RECORD SHEETS: 3050 UPGRADE, INNER SPHERE/section00: Table of Contents
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1 RECRD SHEETS: 3 UPGRADE, INNER SPHERE/section: Table of Contents Notes Previous record sheet volumes grouped all unit types together and then organized per tonnage. However, this often ignored the organization of the corresponding Technical Readout, creating disconnect for players moving from a Technical Readout to a record sheet volume to find the unit they re looking for. To better ease this transition, this record sheet volume is organized like its corresponding Technical Readout. Hyperlinks off of each unit name in the TC will enable players to instantly move to a given section, or to the start of a given unit s record sheets. INNER SPHERE BATTLEMECHS Flea Hornet Commando Falcon Firefly Javelin Spider UrbanMech Firestarter Jenner Panther Raven Wolfhound Assassin Cicada Clint Hermes II Vulcan Whitworth Blackjack i Table of Contents Hatchetman Vindicator Wolf Trap Centurion Enforcer Hunchback Trebuchet Dervish Hoplite Grand Dragon Quickdraw Axman Catapult JagerMech Caesar Cataphract Grasshopper rion Awesome Charger Hatamoto-chi Victor Zeus Katana (Crockett) Shogun Stalker Cyclops Mauler Banshee Annihilator Atlas Imp i
2 RECRD SHEETS: 3 UPGRADE, INNER SPHERE/: Credits 2 / 3 Credits i Standard Rules These designs are considered standard rules (see p. 1, Total Warfare) and are legal for tournaments played at the Gen Con Game Fair, rigins Game Convention, and other convention tournaments, retail store events and so on, alongside the record sheets found in the various record sheet books (whether published by Catalyst Game Labs, FanPro, or FASA). (Note that only those designs that meet the requirements for a tournament unit selection will be available for use in a given tournament.) Advanced and Experimental Rules: If any record sheets includes Advanced or Experimental on it meaning it mounts equipment from Tactical perations then that record sheet is generally not appropriate for tournament player (individual tournaments will spell out the specifics of whether such designs can or cannot be used). Eras The record sheets in this volume indicate which era they first appeared in; see p. 4 for an explanation of BattleTech Eras. CREDITS Record Sheet Application Jason Tighe Project Development Randall N. Bills Data Entry Johannes Heidler BattleTech Line Developer Herbert A. Beas II Production Staff Art Direction brent Evans Cover Art franz Vohwinkel Cover Design Ray Arrastia Illustrations brent Evans Duane Loose Dana Knutson Proofreaders Joshua Franklin, Keith Hann, Johannes Heidler, Daniel Isberner. The Topps Company, Inc. All Rights Reserved. BattleTech Record Sheets: 3 Upgrade, Classic BattleTech, BattleTech, Mech, BattleMech, MechWarrior and Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright wner, nor be otherwise circulated in any form other than that in which it is published.
3 (13) (13) Centurion CN9-D3 [7] 9 [11] Clan Invasion 1 Medium Laser CT 3 5 [DE] Medium Laser(R) CT 3 5 [DE] w/artemis IV FCS LT 4 1/Msl RA 2 1 [DB,C/F/S] (1) (1) (18) (1) (1) (7) 1,324 Artemis IV FCS Medium Laser Medium Laser (R) Ammo (LB 1-X) 1 Ammo (LB 1-X Cluster) 1 Ammo ( Artemis) 12 Ammo ( Artemis) 12 CASE (1)
4 Centurion CN9-D3D 9 [12] Clan Invasion 1 RT 5 5 [DE] LT 4 1/Msl RA 1 8 [DB,X] (15) (15) (14) (2) (14) (2) (2) 1,373 (5) (5) Ammo () 12 Ammo (Light Gauss) 1 Ammo (Light Gauss) 1 (1)
5 Centurion CN9-D4D 5 8 [1] Civil War 1 RT 5 5 [DE] LRM 15 w/artemis IV FCS LT 5 1/Msl RA 1 8 [DB,X] (15) (15) (14) (2) (14) (2) (2) 1,39 (5) (5) LRM 15 LRM 15 LRM 15 Artemis IV FCS Ammo (LRM 15 Artemis) 8 Ammo (LRM 15 Artemis) 8 Ammo (Light Gauss) 1 (1)
6 (17) (17) Centurion CN9-D5 9 [12] Civil War 1 3 C Slave HD [E] 2 CT 5 5 [DE] Targeting Computer LT [E] 1 RA 1 5/Sht [DB,R/C] (1) (1) (22) (18) (18) (7) 1,738 Targeting Computer Targeting Computer Targeting Computer 3 C Slave Ammo (RAC/5) 2 Ammo (RAC/5) 2 Ammo (RAC/5) 2 CASE (1)
7 Centurion CN9-D9 9 Jihad 2 CT 5 5 [DE] w/artemis IV FCS LT 4 1/Msl Plasma Rifle RA 1 1 [S] (1) (1) (1) (21) (1) (2) (2) 1,38 Light Light Light Artemis IV FCS Light Compact Compact Plasma Rifle Plasma Rifle Light Light Light Ammo (Plasma Rifle) 1 Ammo (Plasma Rifle) 1 Ammo ( Artemis) 12 Ammo ( Artemis) 12 CASE (1) 1 (2) Double
8 Centurion CN1-B 4 55 Clan Invasion 1 Medium Laser CT 3 5 [DE] Medium Pulse Laser(R) CT 4 [P] w/artemis IV FCS LT 4 1/Msl RA 2 1 [DB,C/F/S] (2) (2) (18) (18) (28) (2) (7) (2) 1,243 Heat Sink Artemis IV FCS Medium Laser Medium Pulse Laser (R) Heat Sink Ammo (LB 1-X) 1 Ammo (LB 1-X Cluster) 1 Ammo ( Artemis) 12 Ammo ( Artemis) 12 CASE (13) (13) (9) (9) (18) (13) (13)
9 (13) (13) Centurion CN9-YLW2 "Yen Lo Wang" 4 [5] [8] Clan Invasion 1 Medium Pulse Laser(R) CT 4 [P] RA 1 15 [DB,X] Hatchet LA 1 2 Medium Pulse Laser LA 4 [P] 2 4 (1) (1) (18) (1) (1) (7) 1,415 Medium Pulse Laser Medium Pulse Laser Hatchet Hatchet Hatchet Hatchet Heat Sink Heat Sink Medium Pulse Laser (R) Ammo (Gauss) 8 Ammo (Gauss) 8 (1)
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