Mage Arena will be aimed at casual gamers within the demographic.
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1 Contents Introduction... 2 Game Overview... 2 Genre... 2 Audience... 2 USP s... 2 Platform... 2 Core Gameplay... 2 Visual Style... 2 The Game... 3 Game mechanics... 3 Core Gameplay... 3 Characters/NPC s... 3 Player Abilities... 3 Controls... 3 Pick Ups... 4 AI / Enemies... 4 Interface... 4 Menu... 4 In-Game... 5 Art & Video... 5 Asset List... 5 Animation... 5 Audio... 5 Sound FX... 5 Level Design... 6 Level Diagrams... 6 Level Assets... 7 Development Software... 7 Amendments... 7
2 Introduction This document specifies a design for a game with the provision title Mage Arena. This document is intended for programmers, artists, and producers involved in the design and testing of Mage Arena. Game Overview Genre Mage Arena will be a fantasy top down shooter. Audience Mage Arena will be aimed at casual gamers within the demographic. USP s Fast paced wave style combat. Pick up and play instantly. Casual play. Platform Mage Arena will primarily be designed for the PC with the goal of releasing on mac/ios/android. Core Gameplay Mage arena will feature fast paced wave style combat and boss battles. Players will be able to use different abilities that use up mana to increase both replay value and offer different solutions to defeating waves of enemies. Visual Style Mage Arena will be a pixel art game. Small easy to create sprites will be created to speed up art process. All character/environments must blend. Simple lighting engine will be used to increase visual depth.
3 The Game Game mechanics Core Gameplay Mage arena will feature fast paced wave style combat and boss battles. Players will be able to use different abilities that use up mana to increase both replay value and offer different solutions to defeating waves of enemies. Players will be able to see the amount of hit points and mana they have within the UI. Mage Arena won t be a long game and with that in mind players will only have one life to complete the game, this will increase the challenge. Players will be able to get more mana by collecting potions that will drop from killing enemies. Mana potions will boost the players mana by 25%. Characters/NPC s Mage (player character) The mage will be the main character used within mage arena. He will be a skeletal looking mage in purple robes. Spiders (NPC) these will be the first enemies faced within mage arena. Hive Queen (NPC) The boss fight. The boss will have a stack of health as well as spawning normal spiders and firing web balls at the player Player Abilities Fireball the fireball is the standard attack of the player. The fireball is fired by pressing space and aimed with the mouse. The fireball doesn t take up mana but is fairly slow moving and only reduces enemy hit points by 1. Flamethrower The flamethrower is similar to the fireball but is a rapid fire version. Because it is rapid fire it will consume mana at high rate. This ability is activated by pressing 2. Fire Blast This will be an area of effect ability. Fire blast will be activated by pressing 1. Once activated it will create a ring of fire around the player, killing most things in one hit, however it will consume a big chunk of mana to balance the gameplay. Controls W, A, S, D Players will be able to move their character through the x and y axis using these keys Left Mouse button Shoots a fireball as a standard attack towards the mouse cursor 1 Pressing 1 will make a fire blast that surrounds the player
4 2 Pressing 2 will fire a flamethrower towards the direction of the mouse cursor. Pick Ups Mana Potion The mana potion will increase the player s mana by 25%. AI / Enemies Spiders the easiest enemies to kill. Will damage the player on contact. Spiders will have a base HP of 2 meaning that a standard fireball attack will kill the spider in 2 hits. HiveQueen The hive queen spawns after all waves are defeated. She will have a stack of health with visible health bar. She will fire web balls at the player as well as spawn spiders to attack the player. Enemy AI will spawn in waves. These waves will spawn around the edge of the level at random points. They will follow the player on the shortest route. Interface Menu Functional Requirements The Menu will give the player to ability to start and quit the game. Mock ups
5 In-Game Functional Requirements The in-game UI will be required to give information on the players health and mana. Mock Ups Art & Video Asset List Player sprite (walking, Idle). Spider Sprite. UI. Menus + buttons. Fireball Sprite (flamethrower is same). Flame Blast Sprite. Mana Potion Sprite. Tileable Textures for Environments. Animation Player Animation walking animation in four directions. Audio Sound FX Music Menu Mystical suspenseful music to intrigue the player.
6 Combat Music A dark piece of music to create horror. Gradually getting louder as the level continues to play out Special Effects list Fireball Flamethrower Fire blast Level Design Level Diagrams This is the basic layout for all the potential levels within mage arena. The player spawns in the centre of the level and the enemies spawn around the outside at random points. After waves are complete the boss will spawn at the top of room. It will shoot webs and spiders at the player and will be fairly hard to kill.
7 Level Assets Tileable floor sections Development Software Adobe Photoshop CC Game Maker Studio Amendments 18 th December 2014 Game Design changed from dungeon crawling game to a wave arena style game. GDD rewritten in accordance with this. 8 th January 2015 Sound and effects section added. Menu and UI mock-ups added. 9 th January 2015 Added boss fight. 10 th January 2015 Controls changed to better reflect gameplay test.
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