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1 TM Two hundred years ago, the islands of Vestenmannavnjar were home to fierce warrior tribes. Wielding powerful rune sorcery and deadly steel, their warriors struck terror into the hearts of Théans everywhere. All that has changed. Vendel, as it now calls itself, has broken from its past and forged a new future. Today, bankers and merchants rule the country, and swords and longboats have been replaced by guilders and trading ships. The streets are clean and modern, the people stand at the forefront of Théan achievement. From what was once a savage, wild land now stands the most powerful economic power in the world. But all is not well in this brave new nation. Traditional Vestenmannavnjar still adhere to the old ways, wielding fierce magic in defense of their homes. They call upon the Vendel to abandon their modern advances, while the Vendel sneer as their backwards cousins edge closer to extinction. The tensions between them threaten to tear the nation apart and unleash an apocalypse that will consume them all. Whether axes or guilders, their weapons are the strongest in Théah. But will they destroy each other before they realize such power? The Vendel Vesten sourcebook includes: A lengthy history of the country, including the legendary heroes of its past. Complete descriptions of both Vendel and Vestenmannavnjar culture, plus a thorough discussion of the nine islands which comprise their home. New details on the Living Runes and the Lærdom sorcery school which they engendered, as well as extended information on the powerful Vendel Merchant Guilds. New rules for Vendel and Vestenmannavnjar Heroes: unique skills and abilities, expanded merchant rules, four new fighting schools, and a new type of Destiny Spread utilizing both Vestenmannavnjar rune casting and Vendel astrology. $19.95 M.S.R.P.
2 Vendel Vesten Blood and Commerce Men cannot look to the future and the past at once. Master Val Mokk 7th Sea, Avalon, Castille, Eisen, Highland Marches, Inismore, Montaigne, Ussura, Vodacce, Vendel, Vesten, Vestenmannavnjar, Knights of the Rose and Cross, Invisible College, Rilasciare, Novus Ordum Mundi, Vaticine Church of the Prophets, Explorer s Society, die Kreuzritter, El Vago, and all other related marks are and 2001 by Alderac Entertainment Group, Inc. All rights reserved.
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5 Writing Les Simpson Kevin P. Boerwinkle Additional Writing Loren Dean Dana DeVries Peter Flanagan Editing D.J. Trindle Rob Vaux Art Direction jim pinto Cover Design Brendon Goodyear Line Developer Rob Vaux Layout Brendon Goodyear Steve Hough 7th Sea Interior Art Two Page Spread Carl Frank Full Page Titles Dærick W. Gröss Chapter Two Who s Who Art Cris Dornaus Other Interiors Andrew Baker Cris Dornaus Dærick W. Gröss A. Bleys Ingram Runes Cris Dornaus 7th Sea Created by John Wick & Jennifer Wick and Kevin Wilson Special Thanks Thanks to Brent Griffith, for his advice on Vendel political structure. MOOSE: Special thanks to Arthur Milliken, Tage Nielsen, and Meghan Neef. Belated thanks to Alex Fox for his help and advice on the Vodacce book. You ll always be Villanova to us, Alex. Dedication This book is dedicated to Dana DeVries and Michael Petrovich (whose creative instincts surely make their own ancestors proud) and to Nick LaLone. This is the book you ve been waiting for, Nick. Now you have no more excuses not to play. 4
6 Introduction: As Long As We Remember Chapter One: Vendel Vesten History The Vestenmannavnjar The Vendel Places Chapter Two: Hero The Vestenmannavnjar The Vendel The Guild Chairs Chapter Three: Drama The Destiny Spread Vesten Rune Drawing The Vendel Horoscope New Backgrounds New Skills New Knacks New Swordsmen Schools New Rules for Lærdom Table of Contents New Advantages New Equipment New Rules Chapter Four: Riven Player Two Worlds, One People Vestenmannavnjar: Spirit, Savvy, and Steel Vendel: Wits, Will and Wonder Just Getting Along Game Master The Lærdom Bargain The Living Runes Today NPC Secrets New Monster Hero Templates The Lærdom Runes
The Villain s Kit includes:
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