The bat symbol (b) frequently found throughout this book represents when a character is typically a Wild Card.
|
|
- Brandon Atkins
- 5 years ago
- Views:
Transcription
1 file Several of the creatures found in this Bestiary have statistics to e player characters. This is partially inspired y other role playing games that include the statistics for player characters that are a it more monstrous in their Bestiaries. At many game tales it is not uncommon for a player to really like the description and personalities of certain enemies, often wanting to play one of those creatures themselves. With the ease of use of Savage World s race creation system there is very little reason that a player s next character couldn t e a socially rejected mutant or fallen angel. Sa mp le Within these pages lie 40 monstrous enemies for a Game Master to throw at an unsuspecting party of victims. Seven of these creatures also have statistics to e playale races. The monsters seen here are assumed to e used in a horror/modern setting ut they could work in most settings with a few tweaks. The goal of this ook is a simple one: to provide more creatures for a Game Master to use and develop his or her own world. It proaly goes without saying that a Bestiary is an integral part of any setting as it says a lot aout the place which the player characters occupy. Every time a Game Master introduces a new monstrosity to his or her players they are adding a little it to the realm, fleshing out the details right down to the horns and scales. Savage Bestiary: Monsters and Madmen is designed to e a toolox of Horror goodness from which a Game Master can throw its and pieces into the lender that is their homerew setting. This PDF contains various easts that are set up using some Edges from the Horror companion. While you could proaly ignore the Edges if you don t have the Companion it is recommended to use it with Monsters and Madmen to get the most out of it. The at symol () frequently found throughout this ook represents when a character is typically a Wild Card.
2 , Sa mp le These monsters appear often as an elderly man or woman, or young child depending upon the situation. Their eyes are milky white as is their hair. They feed off of the life-force of younger people whenever possile. After feeding, they look younger for a short time. When they appear old again they hunt for youth once more. Agility d6, Smarts d8, Spirit d8, Strength d10, Vigor d8 Fighting d8, Intimidation d8 (when appearing old) or Taunt d8 (when appearing young), Climing d8, Notice d6 6 Dagger (Str+d4) An Ager may make a Touch Attack against a foe (+2 Fighting). If they hit their target the victim must make a Spirit Roll ( 2 if the Ager hit them with a raise). If the victim fails the Spirit roll, they gain the Elderly (Major) Hindrance immediately. The Ager instantly appears young and heals 1 wound if it had any. This Hindrance goes away if the Ager is killed efore it appears elderly again. If the Ager takes on its elderly form once more and the victim still appears elderly, the victim s Hindrance is permanent. After an Ager feeds on youth it remains appearing young for 2d6 days. After this time is up it goes ack to appearing old and must feed once more. ut it is elieved that it is the result of a failed genetic experiment. Agility d8, Smarts d4 (A), Spirit d6, Strength d12+6, Vigor d8 Fighting d10, Swimming d6, Notice d12 Tracking d12 7; 15 (3) Assortment of fur and scales. Str+d8 (May attack a total of 4 times, rolling 4 Fighting die and 1 wild die) No penalties for dim or Flying Pace of 6" and Clim 1. Swimming Pace of 6", and cannot drown, ut can also reathe air and survive indefinitely on land. A Beast Horde weighs around 5,000 pounds. This increases their Toughness y +6. Beast Hordes have a 2 penalty to attack medium-sized foes. Opponents receive a +2 onus to their attacks. A Beast Horde cannot e caught y surprise and opponents have no Gang-Up onuses against the creature. file A terrifying assortment of various animal heads and lims, a Beast Horde is a walking aomination. Its mangled form is a sickening sight to ehold, ut what is worse is the creature's insatiale appetite. No one knows where these monsters come from, These monstrous creatures are skeletons that are particularly fast. They are known most notaly for their long one arms that seem to have een carved into wicked lades. Necromancers enjoy using these creatures as quick assassins. Agility d10, Smarts d6, Spirit d4, Strength d6, Vigor d6 Fighting d8, Intimidation d6, Notice d4, Climing d8 8; 7 Two-Fisted, Amidextrous, Quick Str+d8
3 Bone-Blades are immune to Fear and Intimidation. +2 Toughness; +2 to recover from eing Shaken; called shots do no extra damage. A Buggane is a monstrous creature from Celtic mythology. It is easily angered and always seems to e accompanied y a storm when it is on the hunt. These creatures are inherently evil and often enjoy the flesh of man. They are surprisingly intelligent as well, capale of carrying on conversations with others. Agility d6, Smarts d6, Spirit d8, Strength d12+5, Vigor d10 Fighting d10, Intimidation d6, Notice d4, Climing d6, Tracking d6 7; 12 (1) Vengeful Frenzy Thick Fur Str+d6 Upon first seeing a Buggane, opponents must succeed on a Spirit roll. Failure means extras are panicked, Wild Cards roll on the Fear Tale. Bugganes are ig creatures weighing around 3,000 pounds. They gain a +4 onus to Toughness. If a Buggane moves at least 6 in a straight line efore attacking, they gain a +4 onus to damage for the first attack. Before a Buggane attacks it always egins storming. There are humans orn with the innate power to slay the dark. It is elieved that this supernatural talent is passed on throughout centuries y a lessing (although some might say a curse) from the ancient gods. Living a normal life is not an option for these humans as the dark always seems to find them. Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d8 Fighting d8, Intimidation d6, Climing d6, Notice d8, Shooting d8 6 Martial Artist, Brawler, One of the Chosen Sword (Str+d8), Crossow (Shooting; range 15/30/60; 2d AP 2) Chosen Ones can see in the dark like many of the easts they fight. They ignore penalties for dim or Some Chosen Ones choose to follow a dark path filled with murder and mayhem. They care little for who gets in their way as they hunt down the dark. Some Chosen Ones even choose to follow the dark and use their powers to aid the forces of evil. Agility d8, Smarts d4, Spirit d8, Strength d10, Vigor 10 Fighting d10, Intimidation d6, Climing d6, Notice d8, Shooting d6 2; 7; 7 Bloodthirsty, Vengeful (Major) Brawler, Trademark Weapon (Sword), Sweep, Improved Sweep Sword (Str+d8), Crossow (Shooting; range 15/30/60; 2d AP 2)
4 Chosen Ones can see in the dark like many of the easts they fight. They ignore penalties for dim or dark, and this in turn affects their families as their dark gifts are passed on. These chosen few are the Children of the Forest, often used in the sinister rituals of the Druids. The idea of a Chosen Hero has een around for quite some time. This concept is personified in the Chosen One, and can e a lot of fun for a player to emulate. Chosen Ones are est used in action/horror settings. Below are statistics for a Chosen One. A Chosen One is naturally stronger than the average human. They gain a free d6 in the Strength Attriute. This may increase to a maximum of a d12+1 through Advances. Chosen Ones can see in the dark like many of the easts they fight. They ignore penalties for dim or dark lighting. Chosen Ones have a natural advantage over the dark. They gain the Edge One of the Chosen (As found in the Horror Companion). It seems that the monsters of the night know a Chosen One when they see him or her. While a Chosen One is a capale fighter, they gain the Victim (Minor) Hindrance (Found in the Horror Companion) as monsters of all types have a sense of who the Chosen One is, and what kind of threat he or she represents. Chosen Ones have an innate sense of right and wrong and often feel an inner calling to do the right thing. They gain the Heroic (Major) Hindrance. The ancient ways of the Druids are not lost to some. Even in the modern era there are still some who worship the dark forces of nature from within the wood, willing to make dreadful sacrifices if necessary. Some of these Druids have een lessed y the Agility d8, Smarts d6, Spirit d12, Strength d6, Vigor d6 Fighting d6, Climing d6, Swimming d6, Notice d8, Stealth d6, Faith d10, Survival d8 5; 5 Bloodthirsty Arcane Background: Miracles Str+d6 No penalties for dim or A Child of the Forest is orn with the aility to fly or survive underwater as per the Flight or Aquatic ailities. They do not have oth, choose one. Most Children of the Forest are capale of channeling the dark forces of the woods. They have 10 Power Points for use with Arcane Background:
5 Miracles. They usually have the Entangle and Elemental Manipulation powers. Some might consider the gifts of the darkness to e a curse more than anything else. Some Children of the Forest try to move on with their lives or even go as far as to fight against the dark. This can make for an interesting character to play, struggling against their wild nature. Children of the Forest are lessed with either wings or gills. At character creation, the player may choose to have either the Flight or Aquatic aility. Children of the Forest may ignore penalties for dim or Children of the Forest have claws that deal Str+d6 damage. Children of the Forest have a difficult time fighting against their estial nature. They have the Bloodthirsty (Major) Hindrance. Some cultists gain special power through their nefarious gods. Dark Ones are lessed with powerful Swords that only work for them, disappearing into vapor upon their earer's death. Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d8 Fighting d10, Intimidation d8, Notice d6, Stealth d6 Frenzy 6 Dark Sword (Str+d12+4; Parry -1) The carcasses of ancient, large spiders are sometimes rought to life y sinister and dark forces. These undead monstrosities are mostly skeletons, often animated y thousands of recently deceased spiders that link together to ring it to life. Agility d10, Smarts d4 (A), Spirit d6, Strength d12+3, Vigor d8 Fighting d10, Climing d12, Notice d4, Stealth d8 7; 14 Str+d8. No penalties for dim or dark lighting. Can walk on wes without penalty. Can also shoot wes as a normal action, treated like the asic Entangle power except using Agility as the arcane skill. +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots. Death Spiders are aout the size of an elephant. They gain a +6 onus to Toughness. Death Spiders have a 2 penalty to attack medium-sized foes. Opponents receive a +2 onus to their attacks against Death Spiders. Can walk across walls and ceilings equal to its Pace. Originally spotted in Massachusetts, this creature resemles a classic gray alien, although its skin has more of an orange tint. It is aout the size of a dog and crawls on all fours. Its fingers are elongated and its eyes are right red. No one really knows its intentions, ut legend has it that the east has a sinister cult of worshipers and an extraterrestrial origin.
Super-Human Characters in Savage Worlds. Trappings and Drawbacks. Arcane Ability Edges Summary ARCANE ABILITIES 1
ARCANE ABILITIES Super-Human Characters in Savage Worlds Arcane abilities are for special abilities of an arcane nature, but which are "always on" they don't consume power points or need to be activated.
More informationBudget Battle. Phil West
Budget Battle Phil West This set of rules was inspired by some sets of cheap toy soldiers with interesting pairings such as Army men vs Cavemen, Ninja vs Robots and so forth. These reminded me of the running
More information2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A.
2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. by Hasbro, Inc., Pawtucket, RI 02862. Distributed in
More informationThe Green Dragon Adventure Player s Guide is for the use of a play by post game hosted at
This book is a work of fiction. Names, characters, places, and incidents are the product of the authors' imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living
More informationBE LAKOR, THE DARK MASTER
BE LAKOR, THE DARK MASTER Be lakor uses up a Lord slot and a Hero slot, and may only be fielded in a Daemonic Legions army list. He will always be the Army General. Dark Master 6 9 0 5 5 5 9 5 10 Points:
More informationThis work is copyright 2012 by Silver Gryphon Games. All rights reserved. Æther and Ingenium are trademarks of Silver Gryphon Games.
Credits SGG 9004 Writing: Kevin Rohan Editing: David Baymiller Cover Artwork: Brian Brinlee, Ben Overmyer Interior Artwork: Kevin Rohan and Ben Overmyer Layout: Ben Overmyer Inspiration: Denton Wunder
More informationSavage Worlds Skirmish Lord of the Rings
Savage Worlds Skirmish Lord of the Rings Unofficial Savage Worlds Conversion By David Ross pitac@pitac.com Version 1.1 Disclaimer: Lord of the Rings and related characters are registered trademarks of
More informationTable of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3
Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn
More informationTable of Contents. Written by Zadmar.
~ 1 ~ Table of Contents Introduction 3 New Rules 3 Skill-based trappings 3 New Edges 4 Flexible Power 4 Gestalt Spellcaster 4 Freeform Spellcaster 4 Background Creation 5 Always Active 6 Backlash 6 Free
More informationATTRIBUTES AGILITY SMARTS STRENGTH SPIRIT VIGOR. d6 d8 d6 d6 d6 TOTAL WT CARRIED WEIGHT LIMIT ENCUMBRANCE PENALTY
ANARI APPRENTICE HEAHWISARD Human (Anari) PACE -1 6 Guts Heahwisardry Intimidation Investigation LANGUAGES: Anari, Classical Anari, Saxa, Trader winter clothing, furs 1, gs armor deflection bolt Knowledge
More informationIllustration by Mark Zug
ementia invokers are trained by the Cabal to reach into the deepest depths of their psyche and unleash horrific monsters based on their own innermost fears and darkest imagination. These magicians travel
More informationShaun Austin Jim Hartman
RULEBOOK Shaun Austin Jim Hartman V 1.3.1 Copyright 2005 Shaun Austin & Jim Hartman Lost Treasures Introduction Lost Treasures is a simple two player game where each player must hire a party of adventurers
More informationThe Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012
The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 Created May 1st, 2012 Final Version - May 1st, 2012 The Arena is an Alternative Ending where the Emperor
More informationSpellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices.
Errata, Clarifications, and FAQ Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices. Chapter 1: Wizards and Warbands Shooting Stat The
More informationTHE RULES 1 Copyright Summon Entertainment 2016
THE RULES 1 Table of Contents Section 1 - GAME OVERVIEW... 3 Section 2 - GAME COMPONENTS... 4 THE GAME BOARD... 5 GAME COUNTERS... 6 THE DICE... 6 The Hero Dice:... 6 The Monster Dice:... 7 The Encounter
More informationDUNGEON CRAWLER LABYRINTH
Gifted Vision inc 2015 Welcome to Dungeon Crawler Labyrinth! Deep in the crust of Ara lies twisting tunnels that only the denizens of the deep know, and there lie the untold treasures of all of the would-be
More informationStarting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less.
Holy Knight The compassion to pursue good, the will to uphold law, and the power to defeat evil these are the three weapons of the holy knight. Few have the purity and devotion that it takes to walk the
More informationCult of the possessed
There is never any shortage of men willing to risk their lives for a chance of real power: men whose ambitions lie beyond the scope of their birthright, or whose sorcerous skills or physical deformities
More informationSwords Against Owlbears Print Book Errata - 17 June 2017
Swords Against Owlbears Print Book Errata - 17 June 2017 Revised Monster Mutant Boar Piggy shouldn t be! Piggy shouldn t be! Large 7th level wrecker [BEAST] Initiative: +10 Smash and Gore +12 vs. AC (two
More informationNormal victory conditions will apply except that the margin of victory is 100 VP s.
GAME ONE GAME ONE MAL DE OJO!! The enemy has captured your ancestral stronghold- the Alamo! You have gathered the remnants of your people into a mighty army and are on the march to vengeance. After a few
More informationWARLOCK CONCLAVE KILL TEAMS
WARLOCK CONCLAVE KILL TEAMS Warlock Conclave Special Rules: Brotherhood of psykers: Fighters in a Warlock Conclave kill team may always use the highest leadership of any member of the kill team when testing
More informationIf you find errors, mistakes, or have feedback:
This game references the game system, available from Pinnacle Entertainment Group at and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle
More informationSAVAGE TV. You lose three Fame Levels if you die. You lose 1 Fame Level if you choose to retreat from a challenge.
SAVAGE TV The Map: The players get a map of the dungeon. Not too detailed, but complete (it shows all the non-secret areas). You may plan your approaches and the order in which you will face the challenges.
More informationFully compatible with all the other Arcanum expansion, you will find this just adds more fun and options to the already fun mix.
Arcanum Heroes is the newest expansion for the Arcanum game system. Six new heroes wait for you to play, the vile Dark Mage, the Orc, the Seer and the Halfling are but a few of the new characters you can
More informationIf you find errors, mistakes, or have feedback:
This game references the game system, available from Pinnacle Entertainment Group at and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle
More informationArmor Token Pool. Granted by Armiger class (a la Mellowship Slinky)
Armor Token Pool Granted by Armiger class (a la Mellowship Slinky) The Armiger gains Armor tokens. An armiger spends these tokens to power Armor abilities and may not possess more than his armiger level
More informationHORDES OF CHAOS: PATH TO GLORY
HORDES OF CHAOS: PATH TO GLORY Champion M WS BS S T W I A LD 4 5 3 4 4 2 6 2 8 Equipment: Hand weapon, Chaos armour and shield and either a great weapon or a flail or an additional hand weapon or a halberd
More informationnot stopped, they will soon overwhelm us all! You must lead the fight or the world is surely doomed! - Walter P Matherson What is in the Expansion?
Our fight against the elder gods continues to rage. Even now, they are gathering their forces and extending their powers. Their cults hide in the shadows, rarely emerging into the light, yet their grip
More informationAlbion Barbarian Warband
Albion Barbarian Warband By Martin Greminger. Edited by The Mordheimer. WebMaster's Notes: This experimental warband is in FINAL development stages. It was originally developed by Martin Greminge, as part
More informationAthletics - climb, jump, and swim.
mini_screen5ev2.fm Page 1 Monday, March 16, 2015 8:45 AM Strength skills Athletics - climb, jump, and swim. Dexterity skills Acrobatics - balance and tumble Sleight of Hand - pick pockets and manual trickery.
More informationHS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com
HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com This game is playable by 1-4 people. There are a total of four characters, divided evenly between
More information*Weapons in the Hubris campaign setting (see equipment, pg 54).
The Klind Exile You hail from the Blighted Sands (Hubris, pg 60) from the Klind Empire. Your people worship the Serpentine God of Depravity, Set (Hubris, pg 211) and you hail from his lineage. You are
More informationJohnny Comes Marching Home
DHR1202SW Johnny Comes Marching Home Just like re-loadin a shootin iron, developin full-fledged scenarios for your Old West gamin experience can take some time. Don t fret none this quick loadin Buckshot
More informationDEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Character Sheet Dev Ashish Warlock,99 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Male 4 lb. Unaligned Race Size Age Gender Height Weight Alignment Deity Adventuring Company
More informationRune-Bennies. the runes. Optional Rules. b Eira. Basic Rules
Rune-Bennies Optional Rules These optional rules were designed based on a discussion between Philippe Depriester and Wiggy. Thanks to Chuck Nichols and his gang for testing them. As they stand, bennies
More informationLunar Knights. Written & Illustrated by Jacob E. Blackmon
Lunar Knights Written & Illustrated by Jacob E. Blackmon Table of Contents Introduction....................................................... 4 Chapter 1: Lycanthropes...........................................
More information:D\ RI WKH :DUULRU. This source book contains information on the fighting classes, i.e. the fighter, the samurai, and their ilk.
:D\ RI WKH :DUULRU This source book contains information on the fighting classes, i.e. the fighter, the samurai, and their ilk. Currently, it focuses on prestige classes that give your fighting character
More informationGhost Walk 03. Ghosts, Undead, Quest has Possible Return. The PCs' desire to finish their quest has caused them to become quasi-ghosts.
Ghost Walk 03 Ghosts, Undead, Quest has Possible Return The PCs' desire to finish their quest has caused them to become quasi-ghosts. Encounters: Each day, each member of the party may choose to be ethereal
More informationATARU STRIKER SEEKER QUICK DRAW PARRY JUMP UP CONDITIONED REFLECT QUICK STRIKE DODGE ATARU TECHNIQUE PARRY QUICK STRIKE REFLECT IMPROVED PARRY
ATARU STRIKER Ataru Striker Bonus Career Skills: Athletics, Coordination, Lightsaber, Perception Force Sensitive only CONDITIONED PARRY JUMP UP QUICK DRAW Conditioned from Athletics and Coordination checks.
More informationPROFILE. Jonathan Sherer 9/30/15 1
Jonathan Sherer 9/30/15 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game. The
More informationGrenades that miss their designated spot deviate. Every point the attacker misses the target number by causes the grenade to deviate 2cm in a random
Actions and combat Grenades that miss their designated spot deviate. Every point the attacker misses the target number by causes the grenade to deviate 2cm in a random direction. The deviation may not
More informationFantasy and Magic Casting spells Casters level Blocking Spells Continuing spells Summoned Creatures
Fantasy and Magic For those that wish to add powerful magic casters and fantastic units, characters and armies to their Ancients D6 game, the following rules should allow them to do just that. Casting
More informationIntroduction. Random Character Creation
Optional Chapter Rule 0 1 Introduction Random Character Creation When All Else Fails, Roll Dice! Pretend you re a member of the writing staff for a comic book company and one of your fellow writers needs
More informationCreate PDF with GO2PDF for free, if you wish to remove this line, click here to buy Virtual PDF Printer
Malevolence An Experiment in Death Introduction This is my attempt to make a small-scale skirmish game used primarily for gaming zombie games. I was inspired to write it after seeing some of Hasslefree
More informationCHOSEN OF CHAOS. R aised in battle, these great warriors fight for glory
CHOSEN OF CHAOS From the far north come the conquering legions of Chaos, led by the Champions of the Dark Gods and the immortal Daemon Princes. Alessio Cavatore brings you a complete army list to get you
More informationGenCon 2015 Pregenerated Characters
GenCon 2015 Pregenerated Characters These characters lack their One Unique Thing and their Backgrounds. One Unique Things One Unique Things set the adventurer apart from other hired swords or run-away
More informationSUPER PUZZLE FIGHTER II TURBO
SUPER PUZZLE FIGHTER II TURBO THE PUZZLE WARRIORS RYU Ryu lives only for martial arts and searches for opponents stronger than he is. He travels the world to become a true warrior. Ryu respects strength
More informationDefenders of the Realm: Battlefields 1. Player seating arrangement -
Defenders of the Realm: Battlefields is a competitive fantasy battle game for 2 to 4 players. In the game, one side takes the role of the Dark Lord s invading army and minions while the other side represents
More informationMORIA. flail/whip/scourge. club/staff. Moria Goblin Warrior. Moria Goblin Prowler. Gundabad Blackshield. Warg Marauder. Moria Goblin Drummer
MORIA Weapon Special Strikes Model Two-handed hammer/mace/maul hammer/mace/maul sword/dagger two-handed axe/pick axe/pick club/staff flail/whip/scourge Model Two-handed hammer/mace/maul hammer/mace/maul
More informationGETTING STARTED. STAR WARS D6: New Player Starting Guide. Become Your Character. Use Your Imagination. Keep Things Moving. Combat As Last Resort
If you re new to the Star Wars Roleplaying Game, this section will get you ready to play in a couple of minutes. You ll be playing a character a person who lives in the Star Wars universe. While playing,
More informationWorld Literature (H) Assignments for Friday, January 22, 2016
World Literature (H) Assignments for Friday, January 22, 2016 World Myths and Folk Tales reading selections: read the following myths prior to our next class meeting on Monday, January 25, 2016. As you
More informationAn Anthology of Beastly Tales. edited by. Kelly Link & Gavin J. Grant
An Anthology of Beastly Tales edited by Kelly Link & Gavin J. Grant Who hasn t asked oneself, am I a monster or is this what it means to be human? Clarice Lispector L et s be honest. We have questions
More informationAlignment: Any non-good alignment. Hit Die: d6.
Necromancer A practitioner of vile and forbidden arts, the necromancer roots about in graveyards, searching out moldering components for her obscene spells. She calls upon restless, tormented spirits of
More informationThe origin of archetypes
The Hero s Journey An archetype: In literature, this is a pattern or model of something--like a character, situation, symbol, or theme--that occurs over and over again, across different time periods and
More informationzogar s gaze Objective
Objective zogar s gaze Be the first player to collect all the necessary cards to meet your win conditions and you will win the game. These win conditions are determined by your starting race and class.
More informationGamma World Character Generation By: Paul S. Williams( ) For Gamma World 3 rd Ed. Master s of the Earth Campaign
Gamma World Character Generation By: Paul S. Williams( gammahammer@yahoo.com ) For Gamma World 3 rd Ed. Master s of the Earth Campaign Character Generation Process 1. Step 1: While rolling up your character
More informationZODIAC FANTASY. A 24 Hour rpg
ZODIAC FANTASY A 24 Hour rpg INTRODUCTION zodiac fantasy rpg is A simple role-playing game set in a mythical fantasy world dominated by the TWELVE signs of the zodiac. players create characters that explore
More informationVAMPIRE COUNTS WARSCROLLS COMPENDIUM
VAMPIRE COUNTS WARSCROLLS COMPENDIUM INTRODUCTION In the war-torn Mortal Realms, the unquiet dead are plentiful indeed. Some have the power to bind the slain to their will, from the most bestial corpse
More informationDRACONIANS IN PATHFINDER
DRACONIANS IN PATHFINDER DRACONIAN TRAITS Disease Immunity (Ex) All draconians possess immunity to disease. Dragon Sight All draconians possess darkvision 120 ft., low-light vision, blindsense 60 ft.,
More informationG1 The Steading of the Quanch Giant Chief
G1 The Steading of the Quanch Giant Chief There are numerous changes that I ve made to these modules that remove what I feel are large amounts of monster, treasure, and magic clutter. For example, in the
More informationRace. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one.
Races The major races included in the 13 th Age Archmage Engine include humans, dwarves, elves, gnomes, half-elves, half-orcs, and halflings. Your character need not be limited to these races, however.
More informationOverlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party.
It is recommended you use the Quick Reference Booklet to lookup Map tiles, Creature abilities, Quests and Tokens as you encounter them on your adventure You will only encounter a small selection of the
More information. PLACES OF INTEREST.
. PLACES OF INTEREST. S ome places in the region have been deserted since the zombies came. Nobody goes there, ever. Most of the time, these places draw too much attention from the necromancers or have
More informationConverting to SEG. The following is a correlation between CoC Characteristics and SEG Attributes:
Converting to SEG Call of Cthulu Attributes Divide all attribute scores by 2 and round fractions down. The following is a correlation between CoC Characteristics and SEG Attributes: CoC Characteristic
More informationWelcome to the eve of war; a conflict that will rip galaxies apart and this is where it begins. Playing the Game
Welcome to 2175 Events have been set in motion that is drawing the human race into their first major conflict for over a 100 years; and it could possibly be their last. Welcome to the eve of war; a conflict
More informationwhether it be direct control or as the instrument through which another must exert its power. In
Power and Control in Dracula In the universe, no one being has complete control over another. In Bram Stoker's novel Dracula, God, Dracula, Nature, and Humanity have some form of influence over each other,
More informationUndead Remasian Legion v.0.7
Undead Remasian Legion v.0.7 Warband Special Rules Undead Cause Fear; Immune to Poison; Immune to Concussion; Cannot take Drugs. Crumble When a warrior with this rule would flee, he takes 1 automatic S3
More informationPrimo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points
Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle
More informationPROFILE. Jonathan Sherer 9/10/2015 1
Jonathan Sherer 9/10/2015 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game.
More informationHits & Misses This document is a compilation of all clarifications to the v7.0 rule set that the FRC has received since its release.
Hits & Misses This document is a compilation of all clarifications to the v7.0 rule set that the FRC has received since its release. Change Log: Date: Action: Rep. Party 8/28/16 Reformatted and added changelog
More informationTable of Contents ~ 1 ~ Introduction 1 Pricing 1 Why Change the Scale? 1 Expanding the List 1
~ 0 ~ Table of Contents Introduction 1 Pricing 1 Why Change the Scale? 1 Expanding the List 1 Edges 2 General Guidelines 2 Designing Edges 3 Quantity Matters 3 Minor Edges 3 Edge Categories 4 Races as
More informationDramatis Personae v.0.9
Dramatis Personae v.0.9 Personae Special Rules Only One of Each Personae Your warband may hire any number of Dramatis Personae, but there can only be a single instance of each type of Personae in a campaign
More informationRealms of Adventure. A Fantasy Roleplaying Game. By James Patrick Updike
ple m Sa file Realms of Adventure A Fantasy Roleplaying Game Sa m ple file By James Patrick Updike i Realms of Adventure A Fantasy Roleplaying Game by James Patrick Updike Realms of Adventure 2009 James
More informationA Clash of Arguments
A Clash of Arguments A set of rules for the lazy gamers of this world. (Or Horse and Musket?) By Craig Grady Phases each turn consists of the following five phases Initiative Move Shoot Hand to Hand Moral
More informationSpecial Rules All Dwarfs are subject to the following special rules:
Dwarf Trollslayer Warband Dwarves are a proud race. To them only four things matter; Age, wealth, skill and honour. And when a Dwarf looses this last thing, there is only one way for himself to regain
More informationTHE STORY SO FAR. There's an evil moving through the land, a curse. The Curse has finally come to Dead Man's Hand.
THE STORY SO FAR There's an evil moving through the land, a curse. Communities large and small alike are being destroyed. Towns are being torn apart, people are being killed, and worse. The few people
More informationPrepare the Adventure Begin Play Sample file
1. 5 6 people, including one person known as the Dungeon Master (that s you!), to lead the story and control the monsters. 2. A print-out of this adventure. 3. Pencils for all the heroes and the dungeon
More informationLAWS o the WEST Here are modifications to the Warlord rules for this game:
Thank you for purchasing Reaper s Cowboys & Gunslingers Boxed Set. In addition to being some really cool minis to paint, we have created a set of data cards and special rules so you can use the Cowboys
More informationIf you find errors, mistakes, or have feedback:
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment
More informationA Princess of Mars, Part Three
10 August 2012 MP3 at voaspecialenglish.com A Princess of Mars, Part Three BOB DOUGHTY:Now, the Special English program, American Stories. Last week we broadcast the second of our programs called A Princess
More informationMDRG Constructed Play Handbook
MDRG Constructed Play Handbook Revised version (in playtest now, August 2011) The following is a point system for Mutants and Death Ray Guns originally designed by Andy Frazer and revised by Andrea Sfiligoi.
More informationAdventures. New Kingdoms
Adventures in the New Kingdoms Role Playing in the fallen empires of the Kale - Book 4 - Blood & Combat version 1.0 (Wild Die 48hr Edition) 2009 Dyson Logos Adventures in the New Kingdoms Book 4 Page 1
More informationLord of the Rings - AoA style (2 / 17 / 04 and likely to be revised a few times) LOTR is essentially a low fantasy universe in that there are
Lord of the Rings - AoA style (2 / 17 / 04 and likely to be revised a few times) LOTR is essentially a low fantasy universe in that there are mystical and mythical races and monsters, but not a lot of
More informationRace: Attributes: Skills: Charisma: Pace: Parry: Toughness: Hindrances: Edges: Gear: Adapability:
Archetypes By Shane Lacy Hensy with Tim Brown Layout by Shane Hensy Cover Art by Aaron Acevedo, MKUltra Studios, Bryan Syme Art Director Aaron Acevedo Interior Art by MKUltra Studios, Bryan Syme WWW.PEGINC.COM
More informationThe Paths to Valhalla. aths to. alhalla. Zephyr Table Games RPG. By Scott Nelson
P V alhalla Sa m ple file aths to Zephyr Table Games RPG By Scott Nelson 1 2 Sa m ple file Picture 1 An Advanced Superhero 2044 system By Scott Nelson Copyright 2013 Contributors Contributors: Jeff Barnes,
More informationBy Richard Zadmar Woolcock. Proofreading by Mathew Halstead and Manuel ManuFS Sambs. Cover design and interior pages by Lord Zsezse Works.
By Richard Zadmar Woolcock Proofreading by Mathew Halstead and Manuel ManuFS Sambs. Cover design and interior pages by Lord Zsezse Works. Cover illustration by Bruno Balixa. Additional artwork by Joe Calkins,
More informationPowers and Abilities
Powers and Abilities SPEED X FLURRY Give this character a close combat action. It makes two separate close combat attacks as free actions (making two separate attack rolls) against one or two adjacent
More informationDUNGEON THE ADVENTURE OF THE RINGS
DUNGEON THE ADVENTURE OF THE RINGS CONTENTS 1 Game board, 1 Sticker Pad, 8 Character Standees, 6 Plastic Towers, 110 Cards (6 rings, 6 special weapons, 6 dragons, 48 treasures, 50 monsters) 2 Dice. OBJECTIVE
More informationKobold Slayer Manual & Guide Book v0.2
Kobold Slayer Manual & Guide Book v0.2 Thank you for purchasing Kobold Slayer. This document serves as the manual and guide to the game. Introduction To those that are used to playing RPG s aimed towards
More informationRags to Riches. Written by Allan JC Smith IV. Sample file. Art by Mitchell Nolte Layout by Craig Judd
If reality were a sandbox RPG, this would be the rule system. Rags to Riches is a skill-based RPG intentionally designed to be the most accurate simulation system available on the market. Based on years
More informationA Bad Baby Product, All rights reserved, version 1.0, All comments, suggestions and contacts can be made at
Arcanum, Call to Adventure is the newest expansion for the Arcanum game system. Take the old map tiles and throw them away, we have new, better tiles for you now. A hex shaped tile replaces the old tile
More informationERRATA. Pg Special Locations 11 Special Locations
ERRATA Hello, fellow Accursed. It seems a Vile Gobbler has taken a bite out of our Rulebook! But fear not, this Errata will put to rights everything our wonderful community has found which was either missing
More informationHybrid role play / cards A simple ruleset to have a quick and intuitive role-playing game.
Hybrid role play / cards A simple ruleset to have a quick and intuitive role-playing game. The same cards can be used for a cooperative or competitive card game. Every aspect of the game is regulated by
More informationD&D 5th Edition: THE WITCHER CLASS
D&D 5th Edition: THE WITCHER CLASS Indeed, naught is more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft.
More informationTYRION 14" WARSCROLLS. Sunfang 8" Sunfang 1" D3 Mighty Hooves 1" HIGH ELF, HERO, TYRION
TYRION 14" 6 3+ 9 Sunfang 8" 6 3+ 4+ - 1 Sunfang 1" 6 2+ 3+ -2 D3 Mighty Hooves 1" 2 3+ 3+ - 1 Tyrion is a named character that is a single model. He is armed with Sunfang. MOUNT: This model s steed, Malhandhir,
More information-Bring in Foetid Bloat Drone with same stats, options and points from DG book, as Heavy Support
DAEMON CODEX PROPOSED CHANGES UNIT TWEAKS: Most units unchanged. -Lower Point and Power Costs on Greater Daemons -Change troop points to mirror those in CSM/DG books -Bring in Foetid Bloat Drone with same
More informationBlackguard/Necromancer Spell List:
Blackguard/Necromancer Spell List: Minor Life Tap: Damages a Living creature for 5 points of damage and heals you for 2 Hit Points. Open Lock: Able to instantly unlock any lock that has a level of 3 or
More information# of minis. Minis. Base Size. Vulture. Small Medium Medium Medium Large Large Medium Large. Bandits Dogs Horses. Part. Part 2. Part Part Part.
Prep Checklist Minis Base Size # of minis I I 3 3 4 * Optional Vulture Goblin Dogs* Bandits Dogs Horses Assassin Vine Harpy Animated Object Small Large Large Large 4 4 3 This file uses trademarks and/or
More informationCR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4
Godsmouth Heresy Monsters Darkmantle CR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4 AC 15, touch 13, flat footed 13 (+2 Dex, +2 natural,
More information