Beat Gunner: A Rhythm-Based Shooting Game
|
|
- Todd Thornton
- 5 years ago
- Views:
Transcription
1 Beat Gunner: A Rhythm-Based Shooting Game by TungShen Chew, Stephanie Cheng and An Li Final Project Presentation 1
2 Overview The player fires at two moving targets on the screen using a light gun. The background music is supplied by an analog audio source (ipod, CD player, etc.). The game detects music beats in real time and displays them as scrolling lines on top of the screen. You earn more points by scoring hits in time with the beat of the music! Final Project Presentation 2
3 Mockup of Game Screen Scrolling beat indicator bars 600 Targets Score Score counter x600 pixel SVGA screen Final Project Presentation 3
4 Game Mechanics: Hit Detection When the player pulls the trigger: 1. The game sets the whole screen to black 2. The observed light level of the gun is recorded 3. A white box is drawn at the location of a target 4. The game checks if the observed light level has increased 5. Steps 3 and 4 are repeated for each target Trigger hit! 1. Set to black 3. Draw white box Repeat per target Final Project Presentation 4
5 Game Mechanics: Beat Detection Proposed beat detection algorithm: 1. Low-Pass Filter at 100Hz 2. Compare signal to a threshold at 90% of the highest observed peak within a moving window 3. If signal is higher than this threshold, set beat detect to TRUE for 20ms Original Signal After Low Pass Filter Threshold and carry over Final Project Presentation 5
6 Game Mechanics: Scoring Player receives a much higher score for hitting a target during a beat. If player does not hit the target during the beat, the score received depends on proximity to the nearest beat. Score depends on proximity to now line Final Project Presentation 6
7 Block Diagram Final Project Presentation 7
8 Module Description: Music Delays music playback by 3 seconds to display 3 seconds of incoming beats. Stores 3 seconds of music at 12-bit, 24kHz. Down-samples music to 200Hz sample rate before performing beat detection. Stores 4 seconds of beat detection data in Shift Register module. 3 seconds of beat data to allow player to anticipate beats 1 second post-beat data Final Project Presentation 8
9 Module Description: Monster Logic Keeps track of XY-position of each target Calculates score based on beat data in Shift Register Monsters change speed & direction on the beat Final Project Presentation 9
10 Module Description: Video Displays SVGA video: 800x600 pixels, 60Hz Performs hit detection and notifies Monster Logic module of hits and misses Draws monster, beat lines and score counter Score Final Project Presentation 10
11 Module Description: Gun Contains phototransistor inside the barrel to detect light levels of any object it is pointed at Contains solenoid to simulate recoil Long, reflective barrel allows phototransistor to be extremely directional Final Project Presentation 11
12 Timeline Week of Nov 16 Beat Detection functional Shift Register completed Monster physics completed Video display functional Week of Nov 23 Playback delay completed Gun basic functionality completed Monster beat behavior completed System ready for integration Hit detection functional Week of Nov 30 Score calculation and display completed Gun additional features completed Upgraded sprites Week of Dec 7 Report Writeup Final Project Presentation 12
Fantastic Tetris. Design Report
Fantastic Tetris Design Report Benjie Tong(bt2414) Weipeng Dang(wd2265) Yanbo Zou(yz2839) Yiran Tao(yt2487) CSEE 4840 Embedded System Design Spring 2016 Introduction: Our Project is based on an online
More informationRifle Arcade Game. Introduction. Implementation. Austin Phillips Brown Casey Wessel. Project Overview
Austin Phillips Brown Casey Wessel Rifle Arcade Game Introduction Project Overview We will be making a virtual target shooting game similar to a shooting video game you would play in an arcade. The standard
More informationSurfing on a Sine Wave
Surfing on a Sine Wave 6.111 Final Project Proposal Sam Jacobs and Valerie Sarge 1. Overview This project aims to produce a single player game, titled Surfing on a Sine Wave, in which the player uses a
More informationPerformance Task. Asteroid Aim. Chapter 8. Instructional Overview
Instructional Overview Performance Task Launch Question Summary Teacher Notes Supplies Mathematical Discourse Writing/Discussion Prompts Apps take a long time to design and program. One app in development
More informationNOVA. Game Pitch SUMMARY GAMEPLAY LOOK & FEEL. Story Abstract. Appearance. Alex Tripp CIS 587 Fall 2014
Alex Tripp CIS 587 Fall 2014 NOVA Game Pitch SUMMARY Story Abstract Aliens are attacking the Earth, and it is up to the player to defend the planet. Unfortunately, due to bureaucratic incompetence, only
More informationOnce this function is called, it repeatedly does several things over and over, several times per second:
Alien Invasion Oh no! Alien pixel spaceships are descending on the Minecraft world! You'll have to pilot a pixel spaceship of your own and fire pixel bullets to stop them! In this project, you will recreate
More informationMENU. Neurofeedback Games & Activities
MENU Neurofeedback Games & Activities Priming Music for Relaxation or Attention Brain Wave Therapy Achieve desired mental state with binaural beats Combined with ambient sounds and music, improve: Energy
More informationvintage modified user manual
vintage modified user manual Introduction The Empress Effects Superdelay is the result of over 2 years of research, development and most importantly talking to guitarists. In designing the Superdelay,
More informationFpglappy Bird: A side-scrolling game. 1 Overview. Wei Low, Nicholas McCoy, Julian Mendoza Project Proposal Draft, Fall 2015
Fpglappy Bird: A side-scrolling game Wei Low, Nicholas McCoy, Julian Mendoza 6.111 Project Proposal Draft, Fall 2015 1 Overview On February 10th, 2014, the creator of Flappy Bird, a popular side-scrolling
More informationELEN W4840 Embedded System Design Final Project Button Hero : Initial Design. Spring 2007 March 22
ELEN W4840 Embedded System Design Final Project Button Hero : Initial Design Spring 2007 March 22 Charles Lam (cgl2101) Joo Han Chang (jc2685) George Liao (gkl2104) Ken Yu (khy2102) INTRODUCTION Our goal
More informationCRYPTOSHOOTER MULTI AGENT BASED SECRET COMMUNICATION IN AUGMENTED VIRTUALITY
CRYPTOSHOOTER MULTI AGENT BASED SECRET COMMUNICATION IN AUGMENTED VIRTUALITY Submitted By: Sahil Narang, Sarah J Andrabi PROJECT IDEA The main idea for the project is to create a pursuit and evade crowd
More informationSPACEYARD SCRAPPERS 2-D GAME DESIGN DOCUMENT
SPACEYARD SCRAPPERS 2-D GAME DESIGN DOCUMENT Abstract This game design document describes the details for a Vertical Scrolling Shoot em up (AKA shump or STG) video game that will be based around concepts
More informationLaser Tag. Summer Project Completed Under Electronics Club. Team Members: Satyam Dwivedi. Akhil Garg. Sanchit Mall
Laser Tag Summer Project Completed Under Electronics Club Team Members: Satyam Dwivedi Akhil Garg Sanchit Mall Introduction Laser Tag is a popular recreational sport in which players attempt to score points
More informationPage 1/10 Digilent Analog Discovery (DAD) Tutorial 6-Aug-15. Figure 2: DAD pin configuration
Page 1/10 Digilent Analog Discovery (DAD) Tutorial 6-Aug-15 INTRODUCTION The Diligent Analog Discovery (DAD) allows you to design and test both analog and digital circuits. It can produce, measure and
More informationMath-Essentials. Lesson 9-2: Counting Combinations
Math-Essentials Lesson 9-2: Counting Combinations Vocabulary Permutation: The number of ways a group of items can be arranged in order without reusing items. Permutations What if you don t want to arrange
More informationPA System in a Box. Edwin Africano, Nathan Gutierrez, Tuan Phan
PA System in a Box Edwin Africano, Nathan Gutierrez, Tuan Phan Overview A public address system (PA System) is an electronic sound distribution system that allows music and speech to reach a large amount
More informationWhistle Pongbat Peter Capraro Michael Hankin Anand Rajeswaran
Whistle Pongbat Peter Capraro Michael Hankin Anand Rajeswaran Introduction Pong is a classic table tennis arcade game where players attempt to bounce a ball back and forth by controlling the vertical position
More informationHERO++ DESIGN DOCUMENT. By Team CreditNoCredit VERSION 6. June 6, Del Davis Evan Harris Peter Luangrath Craig Nishina
HERO++ DESIGN DOCUMENT By Team CreditNoCredit Del Davis Evan Harris Peter Luangrath Craig Nishina VERSION 6 June 6, 2011 INDEX VERSION HISTORY 4 Version 0.1 April 9, 2009 4 GAME OVERVIEW 5 Game logline
More informationThe latest version offers all the features already available in the IPoD series 8232 to 8238 and 8427 as well as providing several exclusive
Power driving module for injectors using magnetoelectric technology. It features different driving modes and numerous advanced functions enabling it to adapt to most commercially available injectors. IPoD
More informationBASTARD ICE CREAM PROJECT DESIGN EMBEDDED SYSTEM (CSEE 4840) PROF: STEPHEN A. EDWARDS HAODAN HUANG LEI MAO DEPARTMENT OF ELECTRICAL ENGINEERING
BASTARD ICE CREAM PROJECT DESIGN EMBEDDED SYSTEM (CSEE 4840) PROF: STEPHEN A. EDWARDS HAODAN HUANG hah2128@columbia.edu LEI MAO lm2833@columbia.edu ZIHENG ZHOU zz2222@columbia.edu YAOZHONG SONG ys2589@columbia.edu
More informationCampus Fighter. CSEE 4840 Embedded System Design. Haosen Wang, hw2363 Lei Wang, lw2464 Pan Deng, pd2389 Hongtao Li, hl2660 Pengyi Zhang, pnz2102
Campus Fighter CSEE 4840 Embedded System Design Haosen Wang, hw2363 Lei Wang, lw2464 Pan Deng, pd2389 Hongtao Li, hl2660 Pengyi Zhang, pnz2102 March 2011 Project Introduction In this project we aim to
More informationMusic as a Game Obstacle
Carleton University Honours Project Music as a Game Obstacle By Sukhveer Matharu Supervised by Dr. Michel Barbeau School of Computer Science Submitted on Date: April 21, 2008 Page 1 of 21 Abstract: Over
More informationGALAXIAN: CSEE 4840 EMBEDDED SYSTEM DESIGN. Galaxian. CSEE 4840 Embedded System Design
Galaxian CSEE 4840 Embedded System Design *Department of Computer Science Department of Electrical Engineering Department of Computer Engineering School of Engineering and Applied Science, Columbia University
More informationKameleono. User Guide Ver 1.2.3
Kameleono Ver 1.2.3 Table of Contents Overview... 4 MIDI Processing Chart...5 Kameleono Inputs...5 Kameleono Core... 5 Kameleono Output...5 Getting Started...6 Installing... 6 Manual installation on Windows...6
More informationShock Sensor Module This module is digital shock sensor. It will output a high level signal when it detects a shock event.
Item Picture Description KY001: Temperature This module measures the temperature and reports it through the 1-wire bus digitally to the Arduino. DS18B20 (https://s3.amazonaws.com/linksprite/arduino_kits/advanced_sensors_kit/ds18b20.pdf)
More informationRhythm Game Development Toolkit For Touchscreen Devices
Rhythm Game Development Toolkit For Touchscreen Devices Members: Philip H. Peng Advisor: Dr. Stephen H. Lane CIS 400, Fall 2011, University of Pennsylvania All images used in this belong to their rightful
More informationChapter 1:Object Interaction with Blueprints. Creating a project and the first level
Chapter 1:Object Interaction with Blueprints Creating a project and the first level Setting a template for a new project Making sense of the project settings Creating the project 2 Adding objects to our
More informationeguitar G R O U P 7 B R A N D O N B E R K C O M P U T E R E N G I N E E R W I L L I A M R E M I N G T O N E L E C T R I C A L E N G I N E E R
eguitar G R O U P 7 B R A N D O N B E R K C O M P U T E R E N G I N E E R W I L L I A M R E M I N G T O N E L E C T R I C A L E N G I N E E R E R I C S O R O K O W S K Y C O M P U T E R E N G I N E E R
More informationCS101 Lecture 18: Audio Encoding. What You ll Learn Today
CS101 Lecture 18: Audio Encoding Sampling Quantizing Aaron Stevens (azs@bu.edu) with special guest Wayne Snyder (snyder@bu.edu) 16 October 2012 What You ll Learn Today How do we hear sounds? How can audio
More informationAdditional Programs for the Electronics Module Part No
Additional Programs for the Electronics Module Part No. 5263 Contents:. Additional programs for the Electronics Module....2 Wiring of the inputs and outputs... 2.3 Additional programs for digital technology...
More informationFpglappy Bird: A side-scrolling game. Overview
Fpglappy Bird: A side-scrolling game Wei Low, Nicholas McCoy, Julian Mendoza 6.111 Project Proposal Draft Fall 2015 Overview On February 10th, 2014, the creator of Flappy Bird, a popular side-scrolling
More informationG54GAM Lab Session 1
G54GAM Lab Session 1 The aim of this session is to introduce the basic functionality of Game Maker and to create a very simple platform game (think Mario / Donkey Kong etc). This document will walk you
More informationVACUUM MARAUDERS V1.0
VACUUM MARAUDERS V1.0 2008 PAUL KNICKERBOCKER FOR LANE COMMUNITY COLLEGE In this game we will learn the basics of the Game Maker Interface and implement a very basic action game similar to Space Invaders.
More informationTutorial: A scrolling shooter
Tutorial: A scrolling shooter Copyright 2003-2004, Mark Overmars Last changed: September 2, 2004 Uses: version 6.0, advanced mode Level: Beginner Scrolling shooters are a very popular type of arcade action
More informationChemistry Hour Exam 1
Chemistry 838 - Hour Exam 1 Fall 23 Department of Chemistry Michigan State University East Lansing, MI 48824 Name Student Number Question Points Score 1 15 2 15 3 15 4 15 5 15 6 15 7 15 8 15 9 15 Total
More informationAssignment 7: Guitar Hero
Assignment 7: Guitar Hero Overview In this assignment, you will make a simplified Guitar Hero game, focusing on the core game mechanic (without the background graphics / characters, etc...). The main simplification
More informationYour First Game: Devilishly Easy
C H A P T E R 2 Your First Game: Devilishly Easy Learning something new is always a little daunting at first, but things will start to become familiar in no time. In fact, by the end of this chapter, you
More informationLLC LASERWAR «LASERTAG CONFIGURATOR» MOBILE APPLICATION FOR LASER TAG EQUIPMENT GAME PARAMETERS CONFIGURATION
LLC LASERWAR «LASERTAG CONFIGURATOR» MOBILE APPLICATION FOR LASER TAG EQUIPMENT GAME PARAMETERS CONFIGURATION 2015 SUMMARY This manual is intended for independent study of LASERTAG CONFIGURATOR mobile
More informationRecording guidebook This provides information and handy tips on recording vocals and live instruments at home.
Welcome to The Hit Kit s QuickStart instructions! Read on and you ll be set up and making your first steps in the world of music making in no time at all! Remember, you can find complete instructions to
More informationSNGH s Not Guitar Hero
SNGH s Not Guitar Hero Rhys Hiltner Ruth Shewmon November 2, 2007 Abstract Guitar Hero and Dance Dance Revolution demonstrate how computer games can make real skills such as playing the guitar or dancing
More informationInteractive 1 Player Checkers. Harrison Okun December 9, 2015
Interactive 1 Player Checkers Harrison Okun December 9, 2015 1 Introduction The goal of our project was to allow a human player to move physical checkers pieces on a board, and play against a computer's
More informationDraw in the space below a possible arrangement for the resistor and capacitor. encapsulated components
1). An encapsulated component is known to consist of a resistor and a capacitor. It has two input terminals and two output terminals. A 5V, 1kHz square wave signal is connected to the input terminals and
More informationGetting Started Pro Tools M-Powered. Version 8.0
Getting Started Pro Tools M-Powered Version 8.0 Welcome to Pro Tools M-Powered Read this guide if you are new to Pro Tools or are just starting out making your own music. Inside, you ll find quick examples
More informationTable of Contents 1. Arrangement of controls Display - Overview General operation Switc
Table of Contents 1. Arrangement of controls............ 2 2. Display - Overview................. 3 3. General operation................. 4 3.1. Switching on/ off................... 4 3.2. Adjusting the
More informationTutorial: Creating maze games
Tutorial: Creating maze games Copyright 2003, Mark Overmars Last changed: March 22, 2003 (finished) Uses: version 5.0, advanced mode Level: Beginner Even though Game Maker is really simple to use and creating
More informationBass-Hero Final Project Report
Bass-Hero 6.111 Final Project Report Humberto Evans Alex Guzman December 13, 2006 Abstract Our 6.111 project is an implementation of a game on the FPGA similar to Guitar Hero, a game developed by Harmonix.
More informationGame Design Project 2, Part 3 Group #3 By: POLYHEDONISTS Brent Allard, Taylor Carter, Andrew Greco, Alex Nemeroff, Jessica Nguy
Game Design Project 2, Part 3 Group #3 By: POLYHEDONISTS Brent Allard, Taylor Carter, Andrew Greco, Alex Nemeroff, Jessica Nguy Concept Side scrolling beat-em-up Isometric perspective that implements 2D
More informationHow to Make Games in MakeCode Arcade Created by Isaac Wellish. Last updated on :10:15 PM UTC
How to Make Games in MakeCode Arcade Created by Isaac Wellish Last updated on 2019-04-04 07:10:15 PM UTC Overview Get your joysticks ready, we're throwing an arcade party with games designed by you & me!
More informationDown In Flames WWI 9/7/2005
Down In Flames WWI 9/7/2005 Introduction Down In Flames - WWI depicts the fun and flavor of World War I aerial dogfighting. You get to fly the colorful and agile aircraft of WWI as you make history in
More informationFundamentals of Digital Audio *
Digital Media The material in this handout is excerpted from Digital Media Curriculum Primer a work written by Dr. Yue-Ling Wong (ylwong@wfu.edu), Department of Computer Science and Department of Art,
More informationProtec 21
www.digitace.com Protec 21 Catch card counters in the act Catch shuffle trackers Catch table hoppers players working in a team Catch cheaters by analyzing abnormal winning patterns Clear non-counting suspects
More information300 in 1 Electronic Project Lab Science Fair. Tandy / RadioShack. ( ) Included Projects
300 in 1 Electronic Project Lab Science Fair Tandy / RadioShack (280-0270) Included Projects Listed below are projects included in the 280-0270 Project Kit. 1) Surprise and Fun 1. Light-Controlled Bird
More informationSTEP-BY-STEP THINGS TO TRY FINISHED? START HERE NEW TO SCRATCH? CREATE YOUR FIRST SCRATCH PROJECT!
STEP-BY-STEP NEW TO SCRATCH? CREATE YOUR FIRST SCRATCH PROJECT! In this activity, you will follow the Step-by- Step Intro in the Tips Window to create a dancing cat in Scratch. Once you have completed
More informationGame Specifications. Size: 93 (2362 mm) D x 43 (1100 mm) W x 83 (2112 mm) H Weight: 661 lbs. (300 kg) Power: 1200 W. light box. Speaker box 42 LCD
catalog Product parameters 2 Part list 3 Inner part 4-5 How to play 6 Game setting 7-9 Game instructions 7-15 Fault detection and troubleshooting 15-16 1 Game Specifications Size: 93 (2362 mm) D x 43 (1100
More informationHigh School Math Contest. Prepared by the Mathematics Department of. Rose-Hulman Institute of Technology Terre Haute, Indiana.
High School Math Contest Prepared by the Mathematics Department of Rose-Hulman Institute of Technology Terre Haute, Indiana November 1, 016 Instructions: Put your name and home address on the back of your
More informationNoise Characteristics Of The KPiX ASIC Readout Chip
Noise Characteristics Of The KPiX ASIC Readout Chip Cabrillo College Stanford Linear Accelerator Center What Is The ILC The International Linear Collider is an e- e+ collider Will operate at 500GeV with
More informationCONTENTS JamUp User Manual
JamUp User Manual CONTENTS JamUp User Manual Introduction 3 Quick Start 3 Headphone Practice Recording Live Tips General Setups 4 Amp and Effect 5 Overview Signal Path Control Panel Signal Path Order Select
More informationLab 2 Revisited Exercise
Lab 2 Revisited Exercise +15V 100k 1K 2N2222 Wire up led display Note the ground leads LED orientation 6.091 IAP 2008 Lecture 3 1 Comparator, Oscillator +5 +15 1k 2 V- 7 6 Vin 3 V+ 4 V o Notice that power
More informationStar Defender. Section 1
Star Defender Section 1 For the first full Construct 2 game, you're going to create a space shooter game called Star Defender. In this game, you'll create a space ship that will be able to destroy the
More informationStudents: Bar Uliel, Moran Nisan,Sapir Mordoch Supervisors: Yaron Honen,Boaz Sternfeld
Students: Bar Uliel, Moran Nisan,Sapir Mordoch Supervisors: Yaron Honen,Boaz Sternfeld Table of contents Background Development Environment and system Application Overview Challenges Background We developed
More informationCOMPUTATIONAL RHYTHM AND BEAT ANALYSIS Nicholas Berkner. University of Rochester
COMPUTATIONAL RHYTHM AND BEAT ANALYSIS Nicholas Berkner University of Rochester ABSTRACT One of the most important applications in the field of music information processing is beat finding. Humans have
More informationLINCO MEASUREMENT MODEL CP-2B MASTER METER PROVER COUNTER INSTRUCTION MANUAL
LINCO MEASUREMENT MODEL CP-2B MASTER METER PROVER COUNTER INSTRUCTION MANUAL ENGINEERED AUTOMATED SYSTEMS DESIGNERS ENGINEERS MANUFACTURERS SALES REPRESENTATIVES 4580 W. HWY 80 P.O. BOX 4096 MIDLAND, TEXAS
More informationEE-241. Introductory Electronics Laboratory Project Ideas Fall 2009
EE-241. Introductory Electronics Laboratory Project Ideas Fall 2009 EASY TO MODERATE 1. Musical notes display In this project students would build a display unit that will show high and low frequency sounds
More informationGame Maker Tutorial Creating Maze Games Written by Mark Overmars
Game Maker Tutorial Creating Maze Games Written by Mark Overmars Copyright 2007 YoYo Games Ltd Last changed: February 21, 2007 Uses: Game Maker7.0, Lite or Pro Edition, Advanced Mode Level: Beginner Maze
More informationGetting Started. Pro Tools LE & Mbox 2 Micro. Version 8.0
Getting Started Pro Tools LE & Mbox 2 Micro Version 8.0 Welcome to Pro Tools LE Read this guide if you are new to Pro Tools or are just starting out making your own music. Inside, you ll find quick examples
More informationFigure 1. WithStings User Interface (tuning the E string)
WithStrings Guitar Tuner Manual 1. Description The WithStrings Guitar Tuner is an Android application that runs on your smart phone or tablet. It uses the microphone input, audio output, and touch screen
More informationCSEE 4840 Project Design A Tower Defense Game: SAVE CROPS
CSEE 4840 Project Design A Tower Defense Game: SAVE CROPS Team Members: Liang Zhang (lz2460) Ao Li (al3483) Chenli Yuan (cy2403) Dingyu Yao (dy2307) Introduction: In this project, we plan to design and
More informationarxiv: v1 [cs.cc] 2 Dec 2014
Braid is undecidable Linus Hamilton arxiv:1412.0784v1 [cs.cc] 2 Dec 2014 December 3, 2014 Abstract Braid is a 2008 puzzle game centered around the ability to reverse time. We show that Braid can simulate
More informationProject demonstration in class: November 16, 2006 Project writeups due: November 18, 2006, electronic handin by 10pm
1 Dates Project demonstration in class: November 16, 2006 Project writeups due: November 18, 2006, electronic handin by 10pm 2 Introduction The purpose of this project is to implement a deliberative control
More informationInterfacing to the SoundStation VTX 1000 TM with Vortex Devices
Interfacing to the SoundStation VTX 1000 TM with Vortex Devices Application Note Polycom Installed Voice Business Group September 2004 Rev. F TABLE OF CONTENTS TABLE OF CONTENTS... 2 INTRODUCTION... 6
More informationRECORDING TIPS. rivingtonmusic.com
RECORDING TIPS 01 Purchase a computer If you don't already have a computer, you will need to purchase one. Things to consider are processing speed and amount of memory, as recording software will use your
More informationChord: A Music Game CIS 499 SENIOR PROJECT DESIGN DOCUMENT
Chord: A Music Game CIS 499 SENIOR PROJECT DESIGN DOCUMENT Ted Aronson Advisor: Steve Lane University of Pennsylvania PROJECT ABSTRACT The term music game applies to a set of video games that incorporate
More informationPong Game. Intermediate. LPo v1
Pong Game Intermediate LPo v1 Programming a Computer Game This tutorial will show you how to make a simple computer game using Scratch. You will use the up and down arrows to control a gun. The space bar
More informationEscapeKeeper & EscapeKeeper JR
EscapeKeeper & EscapeKeeper JR OPERATING MANUAL 877-815-5744 or 905-803-9274 www.frightideas.com Contents Getting Familiar with your EscapeKeeper...4 Connections and Controls... 4 Your Current Firmware
More informationStoryboard for Playing the Game (in detail) Hoang Huynh, Jeremy West, Ioan Ihnatesn
Storyboard for Playing the Game (in detail) Hoang Huynh, Jeremy West, Ioan Ihnatesn Playing the Game (in detail) Rules Playing with collision rules Playing with boundary rules Collecting power-ups Game
More informationUsing the VM1010 Wake-on-Sound Microphone and ZeroPower Listening TM Technology
Using the VM1010 Wake-on-Sound Microphone and ZeroPower Listening TM Technology Rev1.0 Author: Tung Shen Chew Contents 1 Introduction... 4 1.1 Always-on voice-control is (almost) everywhere... 4 1.2 Introducing
More informationMODEL745 FOUR CHANNEL DIGITAL DELAY/ PULSE GENERATOR
MODEL745 FOUR CHANNEL DIGITAL DELAY/ PULSE GENERATOR Four delay and width channels 250 fs delay resolution Jitter as low as 5 ps rms for internally-triggered delays Jitter as low as 25ps rms for externally-triggered
More informationHIFIMAN EF2C Owner's Guide
www.hifiman.com Thank you for purchasing the, a hybrid headphone amplifier which combines vacuum tube sound quality with solid-state technology to deliver outstanding performance. This is intended to provide
More informationSVT-Pixel layer 0 recent achievements on chip readout architectures
SVT-Pixel layer 0 recent achievements on chip readout architectures Filippo Maria Giorgi - INFN and University of Bologna on behalf of the VIPIX collaboration XII SuperB General Meeting Annecy, March 5
More informationTesting Motorola P25 Conventional Radios Using the R8000 Communications System Analyzer
Testing Motorola P25 Conventional Radios Using the R8000 Communications System Analyzer Page 1 of 24 Motorola CPS and Tuner Software Motorola provides a CD containing software programming facilities for
More informationStep 1 - Setting Up the Scene
Step 1 - Setting Up the Scene Step 2 - Adding Action to the Ball Step 3 - Set up the Pool Table Walls Step 4 - Making all the NumBalls Step 5 - Create Cue Bal l Step 1 - Setting Up the Scene 1. Create
More informationModule 4 Build a Game
Module 4 Build a Game Game On 2 Game Instructions 3 Exercises 12 Look at Me 13 Exercises 15 I Can t Hear You! 17 Exercise 20 End of Module Quiz 20 2013 Lero Game On Design a Game When you start a programming
More informationAmple China Pipa User Manual
Ample China Pipa User Manual Ample Sound Co.,Ltd @ Beijing 1 Contents 1 INSTALLATION & ACTIVATION... 7 1.1 INSTALLATION ON MAC... 7 1.2 INSTALL SAMPLE LIBRARY ON MAC... 9 1.3 INSTALLATION ON WINDOWS...
More informationEE283 Electrical Measurement Laboratory Laboratory Exercise #7: Digital Counter
EE283 Electrical Measurement Laboratory Laboratory Exercise #7: al Counter Objectives: 1. To familiarize students with sequential digital circuits. 2. To show how digital devices can be used for measurement
More informationAges 9+ Monday, Nov 14 5:30-7:30 Saturday, Dec 3 9:00-11:00
Animation No prerequisites Ages 9+ Tuition: $20 Teacher: Rick Rother Monday, Nov 14 5:30-7:30 Saturday, Dec 3 9:00-11:00 Welcome to the amazing world of hand drawn animation! In this two hour workshop
More informationChapter 10 Adaptive Delta Demodulator
Chapter 10 Adaptive Delta Demodulator 10-1 Curriculum Objective 1. To understand the operation theory of adaptive delta demodulation. 2. To understand the signal waveforms of ADM demodulation. 3. Design
More informationLynx Chipper Coded by Sage. Document Date : April 27 th 2011 VER: 0.1. (rough translation and additional guide by ctrix^disasterarea) Forward
Lynx Chipper Coded by Sage Document Date : April 27 th 2011 VER: 0.1 (rough translation and additional guide by ctrix^disasterarea) Forward Please note this is written for an early beta build of the software
More informationSensitivity of Series Direction Finders
Sensitivity of Series 6000-6100 Direction Finders 1.0 Introduction A Technical Application Note from Doppler Systems April 8, 2003 This application note discusses the sensitivity of the 6000/6100 series
More informationDirect Digital Amplification (DDX )
WHITE PAPER Direct Amplification (DDX ) Pure Sound from Source to Speaker Apogee Technology, Inc. 129 Morgan Drive, Norwood, MA 02062 voice: (781) 551-9450 fax: (781) 440-9528 Email: info@apogeeddx.com
More informationMage Arena will be aimed at casual gamers within the demographic.
Contents Introduction... 2 Game Overview... 2 Genre... 2 Audience... 2 USP s... 2 Platform... 2 Core Gameplay... 2 Visual Style... 2 The Game... 3 Game mechanics... 3 Core Gameplay... 3 Characters/NPC
More informationDigital Fundamentals 8/25/2016. Summary. Summary. Floyd. Chapter 1. Analog Quantities
8/25/206 Digital Fundamentals Tenth Edition Floyd Chapter Analog Quantities Most natural quantities that we see are analog and vary continuously. Analog systems can generally handle higher power than digital
More informationClass #9: Experiment Diodes Part II: LEDs
Class #9: Experiment Diodes Part II: LEDs Purpose: The objective of this experiment is to become familiar with the properties and uses of LEDs, particularly as a communication device. This is a continuation
More informationSpeech/Music Change Point Detection using Sonogram and AANN
International Journal of Information & Computation Technology. ISSN 0974-2239 Volume 6, Number 1 (2016), pp. 45-49 International Research Publications House http://www. irphouse.com Speech/Music Change
More informationNuoptix Cross-Modulation Distortion Analyzer and Generator RA1719
Nuoptix Cross-Modulation Distortion Analyzer and Generator RA1719 Nuoptix Inc 31336 Via Colinas #104 Westlake Village, CA 91362 USA PHONE: (818)706-0124 FAX: (818)706-0125 WEB: http://www.nuoptix.com General
More informationMassachusetts Institute of Technology Department of Electrical Engineering and Computer Science Electronic Circuits Spring 2007
assachusetts Institute of Technology Department of Electrical Engineering and Computer Science 6.002 Electronic Circuits Spring 2007 Lab 2: OSFET Inverting Amplifiers & FirstOrder Circuits Handout S07034
More informationSeparating Sides 5. Payout and Adjustments 5. Wheel location and ball scoring 7. Ball Lift Operation 7. Ball Drop Operation 7
Table of Contents Manual Revision History 3 Basic Components 4 Game Setup 4 Separating Sides 5 Payout and Adjustments 5 Game Play Sequence/Behavior 6 Technical Operation 7 Wheel location and ball scoring
More informationOVERVIEW ACOUSTIC REVOLUTIONS
An Impact Soundworks Library Designed by Andrew Aversa & Dickie Chapin Scripted by Mario Krušelj & Nabeel Ansari Edited by Anthony Mena & Christian Yoder Art by Dickie Chapin Instrument v1.00 OVERVIEW
More informationGame Console Design. Final Presentation. Daniel Laws Comp 499 Capstone Project Dec. 11, 2009
Game Console Design Final Presentation Daniel Laws Comp 499 Capstone Project Dec. 11, 2009 Basic Components of a Game Console Graphics / Video Output Audio Output Human Interface Device (Controller) Game
More informationProf. Sameer Singh CS 175: PROJECTS IN AI (IN MINECRAFT) WINTER April 6, 2017
Prof. Sameer Singh CS 175: PROJECTS IN AI (IN MINECRAFT) WINTER 2017 April 6, 2017 Upcoming Misc. Check out course webpage and schedule Check out Canvas, especially for deadlines Do the survey by tomorrow,
More informationCONNECTOR (10PIN) BLACK BEARD PARTS SIDE
CONNECTOR (10PIN) PARTS SIDE SOLDER SIDE GND 1 GND GND 2 GND (*1) +5V 3 +5V +5V 4 +5V (*1) +12V 5 +12V +12V 6 +12V Ticket Dispenser Enable 7 (*2) Hopper SSR 8 GND 9 GND GND 10 GND (1) DC +5V 2A and DC
More information