creating a monstrous lycanthrope the advanced bestiary 1

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1 onstrous lycanthrope A onstrous lycanthrope is a creature of huanoid for that can assue the for of another creature, or even take on a for that is a hybrid of the two. Natural onstrous lycanthropes can control their fors and counicate the disease of lycanthropy to other creatures with their natural attacks. Afflicted onstrous lycanthropes are slaves to the phases of the oon, becoing onstrous beings at certain ties regardless of their will. A onstrous lycanthrope can take any of three fors: the base creature s for (called noral for), a hybrid for, or the werecreature s for (called onster for). The hybrid for has the noral for s body shape and nuber of libs and heads, but it shares certain characteristics of the onster for, including scales, fur, and skin tone. The hybrid for ight also include saller versions of the onster for s wings, horns, or facial features, or even vestigial libs (or heads) of the onster for that the noral for does not possess. creating a onstrous lycanthrope Monstrous lycanthrope is a teplate that can be added to any living creature with a generally huanoid for naely, two ars, two legs, and a head (referred to hereafter as the base creature). The onstrous lycanthrope teplate can be inherited (for natural onstrous lycanthropes) or acquired (for afflicted onstrous lycanthropes). A onstrous lycanthrope uses either the original creature s (referred to hereafter as the base creature) statistics and special abilities or those of soe other kind of living creature (referred to hereafter as the base onster) as described here. Challenge Rating: Sae as base creature + 1/3 the CR of the base onster (iniu +1). Copare the CR of the lycanthrope s onster for to creatures of the sae CR and adjust as necessary using the Monster Creation appendix in the Pathfinder Roleplaying Gae Bestiary as a guide. Size: The base onster can be any creature whose size is within one step of the base creature s size. A onstrous lycanthrope can also adopt a hybrid shape that cobines features of the base creature with those of the base onster. A onstrous lycanthrope s hybrid for is the sae size as the base onster or the base creature, whichever is larger. Type: The base creature s type does not change, but does gain the shapechanger subtype and the subtypes of the the advanced bestiary 1

2 using the onstrous lycanthrope teplate The onstrous lycanthrope teplate is odeled very closely after the lycanthrope teplate, but it allows ore creatures to gain the teplate and does not liit the alternate fors to those of anials. Even wereconstructs and wereundead are possible, though they lack the features of the construct or undead type in onster for since they do not gain the type abilities of the base onster. Although it ight see silly to have a werebugbear or werenaga, consider how silly a werebear would sound to you were it not for the creature s long history in legend. You should consider choosing an alternate for that follows a thee. It also helps if onstrous lycanthropes are already part of your world. If the players have heard hints about such creatures before encountering the, their first encounter with the ay be uch better received. Creating a credible and threatening onstrous lycanthrope begins with the selection of the base creature. If you choose a very threatening creature with a high CR and then choose a nonthreatening or low CR creature for its alternate for, an encounter with the resulting werecreature ay not be particularly exciting or balanced. A great deal of your success in creating the desired effect in a onstrous lycanthrope encounter is based on the description you give. Spend soe tie devising the best way to present your onster. If you wish, you can try the following exercise: Read the teplate and then think about what a huan with the teplate would look like in hybrid for. A little iagination can ake a soewhat silly idea downright horrifying. You can use the onstrous lycanthrope teplate in any ways. Here are a few suggestions. An afflicted onstrous lycanthrope s change ight be controlled by a different phase of the oon than a standard lycanthrope s. Alternatively, it could be controlled by an hour of the day, a season, a natural onstrous lycanthrope, or soe other trigger altogether. The onster chosen for the onster for ight not appear in your capaign world except as a natural or afflicted lycanthrope. Consider, for instance, having only weresahuagin in your gae but no true sahuagin. Your gae world ight feature only afflicted onstrous lycanthropes, but no natural ones. In such a case, the onster chosen as the alternate for ight inflict lycanthropy itself. For instance, chieras ight inflict lycanthropy that turns victis that escape the into werechieras. base onster even if they conflict with the base creature. The lycanthrope gains all the abilities of the gained subtypes in all of its fors. Senses: In hybrid and onstrous fors the lycanthrope has the senses of the base onster. In base and hybrid fors the lycanthrope has the senses of the base creature. If the base onster has low-light vision or scent abilities, the onstrous lycanthrope has the in all fors. Aura: In hybrid and onstrous fors the lycanthrope has the auras of the base onster. In base and hybrid fors it has the auras of the base creature. AC: In hybrid or onster for the onstrous lycanthrope has the natural aror bonus of the base onster +2. Defensive Abilities: A natural onstrous lycanthrope gains DR 10/silver in onster or hybrid for. An afflicted onstrous lycanthrope gains DR 5/silver in onster or hybrid for. Weaknesses: A onstrous lycanthrope has all the weaknesses of the base onster in hybrid or onster for, except those given by its new subtypes which it has in all fors. Speed: Sae as the base creature or base onster, depending on which for the lycanthrope is using. Hybrids use the base creature s land speed and the additional oveent odes of the base onster. Attacks: A onstrous lycanthrope gains all applicable natural attacks of the base onster in onster and hybrid fors. Special Attacks: A onstrous lycanthrope retains all special attacks, qualities, and abilities of the base creature. In hybrid or onster for it gains the applicable special attacks, qualities, and abilities of the base onster. Curse of Lycanthropy (Su): One of a natural onstrous lycanthrope s natural attacks (usually bite or claw) 2 the advanced bestiary

3 in onster or hybrid for infects a target that has a generally huanoid for with lycanthropy (Fortitude save DC 15 negates). If the victi s size is not within one size category of the lycanthrope, this ability has no effect. Spell-Like Abilities: A onstrous lycanthrope gains the spell-like abilities of the base onster in hybrid and onster for. Spellcasting: If the base onster is a natural spellcaster, the onstrous lycanthrope gains natural spellcasting only in onstrous for. Abilities: +2 Wis, 2 Cha (iniu 1) in all fors; +2 Str, +2 Con in hybrid and onster fors. Monstrous lycanthropes have enhanced senses but are not fully in control of their eotions and anialistic urges. In addition to these adjustents to the base creature s stats, a onstrous lycanthrope s physical ability scores (Strength, Dexterity and Constitution) change when he assues hybrid or onster for. In base for, the onstrous lycanthrope s physical ability scores are unchanged fro the base creature s for. In onster and hybrid fors the onstrous lycanthrope s physical ability scores are the sae as the base creature s or the base onster s, whichever ability score is higher. If the base onster has no score in an ability, the onstrous lycanthrope uses the base creature s score in all fors. If the base creature has no score in an ability, it gains the base onster s score in hybrid and onster for. Feats: A onstrous lycanthrope gains the bonus feats of both the base creature and base onster in all fors. Skills: A onstrous lycanthrope keeps the bonus racial odifiers of the base onster in hybrid and onster fors. In base and hybrid fors it has the racial odifiers of the base creature. The onstrous lycanthrope s class skills are those of both the base creature and base onster. Languages: In all fors, the onstrous lycanthrope can speak the languages of the base creature and base onster. If the base creature or base onster has a supernatural or spell-like ode of counication, such as telepathy, it gains that ode of counication in all fors. If the base onster cannot speak, the onstrous lycanthrope cannot speak in onster for. Special Qualities: A onstrous lycanthrope gains the following. Change Shape (Su): All onstrous lycanthropes have three fors a base for, a onster for, and a hybrid the advanced bestiary 3

4 for. Equipent does not eld with the new for between base and hybrid for, but does between those fors and onster for. A natural onstrous lycanthrope can shift to any of its three alternate fors as a ove-equivalent action. An afflicted onstrous lycanthrope can assue onster or hybrid for as a full-round action by aking a DC 15 Constitution check, or base for as a full-round action by aking a DC 20 Constitution check. On nights when the full oon is visible, an afflicted onstrous lycanthrope gains a +5 orale bonus to Constitution checks ade to assue onster or hybrid for, but a 5 penalty to Constitution checks ade to assue base for. An afflicted onstrous lycanthrope reverts to its base for autoatically with the next sunrise, or after 8 hours of rest, whichever coes first. A slain onstrous lycanthrope reverts to its base for, although it reains dead. This is a polyorph effect. Lycanthropic Epathy (Ex): In any for, natural onstrous lycanthropes can counicate and epathize with onsters related to their onster for. They can use Diploacy to alter such a onster s attitude, and when so doing gain a +4 racial bonus on the check. Afflicted onstrous lycanthropes only gain this ability in onster or hybrid for. Monstrous Blood (Ex): In all fors, a onstrous lycanthrope is considered both the base creature s and base onster s type (if different) for purposes and spell and effects that affect a specific onster type. saple onstrous lycanthrope This fiendish-looking huanoid has the uzzle of a great canine. Soke and fire ooze fro between its teeth. ahe darg Even in huanoid for, Mahe darg bears the sinister arks of an otherworldly heritage. Sall horns and cloven hooves ark her as soething other than huan. In hellhound for, she looks like the shaggy, evil beast that often accopanies her, but the fiendish intelligence that characterizes both gliers even ore brightly in the tiefling were-hell hound s eyes. Mahe darg s hybrid for is a true horror to look upon, with a deonic dog face and a uscular body bristling with fur that stinks of ash and bristone. Mahe darg is thoroughly evil; she tries to doinate and control everyone she perceives as less powerful than her. Those who don t coply are hunted down as prey in her hybrid for. Mahe darg CR 3 XP 800 Feale natural were-hell hound devil-spawn tiefling fighter 3 (Pathfinder Roleplaying Gae Advanced Race Guide, Pathfinder Roleplaying Gae Book of Fiends ) LE Mediu outsider (evil, extraplanar, fire, lawful, native, shapechanger) Init +5; Senses darkvision 60 ft., scent; Perception +8 DEFENSE AC 16, touch 11, flat-footed 15 (+4 aror, +1 shield, +1 Dex) hp 27 (3d10+6) Fort +5, Ref +3, Will +5 Defensive Abilities bravery +1; Iune fire; Resist cold 5, electricity 5, fire 5 Weaknesses cold vulnerability OFFENSE Speed 30 ft. Melee asterwork sciitar +6 (1d6+2/18-20) Spell-Like Abilities (CL 3rd; concentration +1) 1/day pyrotechnics STATISTICS Str 14, Dex 12, Con 12, Int 9, Wis 12, Cha 7 Base Atk +3; CMB +5; CMD 16 Feats Cobat Reflexes, Endurance, Iproved Initiative, Iron Will Skills Diploacy +0, Intiidate +2, Perception +8, Sense Motive +3, Stealth -2; Racial Bonus +2 Perception Languages Coon, Infernal SQ aror training 1, change shape (tiefling, hybrid, hell hound; polyorph), lycanthropic epathy (hell hounds), onstrous blood (outsider) Gear hide aror, light steel shield, asterwork sciitar, cloak of resistance +1 Hybrid For LE Mediu outsider (evil, extraplanar, fire, lawful, native, shapechanger) Init +5; Senses darkvision 60 ft., scent; Perception +8 DEFENSE AC 23, touch 11, flat-footed 22 (+4 aror, +1 shield, +1 Dex, +7 natural) hp 36 (3d10+15) Fort +8, Ref +3, Will +5 Defensive Abilities bravery +1; DR 10/silver; Iune fire; Resist cold 5, electricity 5, fire 5 Weaknesses cold vulnerability 4 the advanced bestiary

5 OFFENSE Speed 30 ft. Melee bite +7 (1d8+4 plus curse of lycanthropy), asterwork sciitar +7 (1d6+4/18-20) Special Attacks breath weapon (10-ft. cone, 2d6 fire, Reflex DC 15 half, 1/2d4 rounds), curse of lycanthropy (DC 15) Spell-Like Abilities (CL 3rd; concentration +1) 1/day pyrotechnics STATISTICS Str 19, Dex 15, Con 19, Int 9, Wis 12, Cha 7 Base Atk +3; CMB +7; CMD 19 Feats Cobat Reflexes, Endurance, Iproved Initiative, Iron Will Skills Diploacy +0, Intiidate +2, Perception +8, Sense Motive +3, Stealth +4; Racial Bonus +2 Perception, +5 Stealth Languages Coon, Infernal SQ aror training 1, change shape (tiefling, hybrid, hell hound; polyorph), lycanthropic epathy (hell hounds), onstrous blood (outsider) Gear hide aror, light steel shield, asterwork sciitar, cloak of resistance +1 SPECIAL ABILITIES Curse of Lycanthropy (Su) See the onstrous lycanthrope teplate. Lycanthropic Epathy (Ex) See the onstrous lycanthrope teplate. Monstrous Blood (Ex) See the onstrous lycanthrope teplate. Buy it NOW at the the advanced bestiary 5

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