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4 IIIIIIEImI FIELD PACK Page 2 " INTRODUCTION 4 Sentry Weapons nudsof nn 46 5 Armtech MGL-12 MerceRaI}' Operations 41 1 Grenades What is a Mercenary? 48 8 Ares MP Laser III Being a Mercenary 49 9 Ares FireLance Vehicle Laser Basic Operations 50 9 Ammunitic;>n 51 Personal Discipline 9 Gear 52 Interpersonal Skills 11 Camouflage Clothing 52 Preparedness 14 Gel-Pack Armor 53 Orientation and Exposure 16 Military Grade Armor 54 iypes of Work 16 Cougar Fine Blade Knife 55 Types of Operations 19 Climbing Gear 56 Open Warfare 19 Smartlink Level" 51 Guerrilla Warfare 19 Tactical Communication System 58 Oisplays 20 BattleTac Integration System 59 Bug Hunts/The Big Game" 20 Target Designators 60 Security 21 Global Positioning System 61 Personal Service 21 NightGlider 62 Advisors 22 Vehicles 63 Special Operations 22 GMCMPUV 63 Organizations 22 LAV-98 "Devil Rat" APe 64 The League 23 LAV-103 "Striker" LightTank 65 Magical Integration 23 C-260 TItan Medium Transport 66 Hot Spots 24 Aerodesign Condor" LDSD Aztlal1 24 Steel Lynx Ground Combat Drone 68 Far East 24 Ferret R1'D-VI Perimeter Drone 69 Australia 24 Wasp/yellowjacket "F" series upgrade 10 Africa 24 Vehicle Smoke Generator 11 The End of the Mercenary 24 Ablative Vehicle Armor 12 nudpack 25 RULES 13 hreams 26 Developer Notes 14 Walther PB ChOOSing Optional Rules 15 Hammerli Model 61 Os 21 Expansions and Clarlflcatlons 15 Savalette Guardian 28 Armor Degradation 15 Ingram Warrior-l 0 29 Athletic Tests 15 Colt Cobra (TZ-llO) 30 BattleTac System 11 Ingram SuperMach Camouflage and Perception 11 COlt M-23 Assault Rifle 32 Cased vs Caseless Ammo 11 Ares Alpha Comf?atgun 33 Combat Accidents 18 Ares High-Velocity Assault Rifle 34 Cover Modifiers 18 Barret Model 121 Heavy Sniper Rifle 35 Covering/Suppression Fire 18 Remington 990 Shotgun 36 Custom Weapons 18 Franchi SPAS Delayed Actions and Short Moves 18 Ares MP-LMG/HV 38 Delayed Grenade Rules 19 Heavy Weapons 39 Instant Death and Over-Damage 19 Light Anti-Armor Weapon 39 Low-Light and Thermal Systems 19 Arbelast " Medium Anti-Armor Weapon 40 Maximum Rate of Fire 8t Great Dragon ATGM 41 Mercenary Contacts 8t Ballista Multi-Role Missile Launcher 42 Off-Hand Training 81 Ballista Rocket and Missile Rounds 43 Physical and Stun Damage 83 M- I Z Man-Portable Mortar 44 Pulling Punches 83 Mortar Rounds 45 Recoil and Strength 83 fields IF FilE Sample file ~

5 [J memii FIELD PACK Page 3 0 Sensor Targeting of Humans Sentry Guns Shotgun Sound Suppression Small Unit Tactics Smartlink Level II Smoke Rules Target Designators Telecommunications Systems White Phosphorus Design and Writing Tom Dowd Development Tom Dowd Sample file Editorial Staff Editorial Director Donna Ippolito Managing Editor Sharon Turner Mulvihill Associate Editors Diane Piron-Gelman Rob Cruz Production Staff Art Director Jim Nelson Project Manager Mark Ernst Cover Art Louis Royo Cover Design Mark Ernst Illustrations Earl Geier Mike Jackson Rick Harris Layout Mark Ernst Keyline and Paste up Ernesto Hemandez Shadowrun is a Registered Trademark of FA SA Corporation. Fields of Fire is a Trademark of FA SA Corporation. Copyright 1995 FASA Corporation. All Rights Reserved. Printed in the USA. 3rd printing. Published by FASA Corporation 1100 W. Cermak Road Suite B305 Chicago, IL FASA Corporation can be reached on the GEnie computer network (E. Mail FASA), on SCORPIA'S Roundtable (page 805) and on America Online (E. Mail FASALou (Earthdawn), FASABryan (BattleTech) or FASAMike (Shadowrun and General Harassment) in the Online Gaming area (Keyword "Gaming"))-Via InterNet use <AOL Account Name>@AOL.COM, but please, no list or server subscriptions. Thanks'. -- FIELDS OF FIRE

6 LJ ImmEIlIlII FIELD PACK Page 4 0 lelds of Fire is a sourcebook for mercenary characters in the Shadowrun universe. Because the Shadowrun game is not just about mercs or purely mercenary operations, this sourcebook focuses on how Sample file merc characters think and """'C~~~~~~~~ behave in relation to the usual Shadowrun storyline. This sourcebook is -~~~~lf!s~ about attitude and purpose. The Field Pack section is devoted to weapons and equipment available mainly to mercenaries, but also to the most savvy street samurai. The Rules section in the back of this book expands and clarifies certain existing combat rules and offers new optional rules. Enjoy! FIELDS OF FIRE

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