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1 You ve grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3055 Upgrade and want to deploy some of those Mechs, vehicles, and battle armor on your gaming table. Grab your dice and start rolling, because these sheets are for you! Record Sheets: 3055 Upgrade is a companion to Technical Readout: 3055 Upgrade, containing 80 preprinted Mech and 12 Clan aerospace fighter record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. The extensive Rules Addendum of this record sheet brings Solaris: The Gaming World to your table tops with rules for playing as a member of a MechWarrior stable, running arena scenarios, and even how to modify any map sheet into several of the most famous gladitorial arenas! Sample file The Solaris VII BattleMechs are constructed using select equipment found in Tactical Operations. To use those designs, players will need that book. Record Sheets: 3055 Upgrade is a stand-alone book, but Technical Readout: 3055 Upgrade is recommended for use. STAR LEAGUE ERA CLAN INVASION ERA JIHAD ERA SUCCESSION WARS ERA CIVIL WAR ERA DARK AGE ERA 2011 The Topps Company Inc. All Rights Reserved. BattleTech Record Sheets: 3055 Upgrade, BattleTech Technical Readout: 3055 Upgrade, Classic BattleTech, BattleTech, BattleMech, and Mech are registered trademarks and/or trademarks of The Topps Company Inc. in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in USA.

2 CLASSIC BATTLEteCHTM Record Sheets: 3055 Upgrade Sample file catalyst game labs

3 CREDITS introduction Project Development Randall N. Bills Welcome to Record Sheets: 3055 Upgrade! As a companion volume to Tactical Operations, players will have moved beyond the standard products for BattleTech when purchasing this book. Nevertheless, this product is designed to be quick and easy to use and will have you tossing dice in no time. To use this product, players should have Tactical Operations. Writing Randall N. Bills Based on Original Material By: Herbert A. Beas II Random Assignment Table: Johannes Heidler and Paul Sjardijn How To Use This book Having graduated from Total Warfare and perhaps having picked up Technical Readout: 3055 Upgrade, you might be wondering why you need this book. While a blank Mech record sheet is included in the Introductory Box Set (as well as TechManual) for players who wish to design their own Mechs, the Technical Readout and Record Sheets series of products opens a wide door to cool, fun designs that can bring additional tactics and enjoyment to any gaming table. Record Sheets: 3055 Upgrade widens the options available to players, with an eye toward ease of use that is the hallmark of BattleTech products. Players need only photocopy any design they wish to play and can immediately start marching across the battlefield. Product Editing Diane Piron-Gelman m ple Rules Addendum and Scenarios Sa Production Staff Art Direction Brent Evans Cover Art Alex Iglesias Cover Design Ray Arrastia BattleTech Logo Design Shane Hartley, Steve Walker and Matt Heerdt Layout Ray Arrastia Illustrations Doug Chaffee Chris Lewis Matt Plog Miniatures Painting & Photography Matt "Cyttorak" Edwards Todd "Mastergunz" Farnholtz Joel "Psycho" Hardwick David "DAK" Kerber Mark Hyena Maestas Lance Jal Phoenix Scarinci Peter "Wackrabbit" Wort Record Sheets David L. McCulloch file BattleTech Line Developer Herbert A. Beas II Playtesters/Proofreaders Johannes Heidler, Glenn Lobsterback Hopkins, Ken' Horner, Michael Konig, Darrel Myers, Aaron Gravedigger Pollyea, Craig Reed, Eric Mendrugo Salzman, Paul Sjardijn, Chris Smith, Elliotee Want, Chris Wheeler The Topps Company, Inc. All Rights Reserved. BattleTech Record Sheets: 3055 Upgrade, Classic BattleTech, BattleTech, Mech, BattleMech, MechWarrior and Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be otherwise circulated in any form other than that in which it is published. A complete Rules Addendum follows this introduction before the start of the record sheets. It includes a host of rules and scenarios that help to bring the arenas of Solaris VII: The Game World to life on your gaming table. Where are the other variants found in Technical Readout: 3055 Upgrade? Players who want pre-printed record sheets for any variants mentioned in the Technical Readout can purchase the Record Sheet: 3055 Upgrade Unabridged PDF as well as many other BattleTech products at Published by Catalyst Game Labs, an imprint of InMediaRes Productions, LLC PMB st Ave NE E502 Lake Stevens, WA Find us online: Precentor_martial@classicbattletech.com ( address for any BattleTech questions) (official BattleTech web pages) (Catalyst web pages) (online ordering)

4 3 rules addendum Introduction Solaris VII, the Game World, is arguably one of the BattleTech universe s most popular venues for roleplaying and straight BattleTech combat. With its variety of unique arenas and its melting pot of factions from throughout the Inner Sphere, Solaris is a lethal playground for the MechWarrior in us all. Here, MechWarriors of every style and affiliation clash with opponents either singly or in groups as large as a full lance, with the winner taking home the purse and the bragging rights and the loser often lucky to be alive. file The following rules allow players to infuse their standard game play with various elements of Solaris VII gladiatorial combat. However, an in-depth look at the world of Solaris is beyond the scope of this product. Era: While this section primarily covers Solaris VII at the end of the FedCom Civil War Era (just before the start of the Jihad Era), players can use these rules in any era they wish, though they should pay attention to which Mechs were not available in a given era. m ple THE GAMING PLANET Sa To many people all over the Inner Sphere, Solaris VII s very name conjures images of veteran MechWarriors battling in the close quarters of an arena for the pleasure of bloodthirsty spectators, their chances for glory and fortune on the line along with their lives. Once a major producer of BattleMechs and a testing ground for competing BattleMech designs during the Star League era, Solaris evolved over the centuries into a microcosm of the Inner Sphere, its remaining factories almost totally devoted to supplying the local economy and the MechWarrior champions who are its focus. Throughout centuries of warfare, from the fall of the Star League through the Succession Wars, the Clan invasion and the FedCom Civil War, Solaris VII has remained an island of controlled violence. Here, where war is a game and warriors a commodity, the strife between the Successor States is organized, channeled and controlled, to a greater or lesser extent. All across the Inner Sphere, people recognize and identify with the fights on Solaris, the fierce-yet-clean arena battles broadcast daily into their living rooms via HPG. Though it lies in Lyran territory, Solaris is open to all people of the Inner Sphere, with Solaris City, the core of its gaming industry, a haven for citizens of every Great House and minor power and now even for the Clans. For centuries, these diverse individuals have come, drawn by the lure of the Games, the glamour of local celebrities and the untapped wealth that is always just one more match outcome away. Each year brings a new generation of would-be champions to the Game World, gathered from across the Inner Sphere to take part in the high-tech gladiatorial duels while eager bettors wager their meager earnings on the results. Each warrior hopes to be the next Oliver Two Horse, Gray Noton, Justin Xiang or Kai Allard-Liao, and each one is willing to risk life and limb for the chance. Spotlight on Solaris by Margaret Nelson, Insider Magazine, May 3064, New Avalon

5 The unique dueling arenas of Solaris VII are ideally suited to creating small, fast BattleTech games that can be played singly or as part of a larger campaign or tournament. The following section provides new rules for use with such BattleTech scenarios. The first segment, Team Generation, enables players to generate BattleTech forces quickly for pick-up games and campaigns. Scenario Generation outlines the general process for choosing arenas and playing out a typical arena match. The next segment, Solaris Stables, provides players with special rules for playing any of the stables and cooperatives featured in this product, and are followed by arena-specific rules in the Solaris Arenas section. All of these rules are compatible with Total Warfare (TW) and Tactical Operations (TO), as well as A Time of War: The BattleTech RPG, and may be used to enhance Solaris-based campaigns. Terminology: In these rules, the term unit will be used as it is in TW, to refer to a single battlefield element such as a Mech, vehicle or infantry platoon. TEAM GENERATION The following rules are used to generate forces for Solaris VII game play. Non- Mech Dueling Sa m ple The majority of Solaris VII duels are performed between BattleMechs, and so the rules presented here work best when only Mechs are involved. Players can use other units such as vehicles, battle armor, conventional infantry, and aerospace, but should take care that the particular features of some arenas and the limitations of non- Mech units do not produce an unbalanced game. ProtoMechs: In universe there s really no way for ProtoMechs to be on Solaris. However, if players wish to use such units in Solaris-style games, by all means, enjoy. Also, remember that an overall equipment rating often reflects the average of the ratings for the team s component units. For example, a lance with a B rating may include an A unit, two B units and a C unit. After determining equipment rating, roll 2D6 and apply the modifier from the equipment rating. Then consult the appropriate rating column to find the specific Mech or vehicle. Note: Unlike Total Warfare assignment tables, the following table indicates where the record sheet is found, not which technical readout contains a given unit. Additionally, to cover the wide range of stables and the units they field, numerous different variants appear, which means the record sheet books indicated are for the online record sheet PDFs, not any of the abridged print record sheet books. For ease of use, the tables have been annotated to show which PDF books contain which units: (3039) is Record Sheets: 3039 Unabridged; (3050U-C) is Record Sheets: 3050 Upgrade: Clan & Star League; (3050U-I) is Record Sheets: 3050 Upgrade: Inner Sphere; (3055) is Record Sheets: 3055 Upgrades Unabridged; (3058U-C) is Record Sheets: 3058 Unabridged: Clan Mechs, Star League Units and Battle Armor; (3058U-I) is Record Sheets: 3058 Unabridged: Inner Sphere Vehicles and BattleMechs; (3060) is Record Sheets: 3060 Unabridged; (3067) is Record Sheets: 3067 Unabridged; (3085U-P) is Record Sheets: 3085 Unabridged: Project Phoenix ; (Prototypes) is Record Sheets: Prototypes; (Klondike) is Record Sheets: Operation Klondike; and (XTROCorps) is Experimental Technical Readout: Corporations. The exception is (Vehicle), which is Technical Readout: Vehicle Annex. No record sheets currently exist for this Technical Readout. If players do not have access to either the indicated record sheet or the corresponding Technical Readout for the game statistics, simply re-roll until the indicated number matches a Mech record sheet to which the player has access. file solaris vii Scenarios Assigning Mechs Because arenas are small, contained battlefields, a typical Solaris match is a single duel, a paired match (known as tag team or doubles), or a full lance-on-lance engagement. Players should therefore keep their team sizes no larger than four units when playing a Solaris-based scenario, and determine their various units weight classes accordingly per the rules on page 265 of TW. To keep matches fair, both sides should field units of the same weight classes and technology levels, though more experienced players or more complex campaigns may introduce more variety by employing various tech levels, weight classes and skills. Once players have determined the weight classes of the units in each team, they can use the Random BattleMech Assignment Table: Solaris VII (see p. 5) to determine specific designs. To use the table, players must first set their forces equipment ratings (A, B, C, D or F). If playing a stable listed in this book, consult the stable s write-up or special rules to determine the rating of equipment it may field. Alternatively, players may simply set equipment ratings for their teams beforehand (where a C-rating is average), or roll 1D6 to determine the equipment rating randomly. In the latter case, a result of 1 provides an A rating, a 2 provides a B rating, and so on (re-roll on a result of 6). Keep in mind that using similar equipment ratings for both sides increases the likelihood of an evenly matched battle. Assigning Pilots After determining the team s units, assign pilots using the Random Experience Rating Table and the Random Skills Table (Expanded) on page 273 of TW. If the team consists of warriors from a specific stable featured in this book, their relative experience ratings may be determined based on the stable s special rules, which use the familiar Experience Ratings of Green, Regular, Veteran and Elite. Players should also use the following additional modifiers: Elite Stable: A +4 modifier to the Random Experience Ratings Table roll and a +2 modifier to the Random Skills Table (Expanded) roll. Veteran Stable: A +2 modifier to the Random Experience Equipment Rating Ratings Table roll and Modifier Table a +1 modifier to the Random Skills Table Equipment (Expanded) roll. Regular Stable: No Rating Modifier modifiers. A +32 Green Stable: A B modifier to the C +16 Random Experience Ratings Table roll and D +8 a 1 modifier to the F +0 Random Skills Table (Expanded) roll.

6 5 Random BattleMech Assignment Table: Solaris VII 2D6 Roll Light BattleMechs Medium BattleMechs Heavy BattleMechs Assault BattleMechs 2 CPK-6 Copper SecurityMech [25] (Vehicle) BC XV (AC) Buster LoaderMech [50] (Vehicle) GTX-2 (Militarized) Daedalus [60] (Klondike) BNC-3Q Banshee [95] (3039) 3 ARB-001 Arbiter [35] (Prototypes) PXH-1 Phoenix Hawk [45] (3085U-P) OSR-3C Ostroc [60] (3039) AS7-D Atlas [100] (3039) 4 UM-R60 UrbanMech [30] (3039) TBT-5S Trebuchet [50] (3039) QKD-5A Quickdraw [60] (3039) VTR-9B Victor [80] (3039) 5 WSP-1A Wasp [20] (3085U-P) GRF-1S Griffin [55] (3039) TDR-5SS Thunderbolt [65] (3039) STK-3F Stalker [85] (3039) 6 LCT-1V Locust [20] (3085U-P) HBK-4N Hunchback [50] (3039) BL-7-KNT Black Knight [75] (3039) CGR-1A1 Charger [80] (3039) 7 FS9-H Firestarter [35] (3039) HCT-3F Hatchetman [45] (3039) GLT-4L Guillotine [70] (3039) BLR-1G BattleMaster [85] (3039) 8 JR7-F Jenner [35] (3039) CN9-A Centurion [50] (3039) PTR-4D Penetrator [75] (3055) BNC-5S Banshee [95] (3050U-I) 9 DRT-6S Dart [25] (3055) BMB-010 Bombard [50] (3055) MR-P1 Morpheus [65] (3055) KGC-0000 King Crab [100] (3039) 10 LNG-1B Longshot [35] (3055) SA-RN Ronin [50] (3055) AXM-1N Axman [65] (3055U-I) JG-R9T1 Juggernaut [90] (3055) 11 SA-MN Mantis [30] (3055) HBK-5M Hunchback [50] (3050U-I) QKD-5K Quickdraw [60] (3050U-I) MR-V2 Cerberus [95] (3055) 12 KT-P2 Koto [25] (3055) TS-P1 Tsunami [50] (3055) CPLT-K5 Catapult [65] (3055U-I) STK-4N Stalker [85] (3039) 13 FL-19 Flea [20] (3050U-I) CRB-27 Crab [50] (3050U-C) PAL-1 Paladin [60] (3055) SQS-001 Sasquatch [80] (3055) 14 FLS-P4 Flashfire [30] (3055) VND-3L Vindicator [45] (3050U-I) SA-OS Onslaught [75] (3055) ANH-1A Annihilator [100] (3050U-I) 15 JVN-10P Javelin [30] (3050U-I) GRF-1DS Griffin [50] (3050U-I) QKD-8K Quickdraw [60] (3050U-I) CGR-SA5 Charger [80] (3050U-I) 16 C-SK1 Cossack [20] (3060) WVR-6M Wolverine [55] (3039) DAI-02 Daikyu [70] (3055) CDG-1A Cudgel [80] (3055) 17 LDT-X2 Brigand [25] (3067) TS-P1D Tsunami [50] (3055) ANV-5Q Anvil [60] (3055) CL-P3 Colossus [95] (3055) 18 CPR-HD-002 Copperhead [30] (3055) DAD-3C Daedalus [45] (3055) WR-DG-02FC War Dog [75] (3055) AWS-9Q Awesome [80] (3050U-I) 19 SCB-9A Scarabus [30] (3055) SA-RN7 Ronin [50] (3055) NDA-1K No-Dachi [70] (3067) BRZ-A3 Berserker [100] (3055) 20 JA-KL-1532 Jackal [30] (3055) NGS-4S Nightsky [50] (3055) HCA-3T Hachiwara [70] (3055) STK-5S Stalker [85] (3050U-I) 21 WLF-2 Wolfhound [35] (3050U-I) WER-LF-004 Werewolf [40] (3055) AXM-3S Axman [65] (3050U-I) MR-6B Cerberus [95] (3055) 22 SDR-9K Venom [35] (3055) TR-1 Wraith [55] (3055) PAL-2 Paladin [60] (3055) ZEU-9T Zeus (80) [3050U-I) 23 FLS-P5 Flashfire [30] (3055) BSW-S2 Bushwacker [55] (3058U-I) RFL-8D Rifleman [60] (3085U-P) BNC-8S Banshee [95] (3050U-I) 24 BH-K305 Battle Hawk [30] (3055) TBT-9K Trebuchet [50] (3050U-I) TMP-3M Tempest [65] (3055) AKU-1X Akuma [90] (3067) 25 SVR-5Y Silver Fox [35] (3055) CDA-3MA Cicada [40] (3050U-I) PAL-2 Paladin [60] (3055) GUN-2ERD Gunslinger [85] (3055) 26 JA-KL-55 Jackal [30] (3055) ASN-99 Assassin [40] (3055U-I) HRC-LS-9000 Hercules [70] (3055) CDG-2A Cudgel [80] (3055) 27 PRC-1N Porcupine [20] (3055) BMB-013 Bombard [50] (3055) WR-DG-03FC War Dog [75] (3055) SQS-002 Sasquatch [80] (3055) 28 LNG-2 Longshot [35] (3055) CN9-D5 Centurion [50] (3050U-I) HCA-4U Hachiwara [70] (3055) JG-R9T2 Juggernaut [90] (3055) 29 MTS-S Mantis [30] (3055) HCT-6S Hatchetman [50] (3050U-I) MRO-3S Morpheus [65] (3055) STK-7D Stalker [85] (3055U-I) 30 KTO-2A Koto [25] (3055) WVR-8D Wolverine [55] (3050U-I) THR-1L Thunder [70] (3055) BRZ-C3 Berserker [100] (3055) 31 RZK-9S Razorback [30] (3067) NGS-6S Nightsky [50] (3055) GRH-7K Grasshopper [70] (3050U-I) T-IT-N10M Grand Titan [100] (3055) 32 CPR-HD-004 Copperhead [30] (3055) DAD-4A Daedalus [45] (3055) TSG-9J Ti Ts ang [60] (3060) CGR-KMZ Charger [80] (3050U-I) 33 UM-R70 UrbanMech [30] (3050U-I) VND-5L Vindicator [45] (3050U-I) HCA-4U Hachiwara [70] (3055) GTR-1 Great Turtle [100] (3055) 34 KTO-3A Koto [25] (3055) HCT-6D Hatchetman [50] (3050U-I) SA-OS2 Onslaught [75] (3055) CLS-4S Colossus [95] (3055) 35 FLE-20 Flea [20] (3050U-I) BMB-1X Bombard [50] (3055) PAL-3 Paladin [60] (3055) CDG-2B Cudgel [80] (3055) 36 MTS-T2 Mantis [30] (3055) VKH-7 Volkh [45] (3055) MRP-3T Morpheus 65] (3055) JG-R9T3 Juggernaut [90] (3055) 37 LNG-4 Longshot [35] (3055) WER-LF-005 Werewolf [40] (3055) HCA-6P Hachiwara [70] (3055) ANH-2A Annihilator [100] (3050U-I) 38 SVR-5X Silver Fox Silver Fox [35] (3055) Sample file DAD-3D Daedalus [45] (3055) MRP-3S Morpheus [65] (3055) STK-8S Stalker [85] (3055U-I) 39 PRC-2N Porcupine [20] (3055) BTZ-3F Blitzkrieg [50] (3060) HCA-4T Hachiwara [70] (3055) VTR-10D Victor [80] (3050U-i) 40 MTS-L Mantis [30] (3055) PW-1X Prowler [55] (3055) SA-OS3 Onslaught [75] (3055) CLS-5S Colossus [95] (3055) 41 LNG-3C Longshot [35] (3055) VKH-1 Volkh [45] (3055) Thresher [70] (3058U-C) SQS-TH-003 Sasquatch [80] (3055) 42 Piranha [20] (3058U-C) PW-1X1 Prowler [55] (3055) SP-1X Spatha [60] (3055) GTR-2 Great Turtle [100] (100) 43 Vixen [30] (3055) Goshawk [55] (3055) Timber Wolf A [75] (3050U-C) Dire Wolf S [100] (3050U-C) 44 Player s Choice* Players Choice* Player s Choice* Player s Choice* * The player can select any Mech from the table within the rolled weight class.

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