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2 ~ Authors: Jeff Harkness and James Sverapa Developer: Anthony Pryor Editor: Michael Johnstone Check out upcoming Sword and Sorcery Studid products online at Credj ts Art Director: Richard Thomas Layout and Typesetting: Ron Thompson CoverACtjst: Christopher Moeller Interior Artists: Chris Curtin, Talon Dunning and Steve Ellis Front &BackCoverDesign: Ron Thompson Map Design: Rob Lee Distributed for Sword and Sorcery Studio by White Wolf Publishing, Inc. This printing of Burok Tom: City U& Siege is done under version 1.0 and/or draft versions of the Open Game License, the D20 System Trademark License, D2O System Trademark Logo Guide and System Reference Document by permission from Wizards of the Coast. Subsequent printings of this book will incorporate final versions of the license, guide, and document. %3 Designation of Product 1dentity:The following itemsare hereby designated as Product Identity inaccordance withsection l(e) oftheopen Game License, version 1.O: Any and all Sword and Sorcery Studio logos and identifying marks and trade dress, including all Sword and Sorcery Studio Product and Product Line names including but not limited to Creature Collection, Creature Collection 2: Dark Menagerie, and Relics and Rituals, the Scarred Lands and the Scarred Lands logo; all text under the Description header of any creature, spell, true ritual. magic item, artifact, or NPC s listing; any elements of the Scarred Lands setting, including but not limited to capitalized names, names of artifacts, characters, countries, creatures, geographic locations, gods, historic events, magic items, organizations, spells, or titans; any and all stories, S 0 R C E R Y e storylines, plots, thematic elements, and dialogue; all artwork, symbols, designs, depictions, illustrations, maps and cartography, likenesses,, poses, logos, symbols, or graphic designs, except such elements that already appear in the d2o System Reference Document (e.g., Nystul or Bigby) and are already OGC by virtue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of Burok Tom: City Under Siege are designated as Open Game Content: all creature and NPC statistic templates, (Le., from Size Type, such as Small Undead, down to Advancement Range); all skills, feats, special attacks (SA), and special qualities (Sa); prestige classes; all text under the Powers section of magic items or artifacts; all text under the Spell Effect section of spells and true rituals; all text under the Combat section of a creature s listing; all text under the Racial Abilities: sections in chapters 2 and 4; the names of any spells that originate from the System Reference Document or some other OGC source such as arcane eyes, wall offorce and telepmt; the names of any magic items that originate from the System Reference Document or some other OGC source such as +3 warhammer, wand of magic missiles and brooch ofshiehng; abbreviated race, class, level and alignment statistics (e.g. (dwarf, FtrlO, LG)); all text related to skill checks, saves, or saving throws aand their DCs; and anything else contained herein that is already Open Game Content by virtue of appearing in the System Reference Document or some other OGC source. Some portions of this book that are delineated OGC originate from the System Reference Document and are 01999,2000,2001,2002 Wizards of the Coast, Inc. The remainder of these OGC portions of this book is hereby added to Open Game Content, and if so used, should bear the COPYRIGHT NOTICE Burok Tom: City Under Siege Copyright 2002, White Wolf Publishing, Inc. All contents of this book, regardless of designation, are copyrighted year 2002 by White Wolf Publishing, Inc. All rights reserved. Reproduction or use without the written permission of the publisher is expressly forbidden, except for the purpose of review or use of OGC consistent with the OGL. Burok Tom: City Under Siege, Scarred Lands, the Scarred Lands logo, Sword and Sorcery, Sword and Sorcery Studio, the Sword and Sorcery logo, Creature Collection, Creature Collection 2: Dark Menagerie, and Relics &Rituals are trademarks of White Wolf Publishing, Inc. All rights reserved The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. d2o System and the d20 System logo are Trademarks owned by Wizards of the Coast and are used according to the terns of the d2o System License version 1.0. A copy of this License can be found at Dungeons & Dragons@ and Wizards of the Coast@ are Registered Trademarks of Wizards of the Coast, and are used with Permission. PRINTED IN THE UNITED STATES.

3 BWROKTORN: CITV UNDER SIEGE Foreword Introduction Chapter 1. Cjty Under Sjege Chapter 2. The Dwarves of BurokTom Chapter3. Of Gods and Kings Chapter4. The Enemy UnderScam Chapter 5. The Mysteries of the Mountajns Chapter 6. Adventures Appendix: Monsters from the Depths legal Append jx: 108

4 INTRODVCTION The tragedy of Burok Tom is a tale that literally demands to be told. The fruitful result of a collaboration between two experienced gamers and one somewhat harried developer, this book endeavors to relate the trials and travails of two societies tom apart by the ravages of war and bound by the unyielding demands of honor. Because we started this sourcebook with a timeline and a history, somewhere in the middle of the project Burok Torn stopped being just another sourcebook and became something new - a glimpse into the world of the Scarred Lands before the Divine War. This development made the book an even greater challenge. Jeff spent countless hours writing up nothing but names for clans of dwarves and giving them believable histories and backgrounds (he is, in fact, considering naming his next child after one of the dwarven kings). Jim was given the challenge of telling the entire history of the dark elves from the point of view of everyone but the dark elves. Needless to say, he leamed plenty of new and creative ways to write and swear. In the end, the two authors have created a vivid and believable environment for roleplaying. Though written for the Scarred Lands, it will enliven any campaign and provide your players with many opportunities for adventure. Enjoy the Scarred Lands newest setting, and may the gods walk beside you in its dark tunnels. Jim Sverapa &Jeff Harkness, Authors Anthony Pryor, Developer Nowhere is the ancient rivalry between elf and dwarf more desperate, violent, and tragic than in the secret tunnels beneath the Kelder Mountains of Ghelspad. Here, memories of betrayal and the rage of a dying god contend with the unbending pride of a martial, honor-bound race, while the outside world - the cast-off children of slain titans and the greedy masters of a powerful human state plot to steal the realm s riches and enslave its people. Dwarven characters will find a ready-made home in Burok Tom, or at the very least a safe haven. The guiding light of Ghelspad s dwarves, Burok Tom was founded long before the Divine War and survived disaster, siege, and treachery to become a virtual steel fist of defiance, standing tall against those who would bring it down. The dwarven rune masters command unique magical forces, and provide new and wondrous methods of spellcasting, while the citadel s elite warriors - the iron and stone guardsmen - are renowned across the continent for their martial prowess. And what other realm can claim that a god walks its corridors and is personally dedicated to its survival? The answer, of course, is the dark elves, whose own god, trapped in a failing leaden body and forced to fight for his own survival, has devoted himself to the conquest of Burok Tom. The dark elves are evil, yes, but theirs is an evil borne of tragedy and crafted by necessity. Betrayed (or so they claim) by the dwarves, the dark elves struggle to save their dying god, knowing that if Nalthalos perishes, they will surely follow. Although outsiders are not welcome in the heart of BurokTom, adventurers will find plenty of opportunities to win the trust of the dwarves, and learn many of the citadel s secrets. Those who aid the dwarves in their fight with the dark elves will be treated with respect and admiration by the notoriously proud dwarves, but exploring the depths of the citadel may bring unexpected consequences. The roots of today s conflict are deep and painful, and player characters might learn the truth of that terrible day when the dwarves abandoned their allies to the fury of Chem. Such knowledge would be a terrible thing, yet even now the two races may again be reconciled, and common adventurers may play a role. If not, the cycle of violence is bound to continue, spiraling toward inevitable sorrow and loss. These, then, are the underground realms of Burok Tom and Dier Drendal.

5

6 CHAPTER ONE: ClTVVNDER SIEGE Looking to the Past * 7.. L r, i t t i Twenw vea~s ago, when T ~ Odamnable S ~ dkenbati mnnaged TO daw TbelK way lnto OUR

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