Lunar Knights. Written & Illustrated by Jacob E. Blackmon
|
|
- Amanda Nelson
- 5 years ago
- Views:
Transcription
1 Lunar Knights Written & Illustrated by Jacob E. Blackmon
2 Table of Contents Introduction Chapter 1: Lycanthropes Chapter 2: Races Chapter 3: Classes Chapter 4: Skills Chapter 5: Feats Chapter 6: Variations Chapter 7: Campaign Chapter 8: Bestiary Chapter 9: Resources Open Gaming License DECLARATION OF PRODUCT IDENTITY IDAdventures, the IDAdventures logo, Gargoyle Ink, the Gargoyle Ink logo and Lunar Knights are all declared product identity. Any reference to or quote from films, books, comics, television shows, characters from same, real world people or any other copyrighted material is also declared product identity for purposes of the Open Gaming License. DECLARATION OF OPEN GAMING CONTENT The introduction and bibliography of this product do not contain any open game content. No proper names of people, places, institutions, titles or things are open content. No attributed quotes from other sources are open content. All other text is designated as open content. None of the art is open content. If you have any questions about this product, please ask the developer, Owen K.C. Stephens, who can be reached by at OStephens@aol.com or Producerguy@idadventures.com
3 INTRODUCTION For many years, mankind has told stories. There are many regarding people who transform into great beasts that resemble wild animals; the classic tale of the wolf-man, the werewolf, or the lycanthrope. People throughout the ages have come to fear the stories of these terrible beasts, for they represent the dark things and sinister urges inside us all-the willingness to forsake our humanity and take the path of the savage beast that lingers in our very hearts. Over the many centuries, if not millennia, the lycanthrope has become romanticized. Even today these fell beasts still hold wonder for us. New tales and theories about their many powers and weaknesses (silver is always the favorite) have only added to the awe of the lycanthrope. The addition of new forms - the sleek and agile were-cats, the super-powerful werebears, the devious wererats, and many others - creates new theories behind the lycanthrope story. How many variations are there? What are the origins behind these new beasts? What should one expect when hunting in the forest, wilderness or plains? Will I be facing a dragon or a were-dragonne? Does a were-dragonne even exist? Maybe HOW TO USE THIS BOOK The book within your hands is a guide to help create a unique story about one of the most dreaded creatures in mythology: the lycanthrope. It is also intended to help tell the story within the context of the d20 system role-paying game. While the author has taken steps to make this book an amusing read, it is best utilized as a tool to game with your friends and fellow dice-throwers. With the aid of this manual, you and your comrades-inarms may use the monstrous lycanthropes not only as villains with which to do battle, but also to use as heroes, PCs and allies. Classic stories of the werewolf depict a man who is tortured by his savage forays under the light of the full moon. This man seeks an end to the monthly torture he endures. The threat of what his transformation may bring about constantly hanging over his head. Will he harm an innocent tonight? Or a loved one? More modern stories tell of the anti-heroes who use their lycanthropic abilities to battle the forces of evil, as well as those were-beasts who prey on normal folk for food and sport. No matter what you wish to use lycanthropes for within the context of your campaign, this book is here to help you create a more complete story and background for these shapeshifting characters, be they heroic, villainous, or otherwise. LAYOUT For ease of reference this book is laid out in several different sections. Chapter 1: Lycanthropes - This section details the standard lycanthrope s abilities, ecology and general life (both natural and afflicted), how one becomes a lycanthrope, and how one may be free of the curse. Chapter 2: Races - This section goes into more detail about each different species unique abilities and powers. Provided are templates for the main six types of lycanthropes as well as several new templates for variant breeds and even magical beasts. In addition, this section discusses how the different humanoid races deal with the occurrence of lycanthropy within their communities. Chapter 3: Classes - This section details how lycanthropes can become more powerful by training in a specific class. Also provided is a selection of were-creature prestige classes. Chapter 4: Skills - This chapter describes new uses for standard skills and details a new skill, Knowledge skill: Lycanthropes. Chapter 5: Feats - This chapter offers a few suggestions on what feats to provide to a lycanthropic character, including several new ones. Chapter 6: Variations - This section details different powers and abilities that may be granted to a lycanthrope. Also presented are different methods to a lycanthrope s destruction. Chapter 7: Campaign - This is the writer s advice on how to use the lycanthrope in your campaign. The section provides several guidelines on how to make the lycanthrope a major factor in your game. Also included is some information to help create a lycanthrope-base game, including new villains and monsters. Chapter 8: Beastiary - This chapter provides simple pre-made write-ups for the new and variant were-creatures. In addition, there are some new templates to add to existing monsters that have a were-beast flavor. Chapter 9: Resources - This section is a list of books, TV shows, and films that use the lycanthrope legend. 4
4 CHAPTER 1: LYCANTHROPES To understand the lycanthrope, we must first take a glance at the standard abilities of were-beasts, so that we know what we re working with. The features described in detail here are common to all lycanthropes, and are summarized in the generic lycanthrope template presented below. When creating your own were-creatures or running one presented later in the book, use these detailed descriptions as guidelines. Alternate Animal Form All were-creatures have an alternate animal form, which can be virtually anything. The standard classic lycanthrope shifts into the form of a carnivorous, fur-bearing mammal. Other types of were-creatures are presented with the standard ones in Chapter 2: Races. The GM must decide if the variations are suitable for his campaign. The more outlandish you allow lycanthropes to be, the less like a classic European legend your game feels. It s up to individual GMs to decide if this is a good or bad thing. The animal form of a lycanthrope is a terrible thing to behold. While at a glance, the animal form may seem normal, on closer inspection, the true horror comes to light. Were-beast animal forms are stronger and more menacing in appearance than animals of the mundane variety. Their eyes often glow in horrid, vile colors, imbued with a spark of intelligence not found in common animals. Claws and fangs are more dreadful and wicked, fur is course and thick, and skin is dark and wrinkled, and thicker than one may think. Alternate Form Mass Hybrid Animal Form Full animal form is not the sole appearance the lycanthrope may take. Some popular stories tell of a were-beasts that assumes a shape that is not quite man, yet not quite beast. This hybrid form can be very dangerous. It provides the lycanthrope with the powers and enhancements of the animal form, but also the stature and manual dexterity of the humanoid form, allowing it to use armor and weapons with its increased physical ability scores. Not all lycanthropes can assume a hybrid form, although most can. As a rule of thumb, lycanthropes of a purely carnivorous animal type have hybrid forms, while other types are less likely to. See Chapter 2: Races for the details of each lycanthropic breed s hybrid form or lack thereof. Changing a lycanthrope s form works as the spell polymorph self. When a lycanthrope changes between its animal and hybrid (if it has one) forms, it recovers hit points as though it had healed for one day. Not all lycanthropes have the strength of will to control their shapeshifting features, while others are extremely adept at it. See control shape in Chapter 4: Skills and improved control shape in Chapter 5: Feats. The majority of the lycanthrope s powers, to be explained below, are only available to the character while in either their animal or hybrid forms. Enhanced Ability Scores As a rule, lycanthropes are stronger, faster, and tougher than the average humanoid stock they hail from. The lycanthrope s humanoid form may give no indication of these enhancements (possibly being a young elven girl who appears frail and small). The threat comes from the hidden beast, activated by the transformation into the alternate form. Each different breed of lycanthrope has varying physical ability score changes while in their alternate form. See Chapter 2: Races for more information on the specific ability score adjustments. When a lycanthrope changes forms, it has the obvious effect of adding and densifying muscle mass to its already existing humanoid form. With such heavy muscle and dense flesh and bone, the lycanthrope tends to weigh in at least half again as much as a normal animal of its size. Some may wonder where this excess mass comes from and be curious about where it goes once the were-beast resumes its normal form and appearance. The explanation, it s magic can only take one so far. Lycanthropes are extremely magical creatures, their supernatural auras are wrapped up in their enhanced powers and abilities. But this explanation only works well in a fantasy-based campaign. There are many other campaigns were-beasts fit into, including modern-day settings and science fiction (Lycanthropic aliens? Why not!). Science teaches us that matter cannot be created or destroyed, only transformed into something else. Taking this into account, when a lycanthrope changes into its animal form, the strain of the transformation would tear the skin, removing it from the body. Also, when a lycanthrope shucks its excess mass in its transformation to humanoid form, it would literally ooze its muscle from the pours of its skin (should it still have skin), leaving it behind. Nasty thought, and messy to boot. If we take into account the idea of alternate dimensions, this situation could be helped (and the sticky mess avoided). When a lycanthrope initiates its change, it calls upon the ethereal energy of its aura to open a gateway to another dimension, where its alternate mass is stored. Once the lycanthrope is done with the extra mass, it merely activates the ability again and shifts the mass back to the alternate dimension. An option of the alternate dimension idea would be that the lycanthrope trades places - or is possessed by - an animal from some other plane of existence where animals are dominant (perhaps the Wolflands, or the Great Hunt). This option really should apply towards infected lycanthropes (who lose their sense of self), rather than natural lycanthropes (who retain their sense of self). 5
5 6 Despite the differing physical augmentation by were-breed, all lycanthropes gain a +2 bonus to their Intelligence and Wisdom attributes due to an increased animal cunning. Natural lycanthropes gain the benefit of this bonus all the time, while infected lycanthropes lose this bonus if and when they become free of the curse. This animal cunning can also affect a lycanthrope s personality, especially in times of stress. Though not all werewolves gather in packs, nor all were-tigers enjoy sunning themselves, these stereotypes develop from real tendencies to emulate animal behavior among these breeds. Skills When they have changed their form, lycanthropes have the skills common to the animal they have assumed the form of. These skills are in addition to the skills the character already possesses. If the lycanthrope character already possesses the skill gained by the animal form, use whichever score is better while in the animal or hybrid form. Lycanthropes also have enhanced senses. Having the powers of the animals at your fingertips can be very exhilarating. For some, being a lycanthrope is the ultimate rush. All lycanthrope senses are more in tune with the environment around them. Even when in their humanoid form, lycanthropes receive a substantial racial bonus to their Search, Spot, and Listen checks (+4). This bonus increases when the lycanthrope assumes its animal (or hybrid) form, skyrocketing to +8 to Search, Spot, and Listen checks. Feats While in their alternate forms, lycanthropes have access to a number of feats unavailable to them in humanoid form. These feats represent abilities native to the lycanthrope s animal form, instincts and combat style. Many lycanthropes have feats in common, such as Multiattack to represent their claw and bite routine. Other lycanthropes have feats more unique to their breed. All natural lycanthropes start with the free feat of Improved Control Shape. This feat is not available to afflicted lycanthropes, except, of course, with the Game Master s permission, and then only after the afflicted character has proven her continuous control over her shape-changes. (see below). Each breed of lycanthrope and its feats are more fully described in Chapter 2: Races. New feats for lycanthrope characters are found in Chapter 5: Feats. Special Attacks and Special Qualities One of the most powerful options available to a lycanthrope is gaining the Special Attack forms and Special Qualities of the animal form it is assuming. These abilities are only available to a lycanthrope while it is in animal or hybrid form, but it can use them at their full potential while remaining in either of these forms. With the majority of lycanthropes, this gives them the Scent ability, which is useful to track and hunt their prey, no matter where it may try to hide. The lycanthropes other keen and enhanced senses are traditionally represented by having the Blind-Sight feat while in animal form. Virtually all of the were-cats have a Rake attack while in their animal form. This devastating attack can cause a massive amount of damage to an unprepared individual all at once. Only the quick and spry (and a character will have to be quick!) can avoid this attack with their skin intact. Damage Reduction As mentioned previously, lycanthropes have skin that is thicker and more resilient than normal animals. Besides having additional natural armor bonuses, they also receive the ability to reduce the amount of damage they receive from physical attacks. All lycanthropes possess the extraordinary ability to reduce the amount of physical damage they take by 15 points. This ability is useless against silver and magical weapons, which virtually slice right through were-beast flesh. Lycanthropes are fearful of silver and have a perfectly rational hatred for all who use it. Sometimes, the very touch of silver to lycanthrope flesh is poisonous, burning to the very soul like hellfire. Resiliences and Saving Throws Humanoids are altered both physically and mentally due to the empowerment of being a lycanthrope. A character s body becomes a hardened and efficient machine. It metabolizes faster and works better than ever before. She becomes more and more difficult to tire and affect with debilitating magics, drugs, or poisons. This is reflected by granting all lycanthropes a +2 racial bonus to Fortitude saving throws. At the same time, her mind becomes slightly altered by her state of being. She begins to see things more from a natural standpoint. Survival of the fittest, satisfying immediate needs and desires (almost pure id-the primitive brain). This does not lead the character to become a savage cave dweller. Her humanoid rationalism will not allow for it. But this does make her harder to dissuade from what she wants and desires. This effect is reflected by granting the lycanthrope a +2 racial bonus to Willpower saving throws. Immunities As shapechangers, all lycanthropes are immune to spells that alter form, such as polymorph other. A lycanthrope may reassert itself from whatever form it had been forced to become by shifting form again (as a standard action). In addition, they are immune to spells that affect either humanoids or animals (again, they are neither of these, being shapechangers), including such spells as charm animal, charm person, hold person (though a hold monster spell would be effective), and the like. Game Masters may wish to make a special rule with afflicted lycanthropes that they may be affected by these spells while in appropriate forms. Charm person or hold person might affect the afflicted lycanthrope while in its humanoid form, while charm animal and hold animal would affect the afflicted lycanthrope in its animal-but not hybrid-form. This emphasizes the dual nature of creatures with afflicted lycanthropy. Lycanthropic Empathy All lycanthropes have an innate empathic bond and may communicate with normal and dire animals of the same animal form. Often, this makes animals of that type friendly toward the lycanthrope. In game terms, lycanthropes receive a +4 racial check to influencing animals of the same type.
Gamma World Character Generation By: Paul S. Williams( ) For Gamma World 3 rd Ed. Master s of the Earth Campaign
Gamma World Character Generation By: Paul S. Williams( gammahammer@yahoo.com ) For Gamma World 3 rd Ed. Master s of the Earth Campaign Character Generation Process 1. Step 1: While rolling up your character
More informationv2.08 Ruven "harzerkatze" Nagel, Stuttgart, Germany Inventory: I. In short: What's different? - page 1
v2.08 This document is supposed to be an aid for players using the shifter's prestige class from the D&D 3 rd Edition "Masters of the Wild" sourcebook, modified for 3.5 rules. The aim of this document
More informationLycanthrope and vampire prestige classes for your 5 th Edition game by JESTER DAVID GIBSON
Lycanthrope and vampire prestige classes for your 5 th Edition game by JESTER DAVID GIBSON Written by Jester David Gibson 5 Minute Workday webcomic and blog: New comics Tuesday & Thursday DUNGEONS & DRAGONS,
More informationShapechangers 4 th Edition
Shapechangers 4 th Edition Khadim Nasser. K@knasser.me.uk Leopard Image mav888 FOTOLIA WizKids, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any
More informationFully compatible with all the other Arcanum expansion, you will find this just adds more fun and options to the already fun mix.
Arcanum Heroes is the newest expansion for the Arcanum game system. Six new heroes wait for you to play, the vile Dark Mage, the Orc, the Seer and the Halfling are but a few of the new characters you can
More informationD&D 5th Edition: THE WITCHER CLASS
D&D 5th Edition: THE WITCHER CLASS Indeed, naught is more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft.
More informationSavage Species: Playing Monstrous Characters (Dungeons & Dragons Supplement) Download Free (EPUB, PDF)
Savage Species: Playing Monstrous Characters (Dungeons & Dragons Supplement) Download Free (EPUB, PDF) A New Breed of AdventurerWhether wondrous or wicked, some monsters have a calling that reaches beyond
More informationIllustration by Mark Zug
ementia invokers are trained by the Cabal to reach into the deepest depths of their psyche and unleash horrific monsters based on their own innermost fears and darkest imagination. These magicians travel
More informationDUNGEONS & DRAGONS. As a Drupal project. Hacking and slashing our way through real-world content management problems
DUNGEONS & DRAGONS As a Drupal project Hacking and slashing our way through real-world content management problems Exploring New Technology With Familiar Problems C/C++ Perl JavaScript and jquery Drupal
More informationA Bad Baby Product, All rights reserved, version 1.0, All comments, suggestions and contacts can be made at
Arcanum, Call to Adventure is the newest expansion for the Arcanum game system. Take the old map tiles and throw them away, we have new, better tiles for you now. A hex shaped tile replaces the old tile
More informationLogo and Ampersand TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
ATK DAMAGE TYPE / WEIGHT + 0 ++ 7 9 0 DRAGON ANCESTOR DRACONIC RESILIENCE ELEMENTAL AFFINITY DRAGON WINGS DRACONIC PRESENCE AC WEIGHT RESOURCE CURRENT / Logo and Ampersand TM & 0 Wizards of the Coast LLC.
More informationRealms of Adventure. A Fantasy Roleplaying Game. By James Patrick Updike
ple m Sa file Realms of Adventure A Fantasy Roleplaying Game Sa m ple file By James Patrick Updike i Realms of Adventure A Fantasy Roleplaying Game by James Patrick Updike Realms of Adventure 2009 James
More informationClassic D&D Skills. A d% System. Rules by: Havard Frosta and Brian Mathers. When you are attempting any non-combat action, roll a d% below a number.
Classic D&D Skills A d% System Rules by: Havard Frosta and Brian Mathers Basic Mechanics When you are attempting any non-combat action, roll a d% below a number. Unskilled (Ability Check): Roll below your
More informationBard Card deck BattLe CrIeS * SongS * SPeLLS CLaSS features * talents
Bard Card deck BattLe CrIeS SongS SPeLLS CLaSS features talents Customizable Character Class Deck compatible with 13th Age, and The Archmage Engine Bard Card deck Design by Kazekami kazekami303@gmail.com
More informationcreating a monstrous lycanthrope the advanced bestiary 1
onstrous lycanthrope A onstrous lycanthrope is a creature of huanoid for that can assue the for of another creature, or even take on a for that is a hybrid of the two. Natural onstrous lycanthropes can
More informationAthletics - climb, jump, and swim.
mini_screen5ev2.fm Page 1 Monday, March 16, 2015 8:45 AM Strength skills Athletics - climb, jump, and swim. Dexterity skills Acrobatics - balance and tumble Sleight of Hand - pick pockets and manual trickery.
More information2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A.
2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. by Hasbro, Inc., Pawtucket, RI 02862. Distributed in
More informationConverting to SEG. The following is a correlation between CoC Characteristics and SEG Attributes:
Converting to SEG Call of Cthulu Attributes Divide all attribute scores by 2 and round fractions down. The following is a correlation between CoC Characteristics and SEG Attributes: CoC Characteristic
More informationThis work is copyright 2012 by Silver Gryphon Games. All rights reserved. Æther and Ingenium are trademarks of Silver Gryphon Games.
Credits SGG 9004 Writing: Kevin Rohan Editing: David Baymiller Cover Artwork: Brian Brinlee, Ben Overmyer Interior Artwork: Kevin Rohan and Ben Overmyer Layout: Ben Overmyer Inspiration: Denton Wunder
More informationSorCerer Card deck SPeLLS CLaSS features * talents
SorCerer Card deck SPeLLS CLaSS features talents Customizable Character Class Deck compatible with 13th Age, and The Archmage Engine Sorcerer Card deck Design by Kazekami kazekami303@gmail.com Version
More informationGoblin Warrior. Core: Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Attacks: Goblin Sword: Melee, 1d6+1 OR Goblin Bow: 30, 1d6+1
Goblin Warrior Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Goblin Sword: Melee, 1d6+1 Goblin Bow: 30, 1d6+1 Strength: +1 Agility: +1 Intelligence: -1 Charisma: -1 Swarm If two or more goblins
More informationAuthor, Design, Additional Graphics: Steven Trustrum Cover & Illustrations: Eric Lofgren
Author, Design, Additional Graphics: Steven Trustrum Cover & Illustrations: Eric Lofgren Additional Writing and Design: A.J. Gibson Original Second Edition Playtesters: A.J. Gibson, Dominique Sumner, Engelous,
More information1 1 NA NA NA NA NA NA NA NA NA NA NA NA 4. Hunter NA 5 NA NA 5 NA NA 6 NA 8 7
At 6 th level, each chooses to specialize in one of the following fields: Battle, Healer, or Monster Hunter; once chosen, this specialization may never be changed. Damage Level Melee Damage Marginal Archery
More informationDRACONIANS IN PATHFINDER
DRACONIANS IN PATHFINDER DRACONIAN TRAITS Disease Immunity (Ex) All draconians possess immunity to disease. Dragon Sight All draconians possess darkvision 120 ft., low-light vision, blindsense 60 ft.,
More informationArmor Token Pool. Granted by Armiger class (a la Mellowship Slinky)
Armor Token Pool Granted by Armiger class (a la Mellowship Slinky) The Armiger gains Armor tokens. An armiger spends these tokens to power Armor abilities and may not possess more than his armiger level
More informationThe bat symbol (b) frequently found throughout this book represents when a character is typically a Wild Card.
file Several of the creatures found in this Bestiary have statistics to e player characters. This is partially inspired y other role playing games that include the statistics for player characters that
More informationSpellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices.
Errata, Clarifications, and FAQ Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices. Chapter 1: Wizards and Warbands Shooting Stat The
More informationTiny Quest: Races: Choose one of the 4 races, which has the listed effect: * Human: Class skills +1.
Tiny Quest: Basics of Tabletop RPG's: A tabletop RPG is a roleplaying game played with other people. One of those people takes on the role of the GM, who creates the world and controls all the characters
More informationDSUS-SB-01 M ONSTER ~ VOLUME ONE ~ BY TIM HARTIN
DSUS-SB-01 M ONSTER SUPPLEMENTH MAS A DUNGEONSLAYERS ~ VOLUME ONE ~ BY TIM HARTIN MORE MONSTERS! Wecome to Monster Mash Half of the fun in a fantasy game are the many monsters that the player characters
More informationHeroes of Legend Epic Role Playing in Your World
Heroes of Legend Epic Role Playing in Your World Written & Designed by James F Keck All content copyright Keck Publishing 2008 INTRODUCTION n the history of our world, there have been tales of mythical
More informationDARK CREEPER Death Throes (Su) Poison Use (Ex) HUMAN ZOMBIE
DARK CREEPER CN Small humanoid (dark folk) Init +3; Senses see in darkness; Perception +4 AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size) hp 19 (3d8+6) Fort +3, Ref +6, Will +1 Weaknesses light
More informationMonte Cook Presents Iron Heroes (Iron Heroes D Fantasy Roleplaying Download Free (EPUB, PDF)
Monte Cook Presents Iron Heroes (Iron Heroes D20 3.5 Fantasy Roleplaying Download Free (EPUB, PDF) It is not the sword, but the arm that wields it. It is not the spell, but the mind that shapes it. Live
More informationBook of the Magnakai
Multiplayer Game Book Book of the Magnakai Written by August Hahn & Joe Dever Edited by Matthew Sprange Layout & Graphic Design by Will Chapman Interior Illustrations by Rich Longmore Cover Illustration
More informationAfter Sunset: Werewolves
After Sunset: Werewolves Written By Peter M. Ball Edited by Adam Windsor Interior Art by Tom Miskey Thanks to Kevin Powe for his genre advice and enthusiasm for this project. Check out Clockwork Golem
More informationPowers and Abilities
Powers and Abilities SPEED X FLURRY Give this character a close combat action. It makes two separate close combat attacks as free actions (making two separate attack rolls) against one or two adjacent
More informationcontent Introduction 3 Dogma 3 Credits 3 Contents 4 Creating Characters 6 Creatures 50 Designing Scenarios 55 Running Scenarios 57 Abilities 15
content Introduction 3 Dogma 3 Credits 3 Contents 4 Creating Characters 6 The Premise 6 The Concept 6 Stereotypes 7 Restrictions On Concepts 9 Risk Factors 10 The Worst Thing You Ever Did 12 Buying Abilities
More informationDave Arneson s Blackmoor: Character Rebuild. Campaign Year 1031 Version 1.0
Dave Arneson s Blackmoor: Character Rebuild Campaign Year 1031 Version 1.0 September 1,2006 through October 31, 2006 Our philosophy We trust you. We want you to have fun. We have tried to keep the redesign
More informationGhost Walk 03. Ghosts, Undead, Quest has Possible Return. The PCs' desire to finish their quest has caused them to become quasi-ghosts.
Ghost Walk 03 Ghosts, Undead, Quest has Possible Return The PCs' desire to finish their quest has caused them to become quasi-ghosts. Encounters: Each day, each member of the party may choose to be ethereal
More informationThe Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne.
The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne. NOTE: Class requires player to use a standard 52 deck-of-cards, (+2 Optional Jokers). Recommended Abilities: CHA (Spell-casting modifier),
More informationRags to Riches. Written by Allan JC Smith IV. Sample file. Art by Mitchell Nolte Layout by Craig Judd
If reality were a sandbox RPG, this would be the rule system. Rags to Riches is a skill-based RPG intentionally designed to be the most accurate simulation system available on the market. Based on years
More informationIntroduction. Random Character Creation
Optional Chapter Rule 0 1 Introduction Random Character Creation When All Else Fails, Roll Dice! Pretend you re a member of the writing staff for a comic book company and one of your fellow writers needs
More informationDOWNLOAD OR READ : DOPPELGANGER 5E PDF EBOOK EPUB MOBI
DOWNLOAD OR READ : DOPPELGANGER 5E PDF EBOOK EPUB MOBI Page 1 Page 2 doppelganger 5e doppelganger 5e pdf doppelganger 5e Monster details for the Dungeons & Dragons 5th Edition monster Doppelganger. OrcPub
More informationALIEN AI POWERS. At-Will Psi, Psychic Standard Action. Close blast 3 Target: Each creature in blast
AI AI TRAITS Mutant Type: Intelligence; Psi; +2 to psi overcharge. Skill Bonus (Level 1): Gain a +2 bonus to Conspiracy, Mechanics, Nature, and Science checks. Encrypted Mind (Level 1): Gain a +2 bonus
More informationThe origin of archetypes
The Hero s Journey An archetype: In literature, this is a pattern or model of something--like a character, situation, symbol, or theme--that occurs over and over again, across different time periods and
More informationzogar s gaze Objective
Objective zogar s gaze Be the first player to collect all the necessary cards to meet your win conditions and you will win the game. These win conditions are determined by your starting race and class.
More informationRoll 4d6, six times Note results on scrap paper. Drop lowest score and add up the three highest scores.
A GUIDE TO CREATING A DUNGEONS & DRAGONS CHARACTER Created by F. Sinclair, School Librarian, for the D&D activity group. Referenced from the D&D Core Rule Books: Player s Handbook, Published by Wizards
More informationA Bad Baby Product, All rights reserved, Version 1.7, All comments, suggestions and contacts can be made at
1 Jord watched as the elf peered around the corner into the dark chamber before them. The dwarf warrior did not like the smell that was coming out of the dark room, it reminded him too much like his wife
More informationStarting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less.
Holy Knight The compassion to pursue good, the will to uphold law, and the power to defeat evil these are the three weapons of the holy knight. Few have the purity and devotion that it takes to walk the
More informationWhen it comes to generic 25mm Science Fiction skirmish games, there are really only two choices.
1 of 6 When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices. Stargrunt II, which is a gritty, realistic simulation of near-future combat. And ShockForce, which
More informationRanger. Class Themes CLASSES RANGER. PDF compiled, edited and designed to resemble the official Player s Handbook by /u/barkalot
Ranger Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilizationhumanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons.
More informationPrestige Class: Vampire
The Vampire Level 1st nd rd th Features Vampiric Nature, Bloodborne Powers, Spellcasting Accursed Bloodline, the Embrace Supernatural Prowess Endless Hunger Bloodborne Powers 5 6 1st-lvl nd-lvl rd-lvl
More informationBESM Fantasy B e s t i a r y Big Eyes, Small Mouth BESM Fantasy Bestiary BESM Fantasy Bestiary
The BESM Fantasy Bestiary provides players and GMs with the perfect toolkit for a Big Eyes, Small Mouth fantasy campaign. If you have ever wanted to play a High Elf, a Drawf, or even a Titan- Orc or a
More informationPOOL THE. A role-playing game by James V. West
POOL THE A role-playing game by James V. West THE RULES The Pool is a role-playing system geared toward player and GM narrative collaboration. You can use it for any setting you like. One person in your
More informationRanger Class. Requirements Race: Any race may play a ranger.
Ranger Class Description Rangers are fighters that have the ability to cast some spells as well as possessing several woodcraft skills. Literary examples of Rangers include the obvious examples of Aragorn
More informationGETTING STARTED. STAR WARS D6: New Player Starting Guide. Become Your Character. Use Your Imagination. Keep Things Moving. Combat As Last Resort
If you re new to the Star Wars Roleplaying Game, this section will get you ready to play in a couple of minutes. You ll be playing a character a person who lives in the Star Wars universe. While playing,
More informationDEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Character Sheet Dev Ashish Warlock,99 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Male 4 lb. Unaligned Race Size Age Gender Height Weight Alignment Deity Adventuring Company
More informationATARU STRIKER SEEKER QUICK DRAW PARRY JUMP UP CONDITIONED REFLECT QUICK STRIKE DODGE ATARU TECHNIQUE PARRY QUICK STRIKE REFLECT IMPROVED PARRY
ATARU STRIKER Ataru Striker Bonus Career Skills: Athletics, Coordination, Lightsaber, Perception Force Sensitive only CONDITIONED PARRY JUMP UP QUICK DRAW Conditioned from Athletics and Coordination checks.
More informationShaun Austin Jim Hartman
RULEBOOK Shaun Austin Jim Hartman V 1.3.1 Copyright 2005 Shaun Austin & Jim Hartman Lost Treasures Introduction Lost Treasures is a simple two player game where each player must hire a party of adventurers
More informationDWA R F! CLERIC! Cool! Here are some of the things you can do: You gain 1d10 HP at every level!
DWA R F! Cool! Here are some of the things you can do: You gain 1d10 HP at every level! You can wield a battleaxe, club, dagger, handaxe, longsword, mace, short sword, spear, two-handed sword, warhammer,
More informationSample file 620_ _DSG_Guts.indd 1 7/25/07 9:45:48 AM
2 WRITTEN BY BILL SLAVICSEK & CHRISTOPHER PERKINS GRAPHICALLY DESIGNED BY TRISH YOCHUM ART DIRECTED BY KARIN POWELL ACKNOWLEDGEMENTS The authors want to acknowledge all of the great D&D game designers
More informationNature, Industrialization, And The State Of The World In Tarzan Grace Fitzgerald
Nature, Industrialization, And The State Of The World In Tarzan Grace Fitzgerald The Disney Corporation has developed a reputation for relaying important messages to children using fantasy and developed
More informationDEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Ginn & Tonique Page Character Sheet Player Name Ginn & Tonique 8,000 Character Name Level Class Paragon Path Epic Destiny Total XP Kalashtar Medium Ioun Race Size Age Gender Height Weight Alignment Deity
More informationOf Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring
Of Dungeons Deep! Table of Contents (1) Components (2) Setup (3) Goal (4) Game Play (5) The Dungeon (6) Ending & Scoring (1) Components 32 Hero Cards 16 Henchmen Cards 28 Dungeon Cards 7 Six Sided Dice
More informationNew Character Races for Savage Species
New Character Races for Savage Species The Savage Species book offers new templates, prestige classes, spells, and feats. In addition, it contains a wealth of information about how to build and advance
More informationACTION ADVENTURE COMEDY CRIME & GANGSTER DRAMA EPICS & HISTORICAL HORROR MUSICAL SCIENCE FICTION WAR WESTERNS
Genres and generic conventions Below is a list of some of the main genres in film. For each genre there are broad descriptions of typical plots and characters, some aspects of miseen-scene and theme. Genre
More informationATTENTION ORGANIZERS!
ATTENTION ORGANIZERS! PLEASE READ ALL THE ENCLOSED MATERIALS CAREFULLY! Players can bring their character from D&D Neverwinter Game Day! The Game Day adventure, Gates of Neverdeath, served as a prelude
More informationArchetypal Genres. 1. Title the page. 2. Create table, add terms. 3. Research using the Glossary of Literary Terms links on our web page.
1. Title the page 2. Create table, add terms. 3. Research using the Glossary of Literary Terms links on our web page. 4. In groups, review the terms and the fairytale. Archetypal Genres TERM DEFINITION
More informationSentinel tactics: skirmishes
These are suggestions for alternate skirmish modes, proposed by members of the GtG online forum. the original post can be found here https://greaterthangames.com/forum/topic/alternate-skirmishes-super-poweredfriendlies-5763
More informationAlbion Barbarian Warband
Albion Barbarian Warband By Martin Greminger. Edited by The Mordheimer. WebMaster's Notes: This experimental warband is in FINAL development stages. It was originally developed by Martin Greminge, as part
More informationThis file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.
SANDMAN CR 3 NE Medium outsider (earth, elemental, extraplanar) Init +5; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +7 Aura sleep (20 ft., DC 14) AC 15, touch 11, flat-footed 14 (+1 Dex,
More informationAlignment: Any non-good alignment. Hit Die: d6.
Necromancer A practitioner of vile and forbidden arts, the necromancer roots about in graveyards, searching out moldering components for her obscene spells. She calls upon restless, tormented spirits of
More informationRace. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one.
Races The major races included in the 13 th Age Archmage Engine include humans, dwarves, elves, gnomes, half-elves, half-orcs, and halflings. Your character need not be limited to these races, however.
More informationHARRIS WORLD Control Cool Real UP Jump Walk DOWN Duck Walk LEFT Walk Walk RIGHT Walk Walk ACTION Fire Fire
Instruction Manual Cool World is a world in another dimension, created entirely of cartoon structures and cartoon characters, called Doodles. This Noid (short for "humanoid") created world, born of imagination,
More informationD&D MINIATURES SET 2: DRAGONEYE UNOFFICIAL SPOILERS
D&D MINIATURES SET 2: DRAGONEYE UNOFFICIAL SPOILERS List compiled by ROBYSDC - http://myminiaturesite.altervista.org Cleric of Moradin #1/60; Dragoneye; Uncommon; LG; 14 pts LVL 2; SPD 4; AC 17; HP 15
More informationTonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you.
For 2-5 players ages 4+, including at least one adult Average game time: 30-40 minutes for one map level Heroes & Treasure is a fantasy role-playing game system that can be used with a number of different
More informationA Miniatures Combat RPG by Jeff Moore. Artwork Copyright 2008 FunDraw.com
A Miniatures Combat RPG by Jeff Moore Artwork Copyright 2008 FunDraw.com Powers-Brawl Miniatures Combat RPG Copyright 2008 by Jeff Moore All rights reserved play-test version 0.1 jwmmail@gmail.com All
More informationStainless Steel Dragon
Credits Cover Art: Jon Volden Map Design: Jon Volden Writing: Jon Volden Stainless Steel Dragon Published by the STAINLESS STEEL DRAGON Game Company "SSD Mapping the way to Adventure!" Please Note: This
More informationTable of Contents. Unit 7 Fiction: The Coming Storm Unit 8 Fiction: The Hidden Place Unit 9 Fiction: The Great Ride...
Table of Contents Introduction... 4 How to Use This Book... 6 Understanding and Using the UNC Method... 8 Unit 1 Fiction: Helping Others... 10 Nonfiction: Hillary Clinton... 11 Questions.... 12 Time to
More informationAn Anthology of Beastly Tales. edited by. Kelly Link & Gavin J. Grant
An Anthology of Beastly Tales edited by Kelly Link & Gavin J. Grant Who hasn t asked oneself, am I a monster or is this what it means to be human? Clarice Lispector L et s be honest. We have questions
More informationThe game of intriguing dice, tactical card play, powerful heroes, & unique abilities! Welcome to. Rules, glossary, and example game Version 0.9.
The game of intriguing dice, tactical card play, powerful heroes, & unique abilities! Welcome to Rules, glossary, and example game Version 0.9.4 Object of the Game! Reduce your opponent's life to zero
More informationThe Witcher. A Homebrew Class for D&D 5th Edition based on Sapkowski and CDProjekt's works. by Yollo the Dwarf
The Witcher A Homebrew Class for D&D 5th Edition based on Sapkowski and CDProjekt's works by Yollo the Dwarf The Witcher In a world where beasts, monsters and terrible creatures are an ever-present threath,
More informationCultural Options: Alliance & Race
Cultural Options: Alliance & Race updated February, 2019 to reflect changes with Wrathstone Cultural attributes are ascribed to characters through the Racial skill line. Each race inherently receives the
More informationVol. DRAGON LORE. The Dragon Elves. Author Kevin Buntin. Cover Artwork Tom Tullis. Open Game Content & Copyright Information
Vol. 3 DRAGON LORE The Dragon Elves Author Kevin Buntin Cover Artwork Tom Tullis Play Testing Kevin Buntin, David Hellard, William Herron, Chris Lensch, Mike Romano, Walt Smith, Chris Stephens, Kevin Stephens,
More informationFantasy and Magic Casting spells Casters level Blocking Spells Continuing spells Summoned Creatures
Fantasy and Magic For those that wish to add powerful magic casters and fantastic units, characters and armies to their Ancients D6 game, the following rules should allow them to do just that. Casting
More informationAdvantages of Great Strength (C) 1996 By Rick Smith version 2.0.1
Advantages of Great Strength (C) 1996 By Rick Smith version 2.0.1 This article summarizes the great strength advantages and adds a few new ones. I have tried to make these advantages more logical and allow
More informationThe dragons also have breath weapons and their bite is poisonous. (See Player's Handbook)
A. - Heal Potion B. - Heal Potion C. - When the Heroes search for treasure, ask them if they want to open the tomb. If not, all they find is 300 gold in the chest. If they do open the tomb, they find another
More informationPRESENTS: PREMIUM GAMES CATALOGUE
PRESENTS: PREMIUM GAMES CATALOGUE There is no sport more extreme and spectacular than the mototrial, a hundred kilograms of steel and power between the legs, incredible tricks and the maximum of adrenaline.
More informationThe Elven House of the Topaz Scorpion
The Elven House of the Topaz Scorpion History Topaz Scorpion has a long history of deceit and cunning, fortunately for you I will not utter it here. Instead I will provide you with the relevant information
More informationConcealment. Ambush. (total) Ambush (darkness) Cover. Bog. Cover (soft) Concealment. Cover (total)
Ambush The monsters gain a +4 circumstance bonus to all Hide and Move Silently checks prior to initiative. Concealment (total) gain the benefits of total concealment (hiding in shadows, etc.), unless they
More informationThe Druid, Levels 1-3
1 of 7 12/1/2008 1:19 AM "I am the seeker. I am the stalker. I am the storm." CLASS TRAITS Role: Controller. Your beast form gives you access to powers that provide control at close range, while your humanoid
More informationGrenades that miss their designated spot deviate. Every point the attacker misses the target number by causes the grenade to deviate 2cm in a random
Actions and combat Grenades that miss their designated spot deviate. Every point the attacker misses the target number by causes the grenade to deviate 2cm in a random direction. The deviation may not
More informationTable of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3
Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn
More informationWerewolf Transformation Spells
Werewolf Transformation Spells At night on the full moon, go outside and let direct moonlight shine onto you and then chant: By the light of the moon, and our piercing howls, we are further transformed
More informationDwarf Quest Pack. Dragon s Lair By: ChaosOrc
Dwarf Quest Pack Dragon s Lair By: ChaosOrc A note from the author: The ideas and overall design of this Quest Pack was done by myself. All pictures used, maps and card layouts were designed by MB and
More informationPrimo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points
Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle
More informationNew Hybrid and Multiclass Options
Updated 8/10/11 New Hybrid and Multiclass Options By Mike Mearls Illustrations by William O Connor, Howard Lyon, Goran Josic, Ben Wootten, and Andrew Silver With the release of Player s Option: Heroes
More informationThis file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.
Gray Ooze XP 1,200 N Medium ooze Init 5; Senses blindsight 60 ft.; Perception 5 AC 5, touch 5, flat-footed 5 ( 5 Dex) hp 50 (4d8+32) Fort +9, Ref 4, Will 4 Defensive Abilities ooze traits; Immune cold,
More informationAlignment: Any Chaotic alignment. Hit Die: d6.
Illusionist Some hold truth to be the greatest virtue, but it can do more damage than fiction. Everyone lives in a constant state of deception. White lies, false smiles, and secret thoughts keep society
More informationInitiative. Hit-Points
Name Classes/Levels Character Level Race Alignment Height Weight Description Campaign Ability Scores STR CON MOD Temp Score Temp Initiative ifier Misc HitPoints HitDice Max Wounds Healing ( / ) Nonlethal
More informationnot stopped, they will soon overwhelm us all! You must lead the fight or the world is surely doomed! - Walter P Matherson What is in the Expansion?
Our fight against the elder gods continues to rage. Even now, they are gathering their forces and extending their powers. Their cults hide in the shadows, rarely emerging into the light, yet their grip
More information