RECORD SHEETS: 3075 AGE OF WAR/section00: Table of Contents

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1 RECRD SHEETS: 3075 AGE F WAR/section00: Table of Contents NTES i Table of Contents Previous record sheet volumes grouped all unit types together and then organized per tonnage. However, this often ignored the organization of the corresponding Technical Readout, creating disconnect for players moving from a Technical Readout to a record sheet volume to find the unit they re looking for. To better ease this transition, this record sheet volume is organized like its corresponding Technical Readout. Hyperlinks off of each unit name in the TC will enable players to instantly move to a given section, or to the start of a given unit s record sheets. i SLDF RYAL UNITS Ripper Nightshade Cyrano Lightning Zephyr Demon Fury Rhino Puma Assault Tank Mongoose Hussar stscout Phoenix Hawk Wyvern Crab Kintaro Wolverine II stroc Crusader Excalibur Warhammer Marauder Rifleman II Thug BattleMaster Highlander King Crab Trident Rogue Tomahawk Gotha Ironsides Hammerhead Rapier Ahab TERRAN HEGEMNY Cobra Transport VTL Turhan Merkava Heavy Tank Jackrabbit Kyudo Galahad Helepolis Atlas II Mackie Hellcat Manatee Pentagon Dictator Model 96 Elephant Colossus DRACNIS CMBINE Sabaku Kaze Heavy Scout Hover Tank Daimyo HQ 67-K Gladiator Von Rohrs Kiso ConstructionMech Sabre Vulture FEDERATED SUNS Darter Scout Car Prometheus Combat Support Bridgelayer Battleaxe Hammerhands Jabberwocky EngineerMech Centurion Vampire CAPELLAN CNFEDERATIN Korvin Tank Stork Light Refueling Craft Firebee Koschei Xanthos DemolitionMech Lightning FREE WRLDS LEAGUE Mauna Kea Command Vessel Paramour Mobile Repair Vehicle Icarus II Patron LoaderMech Eagle Deathstalker Lyonesse Aquarius LYRAN CMMNWEALTH Marsden II Main Battle Tank Büffel Engineering Support Vehicle Crossbow Ymir Lumberjack LoggerMech Typhoon Thunderbird PERIPHERY Ignis Dromedary Water Transport Toro Phoenix Quasit MilitiaMech Vulcan

2 RECRD SHEETS: 3075 AGE F WAR/00: Credits 002 / 003 Credits i STANDARD RULES These designs are considered standard rules (see p. 10, Total Warfare) and are legal for tournaments played at the Gen Con Game Fair, rigins Game Convention, and other convention tournaments, retail store events and so on, alongside the record sheets found in the various record sheet books (whether published by Catalyst Game Labs, FanPro, or FASA). (Note that only those designs that meet the requirements for a tournament unit selection will be available for use in a given tournament.) Advanced and Experimental Rules: If any record sheets includes Advanced or Experimental on it meaning it mounts equipment from Tactical perations then that record sheet is generally not appropriate for tournament player (individual tournaments will spell out the specifics of whether such designs can or cannot be used). ERAS The record sheets in this volume indicate which era they first appeared in; see p. 4 for an explanation of BattleTech Eras. CREDITS Record Sheet Application Jason Tighe Sebastian Brocks Project Development Randall N. Bills Data Entry Johannes Heidler Peter Smith BattleTech Line Developer Herbert A. Beas II Production Staff Art Direction Randall N. Bills Cover Art Franz Vohwinkel Cover Design Ray Arrastia Additional Design Ray Arrastia Illustrations Ray Arrastia Doug Chafee Brent Evans Duane Loose Matt Plog Proofreaders Ray Adrian Gideon Arrastia, Joel Bancroft-Connors, Sebastian BeeRockxs Brocks, Rich Cencarik, Joshua nckestrel Franklin, Térence Weirdo Harris, Johannes jymset Heidler, Luke Jellico Robertson, Chris Smith, Peter Smith, Jason Tighe, Chris Wheeler The Topps Company, Inc. All Rights Reserved. BattleTech Record Sheets: 3075 Age of War, Classic BattleTech, BattleTech, Mech, BattleMech, MechWarrior and Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright wner, nor be otherwise circulated in any form other than that in which it is published.

3 (8) (18) (18) Phoenix Hawk PXH-1c "Special" Succession Wars 1 Guardian ECM Suite CT [E] 6 1 ER Large Laser RT 12 8 [DE] Machine Gun RA 0 2 [DB,AI] RA 3 5 [DE] Snub-Nose RA 10 10/8/5 [DE,V] Machine Gun LA 0 2 [DB,AI] LA 3 5 [DE] (12) (12) (23) (20) (20) (5) BV: 1,443 (4) (4) Lower Arm Actuator Hand Actuator Machine Gun Cockpit Lower Arm Actuator Hand Actuator Snub-Nose Snub-Nose (11) (11) XL XL XL Machine Gun (7) (7) (14) XL XL XL Jump Jet Jump Jet Jump Jet Ammo (Machine Gun) 200 CASE XL XL XL Guardian ECM Suite Guardian ECM Suite XL XL XL Jump Jet Jump Jet Jump Jet ER Large Laser ER Large Laser (11) (11) 10 (20) Double

4 (9) (20) (20) Mackie MSK-6S (Primitive) 2 CT 3 5 [DE] RA 3 10 [DB,S] LA [DE] (24) (24) (31) (28) (28) BV: 1,461 Primitive Cockpit Primitive Primitive Primitive (17) (17) (31) Primitive Primitive Primitive Ammo () 10 Ammo () (15) Single

5 (9) (32) (32) Mackie MSK-7A (Intro) 1 Large Laser RT 8 8 [DE] Large Laser LT 8 8 [DE] RA 7 20 [DB,S] LA [DE] (34) (34) (50) (41) (41) (11) BV: 1,900 Cockpit (17) (17) (31) Large Laser Large Laser Large Laser Large Laser Ammo () 5 Ammo () 5 Ammo () 5 Ammo () 5 21 (21) Single

6 (9) (32) (32) Mackie MSK-8B CT 3 5 [DE] RA 7 20 [DB,S] LA [DE] (34) (34) (51) (42) (42) (11) BV: 2,019 Lower Arm Actuator Cockpit (17) (17) (31) Ammo () 5 Ammo () 5 Ammo () 5 Ammo () 5 CASE 21 (21) Single

7 (9) (32) (32) Mackie MSK-9H CT 3 5 [DE] Beagle Active Probe LT [E] 4 1 RA 7 20 [DB,S] LA [DE] (34) (34) (50) (41) (41) (11) BV: 2,022 Lower Arm Actuator Cockpit (17) (17) (31) Beagle Active Probe Beagle Active Probe Ammo () 5 Ammo () 5 Ammo () 5 Ammo () 5 CASE 20 (20) Single

8 Sabre SB (Primitive) 1 [DE] N [DE] LW [DE] RW 3 5 Primitive Cockpit 2 (19) Primitive 9 2 (15) 2 (15) Fuel: 160 Points BV: (15) 10 Single

9 Sabre SB (Intro) 1 [DE] N [DE] LW [DE] RW (19) 11 2 (15) 2 (15) Fuel: 400 Points BV: (15) 10 Single

10 Sabre SB (26) 1 ER Large Laser [DE] N [DE] LW [DE] RW Fuel: 400 Points BV: (21) 3 (21) 3 (21) 10 (20) Double

11 Sabre SB Jihad 1 Light [DE] N ER [DE] LW ER [DE] RW (21) 11 Fuel: 400 Points BV: (17) 2 (17) 2 (17) 10 (20) Double

12

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