He who is afraid of a thing gives it power over him. Moorish proverb
|
|
- Margaret Walton
- 6 years ago
- Views:
Transcription
1 He who is afraid of a thing gives it power over him. Moorish proverb
2 DIGITAL DENIZENS Project Manager/Art Director Internal Coordinator Robert J. Gallagher Authors C. D. Bennett, Alexander Marsh Freed, Robert J. Gallagher, Michael A. Mumich, Jason Rosenstock, Additional Writing Devon Apple, Robert Dorneman, John Dunkleberg, Wil Upchurch Line Editor Alexander Marsh Freed Interior Artists Robert J. Gallagher, Keith Hyduke, Michael A. Mumich, Tony Parker, Scott Purdy, Jason Rosenstock,, Vebjørn Strømmen Conceptual Art Michael Chelnokov, Tony Parker, Layout & Typesetting Cover Artist Jason Rosenstock Violet Dawn Logo D20 Guru Alexander Marsh Freed The Inner Circle 779 McKinley Street Hazleton, PA Visit us online at: Contents trademark and copyright 2005 The Inner Circle. All rights reserved. This is a work of fiction, and any resemblance to actual persons living or dead is purely coincidental.
3 Contents Introduction New Creatures Argill Bhorloth Bhorloth, Raging Spirit Darlith Droth yar Droth yar, Shard Grimvole Grimvole, Grim Master Mokara Narlaskin Qeh thral Soul Trapper Spirit Swarm Trakza U thic Xashuul Legal Alphabetical Listing of Sidebars Argill Mask Bhorloth Greatbow Elixir of Ferocity Grim Protector Creatures by Type (and Subtype) Aberration: Darlith, U thic Animal: Bhorloth, Droth yar, Droth yar, Shard, Mokara Magical Beast: Grimvole, Grimvole, Grim Master, Trakza Monstrous Humanoid: Argill, Narlaskin, Outsider: Qeh thral, Xashuul Plant: Soul Trapper (Swarm): Spirit Swarm Undead: Bhorloth, Raging Spirit, Creatures by Challenge Rating Challenge Rating 2: Droth yar Challenge Rating 3: Argill, Bhorloth, Darlith, Droth yar, Shard, Grimvole, Mokara, Narlaskin, Qeh thral, Soul Trapper, Spirit Swarm, Trakza, U thic, Xashuul Challenge Rating 8: Bhorloth, Raging Spirit, Grimvole, Grim Master
4 Introduction We fear monsters because they are part of ourselves, or because they are not. To defeat the former, we look into our hearts, and vanquish our opponents through purity of thought and act. To defeat the latter, we raise blade and torch, and confront our problems directly. From the essays of Virkar, zeidian warrior-poet Digital Denizens: Challenge Rating Three introduces new creatures of Challenge Rating 3 for use in d20 System fantasy games. Some are new twists on old favorites, while others are original creations designed to surprise DMs and players alike. Most of the creatures and nearly all of the skills, feats, and special abilities can be easily used in any fantasy setting, but plenty of background is provided to help DMs integrate the material into their own campaign worlds. Some DMs may wish to introduce new creatures sparingly, using them to catch jaded players off-guard, while others may wish to make them an essential part of their games flavor. The World of Avadnu The natural habitat of the creatures in this PDF is Avadnu, the setting used by The Inner Circle s Violet Dawn: The Time of the Unravelling line of d20 System products. Avadnu is a dark fantasy world suffering from the mistakes of its past, where more people are struggling to survive than attempting to rebuild. All creatures have sections describing how they fit into the world of Avadnu, and even DMs running games set elsewhere can use these sections as examples of how a given creature might fit into a world s history. More information on Avadnu can be found at the official Violet Dawn website, at Denizens of Avadnu The contents of this PDF first appeared in the book Denizens of Avadnu. For more information on that product, see our company website at have expanded culture and lifestyle descriptions in this section. Characters: Creatures appropriate for use as PCs or who frequently take class levels are detailed further here. Physiological Uses: Certain creatures have qualities which allow the knowledgeable and skilled to make use of their remains. Items that can be manufactured from a creature s body are given a value in gp and a creation DC (usually for a Craft skill). Creating these items follows the standard rules for the Craft skill, unless otherwise stated. Except where noted, only one item can be created per creature carcass. Some creatures can be used to reduce a magic item s base price for purposes of magic item creation. This does not change any other creation requirements, but costs derived from the base price (such as base creation cost, creation time, and XP cost) are reduced accordingly. The item s actual base price (as well as its market price) does not change the reduction only applies to the costs for item creation. As with using creature parts for mundane items, unless otherwise stated, each carcass leaves enough material for use in one magic item. Creature parts (such as soultrapper petals) which can be added to spells as material components to add metamagic or other effects can be used by any spellcaster. The spellcaster does not need to have the metamagic feat duplicated, nor does the spellcaster need to have access to a spell slot of the level that the spell, when modified by a metamagic feat, would ordinarily require. Adventure Ideas: This section contains suggestions and ideas for using the creature in an adventure. On Avadnu: This section explains how the creature fits into Avadnu, and offers history, legends, and cultural views of the creature. Using This PDF Most creature writeups contain up to eight sections. Some creatures have additional sections to explain unique qualities. Statistics: The creature s statistics are listed in a black box labeled with the creature s name. In addition, the creature s Challenge Rating is displayed in a shield in the margin of the page. (A T in place of a Challenge Rating denotes a template.) Some creatures have new skills (such as Autoheal and Sculpt Self) and new feats (such as Controlled Breathing and Draining Weapon). These are described in an accompanying file, along with the voidspawn subtype. Description: Following the statistics block is a summary of the creature s physical traits, habits, and habitat. Combat: The combat section explains how the creature fights, as well any special abilities the creature may have. Society: Intelligent creatures with complicated societies 3
5 3 Argill Medium Monstrous Humanoid Hit Dice: 4d8+4 (22 hp) Initiative: +5 (+1 Dex, +4 Improved Initiative) Speed: 20 ft. (4 squares), swim 40 ft. AC: 15 (+1 Dex, +4 natural) Touch: 11 Flat-Footed: 14 Base Attack/Grapple: +4/+7 Attack: Claw +7 melee (1d6+3) Full Attack: 2 claws +7 melee (1d6+3) and bite +2 melee (1d4+1) Space/Reach: 5 ft./5 ft. Special Attacks: Improved grab, breath drain Argills are amphibious humanoids who drain the breath of their enemies. Argills stand 6 to 8 feet tall and weigh between 300 and 400 pounds. Their spongy, blue-green skin (slightly darker in males than females) camouflages them in most underwater environments, and their large, clawed feet and five-fingered hands are ideal for digging through silt. From the back of an argill s head grow long gray tendrils that extract oxygen from its environment, allowing it to remain underwater for hours before resurfacing. Argills feed on fish and plants, but attack larger creatures to protect their territories. They are nocturnal, and most live in hand-dug, half-submerged burrows with a single mate. Argill pairs often hunt together, working in tandem to catch their prey. Argills have no formal society, nor any discernible language. It is unknown how they communicate. Combat Argills are strong, and use that strength to their advantage when threatened or hungry. Typically, an argill will sneak up on an opponent from underwater, and try to surprise, grab, and suffocate the creature. Improved Grab (Ex): To use this ability, an argill must hit a Medium or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to drain its opponent s breath in the following round. Breath Drain (Ex): An argill can attach its tendrils to the face of a grabbed opponent with a successful grapple check. The opponent must make a DC 13 Constitution check. The save DC is Constitution-based. The save must be repeated each following round the argill makes a successful grapple check, with the Special Qualities: Amphibious, darkvision 60 ft. Saves: Fort +2, Ref +5, Will +4 Abilities: Str 17, Dex 13, Con 12, Int 9, Wis 11, Cha 8 Skills: Hide +2*, Listen +4, Move Silently +3*, Spot +4, Swim +11 Feats: Alertness, Improved Initiative Environment: Any marshes Organization: Solitary or pair Challenge Rating: 3 Treasure: Standard Alignment: Usually neutral evil Advancement: By character class Level Adjustment: +3 DC increasing by +1 for each immediately previous success the opponent has made. When the opponent fails one of these Constitution checks, it begins to suffocate, falling unconscious (0 hp). If the argill successfully grapples in the following round, the opponent drops to -1 hit points and is dying. After a third round, it suffocates. Amphibious (Ex): Argills can survive underwater for 1 hour per 2 points of Constitution. After that, they risk drowning. Skills: *Argills have a +8 circumstance bonus on Hide and Move Silently checks when underwater. Physiological Uses An argill s breathing tendrils can be harvested for use in the creation of a magical mask that allows its wearer to breathe underwater. Adventure Ideas Large groups of argills have been spotted migrating toward an enormous swamp, where an ancient city supposedly sank. Priests and scholars believe that this may be a sign that the city is returning, and that the argills were either its original residents or those residents servants. On Avadnu Found in the marshlands of Tirus-Neer, along the trade route to its sister city of Tirus-Keel, argills are widely feared and known as marsh devils by locals. In the past cycles alone, argills have been deemed responsible for the disappearances of over a dozen merchant caravans. The truth of the matter is in question, but no one doubts that argills pose a serious threat to those traveling between Tirus-Neer and Tirus-Keel. ARGILL MASK This mask, crafted from an argill s breathing tendrils, enables its wearer to breathe in water for 1 hour per 2 points of Constitution. Faint transmutation; CL 5th; Craft Wondrous Item, water breathing; Price 10,000 gp; Weight 3 lb. 4
DIGITAL DENIZENS. Project Manager/Art Director. Jeffrey J. Visgaitis. Internal Coordinator. Robert J. Gallagher. Authors
DIGITAL DENIZENS Project Manager/Art Director Internal Coordinator Robert J. Gallagher Authors C. D. Bennett, Alexander Marsh Freed, Robert J. Gallagher, Michael A. Mumich, Jason Rosenstock, Additional
More informationThis file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.
Gray Ooze XP 1,200 N Medium ooze Init 5; Senses blindsight 60 ft.; Perception 5 AC 5, touch 5, flat-footed 5 ( 5 Dex) hp 50 (4d8+32) Fort +9, Ref 4, Will 4 Defensive Abilities ooze traits; Immune cold,
More informationDRACONIANS IN PATHFINDER
DRACONIANS IN PATHFINDER DRACONIAN TRAITS Disease Immunity (Ex) All draconians possess immunity to disease. Dragon Sight All draconians possess darkvision 120 ft., low-light vision, blindsense 60 ft.,
More informationDARK CREEPER Death Throes (Su) Poison Use (Ex) HUMAN ZOMBIE
DARK CREEPER CN Small humanoid (dark folk) Init +3; Senses see in darkness; Perception +4 AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size) hp 19 (3d8+6) Fort +3, Ref +6, Will +1 Weaknesses light
More informationThis file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.
SANDMAN CR 3 NE Medium outsider (earth, elemental, extraplanar) Init +5; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +7 Aura sleep (20 ft., DC 14) AC 15, touch 11, flat-footed 14 (+1 Dex,
More informationYehlgettit Basement. Level 8. General Dungeon Walls Reinforced Masonry (Climb DC 20)
Yehlgettit Basement Level 8 General Dungeon Walls Reinforced Masonry (Climb DC 20) Dungeon Floor Temperature Flagstone Average Illumination Bright (lamps or torches every 40 ft.) Corridors a An unexplained
More informationCR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4
Godsmouth Heresy Monsters Darkmantle CR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4 AC 15, touch 13, flat footed 13 (+2 Dex, +2 natural,
More information# of minis. Minis. Base Size. Vulture. Small Medium Medium Medium Large Large Medium Large. Bandits Dogs Horses. Part. Part 2. Part Part Part.
Prep Checklist Minis Base Size # of minis I I 3 3 4 * Optional Vulture Goblin Dogs* Bandits Dogs Horses Assassin Vine Harpy Animated Object Small Large Large Large 4 4 3 This file uses trademarks and/or
More informationRead Aloud. Into the Darkness. Room 1: The Silent Dead.
Into the Darkness Once each player has selected a hero, you're ready to begin. Refer to the map printed on this page as you play. Use the battle mat to show your players what their characters see as the
More informationMummy s Mask Part 1 The Half Dead City Monster Stat Blocks for PFS
Mummy s Mask Part 1 The Half Dead City Monster Stat Blocks for PFS Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e),
More information:D\ RI WKH :DUULRU. This source book contains information on the fighting classes, i.e. the fighter, the samurai, and their ilk.
:D\ RI WKH :DUULRU This source book contains information on the fighting classes, i.e. the fighter, the samurai, and their ilk. Currently, it focuses on prestige classes that give your fighting character
More informationDamage / Current HP. Crit: x2 1-Hand, B. Crit: 19-20/x2 Rng: 10' Light, P/S. Alertness. Crit: 19-20/x2 Rng: 120' 2-Hand, P
Icobus Basilisk Player: Chris Kanute Male Human (Taldan) Oracle 3 - CR 2 Chaotic Good Humanoid (Human); Deity: Azathoth; Age: 18; Height: 5' 10" ; Weight: 135lb.; Eyes: Green; Hair: Red; Skin: Pale Ability
More informationThe Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne.
The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne. NOTE: Class requires player to use a standard 52 deck-of-cards, (+2 Optional Jokers). Recommended Abilities: CHA (Spell-casting modifier),
More informationThis file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.
SPIDER SWARM CR 1 N Diminutive vermin (swarm) Init +3; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +4 AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size) hp 9 (2d8) (or subtier 1, 4 PCs: hp
More informationInitiative. Hit-Points
Name Classes/Levels Character Level Race Alignment Height Weight Description Campaign Ability Scores STR CON MOD Temp Score Temp Initiative ifier Misc HitPoints HitDice Max Wounds Healing ( / ) Nonlethal
More informationStarting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less.
Holy Knight The compassion to pursue good, the will to uphold law, and the power to defeat evil these are the three weapons of the holy knight. Few have the purity and devotion that it takes to walk the
More informationJohnny Comes Marching Home
DHR1202 Johnny Comes Marching Home Just like re-loadin a shootin iron, developin full-fledged scenarios for your Old West gamin experience can take some time. Don t fret none this quick loadin Buckshot
More informationRace. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one.
Races The major races included in the 13 th Age Archmage Engine include humans, dwarves, elves, gnomes, half-elves, half-orcs, and halflings. Your character need not be limited to these races, however.
More informationArmor Token Pool. Granted by Armiger class (a la Mellowship Slinky)
Armor Token Pool Granted by Armiger class (a la Mellowship Slinky) The Armiger gains Armor tokens. An armiger spends these tokens to power Armor abilities and may not possess more than his armiger level
More informationCONDITIONAL MODIFIERS
CHARACTER NAME PLAYER NAME FACTION CLASS GENDER ALIGNMENT DEITY LEVEL RACE AGE HEIGHT EYES HAIR NAME STR STRENGTH HP HIT POINTS NON LETHAL WOUNDS ELEMENTAL RESISTANCE REDUCTION TERITY CON INT INTELLIGENCE
More informationDEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Character Sheet Dev Ashish Warlock,99 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Male 4 lb. Unaligned Race Size Age Gender Height Weight Alignment Deity Adventuring Company
More informationThe Basic System. Stun Points (SP) Natural Abilities
Star Wars: Force War Conversion Notes: When creating characters for Star Wars using The Basic System, you might need to do some conversions. Remember, some Feats now become skills. See the skill list for
More informationDraconic Hybrids and Other Reptilian Monstrosities
Draconic Hybrids and Other Reptilian Monstrosities Andrew Frey Being a conversion of some creatures from the 2e accessory Cult of the Dragon along with some half-dragons and assorted conversions. Contents
More informationAthletics - climb, jump, and swim.
mini_screen5ev2.fm Page 1 Monday, March 16, 2015 8:45 AM Strength skills Athletics - climb, jump, and swim. Dexterity skills Acrobatics - balance and tumble Sleight of Hand - pick pockets and manual trickery.
More informationPlayer s Handbook Errata
Player s Handbook Errata The second printing of the new Player s Handbook is on its way to stores, and we ve made a number of corrections. For those of you who bought the first printing, check out this
More informationAge of Worms- Introductory Mine Office Adventure
Age of Worms- Introductory Mine Office Adventure Located on the outskirts of the Diamond Lake community, a ruined mine office and dwelling sits unoccupied, without an owner. This crumbling office is the
More informationSummon Desert Ally Spell (Sandstorm) Compilation of Creatures with the Dustform Template (Sandstorm)
This material is based on Open Game Content under the terms of the Open Game License v1.0a and material from the Living Greyhawk Campaign Sourcebook (LGCS) 597 CY. Summon Desert Ally Spell (Sandstorm)
More informationTiny Quest: Races: Choose one of the 4 races, which has the listed effect: * Human: Class skills +1.
Tiny Quest: Basics of Tabletop RPG's: A tabletop RPG is a roleplaying game played with other people. One of those people takes on the role of the GM, who creates the world and controls all the characters
More informationWIZARD. The Power Gamer s 3.5. Strategy Guide. Credits. The 100% Official Guide to Kicking Monster Butt and Winning the Game _ Mage Style!
The Power Gamer s 3.5 WIZARD Strategy Guide The 100% Official Guide to Kicking Monster Butt and Winning the Game _ Mage Style! Concept Joseph Goodman Credits Cover & Interior Diagrams Andy Hopp Project
More informationYenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 3
Yenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 3 Attributes STR 16 (20) +5 CON 18 +4 DEX 17 +3 INT 13 +1 WIS 16 +3 CHA 10 +0 HP 128 AP 11 AC 27 (+1 Dodge) (+2 Abs Steel if move) BAB +12 XP 75,189
More informationClass: Level: Height: 5' 8" Weight: 170 Class: Level: Hair: Black Eyes: Brown Class: Level: Skin: Tan Size: Medium
Tlilpotonqui Name: Race: Human Alignment: Origin/Birthland: Chichimenca Religion: Xbalanque LG Class: Cleric Level: 2 Gender: M Age: 32 Class: Level: Height: 5' 8" Weight: 7 Class: Level: Hair: Black Eyes:
More informationBOOK OF UNDEAD. This book contains all of the undead creatures found in the Creature Catalog (http://www.rpgplanet.com/dnd3e/creaturecatalog/)
BOOK OF UNDEAD This book contains all of the undead creatures found in the Creature Catalog (http://www.rpgplanet.com/dnd3e/creaturecatalog/) Note that the creatures here have been converted from previous
More informationSherwood: The Legend of Robin Hood is published by Battlefield Press, Inc., 3201 Knight St, #907., Shreveport, LA
Copyright 2007 Battlefield Press, Inc. ISBN 0-9721419-7-9. Sherwood: The Legend of Robin Hood is published by Battlefield Press, Inc., 3201 Knight St, #907., Shreveport, LA 71105 Dungeons & Dragons, D&D,
More informationThe armor class line gives the creature s AC for normal combat.
This line gives the creature s tactical speed on land (the amount of distance it can cover in one move action). If the creature has other modes of movement, these are given after (or in place of) the land
More informationEidolons. Everyman Unchained: Sample file. About the Author
Everyman Unchained: Eidolons Authors: Alexander Augunas, Carl Cremer Cover Design: Alexander Augunas Cover Art: Jacob Blackmon Interior Art: Jacob Blackmon Designation of Product Identity All company names,
More informationConcealment. Ambush. (total) Ambush (darkness) Cover. Bog. Cover (soft) Concealment. Cover (total)
Ambush The monsters gain a +4 circumstance bonus to all Hide and Move Silently checks prior to initiative. Concealment (total) gain the benefits of total concealment (hiding in shadows, etc.), unless they
More informationDEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Ginn & Tonique Page Character Sheet Player Name Ginn & Tonique 8,000 Character Name Level Class Paragon Path Epic Destiny Total XP Kalashtar Medium Ioun Race Size Age Gender Height Weight Alignment Deity
More informationA special thanks to Kristian Hartmann for giving the creatures the once over and handing back sound advice.
Author & Design: Steven Trustrum Cover: Nathan Rosario & Steven Trustrum Interior Illustration: Nathan Rosario, Phil Longemeier A special thanks to Kristian Hartmann for giving the creatures the once over
More informationBULETTE CR 7 N Huge magical beast Init +6; Senses darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Perception +11 DEFENSE AC 22, touch
BULETTE CR 7 N Huge magical beast Init +6; Senses darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Perception +11 AC 22, touch 10, flat-footed 20 (+2 Dex, +12 natural, 2 size) hp 84 (8d10+40)
More informationThis file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.
TOWER GUARDS CR 3 Ratfolk fighter 2/rogue 2 (Pathfinder RPG Bestiary 3 231) N Small humanoid (ratfolk) Init +8; Senses darkvision 60 ft.; Perception +10 AC 19, touch 15, flat-footed 15 (+3 armor, +4 Dex,
More informationSample file. Written by Ken St. Andre. Covers by David Schumacher and Jarek Gach. Interior illustrations by Jeff Freels. Edited by M. E.
STRANGE DESTINIES Written by Ken St. Andre Covers by David Schumacher and Jarek Gach Interior illustrations by Jeff Freels Edited by M. E. Volmar Published by Outlaw Press, Inc. 1 Copyright 2009 by James
More informationNew Character Races for Savage Species
New Character Races for Savage Species The Savage Species book offers new templates, prestige classes, spells, and feats. In addition, it contains a wealth of information about how to build and advance
More informationSupply Lines. A One-Round D&D LIVING GREYHAWK Ratik MINI Regional Adventure. Version 1.0 Round 1. by Matt Lau
RTK[m]2-04 Supply Lines A One-Round D&D LIVING GREYHAWK Ratik MINI Regional Adventure Version 1.0 Round 1 by Matt Lau Armat Ukakane has left his clan holdings in order to assist in the battle at Kalmar
More informationMONSTER FACTORY EXTRAS
MONSTER FACTORY EXTRAS (These monsters were not included in the Monster Factory article that first appeared in Gaming Frontiers in 2002.) BY CHRIS DOLUNT Sirenian Zebra The Zebra is an animal native to
More informationGamma World Character Generation By: Paul S. Williams( ) For Gamma World 3 rd Ed. Master s of the Earth Campaign
Gamma World Character Generation By: Paul S. Williams( gammahammer@yahoo.com ) For Gamma World 3 rd Ed. Master s of the Earth Campaign Character Generation Process 1. Step 1: While rolling up your character
More informationby Philip J. Reed with Michael Hammes Sample file
Template Troves Volume II: Oozes & Aberrations A Creature Template Collection for Fantasy Roleplaying by Philip J. Reed with Michael Hammes Author: Philip J. Reed Contributing Authors: Michael Hammes,
More informationTHE CLASS HACK For Use With The Black Hack
L L L THE CLASS HACK L For Use With The Black Hack L 10 OSR First Edition Classes for THE BLACK HACK L - developed by - Mark Craddock With a huge thank you to David Black, Peter Regan, and Tim Baker. Cover
More informationYenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 5
Yenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 5 Attributes STR 16 (20) +5 CON 18 +4 DEX 17 +3 INT 13 +1 WIS 16 +3 CHA 10 +0 HP 153 AP 12 AC 29 (+1 Dodge) (+2 Abs Steel if move) BAB +14 XP 93,764
More informationVersion Character Creation
Version 1.85 Character Creation 1. Pick a race. Choose any race that fits your character concept. Races have no effect on ingame stats and exist only for roleplaying purposes. 2. Pick a class. Each class
More informationLinguistics +2 INT (0) 2 Perception +8 WIS (1) 4. Spellcraft +4 INT (0) 1 Stealth +3 DEX (2) 1. Damage / Current HP. Survival +5 WIS (1) 1
Male human ranger 5 - CR 4 Lawful Good Humanoid (Human); Age: 18; Height: 5' 9"; Weight: 175lb. STR STRENGTH 16 +3 DEX DEXTERITY 15 CON CONSTITUTION 14 Endurance: +4 to continue running, vs. nonlethal
More informationProf Features SK Class Features Hit Dice: Hit Points at 1st Level: Hit Points at Higher Levels: Armor: Weapons:
The Ranger ----Spell Slots---- Lvl Prof Features SK 1 2 3 4 5 1 st +2 Natural Explorer, Hunter s Mark - 2 nd +2 Fighting Styles, Spellcasting 2 2 3 rd +2 Natural Physician, Ranger Archetype 3 3 4 th +2
More informationDefense Human Soldier are better at avoiding damaging due to training at dodging, blocking, parrying, etc. -1 to attackers to-hit rolls.
New Classes Soldier Requirements: STR 9 Ability Adjustments: None Prime Requisite: STR Hit Dice: 1d8 Maximum Level: None Attack As: Astronaut Save As: Astronaut Soldiers may use any weapons and armor.
More informationTable of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3
Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn
More informationAlignment: Any non-good alignment. Hit Die: d6.
Necromancer A practitioner of vile and forbidden arts, the necromancer roots about in graveyards, searching out moldering components for her obscene spells. She calls upon restless, tormented spirits of
More informationDEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Character Sheet Player Name Brian S. Stephan Bon Odori 4 Invoker,9 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 9 Male '0" 4 lb. Lawful Good Bahamut Scions of Possession Race
More informationNoƒeratu Conversion Version November 11, In The Year of Our Lord 2000 James Landry Conversion Notes.
Noƒeratu Conversion Version 1.0 - November 11, In The Year of Our Lord 2000 James Landry (jwlandry@midway.uchicago.edu) Conversion Notes This is a conversion of the nosferatu to third edition D&D. The
More informationDraconian, Aurak CR 9 Init Senses Fort Ref Will Immune Speed Melee Special Attacks Spell-Like Abilities Sorcerer Spells Known STATISTICS Str Dex Con
This PDF includes the Pathfinder stat blocks for all of the monsters contained in the Dragonlance Campaign Setting, plus a conversion for the dragon vassal template found in the Bestiary of Krynn Revised.
More informationRng: 20 ft./60 ft. Finesse, Light, Thrown. All Eyes On You. Cunning Action. Rng: 150 ft./600 ft. Ammunition, Heavy, Two-Handed.
Player: Zack Mullenix Male High Elf Rogue 5 - CR 2 Chaotic Good Humanoid; Atheist; Background: Far Traveller; Age: 27; Height: 6'; Weight: 170lb. Ability Score Modifier Saving Throw STR 8-1 STRENGTH -1
More informationZODIAC FANTASY. A 24 Hour rpg
ZODIAC FANTASY A 24 Hour rpg INTRODUCTION zodiac fantasy rpg is A simple role-playing game set in a mythical fantasy world dominated by the TWELVE signs of the zodiac. players create characters that explore
More informationRealms of Adventure. A Fantasy Roleplaying Game. By James Patrick Updike
ple m Sa file Realms of Adventure A Fantasy Roleplaying Game Sa m ple file By James Patrick Updike i Realms of Adventure A Fantasy Roleplaying Game by James Patrick Updike Realms of Adventure 2009 James
More informationRules Cyclopedia Addendum
Rules Cyclopedia Addendum The purpose of this document is to detail how race and class can be separated when using the D&D Rules Cyclopedia. This document also details very simple class options that can
More informationThis book doesn t exist.
This book doesn t exist. The knowledge inside in forbidden; none are allowed to glimpse these lost secrets. In years past, powerful wizards sealed these beasts away so that none should ever rival their
More informationSample file ADDITIONAL CREDITS
A VARIANT PLAYER S HANDBOOK BY MIKE MEARLS Requires use of the Dungeons & Dragons Third Edition Core Books, published by Wizards of the Coast, Inc. This book utilizes updated material from the v. 3.5 revision.
More informationTHE RULES 1 Copyright Summon Entertainment 2016
THE RULES 1 Table of Contents Section 1 - GAME OVERVIEW... 3 Section 2 - GAME COMPONENTS... 4 THE GAME BOARD... 5 GAME COUNTERS... 6 THE DICE... 6 The Hero Dice:... 6 The Monster Dice:... 7 The Encounter
More informationThe Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012
The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 Created May 1st, 2012 Final Version - May 1st, 2012 The Arena is an Alternative Ending where the Emperor
More informationThis material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC FEATS
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC FEATS ACQUIRING EPIC FEATS Characters gain epic feats in the following ways: At 21st
More informationHermit Human 120, ,000 BACKGROUND PROFICIENCY BONUS. Temporary Hit Points: LEVEL 13 d8+3 SUCCESSES HIT DICE. Wild Shape (CR 1; 6 hours) 2 SR
CHARACTER Salimar 13 High Druid of the Southern Suss Forest Heroes of Hawethorne NPC LEVEL & CLASS PLAYER Hermit Human 120,000 0,000 BACKGROUND RACE EXPERIENCE Next Level STRENGTH DEXTERITY STR +9 DEX
More informationDRAGONS FROM AN ANCIENT ERA HAVE RISEN FROM A SLUMBER THAT HAS LASTED MILLIONS OF YEARS.
DRAGONS FROM AN ANCIENT ERA HAVE RISEN FROM A SLUMBER THAT HAS LASTED MILLIONS OF YEARS. Their protective sleep saved them from a comet impact, yet they awoke to a changed world. Continental drift and
More informationFantasy and Magic Casting spells Casters level Blocking Spells Continuing spells Summoned Creatures
Fantasy and Magic For those that wish to add powerful magic casters and fantastic units, characters and armies to their Ancients D6 game, the following rules should allow them to do just that. Casting
More informationLady Saria s Earthdawn Sheets
Lady Saria s Earthdawn Sheets These sheets have been designed over many years, distilled down to what I've felt was necessary to have at hand. Here is a breakdown of what might be strange on each page.
More informationThe Green Dragon Adventure Player s Guide is for the use of a play by post game hosted at
This book is a work of fiction. Names, characters, places, and incidents are the product of the authors' imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living
More informationD&D Wars. Disclaimer. Copyrights. Introduction. Overview
D&D Wars Disclaimer The following is a set of House Rules. In this document are alternatives to the normal D&D Next rules. You will still need the 101413 Public Playtest documents to make full sense of
More informationAlignment: Any Chaotic alignment. Hit Die: d6.
Illusionist Some hold truth to be the greatest virtue, but it can do more damage than fiction. Everyone lives in a constant state of deception. White lies, false smiles, and secret thoughts keep society
More informationWayfarer Cirqueliste (Prestige Class)
Wayfarer Cirqueliste (Prestige Class) Travelers of a thousand lands. Performers of ancient legends and living myths. Those who are above borders. The Wayfarer Cirque has turned its humble beginning as
More informationDamage / Current HP. Crit: 2 Rng: 20' Light, P. Crit: N/A Ammo
Pippa Locksley Player: Abbie Lammel Female halfling rogue 2/sorcerer 1 - CL3 - CR 2 Chaotic Good Humanoid (Halfling); Deity: Calistria; Age: 35; Height: 2' 8"; Weight: 30 lb.; Eyes: Green; Hair: Blond;
More informationHow to Use This Book. How to Use This Book
How to Use This Book How to Use This Book So you have purchased the Psionics Handbooks, and one of your players has decided to use a psionic class. You want psionics to be part of your world. The problem
More informationIllustration by Mark Zug
ementia invokers are trained by the Cabal to reach into the deepest depths of their psyche and unleash horrific monsters based on their own innermost fears and darkest imagination. These magicians travel
More informationUnguarded Hoard. Lands of Mystery A Living Kingdoms of Kalamar Retail Adventure Adaptation by LKoK Staff
Lands of Mystery A Living Kingdoms of Kalamar Retail Adventure Adaptation by LKoK Staff 2006-1 - What is a Living Kingdoms of Kalamar Retail Adventure Adaptation? An adaptable adventure is an adventure
More information0DJLFDO,WHPV 7DOLVPDQV. Y Lizard Scale Talisman: This. Y Monkey Paw Talisman: This small. Y Si Wang Symbol: This symbol is a
0DJLFDO,WHPV 7DOLVPDQV The talismans correspond to the rules found in the OA rule book. In the world of the shattered empire however, every yin contains a yang and thus all of these have an inherent drawback.
More informationPFS 04-01: Rise of the Goblin Guild. A1. Sentry Point
PFS 04-01: Rise of the Goblin Guild A1. Sentry Point GOBLIN TOUGH CR 1/3 Goblin warrior 1 NE Small humanoid (goblinoid) Init +6; Senses darkvision 60 ft.; Perception 1 AC 16, touch 13, flat-footed 14 (+2
More informationAdventures. New Kingdoms
Adventures in the New Kingdoms Role Playing in the fallen empires of the Kale - Book 4 - Blood & Combat version 1.0 (Wild Die 48hr Edition) 2009 Dyson Logos Adventures in the New Kingdoms Book 4 Page 1
More informationPrep Checklist. Area Minis Base Size
Prep Checklist Area Minis Base Size # of minis 3-4 6-7 B1 Humanoid Robots Medium 2 4 B6 Female human rogue Medium 1 1 B10 Hover Robots Medium 1 3 B12 Weedwhips Medium 2 B12 Young Moonflower (plant) Large
More informationPabst B. Ribbit 8 Assassin 13,000 Character Name Level Class Paragon Path Epic Destiny Total XP
Pabst B. Ribbit Page Character Sheet Player Name Pabst B. Ribbit 8 3,000 Character Name Level Class Paragon Path Epic Destiny Total XP Bullywug Medium Race Size Age Gender Height Weight Alignment Deity
More informationcreating a monstrous lycanthrope the advanced bestiary 1
onstrous lycanthrope A onstrous lycanthrope is a creature of huanoid for that can assue the for of another creature, or even take on a for that is a hybrid of the two. Natural onstrous lycanthropes can
More informationThe Power Gamer s 3.5. Credits
The Power Gamer s 3.5 WARRIOR Strategy Guide The 100% Official Guide to Kicking Monster Butt and Winning the Game! Credits Concept: Joseph Goodman Developers: Josh Sawyer and Robert Schwalb Graphic Design:
More information0 th daze (DC 16), detect magic (2), resistance
ABOLETH CR7 LE huge aberration (Aquatic) Init +1; Senses Darkvision 60ft.; Listen +16, Spot +16 Aura Mucus Cloud (Contact, Fort DC 19 negates) Languages Aboleth, Aquan, Undercommon AC 16, touch 9, flat-footed
More informationThe Triquetra. By: MACE
The Triquetra By: MACE An important artifact has been stolen from a secret monastery. It is Redrick's Chalice. As legend has it, this is the cup that King Redrick mixed medicine in for his dying son. His
More informationPlayer s Aid III: Nature s Ally Summoning Cards. Sample file. by 4 Winds Fantasy Gaming.
Player s Aid III: Nature s Ally Summoning Cards by 4 Winds Fantasy Gaming http://4windsfantasygaming.com design Connie J. Thomson & Robert W. Thomson layout Robert W. Thomson 4WF019 Player s Aid III: Nature
More informationGoblin Warrior. Core: Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Attacks: Goblin Sword: Melee, 1d6+1 OR Goblin Bow: 30, 1d6+1
Goblin Warrior Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Goblin Sword: Melee, 1d6+1 Goblin Bow: 30, 1d6+1 Strength: +1 Agility: +1 Intelligence: -1 Charisma: -1 Swarm If two or more goblins
More informationShaun Austin Jim Hartman
RULEBOOK Shaun Austin Jim Hartman V 1.3.1 Copyright 2005 Shaun Austin & Jim Hartman Lost Treasures Introduction Lost Treasures is a simple two player game where each player must hire a party of adventurers
More informationMorale Programmed to destroy the Pathfinders of Heidmarch Manor, the angelic guardians fight until destroyed. ANGELIC GUARDIANS CR 5
ANGELIC GUARDIANS CR 5 (5-6) x3 (x2 for 4-players) (8-9) x4 (remove hazard for 4-players) N Medium construct Init +2; Senses darkvision 60 ft., low-light vision; Perception +0 AC 18, touch 12, flat-footed
More informationMaldin s 2 nd Edition AD&D Character Sheets
Maldin s 2 nd Edition AD&D Character Sheets Denis Tetreault Maldin s Greyhawk http://melkot.com I m pleased to make available my custom 2 nd Edition player character sheets as a pdf file for easy printing.
More information1 1 NA NA NA NA NA NA NA NA NA NA NA NA 4. Hunter NA 5 NA NA 5 NA NA 6 NA 8 7
At 6 th level, each chooses to specialize in one of the following fields: Battle, Healer, or Monster Hunter; once chosen, this specialization may never be changed. Damage Level Melee Damage Marginal Archery
More informationStr 9, Dex 15, Con 18, Int 10, Wis 12, Cha 17 Skills: Concentration +8, Escape Artist +4, Hide +4, Jump +1, Spellcraft +7
Page 1 of 8 Manrat, Eldritch Draft 0.4pub. Author Patric L. Rogers ( morpheus_unbound@patric.net ). Eldritch manrats are the result of rats eating the flesh of a dead half-god. There are actually two distinct
More informationCaravan of Glauu the Seer
Caravan of Glauu the Seer A Side Trek for 6th-level PCs Sometimes the PCs get stuck on a matter of plot. They ve missed or misinterpreted clues and are consequently missing the key piece of the puzzle
More informationPrimo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points
Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle
More informationRAIDERS OF THE HIGH CITADEL
RAIDERS OF THE HIGH CITADEL Design: Editing: Typesetting: Cartography: Web Production Web Development: Graphic Design: A web enhancement for Races of Stone CREDITS Skip Williams Penny Williams Nancy Walker
More informationWARRIOR HEROES -LEGENDS TABLE OF CONTENTS GAME BASICS 4 MALE OR FEMALE 8 REPUTATION 8 INTRODUCTION 1 CLASS 8 NEEDED TO PLAY 2 SKILLS 9 ATTRIBUTES 11
TABLE OF CONTENTS INTRODUCTION 1 Traditional Turn Sequence 1 IGO UGO 1 THW Reaction System 1 NEEDED TO PLAY 2 Dice 2 Passing Dice 2 Counting Successes 2 Possibilities 2 Reading &Adding the Dice 3 1/2D6
More informationEMERALD SPIRE LEVEL 7 SHRINE OF THE AWAKENER
EMERALD SPIRE LEVEL 7 SHRINE OF THE AWAKENER These stat blocks and other notes were compiled by James McTeague. If you notice any errors, please contact me at iammars21@gmail.com. This document uses trademarks
More informationSwords Against Owlbears Print Book Errata - 17 June 2017
Swords Against Owlbears Print Book Errata - 17 June 2017 Revised Monster Mutant Boar Piggy shouldn t be! Piggy shouldn t be! Large 7th level wrecker [BEAST] Initiative: +10 Smash and Gore +12 vs. AC (two
More information