Charged Impulser] will be activated. - Dynamo Factory activation: 30 DP - Duration: 30 sec. - If another mode is already active, the mode will be switched and you will receive 1 Dynamo Transition Point. - #CFF3B3B[Charged Impulser] costs #CFF3B3B100 MP. Consumes Dynamo Transition: - 1 DT (only in Dynamo Mode; can be used without DT) - If DT is used, the time until production of the next black hole is reduced by 50%. Void Impact Subspace: 352% magic attack x5 You generate a temporary subspace that shreds nearby enemies. Void Impact leaves an prolonged vacuum behind which prevents enemy movement. The fragment lasts for 5 seconds. Synergy: In Dynamo Mode DP is consumed and 10% of it is regenerated as MP. Activation outside of Dynamo Mode consumes MP and 10% of that is regenerated as DP. #CD4B5FFNasod Armour Combo: Press Z or X again in Dynamo Mode at the end of a combo. Nasod Armour mode can be learned after the first class change. Freed Will: Psychopath Activation outside of Dynamo Mode - All speeds: +10% - DP charge with hit/damage: +10% Dynamo Mode (Power Boost) - Probability of critical hit: +10% - Critical damage: +10% - Devastation +10% - All defensive power properties: +100 You strengthen your body according to the status of dynamo activation. Freed Will: Mastermind Switching from Dynamo Factory mode - Probability of TP gain: 15% Overflow - MP consumption with install skills: -10% (stackable max 3x, max -30%) - Upon use of Dynamo configuration skills, you have a 15% probability to receive 1 transition point. - You have a 15% When changing Dynamo Factory mode you have a set probability to receive DT and upon use of special active skills you will go into Overflow mode.

8 probability to not use any transition points. - Overflow duration: 20 sec. Freed Will: Diabolic Esper Break of Dawn Soul Prison Abyss Shot Strengthening of physical abilities - Critical hit +10% - Critical damage +10% - Devastation +10% Upgrade Overlimit - Probability of receiving transition points with use of Overlimit skills in Dynamo Mode (Power Boost): 15% - Probability that [Teleport] does not consume transition points outside of Dynamo Mode: 15% Generate Demon energy: 1070% attack Demon Explosion: 311% attack multiple times Shock wave: 1063% magic attack Soul summoning: 334% magic attack x3 Free shell shot: 2139% attack Duration of the Condemnation: 2 sec. Freed Will: Dreadlord MP consumption on waiting character skills: - 20% Critical hit: +10% Devastation: +10% Resistance to the darkness: +100 Resistance to light: -100 Probability for activation of Greed: +5% Probability for activation of shock: +5% Freed Will: Noblesse MP consumption on waiting character skills: - 20% Critical hit: +10% Devastation: +10% Resistance to the darkness: +100 Resistance to light: -100 Probability for activation of Greed: +5% Probability for activation of shock: +5% Has a direct and indirect influence on space and time. Increases physical abilities and overlimit abilities. You gather the aura of darkness and explode it over your enemies. Switch Skill (Ciel) - When you are playing as Lu, this skill will switch you over to Ciel. - The switch generates 2 combination points. You set up a field of magic attacks and hit enemies in your vicinity multiple times. Switch Skill (Lu) - When you are playing as Ciel, this skill will switch you over to Lu. - The switch generates 2 combination points. You fire at enemies within your frontal area of effect. The magical bomb pierces all enemies and gives the effects of [Condemnation]. Switch Skill (Ciel) - When you are playing as Lu, this skill will switch you over to Ciel. - The switch generates 2 combination points. If you have less that 5 combination points, the MP costs for skills belonging to the waiting character sink and your physical abilities are strengthened. If you have less that 5 combination points, the MP costs for skills belonging to the waiting character sink and your physical abilities are strengthened.

9 Freed Will: Demonio MP consumption on waiting character skills: - 20% Critical hit: +10% Devastation: +10% Resistance to the darkness: +100 Resistance to light: -100 Probability for activation of Greed: +5% Probability for activation of shock: +5% Photon Hail Explosion: 273% attack multiple times Duration: 10 sec. Chain Viper M18A1 Claymore Hits: 82% attack x4 Snake Chain: 1264% attack Attack speed: -15% Damage distribution: 20% Duration: 3 sec. Ranged detonation: 378% magic attack multiple times Detonation: 435% magic attack Probability for bleeding: 33% Duration: 5 sec. If you have less that 5 combination points, the MP costs for skills belonging to the waiting character sink and your physical abilities are strengthened. You place mines which explode after 1 second of delay when an enemy approaches them. The mines will be invisible 1 second after installation and if they do not explode, they disappear after 10 seconds. Overstrike - The damage of the skill increases with Overstrike. You throw chains that bind together all enemies in your vicinity. Snake Chain - The chains attack enemies nearby and can bind together with up to 5 chains. - The attack speed of bound enemies reduces for a set period of time and the debuff [Bleeding] and 20% of the damage is shared. #CD4B5FFChain Revolver/Chain Blade - Each hit has the probability of bleeding from [Revolver Master]. Overstrike - The damage of the skill increases with Overstrike. You install Claymore M18A1 into the ground. M18A1 Claymore - Press the skill key again for an explosion from a distance. - They explode automatically after 15 seconds. The damage increases and they inflict [Bleeding] on the affected enemy. Overstrike - The damage of the skill increases with Overstrike. Ex-C Viper Highly explosive bombs: 1778% magic attack You summon [Ex-C Viper], which fires powerful cannonball salvos. The summoned [Ex-C Viper] disappears once it has pierced enemies with the cannonballs. Overstrike - The damage of the skill increases with Overstrike. Freed Will: Storm Trooper Overstrike duration: +10 sec. Attack/magic attack: +5% [Overstrike status] - MP consumption on special active skills: -10% - Cooldown time with special active skills: -10% Your body has been trained by the heavy weaponry, leading to various stats increasing and enabling Overstrike to be held for longer. Increases attack and magic attack permanently and increases weapon handling in Overstrike status, which means that the MP consumption and the cooldown time for use of special active skills reduce.

10 Freed Will: Crimson Rose [Switch to Revolver] - Use with ignore defence and critical hit: 1x - Switch from Revolver to another firearm - Piercing shot count increases: 1x - K.O. value: -5 [Bloody Lion] - Physical attack/additional damage/attack speed: +5% - Additional time on attack/additional damage/attack speed: +5 sec. - Stackable max. 25x Freed Will: Freyja All speeds +5% Damage with nitro motor: -20% MP regeneration on each grenade skill during charge: +3 (in PvP) (stackable max 3x) Attack/magic attack of each grenade skill during charge: +5% (stackable max 3x) Freed Will: Optimus Penetration amount of automatic pistol: 1x Attack speed of mecha weapons: +20% G skills Devastation/crit. hit/critical damage: +30% You can start even more accurate and agile attacks using the [Revolver] and [Chain Blade]. When you switch to [Revolver] from another weapon, the next Revolver combo will achieve a set amount of critical hits and ignores defences. When you switch from [Revolver] to another weapon, the amount of slugs for the corresponding weapon combo and the K.O. value both reduce. Additionally the buff [Bloody Lion] will be applied of Chain Blade is used successfully. - Activating strikes: sprint jump Z[X], sprint jump X~X[Z], [Chain Prison], [Blood Thorn], [Bloody Chain], [Deadly Anchor], [Chain Viper], [Dancing Hunt] All speeds increase permanently and in Nitro Motor status all suffered damage sinks. The more grenade skills are in the charge, the higher your MP regeneration is and your attack increases. If you hold down the key for a grenade skill, the throw distance will be ignored and all grenades will be thrown at once. As an after-effect the cooldown time extends by 50%. Grenade Skills - G-35L Lightning Grenade - G-18C Ice Grenade - G- 96 Heat Grenade Automatic pistols, mecha weapons and the G-System are improved. The bullets in the automatic pistol pierce enemies and ignore their defences. The attack speed of [Landrunner RX-78], [Air Mecha: Whirlwind], [Ez-8 Countdown] and [G-0 Giant Mecha] increases as well as the devastation/critical hit/critical damage.

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